I made a video game called Into the Necrovale. There's a demo if you want to try it. Ask anything

I made a video game called Into the Necrovale. There's a demo if you want to try it. Ask anything

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  1. 4 months ago
    Anonymous

    Is it fun?

    • 4 months ago
      Anonymous

      I hope so.

      Looks cute anon, I'm proud of you. What was the thinking of of putting an archer in a room with a shit ton of clutter though?

      Not thinking about it. Random room.

      What made you think it was a good idea to shill it here?

      History of bad choices

      the art looks incredible, looking forward to the release.

      Thanks

  2. 4 months ago
    Anonymous
  3. 4 months ago
    Anonymous

    Buy an ad.

  4. 4 months ago
    Anonymous

    Looks cute anon, I'm proud of you. What was the thinking of of putting an archer in a room with a shit ton of clutter though?

  5. 4 months ago
    Anonymous

    What made you think it was a good idea to shill it here?

    • 4 months ago
      Anonymous

      Technically it's not shilling since he's being honest on who he is.

      • 4 months ago
        Anonymous

        its still shilling you dumb c**t

        • 4 months ago
          Anonymous

          meh idc not my problem when moon stone island had no issue. kek anyone remember that thread?

    • 4 months ago
      Anonymous

      I usually shit on all agdg trannies and their discord friends massmkarteering their fotm here but I think I remember when OP started making his game and I'm legit happy he finished it. If I'm not mistaken him for someone else that is.

  6. 4 months ago
    Anonymous

    Girls Lovecast thread

  7. 4 months ago
    Anonymous

    the art looks incredible, looking forward to the release.

  8. 4 months ago
    Anonymous

    >thread to shill game actually looks neat
    Well, bless my soul
    Wishlisted it, will try the demo tomorrow
    Grats on making a game

    • 4 months ago
      Anonymous

      Good job mate

      Thanks, I had fun making it

      Tell me about the game

      Idea started from playing GR runs in D3. I wanted infinite difficult scaling, and all builds to stem from items so you could experiment as much as you want. And no stupid sets that make the build for you.

      • 4 months ago
        Anonymous

        what kind of builds do you have

    • 4 months ago
      Anonymous

      I remember the disdain I felt when some digital artist mass-PM spammed people (when you could do that on youtube) to shill his channel, and I saw much-upvoted comments on the video saying “I’m GLAD you spammed me!” I feel the same about this.
      Buy an ad, or don’t. You won’t make it either way.

      • 4 months ago
        Anonymous

        i think we have to have a healthy immunity against spam and ads. but i have to try anyway, sorry brother

        Add an incredibly tiny chance to randomly die of a heart attack

        thats a great idea, i will do this. if youre in despair for too long, it will happen.

  9. 4 months ago
    Anonymous

    Tell me about the game

  10. 4 months ago
    Anonymous

    Good job mate

  11. 4 months ago
    Anonymous

    Fantasy Enter the Gungeon?
    I like it.
    It screams for a mobile port though, if the controls can be translated well

  12. 4 months ago
    Anonymous

    How long did it take you to finish it?

  13. 4 months ago
    Anonymous

    looks good anon, but where are the women, minority, and lgbtq characters?
    Ganker cannot support your game unless you make a conscious effort to be as diverse and progressive as possible

    thank you in advance

  14. 4 months ago
    Anonymous

    I don't like how lowres/pixelated the art is, I'd much rather have actual good sprites, and I think roguelites are shit and boring.

    But good luck nonetheless.

  15. 4 months ago
    Anonymous

    refreshing to have a dev just tell us instead of being cheeky about advertising
    i'll give the demo a shot

  16. 4 months ago
    Anonymous

    >straight up shilling
    honestly seems more tolerable than stealth shilling
    anyway looks fun, ill give the demo a go, best of luck on it devanon

    • 4 months ago
      Anonymous

      >honestly seems more tolerable than stealth shilling
      This. It sets off the cringe alarms when the dev or his friends start obviously samegayging and going "Looks charming!" or "Looks like a blast!"

  17. 4 months ago
    Anonymous

    >roguelike
    why tho

  18. 4 months ago
    Anonymous

    the "delve into the necrovale" gif in the shop looks a bit odd, is there really no "facing up" animation for the character?

  19. 4 months ago
    Anonymous

    >lostboy.exe
    no thanks devanon

  20. 4 months ago
    Anonymous

    who made the trailer? who did the music? what did you learn from your last game frauki's adventure?

