> “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.
if I would have stayed in school I would have been a game designer. I already makes more than them now
9 months ago
Anonymous
>if I would have stayed in school I would have been a game designer.
doubt.jpg
9 months ago
Anonymous
yeah I dropped out because the market is flooded with them
9 months ago
Anonymous
This advice is too late for you but here it is for anyone else in the thread: even if you want to work on videogames, you go to school for computer science. You can make games if you want but also have actual marketable skills when you realize the industry kinda sucks.
9 months ago
Anonymous
I've been told programmers in the game industry get treated far worse than anywhere else, probably why we're getting a long line of poorly done games in recent years
9 months ago
Anonymous
They're the ones that do actual work so they get fricked way more than other people
9 months ago
Anonymous
yea but supposedly you get better pay in other sectors
9 months ago
Anonymous
yea but supposedly you get better pay in other sectors
game programmers are shit compared to programmers in other sectors so of course they get paid less
any pajeet can become a game programmer
9 months ago
Anonymous
That's what I meant by "the industry sucks". Instead of slaving away at a game company you get a comfy job working at a bank and make bank
9 months ago
Anonymous
Not just software people. Tale as old as the career path: 3D artist wants to work on video games and movies, moves to somewhere in the advertising industry because "glamorous" industries pay and treat them like garbage.
9 months ago
Anonymous
They get paid shit because they have no experience. The vet techs that work for me make either 42k starting or all the way up to 128k (for my lead tech that's been with us for 18 years. Not a doctor. a tech). They're not going to make anything until they get enough experience to warrant it. Which obviously won't happen when they keep flip-flopping jobs and their resume has 10 different jobs for 3 months each.
he's right, the issue is that you can't price your games higher than the rest of the industry. the obvious solution is to spread out the content across multiple dlc packs
hes actually right, people are moronic with their money
Hes not right you fricking morons, discretionary spending is the first thing to take a hit in recessions... Yes, some morons will choose to go on a vacation rather than eat, or buy expensive video games rather than pay rent, but most people wont.
Only rich people can say dumb shit like "Oh you'd still go to the movies or a concert when you can barely afford food" because a recession doesnt impact them at all.
Well I think people DO go to movie theaters if it's cheap enough even during a recession. Same with cheap games, but nobody is going to be buying $100 deluxe editions in households where money is tight
>if it's cheap enough
That little qualifier runs contrary to his whole mindset. He thinks these price points are immovable and justified even during recession. But theaters still haven't recovered, and the price of multiple, let alone single movie tickets is probably a huge part of that.
He's sort of right. I mean look at what happened with Snoy and them increasing the price for online. These israelites have there knees on gaming consumers, and these homosexuals will STILL gladly gobble up whatever these corporate fatcats dish out. It just needs to reach the boiling point where it implodes.
>Just because there’s a recession doesn’t mean you won’t go to the movie theater
meanwhile the box office has been hitting record lows the last few years
it isn't worth going when you can get a top notch TV and pirate movies at your own leisure. unless you're in some mega rush to catch the newest marvel slop I guess? but it seems bluray releases are coming out quicker nowadays
Most people are not like you. They want voiced characters.
and you can get some properly good voice acting without hiring some overpriced hollywood degenerate or a talentless hack like troy 'the cuck' baker
>and you can get some properly good voice acting without hiring some overpriced hollywood degenerate or a talentless hack like troy 'the cuck' baker
Again, you are thinking like someone who actually cares about video games. Troy Baker is a known name in the casual audience, and names sell.
Let me tell you something. If you have built your own PC, there is probably not a single game on the market aimed at you.
Not true. You probably know nothing about marketing. The only reason why people are even giving attention to Fort Solis is because he is in it even though the game looks like it has less gameplay than David Cage games.
9 months ago
Anonymous
m8 when I think of casuals I think of a random friends who turn their PS5 on every couple of months to play whatever popular game they randomly snagged. no they don't know who troy baker is
people who are obsessed with voice actors aren't exactly casuals but 'core' gamers who think they're tasteful but really aren't, the same exact of tryharder who name drops composers but isn't qualified to judge something on an individual basis, or tries to seem like he knows more than anyone else by praising the 'performance' in typical movie games like Senua and Plague Tale. even console warriors usually go here, at the very least, sony fans are definitely obsessed with 'production values', but those idiots are still a small part of the total ps4/ps5 userbase
well, lets agree to disagree, but personally I'm convinced publishers are largely making a mistake trying to go with 'brand names' for voice acting, maybe buying ad space on times square and saying 'THIS GAME IS VOICED BY MOTHERFRICKER TOM CRUISE MOTHERFRICKER' will trick a few people, but games with significantly smaller marketing budgets than your typical AAA have sold dozens of millions of copies before without resorting to any of this shit, word of mouth and a good game go a long way
9 months ago
Anonymous
>when I think of casuals
A casual knows TLOU. A casual knows what CoD, FIFA, or Assassin's Creed, or GTA is. Even my friend who is a gigachad 6'5 doctor, who plays a video game once every 6 months knows all of these games. Troy Baker who voiced TLOU, ohhhhhhh that guy. What you are describing is the ultracasual that would buy Wii, a console that was aimed at exactly this type of people who don't play video games. That's why it was so successful and why that success cannot be repeated. >games with significantly smaller marketing budgets than your typical AAA have sold dozens of millions of copies before without resorting to any of this shit, word of mouth and a good game go a long way
It's because you care about video games. I primarily play indies like Blasphemous or emulate older games on my 1600€ PC, which is pretty funny to think about. We are not the target audience. But if you are an investor, you want them to put Megan Fox on ads and sell 10M copies the first day and then move on. Everything is about projected growth, profits, shares. Bobby Kottick doesn't give a frick about the word of mouth, if he can sell dumpster fire he will so he can buy another helicopter.
People that are investing $220M into production are barely human. They don't even operate on extracted profits, they operate on timescales. Oh this game sold really well? But it managed to do it in 1 year. That's not good, that's money loss actually because they could get that elsewhere faster.
Nintendo proved them right by making quality products they don't have to put on sale because they are evergreen. That's basically the same as making them more expensive.
I just finished TotK today, I've been playing it since launch day more than 4 months ago now. I would invest that money again, what a brilliant fricking game.
Nintendo is a special case because they're basically the Apple of video games with the loyal consumer cult following they have and keeping their products completely under their control on their devices.
Most people have saving up $2k+ just for a concert of Ms. Taylor Smith, Rolling Stones or to travel for Burning Man. Pre-sale tickets for a concert can be $600 each.
Even being wealthy doesn't mean you're willing to support a celebrity. Video-games are a longer experience you can play by months, share or resell if you want. $60 usd that’s the lowest price for entertainment I’ve heard!
I still remember how homosexuals were saying similar shit in 2008 and then how many studios,publishers and projects got fricking nuked the frick outta existence. Those Black folk are truly delusional.
Drives me crazy how developers b***h and moan endlessly about The Gamers not bending over backwards to accommodate them. If you think your game will sell for more money then list it at that price, welcome to capitalism moron
Who asked for the increased development cost? Self inflicted wound by AAA studios bloating their budget and whining they can't turn a profit now. Sounds like they need to downsize and trim the shit they don't need. Start with the HR and marketing departments.
>they HAVE to have groundbreaking physics engines
lol
Face scan shit and super high res textures have nothing to do with physics. I fricking wish AAA games still had ground breaking physics because those actually tie into gameplay mechanics.
