I wonder how Souls players feel when they play a game with an actual story, with real characters and plotting and dialogue. Do they feel overwhelmed? Is it too much? If item descriptions and vague mentions of zanzibart are enough to break their hearts, a fully fledged story must be life changing for them.
except videdogame writers are universally bad at writing.
a common rule of thumb for writing is "show, don't tell"
in videogames we take this one step futher: "do, don't show"
by using sublety and allowing players to connect the dots themselves, fromsoft lets the players imagine writing that is better than any "real" writing could ever be.
>a common rule of thumb for writing is "show, don't tell" >in videogames we take this one step futher: "do, don't show"
If 90% of your argument on why something is bad consists of quoting arbitrary rules written by someone else, then you've failed in demonstrating why it's bad and only succeeded in demonstrating you're a conformist.
Fromsoft stories are and have always been by the numbers rudimentary AI tier. The work itself is incredibly pretentious and lackluster. Any success of it is owed to worldbuilding and even that is largely in part purely due to the fact that it's so vague and nondescript that players have to largely make up shit, and ofcourse you're not going to be dismissive of shit you came up with yourself. You're not connecting dots, you're blatantly making them up as you along.
Fromsoft isn't writing at all. Any homosexual can in two seconds string together vague meandering bullshit at the level of "fromsoft writing" (picrel)
>More than enough to give flavor to a video game.
Flavor isn't quality. Shit is also a flavor. Vomit is a flavor, unwashed wiener is a flavor. Just because something has a flavor doesn't mean you should eat it up. Metaphorically and literally.
>obnoxious
Just because you're in abject denial of reality doesn't mean shit that offends you isn't true. Grow thicker skin and you'll find the truth a lot less obnoxious. >I didn't finish reading
Your illiteracy isn't my problem. >these are videogames
projects in hundreds of millions of dollars witwriters that often get paid upper end of five digits, "it's videogames" hasn't been an excuse in decades so you can ride off that wiener at will. >Flavor
Read the post above yours
Seeing how every single attempt at replicating Souls formula has failed I think you don't have any ground to call it "pretentious". It's hard to believe that From's art of writing is actually too deep for someone but here we are.
>Seeing how every single attempt at replicating Souls formula has failed
Mechanical does not equal literary. Rather than calling what I have grounds on, maybe learn basic comprehension first. Though I'm not holding my breath as that would require you pulling your head out of your ass. >too deep for someone
Big statement for a homosexual who used mechanical incompetence in replicating something as a defense for mediocre writing. Your stupidity genuinely writes itself at this point.
Plenty of games with good stories failing to replicate Souls formula (Something many games HAVE managed to replicate) is a problem in lack of understanding the combat formula, not writing, lords of the fallen failed because all enemies are damage sponges that turn on a dime and have unbreakable shields and not because it "failed to capture the nuance of zanzibart forgive me" you moron
show don't tell is a rule because letting the reader put it together makes for a better reading experience than directly telling them, it helps set the scene and not only all of these writing benefits, but it better mirrors reality since people don't tell you they are angry, sad, hungry, whatever, they do things that clue you into it and you make a guess from there
for example >joe is angry and yells "you are a fricking moron" at peter >"you are a fricking moron" joe yells at peter
you don't need to be told hes angry, you can piece it together by his actions and the situation, unless, you are a fricking moron
you've missed the point entirely
the reason why people like the fromsoft way of story telling is that it is optional
if you want to get involved in the story and scour the world for information you can do that, and it's rewarding cause you found it yourself.
but if you don't care, then you don't have to interact with the story at all, and that's the true beauty of it
so many games are ruined by mediocre and just plain shitty writers stuffing story down your throat in the form of railroading and mandatory cutscenes.
don't you feel frustrated when you want to play a game but you have to talk to a bunch of shitty npcs who you don't give a frick about in order for the game to give you permission to do what you want? isn't it tiring to have to sit through cutscene after cutscene so the writers can feel important and you retread the same ideas and character stereotypes that you've seen your whole fricking life? well in a fromsoft game you don't gotta deal with any of that shit
if you want story, all you gotta do is look for it, and if you don't care, you don't have to get story inflicted upon you like a punishment
if there were games out there with good writing, maybe you would have a point, but the fact is most games have mid writing at best, and i'd rather have little to no story than have a bunch of shit story shoved down my throat.
every time Fromsoft "writing" is attacked, you see these sickening weeb morons defending it by claiming >uh actually there has never been a well-written story in a video game!
and then go on to defend their own trash with "bro just make the story up as you go!"
fricking nintendo fanboys are less pathetic than this
name games
if there are narrative experiences that are worth sitting through cutscenes and npc dialogue present them
what are these games that are so great?
>a common rule of thumb for writing is "show, don't tell" >in videogames we take this one step futher: "do, don't show"
"don't show, don't tell", wait until someone on youtube writes a fanfic on what the game's story was all about
Bravo, Miyazaki
Yes, people uninterested in thinking for themselves or too autistic to handle ambiguity instead simply take whatever popular youtubers say as "canon".
Lore threads on here when the game was new were great though
Souls games have literally the exact same lore as Bungie shit like Destiny and Halo - oodles of scatterbrained 2deep4u pretentious pseudointellectual literary references hamfistedly thrown into a blender and spread thick as peanut butter over a game that amounts to literally nothing more than "just fricking kill everything"
I can't really decide which is worse: western midwits like Ken Levine who actually sincerely believe the nonsensical shit they spew is profound, or the soulless insectile attitude of the Japs who openly admit they don't comprehend anything they write because they are autistic savants who can't parse data that isn't arithmetical in nature.
>a common rule of thumb for writing is "show, don't tell" >in videogames we take this one step futher: "do, don't show"
If 90% of your argument on why something is bad consists of quoting arbitrary rules written by someone else, then you've failed in demonstrating why it's bad and only succeeded in demonstrating you're a conformist.
Fromsoft stories are and have always been by the numbers rudimentary AI tier. The work itself is incredibly pretentious and lackluster. Any success of it is owed to worldbuilding and even that is largely in part purely due to the fact that it's so vague and nondescript that players have to largely make up shit, and ofcourse you're not going to be dismissive of shit you came up with yourself. You're not connecting dots, you're blatantly making them up as you along.
Fromsoft isn't writing at all. Any homosexual can in two seconds string together vague meandering bullshit at the level of "fromsoft writing" (picrel)
middlebrow
Souls games have literally the exact same lore as Bungie shit like Destiny and Halo - oodles of scatterbrained 2deep4u pretentious pseudointellectual literary references hamfistedly thrown into a blender and spread thick as peanut butter over a game that amounts to literally nothing more than "just fricking kill everything"
I can't really decide which is worse: western midwits like Ken Levine who actually sincerely believe the nonsensical shit they spew is profound, or the soulless insectile attitude of the Japs who openly admit they don't comprehend anything they write because they are autistic savants who can't parse data that isn't arithmetical in nature.
>except videdogame writers are universally bad at writing. >a common rule of thumb for writing is "show, don't tell"
Doesn't this just make the case that Fromsoft games writing is just dogshit because 99% of it is not only written, but most of it comes literally from item descriptions. >by using sublety and allowing players to connect the dots themselves, fromsoft lets the players imagine writing that is better than any "real" writing could ever be.