  21. 4 months ago
    Anonymous

    How long did it take to make it?
    Do you have a day job?

  22. 4 months ago
    Anonymous

    Good to see you again! It's been a while since I looked at your game. Congrats on your... what, 4th release? How big is this game, and how long did it take for you to make it? Any plans for an even bigger project?

  23. 4 months ago
    Anonymous

    >No blood-pumping music
    Meh.

    • 4 months ago
      Anonymous

      sorry, i dont want to make another mans blood pump

      You god damned Black personhomosexual, why do I even need to ask for the demo? Why haven't you linked it already?

      i didn't know if a link would get me banned. and i was too lazy to look at the rules. just google necrovale its on the steam page.

      • 4 months ago
        Anonymous

        >just google necrovale
        I refuse!

      • 4 months ago
        Anonymous

        Not having memorable soundtrack is just a huge downside.

        • 4 months ago
          Anonymous

          if the game makes any money i plan to get a lot more songs made. for now i could only afford 3 tracks from a pro

          • 4 months ago
            Anonymous

            I've been making piano melodies to videos of old top down rpgs like this recently. Making some songs to your game sounds like fun devanon. Do you have gameplay footage or environments past what you've already posted?

            • 4 months ago
              Anonymous

              That is cool, I'd like to hear anything you end up making. There is a trailer I just made that is on youtube. But if you're looking for longer gameplay footage, let me know

              • 4 months ago
                Anonymous

                just checked out the YouTube with the trailers and Frauki's Adventure that I'm assuming is yours. I like the treasure room and the idea of making specific melodies when your in conversation with what i assume are the later game npcs like the harlot and coward just cause they look like quest lines. Rest of the environments look like grim dark dungeon which fits the vibe bur do you have other environments planned?

              • 4 months ago
                Anonymous

                yeah, the final game will have 5 zones. each with a different theme, and with 2-3 different tilesets, and their own set of enemies. what youre seeing is the first zone. each one goes deeper and deepr into the necrovale.

                for once the buy an ad morons are correct, buy an ad
                or start dropping keys in the thread

                ill drop some keys here when it launches

              • 4 months ago
                Anonymous

                What are the different zone themes?

  24. 4 months ago
    Anonymous

    You god damned Black personhomosexual, why do I even need to ask for the demo? Why haven't you linked it already?

  25. 4 months ago
    Anonymous

    Had a quick glance at the steam page and it looks like vampire survivors but good, interesting

    • 4 months ago
      Anonymous

      i will use this quote to promote the game

      fun but kinda clunky. i had a really slow powerful staff so that only added to the clunkiness

      i will reduce the movement lock window. i think with slower weapons that creates a more clunky feeling.

      I feel like the camera is too zoomed-in.

      ill experiment with zooming out more. i recently pulled back by 10%.

      Looks interesting, might check it out

      cheers

  26. 4 months ago
    Anonymous

    fun but kinda clunky. i had a really slow powerful staff so that only added to the clunkiness

  27. 4 months ago
    Anonymous

    I feel like the camera is too zoomed-in.

  28. 4 months ago
    Anonymous

    Looks interesting, might check it out

  29. 4 months ago
    Anonymous

    [...]

    >And to not make a platformer.
    is there anything wrong with making a platformer past how oversaturated the market is?

    • 4 months ago
      Anonymous

      not many people want to play them. too finnicky to make feel good. too many out there.

      Can you give me a special "thank you" in the end credits?

      No. you havent done anything for me to thank you for

      • 4 months ago
        Anonymous

        >No. you havent done anything for me to thank you for
        not him but that was rude

  30. 4 months ago
    Anonymous

    Can you give me a special "thank you" in the end credits?

    • 4 months ago
      Anonymous

      Include me in the creditscap

  31. 4 months ago
    Anonymous

    When's it getting out? and none of that EA shit

    • 4 months ago
      Anonymous

      It is going into EA soon. There is too much I want to add to the game, impossible without EA.

