I just learned that you can't seamlessly land on planets from space. What the actual frick?

I just learned that you can't seamlessly land on planets from space. What the actual frick? Why did they make a space game and not have this at the forefront of their plans?

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  1. 11 months ago
    Anonymous

    name one game that lets you do this
    >inb4 some moron thinks no man's sky doesn't have a transition

    • 11 months ago
      Anonymous

      So fricking what? Just because it has never been done before means it should never be done?

      • 11 months ago
        Anonymous

        it's just a nonsense complaint

        • 11 months ago
          Anonymous

          Explain why, when I think space game my first thought is how cool it would be to be able to transition from space to atmosphere to land anywhere I want.

          • 11 months ago
            Anonymous

            Because in reality it takes way too long to get anywhere and then there's either no content, it's really laggy, or both. Look at Star Citizen

    • 11 months ago
      Anonymous

      Outer Wilds

      • 11 months ago
        Anonymous

        this :[...]
        Elite Dangerous

        outer wilds
        in NMS the transition exists but you actually fly your ship down the planets atmosphere even if the loading is hidden by clouds

        if starfield is "press X to land" like ME2 I'd be disappointed

        homosexual thinks a walking sim is a 'video game'
        Ngmi

        • 11 months ago
          Anonymous

          Define walking simulator for the class

          • 11 months ago
            Anonymous

            >main character is bipedal
            >uses legs to traverse from A to B
            >walking simulator
            QED

            • 11 months ago
              Anonymous

              You mean as in „you can ONLY WALK on planets in starfield“ ? homosexual

              • 11 months ago
                Anonymous

                For someone suffering from terminally-online brainrot you'd think you'd be better at identifying obvious shitposts

          • 11 months ago
            Anonymous

            I mean, he's technically right. As much as I adore Outer Wilds, it is light only mechanics besides walking, jumping, and flying

            • 11 months ago
              Anonymous

              >he's technically right
              >my definition of walking simulator includes jetpack and space ship flight

              • 11 months ago
                Anonymous

                Literally the entire game is traversal. If you think that the differentiation of walking to flying is incredibly relevant then you are delusional.

              • 11 months ago
                Anonymous

                >Literally the entire game is traversal.
                Source needed

              • 11 months ago
                Anonymous

                Yes, you also have a probe and microphone which are used infrequently for certain puzzles.

              • 11 months ago
                Anonymous

                ALL I WANT IS FOR SOMEONE TO DEFINE THE FRICKING TERM IF THEY'RE GOING TO USE IT.
                Like this guy said

                >he's technically right
                >super mario bros. 3
                >main character can only walk, jump, and fly
                >must be a walking simulator
                moron

            • 11 months ago
              Anonymous

              >he's technically right
              >super mario bros. 3
              >main character can only walk, jump, and fly
              >must be a walking simulator
              moron

              • 11 months ago
                Anonymous

                i hope you're being intentionally obtuse and aren't actually this stupid

              • 11 months ago
                Anonymous

                the only person being obtuse is you anon. it's obviously not a walking sim

              • 11 months ago
                Anonymous

                Cope and seethe some more moron.
                Keep sucking wiener, homosexual.
                Die.

              • 11 months ago
                Anonymous

                >non-response

              • 11 months ago
                Anonymous

                That's a platformer where traversal is tuned in a way to provide challenge instead of simply get somewhere.

              • 11 months ago
                Anonymous

                Outer Wilds is exactly the same thing with puzzle elements thrown in as well as space flight mechanics. Just because your character doesn't go BING BING WAHOO when you find a clue doesn't mean there wasn't platforming to reach the clue.

              • 11 months ago
                Anonymous

                But there isn't. There are puzzles.

              • 11 months ago
                Anonymous

                Yes there are. You haven't played the game. There are lots of platforming sections where you have to traverse areas with ghost matter.

              • 11 months ago
                Anonymous

                I beart the game and do not recall that. Again, was the skills involved about the jumping or just figuring out the puzzle?

              • 11 months ago
                Anonymous

                That's what I thought, I'm talking to a moron. Don't talk about a game unless you can actually remember it

              • 11 months ago
                Anonymous

                You're free to answer the question if you think you have a point. You're argument seems to be that because 1% of the game involves jumping between platforms it is a platformer while 99% of the game is walking around reading walls

              • 11 months ago
                Anonymous

                >You're argument
                stfu esl, i'm right you're wrong and you obviously don't even remember the game you're talking out your ass about

              • 11 months ago
                Anonymous

                >Again, was the skills involved about the jumping or just figuring out the puzzle?
                Both, frequently. You type like Ali G btw.

                False.
                Waterworld: Puzzles
                Sandworld: Puzzles
                Implodingworld: Puzzles
                Brambleworld: Puzzles

                Platforming was basically non-existant

              • 11 months ago
                Anonymous

                Yes, there were also puzzles on those planets. You haven't proven anything

              • 11 months ago
                Anonymous

                I'm not trying to prove anything. I'm just stating facts.

              • 11 months ago
                Anonymous

                >Again, was the skills involved about the jumping or just figuring out the puzzle?
                Both, frequently. You type like Ali G btw.

            • 11 months ago
              Anonymous

              so mario is a walking simulator too?

        • 11 months ago
          Anonymous

          >Outer Wilds
          >Walking sim
          ???

