Not even that, they changed the voicelines to call him hellscream at every opportunity, sounds jank as hell as it's just another line clipped in.
Same with Furion. Why did they change his name from reign of chaos anyway?
>They also did something to the orc campaign with anyone talking about Grom
That was because Games Workshop already owns an orc character called Grom. Leaving Grom in Reforged would have given GW an opportunity to sue.
At least, that's what ActiBlizz would have done in their shoes, so they pre-empted it.
Wrong. It was about a motorcycle this time. Honda Grom.
1 year ago
Anonymous
>They also did something to the orc campaign with anyone talking about Grom
That was because Games Workshop already owns an orc character called Grom. Leaving Grom in Reforged would have given GW an opportunity to sue.
At least, that's what ActiBlizz would have done in their shoes, so they pre-empted it.
Couldn't they have just gone with Grommash?
1 year ago
Anonymous
oh no did street fighter remove e honda too? noooooo.
howcome sometimes its okay and sometimes its not?
1 year ago
Anonymous
Funny thing is that Grom predates the Honda too.
1 year ago
Anonymous
Best part Honda apparently didn't even know or care. It was just them being worried over nothing.
As I heard, Dota 2 on release never had united art direction. All heroes' models were made by random 3d artists who never were in touch with each other.
Hard disagree, Valve captured the soul of heroes pretty well considering they had to avoid direct WCIII references.
Skeleton King and Swagger Fiend for example.
Abaddon is cool while original was just a dude in armor. Like yea okay it's the Arthas wooow but you know they cannot just copy characters 1:1 and get away with it.
Yea the Tauren suffered the most in the shift from exaggerated proportions to heroic proportions, but it’s likely for the same reason ogres were dropped from horde.
even the comic they made about tauren shaman captured their whole being psychotically strong physically and driven by rage just as much as peace. the tauren ingame wow are super super chilled out to a weird level
>volks leader annoyed he has to fight with people not fit for service >grenadiers act high and mighty since they are veterans and elite >the announcer is just pure kino
everything about his character was trying to get you to hate le ebil racis, it didn't matter if it made sense or not
The Alliance never had issues with the other races, except that one time in W2 when the elves didn't care unless muh forests
he was just side-villain in one tft campaign, and a plain human at that. his efforts as leader of the remnants of lordaeron were an utter failure, probably largely on account of his moronation in running off his kingdom's former allies. where does he need to show up?
if you're implying he's too 'based' for nu-bliz or something, they didn't axe him from reforged.
People have always been weird about "For Humanity" charaters in fiction like they have patriotism for fictional shit. its really weird, stick around in a 40k circle long enough and you get sick of just hearing it.
But yeah the real reason is that Garrothos can't even be considered as a secondary character. hes like a footnote from 20 years ago
He'd been holding together Lordaeron's resistance singlehandedly against the Scourge despite alienating his non-human allies, which made him seem at the very least competent in warfare despite being a blatant racist caricature you're supposed to hate.
He probably would've retaken Lordaeron during the Forsaken rebellion if he had not been forced to job to them.
People have always been weird about "For Humanity" charaters in fiction like they have patriotism for fictional shit. its really weird, stick around in a 40k circle long enough and you get sick of just hearing it.
But yeah the real reason is that Garrothos can't even be considered as a secondary character. hes like a footnote from 20 years ago
Even that fricking Ogre from that side mission at least got to be an npc in WoW
A terrible consequence of Refunded was that there was this guy on youtube who was remaking the W3 cinematics in his own time, possibly for free, and there were some pretty sweet examples. I know he made most human ones, some orc and one undead. They're also dubbed in various options
He hasn't made anything in one year. Dude was possibly hoping they will be a CV for W3 Refunded but didn't learn that being Brazilian isn't brown enough and didn't get the job.
His stuff is leagues above the stuff the SEA studio made. >Link related
https://www.youtube.com/@Jos3BV
They're nice cinematics but how would tje models look top down? Reforged fricked that so badly, probably because Blizz were too moronic to tell the modelers it was for wc3.
I agree with you too, but since they were trying something "new" (as they clearly didn't respect the original artstyle) they could have made the cinematics detached from the actual units.
Idk man - just about any approach regarding the remake was better than what they did >that Undead mission 1 cinematic
he animated stuff that wasn't ingame and still looks true to the material
They're nice cinematics but how would tje models look top down? Reforged fricked that so badly, probably because Blizz were too moronic to tell the modelers it was for wc3.
Holy shit this is impressive. The audio effects, animations, writing, visual effects, all are great. I haven't seen this soul in a long time, let alone associated with a Blizz IP.
>shadow council bow to reforganoffs >in contact with the burning legion >possess hero-like abilities >control azeroth with an iron but fair fist >own black citadels & trees of eternity globally >direct descendants of the ancient titan blood line >will zergrush the first cities on northrend (reforgangrad will be be the first city) >own 99% of skill upgrading research buildings on azeroth >first reforged custom maps will in all likelihood be reforganoff edits >both sisters said to have 215+ INT, such intelligence on azeroth has only existed deep in the sunwell & nordrassil >ancient nerubian scriptures tell of two heroines who will descend upon azeroth and will bring an era of enlightenment and unprecedented technological upgrades with them >they own mercenary camps around the world >you likely have reforgabots inside you right now >the reforganoffs are in regular communication with kotick and metzen, forwarding the word of warcraft to the activision-blizzard. who do you think set up the meeting between activision & blizzard high command (first meeting between the two organizations in over 1000 years) and arranged blizzard leader's first trip to northrend in history literally a few days later to the reforganoffs black citadel in icecrown? >they learned fluent malay in under a week >factions entrust their gold reserves with the heroines. there's no gold in gold mines, only in reforganoffs mine >the heroines are about 18 years old, from the space-time reference point of the original game release date >in reality, they are timeless beings living rent free in your head. we don't know their ultimate plans yet. we hope they're benevolent beings.
>hear about new RTS, purple wars >looks interesting, pretty much a mashup of SC and WC3 >hear the VA >most generic shit
Its weird how important unit voicelines are. Both later C&Cs and SC/WC have lines that you can hear a million times without getting annoyed.
the artstyle got substantially softened up for WoW. might've been a performance thing though, they wanted higher polycounts and better textures and the grungier grittier style of 3 would've been too much extra work to adapt into the higher fidelity
another thing might be that WC3 had really harsh, high-contrast visuals that might've not translated well to the non-overhead camera angle, and might've been exhausting to look at for long durations.
>loved night elves in wc3 >loved those old studiorain elf comics + other rare lewd art >wow comes >lose all interest in night elves
I can't really explain what changed
I think wow demystified and simplified a lot to make it accessible and make the factions work. WC3 went more for an amazon/wildling style, while WOW went more for a wood elf style. Although some of the earlier WOW art was decent. I think it also hurt the NE that they were on kalimdor, and kalimdor was a rushjob. So they had less time to make assets to really sell you on them.
You're shitting me right? I can listen to Teldrassil ambient music and time travel back to 2006 in that fricking cave full of Webwood spiders. What's wrong with Nelf assets?
I think wow demystified and simplified a lot to make it accessible and make the factions work. WC3 went more for an amazon/wildling style, while WOW went more for a wood elf style. Although some of the earlier WOW art was decent. I think it also hurt the NE that they were on kalimdor, and kalimdor was a rushjob. So they had less time to make assets to really sell you on them.
17 years later they STILL haven't added the tree of life model to wow
I think wow demystified and simplified a lot to make it accessible and make the factions work. WC3 went more for an amazon/wildling style, while WOW went more for a wood elf style. Although some of the earlier WOW art was decent. I think it also hurt the NE that they were on kalimdor, and kalimdor was a rushjob. So they had less time to make assets to really sell you on them.
Game released just have the LotR films. Classic fantasy was at a peak in popularity. Everyone wanted to play Aragorn or Legolas. Night Elves didn't quite fit the mold, but they were close enough, and I think that slowly shifted people's perception of them, including the devs. They lost their unique touch. That's my theory anyway. In short they should have had the High/Blood Elves in at launch since they cater to that niche better. Would have helped keep the Night Elves as they were.
Similar thing happened with the Orcs. They slowly morphed from a mix of Germanic Barbarians, Mongols, Native Americas, with a little bit of Japanese thrown in into fantasy basketball Americans.
>Similar thing happened with the Orcs. They slowly morphed from a mix of Germanic Barbarians, Mongols, Native Americas, with a little bit of Japanese thrown in into fantasy basketball Americans.
I hate how this happened. Early blizzard made good stuff despite being an a*erican company, now they can't seem to do anything right.
It's weird, never been able to quite tell where the projection comes from. The most I can say is that Durotar and the Barrens have African animals. But the Orcs aren't native to there, they're colonising it lol.
>aragorn
True. A lot of NE hunters were legolasses. But I think an MMO also makes design different than RTSes.
In RTSes you can make a faction a hit and run factoin, or a steamroller faction, or a gimmick faction. In WOW NE warriors, human warriors and orc warriors are the same. it would be weird if the orcs have double the HP and damage, NE rides panthers and have bouncing attacks, and humans can control 2 at the same time
Well I think the disappointment is that the Night Elves lost a lot of their wildness and primal savagery. I get that you have to tone down the Amazon stuff because classes aren't gender locked.
Also I was a little incorrect, Blizzard was already downplaying the more unique aspects of the NE in the marketing. I stand by my statement regarding the lack of HE/BE though. Think it would have filled the desired niche more.
Nostalgia hit for anyone that's looking for it
http://web.archive.org/web/20040609082413/http://www.blizzard.com/wow/
>aragorn
True. A lot of NE hunters were legolasses. But I think an MMO also makes design different than RTSes.
In RTSes you can make a faction a hit and run factoin, or a steamroller faction, or a gimmick faction. In WOW NE warriors, human warriors and orc warriors are the same. it would be weird if the orcs have double the HP and damage, NE rides panthers and have bouncing attacks, and humans can control 2 at the same time
I'm not sure about the controlling 2 thing because that would be a nightmare for the player but I'd be fine with significant racial differences in (vanilla) WoW. Playing a huntress one day and an orc grunt the next.
>I'm not sure about the controlling 2 thing
I just transposed footman/grunt/hunteress to WOW. Point is, it is very difficult to do. And from TBC onward it was obvious blizzard was simplifying things a lot. Like making pala/shaman a shared class between horde and alliance. They didnt have time for class unique quests (how they didnt have the time and money, despite the massive success, I dont know), so having a race unique warrior class would be far too much to ask. >Playing a huntress one day and an orc grunt the next.
half the problem is that MMO autists only play their main and then complain when they finish all the content after playing 16 hours per day every day
1 year ago
Anonymous
Some do for sure but there are autists like me who play 16 hours a day and spread it out over 4 servers and 20 characters. I was an altoholic even back in those days. I wanted to see and experience it all. Took me like a year to get my first level 60 because I just loved the pre-60 world so much. Onyxia's lair looked cool and all but there was an entire world out there to enjoy.
1 year ago
Anonymous
>Some do for sure but there are autists like me who play 16 hours a day and spread it out over 4 servers and 20 characters
The problem is a ton of people played 16 hours a day and put it all in 1 character. Im sure at blizzard the devs were frustrated too. >guy plays 16 hours a day >complains that after 2 months there is no content left >refuses to experience half of the leveling zones >refuses to experience the other faction >refuses to experience 8 other classes >if you add any class specific content he throws a fit if it isnt for his class and race
1 year ago
Anonymous
>refuses to experience the other faction
That seems wild to me. People who say they've been playing for 10+ years and never seen the starting zone of the other faction. Or the people who say they have X thousand hours /played on their human mage. Mage can be fun but the same dude every day for over a decade? Come on man...
Night Elves should've been the jungle guerilla warfare pros, that's what I loved about them in War3. It's like Blizzard were ashamed of making them cool and wanted them to keep losing.
>Darkness called... But I was on the phone, so I missed him. I tried to *69-Darkness, but his machine picked up. I yelled "Pick up the phone, Darkness!," but he ignored me. Darkness must have been screening his calls
I like that they continued the "Darkness" running joke in Legion when they added Demon Hunters
>I am Darkness Incarnate! Soon you shall all... (phone ringing) >Always the worst timing. I'm so sorry, hold on... Who is this? Darkness who? >Oh. Umm... hmm... okay. >I'm being sued for trademark infringement. Now that's evil.
when i was a kid i would always transform him into demon form then spam click him really quickly to hear this voice line with the demon voice filter before he turned back
>yes? Hey, Darkness, what’s up? The demon hunter left you a message? No, I don’t have his number
>I am Darkness Incarnate! Soon you shall all... (phone ringing) >Always the worst timing. I'm so sorry, hold on... Who is this? Darkness who? >Oh. Umm... hmm... okay. >I'm being sued for trademark infringement. Now that's evil.
>there will never be RTS kino like in the early 2000s
Looking back, we were spoiled as frick back then. So grateful to have discovered wc3, Starcraft, and many other games in my early teens. The quality was insane.
On the plus side frostgiant is at least trying to recapture some of that magic. Got to enjoy how the setting looks like all of blizzards games mashed into one as of to say “hey we’re the real blizzard”
Watching warcraft lore be forced in a state of unliving for years is pretty informative. Makes it really impressive how metzen could move the story along and create both content for the game as well as keep the lore going
what do you mean, wc lore is kill ever since wow released, and even TFT was slipping storywise at the end. whats the point when all but 1 character just gets killed by a bunch of wow randos
Ironically that's part of why there was so much hype around WoD, going back to orcs and draenor was a really cool idea that just kind of added nothing and went nowhere to the point where everyone just forgets there's a fricking portal into an alternate universe when the concept of an alternate universe could be the foundation of entirely different stories, ideas and characters.
wow lore is literally mahvel capeshit tier since wrath. There is no nuance or depth to it
in fact its so fricking offensively bad that I 100%, without any hint of irony, believe that if you took a random 13 year old and made him write an edgy fanfic he would do a much better job than Metzen, Danuser and Golden
No king lasts forever.
Until the next expansion, anyway, haaaahahhhah!
Oh wait, the afterlife is a mess!
You know, say what you want about later lore, but considering timeless nature of shadowlands, when all souls regardless of acts started pouring into the maw, that was rather innocuously horrifying.