>they HAVE to have groundbreaking physics engines that render individual atoms in hair follicles
they've never done this >They HAVE to have A-list Hollywood fricks voicing their characters
same >They HAVE to have enormous marketing campaigns despite the internet existing with legions of Youtubers hungry to jump on anything to report about
paying israelitetubers and trannies is where most of their marketing budget goes
you're completely clueless about crapcom
this is just naked greed from them while they already load up every title they release with microtransactions up as the ass
why do they always mention increased costs but never mention the audiences are bigger than ever? FFS indie games sell dozens of millions nowadays
also this lmao, only absolute fricking subhumans get impressed by hollywood voice actors, I am NOT saying it's not nice to have, but if it will strain the budget so much you have to increase the cost of the game, then frick your hollywood actor
They are completely right though. Video gamers are the most entitled consumer base. "We want literal realism-tier graphics and actual Hollywood actors in our games...all for indie game prices". Like no, it doesn't work like that. A trip to the cinema alone to see one movie these days will run you 30 bucks, and it's only a two-hour experience. Meanwhile a game can be hundreds of hours but you only want to pay $25. It's just cheap and ungrateful for the amount of effort developers put into their games with the expectation of no reward or thanks. Devs aren't your entertainment slaves.
>i don't buy games because of some random anons
lol, it doesn't matter that you don't buy them...the people who do matter to the devs. You are irrelevant
Also the anons who say they don't want modern/realistic graphics, you're in the minority. Also that shit is not what makes games expensive, it's literally everything else. Making a realistic character model or building or terrain is extremely cheap and easy.
customers cannot be entitled, by definition
we don't owe a company our business
if the product isn't worth the price, for whatever reason, it's our right to move on
Just bring your own drinks in and it's cheap. My local theatre hasn't stopped me from doing it
i understand that, i'd honestly prefer at home though and usually rent >having to smuggle drinks and chips into the theatre because they don't allow outside drinks and food
frick off morons, i'm not paying 10$ for a soda and cheap popcorn covered in oil
I once walked in with a huge bag of McShit filled with 6 burgers ready to start that slop the moment I sit down. The staff asked me to put it to my backpack while going in because they were afraid their boss would see them letting me in.
What me and my mom used to do was go and get something to eat like an hour or so before the movie was scheduled to start. That way by the time we showed up to the theater he only had to buy the tickets and none of the concessions.
>We want literal realism-tier graphics and actual Hollywood actors in our games
I certainly don't. I firmly believe graphics shouldn't have advanced past the PS2/GC/XBOX era as it was the perfect balance between cost and visuals. As for Hollywood, just frick off. I can't stand "celebrities" in vidya. >It's just cheap and ungrateful for the amount of effort developers put into their games
Most of the time they use games to preach shit at me that I don't give a frick about. Why would I pay let alone pay MORE for them to tell me how much of an -ist or -phobe I am? I haven't gone to the cinema in YEARS because of this shit so if they want me to do the same for vidya, then I will.
The video game industry is literally the most forgiving industry. Servers down for hours for no reason? A patch broke the game? No problem the players will just whine on the internet a bit.
Try to pull that shit in the real business world and see what happens. You're a fricking moron.
>We want literal realism-tier graphics and actual Hollywood actors in our games
That's the main reason why games are so expensive to make. Nobody wants that shit because it adds nothing to the gameplat at the end
A product is not worth what effort you've put into it. I can hammer a piece of metal for a whole 40h week and bill myself $40 per hour and claim that piece of shit is worth $1600. That's not how this works. The price of a good is dictated by the market. If people are willing to pay $60, that's what the product is worth. Multiple publishers have tried $70 or more expensive games and they have noticed their sales numbers end up lower than expected. Publishers are doing variable pricing now, with premium bundles, one week early access and other shit for more expensive prices. That way they can take the extra money from the suckers with higher willingness to pay, while still getting the sales volume for the $60 games.
>gamers want Hollywood actors
No we don't, Hollywood actors do shit performances in video games. Look at Megan Fox in MK1. >a trip to the cinema alone will run you 30 bucks
What shit hole do you live in where a movie costs $30? All showings near me cost $10
>A trip to the cinema alone to see one movie these days will run you 30 bucks, and it's only a two-hour experience. Meanwhile a game can be hundreds of hours but you only want to pay $25.
this 100%
only fair way to move forward is to license out games using a subscription model (which is ultimately a net-gain for the consumer since if you're not playing it there's no reason to pay for it)
He's right but not for what this moron says. Developers are wasting massive amounts of money for no good reason just like hollywood does, and as such the prices of games don't match the amount of money put in.
i agree with this. for instance after playing the final fantasy 7 remake i have to wonder how much they paid their voice actors. theres so many pointless dialogue lines. while playing i was thinking to myself how much money i could have saved the company if i went and deleted a bunch of the dumb shit in their script
No. I will buy 12-16 hours long AAA game for $60 if the gameplay looks interesting. But the moment you start adding Denuvo, day one DLCs, exclusivity to Epic store or a specific console, you are dead to me.
my government just clapped for a literal nazi, while calling conservatives nazis. i've had enough of clown universe. i just wish god would hurry up with that wrath he promised.
>We want literal realism-tier graphics and actual Hollywood actors in our games...
Get rid of the graphic prostitutes and the prices will fix itself. A lot of things will in fact.
Yep. Ugly truth. >Poland 1999 >Metal Gear Solid 220 PLN, you make 1200 PLN a month on average >Poland 2015 >Metal Gear Solid 200 PLN, you make 4000 PLN a month on average
It's funny to read the replies as people are pretending to not care about the graphics but then say dumb things like "consoles are holding video games back if only PC gaming existed we would have Wakanda tier graphics by now".
overall game prices are too high.
yeah game development costs have gone up. however the audience that games can reach is now many times higher then in the 90s for example.
the potential earnings a game can achieve have outpaced the potential development costs.
the typical return of investment on a AAA game for example is about 900%. if a AAA game isnt an outright flop it will on average earn 9 times of what was invested in it.
the roi is in the quadruple digits in the mobile market.
when publishers say games need to be more expensive and cite increased costs to make them they conveniently leave out that they sell way more than they used to.
sure a game might not be a guaranteed success but thats not on the consumers.
that just means your game was shit.
all they really man is: >damn we put this much money into this piece of shit that no one wants. better raise the prices so we earn more than just our return on investment.
Is advertising just a huge scam? I never see any ads for any games and yet all these big games spend just as much on advertising as on making the game itself.
yes, bullshots and fake CGI trailers have been a staple for gamers since the start, all to hype everyone up and then release playdough trash that looks gimped from it's original announcement trailer
If your games get more expensive, I'll just need to wait a bit longer for them to be reasonably priced (£5 or less.)
If you're on PC, there are hundreds of incredible games that regularly go to less than £5. For me, that means all these older titles have completely distorted any perception of value I've got of games. I've got 200 hours out of L4D2, which cost me £2. You think the latest £70 slog is gonna give me 35x the enjoyment as L4D2? Nah.
If you're a cheap bastard I'll write the list here, just ask.
If games were becoming better I wouldn't care, but now you're telling me games are going to continue being mediocre but with high res textures AND there's a price increase, get the frick out of here.
i’d happily pay more for good niche games that don’t have to cater to mainstream morons
zoomers don’t remember that rpgs used to cost $100 bucks in 90s dollars
>Development: $21,000,000 >Music and Voice Acting: $28,000,000 >Celebrity Facescan and Mocap: $110,000,000 >Licensing and Third-Parties: $15,000,000 >Distribution: $19,500,000 >Marketing: $380,000,000
someone good at the economy help me balance this
Starfield's marketing budget was something asinine like $400 million. And I'm sure there are plenty of games that had an equal or higher marketing budget than that.
You're right, I got that mixed around. I looked around for a bit and the highest marketing budget I saw came from Rockstar (of course) with RDR2's marketing budget being around $200 - $300 million.
I do wonder why the marketing meme continues, like it's literally never been a good return on investment. Fricking EA had Dead Space 3 on slim jims and it did nothing, yet the AAA industry looks at that and says somehow the problem wasn't spending millions to put shit on beef jerky and monster energy.
Because its nothing more than a scheme for elites to prop each other up. They know its fricking pointless but they want to make sure their buddy is doing well. So heres a million bucks bro.
He told you twice the cost of these games come from being physical copies, the $60-70 price point would be justified if the game came with it's own SSD.
>half the cost was the catridge
It was only more expensive because it was more expensive, whereas now other things are more expensive so it should cost less.