        • 11 months ago
          Anonymous

          thankfully the main character in outer wilds can jump and fly, making it a 3d platformer

        • 11 months ago
          Anonymous
    • 11 months ago
      Anonymous

      this :

      Outer Wilds

      Elite Dangerous

    • 11 months ago
      Anonymous

      outer wilds
      in NMS the transition exists but you actually fly your ship down the planets atmosphere even if the loading is hidden by clouds

      if starfield is "press X to land" like ME2 I'd be disappointed

    • 11 months ago
      Anonymous

      Star Citizen

    • 11 months ago
      Anonymous

      No man's sky has a decently enough disguised transition. You can tell it's there, but you can still go from space to the planet seamlessly.

    • 11 months ago
      Anonymous

      Dyson Sphere Program

    • 11 months ago
      Anonymous

      No man's sky lets you fly for ship on the surface atleast, the transition to space is seamless and harmless, seethe harder todd

    • 11 months ago
      Anonymous

      >name one game that lets you do this
      Tell me anon, how does Todd balls tastes like ? Are they salty ?

    • 11 months ago
      Anonymous

      Two decades ago on the PS2

      • 11 months ago
        Anonymous

        Just skimmed through a longplay and have to admit that's pretty cool. As far as I can tell Starfield has the same limitations minus the atmospheric flight.
        >cutscene to go far
        >cutscene to transition to the surface

      • 11 months ago
        Anonymous

        Just skimmed through a longplay and have to admit that's pretty cool. As far as I can tell Starfield has the same limitations minus the atmospheric flight.
        >cutscene to go far
        >cutscene to transition to the surface

        isn't this a linear game though? I would imagine it's easier to load up chunks of static levels rather than however the frick Starfield is going to generate its planets' cells.

        ...IS Starfield going to generate its planet landscape? Or are we going to find out that everything in the game is pre-defined, loaded on disc and the planets are smaller than "planet size", rather than using some algorithm to generate stuff in a reproducible way?

        • 11 months ago
          Anonymous

          >...IS Starfield going to generate its planet landscape?
          It will be proc-gen, meaning the terrain will be generated on the fly, as you explore.

          It is not actually generating the PLANET however. It generates a bubble, around the player, few dozen cells in each direction. And it will add more if you move in certain direction.

          There is no continuous surface, the game does not really know or care what the surface looks from the orbit. It just takes the data based on the biome selected, coordinates, and a seed to create a (replicable) quasi-random pattern of geomety and assets around you - in the distance the vision range allows for.

          • 11 months ago
            Anonymous

            so i guess that would mean circumnavigating a planet and seeing the same mountains and formations twice wouldn't be possible then

            • 11 months ago
              Anonymous

              depends on their generation algorithm really. but hopefully not

              Slightly different and I doubt this is the case but it would be really wild if each save game generates its own seed rather than everyone getting the same one

            • 11 months ago
              Anonymous

              >so i guess that would mean circumnavigating a planet and seeing the same mountains and formations twice wouldn't be possible then
              Well, no, the engine does not really allow for that.
              But then again, even if the engine allowed for that, you STILL wound not be able to do it because the game also features no atmospheric flight and no vehicles. You literally cannot move fast enough to make such trek a realistic possibility. You'd need thousands of hours of real-time of just walking in one direction to circumnavigate the planet.

              The ship is an anchor. You explore around it. You can't cover long distances because the game does not give you the traversal means, you are capped by your own walking speed, while the scale is deliberately not downplayed too much.

              • 11 months ago
                Anonymous

                >The ship is an anchor.
                Huh. I wonder if they used this as a workaround for the world origin issues

                Can't you just subdivide the grids as you approach? Why would you need to load all the cells at once?

                Even then, Skyrim is able to display 16384 cells at once, and that is with it's janky 360 engine, after which you start getting into world origin physics issues that are common in a lot of engines, but which games like Kerbal Space Program demonstrates can be worked around fairly easily in a space setting.

                Not saying it's trivial of course, which is why they didn't waste the time on it, but I don't see why it would be an engine limitation and not one of dev time.

                mentioned.
                >land ship
                >ship is at 0,0,0
                >calculate terrain generation etc. based on co-ords

              • 11 months ago
                Anonymous

                >co-ords
                why did I type this with a hyphen

              • 11 months ago
                Anonymous

                because there is justification to do so.
                the prefix co- is usually hyphenated when it is followed by a vowel or a word that sounds weird if you say co before it.
                co-op is not the same as coop, where you put your chickens.

                logically you should do so, but frankly there is no real reason to give a frick, context is enough to go on, frick stupid people.

              • 11 months ago
                Anonymous

                you're moronic. The hyphen separates co from the rest of the word signifying that you should pronounce it different. It's CO-op, not COOP. It's also coords not CO-ords

              • 11 months ago
                Anonymous

                plausible

        • 11 months ago
          Anonymous

          >IS Starfield going to generate its planet landscape?
          As far as we know, no. Each 'tile' is handcrafted or generated beforehand and then is placed in realtime. It might be random for some planets, but by and large we're all going to have the same terrain. The proc gen stuff mostly comes after to populate the world with locations, enemies, loot etc.

          >...IS Starfield going to generate its planet landscape?
          It will be proc-gen, meaning the terrain will be generated on the fly, as you explore.