>wow lore is literally mahvel capeshit tier since TBC
fixed that for you
even vanilla was pushing the boundaries on setting bloat, but at least things like the qiraj had precedent with the nerubians, vanilla had the wisdom to just be a setting rather than a story though, turning WoW into a narrative definitely helped ruin it. Turning the player into the 'chosen one' starting in WOTLK did cement this though.
>belf zones are the comfiest in the game >outland actually feels like an alien world >amazing ambient music >path of glory is metal as frick
I know tbc was lore rape but I just cant hate it
>they had to change their death sound to a shitty lower quality one, same with elf archers
WHY, why the frick change something that didn't need touching at all, fricking morons.
>My blood cries out for the vengeance of my people's blood, which can only be repaid with at least twice as much blood, or maybe three times as much blood! Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, and maybe that would be enough blood! Eh, but probably not.
Anyone got any predictions on future of Warcraft and Starcraft?
They'll survive, right?
They were willing to use mana generators, at least.
I never focused on quest content in WoW, just played for atmosphere, aesthetics and combat, how much thematic discohesion between original games and the mmo there is?
>Anyone got any predictions on future of Warcraft and Starcraft?
RTS is seen as non-viable for triple A development. They will probably make some mobileshit game like EA did with C&C. If we're lucky they also allow for some spinoffs, like a SRPG, management game and the like.If not the IPs are just dead.
WOW will remain online for as long as they can milk it. They went from a pure sub model to sub model+cashshop. I can imagine it will take quite some time to completely exhaust WOW to the point of unprofitability.
I dont think blizzard will do very well in the future. They had weak performance lately, it makes sense for suits to pick apart the company and see what they can repurpose and what will be killed.
If you think about it, it was pretty crazy blizzard got to MERGE with activision, not be acquired by activision. All blizzard had was WOW, SC, WC, diablo. But the brand and WOW were so strong they could negotiate.
I think this is what happened >blizzard planned for WOW to lose subscribers to other games, so a second more modern MMO was the followup. Which would be titan, it would be scifi so there would be little competition with WOW >titan was stuck in dev hell, WOW had to last longer than intended >SC2 wasnt as much of a hit as anticipated, splitting it into 3 full price games was supposed to make it print money, but by the time LOTV came out they already gave away WOL for free >D3 had a lot of issues, D2 ended up with more active users than D3 >OW did decently, but it was one game after a long draught >heroes of the storm was a distant 3rd in MOBAs, and MOBAs were losing steam >OW2 was taking too long, WOW had to put in a cash shop and lost subs, SC2 was dead, D3 wasnt doing too well either >blizzard is weakened >activision steps in, cancels the second D3 expansion, calls for Dimmortal, go overtime on milking WOW, kill HOTS, finish OW2 whatever the cost >blizz is dead
Did WoW really have millions of players once?
I never played on official servers, but I did see those marketing lines disks once, it was what, 12 or so millions? If true, that must've been cool.
I hate how much of a jobber kael got turned into. All of illidan’s crew got shafted pretty hard, turning them all into insane weirdo hermits who basically have no connection to one another was such a weird swerve.
>excited as frick to play blood elves if only for Kael kino >actually Kael is killed early off in a raid and then again for a crappy five man dungeon >also the blood elves are prissy as frick and just want to party and be fabulous
Probably one of the races most massacred by the shift to WoW.
It's free if you have the original. The paid version just lets you use the downgraded nu-graphics so it's not worth it. It also has some dumb changes to the campaign which are also not worth it.
[...]
[...]
This does look a little bit better, fits WC3 overall more colorful artstyle but this is close to being a clash of clans ripoff lol
idk what blizzard was thinking having hyper real models in a game with bright ass terrain/structure/effects
>havr crack team of veteran models and animators on a game you want to axe anyway >instead of putting them on the job, you let some sweatshop crank out garbage
HotS really did have that perfect fusion of WC3 and WoW style for the Warcraft heroes. You can tell a lot of appreciation and heart went into the models.
I was convinced the hots team was gonna be in charge of everything related to animation and level design in wc3 reforged. I never would’ve guessed blizzard was as moronic as they revealed themselves to be. The hots team was the last based group of people a blizzard game has had, they deserved to be at a better company
>>I was convinced the hots team was gonna be in charge of everything related to animation and level design in wc3 reforged
When the first screenshots were revealed I knew it was fricked. At least artstyle wise. For blizzard to actually give up on fixing it and just releasing a broken product, thats just crazy
of putting them on the job, you let some sweatshop crank out garbage
I never undestood this sentiment. The models are not bad at all, and it's clear genuine effort was put into them. Shit, I don't even think you can call them generic.
You can say the assets do not fit the game or the engine at all, which I 200% agree and it's the reason why reforged looks like shit, but there's a lot of good art in there.
Are people just being contrarian, or do you genuinely believe the models look bad? Or maybe you just don't care how they look outside the game (which is completely fair)? Help me understand.
>Or maybe you just don't care how they look outside the game
Not him but for me it's this. The models look terrible in game and make it harder to tell which unit is which and how many there are compared to the original graphics. It's not just the models either, the ground textures / trees etc. also look much worse and make the game muddier and less readable.
Then I don't even disagree with you. I'll add that reforge's sound "design" is shit.
garbage is maybe the wrong word. The models are competently made, but they dont mix into the game, they dont mesh. It feels like a stock image. Sure, the composition is good, the image quality is high, the message is clear, but it is sterile so you can use it for anything.
Its hard to express in words, but when I look at the models and animations of HOTS, and I look at the models and animations of reforged, HOTS has a flair and purpose that reforged misses
>Sure, the composition is good, the image quality is high, the message is clear, but it is sterile so you can use it for anything.
I think you're trying way too hard to hate on this. You may think (like I do), the models don't fit 1. the gameplay, 2. the engine, 3. the atmosphere of the game, but what people wanted, which is a likewise cartoonish version like the original, would be by nature much more akin to mobile game graphics, and much more generic in our day and age. People just flip-flop all over the place between criticizing cartoony styles, realistic styles, and so on.
These models feel like they could fit in some of the older blizzard cinematics, and it would be pretty cool seeing them used on a different game that wasn't an RTS.
1 year ago
Anonymous
>would be by nature much more akin to mobile game graphics, and much more generic in our day and age
Only if they made it round and shiny like Clash of Clans or something. Old WC3 was cartoony but also had a roughness to it that prevented it from being a baby game.
1 year ago
Anonymous
>Old WC3 was cartoony but also had a roughness to it that prevented it from being a baby game.
That's how low poly models are always going to work.
1 year ago
Anonymous
I dunno about everyone, but for me Warcraft 3 never looked cartoonish. Of course proportions were clumsy, but it is understandable since it is RTS game made in early 3d era, readability above all else. And reforged models looks waaaay more unreal and goofy. They push grittiness way too hard.
1 year ago
Anonymous
>I think you're trying way too hard to hate on this
When I look at WC3 I see an amazing game, even 20 years later. When I look at reforge I see a turd. When I see the individual models of reforged they look okay. But when they are side by side to HOTS models I love the HOTS models and the reforged model looks cheap.
Art is subjective. But when I put these 3 facts side by side I cant help but notice the shortcomings of reforged
1 year ago
Anonymous
WC3's engine was capable of doing some crazy shit. I remember open RPG maps on battle.net that, when certain chat messages were produced, would add aesthetic changes to the character you'd selected, like a weapon or shield to a specific hand, armor, helmets and other cool effects like fire. >but what people wanted, which is a likewise cartoonish version like the original, would be by nature much more akin to mobile game graphics
It may be MORE like mobile game graphics and cartoonier, but I don't know if this is what people wanted. The WoW fanbase when I played would ruthlessly shit on pauldrons for instance, but it seems like Blizz somehow thought that huge shoulder pads were what people wanted. There certainly is a lot more detail in the nu-mobile-styled shit, but is that a good thing itself?
Meant to post to this anon
>but it seems like Blizz somehow thought that huge shoulder pads were what people wanted
I see your point, but I must say that great stories aren't made by customer pandering usually, and Warcraft and its more original concepts are no different.
Huge pauldrons are irreplaceable.
>great stories aren't made by customer pandering usually
I think gaygonflight has shown this to be the case, but I am curious as to what the customer demographics for the game are these past few years. Is the WoW fanbase majority queer? Or is the recent stuff pandering to a very vocal minority?
Also >Huge pauldrons are irreplaceable.
It might be a funny meme, but it seriously ruined the design of the human footman
garbage is maybe the wrong word. The models are competently made, but they dont mix into the game, they dont mesh. It feels like a stock image. Sure, the composition is good, the image quality is high, the message is clear, but it is sterile so you can use it for anything.
Its hard to express in words, but when I look at the models and animations of HOTS, and I look at the models and animations of reforged, HOTS has a flair and purpose that reforged misses
and possibly others.
1 year ago
Anonymous
I liked how hugeness was handled in old Warcraft cinematics.
Arthas had gravitas.
1 year ago
Anonymous
Perhaps the pauldrons weren't proportioned well in WoW, because I remember seeing arthas' fricking huge CMC-300 power armor and thinking he looked fricking awesome. May also be related to the bastard sword he walks around easy with one hand.
In WoW it was just... Fricking big shoulderpads. It didn't inspire the same feeling.
garbage is maybe the wrong word. The models are competently made, but they dont mix into the game, they dont mesh. It feels like a stock image. Sure, the composition is good, the image quality is high, the message is clear, but it is sterile so you can use it for anything.
Its hard to express in words, but when I look at the models and animations of HOTS, and I look at the models and animations of reforged, HOTS has a flair and purpose that reforged misses
In their defence they were clearly copying the cinematic footmen. Which probably wasn't smart, but I don't think this one is that bad. There's far worse in reforged.
1 year ago
Anonymous
The in-game cinematics weren't that bad, the scale and proportion were handled much better and although you could still make the HAHA PAULDRONS joke, overall they look pretty slick.
Also not to argue semantics but the gold makes him look like the Captain, different helmet though.
1 year ago
Anonymous
But even the pauldrons their don't literally overshadow the head. If you compare that footman's pauldrons to Arthas' in his cinematic appearances, there isn't much of a difference.
The only thing that stands out is a thin part raised to block decapitating blows.
Look at the actual curve, it follows a real human's shoulder. The Nu-footmen model would have that curve going through his head.
This does look a little bit better, fits WC3 overall more colorful artstyle but this is close to being a clash of clans ripoff lol
idk what blizzard was thinking having hyper real models in a game with bright ass terrain/structure/effects
It’s insane how much soul vanilla has. I can never commit to sinking my time into wow again, but i always randomly get the urge to find a private server and just get to the mid 30s for the comfy factor.
It’s insane how much soul vanilla has. I can never commit to sinking my time into wow again, but i always randomly get the urge to find a private server and just get to the mid 30s for the comfy factor.
Just play on turtle wow, best private vanilla server created.
private server opened 3 years ago >initially low pop >steady updates and tweaks >classes mildly changed and rebalanced, boomkin, spriest, ret and others are viable >lots of custom content, added countless questlines, several dungeons - quality varies, some is great, some still requires some work >improved itemization, lots of new quest rewards that ease gearing up, a few raid drops improved
>turtle wow >offer bonus EXP at the cost of being forceflagged >some guild decides to hunt down PVP players >they start crying and the guild gets banned
And then >"alright moron-kun we will delete your bullies we cant have you actually suffer your choices"
instead of >"well you made your bed now sleep in it"
>still great to look at all the old cool shit
Know what you mean. Havent played wow in years but still love to look at the alpha and beta pics of wow and stuff that didn't make it in
YES! I always was pissed off by the fact they changed female troll appearance so drastically they don't even look as the same species. And why? For coomer reasons. And then Draenei happened.
even on release it had some cool stuff. If you swam in a very specific way you could avoid dying from fatigue and reach test areas. If you would go all the way south of tanaris you would meet some test NPCs. If you jump through the deadmines instance gate at just the right angle you could end up in the beta version of the outlands.
it's ogre... even a high-ranking dev corroborates 10+-year-old claims that Blizzard had sold its soul.
If you merge you always get a fight between the two companies. If are weak like blizzard was its no wonder activision jumped on blizzard and ate them.
I recall some saying that it's because Metzen became older, and wanted something nice and hopeful.
Maybe, but SC was not the universe to tell that story in.
Did WoW really have millions of players once?
I never played on official servers, but I did see those marketing lines disks once, it was what, 12 or so millions? If true, that must've been cool.
blizzard is a publicly traded company so I assume they cant lie about stuff like that. They also claimed those millions during investor meetings. They could massage the numbers a bit since chinese netcafees could buy time by the hour, but even then millions is a realistic number. WOW was absolutely massive. Reports on old blizzard confirm it. People had massive bonuses (they had a royalty sharing program) and a ton of raises and new hires. Expansion sale records dont lie either.
>>Man, that must've been cool, that many people.
At the one hand its cool when its a cultural thing. WOW could be anything at the time. Its disappointing how little they had achieved considering they had millions of people paying 15 bucks per month. At the other hand, blizzard sucks at balance, wowgays are annoying, and realms mean that the total population doesnt matter that much
>be developing a new area >it's inaccessible >but players might still be able to get there >throw in some cheeky "this is under development assets" just in case players get there
World of Soulcraft.
Absolutely. Though I'll never not be salty about Blizz not adding Azshara Crater
To be fair, was it actually going to be particularly different from AV?
I've tried to play wow for the first time last year. Got my undead warrior on vanilla server, all was cool until I hit 58 and questioned myself da frick am I doing. Still play other games though.
I can't fricking stand how much compgays are ruining RTS enjoyability. Their are so many concepts that aren't allowed to exist because "muh rts is chess 2.0!". WC3 was one of the last fun RTS games.
To be fair, strategy games as a genre have problems which prevent more widespread game popularity compared to earlier age.
It's a higher pressure genre in general, some thinking is needed.
The more complex it is or the higher the pressures are, the less players there are, up to the military simulators and mobas.
The age of comfortable, pleasant, soulful gaming fun is either passing by or long gone.
Something is missing, population changes, the original conditions of computer world denizens at large, by itself and the internet are no longer the same, and the overall noosphere is being corrupted by agendas.
