...just for FFXVI, played the game around 15h and was bored as hell. Now I'm playing Elden Ring again.
Am I the only one who can't enjoy story heavy games anymore? The endless cutscenes of the new FF games were so boring and hollow. And don't get me wrong. I love to read. Currently reading some comfy Robert E. Howard books but modern story heavy games are so annoying and horrible written.
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If you don’t like story heavy games you should play Nioh 2
already played Nioh 2. And as I say. I don't have issues with story heavy games. I love Planescape Torment. But modern story games are so exhausting with endless yada yada
>modern story games
this Black person thinks ffxvi writing is on the same low standards as any of the westslop that's been churned out
compared to baldurs gate 3, gothic 2, baldurs gate, etc. it has shit bloated writing.
16 isn't horribly written. It can be dull, it can feel a little bloodless, but it isn't horribly written. And I'm reading Howard, too.
XVI is dull and bland. OP is right. The fighting is somewhat okay but the story, pacing and writing is horrible.
>writing is horrible
It simply isn't. You don't know what good video game writing is.
He mentioned Planescape Torment and it's still the pinnacle of vidya writing.
No, Disco Elysium is by a light year.
fwiw before Disco Elysium came out, Planescape was the pinnacle. That's very telling if you look at the time range between the two.
Yes, that's fair.
>It simply isn't. You don't know what good video game writing is.
It's pretty elegant as far as namedropping the title goes. I'm really sick of seeing the same 3 screenshots and same 3 webms in every thread like this
>I'm really sick of seeing the same 3 screenshots and same 3 webms in every thread like this
It's almost as if it's the same autistic moron that lives on Ganker
I liked it
>shonen weeb shit = modern story heavy games
I also bought a PS5 just for FFXVI and while the ARPG aspects of it are amazing and it's overall a pretty decent story, I feel like they have forsaken too many of the classic rpg mechanics of the FF series for me to really get into it. It doesn't really feel like final fantasy anymore.
>Am I the only one who can't enjoy story heavy games anymore?
Nah, story games are always just bare bones corridors of boring shit and as you say are just poorly written. Vidya that doesn't focus on story, goes without saying, are focused on gameplay and are thus more fun.
I also find the people who want story games are usually young adults trying to look mature and non-vidya fans who only got into gaming because it's mainstream now
>I also find the people who want story games are usually young adults trying to look mature
It's the other way around. Fungays are a blight on this medium. As you get older, you age out dopamine levers/skinner boxes and appreciate the artistry and craft that goes into constructing these worlds more.
totally opposite for me. I love to play games like FF in my youth but now in my adulthood I just play pure gameplay games. Things like Dark Souls, roguelikes, online fps, rts games, etc.
bought a PS5 for elden ring
>can't enjoy story heavy games anymore
You can't enjoy that type of storytelling. Elden Ring is story heavy. It just doesn't force anyone into it. As you get older, you start to realize answers to questions rarely come without work. Sometimes never at all. Games like FF are for smooth brains that need every box checked.
Just finished XVI, it was kino The series name drop was unironically cringekino as frick
hivemind
the game is horrible.
It was a bit slow in the middle but I was expecting it from the MMO guy so I wasn't too fussed, it wasn't that egregious either.
If you think this is horrible you really should play more games.
Why care enough about a game you never played to say it’s bad but not bough to make up some bullshit reason?
I played the demo. And the demo made me not to buy it. First FF (I'm playing since III (VI)). First FF game which I didn't buy on release.
Maybe for 15$.
The game has 17 hours of cutscenes. It's made for people that likes tv shows not video games.
There's a lot of games following this shitty trend nowadays
Funny that you mention tv since I feel like the story would've been better served if it was something more long form like a tv show, or even an mmo like xiv. they just had too much ground to cover for one game.
talking about ER i've been wanting to do a new build did strenght/int already you guys got any comfy ideas? was going to do a summon-only where id keep buffing/healing it but that seems too much work
The story is just mediocre at best.