          It is not actually generating the PLANET however. It generates a bubble, around the player, few dozen cells in each direction. And it will add more if you move in certain direction.

          There is no continuous surface, the game does not really know or care what the surface looks from the orbit. It just takes the data based on the biome selected, coordinates, and a seed to create a (replicable) quasi-random pattern of geomety and assets around you - in the distance the vision range allows for.

          >There is no continuous surface, the game does not really know or care what the surface looks from the orbit
          correct
          >It will be proc-gen, meaning the terrain will be generated on the fly, as you explore
          Like I said I don't think this is true but I'm happy to be proven wrong.

          • 11 months ago
            Anonymous

            >Like I said I don't think this is true but I'm happy to be proven wrong.
            This has been absolutely confirmed, and also, it is literally the ONLY feasible technical way to do this in the first place.

            • 11 months ago
              Anonymous

              source? Do we also specifically know if the tiles will be "locked in" once generated, or erased and remade? Curious if this is possible

              so i guess that would mean circumnavigating a planet and seeing the same mountains and formations twice wouldn't be possible then

        • 11 months ago
          Anonymous

          If I remember correctly it's basically a procedural generated planet. Here's a vid of the main programmer behind the game showing of a prototype.

          >The ship is an anchor.
          Huh. I wonder if they used this as a workaround for the world origin issues [...] mentioned.
          >land ship
          >ship is at 0,0,0
          >calculate terrain generation etc. based on co-ords

          That's actually a pretty interesting theory.

    • 11 months ago
      Anonymous

      space engine

    • 11 months ago
      Anonymous

      >seamless
      you are a functional analphabet.

    • 11 months ago
      Anonymous

      The canceled Battlefront 3 I'm still mad about it.

    • 11 months ago
      Anonymous

      Kerbal Space Program

      • 11 months ago
        Anonymous

        Ah yes, Kerbal Space Program, a game renowned for its planetary content

    • 11 months ago
      Anonymous

      No Man's Sky

    • 11 months ago
      Anonymous

      No man's sky lets you fly for ship on the surface atleast, the transition to space is seamless and harmless, seethe harder todd

      how come a game made by Bethesda backed by Microsoft is missing an important feature that is present in a similar indie game?

      • 11 months ago
        Anonymous

        thanks for posting anime so I know to ignore your post

  2. 11 months ago
    Anonymous

    you expected the entire solar system and every planet to be a single seamless space? Of course the planets are separate cells and thus there's a landing cutscene to mask this.

  3. 11 months ago
    Anonymous

    Bethesda making a space sim game at all is asking too much. they are going to cut more corners than ever in their history just to get this piece of shit running.

    • 11 months ago
      Anonymous

      Name a single game that does more things than Starfield. You just can't, massive homosexual

      • 11 months ago
        Anonymous

        Cope

      • 11 months ago
        Anonymous

        calm down Tod, he didnt mean it.

      • 11 months ago
        Anonymous

        >sucking off a game that won't be released for at least another half-decade

      • 11 months ago
        Anonymous

        Runescape

      • 11 months ago
        Anonymous

        What tf does starfield even do? Shoot people, gather rocks, build a settlement. Wow.

  4. 11 months ago
    Anonymous

    Seamless land is pointless anyways

  5. 11 months ago
    Anonymous

    gamebryo engine. please understand

    • 11 months ago
      Anonymous

      >Clever developer workaround
      What's the problem?

      • 11 months ago
        Anonymous

        it's clever, sure, but they still had to work around a glaring limitation of the engine they're still using after two decades. at this point it's probably severely limiting what they can do in their games. i don't know why they haven't bit the bullet and switched to something modern.

        • 11 months ago
          Anonymous

          because you know frick all about project management and it shows. Your lack of imagination doesn't subsite for actual reasons. That you can't even come up with reasons why shows your total lack of ability to even consider the scope of what you're talking about properly.

      • 11 months ago
        Anonymous

        Clever doesn't mean well executed.

        Considering its their fricking engine, they should have had the capability to add that functionality in, rather than leaving it to the games developers to figure out a solution.

        It shows that they arent really pushing themselves

      • 11 months ago
        Anonymous

        when you have only a few tools at your disposal, using the same ones slightly altered for everything is not clever.
        having an engine that is incapable of moving objects without some fricking weird arrangement is the antithesis of clever to begin with.

        • 11 months ago
          Anonymous

          >having an engine that is incapable of moving objects without some fricking weird arrangement
          You can move objects in the engine, it's just infinitely easier to use an existing system for a 30 second cut scene than program a new one from scratch.

  6. 11 months ago
    Anonymous

    >seamless
    >bethesda

    Pick one.

    Oh yeah, I can't wait to play another game that uses Bethesda's NetImmerse engine.