There was more than a plenty garbage back then, but things still were generally innocent at least on the surface.
and then she disappeared holding hands with hyperion, i'm sorry raynor, who does not get severe burns from sun-kerrigan
they fricking copied a romance plot from Adventure Time for the ending of StarCraft 2, let that sink in
I'm not sure what was worse, hybrids/Amon, or Kerrigan. Either way I want a do over. Maybe a bit before the ending of BW so I don't have to deal with all the characters being moronic just because it's Kerrigans time to be the MC.
he's moronic, it doesn't matter. His existence is a mistake. It's fanfiction, just like nu-star wars, waiting for an autist to buy out the IP and retcon all pozzed israelite gay shit into high orbit. Then hire other white male autists passionate about the game
I was creaming myself for a decade thinking about possible starcraft 2, and then they actually announced it. The WoL campaign was good... we de-zergified Kerrigan, she was now a Terran with a special Zerg bond that could come of use... just what could happen next haha...
1 year ago
Anonymous
Anon how could you not see the signs in WoL?
1 year ago
Anonymous
It went downhill from "alright" very fast in hots right off the bat
1 year ago
Anonymous
>UED not mentioned >raynor suddenly wants to save kerrigan while in BW he swore to kill her >BWs entire point was that kerrigan was 100% evil, her letting jimmy leave in vSC was not a remnant of her goodness, it was her just returning a favor >BW ends with kerrigan being the strongest force in the korpulu sector
And even if you ignore those facts, the tone is different. SC ends with tassadar sacrificing himself to kill the overmind, and even with that aiur is still ruined. BW ends with kerrigan being the queen b***h of the universe. SC is supposed to be a dirty universe where at the end of the story everything is a little worse.
>We left Brood War after Raynor was fuming at Kerrigan over killing Fenix >The Dominion was crippled twice over from the UED and then again after Kerrigan kills Duke >The Dominion apparently came back and turned Korhal, a fricking desert planet, into a thriving metropolis planet within like 3-4 years in SC2 >Oh and we'll keep bringing Fenix back as to make Kerrigan less reprehensible and make Fake-Tassadar tell Zeratul to his face in the doomed timeline how THE OVERMIND WAS A BRAVE CREATURE
1 year ago
Anonymous
>The Dominion apparently came back and turned Korhal, a fricking desert planet, into a thriving metropolis planet within like 3-4 years in SC2
Sounds like an excellent promises checkbox for an election campaign, or an emperor's popularity as it were.
1 year ago
Anonymous
I like how you didn't even mention the nonsense that is Kerrigan dominating at the end of BW for WoL to come around and you just end up waltzing through Zerg space and stopping Kerrigan in 4 missions even though the Zerg are at their strongest.
1 year ago
Anonymous
>The Dominion apparently came back and turned Korhal
I can believe this one. Making korhal the capital is a great media stunt. And Tarsonis is fricked because of the zerg. And if something is the capital of an empire it naturally becomes wealthy. 3-4 years might be a bit optimistic, but parts of it definitely are developed.
>THE OVERMIND WAS A BRAVE CREATURE
This was a mistake. I cant believe they did this
1 year ago
Anonymous
>This was a mistake. I cant believe they did this
I mean it's revealed that Not-Tassadar was actually a Xel-Naga but it's still a fricking line that I cannot believe exists.
1 year ago
Anonymous
>I mean it's revealed that Not-Tassadar was actually a Xel-Naga
Im pretty sure that was after everyone balked at that moron moment. I mean. the overmind, the fricking overmind, a misunderstood hero
1 year ago
Anonymous
>after everyone balked
You're probably right on the money with that. The line came as early as Wings of Liberty and the Xel'naga part was at the end of Legacy.
I like how you didn't even mention the nonsense that is Kerrigan dominating at the end of BW for WoL to come around and you just end up waltzing through Zerg space and stopping Kerrigan in 4 missions even though the Zerg are at their strongest.
>All it took for Kerrigan's Zerg Swarm congregating on Char was the combined forces of the Dominion and Raynor's Raiders with absolutely no help from the Protoss. It probably wasn't even all of the Dominion's troops and the Raiders at best was one Battlecruiser's population + like 6 mercenary bands.
1 year ago
Anonymous
You say that, but if there was the Overmind at Blizzard HQ, controlling all the suits and sending people with ideas of questionable nature to fulfill their final duty as citizens, go into the tanks and become one with the swarm, perhaps things would be better for the story.
Albeit only a little bit, past some point it would be too many people to eat. And people have prions and stuff, bleh.
1 year ago
Anonymous
>if there was the Overmind at Blizzard HQ
Instead we got a breast milk bandit
1 year ago
Anonymous
>UED not mentioned >raynor suddenly wants to save kerrigan while in BW he swore to kill her >BWs entire point was that kerrigan was 100% evil, her letting jimmy leave in vSC was not a remnant of her goodness, it was her just returning a favor >BW ends with kerrigan being the strongest force in the korpulu sector
And even if you ignore those facts, the tone is different. SC ends with tassadar sacrificing himself to kill the overmind, and even with that aiur is still ruined. BW ends with kerrigan being the queen b***h of the universe. SC is supposed to be a dirty universe where at the end of the story everything is a little worse.
>Starcraft 2 >Raynor goes from wanting to kill Kerrigan to saving her, doesn't mention Fenix even once in WoL, writers only remembered about him in HoTS >Korhal goes from a desert destroyed by Confederacy with nukes to a green, fully functional planet full of life in just 4 years >UED basically ignored, that random return of Stukov was almost like an insult from Blizzard >Overmind turned Kerrigan to put Zerg under control of something free of Amon's control... except she apperantly was controlled by Amon so you can't judge her for her crimes... except she continiued to fight Narud/Duran and tried to collect the Artifact for some reason >Primal Zerg just... everything about them >Taldarim getting retconned in every campaign >Tassadar's ghost was actually a Xel'Naga in disguise, meaning Zeratul was manipulated on his entire journey >Zeratul gets killed in second mission of LoTV, with Artanis as a main protagonist being even more bland than he was in Brood War >Introduction of fake Fenix for whatever reason >Amon built up to be the ultimate villain... has almost no pressence in first two campaigns >Kerrigan turns into Human Torch, blows up the ultimate villain with a laser beam The End
>All races sign a peace treaty, everyone is happy in Koprulu Sector, last few conflicts are either concluded in books or completly offscreened leaving no space for Starcraft 3 (lol)
1 year ago
Anonymous
turned Kerrigan to put Zerg under control of something free of Amon's control... except she apperantly was controlled by Amon so you can't judge her for her crimes... except she continiued to fight Narud/Duran and tried to collect the Artifact for some reason
this sucked so bad >so I knew I couldnt fight my creator's will, so i made kerrigan, but she also was part of me and couldnt resist my will. so I crashed in aiur so I could get myself killed, kerrigan would then break free, get herself purified by the xelnaga artifact, then reinfest herself but this time without the amon baggage, and save the universe
The overmind/tassadars ghost was just a massive frickup. I refuse to believe it was the original plan to make him a good guy. I refuse to believe it was the original SC2 plan for tassadars ghost to be a fake and they actually wanted to redeem the overmind.
1 year ago
Anonymous
>Zeratul gets killed in second mission of LoTV, with Artanis as a main protagonist being even more bland than he was in Brood War
I remember before LotV released they said that they had to kill of Zeratul because his story was already over, and Artanis needed to be the face of the campaign since he didn't have that honor before. It was supposed to be a "passing of the torch" from an aged veteran to a new ruler for a bright future.
Then the game came out and it was Zeratul dying so that some roided out moron that shared the same name as Artanis could fumble his way through the Korprulu sector as he was chased by an entirely invisible and non-threatening force of mind-controlled Protoss that he couldn't lead at all, all while his crew just squabbles about frick-all in a tween-style Disney drama so he could end up making a hollow speech about heroism or something to extremely accomplished Protoss and robots who have been in Stasis for several thousand years.
1 year ago
Anonymous
>to extremely accomplished Protoss and robots who have been in Stasis for several thousand years
Hardly unreasonable. What if they forgot? They are of advanced age, after all.
1 year ago
Anonymous
The point is that his entire army was a group of soldiers from completely different culture and time and instead of that being a drama-point, it was a bunch of nu-protoss shit like that floating psychic b***h who would randomly get possessed, the wanna-be dwarf engineer-minority, or shit Dark Templar leader woman.
1 year ago
Anonymous
>Let's wake up this protoss warriors >MY LIFE FOR AIUR!!!!!!!! >*slaughters dark templar allies* >TEMPLAR ARTANIS HOW COULD YOU ALLOW THE DARK ONES ABOARD OUR GLORIIOUS VESSEL? WHAT WOULD CONCLAVE THINK OF THIS!?
1 year ago
Anonymous
Protoss used to be interesting >Patriarchal >Rigid caste structure >Thus herarchical >Extremely advanced >Traditional >Orwellian leadership (Conclave) >Khala as utopian and dystopian
>Dark Templar >No castes >Matriarchal in nature >Secretive >Communal
It was basically a Mars and Venus relationship where the feminized men who didn't want to join the Khala (were dishonesty was impossible) were exiled.
You even see it in how the characters act, Tassadar, Fenix, and Aldaris are boisterous and open in their opinions, they hold nothing back and stand by their ideals.
The Dark Templar are less so and thus it was through them that Kerrigan managed to manipulate the Protoss while it was seen through immediately by Aldaris.
1 year ago
Anonymous
how is this true? the dark templar were alpha chads in the original starcraft
1 year ago
Anonymous
Zeratul was great, but remember that he was still the biggest donor to Razagul's onlyfans and went into self exile after he killed her.
Basically: It's their lore whether you like it or not.
1 year ago
Anonymous
>UED not mentioned >raynor suddenly wants to save kerrigan while in BW he swore to kill her >BWs entire point was that kerrigan was 100% evil, her letting jimmy leave in vSC was not a remnant of her goodness, it was her just returning a favor >BW ends with kerrigan being the strongest force in the korpulu sector
And even if you ignore those facts, the tone is different. SC ends with tassadar sacrificing himself to kill the overmind, and even with that aiur is still ruined. BW ends with kerrigan being the queen b***h of the universe. SC is supposed to be a dirty universe where at the end of the story everything is a little worse.
1 year ago
Anonymous
I recall some saying that it's because Metzen became older, and wanted something nice and hopeful.
1 year ago
Anonymous
Anon, just the way the treated Goliaths deserves a mass hanging.
I liked starcraft and wanted more of it, but all hopes of anything even remotely decent were lost with the introduction of hots and swarm hosts and I'm not even going to mention the story
>Then hire other
Though great works can come by someone understanding a style, original visions and authorships can't be replaced even by competence. Cool stories are once in a lifetime things.
This shit already happens; See: Halloween Ends, Prometheus, Terminator, etc. Even when the mass-retcon of shit happens, the old horsemen of greed, talentless hacks, boomers, and consumers turns them all to shit anyway.
HotS felt like a fever dream then LotV became a marvel movie
I consider Wings of Liberty a tenuous canon at best (it had some gold like infested Hansen/betraying Tosh) but I could not accept Blizzard's insistence of Kerrigan redemption.
Warfield was a good character, back when devs could still do minorities well.
I didn't though, I looked it up online. What I'm saying is that if you do it, you really get the feel of that old school Starcraft, especially with how Nova just puts him down like a dog.
Tosh was a great character though. Jamaican bro keeping you safe from thots and all his insights on the crew.
Shame Blizzard did nothing with him due to his determinant status.
WoL was fun as frick at release. But the way the story unfolded told me everything I needed to know. Then the other expansions came out and I was not interested in the slightest to go back.
>HOTS >WC3, SC2 senior staff, all first world experts >refunded >3rd world sweatshop garbage
Sure, lemonsky has done a decent amount of work, but they know how to crank out generic but acceptable quality models, they dont know how to add SOUL
Why are huge companies like this? They copy a trendy thing years after it's trendy and it just flops.
Like the milion cardgames years after hearthstone that either flopped on release or have almost no players, or the million mobas after league and dota or the billion battle royales of franchises that have nothign to do with battle royales. I don't get it, clash of clans or whatever this is based on is already like years old and is not a hype new thing, why bother with this crap insead of focusing on your big titles that you're running into the ground or abandoning? Blizzard should've gone brankrupt years ago but no Activision saved them and then Microsoft saved Activision-Blizzard. Sadly I don't see microsoft going bankrupt anytime soon.
Ironically, incompetence. Story creation is as much science as it is art, story making can be made at industrial output, but only if the author is appropriately industrious.
It can't be forced into a pipeline.
Because AAA Studios insist on AAA productions which becomes an all or nothing deal, so they have to be sure that the venture has mass-market appeal which ironically means they're too late to the party by the time they get their game out.
What they should do, is downsize their AAA studio into multiple AA teams with various experimental games. This would let them easily beat out Indies while not being as costly if the project fails. If they strike gold, then they can go all in on a sequel in AAA quality.
My older brother and I were both allowed to play 1 hour on the computer. I remember giving him my gaming time so he could advance further in the story while I watched since I wasnt as good as him. To this day I'm heartbroken about Sylvanas turning into an undead and Arthas betraying his troops... I fricking love this game so much
Public as in IPO and that sort of thing?
I've been wondering, is it possible for a corporation or a company, any field really, to remain in control of itself?
From what I've seen with a surface glance at business, I've got an impression that one always has to fight not to get bought over unless one's huge.
For publically traded companies, if you own 51% of the company's shares, you have 100% control of that company. However, the meta is that companies often only keep 30% of the shares, because they will usually be enough to remain the largest shareholder (and therefore remain in control). The obvious downside to this is that someone richer than you can just buy up 51% of the shares and eat you.
For privately owned companies, there is often splitting of the shares (i.e. if there are co-owners), which can also lead to a hostile takeover if someone sells out to a competitor. However, if the owners are unwilling to sell, then those companies are safe from acquisition.
At least to my understanding.
as in IPO and that sort of thing?
IPO is just initial public offering. It is the final step of going public and allowing people to buy shares in your company. You can also remain private and sell shares (for example facebook gave the guy who did art on their office shares as payment, those were hard to sell until facebook went public and he could trade those shares).
You can remain in control but still sell shares. Just keep the majority of the shares in your hands. But shares are a great way to raise a bunch of money. So putting 51% of your shares on the market to raise money is tempting. As long as one person doesnt get all of them youre still safe (if you hold 49% its hard to get taken over. The person that wants to take you over has to convince everyone that holds your stock to sell their shares to him. And have to disclose if you have a major stake in a company).