      >get magic staff that summons a pillar of fire wherever you click
      >gets blocked by line of sight
      thats kinda lame. i get not letting you shoot behind walls but I was in an open room and a wooden beam kept blocking my shots

      >rat swarm level
      >getting swarmed
      >finally find exit
      >all rats but 1 despawn
      >chest spawns in front of me
      >cant move
      >rat kills me
      Black person
      idk if I got unlucky and didnt find a weapon for a while but the rat room was like 10x harder than the others. really felt like a dps check

      please add my gnome to your game

      >a wooden beam kept blocking my shots
      ill remove doodads from LoS calcs. thanks
      >the rat room was like 10x harder than the other
      they spawn infinitely. but the exit is not blocked. you must just escape them. ill make that more clear.
      >please add my gnome to your game
      ok

      AN INDIE PIXELSHIT ROGUELITE? WHERE YOU FIGHT INCREASING HORDES OF ENEMIES? HOLY CRAP, I GOTTA CHECK THIS OUT!

      also gonna use this quote to promote my game. thanks

      looks cool boss looking forward to its release

      thanks

      • 4 months ago
        Anonymous

        >they spawn infinitely. but the exit is not blocked
        yeah i knew that, its just that they all had so much hp that i was getting physically blocked by walls of rats

      • 4 months ago
        Anonymous

        >>the rat room was like 10x harder than the other
        >they spawn infinitely. but the exit is not blocked. you must just escape them. ill make that more clear.
        nta but neat, Infra Arcana has the same thing

  32. 4 months ago
    Anonymous

    >get magic staff that summons a pillar of fire wherever you click
    >gets blocked by line of sight
    thats kinda lame. i get not letting you shoot behind walls but I was in an open room and a wooden beam kept blocking my shots

    >rat swarm level
    >getting swarmed
    >finally find exit
    >all rats but 1 despawn
    >chest spawns in front of me
    >cant move
    >rat kills me
    Black person
    idk if I got unlucky and didnt find a weapon for a while but the rat room was like 10x harder than the others. really felt like a dps check

    please add my gnome to your game

  33. 4 months ago
    Anonymous

    keep it up anon, need more Ganker devs

    • 4 months ago
      Anonymous

      name 10 Ganker devs or ill eat your soul

  34. 4 months ago
    Anonymous

    AN INDIE PIXELSHIT ROGUELITE? WHERE YOU FIGHT INCREASING HORDES OF ENEMIES? HOLY CRAP, I GOTTA CHECK THIS OUT!

  35. 4 months ago
    Anonymous

    looks cool boss looking forward to its release

  36. 4 months ago
    Anonymous

    I will buy your game if you don't put any minorities or gay shit in it.

    • 4 months ago
      Anonymous

      i hope he adds it just to spite you homosexual. you snowflakes get triggered so easily. it’s a wonder how you can function in society

      • 4 months ago
        Anonymous

        get a belt necktie and join a statistic Black personhomosexualroony

  37. 4 months ago
    Anonymous

    >advertising your game on a site exclusively used by racist pedophiles
    yikes. way to cancel your future success

    • 4 months ago
      Anonymous

      thanks for thinking i will be successful.

      >they spawn infinitely. but the exit is not blocked
      yeah i knew that, its just that they all had so much hp that i was getting physically blocked by walls of rats

      ah, i forgot to rebalance their health along with other enemies. should be less ridiculous in the next update

  38. 4 months ago
    Anonymous

    Add pronouns and I'll buy it

  39. 4 months ago
    Anonymous

    for once the buy an ad morons are correct, buy an ad
    or start dropping keys in the thread

  40. 4 months ago
    Anonymous

    Looks alright, I'll try it out later
    Will buy if you add cute female children in sexy clothes

    • 4 months ago
      Anonymous

      Ah nevermind, looks like my intel hd graphics 4000 is too old for this game

  41. 4 months ago
    Anonymous

    no questions from me, just wanted to tell you to keep doing your shit. The demo was really good, and you instantaneously won me over when I noticed how polished the controls are. While I dislike the idea of an EA release, I do understand why, and I'm probably gonna buy it at or near the EA release date.

    • 4 months ago
      Anonymous

      thanks dude, really appreciate that.

      Interesting.
      My thoughts are summarized here.

      that was sad

      What are the different zone themes?

      i dont want to spoil too much, because each one is going to be released as an update. but the next zone that will come out is called "The Hornslack Ruins". Beyond the dungeons and slums of the necrovale, it will explore the fallen civilization that once occupied the area.

      is gifrel the game? looks cool, if a bit simple, but that's not necessarily bad. RE4 is incredibly simple, as long as you just maintain good pacing and the gameplay loop doesn't feel like a waste of time.

      ya, thats the game. the basic systems of the game are fairly simple. the complexity all comes from the items and how they interact. by the end you have quite absurd levels of rube goldberg machine build

      • 4 months ago
        Anonymous

        If I make anything worthwhile I'll put a link on your YouTube. I tried doing something to the treasure room and it ended up sounding like cut scene inside a castle music. Hornslack Ruins sounds pretty cool with the sprite you have in mind. I dig the world building you sound passionate.