    Let's play Starfield. We are in our starship. Looks like there's a little village right outside our window. Let's exit the starship. Here's the door. Open the door and walk through the doorway? Nope. Press E to open.
    >loading
    Worldspace cell loading again? Really, Bethesda? We are here at the village of five small buildings, but it's surrounded by a 20 foot wall. The gate says "Wabbajack Starport City". This little collection of tiny buildings is a city? Whatever, Bethesda. How do I get in there? Walk through the gate? Nope. Press E to open.
    >loading
    You're using cell loading, again? In 2023? Lame, Bethesda. Really lame. Here we are inside the city walls. A little building is right in front of us. The door says "Science Lab". Press E to open.
    >loading
    More cell loading? What is this, 2005? So cheesy, Bethesda. Get a modern engine already. Walking around inside the lab. Oh, what's this? A trap door in the floor. Open it to climb down, right? Nope. Press E to open.
    >loading
    More cell loading? Frick this shit, Bethesda. We are in the basement now. Let's walk around. There is a cave entrance in the wall. Walk up to it to load the cave.
    >loading
    More cells? Such bullshit. See spiders. Turn 360 and leave.
    >loading
    Climb the ladder, right? Nope. Press E to use.
    >loading
    Walking down the hallway now. Open the door? Nope. Press E to open.
    >loading
    Walk through the gate? Nope. Press E to open.
    >loading
    Frick this shit, Bethesda, and your boring juvenile and shallow combat, and your shitty, archaic, 20-year-old frankensteined NetImmerse engine and its ancient and gimpy cell loading.
    *rage*
    *clicks settings*
    *clicks exit to main menu*
    >are you sure?
    *clicks yes*
    >loading
    >main menu
    >click any button to continue
    *clicks button*
    *clicks settings*
    *clicks exit game*
    >are you sure?
    *clicks yes*
    >loading
    *crash to desktop*
    *uninstall.exe*

    • 11 months ago
      Anonymous

      >b-b-but you see, they NEED to do it this way cause all the pencils and coffee cups on the desks are actual interactable physics objects!!!
      >it's IMPORTANT and IMMERSIVE, ok??????

    • 11 months ago
      Anonymous

      Bravo Todd! What a fricking failure this game will be

  7. 11 months ago
    Anonymous

    >jump into system
    >pick planet on map
    >warp corridor to planet
    >get intercepted by pirates
    >free flight in infinite space with no obstacle
    >fight off pirates
    >reach planet
    >pick landing spot on map
    >landing animation
    Enjoy your sandbox LMAO!

  8. 11 months ago
    Anonymous

    It's not a space sim it's an rpg hope this helps

    • 11 months ago
      Anonymous

      Buck Rogers in the 25th Century was a better sci-fi RPG than starfield 30 years ago.

      • 11 months ago
        Anonymous

        A tv show was better RPG... Okay

        • 11 months ago
          Anonymous

          >doesn't even know there was a video game (two parts) and p&p rpg

          • 11 months ago
            Anonymous

            Show me the sales, show me the Game of the Year nominations and awards, show me current playtimes, show me which game is actually ever being streamed or talked about today, show me the "best games ever made" lists. Prove to me that Buck Rogers on the decades old Sega Genesis running at less than 10fps with "first gen pixel" graphics and objectively shitty VA and writing is better than Starfield.

            • 11 months ago
              Anonymous

              Your metrics are shit. LMAO

              • 11 months ago
                Anonymous

                Guys check it out he typed laughing my ass off. That means he wins the argument.

              • 11 months ago
                Anonymous

                >underagebanned

    • 11 months ago
      Anonymous

      this. it isn't elite, it isn't NMS, it isn't star citizen. it's a bethesda RPG set in space. if you like beth games, you know what you're getting into

  9. 11 months ago
    Anonymous

    Because Bethesda are bad designers. They peaked with Morrowind storywise and Fallout 3 gameplay wise.

    Mass Effect 2's > Starfield and it's 12 years old!

    • 11 months ago
      Anonymous

      Starfield will have the best gameplay of any Bethesda game and the best roleplaying

  10. 11 months ago
    Anonymous

    >people actually buy the "there'll totally be meaningful content on all 1,000 planets, guys" shit

    • 11 months ago
      Anonymous

      People on this board love mocking the 1000 planets thing because their entire social reach are other Gankerirgins. Try talking to anyone else and you're gonna find normalgays and the 10 year old children of normalgays amped up over the idea of going to 1000 planets.

      • 11 months ago
        Anonymous

        >T. todd troon

  11. 11 months ago
    Anonymous

    Its an rpg, not a space simulator.
    Stop this fake outrage. You don't even care about the game.

  12. 11 months ago
    Anonymous

    >1000 planets
    >only 4 romances
    todd bros......

    • 11 months ago
      Anonymous

      Unacceptable. There should be 500 romancable NPCs to satisfy my kissless virgin fantasies

      • 11 months ago
        Anonymous

        even Skyrim had like 50 Marriage NPCs and gayout 4 had like 10

        • 11 months ago
          Anonymous

          I can go get married in real life, so who gives a shit. What I can't do is visit other planets

    • 11 months ago
      Anonymous

      >only 1 romance and it's mid
      Fixed that for you. Monkeys and men don't count and the walled chick isn't a satisfactory option.
      Really one of my biggest disappointments so far.

    • 11 months ago
      Anonymous

      >only 1 romance and it's mid
      Fixed that for you. Monkeys and men don't count and the walled chick isn't a satisfactory option.
      Really one of my biggest disappointments so far.

      >romances
      Are you homosexuals or women? Why is that more important than any other space RPG aspect?

      • 11 months ago
        Anonymous

        Who said it was more important? I just said it was disappointing. I'd rather have 90% of the things they included than trade them for better romance

        • 11 months ago
          Anonymous

          Then obviously this isn’t the game for you and you should go back to playing dating sims, homosexual.

  13. 11 months ago
    Anonymous

    Buy my slop.