I have no idea what blizzard did. But I can totally imagine they have a bunch of stock floating around, raising money to make games is hard. The merger and then aggressive stock purchases would allow activision to buy up blizzard
I like the maps that show early layouts of Kalimdor and EK. Small things like Blackfathom Deeps originally being at the top of Darkshore instead of being in Ashenvale. In game the temple entrance to Blackfathom Deeps is actually in the original location in Darkshore, but underwater and unused
I guess BFD being in the backend of darkshore would be too harsh on the horde that want to run it. Considing how low level it is. >AQ is 65-70
interesting. I guess the original design was similar to diablo, where you could level up to 99 but are finished around 60
>We don't feel like you should be reading a book or doing laundry during combat >releases the Paladin anyway
kek. Also factions were a mistake, I wish they had tried harder to make the factionless version work.
>Also factions were a mistake
How so? I think it'd be cooler if there was more faction content.
Like actually waging war for continents.
I liked the guild castle siege concept in Lineage 2, something similar would make for an interesting game element.
>How so?
I think trying to keep the factions balanced has always been a problem. Also it leads to some inefficiencies in content.
Still, I agree, I think more factions would be better than just 2. But I still think a faction-less game focusing more on minor factions and reputation would potentially be better.
Paladins were a last minute rework. they had some stuff like crusader strike in the beta.
Vanilla+. WOW in the style of vanilla but with less moronic shit wouldve been amazing.
>Vanilla+.
We all want it, we know blizzard isn't capable of delivering.
Well I guess I should say faction restrictions. I believe in the alpha there was a lot less restrictions on who you could quest with, quests you could do etc. But faction rep was still a thing. So humans and orcs couldn't just party up right away. Wish I had screenshots of the articles, cause I'm not 100% sure of the mechanics.
Paladins were a last minute rework. they had some stuff like crusader strike in the beta.
Vanilla+. WOW in the style of vanilla but with less moronic shit wouldve been amazing.
>play turtle wow >know nothing about it >google it >First comments are all "banned for killing someone in pvp
You're not doing a very good job shilling your game, anon.
Maybe whoever made those comments were doing something a lot more nefarious than just 'killing someone in pvp' and trying to cover their tracks.
>play turtle wow >know nothing about it >google it >First comments are all "banned for killing someone in pvp
You're not doing a very good job shilling your game, anon.
it literally says "rp/pve" in the image, and you're surprised that pvp isn't welcome?
1 year ago
Anonymous
So why is pvp even flagged then?
1 year ago
Anonymous
battlegrounds and open-world consensual battles
sounds to me like ganking is the problem
1 year ago
Anonymous
>battlegrounds
By default you become flagged in BGs, shouldn't be an issue outside of instances unless you're actively flagging yourself >open-world consensual battles
So you're flagging yourself.
Citation?
[...]
Maybe whoever made those comments were doing something a lot more nefarious than just 'killing someone in pvp' and trying to cover their tracks.
it literally says "rp/pve" in the image, and you're surprised that pvp isn't welcome?
So why is pvp even flagged then?
battlegrounds and open-world consensual battles
sounds to me like ganking is the problem
>battlegrounds
By default you become flagged in BGs, shouldn't be an issue outside of instances unless you're actively flagging yourself >open-world consensual battles
So you're flagging yourself.
Seems dumb.
GankBlack folk deserve the rope. Fight with honor or don't fight at all.
Its weird how they cant even make a decent model if they already have the old one to reference. Like, doesnt anyone put the two side by side and ask what the frick the guy is doing?
>How so?
I think trying to keep the factions balanced has always been a problem. Also it leads to some inefficiencies in content.
Still, I agree, I think more factions would be better than just 2. But I still think a faction-less game focusing more on minor factions and reputation would potentially be better.
[...] >Vanilla+.
We all want it, we know blizzard isn't capable of delivering.
>>We all want it, we know blizzard isn't capable of delivering.
I know. its a shame though. I long for hte WOW that never was
Funny how with even those small character icons, the old ones look much better. Like they're actually stylized icons made by artists while the new ones look like screenshots taken from the terrible updated 3D models.
>play final WC3 mission >hold so well that the orc camp is easily holding on >near the end archimode starts moving >hes so slow he barely got to the NE base when the timer ran out
Warcraft 3 alpha and beta pics are cool too. Get to see things like all the unused/changed models, things like how the Trolls used to be green and not blue
Graphics had to look better and better, and hardware didnt scale fast enough to keep up. So small sightlines and loads are the only solution. Its why legend of zelda can have the hyrule fields, while modern games would piss and shit themselves.
Funny how with even those small character icons, the old ones look much better. Like they're actually stylized icons made by artists while the new ones look like screenshots taken from the terrible updated 3D models.
its pretty shocking how a few slight changes can make something so much more attractive. I never really respected artists their craft back then. The ability to effortlessly make something this appealing is amazing. You dont know its a master's craft until you see talentless hacks take over
WC3's engine was capable of doing some crazy shit. I remember open RPG maps on battle.net that, when certain chat messages were produced, would add aesthetic changes to the character you'd selected, like a weapon or shield to a specific hand, armor, helmets and other cool effects like fire. >but what people wanted, which is a likewise cartoonish version like the original, would be by nature much more akin to mobile game graphics
It may be MORE like mobile game graphics and cartoonier, but I don't know if this is what people wanted. The WoW fanbase when I played would ruthlessly shit on pauldrons for instance, but it seems like Blizz somehow thought that huge shoulder pads were what people wanted. There certainly is a lot more detail in the nu-mobile-styled shit, but is that a good thing itself?
>but it seems like Blizz somehow thought that huge shoulder pads were what people wanted
I see your point, but I must say that great stories aren't made by customer pandering usually, and Warcraft and its more original concepts are no different.
Huge pauldrons are irreplaceable.
>WC3's engine was capable of doing some crazy shit.
We're talking graphics. It's clear they barely touched any of the shaders (if that's even a thing in the engine, for all I know it could just be stock shaders like they used back in the day), and it just makes everything look garbage. The frame locked animations are especially egregious, and I can't believe they didn't even address that.
Yeah I remember those orc missions from the wc3 demo. It was great. Funny how they weren't included in the release of wc3. But IIRC you could find them in the custom campaigns menu in TFT.
ROC was a complete mess. But it was around for about a year so it doesnt really matter. The armor/damage types were ass. Half the races didnt even have an AOE dispell, workers cost 90 gold a pop. TFT and patches did a lot of work
Blizzard Deserve No Respect.
"Morhaime was born into a israeli family and graduated from Granada Hills High School in 1985."
>israeli family
Becuase of cheap and souless philosophy of "muh Triangle Fraternity", he abandoned all of us in to nothingnes.
Because of the "all things must come to an end" cringe thing.
Warcraft was suposed to be eternal.
So they did create World of Warcraft and started killing the lore expansion after expansion.
And they fricking bail out to stupid Activision.
Eternal, in this life paradigm, it would be only if the setting were to end, to be complete and be put on a shelf as a full story, or close to it, like all the other ones.
Also, i don't care about that. They destroyed the kid in me.
They destroyed love. It was like rape, but slowly.
exapnsion after expansions......
one shit after another....
(would save only BC and classic MAYBE.)
I meant in the sense that creation of truly eternal things is, well, hard.
But in your particular sense of just making a nice story and letting it be, yes, there's merit in your words.
Far too many things get corrupted, these days.
Its an abstract word referring to the subtle adjustments the artist made to the product that makes it more than the sum of its parts. Its impossible to explain, like explaining the color red to a blind man. But everyone can feel when a thing lacks soul
Frick you Thrall.
You are nothing but the representation of a Black person. All the desert and arid climate along side of you nose pretty much tell's me that.
"Durotar" "Kalimdor".
This Stranglethorn thing sounds like fricking Brazil or Colombia.
I will smash your whole race with the power of God and the Holy Light.
Meet God. Meet the true King.
Anyone find WC3 cutscenes oddly relaxing to watch?
Like the cutscene of Arthas landing at Northrend with his fleet and the captain talking about how this "howling wind bites to the bone" sets the scene so well
>Been out of the loop on WoW for a while >Friend who hasn't tells me the Horde is now run by a council >Ask who runs the undercity after all the shadowlands stuff >Is also a council >IF is also run by council >Multiple races kind of have a questionable leadership now >Dragqueenlands is devoid of Horde v. Alliance conflict as any kind of real part of it
I now have multiple friends who have got back into it and I see them chase the carrot to higher and higher number gear and I simply don't have the stomach for that shit anymore.
They've pretty much written themselves into a corner with making the Horde the bad guys and the Alliance vanquishing them time and time again without DISMANTLING THE HORDE. There's very little warcraft happening in the race war game, it's true.
Am I the only one who hates how ridiculously ripped orcs became?
Bigger and bigger and bigger and now we have orcs who use suplex throw on a horse in Warcraft movie.
I think its a natural evolution since blizzard moved away from tolkien and more towards their own creation. Add to that the needs of the game. Orcs put themselves apart from humans by having stronger warriors, so you make orcs more muscular
Imagine finally adding nearly race which was first mentioned in the Warcraft 1
In the game and then completely tear it all down and retcon the lore just because pervs at the dev team wanted cow chicks as playable characters
I will never, EVER forgive blizz for killing war3.
That shit was my childhood, I MADE FRICKING CUSTOM MAPS
FRICKING ANIME ARENA FIGHTING MOD, HOLY SHIT I MISS SO MUCH
LOK NAROSH *ZAP*
It hurts....
Does anyone have the gif comparison of Thrall zapping Archimonde in classic vs Reforged?
>Ahhhhh the great outdoors
I’m not in season!
Need dryad gf
I bet her drussy smell like freshly cut grass.
Nice
I read that the taste of horse pussy is like grass clipping and hay, so it's probably the same for dryads
Does she have a crotch on the front or just the horse one?
Just the deer pussy, otherwise cenarius couldn’t get laid.
I'm game
I'M SO WASTED I'M SO WASTED
Reminder that they removed this voiceline in Reforged, even if you play with classic graphics
They also did something to the orc campaign with anyone talking about Grom
Jungle trolls are alright but why do batriders have no tusks?
Not even that, they changed the voicelines to call him hellscream at every opportunity, sounds jank as hell as it's just another line clipped in.
Same with Furion. Why did they change his name from reign of chaos anyway?
>They also did something to the orc campaign with anyone talking about Grom
That was because Games Workshop already owns an orc character called Grom. Leaving Grom in Reforged would have given GW an opportunity to sue.
At least, that's what ActiBlizz would have done in their shoes, so they pre-empted it.
Wrong. It was about a motorcycle this time. Honda Grom.
Couldn't they have just gone with Grommash?
oh no did street fighter remove e honda too? noooooo.
howcome sometimes its okay and sometimes its not?
Funny thing is that Grom predates the Honda too.
Best part Honda apparently didn't even know or care. It was just them being worried over nothing.
I fricking hate the corporate culture that America spawned.
MORE GOLD IS REQUIRED
Reminder that WC3 dryads have an extra pair of breasts on their backs.
Hot
proof?
cool, you can grab them while you ride one
>Anuakah-Daru
SING-KAH
formyANcestors....
I'm blind not deaf.
>I hear and obey
frick off
It's bizarre how completely soulless DotA2 is compared to DotA.
You have to avoid copywriting while copying the wc3 models somehow. Just make them muppets.
It's more that DotA2 just had really incompetent art direction in general.
They dumbed down the design so they can sell cosmetics on top of it.
It's weird because TF2 and portal have legendary art
As I heard, Dota 2 on release never had united art direction. All heroes' models were made by random 3d artists who never were in touch with each other.
This is the real reason artifact failed
Explains a lot.
Eh, this one isn't bad
It's just that Dota 2 style fricking sucks
Abaddon may look like shit but his voice over is cool
Hard disagree, Valve captured the soul of heroes pretty well considering they had to avoid direct WCIII references.
Skeleton King and Swagger Fiend for example.
frick off
>Valve captured the soul of heroes pretty well
No.
Abaddon is cool while original was just a dude in armor. Like yea okay it's the Arthas wooow but you know they cannot just copy characters 1:1 and get away with it.
Us hear and obey.
START RUNNING
Not that I dislike current cute/memey Taurens but Taurens were so much cooler back in wc3
Yea the Tauren suffered the most in the shift from exaggerated proportions to heroic proportions, but it’s likely for the same reason ogres were dropped from horde.
they looked kinda scary, cairne especially
even the comic they made about tauren shaman captured their whole being psychotically strong physically and driven by rage just as much as peace. the tauren ingame wow are super super chilled out to a weird level
WoW watered down the edginess of warcraft because of furries, gays, and women
Yeah man, im sure they were all about that in 2004 lol
They were even better in concept art.
concept art tauren were basically power metal album covers. Although that could be said about a lot of metzen concept art
That one was drawn by Samwise but yeah, they were both just channeling power metal into the art.
Kinky.
Chinky
>Dubidubi
THE DAMNED STAND READY!
OFF I GO THEN
Garrosh > Thrall
KIROV REPORTINGK
KIROV REPORTINGK
KIROV R
YOU THINK THIS IS A KINDER PARTY? GET A GODDAMN MOVE ON
>volks leader annoyed he has to fight with people not fit for service
>grenadiers act high and mighty since they are veterans and elite
>the announcer is just pure kino
?t=133
I miss COH1 bros
Shame 2 was garbage and 3 seems like it will be even worse
Announcer's voice is top notch yeah
>All I feel is hate and rage
>i feel....edgy
>NEVER TRUST AN ELF!
>thats it. Im dead.
wazzzuppp
>I hate working with these… people
>tries to get his living blood elf allies killed but has zero qualms of allying with an undead elf
What the frick was he thinking?
everything about his character was trying to get you to hate le ebil racis, it didn't matter if it made sense or not
The Alliance never had issues with the other races, except that one time in W2 when the elves didn't care unless muh forests
>The only good non-human is a dead non-human.
underrated reply
Kael couldn't even run logistics operations right.
Fun fact, Garithos has not being mentioned by Blizzard in ANY media since 2006.
he was just side-villain in one tft campaign, and a plain human at that. his efforts as leader of the remnants of lordaeron were an utter failure, probably largely on account of his moronation in running off his kingdom's former allies. where does he need to show up?
if you're implying he's too 'based' for nu-bliz or something, they didn't axe him from reforged.
