Square was never the problem. I worked there during the Mankind Divided days and they gave Edios 5 years and a mountain of cash to do anything they wanted and Edios failed to deliver. There was never the SE boogieman to begin with. They agreed to take on projects like Guardians because they thought it'd be a fun change of pace, and they knocked that project out of the park. Embracer was always going to be suicide. It's too bad we didn't at least get remasters of all the past Deus Ex games on modern platforms before things died
HR's central conflict never sat right with me, like people are getting their arms amputated and replaced with robo arms, so they can... pack Amazon boxes faster at cost of having to constantly dealing with rejection and it pisses people off? and it happen often enough so that there is hate crime and protest against augmented people but not enough for it to be normalized? the suspension of disbelief never lifted for me on that point alone
the riots are astroturfed
you can find some evidence on the roof of the gas station where the guy sells you guns
they also have an AI run media that deliberately provokes people and shapes their worldview
nta but aint no way. HR was smooth with the gameplay and level design. Updates fixed the bosses too. MD looked way better but the quests and levels were less interesting gameplay wise imo
>MD looked way better but the quests and levels were less interesting gameplay wise imo
IMO the main plot was far less interesting in MD but the sidequests carried the game
Such a strange game where the most interesting plot points(serial killer who lost all memory, mystery AUGs, "Jensen Clone" etc.) are all optional
Not to mention the most interesting sidequest, if Jensen was a clone or not
>spoiler
That's clearly what they were implying, there's literally no other explanation why His Sarif Augments don't have the same serial numbers as before It also makes it less unbelievable that he managed to survive Pangaea exploding and lost so much time and has no real memories of Alaska, that side quest is just to let you know that the tech does exist, so it's not a complete asspull in the sequel.
that resolution dialogue where you try to piece with Serif who the frick you are is the best part of the modern Deus Ex games. Such a shame it had to end on a cliffhanger but at least it went out on a high note
>and levels were less interesting gameplay wise
The frick? The dormitory in Golem City has some of the most complex level design I've ever seen in an immersive sim. There's so many routes through that area it's ridiculous
Yeah, actually I was going to comment the same thing, I've only been to Prague and Golem City so far but I was seriously impressed with the dormitory there, insane variety of routes through including some I couldn't even use. I felt my post was long enough though. While we're on the subject of Golem City, can the guy at the end actually be saved? I thought beating the dialogue checks meant he'd come peacefully but as soon as I saw him drinking from that bottle I knew he was doomed anyway
No, Rucker always dies. Marchenko organised his death using the orchid chemical agent after Page ordered the hit.
4 months ago
Anonymous
Ok, well, I'm not even a little surprised Marchenko is behind it, that was my first guess. But I don't know what Orchid is and I'll just keep it that way.
4 months ago
Anonymous
>he hasn't broken into Palisade's vaults yet
Do it. NOW
4 months ago
Anonymous
Well, not the corporate ones because I couldn't, but I did clean the place out before I left for Golem City. It was a fricking hoot too, I just hacked all the robots and let them go to town. I picked up a TYM corporate card so I was just waiting for a sidequest to send me back there or something so I could put it to use. Doesn't matter anyway, I'm going to be out of town for a few weeks and unable to play. In fact I should be sleeping to get ready for that trip right now but I'd rather shitpost on Ganker
4 months ago
Anonymous
>I just hacked all the robots and let them go to town
ah yes, I did that as well
4 months ago
Anonymous
Same thing with the drones at the end of Golem City, I always max hacking quickly. It's just too fun. So as a yes/no, is there a main/side quest that will send me back to Palisade or should I just go there whenever
4 months ago
Anonymous
NTA. Main quest can take you there, it's a clear fork-in-the-road moment.
Except in this case it works on every level. There's many nuances to the routes such as laser grids, electrical discharges, increased numbers of troops, elevators, ladders, sub-floors only accessible by augmentation powers, vents etc. that the entire sequence is almost flawless and supports every playstyle imaginable. I don't think HR has a comparative level. HR also has this annoying habit of locking you out of the rest of a level after you've progressed to a certain degree whereas MD never does that. You can always go back to previous areas.
4 months ago
Anonymous
All of those things are present in HR
4 months ago
Anonymous
No where near to the same degree of that level was my point. Routing is pretty limited in HR, often to two or three ways through except for maybe the Singapore level which goes slightly further. Did you ever play the Criminal Past DLC? Absolutely nothing that open ended in HR.
4 months ago
Anonymous
>Did you ever play the Criminal Past DLC? Absolutely nothing that open ended in HR.
Great DLC worth it for the final scene alone
4 months ago
Anonymous
>"You know, Guerrero was right" >"About what?" >"The third game, it never happened"
4 months ago
Anonymous
prison was kino
palisade blade was kino (carried by god tier soundtrack and permadeath playthrough)
this game has flaws that makes me think its worse than it really was. good fakin game man too bad not enough white people to buy them anymore
4 months ago
Anonymous
mankind divided was the third game
the fall was the second
:^)
I'll forever defend that Prague under curfew is the peak of the series. Everything good about the genre and the rest of MD culminates in this one section where the hub you've explored and gotten to know like the back of your hand the past 15 hours is suddenly a forbidden zone where you're shot on sight by cops and flying cameras, so you get to use all the shortcuts and rooftops from before but with a new context and under heavy rain at nighttime as you see civvies detained and executed left and right. And holy shit the unexpected continuation of the serial killer sidequest you posted >stalking around corners wondering how I can get from point A to B >suddenly contacted by random girl from 5 hours ago >"Adam he's outside my door, HELP"
Fricking amazing way to rise the stakes, not to mention the way the quest concludes depending on player intelligence and intuition. Frick Square, man.