  42. 4 months ago
    Anonymous

    Interesting.
    My thoughts are summarized here.

  43. 4 months ago
    Anonymous

    is gifrel the game? looks cool, if a bit simple, but that's not necessarily bad. RE4 is incredibly simple, as long as you just maintain good pacing and the gameplay loop doesn't feel like a waste of time.

  44. 4 months ago
    Anonymous

    Looks decent the trailer is a huge improvement over your last games but I still find it to be a bit bland but hey at least the music feels more appropriate this time. as for the game itself it looks ok but the genre is kind of stuffed so I hope it gets a little attention because your sprite work looks better this time and I do want to see you succeed like anyone else who seems to be putting effort into their games. you do however may want to find a way for your game to stand out a bit more because It is kind of generic. Good luck on making games hopefully you do well at it.

    • 4 months ago
      Anonymous

      thanks. ill keep improving. my ideas for future projects i think are more distinct, but well see if i can pull them off

      If I make anything worthwhile I'll put a link on your YouTube. I tried doing something to the treasure room and it ended up sounding like cut scene inside a castle music. Hornslack Ruins sounds pretty cool with the sprite you have in mind. I dig the world building you sound passionate.

      sounds good man, thanks

  45. 4 months ago
    Anonymous

    >demo
    i'll give it a shot and tell you what i think

  46. 4 months ago
    Anonymous

    >tfw shilling on Ganker works just fine when you actually put forth effort and not just a cash grab project you get your discord buddies to spam on Ganker.
    I wish I had the pic of Farnsworth explaining how Ganker works, this thread is a perfect example of it in practice.
    Good on you OP, look forward to playing the demo when I get my PC back.

  47. 4 months ago
    Anonymous

    back in 1994 sprite games with a Z axis would showcase characters facing the top of the screen or the bottom

    I don't understand why every single indo dev just skips drawing those sprites now that it's 300 times easier to do so compared to back then

    • 4 months ago
      Anonymous

      Will you do this or are you lazy?

    • 4 months ago
      Anonymous

      well, i had to make a judgement call between having 4 directional sprites, or having sprites holding different weapons. i chose the different weapons. i couldnt afford to have both, especially with how they multiply together.

      Will you do this or are you lazy?

      if the project makes enough money, i will consider it as an update. but honestly, it is not my highest priority. making more items, more enemies, levels, NPCs, etc... is way more important to me. i know it looks a little janky this way, but if i have to choose, i would rather make the game more fun than more beautiful. and new items are way more fun than more player sprite frames.

      i don't play roguelikes so i dunno what to feedback, nice work anyways

      thanks. its only a "roguelite", whatever that means. basically, there is no permadeath. you only rarely lose an item youve found.

      i'm 25 mins into it - how do i get the off hand items for sommersaulting/saltoing to work? they do nothing for me, pressing the button just makes me stand in place

      oh sorry, i just recently moved the roll into its own dedicated control. i need to rework the offhand items and change their descriptions.

      Serious question, how'd you learn pixel art?

      i stink at pixel art. these sprites are mostly from an art team helping me out for a good rate.

      • 4 months ago
        Anonymous

        >i stink at pixel art. these sprites are mostly from an art team helping me out for a good rate.
        As a fellow amateur game dev, this interests me greatly.
        Where do you even find services like this?

        • 4 months ago
          Anonymous

          well, i basically built the game initially from shit i cobbled together. assets i found, shitty ones i made, etc. you can see all that in the old trailer (https://www.youtube.com/watch?v=NutYOfgY3lk). well, it was eventually enough to attract a small publisher. he previously had published a really successful game, and the company making that game had a full time art staff making updates. he finagled some of their time for my project, to rework the player, enemy, and NPC sprites.

          i knew from my previous project that i wasnt a good enough artist to make something people thought looked really good. so i just tried to make the game as good as i was able, and got lucky eventually and had someone more talented help me out.

          • 4 months ago
            Anonymous

            >publishers will just swoop if you put in enough effort
            Your original art wasn't even that bad
            Good to know, thanks.