People have always been weird about "For Humanity" charaters in fiction like they have patriotism for fictional shit. its really weird, stick around in a 40k circle long enough and you get sick of just hearing it.
But yeah the real reason is that Garrothos can't even be considered as a secondary character. hes like a footnote from 20 years ago
He'd been holding together Lordaeron's resistance singlehandedly against the Scourge despite alienating his non-human allies, which made him seem at the very least competent in warfare despite being a blatant racist caricature you're supposed to hate.
He probably would've retaken Lordaeron during the Forsaken rebellion if he had not been forced to job to them.
Even that fricking Ogre from that side mission at least got to be an npc in WoW
Garithos is dead.
>his efforts as leader of the remnants of lordaeron were an utter failure
He was literally in the process of reconquering Lordaeron from the Scourge when Kael threw his b***h fit and Arthas returned all juiced up.
A terrible consequence of Refunded was that there was this guy on youtube who was remaking the W3 cinematics in his own time, possibly for free, and there were some pretty sweet examples. I know he made most human ones, some orc and one undead. They're also dubbed in various options
He hasn't made anything in one year. Dude was possibly hoping they will be a CV for W3 Refunded but didn't learn that being Brazilian isn't brown enough and didn't get the job.
His stuff is leagues above the stuff the SEA studio made.
>Link related
https://www.youtube.com/@Jos3BV
Damn, that sucks for him.
Ya, if he was given a budget and some time, he could have btfo the trannies at blizzard.
I agree
I agree with you too, but since they were trying something "new" (as they clearly didn't respect the original artstyle) they could have made the cinematics detached from the actual units.
Idk man - just about any approach regarding the remake was better than what they did
>that Undead mission 1 cinematic
he animated stuff that wasn't ingame and still looks true to the material
They're nice cinematics but how would tje models look top down? Reforged fricked that so badly, probably because Blizz were too moronic to tell the modelers it was for wc3.
Holy shit this is impressive. The audio effects, animations, writing, visual effects, all are great. I haven't seen this soul in a long time, let alone associated with a Blizz IP.
thats fine, "people" wont shut up about him anyways.
He is a nothing disposable character.
the wrote an entire song for bfa about how jaina killed him
I thought Anduin mentioned him when talking to Sauefang before they attacked Orgrimmar?
Remove the fricking goddam orcs from this pic.
THEY
ARE
Black folk
Have a secret agenda behind of them.
Jaina + Trall is pure BBC thing.
>WEORK WEORK
>Job's done.
More work..?
>CHOMPSTANT
Glad you could bake it, Uther.
Who is this Darkness anyway?
>shadow council bow to reforganoffs
>in contact with the burning legion
>possess hero-like abilities
>control azeroth with an iron but fair fist
>own black citadels & trees of eternity globally
>direct descendants of the ancient titan blood line
>will zergrush the first cities on northrend (reforgangrad will be be the first city)
>own 99% of skill upgrading research buildings on azeroth
>first reforged custom maps will in all likelihood be reforganoff edits
>both sisters said to have 215+ INT, such intelligence on azeroth has only existed deep in the sunwell & nordrassil
>ancient nerubian scriptures tell of two heroines who will descend upon azeroth and will bring an era of enlightenment and unprecedented technological upgrades with them
>they own mercenary camps around the world
>you likely have reforgabots inside you right now
>the reforganoffs are in regular communication with kotick and metzen, forwarding the word of warcraft to the activision-blizzard. who do you think set up the meeting between activision & blizzard high command (first meeting between the two organizations in over 1000 years) and arranged blizzard leader's first trip to northrend in history literally a few days later to the reforganoffs black citadel in icecrown?
>they learned fluent malay in under a week
>factions entrust their gold reserves with the heroines. there's no gold in gold mines, only in reforganoffs mine
>the heroines are about 18 years old, from the space-time reference point of the original game release date
>in reality, they are timeless beings living rent free in your head. we don't know their ultimate plans yet. we hope they're benevolent beings.
Lmao I can't believe they actually gender-swapped heroes
they couldve just made 4 new heroes, 1 for each faction, and made them all girls. sexism solved, more content, more fun.
just 2 factions was poison though. a lot of faction imbalance problems
>Be quick, time is mana!
And people say things weren't better back then...
Why does that bear in the hat keep following me?
>hear about new RTS, purple wars
>looks interesting, pretty much a mashup of SC and WC3
>hear the VA
>most generic shit
Its weird how important unit voicelines are. Both later C&Cs and SC/WC have lines that you can hear a million times without getting annoyed.
ghouls used to be so cool bros
why did blizzard have to ruin them?
china bux no skellies allowed
there were plenty of skeletons in vanilla wow
china always got localized models for them that added flesh
the artstyle got substantially softened up for WoW. might've been a performance thing though, they wanted higher polycounts and better textures and the grungier grittier style of 3 would've been too much extra work to adapt into the higher fidelity
another thing might be that WC3 had really harsh, high-contrast visuals that might've not translated well to the non-overhead camera angle, and might've been exhausting to look at for long durations.
Idk they took a page from looney tunes
Probably so you could see them easier when there’s dozens of quests where you Putz about the woods needing to kill 30 of the things.
This, undead units were so aesthetic, the wow versions of the models look like shit, especially the ghoul and lich
post the wow lich
soulless
MUST BLEED
>Chouk'taga'loush!
The frick, why is he naked?
He likes to be ready
>I said a bow-string, not a G… *sigh* Nevermind
my shota dick wasnt ready for this
>shota dick
Arthas killing Sylvanas and raising her was the hottest shit ever.
Probably the closest thing to rape that I saw in a media at this point.
>bow has an actual string
It's the little things like that.
You can see her bare ass in the map editor if you rotate this "unit" around
>loved night elves in wc3
>loved those old studiorain elf comics + other rare lewd art
>wow comes
>lose all interest in night elves
I can't really explain what changed
I think wow demystified and simplified a lot to make it accessible and make the factions work. WC3 went more for an amazon/wildling style, while WOW went more for a wood elf style. Although some of the earlier WOW art was decent. I think it also hurt the NE that they were on kalimdor, and kalimdor was a rushjob. So they had less time to make assets to really sell you on them.
You're shitting me right? I can listen to Teldrassil ambient music and time travel back to 2006 in that fricking cave full of Webwood spiders. What's wrong with Nelf assets?
They look stupid and ugly now. They lost their primal-tribal-savage vibes. In wow they're just buffoon hippies
17 years later they STILL haven't added the tree of life model to wow
It doesn't have 4 legs
>needing to animate 4 legs moving
small indie company pls understand
breasts werent as big.
Game released just have the LotR films. Classic fantasy was at a peak in popularity. Everyone wanted to play Aragorn or Legolas. Night Elves didn't quite fit the mold, but they were close enough, and I think that slowly shifted people's perception of them, including the devs. They lost their unique touch. That's my theory anyway. In short they should have had the High/Blood Elves in at launch since they cater to that niche better. Would have helped keep the Night Elves as they were.
Similar thing happened with the Orcs. They slowly morphed from a mix of Germanic Barbarians, Mongols, Native Americas, with a little bit of Japanese thrown in into fantasy basketball Americans.
>Similar thing happened with the Orcs. They slowly morphed from a mix of Germanic Barbarians, Mongols, Native Americas, with a little bit of Japanese thrown in into fantasy basketball Americans.
I hate how this happened. Early blizzard made good stuff despite being an a*erican company, now they can't seem to do anything right.
It's weird, never been able to quite tell where the projection comes from. The most I can say is that Durotar and the Barrens have African animals. But the Orcs aren't native to there, they're colonising it lol.
Well I think the disappointment is that the Night Elves lost a lot of their wildness and primal savagery. I get that you have to tone down the Amazon stuff because classes aren't gender locked.
Also I was a little incorrect, Blizzard was already downplaying the more unique aspects of the NE in the marketing. I stand by my statement regarding the lack of HE/BE though. Think it would have filled the desired niche more.
Nostalgia hit for anyone that's looking for it
http://web.archive.org/web/20040609082413/http://www.blizzard.com/wow/
>aragorn
True. A lot of NE hunters were legolasses. But I think an MMO also makes design different than RTSes.
In RTSes you can make a faction a hit and run factoin, or a steamroller faction, or a gimmick faction. In WOW NE warriors, human warriors and orc warriors are the same. it would be weird if the orcs have double the HP and damage, NE rides panthers and have bouncing attacks, and humans can control 2 at the same time
I'm not sure about the controlling 2 thing because that would be a nightmare for the player but I'd be fine with significant racial differences in (vanilla) WoW. Playing a huntress one day and an orc grunt the next.
>I'm not sure about the controlling 2 thing
I just transposed footman/grunt/hunteress to WOW. Point is, it is very difficult to do. And from TBC onward it was obvious blizzard was simplifying things a lot. Like making pala/shaman a shared class between horde and alliance. They didnt have time for class unique quests (how they didnt have the time and money, despite the massive success, I dont know), so having a race unique warrior class would be far too much to ask.
>Playing a huntress one day and an orc grunt the next.
half the problem is that MMO autists only play their main and then complain when they finish all the content after playing 16 hours per day every day
Some do for sure but there are autists like me who play 16 hours a day and spread it out over 4 servers and 20 characters. I was an altoholic even back in those days. I wanted to see and experience it all. Took me like a year to get my first level 60 because I just loved the pre-60 world so much. Onyxia's lair looked cool and all but there was an entire world out there to enjoy.
>Some do for sure but there are autists like me who play 16 hours a day and spread it out over 4 servers and 20 characters
The problem is a ton of people played 16 hours a day and put it all in 1 character. Im sure at blizzard the devs were frustrated too.
>guy plays 16 hours a day
>complains that after 2 months there is no content left
>refuses to experience half of the leveling zones
>refuses to experience the other faction
>refuses to experience 8 other classes
>if you add any class specific content he throws a fit if it isnt for his class and race
>refuses to experience the other faction
That seems wild to me. People who say they've been playing for 10+ years and never seen the starting zone of the other faction. Or the people who say they have X thousand hours /played on their human mage. Mage can be fun but the same dude every day for over a decade? Come on man...
Night Elves should've been the jungle guerilla warfare pros, that's what I loved about them in War3. It's like Blizzard were ashamed of making them cool and wanted them to keep losing.
>studiorain
what is that? Google isnt much help
Come on, I found him in a few seconds, first result googling studiorain night elf. He has a deviantart page.
It was a different time.
Windrunners belong to BHC
They came from- behind
THEY CAME FROM
THEY CAME FROM
THEY CAME FROM
THEY CAME FROM
...behind
DE ENDS JUSTIFY DA MEANS
MORTAR COMBAAAAAAAAAAAAAAT
>By Nerub
>crypt fiend
more like crypt friend
are you guys talking about my game???
thats so heckin heck! it makes me really happirino!
SOULLESS VS SOUL
жизнь для нepзyлa
can anyone translate the vodka runes here?
"life for nerzul"
russian peasants sound so weird in WC3.
we still don't know what the motivation behind the jlors plan was
nor what the plan actually was supposed to be
Hyжнo пocтpoить зиккypaт.
For me, it was a mixed bag.
Dreadlords were decent
so was Maiev
didn't like Tyrande much
but Arthas was absolutely fantastic зeмля тeбя пyхoм, Bихpoв
The frick? Why?
I'm geniunly confused.
>you will never buy a maiev russian bride and have her CBT you while speaking russian
фpocтмopн жaждит кpoви
>Darkness called... But I was on the phone, so I missed him. I tried to *69-Darkness, but his machine picked up. I yelled "Pick up the phone, Darkness!," but he ignored me. Darkness must have been screening his calls
I like that they continued the "Darkness" running joke in Legion when they added Demon Hunters
i dont get it
>yes? Hey, Darkness, what’s up? The demon hunter left you a message? No, I don’t have his number
>I am Darkness Incarnate! Soon you shall all... (phone ringing)
>Always the worst timing. I'm so sorry, hold on... Who is this? Darkness who?
>Oh. Umm... hmm... okay.
>I'm being sued for trademark infringement. Now that's evil.
when i was a kid i would always transform him into demon form then spam click him really quickly to hear this voice line with the demon voice filter before he turned back
>there will never be RTS kino like in the early 2000s
Looking back, we were spoiled as frick back then. So grateful to have discovered wc3, Starcraft, and many other games in my early teens. The quality was insane.
I think it's because you can tell Blizzard back then genuinely wanted to make the best games they possibly could, putting fun before anything else
On the plus side frostgiant is at least trying to recapture some of that magic. Got to enjoy how the setting looks like all of blizzards games mashed into one as of to say “hey we’re the real blizzard”
afaik those are starcraft 2 devs, who were nowhere near the greatness of Starcraft 1 and Warcraft 3 devs. Still curious how it will pan out.
Watching warcraft lore be forced in a state of unliving for years is pretty informative. Makes it really impressive how metzen could move the story along and create both content for the game as well as keep the lore going
what do you mean, wc lore is kill ever since wow released, and even TFT was slipping storywise at the end. whats the point when all but 1 character just gets killed by a bunch of wow randos
all lore from TBC onward was bad
Ironically that's part of why there was so much hype around WoD, going back to orcs and draenor was a really cool idea that just kind of added nothing and went nowhere to the point where everyone just forgets there's a fricking portal into an alternate universe when the concept of an alternate universe could be the foundation of entirely different stories, ideas and characters.
wow lore is literally mahvel capeshit tier since wrath. There is no nuance or depth to it
in fact its so fricking offensively bad that I 100%, without any hint of irony, believe that if you took a random 13 year old and made him write an edgy fanfic he would do a much better job than Metzen, Danuser and Golden
Yeah I hated how cheap the ending of WotLK was.
>there always has to be a Lich King...
NO. THERE DOESN'T.
No king lasts forever.
Until the next expansion, anyway, haaaahahhhah!
Oh wait, the afterlife is a mess!
You know, say what you want about later lore, but considering timeless nature of shadowlands, when all souls regardless of acts started pouring into the maw, that was rather innocuously horrifying.
Yeah this exact asspull was what made the ending so bad.
>wow lore is literally mahvel capeshit tier since TBC
fixed that for you
even vanilla was pushing the boundaries on setting bloat, but at least things like the qiraj had precedent with the nerubians, vanilla had the wisdom to just be a setting rather than a story though, turning WoW into a narrative definitely helped ruin it. Turning the player into the 'chosen one' starting in WOTLK did cement this though.