This is elevated by Prague feeling so handcrafted. Everywhere I go I look and then start admiring, how intricately the devs built the city. And the graphics engine and art direction looks great too. It all combines so well. It hurts even more that we're not getting a Jensen 3, assuming they'd build on top of Mankind Divided's software.
They were gonna ditch dawn engine for ue5 slop, I'm kinda glad that they canned the sequel, it would've been full of leaf woke propaganda and that would ruin any good moments the game could've delivered.
>you get to use all the shortcuts and rooftops from before but with a new context and under heavy rain at nighttime as you see civvies detained and executed left and right.
Before curfew, i always kept low key, never engaged with cops or drones. I was a good goy. Meanwhile I auged the living frick out of myself. When the curfew hit, i said "frick this" and holy shit did I go full terminator mode; literally wiped out every fricking cop, drone, bot in sight. The augs just made Jensen into a terrifying technological monster, a machine of god. Arguably one of the best power trips I had in a game for a long time.
I tried sneaking around only to miscalculate the power of the fully charged P.E.P.S. and sent the first exosuit I saw flying over the cars into the fountain
I think we should count our lucky stars. This day and age, IPs are run into the ground if they're not force-fed through the wood-chipper of modern day writing.
We had three excellent games with DE, HR, and MD (yes, I'll absolutely defend MD). And IW was an alright game. A world filled with great writing, gameplay, world building, characters, and ideas that asked the audience what they value and what mankind's future should be.
It was really bittersweet to play 2077's DLC and there's a single conversation that's basically a bargain bin version of DXHR/MD's conversation boss battles
man I miss those games
I just don't get why Deus Ex didn't set a standard for game design. This game happened, ecerybody was blown away because they had never seen something like it before, and then everyone just went "well that was cool huh" and continued on designing ganes the same way they used to. As a result it still feels like revolutionary game design 20 years later. Even the later games in the same series didn't have shit like killing Anna on the plane. Instead of building on the shit that made this game so amazing, it was streamlined out.
It just bothers the frick out of me that videogames could be so much more than they are ar this point, but they just aren't. The vast majority of what we get is just streamlined versions of what has been there for ages. There's barely any REAL innovation and artistry in game design.
The concept of immersive sims just blew my mind when I was a kid (around the time DX came out), but I guess the vast majority of players don't care about reactivity all that much
its like with system shock, there are so many ripoffs like bioshock and prety and a thousand others and they are all basically worse retellings with worse rgameplay than the system shock originals from the 90s
I just don't get why Deus Ex didn't set a standard for game design. This game happened, ecerybody was blown away because they had never seen something like it before, and then everyone just went "well that was cool huh" and continued on designing ganes the same way they used to. As a result it still feels like revolutionary game design 20 years later. Even the later games in the same series didn't have shit like killing Anna on the plane. Instead of building on the shit that made this game so amazing, it was streamlined out.
It just bothers the frick out of me that videogames could be so much more than they are ar this point, but they just aren't. The vast majority of what we get is just streamlined versions of what has been there for ages. There's barely any REAL innovation and artistry in game design. >its like with system shock, there are so many ripoffs like bioshock and prety and a thousand others and they are all basically worse retellings with worse rgameplay than the system shock originals from the 90s
*prey
I liked Prey and think it's a better Deus Ex successor than HR and MD design and gameplay wise. It's a shame Arkane fell off lately because for a bit it looked like they were going to carry the torch for the immersive sim genre.
its just yet another inferior system shock retelling. not a bad game but its worse than the games its aping after, despiet those games being from 94 and 99
4 months ago
Anonymous
Prey still innovated rather than ride the System Shock coattails. The Mooncrash DLC did something new with its roguelite elements. Immersive sims suffer from savescumming and power creep discouraging experimentation and that solved both problems so I'm hoping any new immersive sim learns from this.