I would really need to know what store this was at. As a boomer, I can tell you that back then game prices fluctuated wildly. There wasn't an accepted industry standard (as you can see on that page). Toys'r'Us//Kaybee/Babbages/EB/etc would have games at $10-$20 more than Walmart or Target.
>choose to have overinflated budgets >choose to release broken products, blatantly unfinished products, and countless amounts of additional monetization >gaming continues to be more profitable than ever before in history >HURRRRRRRRRR DURRRRRRRRRRR GAYMURS NEEED TO PAY MORE!!!!!!!!!!!!!!!
They have to do what the Japanese do, merchandise.
I also miss having Product Placement in games, I think all games should be littered with branded shit if it is a semi modern setting. Companies should be competing to have their products featured in the next patch.
Why is Capcom always in a rollercoaster state of peaks where they make great games and seem to give a frick, followed immediatly by unmatched lows?
For every game of all ages they make it's like they're compelled to make the scummiest, MtX loaded thing ever.
>we turned our tight knitted company consisting of 10 devs into a bloated whale corpse of 500 where only the original 10 work while the rest pretend to be working. Now the consumer will have to pay their salaries because I can't fire them without getting cancelled so you will have to pay the difference. Even if creating video games has been getting easier every year by reusing the engines and tools like AI, marketing being done by paying breadcrumbs a few streamers, still you need to pay more, because uuuuh inflation and high developer cost
Who are they trying to fool?
i genuinely wouldn't mind paying high for a masterpiece, how ever 99% of modern games are utter garbage with no soul, and forced politics. they dont deserve 60 dollars
Honestly it’s weird how combative they seem at times.
Like they show something off, reception is mixed and the response is along the lines of "shut up stop being entitled".
I thought we left that dumbass mentality behind back in the DmC days, but apparently not.
>Increasing development costs
Then develop less. Nobody asked you to spend 8 years with 200 employees making derivative, hyper realistic dogshit that costs the gpd of an African nation to create and needs the gdp of a slightly better African nation just to break even.
>games cost 60 dollars in 1997 when dev teams were seven people and games took two years to make >games cost 60 dollars in 2023 when developing teams are 300 people and take six years to make, also inflation
I wish all the brown people would just leave. If you can't understand why things cost money you don't deserve to be
ur kinda dumb tho cuz games sell infinitely more than in 1997 and u don't even gotta spend the (admittedly low) amount for discs cuz erryone on da digital stuff nowadays
(had to write the post in a dumb way so you could read it) 🙂
>developing teams are 300 people and take six years to make
And the games are no better, or even less cohesive at times.
Funny that.
this so much. I've literally played mods that are more cohesive than a ton of modern AAA tripe, like Underhell or Ashes Afterglow. AA development also often feels like it churns out better stuff than AAA lol, probably because they don't get stuck on spending the entire time trying to motion capture some drugged hollywood moron
>consoomers: "noooo you can't charge $70 for a geimu!!!!" >also consoomers: "i already spent $2000 on this banner i can't give up now! the servers will never close!!!!"
this is what gets to me though >everything is easier than ever to make >abundance never before seen >but nothing ever gets cheaper, in fact, you get less and it's more expensive now >CEO's and companies make more money than ever but then turn around and say things still need to be more expensive because you have to constantly have growth or you're a failure despite still making 500 million >you need to make 550 million next year or you're a failure >nothing ever gets cheaper EVER, currency always weakens, not that it matters if it was 'strong' since they would just grift more money from consumers for worse products
>we need microtransactions because games are still 60 >Games are now 70
So why do you still have microtransactions, israelite. You don't get to have both.
Meanwhile Nintendo didn't raise their prices, and snoy is putting out articles that their game sales have drastically lowered and that the 70 dollar price "might" be a reason
The world would genuinely be abetter place if we were allowed to cave these people's skull in
Game prices are too low.
The price of games haven't changed much over the last 30 years, but inflation has doubled. Games should cost about 120 dollars.
capcom is the only company producing high quality enough games that i wouldn't mind paying 70 dollars. i already get more than 60 dollars of fun from every one of their titles.
>Make well known game that everyone knows about >Still feel the need to spend $200,000,000.00 on advertisment >"Guys, why are development costs soo high?"
>Haruhiro Tsujimoto
Capcom turned to garbage once he took over from his dad. He is like the fricking idiot son who tries to prove he is worthy of his fathers trust. And in the process he will run capcom into the ground. Writing is already on the wall.
I kinda get it. Why does every new released game cost the same? That's the real issue. There is such a vast disparity in quality of the final products that having them all priced the same is absurd. Imagine all cars or even TVs costing the same on release, despite the difference in quality.
Then don't increase dev costs
Guess what compared to 1995 we had a worldwide population increase of nearly 45%
That's less than 30 years and they have billions more potential customers and many more developed nations where people play videogames
And it shows, their newest games keep breaking records based on the sales of Monster hunter world and rise, and the latest Resident Evil
Not to mention the absolutely crazy amounts of dlc they pump out
Greedy fricks
Here's an idea: stop making huge open world slop with a bunch of graphical shit only zoomers care about.
What happened to adventure games being 5-10 hours to complete?
Open world has a place, but slapping it on to every god damn game just to pad the runtime is very obvious and makes the world feel less alive ironically enough.
I think part of the problem here is that we have gotten into this position where Elden Ring costs the same as Sonic Superstars at release. They're not equivalent, but they release at the same price. I'd be okay with paying more for really massive games from time to time, but not every game needs to be massive, some things can just be simple 6-10 hour experiences that I play and drop.
>THE BOARD OF DIRECTORS NEEDS MORE MONEYY GAMERS MUST PAY, THE GAMERS MUST FRICKING PAY
Sorry geezer, but you dont decide the price of your video games. I do.
And if I dont think the price is fair, then I’ll just help myself for $0.00.
>games are making more money than ever >we need more cause of development costs
What they need is a boot up their asses. Reinvest your profits wienersuckers.
There games are still $60 and their games are better over average than just about any other dev. When that changes I will stop supporting them. What fandom or group is behind these constant threads?
It's 100% the homosexual(maybe homosexuals tonight leaning with a single schzio homosexual) that comes into every RE4 thread saying "demake" shit. I call him or it the demake troony.
It's 100% the homosexual(maybe homosexuals tonight leaning with a single schzio homosexual) that comes into every RE4 thread saying "demake" shit. I call him or it the demake troony.
>schizo complaining about other schizos
woah... schizoception
It shows the exact disconnect with corporations and people. He's technically correct that game prices haven't increased along with inflation, however neither has the median wage and cost of living has only gone up so it's not like games are a great bargain.
>don't play multiplayer slop >spend one year playing old game I never played >offset all of the new single player games coming out and push them back a year on my schedule because who the frick gets FOMO from a single player game >every game I buy is the final, deluxe, fully patched, finally working edition for $20
Need-to-play-it-now cucks SEETHING
>increasing development costs. >when most engines come in pre build packages. >ton of codemonkeys have degree on said engines. >frickton of artists available from various skill levels. >composers cost a penny well as sound desginers.
If anything its far cheaper make BIG games than before. Sure, costs did increase for small to midsized games but they still can be pumped at decent pace and make back some money.
No game need 100 gorillions in marketing or Idris Elba face scan.
I'd be happy to pay double or even triple the price if they made games that cater to me. I don't spare expense on my hobbies.
But they make games that try to appeal to as many people as possible, thus pleasing no one in particular.
>games are digital only on PC and soon to be console >publishers/developers have been pocketing the savings since the beginning >requirements are getting out of hand >just buy more storage space/upgrade your entire fricking rig >always online requirements, machine activation limits and other such draconian DRM >just purchase the game, you filthy pirate, stop complaining >publishers suggest they should raise up the cost of games >just pay the $10 extra, what are you poor? >30 years ago, this one particular advertisement was selling video games for that price before >can no longer play your games because you said or did something the publisher/developer did not approve of >you agreed to the EULA and deserve the ban
The consumers have absolutely no standards whatsoever and will defend corporations to their dying breath. As long as they get their next goyslop then they will be happy.
i would be fine with an increase in price if the quality didn't dip with pozzed propaganda trash, there's a reason why all AAA studios can only rehash and make sequels that are most likely worse than it's predecessors.
