I have never played an Assassins Creed game before and I want to get into the series, but I know its reputation is kinda fricked.
What games in the series are must plays, and which ones are skip-able slogfests?
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Must play
>2
>Brotherhood
>Black Flag
>Origins
Skippable
>Revelations
>3
>Unity
Rogue is good if you like Black Flag
Never listen tonan Orgins gay, Odyssey is 10x better and the only good new one. Blackflag is good, I like 3 but I'm into the revolutionary war, the mc in 3 is the worst sounding voice actor in the series. 1 and 2 are decent too. Rogue is meh and cringe af.
Valhalla is the only RPG game worth playing simply because of Viking side activities. In Origins and Odyssey you are literally just Geralt but in Egypt or Greece. At least in Valhalla you can raid monasteries and siege castles.
buy 2 and 4 on a giga-sale. That's really all you need to get your whole AC fix. The rest is your typical copy and paste ubi-shit slop
AC1 is the best if now outdated. It's the only truly "good" one in the series, in that you can tell that they had novel ideas and wanted to tell a good story and not just make a quick buck.
AC2 is totally different, less mature, less serious about historicity, but it set the tone for the series for the next 15 years or so.
If you don't like it then you won't like anything before Unity or Origins.
Odyssey is totally different from the rest, it's the least AC-ey in the series but can be great fun.
My only problem with 1 is how repetitive it could get, 2 definitely improved in that regard
I will play 1,2, Black Flag for sure then. Thanks guys.
I would say all from 1 to 4 are must play and everything else is slog-fest. You probably heard that X game is that, Y game is this so won't type.
Origins is cool too.
1 sucks, just skip to 2 and play up until like Unity and just stop
Every single fricking one is a slog
Dont play them, play splinter cell chaos theory instead
This whole series is GOYSLOP
Must play
1-2-Rev-3-4:BF-Unity-Syndicate, play Valhalla if you like Witcher 3.
1, 2, Brotherhood, Revelations and 3 are direct sequels. It makes sense to play them all.
Rogue relies on you having played 3 if you want to understand everything.
Black Flag is mostly standalone.
Unity references Rogue but it's unimportant.
Syndicate is standalone.
Skip Origins, Odyssey and Valhalla they are slogs. Mirage idk
Mirage is literally Valhalla with less features.
I tried to play AC2 after completing PoP trilogy but is just shit. Unlike PoP where you had to do the parkour for yourself, this games plays automatically. You just have to press W+RCB and the character does everything by himself. And the combat is a total downgrade from Warrior Within.
At least it was educational to learn the origins of the Ubisoft open world slop that every other company seem to follow later for the entire 2010s decade. You know, filling the entire map with mark locations for stupid pointless tasks that nobody wants to do unless you're an autistic completionist
Play the 2 trilogy, 3, Liberation and Syndicate stop there. Black Flag is slop, and the rest are bad.
>1
Great atmosphere, interesting setting, clunky controls, repetitive missions. Recommended.
>2
Great atmosphere, great story, great maps, refined controls. Must play.
>Brotherhood
Rome is beautiful, a little better gameplay again, less impressive plot. Strong recommendation.
>Revelations
Constantinople is awesome, gameplay too easy already, and story getting tired. Optional.
>3
Improved gameplay, terrible story, boring maps, awful ending. Not recommended.
>4
Great gameplay, great story, beautiful landscapes, fun sailing. Must play.
>Rogue
Mixes and mashes 3 and 4 but does everything a little worse. Optional.
>Unity
Paris is gorgeous and worth experiencing, great graphics, clunky gameplay, buggy, glitchy and floaty, lame plot. Conditional recommendation.
>Syndicate
Same as Unity but in London and less buggy, better assassinations. Still recommended.
>Origin
3 but in Egypt. Dumb story, boring maps, boring gameplay. This is where the series went all-out copying Witcher 3 and I tapped out.