  14. 11 months ago
    Anonymous

    >why doesn't this game perfectly replicate the vast expanse of space at a 1:1 scale and flawlessly model all physics and special relativity systems while offering and perfecting the gameplay of every single release that has come before it while having absolutely zero loading screens or graphics compromises. Bethesda is such a dogshit company how can you eat up this slop?
    I love what passes for "discussion" in this shithole these days.

    • 11 months ago
      Anonymous

      >what is frontier: elite

      • 11 months ago
        Anonymous

        what exactly is your point? There's more polygons in the pubes of one Bethesda character than Frontier Elite 1 and 2 combined

  15. 11 months ago
    Anonymous

    >Todd maximizes fun by reducing 5 minute landing process to a 10 second loadscreen
    >Gankerirgins scream and shit themselves over the lack of time-wasting atmospheric entry minigames
    go play Elite Dangerous if you want to do nothing in space for 100 hours

    • 11 months ago
      Anonymous

      Bethdrones are just... mesmerizing.

      • 11 months ago
        Anonymous

        >non-response

        >plotless quests
        >reactivity-less quests
        >procedurally generated slop
        .
        >not meant to waste time

        Gameplay's not even as good as Diablo 4 or Borderlands and neither of those skinner boxes are fun.

        >making shit up
        try harder guys. I know you can do it

        • 11 months ago
          Anonymous

          >>non-response
          Do you genuinely not understand why people are laughing at you? You really should be able to figure this out.

          • 11 months ago
            Anonymous

            You're laughing at him because you're delusional. You want 1:1 space flight with atmospheric landing? That exists right now. It's called Star Citizen I heard it's a great product why don't you go play it

            • 11 months ago
              Anonymous
            • 11 months ago
              Anonymous

              >You're laughing at him because you're delusional.
              I'm laughing at him because he parrots an insanely obvious, almost childish lie of a corporation that treats their own customers like garbage, child.
              Again. You should be able to figure this out. I'm going to help you.
              "Choice".

              • 11 months ago
                Anonymous

                >I'm laughing at him because he parrots an insanely obvious, almost childish lie
                woah there chatGPT-san. let's scroll back up to

                >Todd maximizes fun by reducing 5 minute landing process to a 10 second loadscreen
                >Gankerirgins scream and shit themselves over the lack of time-wasting atmospheric entry minigames
                go play Elite Dangerous if you want to do nothing in space for 100 hours

                .
                >Gankerirgins scream and shit themselves over the lack of time-wasting atmospheric entry minigames
                which corporate lie is in this post?

              • 11 months ago
                Anonymous

                >which corporate lie is in this post?
                The claim that they removed atmospheric landing because it would be "boring" and that this will somehow make the game more "fun".

                That is the lie. It's also just fricking hilarious that you are actually buying this shit.

              • 11 months ago
                Anonymous

                explain to me what is fun about taking 3 hours to land on a planet (1000 times)

              • 11 months ago
                Anonymous

                Again, you absolute fricking brain-dead monkey.
                "Choice".

              • 11 months ago
                Anonymous

                You have the choice to play a game with atmospheric landing and the rest of us have the choice to play a game that is actually fun. You also have the choice to stop posting

              • 11 months ago
                Anonymous

                You do have to realize yourself how desperate and pathetic this is, right?
                You are literally groweling and begging to suck a wiener of a corporation that is laughing in your face.
                Do you have no dignity what so ever?

              • 11 months ago
                Anonymous

                >not wanting to spend hours of your life slowly landing on imaginary planets is sucking corpo wiener
                you are utterly deranged

              • 11 months ago
                Anonymous

                He is bethesdas paid shill
                Or bethesdas AI

              • 11 months ago
                Anonymous

                You are highly delusional mate. You should go play a game for a while and clear your head.

              • 11 months ago
                Anonymous

                >not wanting to spend hours of your life slowly landing on imaginary planets is sucking corpo wiener
                you are utterly deranged

                Childer. Stop and think for a second. Try to use that brain, for once in your life.

              • 11 months ago
                Anonymous

                I think the concensus here is that you should jump from the highest window in bethesdas hq that you are currently in.
                Imagine spending your time defending corporations and crooks, you paid shill AI

                >non-responses
                talentless hacks fear the Todd

              • 11 months ago
                Anonymous

                It really is funny how many non-arguments you're generating. If all you have are insults then your opinion is worthless

              • 11 months ago
                Anonymous

                That's true. All of the cynical dweebs replying to me are worthless people with worthless opinions.

              • 11 months ago
                Anonymous

                Reminder that Todd Howard isnt an ideas guy but the guy that figures out whether it's feasible to implement gameplay features within time of release and to cut them if it takes too long. That's why there's a quite a number of features in Morrowind, Oblivion and Skyrim that they had but were cut because it took away dev time from completing and releasing the games. I trust Todd to know that this feature was cut to work on other things to make Starfield better.

              • 11 months ago
                Anonymous

                You fantasize that anon is begging to suck wieners and you imagine Bethsoft isn't bothering with an irrelevant mechanic because they deplore their consumers.
                You have no connection to reality and only exist in your imaginary world

              • 11 months ago
                Anonymous

                >non-response
                bro just answer the question

    • 11 months ago
      Anonymous

      >plotless quests
      >reactivity-less quests
      >procedurally generated slop
      .
      >not meant to waste time

      Gameplay's not even as good as Diablo 4 or Borderlands and neither of those skinner boxes are fun.

