I just learned that you can't seamlessly land on planets from space. What the actual frick? Why did they make a space game and not have this at the forefront of their plans?
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name one game that lets you do this
>inb4 some moron thinks no man's sky doesn't have a transition
So fricking what? Just because it has never been done before means it should never be done?
it's just a nonsense complaint
Explain why, when I think space game my first thought is how cool it would be to be able to transition from space to atmosphere to land anywhere I want.
Because in reality it takes way too long to get anywhere and then there's either no content, it's really laggy, or both. Look at Star Citizen
Outer Wilds
homosexual thinks a walking sim is a 'video game'
Ngmi
Define walking simulator for the class
>main character is bipedal
>uses legs to traverse from A to B
>walking simulator
QED
You mean as in „you can ONLY WALK on planets in starfield“ ? homosexual
For someone suffering from terminally-online brainrot you'd think you'd be better at identifying obvious shitposts
I mean, he's technically right. As much as I adore Outer Wilds, it is light only mechanics besides walking, jumping, and flying
>he's technically right
>my definition of walking simulator includes jetpack and space ship flight
Literally the entire game is traversal. If you think that the differentiation of walking to flying is incredibly relevant then you are delusional.
>Literally the entire game is traversal.
Source needed
Yes, you also have a probe and microphone which are used infrequently for certain puzzles.
ALL I WANT IS FOR SOMEONE TO DEFINE THE FRICKING TERM IF THEY'RE GOING TO USE IT.
Like this guy said
>he's technically right
>super mario bros. 3
>main character can only walk, jump, and fly
>must be a walking simulator
moron
i hope you're being intentionally obtuse and aren't actually this stupid
the only person being obtuse is you anon. it's obviously not a walking sim
Cope and seethe some more moron.
Keep sucking wiener, homosexual.
Die.
>non-response
That's a platformer where traversal is tuned in a way to provide challenge instead of simply get somewhere.
Outer Wilds is exactly the same thing with puzzle elements thrown in as well as space flight mechanics. Just because your character doesn't go BING BING WAHOO when you find a clue doesn't mean there wasn't platforming to reach the clue.
But there isn't. There are puzzles.
Yes there are. You haven't played the game. There are lots of platforming sections where you have to traverse areas with ghost matter.
I beart the game and do not recall that. Again, was the skills involved about the jumping or just figuring out the puzzle?
That's what I thought, I'm talking to a moron. Don't talk about a game unless you can actually remember it
You're free to answer the question if you think you have a point. You're argument seems to be that because 1% of the game involves jumping between platforms it is a platformer while 99% of the game is walking around reading walls
>You're argument
stfu esl, i'm right you're wrong and you obviously don't even remember the game you're talking out your ass about
False.
Waterworld: Puzzles
Sandworld: Puzzles
Implodingworld: Puzzles
Brambleworld: Puzzles
Platforming was basically non-existant
Yes, there were also puzzles on those planets. You haven't proven anything
I'm not trying to prove anything. I'm just stating facts.
>Again, was the skills involved about the jumping or just figuring out the puzzle?
Both, frequently. You type like Ali G btw.
so mario is a walking simulator too?
>Outer Wilds
>Walking sim
???
thankfully the main character in outer wilds can jump and fly, making it a 3d platformer
this :
Elite Dangerous
outer wilds
in NMS the transition exists but you actually fly your ship down the planets atmosphere even if the loading is hidden by clouds
if starfield is "press X to land" like ME2 I'd be disappointed
Star Citizen
No man's sky has a decently enough disguised transition. You can tell it's there, but you can still go from space to the planet seamlessly.
Dyson Sphere Program
No man's sky lets you fly for ship on the surface atleast, the transition to space is seamless and harmless, seethe harder todd
>name one game that lets you do this
Tell me anon, how does Todd balls tastes like ? Are they salty ?
Two decades ago on the PS2
Just skimmed through a longplay and have to admit that's pretty cool. As far as I can tell Starfield has the same limitations minus the atmospheric flight.
>cutscene to go far
>cutscene to transition to the surface
isn't this a linear game though? I would imagine it's easier to load up chunks of static levels rather than however the frick Starfield is going to generate its planets' cells.