>clunky controls
skill issue
>1
Interesting premise, strong atmosphere, makes you feel like an actual assassing the most and, well, it's the start of the series' plot. But also still rather unpolished and very repetitive compared to the later titles
>2
Peak of series according to many, good story, amazing atmosphere, added a lot of variety and quality to the gameplay
>Brotherhood and Revelations
Both of them are basically AC2 with a new smaller map and story and some new mechanics. Similar or even slightly better quality, but playing them all one after another can get repetitive
>3
Starts really good, then falls down hard only to pick up again near the end. In general they tried to introduce a lot of new mechanics here which makes it feel kinda chaotic and not very well designed, but some of them are nice and others can largely be ignored. Change of setting is bit of fresh air, but exploration isn't that good ultimately. Overal worse than previous games, but still decent. It's also the finish of story arc started in the first game (and was supposed to be the end of series originally, but you have to milk them monnies I guess)
>Black Flag
Fun pirate game, but doesn't have very much to do with AC really
>Rogue
Combines best parts of 3 and BF and is also a bit shorter, pretty good
>Unity
Good exploration and a bit more challenging than the previous games, but it's massively overbloated, doesn't use its setting very well in my opinion and the story is boring. Not worth it in my opinion, but some people liked it
Everything after that really becomes just a bloated slop not worth bothering with in my opinion. Honorable mention for Origins having at least fairly good story
>Origins having at least fairly good story
AAARRRGGHHH I MUST AVENGE MY SON I KILLED BY ACCIDENT MYSELF
Yeah it shows how the brotherhood was basically built on hypocrisy because 2 people couldn't come to terms with their grief. The characters even point out several times throughout the story that Bayek was in denial about killing his own son and realizes that what he and Aya started is a ripple they can't stop.
The ending crowned the experience.
>after 20 hours of murdering people
>"FINE bayek, you win, take your revenge! You lost your son, lost tons of friends, ruined your marriage, and left a trail of corpses behind you, finish it!"
>"What are you talking about? That's not appropriate behavior! I had a very trippy experience and suddenly have ideals! We must be better than this!"
AAAARRGGHHHH
Well maybe I'm a bit biased because of how boring Unity was and how shittily written Syndicate was and also because I find Egypt cool, but I dunno, I found it fairly nice and orginal compared to the previous games. Fricking shoot me
Then again the story bar in AC was never particularly high to begin with I guess
Beautiful bird
This, Bayek literally has no arc. He never has any introspection. His guilt regarding Khemu's death is never brought up. He doesn't change, Aya does; and it's Aya who forces him to accept it. And it makes sense because she was the original protagonist and Bayek was supposed to die halfway through. In a broader aspect Origins fails because it tries to set itself up as the founding of the brotherhood yet it doesn't ponder its creed or the philosophical nature of their fight ONCE. At most the ending cutscene is a generic "tyrants bad" and it took them until the DLC to even touch on the brotherhood's maxim. It's never about free will, it's about just fighting baddies and defending le downtrodden. There's no observation of the nature of society, no introspection on the creed they are fighting for (because again the creed is not mentioned once, Bayek and Aya use the brotherhood as a justification for killing when it used to be the killing was in lieu of the assassin's creed being considered important enough to a person that they would kill to defend it; very different connotations). The belief that free will and questioning authority were things worth fighting for, the belief that while we should be free to act as we wish that means we should also be held responsible for our actions... Origins is devoid of any such thought.
You can use Black Flag and Origins as litmus tests to check whether someone truly gets what AC narratives are supposed to be about because only one of the two bothers with a good story and it's the one most illiterate midwits pass on with the asinine "le good pirate game but le bad AC game" assertion.
>yet it doesn't ponder its creed or the philosophical nature of their fight ONCE
That's because most of this shit is established to be the doing of Al Mualim's restructuring of the creed before AC1 and Altair's further changes after. Until then most of the Hidden Ones just seek out Order members with eden artifacts and kill them to hide their existence. It just so happens that many of those people are power hungry lunatics.
Release order.
1 through 4 are basically the best years of the franchise. Every game past that doesn't matter unless you like a particular setting.
[Hot take]
The parkour system peaked with Revelations in terms of player freedom. 3 onwards is too automated and depends way too much on your camera angle to be pixel perfect to work right.
I agree with this.
Revelations is in my top ac games for perfected parkour alone, plus the kino ending to altair and ezio's arc
Ezio's rock climbing style isn't suited for good parkour imo. I haven't played Revelations in a long time though. But I tried replaying Brotherhood and it forced you to climb in a way similar to climbing a ladder. Find the path with least resistance and go through that, faster than trying to force advanced techniques such as side and back ejects. Had the opposite experience with Unity. Unity wants you to learn good parkour techniques if you want to be efficient about it.
>Unity wants you to learn good parkour techniques if you want to be efficient about it.