      • 11 months ago
        Anonymous

        >not meant to waste time
        >not meant to waste time
        >not meant to waste time
        what board am I on again?

    • 11 months ago
      Anonymous

      Never doubted the savior of White man's video gaming

    • 11 months ago
      Anonymous

      I think the concensus here is that you should jump from the highest window in bethesdas hq that you are currently in.
      Imagine spending your time defending corporations and crooks, you paid shill AI

    • 11 months ago
      Anonymous

      i love doing nothing in elite dangerous. I WILL live in the milky way scanning planets non stop and landing on them just because I can

      • 11 months ago
        Anonymous

        While there are many issues with Starfield, and I'm sure it will only be decent at best. One thing that does make me excited about the game is that it isn't just a space trucking simulator but an actual game with intractable locations, characters and quests that hopefully doesn't waste all of your time with endless docking sequences and watching planet/star/space station slowly grow bigger.

  16. 11 months ago
    Anonymous

    >you see that mountain? you can fast travel to it

    • 11 months ago
      Anonymous

      still preorderd the 100$ edition though

  17. 11 months ago
    Anonymous

    I'm imagining how fricking cool a landing sequence could look. Imagine you land and you see a notable place in the horizon, now you have organically created some gameplay. Why didn't they do this

  18. 11 months ago
    Anonymous

    >hourly vg shill thread
    its so obvious and pathetic
    youve nothing interesting in your game that hasnt been done before. show us 1 new feature not done in a space game before , todd

  19. 11 months ago
    Anonymous

    >Why did they make a space game and not have this at the forefront of their plans?
    I can tell you're a poser who doesn't actually play space games. Please shut the frick up.

    • 11 months ago
      Anonymous

      Freelancer is great but its been about 20 years since that game came out so things have changed a little about video game design.

      A Freelancer sequel where you could seamlessly go from space to land would be amazing, even better if the planets were actually realistic in size instead of the moronic physics of the original.

      • 11 months ago
        Anonymous

        Freelancer being good entirely hinges on it ignoring scale and realism. morons who want to change this do not understand this and should not get to have opinions or testicles.

        • 11 months ago
          Anonymous

          Freelancer is great but its been about 20 years since that game came out so things have changed a little about video game design.

          A Freelancer sequel where you could seamlessly go from space to land would be amazing, even better if the planets were actually realistic in size instead of the moronic physics of the original.

          Also, Freelancer REALLY FRICKING SUCK as a space game. The flight model was one of the absolute worst I've ever seen, the world was 100% static, it had the exact beth problem of being mile wide and teaspoon deep.

          • 11 months ago
            Anonymous

            The flight model is literally the best out of all space games, something experts agree upon. The only people who disagree actually sucked at the game and didn't take advantage of 90% of its features because they were moronic and should not get to have opinions or testicles.

            • 11 months ago
              Anonymous

              >The flight model is literally the best out of all space games, something experts agree upon.
              That is the funniest thing I've read in a long, long time. Let me guess: 100% dedicated console shitter, aren't you?

              • 11 months ago
                Anonymous

                >nooooo i can't rejigger my dilation sphere to make my ship turn 5% faster if its near a moon made out of cum
                >it CAN'T be good
                Cope loser.

              • 11 months ago
                Anonymous

                I take that as a yes.
                Next time just say "freelancer had the best flight model of any of the two shitty console games I've ever played."
                That will save us time.

              • 11 months ago
                Anonymous

                I hate to break it to you but Freespace 2 doesn't have anything close to a good flight model, its strengths were the scale, good mission design, and cool beam weapons. Whatever other answer you'll give, especially if it's Elite or Star Citizen, will out you as a moron with no testicles.

              • 11 months ago
                Anonymous

                Kid. Freespace had fixed horizon, ALL weapons gimballed, fixed, all ship had identical max speed, it did not even fricking have a joystick support. But it sure as frick had a controler one, because that was what it was designed for.

                It was a joke. It was an utterly PATHETIC flight model.
                The world was big and handcrafted, which was neat, the story was super cinematic and full of abhorent clichés that morons like, and it was super easy to mod (because it was actually an incredibly shallow and dumb game).

                This game with "great flight model" isn't even six degrees of freedom. It's riddiculous.

              • 11 months ago
                Anonymous

                Good morning sir

              • 11 months ago
                Anonymous

                >console shitter
                >for a game that's only playable with M+KB
                moron

        • 11 months ago
          Anonymous

          [...]
          Also, Freelancer REALLY FRICKING SUCK as a space game. The flight model was one of the absolute worst I've ever seen, the world was 100% static, it had the exact beth problem of being mile wide and teaspoon deep.

          Yeah maybe they could improve that in a sequel or something but please continue with your babbling

  20. 11 months ago
    Anonymous

    >space game
    it’s an RPG first you room temperature iq moron, go play scam citizen.

  21. 11 months ago
    Anonymous

    Console limitations

  22. 11 months ago
    Anonymous

    >seamlessly land on planets

    Are you trying to reach inside your anus for something to b***h about?