>Pay double the Development for marketing >Release a shit game that flops >GAMERS NEED TO PAY MORE BECAUSE OF INCREASED DEVELOPMENT COSTS >CEO sits on a mountain of cash >Resigns with a bonus
its like that one gollum game. i bet they spent millions of dollars making that game. hes an interesting character in the series but no one actually wants him as a main character in a video game. that game apparently did very badly. its crazy how much money dev companies waste nowadays
Making gollum your protaganist is perhaps the most bizarre choice in gaming history. Like i really want to know what the hell went down in the boardroom that made them actually think this was a good idea, or who in the hell came up with it.
Japan does/did the same shit with anime. Anime is costly to produce so they make Blu-Rays in order to make their money back, but Blu-Rays in Japan are expensive so sales start to drop because nobody wants to drop hundreds of dollars on a disc with just a few episodes on it. So what do they do? They just made it *more* expensive.
Everyone that compares the $55.00 cartridge from 1996 to $100.00 digital download slop today is a moron that should be summarily muted by sewing their mouths shut and having their fingers bound with sharp wire.
Here's a wild fricking idea:
What exactly is wrong with games like Risen? Why can't they look and sound like it does? Ran and looked perfectly fine and didn't need 5 gorillion eurodollars for development.
>YFW you have billions of hours of gaming just going backwards, all of them easily playableemulable even on modern hardware. Also piracy.
Seems like a personal problem to me, i don't really need new games. If you want me to throw you some coins, you better do something good, if not, i'll keep my money and you keep your slop. We will see in the end who will win.
I believe the games' prices are too high considering their abysmal quality overall across the board. The fact that motherfrickers paid over $100 for the likes of Starfield and Diablo 4 is absolutely horrendous.
NOOOOOO, WE NEED TO PAY OUR 200 DIVERSITY HIRES IN THE ETHICS DEPARTMENTS, WE HAVE TO MAKE SURE THAT HR IS FULL OF WOMAN OF COLOR, WE COULDN'T MAKE A FUN GAME WITHOUT OUR GREATEST STRENGTH
>crapcom asiatic has an opinion
you looking to win an award for "biggest tryhard"?
> “Just because there’s a recession doesn’t mean you won’t go to the movie theater or go to your favorite artist’s concert. High-quality games will continue to sell,” he said.
This guy is a fricking moron.
what a fricking jerk off. I haven't done any of that shit because I can barely afford food, and bills.
Should have stayed in school
why so I could be more broke from predatory student loans? frick off I make $20 an hour.
No, so you could make better money. If you had stayed in school you could have figured this one out
if I would have stayed in school I would have been a game designer. I already makes more than them now
>if I would have stayed in school I would have been a game designer.
doubt.jpg
yeah I dropped out because the market is flooded with them
This advice is too late for you but here it is for anyone else in the thread: even if you want to work on videogames, you go to school for computer science. You can make games if you want but also have actual marketable skills when you realize the industry kinda sucks.
I've been told programmers in the game industry get treated far worse than anywhere else, probably why we're getting a long line of poorly done games in recent years
They're the ones that do actual work so they get fricked way more than other people
yea but supposedly you get better pay in other sectors
game programmers are shit compared to programmers in other sectors so of course they get paid less
any pajeet can become a game programmer
That's what I meant by "the industry sucks". Instead of slaving away at a game company you get a comfy job working at a bank and make bank
Not just software people. Tale as old as the career path: 3D artist wants to work on video games and movies, moves to somewhere in the advertising industry because "glamorous" industries pay and treat them like garbage.
They get paid shit because they have no experience. The vet techs that work for me make either 42k starting or all the way up to 128k (for my lead tech that's been with us for 18 years. Not a doctor. a tech). They're not going to make anything until they get enough experience to warrant it. Which obviously won't happen when they keep flip-flopping jobs and their resume has 10 different jobs for 3 months each.
he's right, the issue is that you can't price your games higher than the rest of the industry. the obvious solution is to spread out the content across multiple dlc packs
Hes not right you fricking morons, discretionary spending is the first thing to take a hit in recessions... Yes, some morons will choose to go on a vacation rather than eat, or buy expensive video games rather than pay rent, but most people wont.
Only rich people can say dumb shit like "Oh you'd still go to the movies or a concert when you can barely afford food" because a recession doesnt impact them at all.
hes actually right, people are moronic with their money
Lol, lmao even.
People literally can't afford food and heating even in relatively wealthy countries. This loony thinks they want to fork over $70 for a video game?
this reminds me of when people were saying the game industry was "recession proof" during the 7th generation.
Well I think people DO go to movie theaters if it's cheap enough even during a recession. Same with cheap games, but nobody is going to be buying $100 deluxe editions in households where money is tight
>if it's cheap enough
That little qualifier runs contrary to his whole mindset. He thinks these price points are immovable and justified even during recession. But theaters still haven't recovered, and the price of multiple, let alone single movie tickets is probably a huge part of that.
He's sort of right. I mean look at what happened with Snoy and them increasing the price for online. These israelites have there knees on gaming consumers, and these homosexuals will STILL gladly gobble up whatever these corporate fatcats dish out. It just needs to reach the boiling point where it implodes.
>Just because there’s a recession doesn’t mean you won’t go to the movie theater
meanwhile the box office has been hitting record lows the last few years
it isn't worth going when you can get a top notch TV and pirate movies at your own leisure. unless you're in some mega rush to catch the newest marvel slop I guess? but it seems bluray releases are coming out quicker nowadays
and you can get some properly good voice acting without hiring some overpriced hollywood degenerate or a talentless hack like troy 'the cuck' baker
>and you can get some properly good voice acting without hiring some overpriced hollywood degenerate or a talentless hack like troy 'the cuck' baker
Again, you are thinking like someone who actually cares about video games. Troy Baker is a known name in the casual audience, and names sell.
Let me tell you something. If you have built your own PC, there is probably not a single game on the market aimed at you.
no fricking casual cares about who the frick voiced the game lmao, it's mostly the inbetweeners who think they're hardcore but aren't quite so
Not true. You probably know nothing about marketing. The only reason why people are even giving attention to Fort Solis is because he is in it even though the game looks like it has less gameplay than David Cage games.
m8 when I think of casuals I think of a random friends who turn their PS5 on every couple of months to play whatever popular game they randomly snagged. no they don't know who troy baker is
people who are obsessed with voice actors aren't exactly casuals but 'core' gamers who think they're tasteful but really aren't, the same exact of tryharder who name drops composers but isn't qualified to judge something on an individual basis, or tries to seem like he knows more than anyone else by praising the 'performance' in typical movie games like Senua and Plague Tale. even console warriors usually go here, at the very least, sony fans are definitely obsessed with 'production values', but those idiots are still a small part of the total ps4/ps5 userbase
well, lets agree to disagree, but personally I'm convinced publishers are largely making a mistake trying to go with 'brand names' for voice acting, maybe buying ad space on times square and saying 'THIS GAME IS VOICED BY MOTHERFRICKER TOM CRUISE MOTHERFRICKER' will trick a few people, but games with significantly smaller marketing budgets than your typical AAA have sold dozens of millions of copies before without resorting to any of this shit, word of mouth and a good game go a long way
>when I think of casuals
A casual knows TLOU. A casual knows what CoD, FIFA, or Assassin's Creed, or GTA is. Even my friend who is a gigachad 6'5 doctor, who plays a video game once every 6 months knows all of these games. Troy Baker who voiced TLOU, ohhhhhhh that guy. What you are describing is the ultracasual that would buy Wii, a console that was aimed at exactly this type of people who don't play video games. That's why it was so successful and why that success cannot be repeated.