          • 4 months ago
            Anonymous

            >currency is in $$
            lel
            otherwise look nice

            • 4 months ago
              Anonymous

              Clearly the almighty dollar is transplanar in nature

  48. 4 months ago
    Anonymous

    Won't you cater to the "fans of brown fit tomboy elf" audience with a DLC character?

  49. 4 months ago
    Anonymous

    i don't play roguelikes so i dunno what to feedback, nice work anyways

  50. 4 months ago
    Anonymous

    i'm 25 mins into it - how do i get the off hand items for sommersaulting/saltoing to work? they do nothing for me, pressing the button just makes me stand in place

  51. 4 months ago
    Anonymous

    Serious question, how'd you learn pixel art?

  52. 4 months ago
    Anonymous

    wait

  53. 4 months ago
    Anonymous

    when it comes out ill be sure to leave a review about how the creator uses a nazi website that hates Black folk and gays

  54. 4 months ago
    Anonymous

    Interesting game, I'll try the demo tomorrow and hopefully there'll be another thread for feedback. I like the idea of distilling gifts into a pure experience with no seasonal set .eta bullshittery.

    What did you do to get a pcgamer article for the demo though? Sheer luck or something proactive? Last time I saw a agdg dev get featured was DDS (not that DDS anon does any shilling anymore it seems).

    • 4 months ago
      Anonymous

      Thanks. I don't think I'll create another thread tomorrow, because that would really be pushing it. You can comment on my itch page, steam community, whatever though if you'd like. Just lucky with the PCgamer article. I think he saw a reddit post I made or something.

  55. 4 months ago
    Anonymous

    played for 40 mins, it feels good to play and the art is great
    gonna stop there though cause I'm kind of just doing the same thing over and over, I'll check it out again once there's more content
    which price range are you thinking? and any unlockable cosmetics for the character?
    also a bug where I opened the menu then moved over to my potions to read their description and when I closed the menu the description stayed on my screen until I re-opened and moved the cursor back to my items instead of pots

    • 4 months ago
      Anonymous

      thanks for trying it. price is probably gonna be 10-15. unlockable cosmetics is on the wishlist. depends on if it does well or not. if it flops i wont do it. thanks for the bug report

      • 4 months ago
        Anonymous

        for 10-15 I can easily see myself buying it, especially if you're adding a lot more stuff. keep at it man

      • 4 months ago
        Anonymous

        You should definitely post another thread when it hits EA, ideally with an updated demo and more webms. Purely from a shilling perspective you should have a cool webm showing a different weapon, enemy, something, with each post.

        Depending on the amount of content I think 15 sounds like quite a bit - 12 is how this looks to me for what it's worth. It always seems to me that the original RoR pricing to content is a great benchmark. And it's an example of a game that had a lot of Ganker attention through visual style and good webms.

        Are you planning any multiplayer?

  56. 4 months ago
    Anonymous

    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS
    >MODS
    MODS

  57. 4 months ago
    Anonymous

    Does it have necromancy?

  58. 4 months ago
    Anonymous

    Mac or linux version? If so instant buy

  59. 4 months ago
    Anonymous

    vampire survivor clone #291

  60. 4 months ago
    Anonymous

    [...]

    >i have many plans for other projects. if this one does poorly i will do a smaller project. if it does well i will do a larger one
    How well do you expect it to do? I really want to be like you, not like in a video game developer but working on my own project and spending maybe a year or two learning and trying to develop something.

  61. 4 months ago
    Anonymous

    Cool little game, all that bothers me is that you don't have different sprites for walking up and down.

  62. 4 months ago
    Anonymous

    ok it's late so my thoughts are chaotic but here's my thoughts so far after like 30-40mins in the demo
    >the dummy in the "test your damage" room said i did 40k damage (i reported this bug in game already)
    >the large areas (not the ones where you get waves, but the ones where you advance) like the slums can often turn into a game of "i need to track down the last enemy but i can't find them" and can feel a tad labyrinthian due to having no indication of where the exit or last surviving enemy is
    >the wave areas (like stronghold) spawn many delayed waves of very few enemies instead of several waves of increasingly more enemies, which goes on a bit too long if you're at 28 waves remaining
    >sometimes when you open the inventory while clearing a room, the "X enemies remaining" alert on the screen will disappear
    >the dodge has an input delay that doesn't feel quite snappy and immediate (if this is intentional than ok, but if not then you should know)
    >some of the melee weapons lock you into place for a bit too long, for example an axe i used had really short range and locked me in place after swinging for a while, while the three-show bow basically lets me hope around pretty quickly with a smaller delay
    >after a while the unusual rooms stopped being a thing and i just entered a very long loop of combat rooms and that's where i paused for now
    also last but not least
    >low enemy variety
    but that just may be a demo thing
    that's the negative feedback i guess
    i like the game's feeling (call it atmosphere or choice of audiovisuals) and the item variety and it's a neat little game so far, for a small indie anyway
    i'll try it more tomorrow to see if there's more i can say