  23. 11 months ago
    Anonymous

    Seamless landing is what slowed down Star Citizen's development for several years, and one of the main reasons why the game runs like this even on the best PCs. I'm glad Bethesda chose not to make the same mistake, and focus on other aspects of the game instead

  24. 11 months ago
    Anonymous

    inb4 ps1 tier load times even on fast ssd's

    • 11 months ago
      Anonymous

      Fallout 4's loading times being tied to framerate was one of the most moronic thing I've ever encountered.
      Thank Todd for modders.

      • 11 months ago
        Anonymous

        Well place your bets on that still being the case for starfield. 30fps loading baby!

  25. 11 months ago
    Anonymous

    The real reason is that it's a compromise because Bethesda games always allows you to pick up any item in the world and move them, it's far easier and makes more sense for them to keep that feature rather than cut out the most iconic Bethesda game thing just to implement seamless land to orbit ship travel.

    • 11 months ago
      Anonymous

      It's not a compromise. It's just something that was never even remotely possible in this engine. Atmospheric flight was never, ever been even considered as a feature.

      • 11 months ago
        Anonymous

        They likely did an analysis early on to figure out if its worth it to put a lot of work into it and decided that most players wouldnt care after the first few times and better spent their resources elsewhere.

        • 11 months ago
          Anonymous

          You still havent responded to my question regarding Todds balls taste

        • 11 months ago
          Anonymous

          No.
          They just took a single glance at the engine and said - "yep, instanced on-foot exploration only, don't worry, they will still eat that shit up, you'll see, they will literally growel in the dirt praising us for it."

          Which brings me to:

          You fantasize that anon is begging to suck wieners and you imagine Bethsoft isn't bothering with an irrelevant mechanic because they deplore their consumers.
          You have no connection to reality and only exist in your imaginary world

          >Bethsoft isn't bothering with an irrelevant mechanic because they deplore their consumers.
          Bethesda considers you an absolute cretin, because they lie to you in the most painfully stupid, obvious, straight up childish way possible.

          And it's obviously fully justified, because here you are, feverishly, desperately defending and parroting that childish lies, drooling at the perspective to fight tooth and nail for that utter lack of respect or honesty.

          • 11 months ago
            Anonymous

            Dude what are you even talking about? This is the most non-sequitur ass pull nonsense I've ever read

          • 11 months ago
            Anonymous

            See. Delusional. This is the type of unhinged fantasy I was referencing.

            • 11 months ago
              Anonymous

              Kid. It's very simple. Removing atmospheric flight does not make the game "more fun". And they did not omit it because they were worried that people would get bored by it.

              Those are hilariously transparent, insulting lies. That you genuinely defend and repeat.

              • 11 months ago
                Anonymous

                You are highlighting you mental deficiency more with each post.
                They didn't remove atmospheric flight. It never existed to begin with. They didn't think the juice was worth the squeeze.

              • 11 months ago
                Anonymous

                >You are highlighting you mental deficiency more with each post.
                He says, still desperately deepthroating that bullshit.
                You are right on one thing: Atmospheric flight did never exist. Because it is not possible. Because their engine is trash, and their tools for generation incredibly limited.
                And most importantly, because they don't have to try. They don't have to put any effort into anything.
                Because again: You will get down on your knees scream "YES! YES OH MIGHTY TODDY, WHATEVER YOU SAY IS THE BEST THING EVER, YOU CANNOT DO ANY WRONG, PLEASE, PLEASE TELL ME WHAT TO THINK!"

                You are a literal drone, child. You will eagirly repeat even the most outrageous bullshit, you will beg for more.

              • 11 months ago
                Anonymous

                Who invited the esl spaz? Can't we just ban all brown people already?

              • 11 months ago
                Anonymous

                >Who invited the esl spaz? Can't we just ban all brown people already?
                Really running out of arguments, aren't you?

              • 11 months ago
                Anonymous

                You haven't made an argument. All you've done is talk about wieners

              • 11 months ago
                Anonymous

                >You haven't made an argument. All you've done is talk about wieners
                I have. Here:

                Kid. It's very simple. Removing atmospheric flight does not make the game "more fun". And they did not omit it because they were worried that people would get bored by it.

                Those are hilariously transparent, insulting lies. That you genuinely defend and repeat.

      • 11 months ago
        Anonymous

        >It's just something that was never even remotely possible in this engine
        Why do you say that? If anything streaming levels and heavy use of LOD's has been a mainstay for their games for quite a while. If anything Skyrim already demonstrate a lot of the technology required for this.

        • 11 months ago
          Anonymous

          Yeah, on scale of units of miles, not THOUSANDS of miles, and at the speed of leasurely walk, not hundreds of kilometers per hour.

          • 11 months ago
            Anonymous

            >Yeah, on scale of units of miles, not THOUSANDS of miles
            The technique kind of remains the same no matter the scale.
            >and at the speed of leasurely walk, not hundreds of kilometers per hour.
            Most of that stuff can be fudged anyway. Just because the dashboard in game says one speed doesn't mean the game has to actually travel that fast.

            Two decades ago on the PS2

            Was just about to post this actually.

            • 11 months ago
              Anonymous

              >The technique kind of remains the same no matter the scale.
              It's absolutely not, kid. Not even fricking remotely. When your entire terrain data-structure is tied to a cell grid that are fixed at roughly 500 meters of diameter, it's a FRICKING BIG DIFFERENCE if you have to generate 100 of them, or 10000 of them at once.