Prey was good but it needed more everything to hold a candle to system shock
more enemy types, more areas, more skill checks, more combat/avoidance options, more powers, more skills, more plot, more subplots, more dialogue, more choices, more weapons gadgets tools grenades food injuries treatments the list goes on
Prey was in what i assume to be in dev hell so we got maybe 1/8th the game it could have been
Well, yes and no. Games have become more systematic over time as console hardware has become more powerful allowing for better simulations, and that has led itself to games like BotW or MGS5 which are pretty fun to screw around in, so the imsim design philosophy isn't quite dead. As far as story-gameplay integration or freedom in gameplay goes, though, nothing has managed to peak DX for me yet. That game managed to sell me its world through constantly giving me choices in its gameplay and the occasional choice in its story, and having the game respond back to me in interesting and fun ways. It manages to take an already well-written and smart story and improve it with its interactivity and no game that has come out after it has topped it even though you'd think it'd be an amazing source of inspiration for modern day story-focused games. It's completely baffling to me.
people who call botw an immersive sim has never played an immersive sim. its a great game tho, i would give it 9/10. it has a few immersive sim elements but it also has rpg elements yet nobody would call botw an rpg
>It manages to take an already well-written and smart story and improve it with its interactivity and no game that has come out after it has topped it even though you'd think it'd be an amazing source of inspiration for modern day story-focused games. It's completely baffling to me.
a big reason why the story is so strong is because it tokk so many things from real life, non-pc schizo facts, and then extrapolated on them even more. no other game has done this. there is no other game talking about the rothschilds and rockefellers by name, and the bilderberg group and taxation for centralization etc. and if such a game would be made today they would call it right wing extremist
>I just don't get why Deus Ex didn't set a standard for game design
It was a successful game, but also very niche. The PC gamer demographic back in the 2000s was heavily nerd centric, so this kind of gameplay was very marketable to them. Today, casuals make up a big chunk of the market, releasing this game would be more financially risky. This is evident by the HR and MD titles later: lot of praise from fans, but financially it did not do as good as accounting would have hoped. Apparently one of the reasons why the franchise is on ice right now.
You probably need to have some sort of bordering OCD condition to enjoy the detailed exploration (I'm talking about players that spend 15 hours in MD before starting the first mission).
Average players prefer big empty words instead (GTA, Skyrim, CP2077).
Making a detailed world is just a waste of resources in the most cases really.
mexicans maybe. the probleme with md is that the looting is laggy and slow, you can loot empty corpses, and there is way too much loot and stupid bullshit everywhere. you re right that this type of game takes more resources. i wouldnt qualify bethesda games as particularly empty though
Open world games are the ones that have taken on the mantle to some extent. Finding multiple ways to cross a river on Death Stranding and solving a puzzle in the sky in Tears of the Kingdom are closer to the spirit of Deus Ex.
>N-NO!!! WARREN SPECTRE IS NOT BASED! >EVERYONE KNEW THE WTC WOULD GET DESTROYED! >THOSE JE- TERRORISTS TRIED IT ONCE!!! >AND WHY DO YOU HAVE A PROBLEM WITH FREEMASONS?!
It's worse than a bad game trying to do things right and failing. It's a mediocre game trying to do the wrong things and succeeding. It's not a 0/10. It's lower than that.
I guess I should ask this again. Which will suck the least out of the indie successors? >Core Decay probably dead because lmao3drealms but I really hope not >PERIPETEIA >Corpus Edax >Fortunes Run
Fortune's Run is not like Deus Ex.
Corpus Edax is not like Deus Ex.
Deep State (which you didn't mention, but I've seen then grouped) is not like Deus Ex.
I loved HR and replayed through it so many times.
I played mankind divided once or twice and never got quite the same feeling.
Decided very recently to replay it, just finished the golem city mission and I think I'm able to better see the flaws that mankind divided had compared to H.R.
First things first, everyone always likes the Hub of Prague, but I honestly find it too big at times. Because of the way my brain works I was trying to do as much side mission stuff before advancing the story, but I was ending up sort of subverting the mission structure just by exploring too much. Take the NEON drug missions, its quite a large one, unfortunately the main base is right under Henson's apartment, and is one of the first things I stumbled across, so I shut it down and then kept running into story beats related to it, but then instances wouldn't get triggered. Never got to go to the rave for instance.
Microtransactions is a HUGE issue, and worthless at the same time, like you can pay money for credits, meanwhile the game throws weapons at you and you can just run to the shops and sell them and make a huge profit.
And then the gameplay, I found for me at least, even though I wanted to go combat oriented I still want to read story stuff on computers, so I upgrade hacking, and find it's just so much easier to just quickly stealth around levels and taser enemies. I took out all of golem city like that. Meanwhile if I pulled out my guns I'd usually get taken out rather quickly unless I spammed health items.
Finally, for now at least, fricking achievements that are directly tied to that awful breach mini game, and the fricking collectable software for it too. Just absolutely terrible.
>First things first, everyone always likes the Hub of Prague, but I honestly find it too big at times. Because of the way my brain works I was trying to do as much side mission stuff before advancing the story, but I was ending up sort of subverting the mission structure just by exploring too much.
To be honest, i didn't find it too large, more like the levels were kinda hard to navigate around and was more challenging to build a mental map. The city layout felt like a rabbit warren at times. I didn't mind getting lost that much, as i liked exploring the frick out of it. I think the minimap system was a bit shit though. I wish it was more like a straight forward mapping system like google maps.
I always ignored smart vision but then I went for NG+ and took it because I couldn't really spend the Praxis anywhere else. Literally >at last I truly see
Helped a lot with navigation
>blasted HR soundtrack on repeat while studying for finals the semester i played it >atleast a grade point higher than the rest of semester's average on all of them somehow
frick that shit was so good
considering the state of gaming today... maybe this was for the best
I'll never forget when early builds of Human Revolution were leaked and Ganker was shocked it was actually good
I'm playing through MD for the first time just now, having just got through Golem City. I had always got the impression it was much worse than HR but honestly I enjoy it a lot. I have some stability issues and some big gripes especially where collision detection is involved, but it feels like a very worthy sequel and I like some of the additions and improvements, the game also just looks fantastic.