>games with significantly smaller marketing budgets than your typical AAA have sold dozens of millions of copies before without resorting to any of this shit, word of mouth and a good game go a long way
It's because you care about video games. I primarily play indies like Blasphemous or emulate older games on my 1600€ PC, which is pretty funny to think about. We are not the target audience. But if you are an investor, you want them to put Megan Fox on ads and sell 10M copies the first day and then move on. Everything is about projected growth, profits, shares. Bobby Kottick doesn't give a frick about the word of mouth, if he can sell dumpster fire he will so he can buy another helicopter.
People that are investing $220M into production are barely human. They don't even operate on extracted profits, they operate on timescales. Oh this game sold really well? But it managed to do it in 1 year. That's not good, that's money loss actually because they could get that elsewhere faster.
Nintendo proved them right. They paid $70 for a full asset flip and $60 for a wholly incomplete product.
Nintendo proved them right by making quality products they don't have to put on sale because they are evergreen. That's basically the same as making them more expensive.
I just finished TotK today, I've been playing it since launch day more than 4 months ago now. I would invest that money again, what a brilliant fricking game.
Nintendo is a special case because they're basically the Apple of video games with the loyal consumer cult following they have and keeping their products completely under their control on their devices.
True, but high quality game don't cost 70 bucks these days.
Most people have saving up $2k+ just for a concert of Ms. Taylor Smith, Rolling Stones or to travel for Burning Man. Pre-sale tickets for a concert can be $600 each.
Even being wealthy doesn't mean you're willing to support a celebrity. Video-games are a longer experience you can play by months, share or resell if you want. $60 usd that’s the lowest price for entertainment I’ve heard!
He's right. Addict gamers that play garbage like remakes or Resident Evil crap will buy anything.
I still remember how homosexuals were saying similar shit in 2008 and then how many studios,publishers and projects got fricking nuked the frick outta existence. Those Black folk are truly delusional.
Drives me crazy how developers b***h and moan endlessly about The Gamers not bending over backwards to accommodate them. If you think your game will sell for more money then list it at that price, welcome to capitalism moron
It doesn't work like that stupid moron
>He thinks devs decide prices
thats would you get for buying remake slop and sequel slop
Who asked for the increased development cost? Self inflicted wound by AAA studios bloating their budget and whining they can't turn a profit now. Sounds like they need to downsize and trim the shit they don't need. Start with the HR and marketing departments.
No bro, they HAVE to have groundbreaking physics engines that render individual atoms in hair follicles
They HAVE to have A-list Hollywood fricks voicing their characters
They HAVE to have enormous marketing campaigns despite the internet existing with legions of Youtubers hungry to jump on anything to report about
you're just NOT a REAL game studio if you don't do all this shit
>they HAVE to have groundbreaking physics engines
lol
Face scan shit and super high res textures have nothing to do with physics. I fricking wish AAA games still had ground breaking physics because those actually tie into gameplay mechanics.
>they HAVE to have groundbreaking physics engines that render individual atoms in hair follicles
they've never done this
>They HAVE to have A-list Hollywood fricks voicing their characters
same
>They HAVE to have enormous marketing campaigns despite the internet existing with legions of Youtubers hungry to jump on anything to report about
paying israelitetubers and trannies is where most of their marketing budget goes
you're completely clueless about crapcom
this is just naked greed from them while they already load up every title they release with microtransactions up as the ass
>Who asked for the increased development cost?
The "muh infinite growth" maymay due to being slaves to shareholders.
why do they always mention increased costs but never mention the audiences are bigger than ever? FFS indie games sell dozens of millions nowadays
also this lmao, only absolute fricking subhumans get impressed by hollywood voice actors, I am NOT saying it's not nice to have, but if it will strain the budget so much you have to increase the cost of the game, then frick your hollywood actor
He's right, it's not his fault Ganker are poor
They are completely right though. Video gamers are the most entitled consumer base. "We want literal realism-tier graphics and actual Hollywood actors in our games...all for indie game prices". Like no, it doesn't work like that. A trip to the cinema alone to see one movie these days will run you 30 bucks, and it's only a two-hour experience. Meanwhile a game can be hundreds of hours but you only want to pay $25. It's just cheap and ungrateful for the amount of effort developers put into their games with the expectation of no reward or thanks. Devs aren't your entertainment slaves.
A little overcooked
I don't even put effort in any more because I get replies anyway.
people like you are the reason I don't buy games anymore
nobody owes you money for your garbage because you "worked" for it, subhuman
>i don't buy games because of some random anons
lol, it doesn't matter that you don't buy them...the people who do matter to the devs. You are irrelevant
Also the anons who say they don't want modern/realistic graphics, you're in the minority. Also that shit is not what makes games expensive, it's literally everything else. Making a realistic character model or building or terrain is extremely cheap and easy.
>I don't buy video games because of anons posting obvious bait
>We want literal realism-tier graphics and actual Hollywood actors in our games
I don't want either of those things though
Resident Evil games are usually only a few hours long.
customers cannot be entitled, by definition
we don't owe a company our business
if the product isn't worth the price, for whatever reason, it's our right to move on
and i don't go to cinema's because they are overpriced
movie theaters are pretty cheap these days, tickets are like 7 bucks. the food is what’s expensive
7 dollars for a 2 hour movie? that's terrible value. I paid 6 dollars for ds1 and played it for 500 hours and I still feel ripped off.
i understand that, i'd honestly prefer at home though and usually rent
>having to smuggle drinks and chips into the theatre because they don't allow outside drinks and food
frick off morons, i'm not paying 10$ for a soda and cheap popcorn covered in oil
>smuggle
I just walk in with it in a plastic bag. Who's gonna stop me?
I once walked in with a huge bag of McShit filled with 6 burgers ready to start that slop the moment I sit down. The staff asked me to put it to my backpack while going in because they were afraid their boss would see them letting me in.
movie tickets are over 20 euros here
a movie ticket is 6 euro in romania and there are many days when it's half
Just bring your own drinks in and it's cheap. My local theatre hasn't stopped me from doing it
What me and my mom used to do was go and get something to eat like an hour or so before the movie was scheduled to start. That way by the time we showed up to the theater he only had to buy the tickets and none of the concessions.
>We want literal realism-tier graphics and actual Hollywood actors in our games
>We
Speak for yourself homosexual, i don't want any of that
ATN, but I'd be happy if we got rid of voice acting entirely as well and just used beeps and boops with text
Most people are not like you. They want voiced characters.
>We want literal realism-tier graphics and actual Hollywood actors in our games
I certainly don't. I firmly believe graphics shouldn't have advanced past the PS2/GC/XBOX era as it was the perfect balance between cost and visuals. As for Hollywood, just frick off. I can't stand "celebrities" in vidya.
>It's just cheap and ungrateful for the amount of effort developers put into their games
Most of the time they use games to preach shit at me that I don't give a frick about. Why would I pay let alone pay MORE for them to tell me how much of an -ist or -phobe I am? I haven't gone to the cinema in YEARS because of this shit so if they want me to do the same for vidya, then I will.
Who the frick wants Hollywood actors in their game?
The video game industry is literally the most forgiving industry. Servers down for hours for no reason? A patch broke the game? No problem the players will just whine on the internet a bit.
Try to pull that shit in the real business world and see what happens. You're a fricking moron.
>We want literal realism-tier graphics and actual Hollywood actors
I was gonna say obvious bait but not for Ganker
>We want literal realism-tier graphics and actual Hollywood actors in our games
no we dont.
>We want literal realism-tier graphics and actual Hollywood actors in our games
That's the main reason why games are so expensive to make. Nobody wants that shit because it adds nothing to the gameplat at the end
A product is not worth what effort you've put into it. I can hammer a piece of metal for a whole 40h week and bill myself $40 per hour and claim that piece of shit is worth $1600. That's not how this works. The price of a good is dictated by the market. If people are willing to pay $60, that's what the product is worth. Multiple publishers have tried $70 or more expensive games and they have noticed their sales numbers end up lower than expected. Publishers are doing variable pricing now, with premium bundles, one week early access and other shit for more expensive prices. That way they can take the extra money from the suckers with higher willingness to pay, while still getting the sales volume for the $60 games.