And then proceeds to ignore half of your inputs, assuming you even managed to find one of those fabled locations that actually let you use its parkour mechanics at all. I've had issues with all of the games, but Unity is the only Assassin's Creed game that I hated actually playing. Every second trying to tard wrangle Arno made me wonder why I wasn't doing anything else.
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If I lost both hands in a tragic machining accident, I could still count on my fingers the number of times I needed a "guide" to just fricking play an Assassin's Creed game outside of Unity. Not that it's worth a damn anyway, because Arno still climbs like a fricking moron and gets stuck on everything, no matter how much you might want to climb sideways or whatever other dumbass shit that video tries to peddle. Literally the only AC game where running on the streets is more fun than the parkour, and it's still terrible because Arno wants nothing more than to climb on any old shit and refuse to get down.
Fricking. Miserable.
>People want actually deep parkour with something to do other than hold R1 and X
>Unity delivers
>crickets
Enjoy your RPG hold X to win parkour then.
Unity has too much predictive magnetism and the animations are floaty.
>actually deep parkour with something to do other than hold R1 and X
>Unity delivers
In your fricking dreams. Unity doesn't have side ejects nor wall ejects, it lacks a shitload of player-controlled movement that the first four games had and traded them for colorful animations. Half the shit in this WebM is impossible to do in Unity.
>Unity doesn't have side ejects nor wall ejects
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It's the only game in the series with meaningful back ejects. Ezio games are literally ''follow parkour starters to win''.
Jesus fricking Christ you CANNOT be this moronic on accident
>Unity doesn't have SIDE ejects nor WALL ejects
>posts a video about BACK ejects
Did I mention BACK ejects or did I mention SIDE ejects and WALL ejects you fricking autismo?
You don't have side ejects but you can do side-hopping. It's already in the jcers video I posted.
>You don't have side ejects
Concession accepted
>you can do side-hopping
Not reliably because again, Unity takes player control away in exchange for animations and failing at input reading which is why you can try and do the same jump three times and Arno will do something different every goddamn time. Last (You)
>Unity delivers
Yeah, a wet fricking turd
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>1.5 hours essay
Your opinion is always wrong if you're the kind of moron who watches those
>"it's fine when the moron I'm arguing with does the same (
?si=biuiZp7H8qrO9AVL)"
>"you can't post a specific timestamp because inbreds will ignore it and believe you want them to watch a full hour of video"
>"you don't get it you need to waste time taking the five minutes of relevant video data and turn it into three webms with sound to then upload to /wsg/ to then post as links here just so a mouthbreather doesn't lose his mind about "le essays"
Nah
Why would I willingly play any modern AC? Do you have brain damage?
Enjoy your RPG parkour 🙂
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reminder that many of these guide makers state that for every 2 successful sessions there's 30 other bad ones that occur because the camera makes the game glitch out
Asscreed 1 is the only game in the series with actual parkour, everywhere else you're basically spiderman
That's not a hot take at all. Unity is beautifully animated but player-dictated freedom of movement died with 3 onwards
Everyone keeps saying 2 was the peak of the series but it was such a downgrade from 1 that I dropped it mid way and never touched the series again except for whichever one was the multiplayer PvP one as that was great
Depends, do you care about what AC used to represent and be about both mechanically and even narratively or do you just want to jump in and out akin to people starting Yakuza with 0? If the former start with AC1 and stop with either Revelations, 3, Black Flag or Unity as those games in order had: the last good parkour, the last narrative that mattered, the last good overall product and the last time AC tried to innovate and keep its identity. For the love of god don't touch the RPG shitfests.
Automatically ignore anyone that tells you to skip 1 or that Origins is good.
play Black Flag and then don't play an AC game ever again
you're welcome,
i'm a girl btw
>must plays
1, 2, Brotherhood, Revelations, Black Flag, Unity
>skip-able
Rogue, Syndicate, Origins, Odyssey, Valhalla
>slogfests
3, a slog but narratively not as skippable unfortunately
True but how is Valhalla not a slogfest. Have you actually finished it, it's boring and long as hell
Play AC1. If you were to only play one game in the series, it has to be 1. You won't get anything like it ever again.
>old AC don't have good parko-
ACK
?t=14
>must play
>Ass Creed
Frick off, moron. Generic Ubisoft shit before that even existed.
1 is sweet and short, nowhere near as bad as people have led you to believe. Give it a try. You won't regret it. Plus, the improvements in AC2 are much more perceivable that way.