I like that I can make my battle rifle semi-auto, but I hate that the pistol doesn't have AP anymore. Adam also doesn't pull back on the slide when he unholesters it so we don't get that satisfying clicking noise, which is truly unacceptable. I like that smart vision feels like it's worth using now. I like that you can do takedowns from behind cover now and pull enemies over the cover although that may have been an HR thing that I just never knew about.
Of course, I get all my opinions from Ganker so I need someone to tell me why I was supposed to dislike it, please indulge me
So? HR starts in Detroit, that's not an MD-specific criticism. Although you did remind me of another gripe, Czech is a clown language, there's not enough fricking vowels so I can't remember where anything in Prague is supposed to actually be
The gameplay is a general improvement but the story and characters just suck ass
I replayed HR and MD back to back a couple weeks ago and the difference is insane
I couldn't remember a single character from MD before I started and I think I've already forgotten all their names, and the entire game ends in Act 2 of the story.
Yeah I can barely remember anyone from MD, it's a real problem. TF29 to me feels like a huge wasted opportunity, you never really get a good feel for your coworkers there like you did with the people at Unatco. There aren't any missions where you team up with other people, there's no silly but fun stuff like Gunther's infamous lemon-lime conspiracy, there's not really any coworkers clashing with each other like between Paul and Anna and shit like that. The most developed character in TF29 is your boss but he's still not as memorable as someone like Manderley
The gameplay is a general improvement but the story and characters just suck ass
I replayed HR and MD back to back a couple weeks ago and the difference is insane
I couldn't remember a single character from MD before I started and I think I've already forgotten all their names, and the entire game ends in Act 2 of the story.
Adam is as an aug so it makes sense for there to be distance between him and his co workers considering where he works. They don't get on as well as the HR characters but it fits what the game is going for.
The real issue is with Vega imo, she's just as dull as the TF29 people but feels like she should have more rapport with Adam.
MD is generally the better game than HR. The genuine reason it's criticized is the insane marketing campaign of Square Enix. Also the ending leading to a sequel that will never exists but that's middle entry syndrome
the game has a conclusion that the "Aug Lives Matter" shit was being financed by the illuminati; unironically
4 months ago
Anonymous
Oh, in-game. Yeah sure, although the game kinda handles it sloppily
4 months ago
Anonymous
Defnitely real life BLM as well.
4 months ago
Anonymous
BLM is openly sponsored by several large companies till the point where its co-founders have million dollar mansions. It's hardly a conspiracy if it's this blazenly open, at least in DX they try to keep this shit hidden.
Doesn't make for a very effective plot though. No matter how many people might say MD's plot filters brainlets, the truth of it is that it mostly explores aug discrimination as a metaphor for racism and barely touches upon more interesting themes like psyops and media coverups. What a shame
4 months ago
Anonymous
>It's hardly a conspiracy if it's this blazenly open
its absolutely a conspiracy that is regularly denied and saying what youre saying will get you shunned in many places
You're seriously telling me that people deny this shit when it's so easy to find? Good God people are more moronic than I thought. I want off this gay earth
4 months ago
Anonymous
Not that anon but a conspiracy these days is just any event or claim that is not reported on or is refuted by mainstream media, it doesn't take common sense or logic into the equation.
4 months ago
Anonymous
conspiracy just means that 2 or more actors are secretely planning or doing for their own benefit at the cost of the victim(s)
if u and i are sitting in ur basement planning a bank robbery we are conspiring against the bank
israelites and glowBlack folk have for the longest time to brainwash people into thinking "conspiracy" and "conspiracy theory" are synonyms, which is itself a conspiracy
4 months ago
Anonymous
Yeah I'm not disagreeing with you, shit's fricked and there's no clear way out that the majority are going to be on board with, the conditioning has been going on for too long.
4 months ago
Anonymous
>NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
I don't agree with this, but the pacing in MD is pretty fricked. If you play it normally it's about as long as the other games (shorter if you ignore all the side-content but why would you), but you spend most of the story dicking around in Prague. It doesn't really feel like a big world-trip or a forward-moving plot, which is why the game feels shorter than it really is. It blends together.
>if you play the game and explore a lot and pay attention you'll realize that that's a psyop
Why do people keep bringing this up? This is factually true but it's practically irrelevant with how little the game actually discusses psyops. It's a game that discusses racism through a metaphor with augmented people, but it's a dumb metaphor that quickly falls apart and yet it's such an incredibly pervasive theme that it makes the entirety of the game feel dumber by association. It doesn't really discuss psyops and media influence in the same way the original DX discussed class warfare, it's just there as an easily missed plot point.
>. No matter how many people might say MD's plot filters brainlets, the truth of it is that it mostly explores aug discrimination as a metaphor for racism and barely touches upon more interesting themes like psyops and media coverups.