>gamers want Hollywood actors
No we don't, Hollywood actors do shit performances in video games. Look at Megan Fox in MK1.
>a trip to the cinema alone will run you 30 bucks
What shit hole do you live in where a movie costs $30? All showings near me cost $10
>"We want literal realism-tier graphics and actual Hollywood actors in our games...all for indie game prices"
>A trip to the cinema alone to see one movie these days will run you 30 bucks, and it's only a two-hour experience. Meanwhile a game can be hundreds of hours but you only want to pay $25.
this 100%
only fair way to move forward is to license out games using a subscription model (which is ultimately a net-gain for the consumer since if you're not playing it there's no reason to pay for it)
He's right but not for what this moron says. Developers are wasting massive amounts of money for no good reason just like hollywood does, and as such the prices of games don't match the amount of money put in.
i agree with this. for instance after playing the final fantasy 7 remake i have to wonder how much they paid their voice actors. theres so many pointless dialogue lines. while playing i was thinking to myself how much money i could have saved the company if i went and deleted a bunch of the dumb shit in their script
>We want literal realism-tier graphics and actual Hollywood actors in our games
100% chance of bait
>We want literal realism-tier graphics and actual Hollywood actors in our games
Nobody wants that shit.
Give me cute girls.
>actual Hollywood actors in our games
I have never, ever heard anyone say this. homosexual
>You need to start giving me more money for eating shit you entetiteled freak
Waht a fricking opinion to have holy shit
No. I will buy 12-16 hours long AAA game for $60 if the gameplay looks interesting. But the moment you start adding Denuvo, day one DLCs, exclusivity to Epic store or a specific console, you are dead to me.
Remember that heroes of Ukraine from the past were SS officers
my government just clapped for a literal nazi, while calling conservatives nazis. i've had enough of clown universe. i just wish god would hurry up with that wrath he promised.
plus all the research and development to "optimize11!!" isn't cheap either. Development has become so complicated trying to please everyone.
is that why there's a modern AAA game running sub 1080p on the ps5
>We want literal realism-tier graphics and actual Hollywood actors in our games...
Get rid of the graphic prostitutes and the prices will fix itself. A lot of things will in fact.
his post reads like pure bait tbh
The fricked up part is there're way too many out there who are serious about this.
Yep. Ugly truth.
>Poland 1999
>Metal Gear Solid 220 PLN, you make 1200 PLN a month on average
>Poland 2015
>Metal Gear Solid 200 PLN, you make 4000 PLN a month on average
Holy nostalgia.
It's funny to read the replies as people are pretending to not care about the graphics but then say dumb things like "consoles are holding video games back if only PC gaming existed we would have Wakanda tier graphics by now".
>A trip to the cinema alone to see one movie these days will run you 30 bucks
It cost me 12 the other day.
Are you a games journo?
>pay 100 dollars
>nigs and troonys everywhere
>shit writing
>shit mechanics
>nothing innovative
>but da graffix doooood
corporate suits are trying to turn the entire industry into fifa
I don't want any of that. Dumb shit redditors are the crybabies
>actual Hollywood actors in our games
who says this
>We want literal realism-tier graphics
who the frick says this
>We want literal realism-tier graphics and actual Hollywood actors in our games
Literally no one has said this
overall game prices are too high.
yeah game development costs have gone up. however the audience that games can reach is now many times higher then in the 90s for example.
the potential earnings a game can achieve have outpaced the potential development costs.
the typical return of investment on a AAA game for example is about 900%. if a AAA game isnt an outright flop it will on average earn 9 times of what was invested in it.
the roi is in the quadruple digits in the mobile market.
when publishers say games need to be more expensive and cite increased costs to make them they conveniently leave out that they sell way more than they used to.
sure a game might not be a guaranteed success but thats not on the consumers.
that just means your game was shit.
all they really man is:
>damn we put this much money into this piece of shit that no one wants. better raise the prices so we earn more than just our return on investment.
You should be fed shit in restaurants and then demanded to pay extra and then called entitled for trying to protest, troony freak
>We want literal realism-tier graphics and actual Hollywood actors in our games.
Said literally no one ever
>RE4 Demake sold so poorly, Capcu*k is crying about game prices being too low
Is advertising just a huge scam? I never see any ads for any games and yet all these big games spend just as much on advertising as on making the game itself.
yes, bullshots and fake CGI trailers have been a staple for gamers since the start, all to hype everyone up and then release playdough trash that looks gimped from it's original announcement trailer
>Game development costs increase
>Game prices increase
>Game quality decreases
If your games get more expensive, I'll just need to wait a bit longer for them to be reasonably priced (£5 or less.)
If you're on PC, there are hundreds of incredible games that regularly go to less than £5. For me, that means all these older titles have completely distorted any perception of value I've got of games. I've got 200 hours out of L4D2, which cost me £2. You think the latest £70 slog is gonna give me 35x the enjoyment as L4D2? Nah.
If you're a cheap bastard I'll write the list here, just ask.
what games would Tony play?
I have a better idea. Stop throwing 2/3s of the budget at shills.
thats because taxes, steam and sony take huge parts of a game sale
when a game is sold 60:
taxes take $15
sony/Ms take 15
reseller take $15
Shit they were the only big publisher still keeping prices at 60
Everything will rise except your fricking wages
He's right. Now scale down.
You will pay $80 for a 4 hour game with 8 hours of cinematics and you will be happy
If games were becoming better I wouldn't care, but now you're telling me games are going to continue being mediocre but with high res textures AND there's a price increase, get the frick out of here.
>development costs go up
>so does the size of the market
>still make more money than ever
Frick off, yellow israelite.
How about you just fricking budget better?
Why does game quality decrease as gave development quality increase?
>posted from my goYphone 15 galaxy plus
>Dear consumers. Unfortunately, line must go up.
i’d happily pay more for good niche games that don’t have to cater to mainstream morons
zoomers don’t remember that rpgs used to cost $100 bucks in 90s dollars
Ironically all those games are budget titles nowadays and only triple A universal design slop is pushing prices up
>$100 bucks in 90s dollars
why do you think that matters when the economy was literally 50x better then than it is now lmao
>Development: $21,000,000
>Music and Voice Acting: $28,000,000
>Celebrity Facescan and Mocap: $110,000,000
>Licensing and Third-Parties: $15,000,000
>Distribution: $19,500,000
>Marketing: $380,000,000
someone good at the economy help me balance this
looks like it's time to start outsourcing development to india
Isn't it obvious? You need to hire trannies.
Remove the facescan and mocap completely, and cut the marketing to half, or even a quarter of that.
no
: $21,000,000
you can cut this to $21,000 by hiring indians
You can only do this if you have legions of loyal fanboys like Bethesda who will make excuses for every bug
: $380,000,000
Please explain.
Starfield's marketing budget was something asinine like $400 million. And I'm sure there are plenty of games that had an equal or higher marketing budget than that.
>Starfield's marketing budget was something asinine like $400 million.
No fricking way dude.
uh 400m was the cost to make the game, not its marketing budget
You're right, I got that mixed around. I looked around for a bit and the highest marketing budget I saw came from Rockstar (of course) with RDR2's marketing budget being around $200 - $300 million.
its a bit wild were at the point where you need to basically break a billion dollars for your game to actually to be considered a success
>Starfield's marketing budget was something asinine like $400 million
Wonder Fabio got from that considering hes still shilling for them now.
I do wonder why the marketing meme continues, like it's literally never been a good return on investment. Fricking EA had Dead Space 3 on slim jims and it did nothing, yet the AAA industry looks at that and says somehow the problem wasn't spending millions to put shit on beef jerky and monster energy.
Because its nothing more than a scheme for elites to prop each other up. They know its fricking pointless but they want to make sure their buddy is doing well. So heres a million bucks bro.
Maybe Capcom should drop Denuvo instead. Fricking morons.
no idea what he's talking about, triple a prices never rose above $30 for me
>sucessful indies
>kino games
>no funding
>low price
vs
>AAA
>worse quality compared to older titles
>huge budget
>huge pricetag
@652254556
>least obvious bait post on Ganker
Why do you morons keep feeding this?