...IS Starfield going to generate its planet landscape? Or are we going to find out that everything in the game is pre-defined, loaded on disc and the planets are smaller than "planet size", rather than using some algorithm to generate stuff in a reproducible way?
>...IS Starfield going to generate its planet landscape?
It will be proc-gen, meaning the terrain will be generated on the fly, as you explore.
It is not actually generating the PLANET however. It generates a bubble, around the player, few dozen cells in each direction. And it will add more if you move in certain direction.
There is no continuous surface, the game does not really know or care what the surface looks from the orbit. It just takes the data based on the biome selected, coordinates, and a seed to create a (replicable) quasi-random pattern of geomety and assets around you - in the distance the vision range allows for.
so i guess that would mean circumnavigating a planet and seeing the same mountains and formations twice wouldn't be possible then
depends on their generation algorithm really. but hopefully not
Slightly different and I doubt this is the case but it would be really wild if each save game generates its own seed rather than everyone getting the same one
>so i guess that would mean circumnavigating a planet and seeing the same mountains and formations twice wouldn't be possible then
Well, no, the engine does not really allow for that.
But then again, even if the engine allowed for that, you STILL wound not be able to do it because the game also features no atmospheric flight and no vehicles. You literally cannot move fast enough to make such trek a realistic possibility. You'd need thousands of hours of real-time of just walking in one direction to circumnavigate the planet.
The ship is an anchor. You explore around it. You can't cover long distances because the game does not give you the traversal means, you are capped by your own walking speed, while the scale is deliberately not downplayed too much.
>The ship is an anchor.
Huh. I wonder if they used this as a workaround for the world origin issues
mentioned.
>land ship
>ship is at 0,0,0
>calculate terrain generation etc. based on co-ords
>co-ords
why did I type this with a hyphen
because there is justification to do so.
the prefix co- is usually hyphenated when it is followed by a vowel or a word that sounds weird if you say co before it.
co-op is not the same as coop, where you put your chickens.
logically you should do so, but frankly there is no real reason to give a frick, context is enough to go on, frick stupid people.
you're moronic. The hyphen separates co from the rest of the word signifying that you should pronounce it different. It's CO-op, not COOP. It's also coords not CO-ords
plausible
>IS Starfield going to generate its planet landscape?
As far as we know, no. Each 'tile' is handcrafted or generated beforehand and then is placed in realtime. It might be random for some planets, but by and large we're all going to have the same terrain. The proc gen stuff mostly comes after to populate the world with locations, enemies, loot etc.
>There is no continuous surface, the game does not really know or care what the surface looks from the orbit
correct
>It will be proc-gen, meaning the terrain will be generated on the fly, as you explore
Like I said I don't think this is true but I'm happy to be proven wrong.
>Like I said I don't think this is true but I'm happy to be proven wrong.
This has been absolutely confirmed, and also, it is literally the ONLY feasible technical way to do this in the first place.
source? Do we also specifically know if the tiles will be "locked in" once generated, or erased and remade? Curious if this is possible
If I remember correctly it's basically a procedural generated planet. Here's a vid of the main programmer behind the game showing of a prototype.
That's actually a pretty interesting theory.
space engine
>seamless
you are a functional analphabet.
The canceled Battlefront 3 I'm still mad about it.
Kerbal Space Program
Ah yes, Kerbal Space Program, a game renowned for its planetary content
No Man's Sky
how come a game made by Bethesda backed by Microsoft is missing an important feature that is present in a similar indie game?
thanks for posting anime so I know to ignore your post
you expected the entire solar system and every planet to be a single seamless space? Of course the planets are separate cells and thus there's a landing cutscene to mask this.
Bethesda making a space sim game at all is asking too much. they are going to cut more corners than ever in their history just to get this piece of shit running.
Name a single game that does more things than Starfield. You just can't, massive homosexual
Cope
calm down Tod, he didnt mean it.
>sucking off a game that won't be released for at least another half-decade
Runescape
What tf does starfield even do? Shoot people, gather rocks, build a settlement. Wow.