>belf zones are the comfiest in the game
>outland actually feels like an alien world
>amazing ambient music
>path of glory is metal as frick
I know tbc was lore rape but I just cant hate it
>better job than Metzen, Danuser and Golden
But anon, were they not the ones who made the original setting that you like in the first place?
I still have no idea why they didn't just switch the places of Order and Disorder, why the frick is Fel closer to Light than it is to Shadow?
Because it isn't closer to void.
It's a clash born out of light.
Void is shadow, partial mirror, absence, hunger, emptiness.
Not to mention that it's Titans perspective on alignment.
The other chart is from Shadowlands, and it somewhat different.
G
G
Two plus three times four..what do you want?
AN ELF COULD HAVE DONE IT BETTER
kid me got a boner on her. Her french voice was pure sexo
D'you wanna buy a cigar?
homosexuals all of you
All I see is darkness... Oh wait, my hood's down.
WE CANNOT ALLOW THE HUMANS TO ESCAPE
>KTZ and maiev have unique hero images for the top left
>model is identical
Based artwork
I miss this cartoony-but-edgy comic-like Warcraft
>they had to change their death sound to a shitty lower quality one, same with elf archers
WHY, why the frick change something that didn't need touching at all, fricking morons.
do NOT post the sylvanas pube picture
i can feel that you want to post it
DO NOT POST SYLVANAS PUBE PICTURE
ITS TOO MUCH FOR ME
>POR LA HORDA!
inshallah and shit
>My blood cries out for the vengeance of my people's blood, which can only be repaid with at least twice as much blood, or maybe three times as much blood! Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, and maybe that would be enough blood! Eh, but probably not.
>FOR DOOMHAMMER!
I really miss the edgy willing to do anything to survive Blood Elves from TFT. Wow ruined Blood Elves
Anyone got any predictions on future of Warcraft and Starcraft?
They'll survive, right?
They were willing to use mana generators, at least.
I never focused on quest content in WoW, just played for atmosphere, aesthetics and combat, how much thematic discohesion between original games and the mmo there is?
WoW goes on gamepass
Starcraft 2 gets a remaster compilation nobody asks for charged at full price
>Anyone got any predictions on future of Warcraft and Starcraft?
>Anyone got any predictions on future of Warcraft and Starcraft?
RTS is seen as non-viable for triple A development. They will probably make some mobileshit game like EA did with C&C. If we're lucky they also allow for some spinoffs, like a SRPG, management game and the like.If not the IPs are just dead.
WOW will remain online for as long as they can milk it. They went from a pure sub model to sub model+cashshop. I can imagine it will take quite some time to completely exhaust WOW to the point of unprofitability.
I dont think blizzard will do very well in the future. They had weak performance lately, it makes sense for suits to pick apart the company and see what they can repurpose and what will be killed.
The suits... HUNGER
If you think about it, it was pretty crazy blizzard got to MERGE with activision, not be acquired by activision. All blizzard had was WOW, SC, WC, diablo. But the brand and WOW were so strong they could negotiate.
I think this is what happened
>blizzard planned for WOW to lose subscribers to other games, so a second more modern MMO was the followup. Which would be titan, it would be scifi so there would be little competition with WOW
>titan was stuck in dev hell, WOW had to last longer than intended
>SC2 wasnt as much of a hit as anticipated, splitting it into 3 full price games was supposed to make it print money, but by the time LOTV came out they already gave away WOL for free
>D3 had a lot of issues, D2 ended up with more active users than D3
>OW did decently, but it was one game after a long draught
>heroes of the storm was a distant 3rd in MOBAs, and MOBAs were losing steam
>OW2 was taking too long, WOW had to put in a cash shop and lost subs, SC2 was dead, D3 wasnt doing too well either
>blizzard is weakened
>activision steps in, cancels the second D3 expansion, calls for Dimmortal, go overtime on milking WOW, kill HOTS, finish OW2 whatever the cost
>blizz is dead
Did WoW really have millions of players once?
I never played on official servers, but I did see those marketing lines disks once, it was what, 12 or so millions? If true, that must've been cool.
>Anyone got any predictions on future of Warcraft and Starcraft?
I hate how much of a jobber kael got turned into. All of illidan’s crew got shafted pretty hard, turning them all into insane weirdo hermits who basically have no connection to one another was such a weird swerve.
>excited as frick to play blood elves if only for Kael kino
>actually Kael is killed early off in a raid and then again for a crappy five man dungeon
>also the blood elves are prissy as frick and just want to party and be fabulous
Probably one of the races most massacred by the shift to WoW.
Nothing wrong with being fabulous.
At least they have proper architecture, unlike their savage forest brethren.
Feels good to have never played WoW.
My Warcraft story ended with TFT.
To anons playing Reforged: is it worth now?
It's free if you have the original. The paid version just lets you use the downgraded nu-graphics so it's not worth it. It also has some dumb changes to the campaign which are also not worth it.
no, it delets the custom maps path which means you may possibly lose maps that are no longer widely available on the net
Wish Reforged had a better artstyle
>havr crack team of veteran models and animators on a game you want to axe anyway
>instead of putting them on the job, you let some sweatshop crank out garbage
HotS really did have that perfect fusion of WC3 and WoW style for the Warcraft heroes. You can tell a lot of appreciation and heart went into the models.
I was convinced the hots team was gonna be in charge of everything related to animation and level design in wc3 reforged. I never would’ve guessed blizzard was as moronic as they revealed themselves to be. The hots team was the last based group of people a blizzard game has had, they deserved to be at a better company
>>I was convinced the hots team was gonna be in charge of everything related to animation and level design in wc3 reforged
When the first screenshots were revealed I knew it was fricked. At least artstyle wise. For blizzard to actually give up on fixing it and just releasing a broken product, thats just crazy
of putting them on the job, you let some sweatshop crank out garbage
I never undestood this sentiment. The models are not bad at all, and it's clear genuine effort was put into them. Shit, I don't even think you can call them generic.
You can say the assets do not fit the game or the engine at all, which I 200% agree and it's the reason why reforged looks like shit, but there's a lot of good art in there.
Are people just being contrarian, or do you genuinely believe the models look bad? Or maybe you just don't care how they look outside the game (which is completely fair)? Help me understand.
>Or maybe you just don't care how they look outside the game
Not him but for me it's this. The models look terrible in game and make it harder to tell which unit is which and how many there are compared to the original graphics. It's not just the models either, the ground textures / trees etc. also look much worse and make the game muddier and less readable.
Then I don't even disagree with you. I'll add that reforge's sound "design" is shit.
>Sure, the composition is good, the image quality is high, the message is clear, but it is sterile so you can use it for anything.
I think you're trying way too hard to hate on this. You may think (like I do), the models don't fit 1. the gameplay, 2. the engine, 3. the atmosphere of the game, but what people wanted, which is a likewise cartoonish version like the original, would be by nature much more akin to mobile game graphics, and much more generic in our day and age. People just flip-flop all over the place between criticizing cartoony styles, realistic styles, and so on.
These models feel like they could fit in some of the older blizzard cinematics, and it would be pretty cool seeing them used on a different game that wasn't an RTS.
>would be by nature much more akin to mobile game graphics, and much more generic in our day and age
Only if they made it round and shiny like Clash of Clans or something. Old WC3 was cartoony but also had a roughness to it that prevented it from being a baby game.
>Old WC3 was cartoony but also had a roughness to it that prevented it from being a baby game.
That's how low poly models are always going to work.
I dunno about everyone, but for me Warcraft 3 never looked cartoonish. Of course proportions were clumsy, but it is understandable since it is RTS game made in early 3d era, readability above all else. And reforged models looks waaaay more unreal and goofy. They push grittiness way too hard.
>I think you're trying way too hard to hate on this
When I look at WC3 I see an amazing game, even 20 years later. When I look at reforge I see a turd. When I see the individual models of reforged they look okay. But when they are side by side to HOTS models I love the HOTS models and the reforged model looks cheap.
Art is subjective. But when I put these 3 facts side by side I cant help but notice the shortcomings of reforged
Meant to post to this anon
>great stories aren't made by customer pandering usually
I think gaygonflight has shown this to be the case, but I am curious as to what the customer demographics for the game are these past few years. Is the WoW fanbase majority queer? Or is the recent stuff pandering to a very vocal minority?
Also
>Huge pauldrons are irreplaceable.
It might be a funny meme, but it seriously ruined the design of the human footman
and possibly others.
I liked how hugeness was handled in old Warcraft cinematics.
Arthas had gravitas.
Perhaps the pauldrons weren't proportioned well in WoW, because I remember seeing arthas' fricking huge CMC-300 power armor and thinking he looked fricking awesome. May also be related to the bastard sword he walks around easy with one hand.
In WoW it was just... Fricking big shoulderpads. It didn't inspire the same feeling.
garbage is maybe the wrong word. The models are competently made, but they dont mix into the game, they dont mesh. It feels like a stock image. Sure, the composition is good, the image quality is high, the message is clear, but it is sterile so you can use it for anything.
Its hard to express in words, but when I look at the models and animations of HOTS, and I look at the models and animations of reforged, HOTS has a flair and purpose that reforged misses
Scale and detail discohesion, right?
it just looks like a mobile game
soul vs soulless
In their defence they were clearly copying the cinematic footmen. Which probably wasn't smart, but I don't think this one is that bad. There's far worse in reforged.
The in-game cinematics weren't that bad, the scale and proportion were handled much better and although you could still make the HAHA PAULDRONS joke, overall they look pretty slick.
Also not to argue semantics but the gold makes him look like the Captain, different helmet though.
But even the pauldrons their don't literally overshadow the head. If you compare that footman's pauldrons to Arthas' in his cinematic appearances, there isn't much of a difference.
The only thing that stands out is a thin part raised to block decapitating blows.
Look at the actual curve, it follows a real human's shoulder. The Nu-footmen model would have that curve going through his head.
>Jaina
I spent so long trying to make a bikini-skin for her.
While a friend was over.
I regret nothing.
I wanna see the full nude Reforged Jaina concept art
Probably doesnt exist. Just a few sketch lines that are cropped away.
Maybe. Though the Grunts have the full so you never know
This is literally the guy from that spyro remake meme
This was literally all we wanted...
This does look a little bit better, fits WC3 overall more colorful artstyle but this is close to being a clash of clans ripoff lol
idk what blizzard was thinking having hyper real models in a game with bright ass terrain/structure/effects
I know what you mean, Reforged needs to be more "cartoony" while those need to be slightly more realistic
where the frick is his body
Apparently Starcraft was the only good remaster
I WANT TO PLAY WOW SO BAD BROS
>REEeE-EEE
It’s insane how much soul vanilla has. I can never commit to sinking my time into wow again, but i always randomly get the urge to find a private server and just get to the mid 30s for the comfy factor.
Just play on turtle wow, best private vanilla server created.
>turtle wow
Get out
qrd?
private server opened 3 years ago
>initially low pop
>steady updates and tweaks
>classes mildly changed and rebalanced, boomkin, spriest, ret and others are viable
>lots of custom content, added countless questlines, several dungeons - quality varies, some is great, some still requires some work
>improved itemization, lots of new quest rewards that ease gearing up, a few raid drops improved
>turtle wow
>offer bonus EXP at the cost of being forceflagged
>some guild decides to hunt down PVP players
>they start crying and the guild gets banned
>"uwaaaah I am getting ganked"
>"You have the choice to be flagged or not"
>"But warmode gives you xp boost, it isn't a choice really"
retail shouldn't have removed pvp servers and added that WM shit
And then
>"alright moron-kun we will delete your bullies we cant have you actually suffer your choices"
instead of
>"well you made your bed now sleep in it"
Stop trying to make me play WoW again.
Wtf is actually wrong with you? Are you unable to differentiate between utter shit and WC3? Frick it. gays like you deserve to be playing WoW.
They're the same game.
nothing will ever make me want to play WoW again. too much damage has been done. still great to look at all the old cool shit
>still great to look at all the old cool shit
Know what you mean. Havent played wow in years but still love to look at the alpha and beta pics of wow and stuff that didn't make it in
We were robbed
YES! I always was pissed off by the fact they changed female troll appearance so drastically they don't even look as the same species. And why? For coomer reasons. And then Draenei happened.
Draenei are fine.
Eredar were a thing already before anyway.
The problem was merging Dranei and Eredar. Should have just introduced "draenei" as pure Eredar instead of fricking the lore.
saggy breasts
blizzard will never be this cool again
Absolutely. Though I'll never not be salty about Blizz not adding Azshara Crater
Don't even get me started on the unimplemented Azjol-Nerub...
even on release it had some cool stuff. If you swam in a very specific way you could avoid dying from fatigue and reach test areas. If you would go all the way south of tanaris you would meet some test NPCs. If you jump through the deadmines instance gate at just the right angle you could end up in the beta version of the outlands.
If you merge you always get a fight between the two companies. If are weak like blizzard was its no wonder activision jumped on blizzard and ate them.
Maybe, but SC was not the universe to tell that story in.
blizzard is a publicly traded company so I assume they cant lie about stuff like that. They also claimed those millions during investor meetings. They could massage the numbers a bit since chinese netcafees could buy time by the hour, but even then millions is a realistic number. WOW was absolutely massive. Reports on old blizzard confirm it. People had massive bonuses (they had a royalty sharing program) and a ton of raises and new hires. Expansion sale records dont lie either.
I see.
Man, that must've been cool, that many people.
Now that's a proper mmo population, an alive game.
>>Man, that must've been cool, that many people.
At the one hand its cool when its a cultural thing. WOW could be anything at the time. Its disappointing how little they had achieved considering they had millions of people paying 15 bucks per month. At the other hand, blizzard sucks at balance, wowgays are annoying, and realms mean that the total population doesnt matter that much
>be developing a new area
>it's inaccessible
>but players might still be able to get there
>throw in some cheeky "this is under development assets" just in case players get there
World of Soulcraft.
To be fair, was it actually going to be particularly different from AV?
I've tried to play wow for the first time last year. Got my undead warrior on vanilla server, all was cool until I hit 58 and questioned myself da frick am I doing. Still play other games though.
Prostagma?
troonyjannies are so mindbroken, they dont know WC3
LOK-REGAR NO'GUL
>I HAVE BEEN CHOSEN BY THE BIG METAL HAND IN THE SKY
I can't fricking stand how much compgays are ruining RTS enjoyability. Their are so many concepts that aren't allowed to exist because "muh rts is chess 2.0!". WC3 was one of the last fun RTS games.