>games are too expensive now
>canadian prices
>half the cost was the catridge
try harder goy
here you go moron
madden 97 would cost over 100 dollars today
yeah but it was a physical copy. I can understand the cost of production. these fricking homosexuals want to charge people more for what?
every game in that image is shit, yet each costs more than a new game in 2023. still it sure what you autists are complaining about
He told you twice the cost of these games come from being physical copies, the $60-70 price point would be justified if the game came with it's own SSD.
>$100 for a console
>$20 for a controller
meanwhile now you have to pay $700 for a console and a $100 for a controller
200 dollars for the console in 2023 dollars. a console that was already 10 years old at that point
>half the cost was the catridge
It was only more expensive because it was more expensive, whereas now other things are more expensive so it should cost less.
So what if tendies slurp that shit up? I'm not a fricking tendie
>tendies
Say the moronic moron
BING
I would really need to know what store this was at. As a boomer, I can tell you that back then game prices fluctuated wildly. There wasn't an accepted industry standard (as you can see on that page). Toys'r'Us//Kaybee/Babbages/EB/etc would have games at $10-$20 more than Walmart or Target.
>choose to have overinflated budgets
>choose to release broken products, blatantly unfinished products, and countless amounts of additional monetization
>gaming continues to be more profitable than ever before in history
>HURRRRRRRRRR DURRRRRRRRRRR GAYMURS NEEED TO PAY MORE!!!!!!!!!!!!!!!
To be fair I remember N64 games were like 70-80 dollars.
in the states they were $59.99 which was still ridiculously over priced
to be fair you're a moron
They have to do what the Japanese do, merchandise.
I also miss having Product Placement in games, I think all games should be littered with branded shit if it is a semi modern setting. Companies should be competing to have their products featured in the next patch.
Face it poorgay, video games are per hour the cheapest experience going. Especially when you pirate.
Zoomers would not believe how much N64 games were in today dollars. Let alone SNES games. Let alone NES games.
but back then everything else was much cheaper, so people had more money to spend on video games
>the future will be a bunch of gachas circling the drain
sucks to be us i guess
And those increased prices are not going to flow back into the pockets of the people actually putting work into the game.
he's right inflation is affecting everyone, but capcom has been quickly devolving as a company after world's success
exoprimal was honestly embarrassing
greed, not inflation
Why is Capcom always in a rollercoaster state of peaks where they make great games and seem to give a frick, followed immediatly by unmatched lows?
For every game of all ages they make it's like they're compelled to make the scummiest, MtX loaded thing ever.
>we turned our tight knitted company consisting of 10 devs into a bloated whale corpse of 500 where only the original 10 work while the rest pretend to be working. Now the consumer will have to pay their salaries because I can't fire them without getting cancelled so you will have to pay the difference. Even if creating video games has been getting easier every year by reusing the engines and tools like AI, marketing being done by paying breadcrumbs a few streamers, still you need to pay more, because uuuuh inflation and high developer cost
Who are they trying to fool?
i genuinely wouldn't mind paying high for a masterpiece, how ever 99% of modern games are utter garbage with no soul, and forced politics. they dont deserve 60 dollars
Honestly it’s weird how combative they seem at times.
Like they show something off, reception is mixed and the response is along the lines of "shut up stop being entitled".
I thought we left that dumbass mentality behind back in the DmC days, but apparently not.
Companies need higher and higher profit margins to seem "competitive", I've seen companies that think 300% profit is not enough, it's truly insane
>Increasing development costs
Then develop less. Nobody asked you to spend 8 years with 200 employees making derivative, hyper realistic dogshit that costs the gpd of an African nation to create and needs the gdp of a slightly better African nation just to break even.
>games cost 60 dollars in 1997 when dev teams were seven people and games took two years to make
>games cost 60 dollars in 2023 when developing teams are 300 people and take six years to make, also inflation
I wish all the brown people would just leave. If you can't understand why things cost money you don't deserve to be
>developing teams are 300 people and take six years to make
And the games are no better, or even less cohesive at times.
Funny that.
Brown-brained take my guy.
>Brown-brained take my guy.
The amount of "we're sorry" posts that developers put out after their games proves his point you dumb homosexual.
ur kinda dumb tho cuz games sell infinitely more than in 1997 and u don't even gotta spend the (admittedly low) amount for discs cuz erryone on da digital stuff nowadays
(had to write the post in a dumb way so you could read it) 🙂
this so much. I've literally played mods that are more cohesive than a ton of modern AAA tripe, like Underhell or Ashes Afterglow. AA development also often feels like it churns out better stuff than AAA lol, probably because they don't get stuck on spending the entire time trying to motion capture some drugged hollywood moron
>consoomers: "noooo you can't charge $70 for a geimu!!!!"
>also consoomers: "i already spent $2000 on this banner i can't give up now! the servers will never close!!!!"
Gamers deserve to suffer for accepting Xbox Live
Yeah? Well Reality Check President Anon thinks we should cave in the skulls of price raising israelites. How about that huh?
Always raising prices when things are bad, but never lowering them again when things are good
this is what gets to me though
>everything is easier than ever to make
>abundance never before seen
>but nothing ever gets cheaper, in fact, you get less and it's more expensive now
>CEO's and companies make more money than ever but then turn around and say things still need to be more expensive because you have to constantly have growth or you're a failure despite still making 500 million
>you need to make 550 million next year or you're a failure
>nothing ever gets cheaper EVER, currency always weakens, not that it matters if it was 'strong' since they would just grift more money from consumers for worse products
>we need microtransactions because games are still 60
>Games are now 70
So why do you still have microtransactions, israelite. You don't get to have both.
Meanwhile Nintendo didn't raise their prices, and snoy is putting out articles that their game sales have drastically lowered and that the 70 dollar price "might" be a reason
The world would genuinely be abetter place if we were allowed to cave these people's skull in
Game prices are too low.
The price of games haven't changed much over the last 30 years, but inflation has doubled. Games should cost about 120 dollars.
Hollywood movies are also expensive to be made and yet you don't see movies being sold for 100 dollars each
Cut down on dev costs then?
capcom is the only company producing high quality enough games that i wouldn't mind paying 70 dollars. i already get more than 60 dollars of fun from every one of their titles.
Die in a fire israelite shill
>Make well known game that everyone knows about
>Still feel the need to spend $200,000,000.00 on advertisment
>"Guys, why are development costs soo high?"
These are people who genuinely believe that CAPGOD is a thing or that capcom is any less greedy or moronic than they were in a decade ago
>increasing development costs
Maybe the solution is to reduce development costs, hmm?
>Haruhiro Tsujimoto
Capcom turned to garbage once he took over from his dad. He is like the fricking idiot son who tries to prove he is worthy of his fathers trust. And in the process he will run capcom into the ground. Writing is already on the wall.
Remind me if I'm wrong but wasn't dmc5 like 30 or 40 money? So the next good game capcom makes will be the standard 60 tops. There's no problem
>Capcom President believes you need to pay him more money
Woah.
I kinda get it. Why does every new released game cost the same? That's the real issue. There is such a vast disparity in quality of the final products that having them all priced the same is absurd. Imagine all cars or even TVs costing the same on release, despite the difference in quality.
>inflation
>production value is about 10x higher than 10 years ago
>aggressive rivalry in the industry
Nope, it's all about greed.
Then don't increase dev costs
Guess what compared to 1995 we had a worldwide population increase of nearly 45%
That's less than 30 years and they have billions more potential customers and many more developed nations where people play videogames
And it shows, their newest games keep breaking records based on the sales of Monster hunter world and rise, and the latest Resident Evil
Not to mention the absolutely crazy amounts of dlc they pump out
Greedy fricks
>companies think they are entitled to profit
laughing out loud out loud
Here's an idea: stop making huge open world slop with a bunch of graphical shit only zoomers care about.
What happened to adventure games being 5-10 hours to complete?
BUT MUH OPAN WURLDS
It hurts that even Zelda isn't making Zelda games anymore.