Seamless land is pointless anyways
gamebryo engine. please understand
>Clever developer workaround
What's the problem?
it's clever, sure, but they still had to work around a glaring limitation of the engine they're still using after two decades. at this point it's probably severely limiting what they can do in their games. i don't know why they haven't bit the bullet and switched to something modern.
because you know frick all about project management and it shows. Your lack of imagination doesn't subsite for actual reasons. That you can't even come up with reasons why shows your total lack of ability to even consider the scope of what you're talking about properly.
Clever doesn't mean well executed.
Considering its their fricking engine, they should have had the capability to add that functionality in, rather than leaving it to the games developers to figure out a solution.
It shows that they arent really pushing themselves
when you have only a few tools at your disposal, using the same ones slightly altered for everything is not clever.
having an engine that is incapable of moving objects without some fricking weird arrangement is the antithesis of clever to begin with.
>having an engine that is incapable of moving objects without some fricking weird arrangement
You can move objects in the engine, it's just infinitely easier to use an existing system for a 30 second cut scene than program a new one from scratch.
>seamless
>bethesda
Pick one.
Oh yeah, I can't wait to play another game that uses Bethesda's NetImmerse engine.
Let's play Starfield. We are in our starship. Looks like there's a little village right outside our window. Let's exit the starship. Here's the door. Open the door and walk through the doorway? Nope. Press E to open.
>loading
Worldspace cell loading again? Really, Bethesda? We are here at the village of five small buildings, but it's surrounded by a 20 foot wall. The gate says "Wabbajack Starport City". This little collection of tiny buildings is a city? Whatever, Bethesda. How do I get in there? Walk through the gate? Nope. Press E to open.
>loading
You're using cell loading, again? In 2023? Lame, Bethesda. Really lame. Here we are inside the city walls. A little building is right in front of us. The door says "Science Lab". Press E to open.
>loading
More cell loading? What is this, 2005? So cheesy, Bethesda. Get a modern engine already. Walking around inside the lab. Oh, what's this? A trap door in the floor. Open it to climb down, right? Nope. Press E to open.
>loading
More cell loading? Frick this shit, Bethesda. We are in the basement now. Let's walk around. There is a cave entrance in the wall. Walk up to it to load the cave.
>loading
More cells? Such bullshit. See spiders. Turn 360 and leave.
>loading
Climb the ladder, right? Nope. Press E to use.
>loading
Walking down the hallway now. Open the door? Nope. Press E to open.
>loading
Walk through the gate? Nope. Press E to open.
>loading
Frick this shit, Bethesda, and your boring juvenile and shallow combat, and your shitty, archaic, 20-year-old frankensteined NetImmerse engine and its ancient and gimpy cell loading.
*rage*
*clicks settings*
*clicks exit to main menu*
>are you sure?
*clicks yes*
>loading
>main menu
>click any button to continue
*clicks button*
*clicks settings*
*clicks exit game*
>are you sure?
*clicks yes*
>loading
*crash to desktop*
*uninstall.exe*
>b-b-but you see, they NEED to do it this way cause all the pencils and coffee cups on the desks are actual interactable physics objects!!!
>it's IMPORTANT and IMMERSIVE, ok??????
Bravo Todd! What a fricking failure this game will be
>jump into system
>pick planet on map
>warp corridor to planet
>get intercepted by pirates
>free flight in infinite space with no obstacle
>fight off pirates
>reach planet
>pick landing spot on map
>landing animation
Enjoy your sandbox LMAO!
It's not a space sim it's an rpg hope this helps
Buck Rogers in the 25th Century was a better sci-fi RPG than starfield 30 years ago.
A tv show was better RPG... Okay
>doesn't even know there was a video game (two parts) and p&p rpg
Show me the sales, show me the Game of the Year nominations and awards, show me current playtimes, show me which game is actually ever being streamed or talked about today, show me the "best games ever made" lists. Prove to me that Buck Rogers on the decades old Sega Genesis running at less than 10fps with "first gen pixel" graphics and objectively shitty VA and writing is better than Starfield.
Your metrics are shit. LMAO
Guys check it out he typed laughing my ass off. That means he wins the argument.