  63. 4 months ago
    Anonymous

    [...]

    looks good anon, but where are the women, minority, and lgbtq characters?
    Ganker cannot support your game unless you make a conscious effort to be as diverse and progressive as possible

    thank you in advance

    was a joke post, boss.

  64. 4 months ago
    Anonymous

    Looks good anon. I'm a poorgay and can't afford to buy it but I threw it on my wishlist for a hopeful future. Best of luck on launch!

    • 4 months ago
      Anonymous

      thanks, cheers. ill pass out some keys on launch

      Can you tell me how to commit to a project and actually finish? Looks like you have multiple under your belt. What is it that gets the project done? Is it just "ass in chair" or do you have other things that motivate you or that you can say contribute to you finishing the project?

      what helps me, though im not even close to the most productive 1. lowering expectations of myself and my project. lowering scope. kill dream projects. have to meet reality where it is, not try and change reality 2. get the project in front of people as early as possible. even a little bit of excitement from people is hugely motivating. 3. ass in chair, don't break the chain. this talk is really good: https://www.youtube.com/watch?v=mIPmjnsCPR4 even on christmas and new years, i did something, even a small thing. one single say of nodevving can snowball into weeks months or years of nodevving. i learned this dozens of times on frauki 4. think of gamedevving as bigger than any single project. i know after necrovale i have a dozen more things i want to make, so its success or failure wont stop me

      [...]
      Because you said "Ask anything." What's your secret, if any?

      dont really have a secret, even if i did its not like im some big success or anything. im still early on

      Alright, anon, you got me. played a very small amount of the demo, just did a couple of floors or whatever (got to the hub twice) and I think I already like it. Got a lightning staff and it's pretty fun. Looking at the map, it does seem to have a lot going for it. When's the release window? Do you mind if I shill this to a couple of people?

      i cant say no to shilling. release is coming very soon

      [...]
      on second thought ignore what i said about enemy waves and the unusual rooms not being a thing in [...] , i didn't realize you pretty much have to die at a certain point
      once i died it went back to normal and i can already tell the enemy waves are slightly bigger this time

      wave count depends on how far into the run you are. final rooms have more waves, but it shouldnt be at 28 ahha. might be a bug

      • 4 months ago
        Anonymous

        So "ass in chair" then. Got it. Hard to master, but I will get there.

  65. 4 months ago
    Anonymous

    Can you tell me how to commit to a project and actually finish? Looks like you have multiple under your belt. What is it that gets the project done? Is it just "ass in chair" or do you have other things that motivate you or that you can say contribute to you finishing the project?

    • 4 months ago
      Anonymous

      https://i.imgur.com/GrRiZNA.gif

      I made a video game called Into the Necrovale. There's a demo if you want to try it. Ask anything

      Because you said "Ask anything." What's your secret, if any?

      • 4 months ago
        Anonymous

        I take the eggs off the heat while I stir them

        • 4 months ago
          Anonymous

          This. Eggs are cooked before you think they are.

          • 4 months ago
            Anonymous

            Inb4 salmonella

  66. 4 months ago
    Anonymous

    Alright, anon, you got me. played a very small amount of the demo, just did a couple of floors or whatever (got to the hub twice) and I think I already like it. Got a lightning staff and it's pretty fun. Looking at the map, it does seem to have a lot going for it. When's the release window? Do you mind if I shill this to a couple of people?