So somehow, telling rather than showing is bad except when Fromsoft does it. Nice special pleading you got there.
Quite the opposite, you baby who needs mommy to read him the bedtime story. In big boy games like Souls, the story is a puzzle, yet another layer of gameplay, that you have to piece together yourself. The great IQ filter, if you will. I guess we know where you stand, you of sub-saharian descent
>I beat the game unarmed, without flasks, and without dying >I dodged Malenias waterfowl on the first try >I knew what the story was getting at without looking it up online
Yea, this is a fromdrone
No joke, in terms of video game stories, From games have ruined me. I absolutely can't stand "normal" cutscenes and dialogue anymore, I just want the characters to stop talking. And no, if anything any narrative that is barebones but has just enough worldbuilding and personality to stimulate my imagination is generally just as rewarding to me as a conventionally told story.
Oh look at this boy
Thinking he is some kind of smartass because he plays certain kind of videogames
Did you cry when your favourite character died in the last visual novel you played?
Arrogant little gays like you should hang in the streets
I'm instantly disgusted because all the characters are ugly on purpose diverse muttgoblins. If you mean Japanese games I like looking at waifus so no issues there.
>I wonder how Souls players feel when they play a game with an actual story,
Its like people would rather have a game with no story than gayslop with mediocre to horrible story
What do you mean anon? Dark Souls 1 literally tells you most of the plot at the start of the game. And you get the rest from an NPC after ringing one bell. I'd say you'd have to be moronic to not know the plot.
How From Software handles stories >doesn't waste your time with minor shit >cutscenes are brief and straight to the point >clues of the greater picture given by interacting with NPCs, item descriptions, and environmental detail allowing the player their own agency in how they approach the story >side quests the player can naturally stumble into
How other devs handle stories >take control away from the player >cutscenes out the wazoo >no really, every minor interaction has to have a fricking cutscene >forced walking sequences >railroad player from point A to B the entire game >gotta play *exactly* how the devs want or you fail the mission/quest/whatever
Even that would be too verbose, I think. The point stands: why tell at all when you have such means to show everything? It's not good "writing" because it isn't writing. It's moving beyond the written medium and storytelling in a visual medium. Obviously this is going to filter low IQs who can't even follow a movie plot like your mother who talks back to the screen. I'm not saying it is some le superior storytelling method, but it isn't trash just because it doesn't conform to prior expectations.
tldr: They are hacks so they just put vague bullshit in item descriptions and brief lines of dialogue then let fanboys think there's more to it than there actually is
What games have compelling backstories that are outright explained rather than implied or discovered? I've never sat through an imaginary history lesson and thought 'wow, how interesting'
Bored, mostly. I don't play videogames for story, I'd rather watch a movie or read a book for that. Nothing against people who do enjoy it, but not for me.
What’s always been hilarious about these seething midwits to me is that physical fitness directly correlates with brain function; the better your nutrition and the more active your body, the better your mind works. The ancient Greeks figured this out over two millennia ago and modern science proved it beyond doubt. Yet in these pitiful half-men’s minds eating properly and spending six hours a week on physical exercise is some insurmountable time-sink that denies them time to learn.
>a game with an actual story >with real characters >and plotting >and dialogue
Tell me you have a long thick dildo stuck in your ass without telling me you have a long thick dildo suck in your ass, the post. You'd have a point if there were actual games with actual mindblowing story telling on par with great books but that's not the case at all, it's never been so because games writers are failed movie directors.
After one full year, modern game writers, numales and god fricking knows what other type of eldritch horrors still seethe about this fricking two button hit-hit-dodge video game.
I just don't fricking get it. Is this reverse psychology? is it shills shilling shamelessly? i have no interest in playing any souls games because they look dreadful and depression inducing but you freaks? how in the frick can you still seethe about this shitty series after so much fricking time?
You're right but I also really wanna shit on DaS3 for being "remember this? remember that? hurr durr" while answering almost no questions from previous games while asking a shitton more.
100% correct ranking
how can one troony be so obessed with elden ring xhe goes in every ER related thread just to samegay bump his own post?
You're right but I also really wanna shit on DaS3 for being "remember this? remember that? hurr durr" while answering almost no questions from previous games while asking a shitton more.
Elden Ring has From best lore though
Everything else is literally >And it was nothing >And then the world started >And so good and evil also started
Over and over
ITS LITERALLY THE SAME IN ELDEN RING YOU moronic BRAINLET
>BIG POWER START BIG EVENTS >BIG POWER SLOWLY LOSE POWER >BIG POWER TRY TO KEEP BIG POWER STRONG THROUGH UNORTHODOX MEANS >THE CHOSEN ONE COMES AND STOP THE FADING BIG POWER
lmao yes it does it actually has one where you can connect most entities because of the mass amount of items that nearly all have their own item rather a story/lore full of cheeseholes like in Bloodborne where 50% of the theories are based on "if", ER actually has them backed by either dialogue lines, item descriptions, cutscenes, endings or architectures/visual placement of areas
Elden Ring has the best lore because it was written by a western fantasy writer. Japs can't write western fantasy for shit and it's actually embarrassing how many people act as if Dark Souls has some amazing deep lore when it's just a bunch of nonsensical nip ideas that are presented in a cool way
ER > Sekiro >>>>>>>>>> Everything Else
I don't understand people's love for Dark Souls' lore. It's absolute fricking dogshit, and it often feels like it merely exists to fill in blanks and explain awkward cut content. If you look at what was actually cut you can see in almost every game in the series how many files exist that contradict what actually wound up being in the final product. It's also obvious they seriously don't give a shit about the lore in these games, they're always an afterthought and each sequel never does anything with what came before. The only game that I think is halfway coherent - and even that's a stretch, is Demon's Souls for having level descriptions, NPCs that weren't yet as awkward as they later became, and an actual lore dump that gives your character a proper motivation for what you're doing. Seriously, there's no motivation for anything the player character does in this series except for in the first game.
I know the lore fricking well, I've been playing every game of this series on release since I imported Demon's Souls' American release. It isn't cope, it's the absolute truth. If you cling to this fricking mess you're an idiot.
>he bought into the blue c**t's psyop
Sure thing buddy. And I'm sure she also had a perfectly justifiable reason to get her black knife prostitutes to shank Iji to death as well.
This
They HATE Ranni, because they took the fall for the Night of Black Knives and were mercilessly hunted and slain, and their leader imprisoned in a gay baby evergaol. Iji getting ganked was her Two Fingers trying to get at her and her gang after they realized what she was up to, by telling some of the surviving black knives "hey, I know where that b***h who sold your entire order out after you did her dirty work lives, wanna stab her and her friends?"
Blaidd and Iji knew what waited for them. They believed in Ranni and her vision and have their lives willingly. Ranni's sin towards Blaidd was not trusting him till the end and having him locked away. Marika knew Maliketh, no matter WHAT wouldn't betray her. Ranni had a moment of doubt that definitely hurt Blaidd at the end, but even then he fought valiantly to protect her.