>underagebanned
this. it isn't elite, it isn't NMS, it isn't star citizen. it's a bethesda RPG set in space. if you like beth games, you know what you're getting into
Because Bethesda are bad designers. They peaked with Morrowind storywise and Fallout 3 gameplay wise.
Mass Effect 2's > Starfield and it's 12 years old!
Starfield will have the best gameplay of any Bethesda game and the best roleplaying
>people actually buy the "there'll totally be meaningful content on all 1,000 planets, guys" shit
People on this board love mocking the 1000 planets thing because their entire social reach are other Gankerirgins. Try talking to anyone else and you're gonna find normalgays and the 10 year old children of normalgays amped up over the idea of going to 1000 planets.
>T. todd troon
Its an rpg, not a space simulator.
Stop this fake outrage. You don't even care about the game.
>1000 planets
>only 4 romances
todd bros......
Unacceptable. There should be 500 romancable NPCs to satisfy my kissless virgin fantasies
even Skyrim had like 50 Marriage NPCs and gayout 4 had like 10
I can go get married in real life, so who gives a shit. What I can't do is visit other planets
>only 1 romance and it's mid
Fixed that for you. Monkeys and men don't count and the walled chick isn't a satisfactory option.
Really one of my biggest disappointments so far.
>romances
Are you homosexuals or women? Why is that more important than any other space RPG aspect?
Who said it was more important? I just said it was disappointing. I'd rather have 90% of the things they included than trade them for better romance
Then obviously this isn’t the game for you and you should go back to playing dating sims, homosexual.
Buy my slop.
>why doesn't this game perfectly replicate the vast expanse of space at a 1:1 scale and flawlessly model all physics and special relativity systems while offering and perfecting the gameplay of every single release that has come before it while having absolutely zero loading screens or graphics compromises. Bethesda is such a dogshit company how can you eat up this slop?
I love what passes for "discussion" in this shithole these days.
>what is frontier: elite
what exactly is your point? There's more polygons in the pubes of one Bethesda character than Frontier Elite 1 and 2 combined
>Todd maximizes fun by reducing 5 minute landing process to a 10 second loadscreen
>Gankerirgins scream and shit themselves over the lack of time-wasting atmospheric entry minigames
go play Elite Dangerous if you want to do nothing in space for 100 hours
Bethdrones are just... mesmerizing.
>non-response
>making shit up
try harder guys. I know you can do it
>>non-response
Do you genuinely not understand why people are laughing at you? You really should be able to figure this out.
You're laughing at him because you're delusional. You want 1:1 space flight with atmospheric landing? That exists right now. It's called Star Citizen I heard it's a great product why don't you go play it
>You're laughing at him because you're delusional.
I'm laughing at him because he parrots an insanely obvious, almost childish lie of a corporation that treats their own customers like garbage, child.
Again. You should be able to figure this out. I'm going to help you.
"Choice".
>I'm laughing at him because he parrots an insanely obvious, almost childish lie
woah there chatGPT-san. let's scroll back up to
.
>Gankerirgins scream and shit themselves over the lack of time-wasting atmospheric entry minigames
which corporate lie is in this post?
>which corporate lie is in this post?
The claim that they removed atmospheric landing because it would be "boring" and that this will somehow make the game more "fun".
That is the lie. It's also just fricking hilarious that you are actually buying this shit.
explain to me what is fun about taking 3 hours to land on a planet (1000 times)
Again, you absolute fricking brain-dead monkey.
"Choice".
You have the choice to play a game with atmospheric landing and the rest of us have the choice to play a game that is actually fun. You also have the choice to stop posting
You do have to realize yourself how desperate and pathetic this is, right?
You are literally groweling and begging to suck a wiener of a corporation that is laughing in your face.
Do you have no dignity what so ever?
>not wanting to spend hours of your life slowly landing on imaginary planets is sucking corpo wiener
you are utterly deranged
He is bethesdas paid shill
Or bethesdas AI
You are highly delusional mate. You should go play a game for a while and clear your head.
Childer. Stop and think for a second. Try to use that brain, for once in your life.
>non-responses
talentless hacks fear the Todd
It really is funny how many non-arguments you're generating. If all you have are insults then your opinion is worthless
That's true. All of the cynical dweebs replying to me are worthless people with worthless opinions.