Open world isn't new, and N64 Zelda always sucked. N64babies are stupid.
What a hot take blatantly not at odds with the vast majority of humanity who rank OoT as one of the greatest, if not THE greatest game of all time.
Damn, I guess Marvel really is the best movie franchise that exists.
It started pretty damn strong, unless you're a massive contrarian (you are)
And I'm sure you actually believe that.
>IT'S NOT BECAUSE... BECAUSE IT JUST ISN'T, OK?
"Open world" doesn't need to be "new" to be "trendy" and currently abused.
Open world has a place, but slapping it on to every god damn game just to pad the runtime is very obvious and makes the world feel less alive ironically enough.
I would not pay 60(now 70)$ for 10 hour long QTE+cutscenes slop
I think part of the problem here is that we have gotten into this position where Elden Ring costs the same as Sonic Superstars at release. They're not equivalent, but they release at the same price. I'd be okay with paying more for really massive games from time to time, but not every game needs to be massive, some things can just be simple 6-10 hour experiences that I play and drop.
>THE BOARD OF DIRECTORS NEEDS MORE MONEYY GAMERS MUST PAY, THE GAMERS MUST FRICKING PAY
Sorry geezer, but you dont decide the price of your video games. I do.
And if I dont think the price is fair, then I’ll just help myself for $0.00.
>games are making more money than ever
>we need more cause of development costs
What they need is a boot up their asses. Reinvest your profits wienersuckers.
This is the corporation that sold you 4 hours long game for $60.
There games are still $60 and their games are better over average than just about any other dev. When that changes I will stop supporting them. What fandom or group is behind these constant threads?
It's 100% the homosexual(maybe homosexuals tonight leaning with a single schzio homosexual) that comes into every RE4 thread saying "demake" shit. I call him or it the demake troony.
>schizo complaining about other schizos
woah... schizoception
capcom finally puts ass jiggle in its games
y'all complain that they ask for more money for it .....
It shows the exact disconnect with corporations and people. He's technically correct that game prices haven't increased along with inflation, however neither has the median wage and cost of living has only gone up so it's not like games are a great bargain.
She was hotter before.
That's obviously her half human daughter.
>$80 games
>dragon's dogma 2 is going to be the first $100 game and it's going to flop because of it
Yeah but then Bethesda releases Starfield for 70 €uros (basic edition) and I have to believe that it's worth the money and I'm paying for the quality.
Then scale back the dev costs you morons, a game doesn't need millions in marketing
They need money to add more skin pores to their billion polygon character models
>don't play multiplayer slop
>spend one year playing old game I never played
>offset all of the new single player games coming out and push them back a year on my schedule because who the frick gets FOMO from a single player game
>every game I buy is the final, deluxe, fully patched, finally working edition for $20
Need-to-play-it-now cucks SEETHING
>increasing development costs
>also, we're lowering the resolution standard from 4k to 4p and letting AI do the rest
>but it totally costs more, bro
I’d pay more if the next Resident Evil let me raw dog Ashley Graham to regenerate health
>increasing development costs.
>when most engines come in pre build packages.
>ton of codemonkeys have degree on said engines.
>frickton of artists available from various skill levels.
>composers cost a penny well as sound desginers.
If anything its far cheaper make BIG games than before. Sure, costs did increase for small to midsized games but they still can be pumped at decent pace and make back some money.
No game need 100 gorillions in marketing or Idris Elba face scan.
but they have to mocap 20 minute cutscenes that i skip instantly, because i know the game is going to sum up what happened in 10 words right after.
I'd be happy to pay double or even triple the price if they made games that cater to me. I don't spare expense on my hobbies.
But they make games that try to appeal to as many people as possible, thus pleasing no one in particular.
>games are digital only on PC and soon to be console
>publishers/developers have been pocketing the savings since the beginning
>requirements are getting out of hand
>just buy more storage space/upgrade your entire fricking rig
>always online requirements, machine activation limits and other such draconian DRM
>just purchase the game, you filthy pirate, stop complaining
>publishers suggest they should raise up the cost of games
>just pay the $10 extra, what are you poor?
>30 years ago, this one particular advertisement was selling video games for that price before
>can no longer play your games because you said or did something the publisher/developer did not approve of
>you agreed to the EULA and deserve the ban
The consumers have absolutely no standards whatsoever and will defend corporations to their dying breath. As long as they get their next goyslop then they will be happy.
i would be fine with an increase in price if the quality didn't dip with pozzed propaganda trash, there's a reason why all AAA studios can only rehash and make sequels that are most likely worse than it's predecessors.
>Baldur's Gate 3 costs 60$
Capcom can go jump of a cliff.
"Raise game prices, but make sure to keep my salary at $800,000 a year! I need my 3rd yacht!
They are already selling their games at a higher price with all the shitty DLC that should be coming with the base game.
How long till we reach Hollywood accounting level of bullshit?
you Black folk enabled this by having no taste. garbage like re3, 4 and 8 sold gangbusters, this is the future you chose
Why cosumers love big dev conpamies instead of small
Indies are doing better then ever, so i wouldnt exactly say thats true
>Pay double the Development for marketing
>Release a shit game that flops
>GAMERS NEED TO PAY MORE BECAUSE OF INCREASED DEVELOPMENT COSTS
>CEO sits on a mountain of cash
>Resigns with a bonus
its like that one gollum game. i bet they spent millions of dollars making that game. hes an interesting character in the series but no one actually wants him as a main character in a video game. that game apparently did very badly. its crazy how much money dev companies waste nowadays
Making gollum your protaganist is perhaps the most bizarre choice in gaming history. Like i really want to know what the hell went down in the boardroom that made them actually think this was a good idea, or who in the hell came up with it.
It's time to pay
Why don't they just better budget their production costs?
For you morons saying "inflation" homie what inflation it's fricking software why should that shit be going up when the quality ain't going up either
Its amazing we can increase prices but never wages
>Can already barely afford to game regularly.
>Every game has multiple battlepasses
>Season passes
>Day 1 DLC
>Preorder bonuses
>Different tiers of pre-order bonuses
>Rotating FOMO shop
>Limited crossovers
>Stagnant pay
>But yeah, lets charge more, that'll solve our problem
Japan does/did the same shit with anime. Anime is costly to produce so they make Blu-Rays in order to make their money back, but Blu-Rays in Japan are expensive so sales start to drop because nobody wants to drop hundreds of dollars on a disc with just a few episodes on it. So what do they do? They just made it *more* expensive.
>Anime is costly to produce
>One piece has garbage quality minus 30 second scenes at the end of a 200 episode arc
Where the frick is that money going
He's not entirely wrong. Vidya is cheaper than it's been in the past.
Everyone that compares the $55.00 cartridge from 1996 to $100.00 digital download slop today is a moron that should be summarily muted by sewing their mouths shut and having their fingers bound with sharp wire.
Here's a wild fricking idea:
What exactly is wrong with games like Risen? Why can't they look and sound like it does? Ran and looked perfectly fine and didn't need 5 gorillion eurodollars for development.
>YFW you have billions of hours of gaming just going backwards, all of them easily playableemulable even on modern hardware. Also piracy.
Seems like a personal problem to me, i don't really need new games. If you want me to throw you some coins, you better do something good, if not, i'll keep my money and you keep your slop. We will see in the end who will win.
I believe the games' prices are too high considering their abysmal quality overall across the board. The fact that motherfrickers paid over $100 for the likes of Starfield and Diablo 4 is absolutely horrendous.
Im going to love their reaction when they sell significantly less copies
Learn to make games for less than $100 million then you don't need to sell more than 3 million copies. Game budgets are the problem
NOOOOOO, WE NEED TO PAY OUR 200 DIVERSITY HIRES IN THE ETHICS DEPARTMENTS, WE HAVE TO MAKE SURE THAT HR IS FULL OF WOMAN OF COLOR, WE COULDN'T MAKE A FUN GAME WITHOUT OUR GREATEST STRENGTH
>Souless demakes and assets flip
I couldn't give less of a shit
what the frick is this? i can't find this anywhere