You didn’t realize you were told. The bits of golden embers coming off the crimson/black destined death attacks? You never thought about that but you should, makes you think.
Godfrey is King Arthur by the way.
I dont get it
Its the fat creature you fed eyes to in the east, right ?
Why does he turn hostile midway ? Just cause he got mad ?
And why does he teleport to dragon land ?
The frick is going on ?
Notice how numerous characters in ER have a "duality" theme and can straight-up project a second version of themselves across large distances (most obviously spelled out with Sellen who is both chained up in a dungeon and chilling in her lab teaching us sorcery).
Gurranq/Maliketh is originally in Farum Azula, the most remote location possible, to guard the Rune of Death within himself. But he is also projecting himself to the Bestial Sanctum, where he recruits us to collect deathroot for him. This is his desperate attempt to curb the effects of the stolen Death fragments which directly caused Godwyn's spreading deathblight cancer.
I believe his violent outbursts are him being literally mindbroken by his regret and failure of guarding the Rune of Death. Maybe his projected self is also somehow less coherent, notice how he speaks normally once you finally encounter him for real.
Fat man is actually a big dog and the big dog was the “shadow” of Marika the blonde goddess b***h who gave birth to all da demigods when Marika came there was another god called the gloam eyed queen who was empyrean too and cradled those godskin guys you may have seen around and they could kill gods with destined death so the fingers basically let these two fight and whoever won would rule the new era so Marika sent her dog to do it and the dog just slaughtered them because he is very strong and Marika made him guard the rune of death and then Marika started rulling the lands between and had sex with Godfrey and “Radagon” (you won’t believe who he is!)
But a while ago ranni one of the demigods didn’t like the order whether through a personal vendetta, moon brainwashing, or both idfk but she decides to hire some all female assasians to steal the rune of death and contrary to real life they actually got the job done and they used it to kill Godwyn and Ranni committed suicide at the same time along with her finger or something but anyway the dog was NOT happy about this and became very depressed and I think he self isolated because of his failure. He sealed the rune within him and which is the dog you find in the east and it’s partly why he wants to eat death while the one in the Sky is in the past or something because that place is fricked up and you can’t see it anywhere except for one tower in the middle of nowhere.
TLDR: marika’s giant dog who guarded death and failed and you gotta put him down so you can burn the tree
Fat man is actually a big dog and the big dog was the “shadow” of Marika the blonde goddess b***h who gave birth to all da demigods when Marika came there was another god called the gloam eyed queen who was empyrean too and cradled those godskin guys you may have seen around and they could kill gods with destined death so the fingers basically let these two fight and whoever won would rule the new era so Marika sent her dog to do it and the dog just slaughtered them because he is very strong and Marika made him guard the rune of death and then Marika started rulling the lands between and had sex with Godfrey and “Radagon” (you won’t believe who he is!)
But a while ago ranni one of the demigods didn’t like the order whether through a personal vendetta, moon brainwashing, or both idfk but she decides to hire some all female assasians to steal the rune of death and contrary to real life they actually got the job done and they used it to kill Godwyn and Ranni committed suicide at the same time along with her finger or something but anyway the dog was NOT happy about this and became very depressed and I think he self isolated because of his failure. He sealed the rune within him and which is the dog you find in the east and it’s partly why he wants to eat death while the one in the Sky is in the past or something because that place is fricked up and you can’t see it anywhere except for one tower in the middle of nowhere.
TLDR: marika’s giant dog who guarded death and failed and you gotta put him down so you can burn the tree
>and Ranni committed suicide at the same time along with her finger or something
it seems all the empyreans had their own fingers that looked over them, i guess like antennae?
The Two Fingers in the roundtable could be seen as the “main” two fingers while the ones you find elsewhere, such as on top of the divine towers or Moonlight Alter, which was originally where her corpse was atop the Liurnia tower. Given that you’d assume each demigod would have their own fingers, don’t remember if there was any dialogue or text denying that only empyreans got one, just Ranni saying their own fingers decided they were empyrean worthy.
About the three fingers, obviously 2 + 3 = 5 which is your hand so some think the three fingers were split off from the two, but this would’ve been way far back in the past. Fingers are a big theme throughout Elden Ring, and the beastmen of Farum Azula valued their five fingers as a source of intelligence. Given how far back the Elden Ring has impacted this world (you can see it in the azula mausoleum, you’ve prob seen it in the loading screen) the fingers have been around for quite a while so something could’ve happened especially since there was a weapon developed later on to harm these fingers. Though there’s also the real world influence, but this post is getting pretty long anyway. I’ll post about it if you wanna hear, has to do with the split of the Greek and Latin church.
Quality post, please go on, you mention a lot of interesting details. Duality is a running theme in ER and frames some of what you touched on as opposites or complements - >order and chaos >gold and yellow
If you haven't watched this, i highly recommend it. And take this from someone who doesn't watch lore videos. I saw it posted in one of these threads, started it, and watched the entire thing before I knew it
11 months ago
Anonymous
Great video
11 months ago
Anonymous
It mostly has to do with Russia actually, but the root of it was the first splitting of the christian church around the 1000s.
When Constantinople fell, Orthadox Christianity moved to Moscow under a seemingly new "roman empire" with the ruler taking the name Caeser (which is the source of the double eagle in russian coat of arms), This became fairly isolated from outside groups of Christianity because of its location, so in this isolation some small distinctions took root. One of these was how the sign of the cross was made, the Russians would use two fingers for this opposed to the three fingers in the outside world, to symbolize the holy trinity. This is because of perspective and the religious imagery they had on display. Instead of picrel, they'd have iconography for the sign of benediction more clearly showing two fingers, so they'd just do that. This led to accusations of heresy from the outside world, and eventually the caeser started indoctrinating the use of three fingers instead to conform. This led to a rebellion as the local people didn't want to give up their methods, claiming the three fingers was blasphemy and the reason Constantinople fell. Elden Ring portrays this with a bit of inversion as the two fingers are the more prominent one, but the three fingers is seen as blasphemy and heresy that will bring about the fall of the world.
I still need to watch that video, probably will tonight actually, but check out this guy's videos. It's where I heard about the real world influence of this, and his channel is more of a history lesson than a souls lesson but he talks about it really well.
Don't think he made a video on it but there's also the Kabbalah being parallel to Marika and Radagon, I like that one and trying to fit the demigods into each node.
11 months ago
Anonymous
as someone who was raised eastern orthodox I was halfway through your post wondering wtf u are talking about because you cross yourself with 3 fingers in a point, or 2 fingers and a thumb or whatever
interesting though
This is a bait trap but for those in interested in the strongest style of FROMSOFT environmental story telling, I highly recomend watching this video for their strongest showing. TLDW; Basically the entire story of Sekiro explained and compressed into 5 mins worth of reading and the rest is pure environment, boss placements etc.
ok someone give me the qrd who the hell is maliketh and why should i feel sorry for him? (and yes, i know he is a boss, i beat the game already and still dont know who he is or what the frick is Destined Death and why it is so important)
Wait... you're telling me that the boss I didn't care about and the weapon I didn't use are actually related?!? Miyazaki-sama I kneel... even though my heart is broken...