Reminder that Todd Howard isnt an ideas guy but the guy that figures out whether it's feasible to implement gameplay features within time of release and to cut them if it takes too long. That's why there's a quite a number of features in Morrowind, Oblivion and Skyrim that they had but were cut because it took away dev time from completing and releasing the games. I trust Todd to know that this feature was cut to work on other things to make Starfield better.
You fantasize that anon is begging to suck wieners and you imagine Bethsoft isn't bothering with an irrelevant mechanic because they deplore their consumers.
You have no connection to reality and only exist in your imaginary world
>non-response
bro just answer the question
>plotless quests
>reactivity-less quests
>procedurally generated slop
.
>not meant to waste time
Gameplay's not even as good as Diablo 4 or Borderlands and neither of those skinner boxes are fun.
>not meant to waste time
>not meant to waste time
>not meant to waste time
what board am I on again?
Never doubted the savior of White man's video gaming
I think the concensus here is that you should jump from the highest window in bethesdas hq that you are currently in.
Imagine spending your time defending corporations and crooks, you paid shill AI
i love doing nothing in elite dangerous. I WILL live in the milky way scanning planets non stop and landing on them just because I can
While there are many issues with Starfield, and I'm sure it will only be decent at best. One thing that does make me excited about the game is that it isn't just a space trucking simulator but an actual game with intractable locations, characters and quests that hopefully doesn't waste all of your time with endless docking sequences and watching planet/star/space station slowly grow bigger.
>you see that mountain? you can fast travel to it
still preorderd the 100$ edition though
I'm imagining how fricking cool a landing sequence could look. Imagine you land and you see a notable place in the horizon, now you have organically created some gameplay. Why didn't they do this
>hourly vg shill thread
its so obvious and pathetic
youve nothing interesting in your game that hasnt been done before. show us 1 new feature not done in a space game before , todd
>Why did they make a space game and not have this at the forefront of their plans?
I can tell you're a poser who doesn't actually play space games. Please shut the frick up.
Freelancer is great but its been about 20 years since that game came out so things have changed a little about video game design.
A Freelancer sequel where you could seamlessly go from space to land would be amazing, even better if the planets were actually realistic in size instead of the moronic physics of the original.
Freelancer being good entirely hinges on it ignoring scale and realism. morons who want to change this do not understand this and should not get to have opinions or testicles.
Also, Freelancer REALLY FRICKING SUCK as a space game. The flight model was one of the absolute worst I've ever seen, the world was 100% static, it had the exact beth problem of being mile wide and teaspoon deep.
The flight model is literally the best out of all space games, something experts agree upon. The only people who disagree actually sucked at the game and didn't take advantage of 90% of its features because they were moronic and should not get to have opinions or testicles.
>The flight model is literally the best out of all space games, something experts agree upon.
That is the funniest thing I've read in a long, long time. Let me guess: 100% dedicated console shitter, aren't you?
>nooooo i can't rejigger my dilation sphere to make my ship turn 5% faster if its near a moon made out of cum
>it CAN'T be good
Cope loser.
I take that as a yes.
Next time just say "freelancer had the best flight model of any of the two shitty console games I've ever played."
That will save us time.
I hate to break it to you but Freespace 2 doesn't have anything close to a good flight model, its strengths were the scale, good mission design, and cool beam weapons. Whatever other answer you'll give, especially if it's Elite or Star Citizen, will out you as a moron with no testicles.
Kid. Freespace had fixed horizon, ALL weapons gimballed, fixed, all ship had identical max speed, it did not even fricking have a joystick support. But it sure as frick had a controler one, because that was what it was designed for.
It was a joke. It was an utterly PATHETIC flight model.
The world was big and handcrafted, which was neat, the story was super cinematic and full of abhorent clichés that morons like, and it was super easy to mod (because it was actually an incredibly shallow and dumb game).
This game with "great flight model" isn't even six degrees of freedom. It's riddiculous.