To be fair, strategy games as a genre have problems which prevent more widespread game popularity compared to earlier age.
It's a higher pressure genre in general, some thinking is needed.
The more complex it is or the higher the pressures are, the less players there are, up to the military simulators and mobas.
The age of comfortable, pleasant, soulful gaming fun is either passing by or long gone.
Something is missing, population changes, the original conditions of computer world denizens at large, by itself and the internet are no longer the same, and the overall noosphere is being corrupted by agendas.
There was more than a plenty garbage back then, but things still were generally innocent at least on the surface.
da warchief can sock me
Kerrigan flying away at the end of HoS was fricking comical.
HotS felt like a fever dream then LotV became a marvel movie
I actually winced when the archon said "power overwhelming" in the opening cinematic.
oh god remember in the warcraft 3 tutorial when gimli said glittering prizes?
and then she disappeared holding hands with hyperion, i'm sorry raynor, who does not get severe burns from sun-kerrigan
they fricking copied a romance plot from Adventure Time for the ending of StarCraft 2, let that sink in
She flew away before once too, you know.
At least Raynor got his waifu back.
I'm not sure what was worse, hybrids/Amon, or Kerrigan. Either way I want a do over. Maybe a bit before the ending of BW so I don't have to deal with all the characters being moronic just because it's Kerrigans time to be the MC.
Was Amon right or wrong?
he's moronic, it doesn't matter. His existence is a mistake. It's fanfiction, just like nu-star wars, waiting for an autist to buy out the IP and retcon all pozzed israelite gay shit into high orbit. Then hire other white male autists passionate about the game
They just don't know how to let complete things rest, do they?
Man, is this going to happen to all stories in the future for ages to come?
I was creaming myself for a decade thinking about possible starcraft 2, and then they actually announced it. The WoL campaign was good... we de-zergified Kerrigan, she was now a Terran with a special Zerg bond that could come of use... just what could happen next haha...
Anon how could you not see the signs in WoL?
It went downhill from "alright" very fast in hots right off the bat
>We left Brood War after Raynor was fuming at Kerrigan over killing Fenix
>The Dominion was crippled twice over from the UED and then again after Kerrigan kills Duke
>The Dominion apparently came back and turned Korhal, a fricking desert planet, into a thriving metropolis planet within like 3-4 years in SC2
>Oh and we'll keep bringing Fenix back as to make Kerrigan less reprehensible and make Fake-Tassadar tell Zeratul to his face in the doomed timeline how THE OVERMIND WAS A BRAVE CREATURE
>The Dominion apparently came back and turned Korhal, a fricking desert planet, into a thriving metropolis planet within like 3-4 years in SC2
Sounds like an excellent promises checkbox for an election campaign, or an emperor's popularity as it were.
I like how you didn't even mention the nonsense that is Kerrigan dominating at the end of BW for WoL to come around and you just end up waltzing through Zerg space and stopping Kerrigan in 4 missions even though the Zerg are at their strongest.
>The Dominion apparently came back and turned Korhal
I can believe this one. Making korhal the capital is a great media stunt. And Tarsonis is fricked because of the zerg. And if something is the capital of an empire it naturally becomes wealthy. 3-4 years might be a bit optimistic, but parts of it definitely are developed.
>THE OVERMIND WAS A BRAVE CREATURE
This was a mistake. I cant believe they did this
>This was a mistake. I cant believe they did this
I mean it's revealed that Not-Tassadar was actually a Xel-Naga but it's still a fricking line that I cannot believe exists.
>I mean it's revealed that Not-Tassadar was actually a Xel-Naga
Im pretty sure that was after everyone balked at that moron moment. I mean. the overmind, the fricking overmind, a misunderstood hero
>after everyone balked
You're probably right on the money with that. The line came as early as Wings of Liberty and the Xel'naga part was at the end of Legacy.
>All it took for Kerrigan's Zerg Swarm congregating on Char was the combined forces of the Dominion and Raynor's Raiders with absolutely no help from the Protoss. It probably wasn't even all of the Dominion's troops and the Raiders at best was one Battlecruiser's population + like 6 mercenary bands.
You say that, but if there was the Overmind at Blizzard HQ, controlling all the suits and sending people with ideas of questionable nature to fulfill their final duty as citizens, go into the tanks and become one with the swarm, perhaps things would be better for the story.
Albeit only a little bit, past some point it would be too many people to eat. And people have prions and stuff, bleh.
>if there was the Overmind at Blizzard HQ
Instead we got a breast milk bandit
>Starcraft 2
>Raynor goes from wanting to kill Kerrigan to saving her, doesn't mention Fenix even once in WoL, writers only remembered about him in HoTS
>Korhal goes from a desert destroyed by Confederacy with nukes to a green, fully functional planet full of life in just 4 years
>UED basically ignored, that random return of Stukov was almost like an insult from Blizzard
>Overmind turned Kerrigan to put Zerg under control of something free of Amon's control... except she apperantly was controlled by Amon so you can't judge her for her crimes... except she continiued to fight Narud/Duran and tried to collect the Artifact for some reason
>Primal Zerg just... everything about them
>Taldarim getting retconned in every campaign
>Tassadar's ghost was actually a Xel'Naga in disguise, meaning Zeratul was manipulated on his entire journey
>Zeratul gets killed in second mission of LoTV, with Artanis as a main protagonist being even more bland than he was in Brood War
>Introduction of fake Fenix for whatever reason
>Amon built up to be the ultimate villain... has almost no pressence in first two campaigns
>Kerrigan turns into Human Torch, blows up the ultimate villain with a laser beam The End
>All races sign a peace treaty, everyone is happy in Koprulu Sector, last few conflicts are either concluded in books or completly offscreened leaving no space for Starcraft 3 (lol)
turned Kerrigan to put Zerg under control of something free of Amon's control... except she apperantly was controlled by Amon so you can't judge her for her crimes... except she continiued to fight Narud/Duran and tried to collect the Artifact for some reason
this sucked so bad
>so I knew I couldnt fight my creator's will, so i made kerrigan, but she also was part of me and couldnt resist my will. so I crashed in aiur so I could get myself killed, kerrigan would then break free, get herself purified by the xelnaga artifact, then reinfest herself but this time without the amon baggage, and save the universe
The overmind/tassadars ghost was just a massive frickup. I refuse to believe it was the original plan to make him a good guy. I refuse to believe it was the original SC2 plan for tassadars ghost to be a fake and they actually wanted to redeem the overmind.
>Zeratul gets killed in second mission of LoTV, with Artanis as a main protagonist being even more bland than he was in Brood War
I remember before LotV released they said that they had to kill of Zeratul because his story was already over, and Artanis needed to be the face of the campaign since he didn't have that honor before. It was supposed to be a "passing of the torch" from an aged veteran to a new ruler for a bright future.
Then the game came out and it was Zeratul dying so that some roided out moron that shared the same name as Artanis could fumble his way through the Korprulu sector as he was chased by an entirely invisible and non-threatening force of mind-controlled Protoss that he couldn't lead at all, all while his crew just squabbles about frick-all in a tween-style Disney drama so he could end up making a hollow speech about heroism or something to extremely accomplished Protoss and robots who have been in Stasis for several thousand years.
>to extremely accomplished Protoss and robots who have been in Stasis for several thousand years
Hardly unreasonable. What if they forgot? They are of advanced age, after all.
The point is that his entire army was a group of soldiers from completely different culture and time and instead of that being a drama-point, it was a bunch of nu-protoss shit like that floating psychic b***h who would randomly get possessed, the wanna-be dwarf engineer-minority, or shit Dark Templar leader woman.
>Let's wake up this protoss warriors
>MY LIFE FOR AIUR!!!!!!!!
>*slaughters dark templar allies*
>TEMPLAR ARTANIS HOW COULD YOU ALLOW THE DARK ONES ABOARD OUR GLORIIOUS VESSEL? WHAT WOULD CONCLAVE THINK OF THIS!?
Protoss used to be interesting
>Patriarchal
>Rigid caste structure
>Thus herarchical
>Extremely advanced
>Traditional
>Orwellian leadership (Conclave)
>Khala as utopian and dystopian
>Dark Templar
>No castes
>Matriarchal in nature
>Secretive
>Communal
It was basically a Mars and Venus relationship where the feminized men who didn't want to join the Khala (were dishonesty was impossible) were exiled.
You even see it in how the characters act, Tassadar, Fenix, and Aldaris are boisterous and open in their opinions, they hold nothing back and stand by their ideals.
The Dark Templar are less so and thus it was through them that Kerrigan managed to manipulate the Protoss while it was seen through immediately by Aldaris.
how is this true? the dark templar were alpha chads in the original starcraft
Zeratul was great, but remember that he was still the biggest donor to Razagul's onlyfans and went into self exile after he killed her.
Basically: It's their lore whether you like it or not.
>UED not mentioned
>raynor suddenly wants to save kerrigan while in BW he swore to kill her
>BWs entire point was that kerrigan was 100% evil, her letting jimmy leave in vSC was not a remnant of her goodness, it was her just returning a favor
>BW ends with kerrigan being the strongest force in the korpulu sector
And even if you ignore those facts, the tone is different. SC ends with tassadar sacrificing himself to kill the overmind, and even with that aiur is still ruined. BW ends with kerrigan being the queen b***h of the universe. SC is supposed to be a dirty universe where at the end of the story everything is a little worse.
I recall some saying that it's because Metzen became older, and wanted something nice and hopeful.
Anon, just the way the treated Goliaths deserves a mass hanging.
I liked starcraft and wanted more of it, but all hopes of anything even remotely decent were lost with the introduction of hots and swarm hosts and I'm not even going to mention the story
>Then hire other
Though great works can come by someone understanding a style, original visions and authorships can't be replaced even by competence. Cool stories are once in a lifetime things.
I wonder how people would react if these magacorps managed to lose enough money while some chan-autist gained enough money to buy them out.
Imagine games like Warcraft, Halo, and others just having decades or lore thrown out the window as noncanon?
This shit already happens; See: Halloween Ends, Prometheus, Terminator, etc. Even when the mass-retcon of shit happens, the old horsemen of greed, talentless hacks, boomers, and consumers turns them all to shit anyway.
I couldn't bring myself to care. But I'll tell you what, Amon was boring. Nothing worse than making a boring character so important.
The leaked end cinematic of HOTS with kerrigan leaving like merry poppins was so funny. SC2gays were on 6 layers of denial
It's criminal that there is so little porn of Zerg Kerrigan. She's so fricking hot.
I consider Wings of Liberty a tenuous canon at best (it had some gold like infested Hansen/betraying Tosh) but I could not accept Blizzard's insistence of Kerrigan redemption.
Warfield was a good character, back when devs could still do minorities well.
>betraying Tosh
You son of a b***h.
I didn't though, I looked it up online. What I'm saying is that if you do it, you really get the feel of that old school Starcraft, especially with how Nova just puts him down like a dog.
Tosh was a great character though. Jamaican bro keeping you safe from thots and all his insights on the crew.
Shame Blizzard did nothing with him due to his determinant status.
Hmmmph.
I'm watching you.
Is it just me or he sounded like Rodin from Bayo?
Thought they sound similar.
WoL was fun as frick at release. But the way the story unfolded told me everything I needed to know. Then the other expansions came out and I was not interested in the slightest to go back.
how the frick did warcraft 3 reforged look so ugly when Heroes of the Storm did the warcraft 3-but-updated style perfectly
>HOTS
>WC3, SC2 senior staff, all first world experts
>refunded
>3rd world sweatshop garbage
Sure, lemonsky has done a decent amount of work, but they know how to crank out generic but acceptable quality models, they dont know how to add SOUL
reforged was doomed to fail as soon as blizzard said it wouldnt be a straight remaster
What am I looking at?
What are you guys crying about? We already have fresh warcraft series installment.kill me
Depressing
sex with huntress
with huntress' mount*
with huntress glaive**
Resting time in Ny'alotha.
Why are huge companies like this? They copy a trendy thing years after it's trendy and it just flops.
Like the milion cardgames years after hearthstone that either flopped on release or have almost no players, or the million mobas after league and dota or the billion battle royales of franchises that have nothign to do with battle royales. I don't get it, clash of clans or whatever this is based on is already like years old and is not a hype new thing, why bother with this crap insead of focusing on your big titles that you're running into the ground or abandoning? Blizzard should've gone brankrupt years ago but no Activision saved them and then Microsoft saved Activision-Blizzard. Sadly I don't see microsoft going bankrupt anytime soon.
Ironically, incompetence. Story creation is as much science as it is art, story making can be made at industrial output, but only if the author is appropriately industrious.
It can't be forced into a pipeline.
market diversification, and the belief that it is safer than anything new. Remember the money goes to the safest bet, not the biggest bet
Because AAA Studios insist on AAA productions which becomes an all or nothing deal, so they have to be sure that the venture has mass-market appeal which ironically means they're too late to the party by the time they get their game out.
What they should do, is downsize their AAA studio into multiple AA teams with various experimental games. This would let them easily beat out Indies while not being as costly if the project fails. If they strike gold, then they can go all in on a sequel in AAA quality.
Good luck convincing a suit of that though.
My older brother and I were both allowed to play 1 hour on the computer. I remember giving him my gaming time so he could advance further in the story while I watched since I wasnt as good as him. To this day I'm heartbroken about Sylvanas turning into an undead and Arthas betraying his troops... I fricking love this game so much
Nowadays Sylvanas is alive and more or less better than not.
Arthas is... well...
man...
He made her fight her own people, desecrate her own land... thats worse than being killed
Indeed, but I meant in meta sense storywise.
There are plenty of people who complain about how much attention Sylvanas got.
Test
i must safeguard the land
Realistically Night Elf men should have been mogging Orcs in both height and size. Their bear forms should have (minimum) been the size of Kodiaks.
TO ARMS, MY BRETHREN
TO ARMS, BRAVE ORCS AND HUMANS
TWILIGHT FALLS
AND THE ENEMY AWAITS
TO THE ENDS OF THE EARTH!
UTHER HAD MY MEN RECALLED?
DAMN IT
it's ogre... even a high-ranking dev corroborates 10+-year-old claims that Blizzard had sold its soul.