The comparison to Artorias in Maliketh's design and cutscene are obvious but the reason why Artorias works as a fallen hero rather than as a loser is he motivations were easier to understand. Seeing him at the start of the DLC and the hero of legend is basically a zombie is surprising and tragic. Maliketh on the other just really gave up and mopes in a corner, despite being one of the most powerful figures. I was hoping this article would give more insight as what he really went through and why but lmao lol
>but the reason why Artorias works as a fallen hero rather than as a loser is he motivations were easier to understand
And you here about him throughout the base game enough to make the player interested. It was kind of like Fume Knight Raime and Velstadt.
His entire reason for living is being a loyal servant to Marika. All she needed him for was to seal away the Rune of Death to create the current Elden Ring and the deathless Golden Order. Then he suffers the double whammy of death being stolen and unleashed and Marika herself shattering the Ring. It's not hard to believe that both his failure of being a guardian and his master schizo-ing out and destroying everything they worked to create would break him.
>ER is high fantasy kinography
yeah i agree, shit looks like its from a tolkien's book
doesnt change the fact that the "story" is literally the fricking same as every other soul game ever made
Meanwhile at from: >Yeah that guy looks cool, put him in the game. Satowashi-san can you write some gibberish for the item description when you beat the boss.
>Plan on seeing Three Dogg in the sewers,head for the kiln first, go deep, real deep, get a hug, burn it all. hear about what happens if you burn yourself.
apparently shes the gloam queen of the apostles and such purple eye and all, ranni no clue personally
I'm not gonna lie, by the point I got to maliketh I saw so many copypasted bosses a la >godefroy and godrick >margit and margott
etc that I honestly just assumed that this beast cleric guy is a new NPC and they just reused his model
So do you think we'll get resolution for the frenzy ending in the DLC (a conditional story branch/encounter that requires you to have seen the Frenzy ending where Melina survived) or will they be saving that for the sequel?
>Eceleb(they/them) makes a youtube video datamining the game files to reveal that the Knight of Zanzibart is actually a leftover enemy from another game and that their npc id code is a reference to a dev interview from a french game magazine
Holy frick the lore is so rich and deep...
>shazamtroonies pretending they got a W when in actual reality the game broke records, is still selling like crazy and is loved by the majority of people
Shazamtroons can't stop losing lmao
>when in actual reality the game broke records
Because it's a FromSoft game, no other games released around it and streamer shitters shilling to their audience. The "Souls series" attracts morons that believe the game is extremely difficult when it isn't.
>No story >Barren open world >No challenge >Dualwielding makes the game even more trivial >Input reading >Magic is overpowered >No mimics >Just summon ashes to win, bro! >Bosses are easier to stagger now, meaning the game is even more casual friendly >Most weapon abilities trivialize the game >Like 75% of the game is optional >No solo invasions >No covenants, meaning that PvP has no point >4 endings are the same (kek) >Teleports (WHAT THE FRICK WERE THEY THINKING?????) >Intro is a powerpoint slideshow >"Altering costumes" system is the dumbest idea ever >Fast travel >They changed Malenia's white VA to some Black person for woke points (OH NO NO) >All big bosses are garbage >Cuck shit >Feminist shit >Simp shit >Furry shit >troony shit >Gay shit >Pedophile shit >You have to simp for a woman in order to access some of the game's content (lmao) >Paid DLC >Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games >Skyrim dungeons (that have no rewards) >Boss reuse >Asset reuse >Worst camera ever
Is Elden Ring the worst game of all time?
No, but it's hardcore normie bait who just enjoy bright colors and "good graphics". The boss fights in ER require very little thinking as the boss screams at the player and flies across the room and attacks in 2 frames.
They think this is a good thing.
To this day I wonder how and why of all games Elden Ring is the one that completely annihilated the mental and emotional integrity of this board. Not Mass Effect Andromeda, not KH3, not Halo 5 or Infinite, not the endless remakes we get or even Warcraft...it was Elden Ring.
Are we back to pretending ER even has lore? All of the bosses are just meaningless and you go through the game without any motivation on why you are doing anything at all except wanting to do a killing-spree.
>only problem with the game's lore is that Mitsubishi tried to be extra autistic with his cryptic storytelling this time around for shit and giggles, so some stuff basically isn't said or fully cleared.
That would be bloodborne
At least in ER you have a direct goal that is given to you, kill shardbearers and earn the title of lord
Meanwhile BB just fricking drops you somewhere and tells you to find a paleblood
The frick is that? No fricking way of knowing
I wonder how Souls players feel when they play a game with an actual story, with real characters and plotting and dialogue. Do they feel overwhelmed? Is it too much? If item descriptions and vague mentions of zanzibart are enough to break their hearts, a fully fledged story must be life changing for them.
except videdogame writers are universally bad at writing.
a common rule of thumb for writing is "show, don't tell"
in videogames we take this one step futher: "do, don't show"
by using sublety and allowing players to connect the dots themselves, fromsoft lets the players imagine writing that is better than any "real" writing could ever be.
>a common rule of thumb for writing is "show, don't tell"
>in videogames we take this one step futher: "do, don't show"
If 90% of your argument on why something is bad consists of quoting arbitrary rules written by someone else, then you've failed in demonstrating why it's bad and only succeeded in demonstrating you're a conformist.
Fromsoft stories are and have always been by the numbers rudimentary AI tier. The work itself is incredibly pretentious and lackluster. Any success of it is owed to worldbuilding and even that is largely in part purely due to the fact that it's so vague and nondescript that players have to largely make up shit, and ofcourse you're not going to be dismissive of shit you came up with yourself. You're not connecting dots, you're blatantly making them up as you along.
Fromsoft isn't writing at all. Any homosexual can in two seconds string together vague meandering bullshit at the level of "fromsoft writing" (picrel)
>Any homosexual can in two seconds string together vague meandering bullshit at the level of "fromsoft writing"
More than enough to give flavor to a video game.
>More than enough to give flavor to a video game.
Flavor isn't quality. Shit is also a flavor. Vomit is a flavor, unwashed wiener is a flavor. Just because something has a flavor doesn't mean you should eat it up. Metaphorically and literally.
you had me at unwashed wiener.
>obnoxious drivel that I didn't finish reading
these are video games, stories serve as motivation and flavor
>obnoxious
Just because you're in abject denial of reality doesn't mean shit that offends you isn't true. Grow thicker skin and you'll find the truth a lot less obnoxious.
>I didn't finish reading
Your illiteracy isn't my problem.
>these are videogames
projects in hundreds of millions of dollars witwriters that often get paid upper end of five digits, "it's videogames" hasn't been an excuse in decades so you can ride off that wiener at will.
>Flavor
Read the post above yours
you keep missing the point
it doesn't matter how much money you throw at a project, games don't "need" stories
interactive fiction is fine, mixing interactive fiction and games is fine; if you like those
but games are games. I'm fine with minimal "story" told through item descriptions because I play games for their gameplay
evidently, a lot of people get that and enjoy from's way of doing things. you're stuck on your faulty understanding of what "video games" are
Seeing how every single attempt at replicating Souls formula has failed I think you don't have any ground to call it "pretentious". It's hard to believe that From's art of writing is actually too deep for someone but here we are.