Good morning sir
>console shitter
>for a game that's only playable with M+KB
moron
Yeah maybe they could improve that in a sequel or something but please continue with your babbling
>space game
it’s an RPG first you room temperature iq moron, go play scam citizen.
Console limitations
>seamlessly land on planets
Are you trying to reach inside your anus for something to b***h about?
Seamless landing is what slowed down Star Citizen's development for several years, and one of the main reasons why the game runs like this even on the best PCs. I'm glad Bethesda chose not to make the same mistake, and focus on other aspects of the game instead
inb4 ps1 tier load times even on fast ssd's
Fallout 4's loading times being tied to framerate was one of the most moronic thing I've ever encountered.
Thank Todd for modders.
Well place your bets on that still being the case for starfield. 30fps loading baby!
The real reason is that it's a compromise because Bethesda games always allows you to pick up any item in the world and move them, it's far easier and makes more sense for them to keep that feature rather than cut out the most iconic Bethesda game thing just to implement seamless land to orbit ship travel.
It's not a compromise. It's just something that was never even remotely possible in this engine. Atmospheric flight was never, ever been even considered as a feature.
They likely did an analysis early on to figure out if its worth it to put a lot of work into it and decided that most players wouldnt care after the first few times and better spent their resources elsewhere.
You still havent responded to my question regarding Todds balls taste
No.
They just took a single glance at the engine and said - "yep, instanced on-foot exploration only, don't worry, they will still eat that shit up, you'll see, they will literally growel in the dirt praising us for it."
Which brings me to:
>Bethsoft isn't bothering with an irrelevant mechanic because they deplore their consumers.
Bethesda considers you an absolute cretin, because they lie to you in the most painfully stupid, obvious, straight up childish way possible.
And it's obviously fully justified, because here you are, feverishly, desperately defending and parroting that childish lies, drooling at the perspective to fight tooth and nail for that utter lack of respect or honesty.
Dude what are you even talking about? This is the most non-sequitur ass pull nonsense I've ever read
See. Delusional. This is the type of unhinged fantasy I was referencing.
Kid. It's very simple. Removing atmospheric flight does not make the game "more fun". And they did not omit it because they were worried that people would get bored by it.
Those are hilariously transparent, insulting lies. That you genuinely defend and repeat.
You are highlighting you mental deficiency more with each post.
They didn't remove atmospheric flight. It never existed to begin with. They didn't think the juice was worth the squeeze.
>You are highlighting you mental deficiency more with each post.
He says, still desperately deepthroating that bullshit.
You are right on one thing: Atmospheric flight did never exist. Because it is not possible. Because their engine is trash, and their tools for generation incredibly limited.
And most importantly, because they don't have to try. They don't have to put any effort into anything.
Because again: You will get down on your knees scream "YES! YES OH MIGHTY TODDY, WHATEVER YOU SAY IS THE BEST THING EVER, YOU CANNOT DO ANY WRONG, PLEASE, PLEASE TELL ME WHAT TO THINK!"
You are a literal drone, child. You will eagirly repeat even the most outrageous bullshit, you will beg for more.
Who invited the esl spaz? Can't we just ban all brown people already?
>Who invited the esl spaz? Can't we just ban all brown people already?
Really running out of arguments, aren't you?
You haven't made an argument. All you've done is talk about wieners
>You haven't made an argument. All you've done is talk about wieners
I have. Here:
>It's just something that was never even remotely possible in this engine
Why do you say that? If anything streaming levels and heavy use of LOD's has been a mainstay for their games for quite a while. If anything Skyrim already demonstrate a lot of the technology required for this.
Yeah, on scale of units of miles, not THOUSANDS of miles, and at the speed of leasurely walk, not hundreds of kilometers per hour.
>Yeah, on scale of units of miles, not THOUSANDS of miles
The technique kind of remains the same no matter the scale.
>and at the speed of leasurely walk, not hundreds of kilometers per hour.
Most of that stuff can be fudged anyway. Just because the dashboard in game says one speed doesn't mean the game has to actually travel that fast.
Was just about to post this actually.
>The technique kind of remains the same no matter the scale.
It's absolutely not, kid. Not even fricking remotely. When your entire terrain data-structure is tied to a cell grid that are fixed at roughly 500 meters of diameter, it's a FRICKING BIG DIFFERENCE if you have to generate 100 of them, or 10000 of them at once.