That's exactly how it filtered the brainlets. It's nowhere near as fun if they just made like the first 2 missions about racism and then made the rest of the game about the conspiracy. Most of the game is about dealing with the fallout of the psyops, while the main story is directly related to the illuminati.
>It's a game that discusses racism through a metaphor with augmented people, but it's a dumb metaphor that quickly falls apart and yet it's such an incredibly pervasive theme that it makes the entirety of the game feel dumber by association.
Dumb how? Because you personally don't like it? I thought it was kinda dumb when the game released, but now after seeing vaxdrones irl because of COVID, and after seeing people hating on whites for so long? Now I buy the antiaug war in the game. Either you're really mad at being filtered, or you're just on the side of the cucks irl (anti whites, people against the choice of getting the vaccine and wanting it to be forced, etc) and you can't see the paralels.
>I don't agree with this, but the pacing in MD is pretty fricked. If you play it normally it's about as long as the other games (shorter if you ignore all the side-content but why would you), but you spend most of the story dicking around in Prague. It doesn't really feel like a big world-trip or a forward-moving plot, which is why the game feels shorter than it really is. It blends together.
Translated: >NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
4 months ago
Anonymous
:
THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
This tells me you're a moron who can't read, so I'm not even going to bother responding to the rest of your points. I don't know why I bothered.
4 months ago
Anonymous
>ad hominem >non sequitur
Why even bother posting if you're just going to shit on the floor and yell?
4 months ago
Anonymous
huh I didnt know that because i never played the game. i saw the ads and thought it was gonna be BLM propaganda slopfest
4 months ago
Anonymous
>i saw the ads and thought it was gonna be BLM propaganda slopfest
on the surface it is until the player finds out the news is being manipulated by an AI. It would never be made today
Are you fricking serious? This would have been like 2015-2016 right? How do I not remember this? Hell, that was around the last time I played HR through so it should have been somewhat fresh in my conscience
MD got just about every form of israeli trick shoveled into it >full price game >pre-order for early access FOMO >pre-order in-game item bonuses but you can't actually get all of them >entire quest + level removed from base game, can only play if you pre-order >single-use, consumable microtransactions in a single player game >denuvo on PC
It was a disgrace, and if MD was a success we'd be monkey paw'd into getting another DX game with even more israeli tricks
MD is fricking great. Here's the sum of Ganker's complaints: >NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE >NOOOOOOOO THE GAME IS ABOUT BLMMMM (if you play the game and explore a lot and pay attention you'll realize that that's a psyop, perfect for a game like Deus Ex)
Anyways, enjoy, game is fricking amazing. Make sure to play the DLCs too if you like the gameplay, ESPECIALLY A Criminal Past.
Hell, watch the intro (this DLC happens before MD's main story, by the way):
>NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
I don't agree with this, but the pacing in MD is pretty fricked. If you play it normally it's about as long as the other games (shorter if you ignore all the side-content but why would you), but you spend most of the story dicking around in Prague. It doesn't really feel like a big world-trip or a forward-moving plot, which is why the game feels shorter than it really is. It blends together.
>if you play the game and explore a lot and pay attention you'll realize that that's a psyop
Why do people keep bringing this up? This is factually true but it's practically irrelevant with how little the game actually discusses psyops. It's a game that discusses racism through a metaphor with augmented people, but it's a dumb metaphor that quickly falls apart and yet it's such an incredibly pervasive theme that it makes the entirety of the game feel dumber by association. It doesn't really discuss psyops and media influence in the same way the original DX discussed class warfare, it's just there as an easily missed plot point.
Gameplay-wise, Cyberpunk actually works as a decent substitute for the next DX game we're never getting thanks to Embracer. You could play it after you're done with all the DX games if you still have a craving for the formula, or you could just play it like a regular game at any time.
>those games were totally great and absolutely not 4/10 moronslop with awful level design
I agree that HR and MD weren't as well-written or well-designed as the original, but they still came the closest out of all other modern games in the past 15 years. They still scratched an itch no other game could scratch for me.
I can always play the original or mod it even, Jensen's games are alright but with Square's directions the next game is going to be filled with garbage and microtransactions. Kinda sad, really.
Square sold dx ip to embracer, embracer bought it just to fill own portfolio to get bought by arabs, arabs refused to get scammed, embracer canceled next nuDX and fired most of staff
Theres no way this kind of thing would make it past the ESG censors.
This game was made 24 years ago.
Do you believe in coincidences?
When I played these games, i was kinda blown away how much of the themes, conspiracies and politics echoed present day events. It's as if someone went back with a time machine and wrote the script for the entire franchise. It's a testament how situational aware writers were at the time, probably had academic knowledge of human nature, politics, and technological advancement. And they didn't shy away from controversial themes either.
It's like a HR prototype, and only the tutorial + first level, and shrunk down to mobile. It's 99% reused assets from HR, too. And the usage of height is extremely limited (you can't even jump).
I kinda enjoyed it but I know it's mediocre. I'd only recommend it as an interesting piece to someone who loves HR. Also I liked the design of the two main characters.