>Seeing how every single attempt at replicating Souls formula has failed
Mechanical does not equal literary. Rather than calling what I have grounds on, maybe learn basic comprehension first. Though I'm not holding my breath as that would require you pulling your head out of your ass.
>too deep for someone
Big statement for a homosexual who used mechanical incompetence in replicating something as a defense for mediocre writing. Your stupidity genuinely writes itself at this point.
Plenty of games with good stories failing to replicate Souls formula (Something many games HAVE managed to replicate) is a problem in lack of understanding the combat formula, not writing, lords of the fallen failed because all enemies are damage sponges that turn on a dime and have unbreakable shields and not because it "failed to capture the nuance of zanzibart forgive me" you moron
show don't tell is a rule because letting the reader put it together makes for a better reading experience than directly telling them, it helps set the scene and not only all of these writing benefits, but it better mirrors reality since people don't tell you they are angry, sad, hungry, whatever, they do things that clue you into it and you make a guess from there
for example
>joe is angry and yells "you are a fricking moron" at peter
>"you are a fricking moron" joe yells at peter
you don't need to be told hes angry, you can piece it together by his actions and the situation, unless, you are a fricking moron
thats the purpose of show don't tell
you've missed the point entirely
the reason why people like the fromsoft way of story telling is that it is optional
if you want to get involved in the story and scour the world for information you can do that, and it's rewarding cause you found it yourself.
but if you don't care, then you don't have to interact with the story at all, and that's the true beauty of it
so many games are ruined by mediocre and just plain shitty writers stuffing story down your throat in the form of railroading and mandatory cutscenes.
don't you feel frustrated when you want to play a game but you have to talk to a bunch of shitty npcs who you don't give a frick about in order for the game to give you permission to do what you want? isn't it tiring to have to sit through cutscene after cutscene so the writers can feel important and you retread the same ideas and character stereotypes that you've seen your whole fricking life? well in a fromsoft game you don't gotta deal with any of that shit
if you want story, all you gotta do is look for it, and if you don't care, you don't have to get story inflicted upon you like a punishment
if there were games out there with good writing, maybe you would have a point, but the fact is most games have mid writing at best, and i'd rather have little to no story than have a bunch of shit story shoved down my throat.
every time Fromsoft "writing" is attacked, you see these sickening weeb morons defending it by claiming
>uh actually there has never been a well-written story in a video game!
and then go on to defend their own trash with "bro just make the story up as you go!"
fricking nintendo fanboys are less pathetic than this
name games
if there are narrative experiences that are worth sitting through cutscenes and npc dialogue present them
what are these games that are so great?
>a common rule of thumb for writing is "show, don't tell"
>in videogames we take this one step futher: "do, don't show"
"don't show, don't tell", wait until someone on youtube writes a fanfic on what the game's story was all about
Bravo, Miyazaki
Yes, people uninterested in thinking for themselves or too autistic to handle ambiguity instead simply take whatever popular youtubers say as "canon".
Lore threads on here when the game was new were great though
Souls games have literally the exact same lore as Bungie shit like Destiny and Halo - oodles of scatterbrained 2deep4u pretentious pseudointellectual literary references hamfistedly thrown into a blender and spread thick as peanut butter over a game that amounts to literally nothing more than "just fricking kill everything"
I can't really decide which is worse: western midwits like Ken Levine who actually sincerely believe the nonsensical shit they spew is profound, or the soulless insectile attitude of the Japs who openly admit they don't comprehend anything they write because they are autistic savants who can't parse data that isn't arithmetical in nature.
highbrow
middlebrow
lowbrow
>except videdogame writers are universally bad at writing.
>a common rule of thumb for writing is "show, don't tell"
Doesn't this just make the case that Fromsoft games writing is just dogshit because 99% of it is not only written, but most of it comes literally from item descriptions.
>by using sublety and allowing players to connect the dots themselves, fromsoft lets the players imagine writing that is better than any "real" writing could ever be.
So somehow, telling rather than showing is bad except when Fromsoft does it. Nice special pleading you got there.
>"show, don't tell"
Souls games do tell, they just only tell half of it in item descriptions.
Quite the opposite, you baby who needs mommy to read him the bedtime story. In big boy games like Souls, the story is a puzzle, yet another layer of gameplay, that you have to piece together yourself. The great IQ filter, if you will. I guess we know where you stand, you of sub-saharian descent
>Can barely speak English
>Pretends they are smarter than anyone
Yep, it's a fromdrones alright
>can barely speak English
>it's a fromdrones alright
i accept your concession
He accidentally put a 's' in his sentence. Your post was full of errors
>I beat the game unarmed, without flasks, and without dying
>I dodged Malenias waterfowl on the first try
>I knew what the story was getting at without looking it up online
Yea, this is a fromdrone
i enjoy both minimal and in depth lore and/or story telling
No joke, in terms of video game stories, From games have ruined me. I absolutely can't stand "normal" cutscenes and dialogue anymore, I just want the characters to stop talking. And no, if anything any narrative that is barebones but has just enough worldbuilding and personality to stimulate my imagination is generally just as rewarding to me as a conventionally told story.
>a game with an actual story
That's a nice fricking joke.
Oh look at this boy
Thinking he is some kind of smartass because he plays certain kind of videogames
Did you cry when your favourite character died in the last visual novel you played?
Arrogant little gays like you should hang in the streets
I'm instantly disgusted because all the characters are ugly on purpose diverse muttgoblins. If you mean Japanese games I like looking at waifus so no issues there.
>I wonder how Souls players feel when they play a game with an actual story,
Its like people would rather have a game with no story than gayslop with mediocre to horrible story
most moronic post I've seen in quite a while
The truth is that fromdrones hate stories, as they hate thinking in general. They cannot comprehend, they can only consume
I'm convinced at this point "souls having a plot" is a psyop
What do you mean anon? Dark Souls 1 literally tells you most of the plot at the start of the game. And you get the rest from an NPC after ringing one bell. I'd say you'd have to be moronic to not know the plot.
How From Software handles stories
>doesn't waste your time with minor shit
>cutscenes are brief and straight to the point
>clues of the greater picture given by interacting with NPCs, item descriptions, and environmental detail allowing the player their own agency in how they approach the story
>side quests the player can naturally stumble into
How other devs handle stories
>take control away from the player
>cutscenes out the wazoo
>no really, every minor interaction has to have a fricking cutscene
>forced walking sequences
>railroad player from point A to B the entire game
>gotta play *exactly* how the devs want or you fail the mission/quest/whatever
The ideal of a good story in your eyes is litteraly a Wikipedia synopsis
Even that would be too verbose, I think. The point stands: why tell at all when you have such means to show everything? It's not good "writing" because it isn't writing. It's moving beyond the written medium and storytelling in a visual medium. Obviously this is going to filter low IQs who can't even follow a movie plot like your mother who talks back to the screen. I'm not saying it is some le superior storytelling method, but it isn't trash just because it doesn't conform to prior expectations.
tldr: They are hacks so they just put vague bullshit in item descriptions and brief lines of dialogue then let fanboys think there's more to it than there actually is
probably smart
im almost sure 80% of the peoplethat play these games just wait for youtubers to explain the story for them.