There's nothing really special about it, it doesn't commit to anything.
It tries to be political but politics have no implications on Clive's actions. It tries to be about a revolution, about how the crystals are killing the world, and about some alien guy manipulating everyone from the shadows... none of that is really elaborated upon, it's shallow. The game tries to be mature but doesn't commit either, no nudity or proper gore.
Cid's relationship with Benedicta was barely touched upon, there was one second long flashback and that's it. We are supposed to think that those characters are important for each other but the game doesn't spend enough time or plotpoints with them for that.
Also, Cid's death was anticlimatic and too soon.
Jill is cute and all but she lacks context. I forgot were she was from and why she was in Rosaria with the royal family to begin with.
I think the story's wrost sin is failing to give a proper reason as to why the branded are hated. A whole class of people are not hated without a good reason. What exactly have the branded done?
Their treatment would be more plausible if, for example, in the past a famous branded had caused a tragedy of enourmous proportions, or if the branded had caused the blight.
No reason is given though, besides the fact that they were born with a tattoo.
Also, the old cliches about the religion being false and the church evil, the Emperor being some autistic moron and all Kings (besides the protagonist's father, who shares his plot armor) being evil.
I think that even XIII's and XV's story and world was more interesting in terms of concept and theme, although certainly badly executed.
XVI on the other hand has a mediocre story and theme, but more well executed which makes it more enjoyable. It also helps that the protagonist is cooler and it has a proper romance.
That said, this isn't the game that will save Final Fantasy
>this isn't the game that will save Final Fantasy
No game will save FF bro, it's fricking dead. You think all of a sudden FF was going to go back to being a trend setter like it was in the late 90s, early 00s? There is a generation of people whose experience with mainline FF is the fricking lightning trilogy and XV. The brand is just damaged.
>no nudity or proper gore
What the frick do you mean? frickers were getting naked at every opportunity
Even the Titanic sex scene is more hardcore.
I didn't say we got an hour long scene of Clive railing Jill, anon said that there was no nudity.
There was no nudity at all, not explicitely. Female nipples were nowhere to be seem
fat moronic americans are the main demographic of this game and they don't like to see that kind of degeneracy in their games.
great op pic. now i need to play again
The problem with 90% of story-heavy games is that the story isn't good.
games should focus on gameplay and not some terrible story.
Not even that necessarily, but turns out video games just aren't a very good medium to tell a long-winded story, because they're supposed to be an interactive medium, and what often times ends up happening is that the heavy story focus gets in the way of the gameplay and interactivity, and vice versa.
>buying a console for one game
>especially one that everyone fricking knows is coming to PC
>preordering said game instead of waiting for it to be released and seeing if its good
what the frick did you expect OP?
A good FF like in the 90s. But I got some exhausting movie game. Everything feels so stiff and forced.
You are not getting games like this anymore anon.
Is From the only big company that never lets story get in the way of gameplay? Everyone else is just having you sit through a 15 minute movie, or listen to quips from followers. At least you can still play while quipping though.
Don't bother then, generic Fromslop seems to be more your speed, pretentious zoomie.
I strongly believe that movies and video games go hand in hand but there is a huge problem when you have 12 hours of cutscenes and the gameplay is a shitty button masher with corridors. It's weak.
The problem with the story in the modern AAA games is twofold. First, the story needs to be accepted by a committee, with writers being afraid to take real risks. This limits their creative freedom, which when combined with the fact that the writers aren't necessarily good leads to very mediocre stories.
Second, they do not utilise the medium well. The cutscene-heavy approach to storytelling, which takes inspiration from film and tv series isn't necessarily the most suitable format for video games. Long cutscenes take you out of the experience, while video games should be all about immersion. Ironically, the seemingly lower effort CRPG-style simple text box (with choices) is a better fit for vidya than the heavy use of cutscenes.