3 and Unity are the only black sheep, avoid them.
>Unity in 2014+10
>more of a black sheep than Syndicate or fricking Odyssey
lmfao
People had fun with those 2, especially Odyssey which, per Ubisoft themselves, is a game that kept gaining players well after release. But keep coping. Unity is fricking boring and offers nothing but grafix.
>appealing to cattle popularity
Why should I be surprised. No one that likes AC for being AC tolerates Odyssey.
>People had fun with those 2
Syndicate sold like absolute shit, no one played it and it killed the franchise before it was rebooted lmao a decade later normies go back and suck Unity's wiener but no one remembers or cares about Syndicate. Fricking "Assassin Christmas" and the batclaw, hilarious
AC was never going to die with Syndicate. Worst selling AC(Syndicate) sold 5M back then. That's insane compared to other games. Only reason Origins exists is to sell more MTX. Literally no other reason outside of that. Origins and Odyssey were made with perma XP and money boosts in mind.
Oddysey is the definition of slop
>Huge world with hundreds of hours of content, but 90% of it just a copy-pasted repetitive timewaster
>Combat is easy, but enemies are tedious sword sponges unless you're overleveled
>Everything is level scaled because morons love seeing numbers go up
>Due to level scaling theoretically normal humans on the ther side of the map are literally unkillable because ur number too low
>Have to grind crappy copy-pasted numbers to keep your level high enoguh to progress
>Can't do stealth kills if your enemy has too high level in a fricking assassin game
>Mercenaries who are an absolute pain in the ass to deal with keep chasing you all the time and the more content you clear the more annoying they get
>The devs know exactly how fricking bad and grindy it is and have the audacity to offer people to pay for instand progress instead of playing the damn game
Pretty landscapes are the only good thing about this game
>modern AC parkour turns you into Spiderman and the characters just stick to any surface you throw them at
Of all the changes, this is the one that disappointed me the most
I loved how grounded the movements were in the older games. You could go out and pull those moves yourself whenever, and I often did. It made shit feel "real". But playing the post-unity games has my brain nope out immediately, "That's impossible, that's not how gravity works!" And it disconnects me from everything that happens on the screen.
All Ubisoft games are slogfests by design unless you ignore the side content.
IV / Rogue, Origins and Odyssey are standout games in the series.
None of them are genuinely bad, not even the divisive ones like III or Unity (which has the best parkour in the series), but they're probably hard for new players to get into. Just play Origins or Odyssey and see what you think.
>Rogue, Origins and Odyssey are standout games in the series
In how fricking awful they are, yeah
3 and Valhalla are the ones I'd say actually are bad. You need to be massively into US history to enjoy 3, otherwise it's a waste of time. And Valhalla is the kind of game that could only be lightly entertaining if you're listening to a very good podcast/radio while playing
Valhalla is better than Odyssey if only because it at least tries to connect with AC. It retconned/handwaved/tried to fix a lot of shit Odyssey ruined like Layla or Aletheia, it brought back social stealth, it cared about connecting with games no one expected it to connect to like fricking AC3 with the entrance to the Grand Temple and Connor's crystal ball. It was written by Darby McDevitt and it shows.
>Rogue
Ah yes, Black Flag but bad feat. one of the worst written stories and cast of characters including the protagonist in the franchise, rivaling Odyssey
>Black Flag but bad
Gameplay is identical with less tailing missions. Sounds like Black Flag but better.
1-2-B-R is a nice little arc with a nice little ending. After that you'll know if you want to skip to 4/U or keep going from one release to the next
>but some of those are skippable
Yeah if you don't like playing Assassin's Creed. I recommend not playing Assassin's Creed in that case
>must-play
Try 1, which is short, and skip to 2 if you don’t like it. All of the others aren’t nearly as good. Origins was pretty neat but it’s basically Witcher 3.
AC2 is overrated and 1 is better. This is just a straight up fact.
2 only gets credit because it pioneered the Ubisoft formula back when it was a new thing, but it’s outdated now and way more unfocused and messy than the first game.
Why did they give enemies hp bars? Why is the hidden blade not an instant kill anymore?
It feels like the later games try to appeal to a completely different audience.
Just so they can sell perma xp and money boost.
Because it is. Ubisoft decided to ditch any stealth elements because apparently stealth doesn’t sell.
The Desmond Miles saga (1-3), play 4 for the lulz, then stop, the rest of the games are pure garbage