What games have compelling backstories that are outright explained rather than implied or discovered? I've never sat through an imaginary history lesson and thought 'wow, how interesting'
I wouldn't know. Games haven't had decent writers in ages. I can't think of a single game from the last 6 years with actual kino writing and story
Bored, mostly. I don't play videogames for story, I'd rather watch a movie or read a book for that. Nothing against people who do enjoy it, but not for me.
i have played every souls game since demons and have not once paid much attention to the story
Not really, considering my favorite games include Metal Gear which requires constant attention just to wade through Kojima's insane babbling.
You're talking about a group of kissless virgins who shit themselves when you say zanzibart
Carmack was right about story in a game.
Your story is the equivalent of graffiti on a railcar
It's like when someone who watches anime reads a novel that isn't YA tier
Damn this really struck a nerve with the fromdrones.
What’s always been hilarious about these seething midwits to me is that physical fitness directly correlates with brain function; the better your nutrition and the more active your body, the better your mind works. The ancient Greeks figured this out over two millennia ago and modern science proved it beyond doubt. Yet in these pitiful half-men’s minds eating properly and spending six hours a week on physical exercise is some insurmountable time-sink that denies them time to learn.
They don't play other video games. Fromsoft cultists genuinely only play games with the fromsoft logo on it.
They don't even do that.
Those chucklefricks probably don't even know what A.C.E., Otogi or Deracine is.
Nobody knows what Deracine is, all four PSVR players were busy with Beat Saber.
>a game with an actual story
>with real characters
>and plotting
>and dialogue
Tell me you have a long thick dildo stuck in your ass without telling me you have a long thick dildo suck in your ass, the post. You'd have a point if there were actual games with actual mindblowing story telling on par with great books but that's not the case at all, it's never been so because games writers are failed movie directors.
After one full year, modern game writers, numales and god fricking knows what other type of eldritch horrors still seethe about this fricking two button hit-hit-dodge video game.
I just don't fricking get it. Is this reverse psychology? is it shills shilling shamelessly? i have no interest in playing any souls games because they look dreadful and depression inducing but you freaks? how in the frick can you still seethe about this shitty series after so much fricking time?
>people just play one type of game from one publisher
zoomer cultlets everyone
Watching someone elses story is like cuckolding.
You don't tell a story and trick them into filling the gaps with their own preferred headcanon
soulsBlack folk are the type of people who dont read quests and fast forward dialogues. I know because I was one
IN AD 2101
WAR WAS BEGINNING
>all these seething cope fromdrone replies
Hearty kek lad.
ER has terrible lore
DaS1>DeS>BB>DaS2>DaS3>ER
Holy shit that's exactly my ranking!
how can one troony be so obessed with elden ring xhe goes in every ER related thread just to samegay bump his own post?
I laugh at your pathetic obsession
You're right but I also really wanna shit on DaS3 for being "remember this? remember that? hurr durr" while answering almost no questions from previous games while asking a shitton more.
Elden Ring has From best lore though
Everything else is literally
>And it was nothing
>And then the world started
>And so good and evil also started
Over and over
ITS LITERALLY THE SAME IN ELDEN RING YOU moronic BRAINLET
>BIG POWER START BIG EVENTS
>BIG POWER SLOWLY LOSE POWER
>BIG POWER TRY TO KEEP BIG POWER STRONG THROUGH UNORTHODOX MEANS
>THE CHOSEN ONE COMES AND STOP THE FADING BIG POWER
No it's not you fricking moron
you are a fricking brainlet
>Elden Ring has From best lore though
lmao no it doesn't
lmao yes it does it actually has one where you can connect most entities because of the mass amount of items that nearly all have their own item rather a story/lore full of cheeseholes like in Bloodborne where 50% of the theories are based on "if", ER actually has them backed by either dialogue lines, item descriptions, cutscenes, endings or architectures/visual placement of areas
What's the lore for all the stupid side dungeons with bosses in rooms that they can't even fit in
Poor bait
Elden Ring has the best lore because it was written by a western fantasy writer. Japs can't write western fantasy for shit and it's actually embarrassing how many people act as if Dark Souls has some amazing deep lore when it's just a bunch of nonsensical nip ideas that are presented in a cool way
ER > Sekiro >>>>>>>>>> Everything Else
100% correct ranking
Every single game is about Buddhist death/birth cycles and it's fricking stupid.
Based beyond belief. Though I'd say DeS=BB on most days.
Completely wrong.
ER>BB>DS>DS3>DeS>DS2>Sekiro talking purely in terms of lore.
Damn dude, are you me?
DeS lore wasn't much of anything either. And DaS3 lore wasn't bad, even if the game itself was a boring slog.
ER goes at the bottom for sure, though.
Pic unrelated I think.
I don't understand people's love for Dark Souls' lore. It's absolute fricking dogshit, and it often feels like it merely exists to fill in blanks and explain awkward cut content. If you look at what was actually cut you can see in almost every game in the series how many files exist that contradict what actually wound up being in the final product. It's also obvious they seriously don't give a shit about the lore in these games, they're always an afterthought and each sequel never does anything with what came before. The only game that I think is halfway coherent - and even that's a stretch, is Demon's Souls for having level descriptions, NPCs that weren't yet as awkward as they later became, and an actual lore dump that gives your character a proper motivation for what you're doing. Seriously, there's no motivation for anything the player character does in this series except for in the first game.
Everything you wrote is brainlet moron cope
Watch this and shut the frick up
I know the lore fricking well, I've been playing every game of this series on release since I imported Demon's Souls' American release. It isn't cope, it's the absolute truth. If you cling to this fricking mess you're an idiot.
>see "identity" mentioned
>control+f trans
>18 results
Fricking knew it.
if you go to
you'll see trans everywhere
I wonder who had it worse, Maliketh betrayed by Marika, Blaidd tragically disposed of by Ranni or Serosh, rippef apart by Godfrey
My boy Blaidd
>Blaidd tragically disposed of by Ranni
That didn't happen, nothing could stop Blaidd's madness
>he bought into the blue c**t's psyop
Sure thing buddy. And I'm sure she also had a perfectly justifiable reason to get her black knife prostitutes to shank Iji to death as well.
The black knives aren't Ranni's underlings and they're not under her control.
This
They HATE Ranni, because they took the fall for the Night of Black Knives and were mercilessly hunted and slain, and their leader imprisoned in a gay baby evergaol. Iji getting ganked was her Two Fingers trying to get at her and her gang after they realized what she was up to, by telling some of the surviving black knives "hey, I know where that b***h who sold your entire order out after you did her dirty work lives, wanna stab her and her friends?"
ranni double crossed them with the kotbk, she just used them to destroy her flesh and begin her plan to overthrow marika
Blaidd and Iji knew what waited for them. They believed in Ranni and her vision and have their lives willingly. Ranni's sin towards Blaidd was not trusting him till the end and having him locked away. Marika knew Maliketh, no matter WHAT wouldn't betray her. Ranni had a moment of doubt that definitely hurt Blaidd at the end, but even then he fought valiantly to protect her.