  67. 4 months ago
    Anonymous

    [...]

    on second thought ignore what i said about enemy waves and the unusual rooms not being a thing in

    ok it's late so my thoughts are chaotic but here's my thoughts so far after like 30-40mins in the demo
    >the dummy in the "test your damage" room said i did 40k damage (i reported this bug in game already)
    >the large areas (not the ones where you get waves, but the ones where you advance) like the slums can often turn into a game of "i need to track down the last enemy but i can't find them" and can feel a tad labyrinthian due to having no indication of where the exit or last surviving enemy is
    >the wave areas (like stronghold) spawn many delayed waves of very few enemies instead of several waves of increasingly more enemies, which goes on a bit too long if you're at 28 waves remaining
    >sometimes when you open the inventory while clearing a room, the "X enemies remaining" alert on the screen will disappear
    >the dodge has an input delay that doesn't feel quite snappy and immediate (if this is intentional than ok, but if not then you should know)
    >some of the melee weapons lock you into place for a bit too long, for example an axe i used had really short range and locked me in place after swinging for a while, while the three-show bow basically lets me hope around pretty quickly with a smaller delay
    >after a while the unusual rooms stopped being a thing and i just entered a very long loop of combat rooms and that's where i paused for now
    also last but not least
    >low enemy variety
    but that just may be a demo thing
    that's the negative feedback i guess
    i like the game's feeling (call it atmosphere or choice of audiovisuals) and the item variety and it's a neat little game so far, for a small indie anyway
    i'll try it more tomorrow to see if there's more i can say

    , i didn't realize you pretty much have to die at a certain point
    once i died it went back to normal and i can already tell the enemy waves are slightly bigger this time

  68. 4 months ago
    Anonymous

    >Ask anything
    favorite game ever?
    number of men you've kissed?
    best game of 2023?
    biggest fetish?
    favorite trope in video games?
    can you say the Black person word?

    • 4 months ago
      Anonymous

      Majora's mask

      1, my dad when I was a child

      Barely played any games this year, I didn't have the stomach for it after working on one all day

      More boring than you'd hope

      Seeing an area you can't access, then later getting access to it

      Can, but am scared to

  69. 4 months ago
    Anonymous

    Finished demo here are some thoughts curse of the witch is way to good and may just want to be weaker but scaling with hopelessness damage buff that caps a bit lower instead of just 100% flat damage buff. Runic staff was legit better then every common and uncommon weapon I got the fire pillar staff with multiple items buffing it felt weak by comparison. also i got stuck going through what seemed like infinite rooms at the beginning and had to kill myself because nothing could kill me unless I let them If that's meant to go on forever till you die you may just want to introduce a room flat out designed to kill you. weapon balance and infinite room thing aside its a pretty good game you may just want to buff some of your uncommon weapons they mostly seemed weak and melee outside one weapon I got just felt bad and that weapon still didn't feel that good. never got a rare or legendary weapon so have no clue how good they are.

    • 4 months ago
      Anonymous

      Thanks for trying it out, I'll get those bugs and balance issues fixed. Shame you didn't see any legendary items

      • 4 months ago
        Anonymous

        I saw a few could only really get use out of the multiple projectiles one though the evasion one didn't seem to do anything I forgot to mention it

        • 4 months ago
          Anonymous

          It was matador's shoes or something I think

  70. 4 months ago
    Anonymous

    Are there going to be any Ganker easter eggs in it?

    • 4 months ago
      Anonymous

      There is a character that is a bitter virgin. Does that count? gottem

  71. 4 months ago
    Anonymous

    Oh neat. I've had this on my Wishlist already
    Frick off Casey

    • 4 months ago
      Anonymous

      i go by CLYDE now ughhh its not a phase

      I saw a few could only really get use out of the multiple projectiles one though the evasion one didn't seem to do anything I forgot to mention it

      It was matador's shoes or something I think

      ah thanks. i got to go and test every item again before launch. some are busted.

      So "ass in chair" then. Got it. Hard to master, but I will get there.

      you got this. little bit every day

  72. 4 months ago
    Anonymous

    Are there any spells/trinkets that allow me to summon creatures for allies? Like phantasmal elemental beasts of nature that will devour my foes or unleash frightening displays of primordial magic upon them?

    • 4 months ago
      Anonymous

      Ally items are in the works, but not enabled yet. They are a bit too janky at the moment. But I have a big plan for summoning allies. Also, your own items that empower you will empower them too. So an item that triples your attacks, will triple all your minions attacks too, etc...

      • 4 months ago
        Anonymous

        Yesss, I hope it's not just random mook mercenaries or skeletons/zombies.

        I wouldn't mind summoning something that seems like a boss either, I just wish more games would just do that...just let you unleash something like a cataclysmic God and have it stick around, maybe have a skill/item set that gives it commands so you are still playing and guiding it in a manner of speaking so that you can't just go and take a nap while it clears the room.