Invisible War's ammo system and how it interacts with its own finale is one of the funniest things I have ever seen, it's as if the designers were beating the shit out of each other while they were making the game
Every weapon uses the same ammo
To balance this the larger weapons use more ammo, so theoretically you can't just use an infinite ammo rocket launcher
Except the final act of the game, in an attempt to scale up, has nearly every enemy wielding rockets and flamethrowers
Meaning you do have infinite ammo for the rockets, which you are pretty much coerced into using given the enemies are using said rockets against you as well
It is a hilarious trainwreck
Tried playing MD again, with combat focus since I already played it once with stealth, but the combat feels like shit. Weapons sound like they're firing rubber bullets, enemies seemingly try to shoot at you through walls and cover
turned it off at the Dubai thing when I failed to save whatshisname and the fricking NPC treats Jensen like a dog even though he's the highest tier soldier they could possibly get.
>Prey may be in my top 3 games ever
stop it
just stop
you're being a silly goose, and i want you to sit down and think about what you post before you post it next time
Has anyone paid attention to talk show radio in the background while playing HR (also MD)? It was fricking hilarious. It's as if the cooker himself, Alex Jones, was voice acting the whole thing. All the conspiracy bullshit on the show were laughably moronic... then as plot thickened in the game, some of that conspiracy shite actually turned out to be true. Those little details, so easy to miss, but when you notice, a true holy shit moment.
Microsoft. I unironically think they are the only ones who can buy out the studios and this franchise. Especially since Eidos are working on the xbox IP.
no game released in a while doesn't mean a franchise is dead, AOE 2 still had a sizeable playerbase by the time they released the definitive edition. They didn't save shit, they just didn't ruin it.
I genuinely think that Eidos Montreal are the best single player devs on the planet, all the need is to be given enough budget/leeway and its a guaranteed masterpiece
Palworld success is a symptom of society going into the same way Deus Ex
Palworld is a spiritual successor to Warcraft mods kiddo.
its better off dead. can you imagine if they made a deus ex game now? ugh.
I dunno.
With AAA flaming out surely some smaller studio could pick it up from the ashes of Embracer and do it justice.
I had some hope that Eidos Montreal minus SquareEnix would be a good thing.
Unfortunately Embracer just killed everything they bought.
Square was never the problem. I worked there during the Mankind Divided days and they gave Edios 5 years and a mountain of cash to do anything they wanted and Edios failed to deliver. There was never the SE boogieman to begin with. They agreed to take on projects like Guardians because they thought it'd be a fun change of pace, and they knocked that project out of the park. Embracer was always going to be suicide. It's too bad we didn't at least get remasters of all the past Deus Ex games on modern platforms before things died
Nope. The problem was with Square
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>I worked there during the Mankind Divided days
Uhhuh
Weird larp but okay.
Square is ALWAYS the problem. I don't care how many years your dad worked at Nintendo.
Blame Square (publisher), not Eidos (developer)
>in a world dominated by ruthless megacorps, buy day 1 singleplayer MTX
10/10 never been more immersed
Literally where Do Sex died for me.
HR was so good. Shame about the sequel.
HR's central conflict never sat right with me, like people are getting their arms amputated and replaced with robo arms, so they can... pack Amazon boxes faster at cost of having to constantly dealing with rejection and it pisses people off? and it happen often enough so that there is hate crime and protest against augmented people but not enough for it to be normalized? the suspension of disbelief never lifted for me on that point alone
You might just be a midwit if "stupid thing becomes popular" and "people hate on popular thing" are unbelievable.
do you know that zoomer trend where they would get crowns for their perfectly healthy teeth? I just can't see blm tier "protest" over it
you might be a moronic NPC. in fact you definitely are if you like the dumbed down in every single aspect consolized sloppified deus ex HR
the riots are astroturfed
you can find some evidence on the roof of the gas station where the guy sells you guns
they also have an AI run media that deliberately provokes people and shapes their worldview
MD was better than HR though
nta but aint no way. HR was smooth with the gameplay and level design. Updates fixed the bosses too. MD looked way better but the quests and levels were less interesting gameplay wise imo
>MD looked way better but the quests and levels were less interesting gameplay wise imo
IMO the main plot was far less interesting in MD but the sidequests carried the game
Such a strange game where the most interesting plot points(serial killer who lost all memory, mystery AUGs, "Jensen Clone" etc.) are all optional
Not to mention the most interesting sidequest, if Jensen was a clone or not
>side content is better than the main quest
Bethesda virus, not sure if there's a cure for this
>spoiler
That's clearly what they were implying, there's literally no other explanation why His Sarif Augments don't have the same serial numbers as before It also makes it less unbelievable that he managed to survive Pangaea exploding and lost so much time and has no real memories of Alaska, that side quest is just to let you know that the tech does exist, so it's not a complete asspull in the sequel.
that resolution dialogue where you try to piece with Serif who the frick you are is the best part of the modern Deus Ex games. Such a shame it had to end on a cliffhanger but at least it went out on a high note
>and levels were less interesting gameplay wise
The frick? The dormitory in Golem City has some of the most complex level design I've ever seen in an immersive sim. There's so many routes through that area it's ridiculous
Yeah, actually I was going to comment the same thing, I've only been to Prague and Golem City so far but I was seriously impressed with the dormitory there, insane variety of routes through including some I couldn't even use. I felt my post was long enough though. While we're on the subject of Golem City, can the guy at the end actually be saved? I thought beating the dialogue checks meant he'd come peacefully but as soon as I saw him drinking from that bottle I knew he was doomed anyway
>spoiler
No, that always happens. Only thing it changes is how it goes down and a couple people's reactions, it makes no difference what you choose.