Iji had Blaidd locked away, not Ranni.
He even says it was his decision.
Blaidd deserved better
You didn’t realize you were told. The bits of golden embers coming off the crimson/black destined death attacks? You never thought about that but you should, makes you think.
Godfrey is King Arthur by the way.
you just know
So what was his deal?
Yiffer, basically.
I dont get it
Its the fat creature you fed eyes to in the east, right ?
Why does he turn hostile midway ? Just cause he got mad ?
And why does he teleport to dragon land ?
The frick is going on ?
Notice how numerous characters in ER have a "duality" theme and can straight-up project a second version of themselves across large distances (most obviously spelled out with Sellen who is both chained up in a dungeon and chilling in her lab teaching us sorcery).
Gurranq/Maliketh is originally in Farum Azula, the most remote location possible, to guard the Rune of Death within himself. But he is also projecting himself to the Bestial Sanctum, where he recruits us to collect deathroot for him. This is his desperate attempt to curb the effects of the stolen Death fragments which directly caused Godwyn's spreading deathblight cancer.
I believe his violent outbursts are him being literally mindbroken by his regret and failure of guarding the Rune of Death. Maybe his projected self is also somehow less coherent, notice how he speaks normally once you finally encounter him for real.
Ah, got it, thanks
>blah blah sex with Haruka
Impregnation
Fat man is actually a big dog and the big dog was the “shadow” of Marika the blonde goddess b***h who gave birth to all da demigods when Marika came there was another god called the gloam eyed queen who was empyrean too and cradled those godskin guys you may have seen around and they could kill gods with destined death so the fingers basically let these two fight and whoever won would rule the new era so Marika sent her dog to do it and the dog just slaughtered them because he is very strong and Marika made him guard the rune of death and then Marika started rulling the lands between and had sex with Godfrey and “Radagon” (you won’t believe who he is!)
But a while ago ranni one of the demigods didn’t like the order whether through a personal vendetta, moon brainwashing, or both idfk but she decides to hire some all female assasians to steal the rune of death and contrary to real life they actually got the job done and they used it to kill Godwyn and Ranni committed suicide at the same time along with her finger or something but anyway the dog was NOT happy about this and became very depressed and I think he self isolated because of his failure. He sealed the rune within him and which is the dog you find in the east and it’s partly why he wants to eat death while the one in the Sky is in the past or something because that place is fricked up and you can’t see it anywhere except for one tower in the middle of nowhere.
TLDR: marika’s giant dog who guarded death and failed and you gotta put him down so you can burn the tree
>and Ranni committed suicide at the same time along with her finger or something
it seems all the empyreans had their own fingers that looked over them, i guess like antennae?
The Two Fingers in the roundtable could be seen as the “main” two fingers while the ones you find elsewhere, such as on top of the divine towers or Moonlight Alter, which was originally where her corpse was atop the Liurnia tower. Given that you’d assume each demigod would have their own fingers, don’t remember if there was any dialogue or text denying that only empyreans got one, just Ranni saying their own fingers decided they were empyrean worthy.
About the three fingers, obviously 2 + 3 = 5 which is your hand so some think the three fingers were split off from the two, but this would’ve been way far back in the past. Fingers are a big theme throughout Elden Ring, and the beastmen of Farum Azula valued their five fingers as a source of intelligence. Given how far back the Elden Ring has impacted this world (you can see it in the azula mausoleum, you’ve prob seen it in the loading screen) the fingers have been around for quite a while so something could’ve happened especially since there was a weapon developed later on to harm these fingers. Though there’s also the real world influence, but this post is getting pretty long anyway. I’ll post about it if you wanna hear, has to do with the split of the Greek and Latin church.
Quality post, please go on, you mention a lot of interesting details. Duality is a running theme in ER and frames some of what you touched on as opposites or complements -
>order and chaos
>gold and yellow
If you haven't watched this, i highly recommend it. And take this from someone who doesn't watch lore videos. I saw it posted in one of these threads, started it, and watched the entire thing before I knew it
Great video
It mostly has to do with Russia actually, but the root of it was the first splitting of the christian church around the 1000s.
When Constantinople fell, Orthadox Christianity moved to Moscow under a seemingly new "roman empire" with the ruler taking the name Caeser (which is the source of the double eagle in russian coat of arms), This became fairly isolated from outside groups of Christianity because of its location, so in this isolation some small distinctions took root. One of these was how the sign of the cross was made, the Russians would use two fingers for this opposed to the three fingers in the outside world, to symbolize the holy trinity. This is because of perspective and the religious imagery they had on display. Instead of picrel, they'd have iconography for the sign of benediction more clearly showing two fingers, so they'd just do that. This led to accusations of heresy from the outside world, and eventually the caeser started indoctrinating the use of three fingers instead to conform. This led to a rebellion as the local people didn't want to give up their methods, claiming the three fingers was blasphemy and the reason Constantinople fell. Elden Ring portrays this with a bit of inversion as the two fingers are the more prominent one, but the three fingers is seen as blasphemy and heresy that will bring about the fall of the world.
I still need to watch that video, probably will tonight actually, but check out this guy's videos. It's where I heard about the real world influence of this, and his channel is more of a history lesson than a souls lesson but he talks about it really well.
Don't think he made a video on it but there's also the Kabbalah being parallel to Marika and Radagon, I like that one and trying to fit the demigods into each node.
as someone who was raised eastern orthodox I was halfway through your post wondering wtf u are talking about because you cross yourself with 3 fingers in a point, or 2 fingers and a thumb or whatever
interesting though
kid named finger
%27sLair
This is a bait trap but for those in interested in the strongest style of FROMSOFT environmental story telling, I highly recomend watching this video for their strongest showing. TLDW; Basically the entire story of Sekiro explained and compressed into 5 mins worth of reading and the rest is pure environment, boss placements etc.
>Female streamers react to Maliketh's reveal and squealing calling him beautiful
UHHHHHH
2bh he's a based design and his armor is baller
He is a handsome lad. Great voice too. 10/10 would pet and tell him he's a good boy who did his best.
I cried when I realized Godefroy is actually Godrick. So powerful and heartbreaking.
ok someone give me the qrd who the hell is maliketh and why should i feel sorry for him? (and yes, i know he is a boss, i beat the game already and still dont know who he is or what the frick is Destined Death and why it is so important)
He's such a hot twink. .
Furries are subhumans
I really wonder what his model in-game actually looks like without the helmet. Is his face actually there, or is it just a void when removed?.
Wait until you find out the Viletroonyblood..
My Consort, Blaidd the Half-Wolf.
Wait... you're telling me that the boss I didn't care about and the weapon I didn't use are actually related?!? Miyazaki-sama I kneel... even though my heart is broken...
So, is that really it? Maliketh's just an emo loser?
Yes and fujos think they can fix him. They all love dogs.
The comparison to Artorias in Maliketh's design and cutscene are obvious but the reason why Artorias works as a fallen hero rather than as a loser is he motivations were easier to understand. Seeing him at the start of the DLC and the hero of legend is basically a zombie is surprising and tragic. Maliketh on the other just really gave up and mopes in a corner, despite being one of the most powerful figures. I was hoping this article would give more insight as what he really went through and why but lmao lol
>but the reason why Artorias works as a fallen hero rather than as a loser is he motivations were easier to understand
And you here about him throughout the base game enough to make the player interested. It was kind of like Fume Knight Raime and Velstadt.
yeah and for Maliketh, he really being carried by his visual design alone.