Can't you just subdivide the grids as you approach? Why would you need to load all the cells at once?
Even then, Skyrim is able to display 16384 cells at once, and that is with it's janky 360 engine, after which you start getting into world origin physics issues that are common in a lot of engines, but which games like Kerbal Space Program demonstrates can be worked around fairly easily in a space setting.
Not saying it's trivial of course, which is why they didn't waste the time on it, but I don't see why it would be an engine limitation and not one of dev time.
>Can't you just subdivide the grids as you approach?
Not in this engine.
>Not saying it's trivial of course, which is why they didn't waste the time on it
It is trial, actually. Free program named "Space Engine" has figured out how to do this across literally the entire larger Virgo Cluster. Space Engine was developed by a single astronomer in his spare time. Hell - Elite figured how to do this back in 1986 or so (granted, only for wireframe terrain) and then will full textured polygonal graphics in 1996.
It's just not something Bethesda can do. They would have to use a different engine for that. Gamebryo cannot replicate that.
>Do we also specifically know if the tiles will be "locked in" once generated, or erased and remade?
The tiles are generated procedurally, but using a seed. Meaning the exact same coordinate will always generate the same tile. This applies not only for single game. If two people land at the EXACT same coordinates on the same planets - each on their own computer, they will see the exact same tiles.
This was confirmed in that first 20 minute introduction after the first trailer dropped.
So the tiles are dropped, erased, but if you return to the same location, they will be generated anew, but with identical result.
Howeve: The circum-navigation... see this:
You don't have the travesal means, first and foremost.
>So the tiles are dropped, erased, but if you return to the same location, they will be generated anew, but with identical result
Ok that's essentially what I thought.
>You don't have the travesal means
Despite that there WILL be a couple of people who spend the time to circumnavigate a planetary body (even if it's just a "small" moon) and if it's not actually possible then we'll know day 1
>Ok that's essentially what I thought.
Yeah. The "beauty" of proc-gen is that you can create a perfectly deterministic chaos and save a shitton of resources that way.
It's easier to give the game replicable instructions on how to generate shit, then purge it, then re-generate it again if needed from scratch (but with same result), than it is to keep all that stuff in fixed data sheets.
You can create essentially infinite amount of "unique" content that will basically act as IF it was saved in memory, even though it's not.
It's just the seed making sure every generation follows certain fixed rules.
>Despite that there WILL be a couple of people who spend the time to circumnavigate a planetary body
Well see, but I'm not holding my hopes up.
It's very clear Beth does not want players to do that.
>Not in this engine.
Why not? Cell size is changeable with a variable. If they wanted they could load the entirely of the Skyrim overworld in a single mega-huge cell. I mean no computer would be able to run it, but it's technically possible.
>It is trial, actually
I wouldn't call 5 years of development time to release a first build "trivial".
>Gamebryo cannot replicate that.
But why? You are acting like they don't have access to the source.
You should report to your supervisors that you failed and shouldnt even try to defend the 30fps posts with "whats so fun about frames ? 60fps only makes the fun end faster"
Revise your strategy chatGPT
Is this why you have no arguments against Starfield?
Why waste all that effort on a complex feature that almost nobody will care about? Sure it would be cool, but it doesn't impact the game in any meaningful way.
There's a reason Starfield is being released while Star Citizen is still stuck scamming whales.
As an autistic moron who plays Elite Dangerous and Star Citizen, I'm fine with not having to spend the extra time getting into a planet's atmosphere and landing. I'm over it.
Loading Screens are soulful though. Nothing is more cringe than a barely disguised loading transition from orbit into space.
fun fact theres more galaxies in space engine than there are stars in starfield.
Mods will fix it
The landing process would be like a descending elevator anyhow. You can't just land on a planet at a high speed like you'd land a plane at an airport. You slow your big ass ship down and let it descend slow enough to not burn up in the atmosphere. All you're missing out on is a slow, mostly vertical descent that would most likely be handled by the autopilot anyhow.
I'm pretty sure each planet is going to be pretty small.