No, Rucker always dies. Marchenko organised his death using the orchid chemical agent after Page ordered the hit.
Ok, well, I'm not even a little surprised Marchenko is behind it, that was my first guess. But I don't know what Orchid is and I'll just keep it that way.
>he hasn't broken into Palisade's vaults yet
Do it. NOW
Well, not the corporate ones because I couldn't, but I did clean the place out before I left for Golem City. It was a fricking hoot too, I just hacked all the robots and let them go to town. I picked up a TYM corporate card so I was just waiting for a sidequest to send me back there or something so I could put it to use. Doesn't matter anyway, I'm going to be out of town for a few weeks and unable to play. In fact I should be sleeping to get ready for that trip right now but I'd rather shitpost on Ganker
>I just hacked all the robots and let them go to town
ah yes, I did that as well
Same thing with the drones at the end of Golem City, I always max hacking quickly. It's just too fun. So as a yes/no, is there a main/side quest that will send me back to Palisade or should I just go there whenever
NTA. Main quest can take you there, it's a clear fork-in-the-road moment.
more =/= better
Except in this case it works on every level. There's many nuances to the routes such as laser grids, electrical discharges, increased numbers of troops, elevators, ladders, sub-floors only accessible by augmentation powers, vents etc. that the entire sequence is almost flawless and supports every playstyle imaginable. I don't think HR has a comparative level. HR also has this annoying habit of locking you out of the rest of a level after you've progressed to a certain degree whereas MD never does that. You can always go back to previous areas.
All of those things are present in HR
No where near to the same degree of that level was my point. Routing is pretty limited in HR, often to two or three ways through except for maybe the Singapore level which goes slightly further. Did you ever play the Criminal Past DLC? Absolutely nothing that open ended in HR.
>Did you ever play the Criminal Past DLC? Absolutely nothing that open ended in HR.
Great DLC worth it for the final scene alone
>"You know, Guerrero was right"
>"About what?"
>"The third game, it never happened"
prison was kino
palisade blade was kino (carried by god tier soundtrack and permadeath playthrough)
this game has flaws that makes me think its worse than it really was. good fakin game man too bad not enough white people to buy them anymore
mankind divided was the third game
the fall was the second
:^)
MD was better overall
MD has a terrible first level. but it gets better
I'll forever defend that Prague under curfew is the peak of the series. Everything good about the genre and the rest of MD culminates in this one section where the hub you've explored and gotten to know like the back of your hand the past 15 hours is suddenly a forbidden zone where you're shot on sight by cops and flying cameras, so you get to use all the shortcuts and rooftops from before but with a new context and under heavy rain at nighttime as you see civvies detained and executed left and right. And holy shit the unexpected continuation of the serial killer sidequest you posted
>stalking around corners wondering how I can get from point A to B
>suddenly contacted by random girl from 5 hours ago
>"Adam he's outside my door, HELP"
Fricking amazing way to rise the stakes, not to mention the way the quest concludes depending on player intelligence and intuition. Frick Square, man.
This is elevated by Prague feeling so handcrafted. Everywhere I go I look and then start admiring, how intricately the devs built the city. And the graphics engine and art direction looks great too. It all combines so well. It hurts even more that we're not getting a Jensen 3, assuming they'd build on top of Mankind Divided's software.
this game was the reason why I wanted to visit poland
They were gonna ditch dawn engine for ue5 slop, I'm kinda glad that they canned the sequel, it would've been full of leaf woke propaganda and that would ruin any good moments the game could've delivered.
>you get to use all the shortcuts and rooftops from before but with a new context and under heavy rain at nighttime as you see civvies detained and executed left and right.
Before curfew, i always kept low key, never engaged with cops or drones. I was a good goy. Meanwhile I auged the living frick out of myself. When the curfew hit, i said "frick this" and holy shit did I go full terminator mode; literally wiped out every fricking cop, drone, bot in sight. The augs just made Jensen into a terrifying technological monster, a machine of god. Arguably one of the best power trips I had in a game for a long time.
I tried sneaking around only to miscalculate the power of the fully charged P.E.P.S. and sent the first exosuit I saw flying over the cars into the fountain
>The augs just made Jensen into a terrifying technological monster, a machine of god.
>I've done it Sarif. I've truly become Deus Ex.
Outside the story the half of MD that we got was better than the equivalent content amount in HR
I think we should count our lucky stars. This day and age, IPs are run into the ground if they're not force-fed through the wood-chipper of modern day writing.
We had three excellent games with DE, HR, and MD (yes, I'll absolutely defend MD). And IW was an alright game. A world filled with great writing, gameplay, world building, characters, and ideas that asked the audience what they value and what mankind's future should be.