His armor kinda looks like Artorias too, just black.
too be his helmet is kind of ugly but the the night's cavalry helm (altered) is a great replacement
His entire reason for living is being a loyal servant to Marika. All she needed him for was to seal away the Rune of Death to create the current Elden Ring and the deathless Golden Order. Then he suffers the double whammy of death being stolen and unleashed and Marika herself shattering the Ring. It's not hard to believe that both his failure of being a guardian and his master schizo-ing out and destroying everything they worked to create would break him.
This was the moment I lost all faith in the game, it's literally just a shittier version of Ludwig
moron
>ER is high fantasy
ER is generic fantasy garbage, Miyazaki shot his wad with Demon's Souls
>ER is high fantasy kinography
yeah i agree, shit looks like its from a tolkien's book
doesnt change the fact that the "story" is literally the fricking same as every other soul game ever made
Meanwhile at from:
>Yeah that guy looks cool, put him in the game. Satowashi-san can you write some gibberish for the item description when you beat the boss.
I pay zero attention to the lore in any DS game. Could not care less.
Never forget those that help you along your way
Shit open world
Shit magic
Shit ranged
Shit horse
Same old souls shit so it gets a pass.
btw Why is it that Radagon and Godfrey are the best bosses?
>100+ replies to a lazy clickbait headline
TOTAL nu-Ganker DEATH
Did we bumped of the catalogue one of your BBC threads? Sorry for discussing video games.
Did I give you permission to reply to me? Did you sign the form, ESL monkey?
>t.esl monkey
My English Is Goodest
Why does From hate giving NPCs happy endings?
I mean really would it kill Miyazaki to let even one of my waifus triumph
>I mean really would it kill Miyazaki to let even one of my waifus triumph
He did though.
She is dead, she has no flesh, she will never be a real woman
it's the mark of an empyrean whose power has been sealed for one reaosn or another
But she won.
Does anyone have good theories as to why Melina and Ranni both have the one shut eye thing? What is their connection?
>Plan on seeing Three Dogg in the sewers,head for the kiln first, go deep, real deep, get a hug, burn it all. hear about what happens if you burn yourself.
apparently shes the gloam queen of the apostles and such purple eye and all, ranni no clue personally
It was really fricking stupid.
>I cried when I realized
So did Maliketh
I'm not gonna lie, by the point I got to maliketh I saw so many copypasted bosses a la
>godefroy and godrick
>margit and margott
etc that I honestly just assumed that this beast cleric guy is a new NPC and they just reused his model
So do you think we'll get resolution for the frenzy ending in the DLC (a conditional story branch/encounter that requires you to have seen the Frenzy ending where Melina survived) or will they be saving that for the sequel?
>Marika's companion was a dog
THOU DOTH KNOWETH
>reddit ring thread
>Maliketh
The hack seriously couldn't come up with any original names, huh?
I actually only just realized it's spelled Maliketh and not Malekith.
Marvel had a character named Malekith first though.
The fat man used all his creative energy coming up with 'The Lands Between'
imagine if From Software had to actually write a story instead of having people make it up for them.
>Eceleb(they/them) makes a youtube video datamining the game files to reveal that the Knight of Zanzibart is actually a leftover enemy from another game and that their npc id code is a reference to a dev interview from a french game magazine
Holy frick the lore is so rich and deep...
I beat ER and I have no idea who maliketh is, what he did and who his other persona is. Some goes for every boss really
>shazamtroonies pretending they got a W when in actual reality the game broke records, is still selling like crazy and is loved by the majority of people
Shazamtroons can't stop losing lmao
>when in actual reality the game broke records
Because it's a FromSoft game, no other games released around it and streamer shitters shilling to their audience. The "Souls series" attracts morons that believe the game is extremely difficult when it isn't.
>No story
>Barren open world
>No challenge
>Dualwielding makes the game even more trivial
>Input reading
>Magic is overpowered
>No mimics
>Just summon ashes to win, bro!
>Bosses are easier to stagger now, meaning the game is even more casual friendly
>Most weapon abilities trivialize the game
>Like 75% of the game is optional
>No solo invasions
>No covenants, meaning that PvP has no point
>4 endings are the same (kek)
>Teleports (WHAT THE FRICK WERE THEY THINKING?????)
>Intro is a powerpoint slideshow
>"Altering costumes" system is the dumbest idea ever
>Fast travel
>They changed Malenia's white VA to some Black person for woke points (OH NO NO)
>All big bosses are garbage
>Cuck shit
>Feminist shit
>Simp shit
>Furry shit
>troony shit
>Gay shit
>Pedophile shit
>You have to simp for a woman in order to access some of the game's content (lmao)
>Paid DLC
>Final boss is a troony and a giant fish instead of kino old man battle like in literally all previous games
>Skyrim dungeons (that have no rewards)
>Boss reuse
>Asset reuse
>Worst camera ever
Is Elden Ring the worst game of all time?
No, but it's hardcore normie bait who just enjoy bright colors and "good graphics". The boss fights in ER require very little thinking as the boss screams at the player and flies across the room and attacks in 2 frames.
They think this is a good thing.
Shazamtroons lost
I CANT FRICKING BEAT THIS SHIThomosexual FRICK OFF WHY DOES HE FRICKING TWO SHOT ATOP OF HAVING SCARLET CANCER THAT HE SHITS OUT EVERYWHERE
Use fire incants. Don't try to melee him.
literally just fight on torrent and its ezpz
>shazamtroon still malding
Lel
>when you're fricking a white girl and she suddenly turns into an irish dude
Bloodborne was the peak of FromSoft storytelling and lore.
To this day I wonder how and why of all games Elden Ring is the one that completely annihilated the mental and emotional integrity of this board. Not Mass Effect Andromeda, not KH3, not Halo 5 or Infinite, not the endless remakes we get or even Warcraft...it was Elden Ring.
It went downhill long before.
Before gamersgate even.
It was the newscoverage on anonymous that made them flock to this place and shit it up.
>dilator used
>hrt taken
>programmer socks on
yup it's elden ring time
I wish I had a boyfriend like that
Are we back to pretending ER even has lore? All of the bosses are just meaningless and you go through the game without any motivation on why you are doing anything at all except wanting to do a killing-spree.
>I'm a literal moron who cannot read simple text
Tanks for confirming
>only problem with the game's lore is that Mitsubishi tried to be extra autistic with his cryptic storytelling this time around for shit and giggles, so some stuff basically isn't said or fully cleared.
That would be bloodborne
At least in ER you have a direct goal that is given to you, kill shardbearers and earn the title of lord
Meanwhile BB just fricking drops you somewhere and tells you to find a paleblood
The frick is that? No fricking way of knowing
I had literally not a single idea of what was going on in any Souls game
Most people i've seen didin't even realise he and the beast cleric are the same guy
Imagine crying for vidéo games the lowest kind of humans