        • 4 months ago
          Anonymous

          frick you skeletons are great. More games need more skeleton buddies

          • 4 months ago
            Anonymous

            Personally I'm tired of getting the ability to summon stuff and the only thing they give me are dead things like skeletons and zombies, and I say this as a big fan of Evil Dead 3: Army of Darkness. I'm just a big fan of summoning in general and would like to have exotic creatures instead of just randumb necromancy all the time.

            HEAR ME, ABYSSAL SHADOW OF THE EVERCHILL!
            Life Breaker!
            God Drinker!
            World Eater!

            COME FORTH AND SWALLOW MY FOES! DRINK THEIR BONES!

            • 4 months ago
              Anonymous

              Did you just...doom the world to clear a room of skeletons?

              • 4 months ago
                Anonymous

                MAYBE
                POSSIBLY

                And I'd do it again

  73. 4 months ago
    Anonymous

    I've already managed to break your game and go out of bounds within 1 min of playtime, just by running past the guards south.

    • 4 months ago
      Anonymous

      oh yeah, the starting area still needs some work. its half baked.

      What the frick this is kino
      Congrats on making your game OP. If this gets popular and hated, remember the positive reception you got ITT in case revisionists say the opposite.

      thanks man. i dont think it will get near popular enough to attract haters. but maybe someday ill be so lucky

      Sorry, but I am only play games with hot naked girls.

      behold

  74. 4 months ago
    Anonymous

    What the frick this is kino
    Congrats on making your game OP. If this gets popular and hated, remember the positive reception you got ITT in case revisionists say the opposite.

  75. 4 months ago
    Anonymous

    Sorry, but I am only play games with hot naked girls.

  76. 4 months ago
    Anonymous

    Add an incredibly tiny chance to randomly die of a heart attack

  77. 4 months ago
    Anonymous

    Call me shit, but I have no idea what you're thinking with the slime tunnels. The map is fricking huge, spaces are tiny, and if you try to rush ahead you're just gonna get swarmed so you are strongly encouraged to take them on one at a time, which means that you're going to spend fricking forever down in one place. Rat tunnels are ass as well, if moderately less ass.

  78. 4 months ago
    Anonymous

    Did you make sure to advertise it as a Rogue-like Metroidvania Souls-like Dungeon Crawler even though it is none of those things like a good indy dev?

  79. 4 months ago
    Anonymous

    Okay I'm gonna try it

    Already feel like I know what I'm in for

    • 4 months ago
      Anonymous

      >First room is skeletons

      My lifetime subscriptiont to OH FRICK, SKELETONS! is really seeing returns

  80. 4 months ago
    Anonymous

    you are less annoying than all of the the other devs spamming and shitting up this board so I'll try your demo

  81. 4 months ago
    Anonymous

    I cream'd.

  82. 4 months ago
    Anonymous

    WILL IT RUN on my laptop with an integrated graphics card

  83. 4 months ago
    Anonymous

    It looks extremely generic like all of the other games of this type
    Next time consider using your new found knowledge and whatever money you make from this game into making something that looks new and interesting

    • 4 months ago
      Anonymous

      >making something that looks new and interesting
      That doesn't sell and devs can't work for free. You homosexuals only buy slop anyway.

  84. 4 months ago
    Anonymous

    How did you learn to make games, any recommendations?

  85. 4 months ago
    Anonymous

    Somehow get Northernlion to play it and make millions.

  86. 4 months ago
    Anonymous

    Looks really cool anon, Ill check it out tomorrow. As a fellow indiedev; how do you manage between actual gamedev and gathering art assets, sound, FX, UI, etc.? Im cheap and doing literally everything myself and getting nowhere

  87. 4 months ago
    Anonymous

    why would you make it a hectic twin stick shooter if you could just make it a vapire survivor clone combat wise

  88. 4 months ago
    Anonymous

    wow i love when people that usually hate your guts are so positive and welcoming trying a generic indie game number two zero zero four
    so refreshing, feels like my discord server
    shilling Black personbutthole and your fricking discordtrannies get the frick out of here with your generic pig shit game

  89. 4 months ago
    Anonymous

    I like it so far

    There better be some secret doors and I'm not running my face along walls for nothing...

  90. 4 months ago
    Anonymous

    looks good devnon will buy when it comes out just wanted to ask if there's any chance you'll include unlockable characters even if its just palette swaps. I'm a sucker for those

  91. 4 months ago
    Anonymous

    wishlisted 😉

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