This is why you never go public. Gabe knows.
Public as in IPO and that sort of thing?
I've been wondering, is it possible for a corporation or a company, any field really, to remain in control of itself?
From what I've seen with a surface glance at business, I've got an impression that one always has to fight not to get bought over unless one's huge.
For publically traded companies, if you own 51% of the company's shares, you have 100% control of that company. However, the meta is that companies often only keep 30% of the shares, because they will usually be enough to remain the largest shareholder (and therefore remain in control). The obvious downside to this is that someone richer than you can just buy up 51% of the shares and eat you.
For privately owned companies, there is often splitting of the shares (i.e. if there are co-owners), which can also lead to a hostile takeover if someone sells out to a competitor. However, if the owners are unwilling to sell, then those companies are safe from acquisition.
At least to my understanding.
as in IPO and that sort of thing?
IPO is just initial public offering. It is the final step of going public and allowing people to buy shares in your company. You can also remain private and sell shares (for example facebook gave the guy who did art on their office shares as payment, those were hard to sell until facebook went public and he could trade those shares).
You can remain in control but still sell shares. Just keep the majority of the shares in your hands. But shares are a great way to raise a bunch of money. So putting 51% of your shares on the market to raise money is tempting. As long as one person doesnt get all of them youre still safe (if you hold 49% its hard to get taken over. The person that wants to take you over has to convince everyone that holds your stock to sell their shares to him. And have to disclose if you have a major stake in a company).
I have no idea what blizzard did. But I can totally imagine they have a bunch of stock floating around, raising money to make games is hard. The merger and then aggressive stock purchases would allow activision to buy up blizzard
I always liked the big pre-wow Azeroth map Metzen drew on the wall of Blizz HQ
I like the maps that show early layouts of Kalimdor and EK. Small things like Blackfathom Deeps originally being at the top of Darkshore instead of being in Ashenvale. In game the temple entrance to Blackfathom Deeps is actually in the original location in Darkshore, but underwater and unused
I guess BFD being in the backend of darkshore would be too harsh on the horde that want to run it. Considing how low level it is.
>AQ is 65-70
interesting. I guess the original design was similar to diablo, where you could level up to 99 but are finished around 60
sovl
I imagine they painted the trans flag over it.
Wait the maw?
No way that shit is cannon
I have a few pairs of those headphones, they're good.
Speaking of Dota 2, is that artifact poster still posting?
i saw this thread in the cataloge nad i just want to say
blizzard had the greatest fall from grace from godly wonderful soulful games to soulless godless garbage
>WC3 thread
>Black folk spam WoW garbage
every time
You realize that more than a few people went into WoW because they liked the other games, right?
Its my thread I'll post what I like
>We don't feel like you should be reading a book or doing laundry during combat
>releases the Paladin anyway
kek. Also factions were a mistake, I wish they had tried harder to make the factionless version work.
>Also factions were a mistake
How so? I think it'd be cooler if there was more faction content.
Like actually waging war for continents.
I liked the guild castle siege concept in Lineage 2, something similar would make for an interesting game element.
>How so?
I think trying to keep the factions balanced has always been a problem. Also it leads to some inefficiencies in content.
Still, I agree, I think more factions would be better than just 2. But I still think a faction-less game focusing more on minor factions and reputation would potentially be better.
>Vanilla+.
We all want it, we know blizzard isn't capable of delivering.
Minor factions can work, but they by design would have to deal with big factions at some point at least. Gotta move the plot.
Well I guess I should say faction restrictions. I believe in the alpha there was a lot less restrictions on who you could quest with, quests you could do etc. But faction rep was still a thing. So humans and orcs couldn't just party up right away. Wish I had screenshots of the articles, cause I'm not 100% sure of the mechanics.
Paladins were a last minute rework. they had some stuff like crusader strike in the beta.
Vanilla+. WOW in the style of vanilla but with less moronic shit wouldve been amazing.
I think that dual monitors were already a thing back in the day.
Few people had dual monitors at home.
How improper, impure and indecent.
Paladins must be played by pure people!
>Vanilla+. WOW in the style of vanilla but with less moronic shit wouldve been amazing.
Come home white man.
that server installs a rootkit on your computer
Citation?
Maybe whoever made those comments were doing something a lot more nefarious than just 'killing someone in pvp' and trying to cover their tracks.
>play turtle wow
>know nothing about it
>google it
>First comments are all "banned for killing someone in pvp
You're not doing a very good job shilling your game, anon.
it literally says "rp/pve" in the image, and you're surprised that pvp isn't welcome?
So why is pvp even flagged then?
battlegrounds and open-world consensual battles
sounds to me like ganking is the problem
>battlegrounds
By default you become flagged in BGs, shouldn't be an issue outside of instances unless you're actively flagging yourself
>open-world consensual battles
So you're flagging yourself.
Seems dumb.
GankBlack folk deserve the rope. Fight with honor or don't fight at all.
factions are pure SOVL and what made the game popular because they're basically turning players against one another
faction sapped the identity out of every race that wasn't humans, orcs and undead. And was hell to balance.
That orc does not give a single frick
>The chill deathwing smokes a hookah
>Thrall fricks Alexstrasza
>that bump in quality in just 4 years
damn, imagine that kind of jump today
It would the other way around in this day and age.
man back then a year was seemingly enough for a new revolutionary game or tech to come out
i guess diminishing returns fricked us
90s were an amazing time. I went from playing super mario world on SNES to playing open world games on Gamecube in just 5 years
PARGON XEL'OTATH PARGON MANTORBOK PARGON PARGON TIER PARGON
>that solid black texture on the dwarf
Alpha Kata was metal
>They don't know about wallcraft
Look what they did to the wolves I hate nublizz so much brehs
Its weird how they cant even make a decent model if they already have the old one to reference. Like, doesnt anyone put the two side by side and ask what the frick the guy is doing?
>>We all want it, we know blizzard isn't capable of delivering.
I know. its a shame though. I long for hte WOW that never was
my god what is this looks like a mobile game 0o
Funny how with even those small character icons, the old ones look much better. Like they're actually stylized icons made by artists while the new ones look like screenshots taken from the terrible updated 3D models.
look at the lack of expression in the newer models. God those old artists were so good.
>the new model reuses the wolf skeleton instead of the original
Why are these frickers so lazy?
The originals had really bad animations but yea could have improved them I guess.
closer look at the dark hound. Mind you this was around 2004 and they still managed to make it so soulful.
Wow is absolute definition of soulless compared to wc3
oldgays are so delusional its hilarious
>play final WC3 mission
>hold so well that the orc camp is easily holding on
>near the end archimode starts moving
>hes so slow he barely got to the NE base when the timer ran out
Good shit.
Theres a series of Q&As with a Warcraft 3 designer on youtube thats a good watch
>guy has a complete meltdown when people say the culling was justified, considering the knowledge arthas had
>Arthas and the vaxxing of stratholme
>compares the plague to covid, even though covid doesnt turn you into a fricking zombie
No I didn't there are other diseases you can vax for..
>even though covid doesnt turn you into a fricking zombie
pretty sure they are
Warcraft 3 alpha and beta pics are cool too. Get to see things like all the unused/changed models, things like how the Trolls used to be green and not blue
>units had the faction name in their name
>that UI
I wonder why you would make UI that early.
reminds me of korean MMOS
Amazing how they had a focus on no loading times between zones and limiting invisible walls, yet MMOs today are still full of those.
Graphics had to look better and better, and hardware didnt scale fast enough to keep up. So small sightlines and loads are the only solution. Its why legend of zelda can have the hyrule fields, while modern games would piss and shit themselves.
its pretty shocking how a few slight changes can make something so much more attractive. I never really respected artists their craft back then. The ability to effortlessly make something this appealing is amazing. You dont know its a master's craft until you see talentless hacks take over
WC3's engine was capable of doing some crazy shit. I remember open RPG maps on battle.net that, when certain chat messages were produced, would add aesthetic changes to the character you'd selected, like a weapon or shield to a specific hand, armor, helmets and other cool effects like fire.
>but what people wanted, which is a likewise cartoonish version like the original, would be by nature much more akin to mobile game graphics
It may be MORE like mobile game graphics and cartoonier, but I don't know if this is what people wanted. The WoW fanbase when I played would ruthlessly shit on pauldrons for instance, but it seems like Blizz somehow thought that huge shoulder pads were what people wanted. There certainly is a lot more detail in the nu-mobile-styled shit, but is that a good thing itself?
>but it seems like Blizz somehow thought that huge shoulder pads were what people wanted
I see your point, but I must say that great stories aren't made by customer pandering usually, and Warcraft and its more original concepts are no different.
Huge pauldrons are irreplaceable.
>WC3's engine was capable of doing some crazy shit.
We're talking graphics. It's clear they barely touched any of the shaders (if that's even a thing in the engine, for all I know it could just be stock shaders like they used back in the day), and it just makes everything look garbage. The frame locked animations are especially egregious, and I can't believe they didn't even address that.
>is warchief for 1 expansion
>does nothing
>dies
>has character assassinated even in death
still mad
Do you remember when Kobolds had a menacing, uncanny appearance instead of being complete comic relief? Same can be said about, gnolls and centaurs
stopped playing a dorf back in 2005 because troggs were just disgusting
gnolls were cool in wc3
Even the Murlocs were cool in wc3. They kidnapped the Horde forces on the Darkspear Islands and sacrificed Sen'jin
Yeah I remember those orc missions from the wc3 demo. It was great. Funny how they weren't included in the release of wc3. But IIRC you could find them in the custom campaigns menu in TFT.
Were those canon or just some haha murlocs missions?
It is canon.
canon, they were supposed to be the NAGA's introduction
You could load them up under the other maps, and in TFT they were loadable as a custom campaign.
sometimes i think about wow and remember its dead and then wonder when and why it went all so fricking wrong.
That UI though
>Joe Rogan was one of the first characters put into wow
What, is that building only 6' high?
frick off
Get fricked
I have been chosen, by the great metal hand in the sky!
ff14 homosexuals will never know what soul is lmao
wowbabs will never know what not ruining the lore of an entire franchise is lmao
>Playing horde
>Clicking on shop over and over again just to hear chill tune
I never played vanilla WC3. Playing without shops must been so ass.
ROC was a complete mess. But it was around for about a year so it doesnt really matter. The armor/damage types were ass. Half the races didnt even have an AOE dispell, workers cost 90 gold a pop. TFT and patches did a lot of work
Blizzard Deserve No Respect.
"Morhaime was born into a israeli family and graduated from Granada Hills High School in 1985."
>israeli family
Becuase of cheap and souless philosophy of "muh Triangle Fraternity", he abandoned all of us in to nothingnes.
Because of the "all things must come to an end" cringe thing.
Warcraft was suposed to be eternal.
So they did create World of Warcraft and started killing the lore expansion after expansion.
And they fricking bail out to stupid Activision.
Eternal, in this life paradigm, it would be only if the setting were to end, to be complete and be put on a shelf as a full story, or close to it, like all the other ones.
>life paradigm
>Jew
>That is all life paradigm
Also, i don't care about that. They destroyed the kid in me.
They destroyed love. It was like rape, but slowly.
exapnsion after expansions......
one shit after another....
(would save only BC and classic MAYBE.)
I meant in the sense that creation of truly eternal things is, well, hard.
But in your particular sense of just making a nice story and letting it be, yes, there's merit in your words.
Far too many things get corrupted, these days.
Look at dis dude
>En taro adun!
Russian shade voice is also drastically different
>Sir Gaben we can't piss off China, what do we do?
>Belches, farts.
>Yes m'lord we'll make him a low-effort cartoon Protoss made of latex.
>gaben
>blizzard
Black person are you moronic
Is that spawn from the comics?
Okay so what exactly is "soulless" in words?
Its an abstract word referring to the subtle adjustments the artist made to the product that makes it more than the sum of its parts. Its impossible to explain, like explaining the color red to a blind man. But everyone can feel when a thing lacks soul
Frick you Thrall.
You are nothing but the representation of a Black person. All the desert and arid climate along side of you nose pretty much tell's me that.
"Durotar" "Kalimdor".
This Stranglethorn thing sounds like fricking Brazil or Colombia.
I will smash your whole race with the power of God and the Holy Light.
Meet God. Meet the true King.
Anyone find WC3 cutscenes oddly relaxing to watch?
Like the cutscene of Arthas landing at Northrend with his fleet and the captain talking about how this "howling wind bites to the bone" sets the scene so well
>Been out of the loop on WoW for a while
>Friend who hasn't tells me the Horde is now run by a council
>Ask who runs the undercity after all the shadowlands stuff
>Is also a council
>IF is also run by council
>Multiple races kind of have a questionable leadership now
>Dragqueenlands is devoid of Horde v. Alliance conflict as any kind of real part of it
I now have multiple friends who have got back into it and I see them chase the carrot to higher and higher number gear and I simply don't have the stomach for that shit anymore.
They've pretty much written themselves into a corner with making the Horde the bad guys and the Alliance vanquishing them time and time again without DISMANTLING THE HORDE. There's very little warcraft happening in the race war game, it's true.
how many people still play brood war? thinking about playing
Am I the only one who hates how ridiculously ripped orcs became?
Bigger and bigger and bigger and now we have orcs who use suplex throw on a horse in Warcraft movie.
I think its a natural evolution since blizzard moved away from tolkien and more towards their own creation. Add to that the needs of the game. Orcs put themselves apart from humans by having stronger warriors, so you make orcs more muscular
>tfw when no naga siren gf who will cast frost armor on your balls and impregnate you with murloc parasite
turtle wow >>>>>>>>>>>>>> classic (dead) >>>>>>>>>>>>> powergap >>>>>>>>>>>>>>> wotlk classic (less dead)
Imagine finally adding nearly race which was first mentioned in the Warcraft 1
In the game and then completely tear it all down and retcon the lore just because pervs at the dev team wanted cow chicks as playable characters
post your favorite WCIII localization
>ruins your art direction and leaves 2 months before launch
We will never have this kind of SOVL again
What "Loktar O'gar" mean anyway?
Victory or death
I will never, EVER forgive blizz for killing war3.
That shit was my childhood, I MADE FRICKING CUSTOM MAPS
FRICKING ANIME ARENA FIGHTING MOD, HOLY SHIT I MISS SO MUCH
Kerrigan, but it's Narud.
Or was it Duran?
WELL MET.