              • 11 months ago
                Anonymous

                Can't you just subdivide the grids as you approach? Why would you need to load all the cells at once?

                Even then, Skyrim is able to display 16384 cells at once, and that is with it's janky 360 engine, after which you start getting into world origin physics issues that are common in a lot of engines, but which games like Kerbal Space Program demonstrates can be worked around fairly easily in a space setting.

                Not saying it's trivial of course, which is why they didn't waste the time on it, but I don't see why it would be an engine limitation and not one of dev time.

              • 11 months ago
                Anonymous

                >Can't you just subdivide the grids as you approach?
                Not in this engine.
                >Not saying it's trivial of course, which is why they didn't waste the time on it
                It is trial, actually. Free program named "Space Engine" has figured out how to do this across literally the entire larger Virgo Cluster. Space Engine was developed by a single astronomer in his spare time. Hell - Elite figured how to do this back in 1986 or so (granted, only for wireframe terrain) and then will full textured polygonal graphics in 1996.

                It's just not something Bethesda can do. They would have to use a different engine for that. Gamebryo cannot replicate that.

                source? Do we also specifically know if the tiles will be "locked in" once generated, or erased and remade? Curious if this is possible
                [...]

                >Do we also specifically know if the tiles will be "locked in" once generated, or erased and remade?
                The tiles are generated procedurally, but using a seed. Meaning the exact same coordinate will always generate the same tile. This applies not only for single game. If two people land at the EXACT same coordinates on the same planets - each on their own computer, they will see the exact same tiles.
                This was confirmed in that first 20 minute introduction after the first trailer dropped.

                So the tiles are dropped, erased, but if you return to the same location, they will be generated anew, but with identical result.

                Howeve: The circum-navigation... see this:

                >so i guess that would mean circumnavigating a planet and seeing the same mountains and formations twice wouldn't be possible then
                Well, no, the engine does not really allow for that.
                But then again, even if the engine allowed for that, you STILL wound not be able to do it because the game also features no atmospheric flight and no vehicles. You literally cannot move fast enough to make such trek a realistic possibility. You'd need thousands of hours of real-time of just walking in one direction to circumnavigate the planet.

                The ship is an anchor. You explore around it. You can't cover long distances because the game does not give you the traversal means, you are capped by your own walking speed, while the scale is deliberately not downplayed too much.

                You don't have the travesal means, first and foremost.

              • 11 months ago
                Anonymous

                >So the tiles are dropped, erased, but if you return to the same location, they will be generated anew, but with identical result
                Ok that's essentially what I thought.
                >You don't have the travesal means
                Despite that there WILL be a couple of people who spend the time to circumnavigate a planetary body (even if it's just a "small" moon) and if it's not actually possible then we'll know day 1

              • 11 months ago
                Anonymous

                >Ok that's essentially what I thought.
                Yeah. The "beauty" of proc-gen is that you can create a perfectly deterministic chaos and save a shitton of resources that way.
                It's easier to give the game replicable instructions on how to generate shit, then purge it, then re-generate it again if needed from scratch (but with same result), than it is to keep all that stuff in fixed data sheets.

                You can create essentially infinite amount of "unique" content that will basically act as IF it was saved in memory, even though it's not.
                It's just the seed making sure every generation follows certain fixed rules.

                >Despite that there WILL be a couple of people who spend the time to circumnavigate a planetary body
                Well see, but I'm not holding my hopes up.
                It's very clear Beth does not want players to do that.

              • 11 months ago
                Anonymous

                >Not in this engine.
                Why not? Cell size is changeable with a variable. If they wanted they could load the entirely of the Skyrim overworld in a single mega-huge cell. I mean no computer would be able to run it, but it's technically possible.

                >It is trial, actually
                I wouldn't call 5 years of development time to release a first build "trivial".

                >Gamebryo cannot replicate that.
                But why? You are acting like they don't have access to the source.

    • 11 months ago
      Anonymous

      You should report to your supervisors that you failed and shouldnt even try to defend the 30fps posts with "whats so fun about frames ? 60fps only makes the fun end faster"
      Revise your strategy chatGPT

      • 11 months ago
        Anonymous

        Is this why you have no arguments against Starfield?

  26. 11 months ago
    Anonymous

    Why waste all that effort on a complex feature that almost nobody will care about? Sure it would be cool, but it doesn't impact the game in any meaningful way.
    There's a reason Starfield is being released while Star Citizen is still stuck scamming whales.

  27. 11 months ago
    Anonymous

    As an autistic moron who plays Elite Dangerous and Star Citizen, I'm fine with not having to spend the extra time getting into a planet's atmosphere and landing. I'm over it.

  28. 11 months ago
    Anonymous

    Loading Screens are soulful though. Nothing is more cringe than a barely disguised loading transition from orbit into space.

  29. 11 months ago
    Anonymous

    fun fact theres more galaxies in space engine than there are stars in starfield.

  30. 11 months ago
    Anonymous

    Mods will fix it

  31. 11 months ago
    Anonymous

    The landing process would be like a descending elevator anyhow. You can't just land on a planet at a high speed like you'd land a plane at an airport. You slow your big ass ship down and let it descend slow enough to not burn up in the atmosphere. All you're missing out on is a slow, mostly vertical descent that would most likely be handled by the autopilot anyhow.

  32. 11 months ago
    Anonymous

    I'm pretty sure each planet is going to be pretty small.

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