It was really bittersweet to play 2077's DLC and there's a single conversation that's basically a bargain bin version of DXHR/MD's conversation boss battles
man I miss those games
None can touch the greatness of the original.
Do you have a single fact to back that up?
Oh muh feels!
I just don't get why Deus Ex didn't set a standard for game design. This game happened, ecerybody was blown away because they had never seen something like it before, and then everyone just went "well that was cool huh" and continued on designing ganes the same way they used to. As a result it still feels like revolutionary game design 20 years later. Even the later games in the same series didn't have shit like killing Anna on the plane. Instead of building on the shit that made this game so amazing, it was streamlined out.
It just bothers the frick out of me that videogames could be so much more than they are ar this point, but they just aren't. The vast majority of what we get is just streamlined versions of what has been there for ages. There's barely any REAL innovation and artistry in game design.
The concept of immersive sims just blew my mind when I was a kid (around the time DX came out), but I guess the vast majority of players don't care about reactivity all that much
its like with system shock, there are so many ripoffs like bioshock and prety and a thousand others and they are all basically worse retellings with worse rgameplay than the system shock originals from the 90s
>
I just don't get why Deus Ex didn't set a standard for game design. This game happened, ecerybody was blown away because they had never seen something like it before, and then everyone just went "well that was cool huh" and continued on designing ganes the same way they used to. As a result it still feels like revolutionary game design 20 years later. Even the later games in the same series didn't have shit like killing Anna on the plane. Instead of building on the shit that made this game so amazing, it was streamlined out.
It just bothers the frick out of me that videogames could be so much more than they are ar this point, but they just aren't. The vast majority of what we get is just streamlined versions of what has been there for ages. There's barely any REAL innovation and artistry in game design.
>its like with system shock, there are so many ripoffs like bioshock and prety and a thousand others and they are all basically worse retellings with worse rgameplay than the system shock originals from the 90s
*prey
I liked Prey and think it's a better Deus Ex successor than HR and MD design and gameplay wise. It's a shame Arkane fell off lately because for a bit it looked like they were going to carry the torch for the immersive sim genre.
its just yet another inferior system shock retelling. not a bad game but its worse than the games its aping after, despiet those games being from 94 and 99
Prey still innovated rather than ride the System Shock coattails. The Mooncrash DLC did something new with its roguelite elements. Immersive sims suffer from savescumming and power creep discouraging experimentation and that solved both problems so I'm hoping any new immersive sim learns from this.
the dlc maybe but not the main game
Prey was good but it needed more everything to hold a candle to system shock
more enemy types, more areas, more skill checks, more combat/avoidance options, more powers, more skills, more plot, more subplots, more dialogue, more choices, more weapons gadgets tools grenades food injuries treatments the list goes on
Prey was in what i assume to be in dev hell so we got maybe 1/8th the game it could have been
Well, yes and no. Games have become more systematic over time as console hardware has become more powerful allowing for better simulations, and that has led itself to games like BotW or MGS5 which are pretty fun to screw around in, so the imsim design philosophy isn't quite dead. As far as story-gameplay integration or freedom in gameplay goes, though, nothing has managed to peak DX for me yet. That game managed to sell me its world through constantly giving me choices in its gameplay and the occasional choice in its story, and having the game respond back to me in interesting and fun ways. It manages to take an already well-written and smart story and improve it with its interactivity and no game that has come out after it has topped it even though you'd think it'd be an amazing source of inspiration for modern day story-focused games. It's completely baffling to me.
people who call botw an immersive sim has never played an immersive sim. its a great game tho, i would give it 9/10. it has a few immersive sim elements but it also has rpg elements yet nobody would call botw an rpg
You sound 12 years old. Shut the frick up.
go back to plebbit stupid Black person
who call botw an immersive sim has never played an immersive sim
I didn't say it was
>It manages to take an already well-written and smart story and improve it with its interactivity and no game that has come out after it has topped it even though you'd think it'd be an amazing source of inspiration for modern day story-focused games. It's completely baffling to me.
a big reason why the story is so strong is because it tokk so many things from real life, non-pc schizo facts, and then extrapolated on them even more. no other game has done this. there is no other game talking about the rothschilds and rockefellers by name, and the bilderberg group and taxation for centralization etc. and if such a game would be made today they would call it right wing extremist
>I just don't get why Deus Ex didn't set a standard for game design
It was a successful game, but also very niche. The PC gamer demographic back in the 2000s was heavily nerd centric, so this kind of gameplay was very marketable to them. Today, casuals make up a big chunk of the market, releasing this game would be more financially risky. This is evident by the HR and MD titles later: lot of praise from fans, but financially it did not do as good as accounting would have hoped. Apparently one of the reasons why the franchise is on ice right now.
You probably need to have some sort of bordering OCD condition to enjoy the detailed exploration (I'm talking about players that spend 15 hours in MD before starting the first mission).
Average players prefer big empty words instead (GTA, Skyrim, CP2077).
Making a detailed world is just a waste of resources in the most cases really.
mexicans maybe. the probleme with md is that the looting is laggy and slow, you can loot empty corpses, and there is way too much loot and stupid bullshit everywhere. you re right that this type of game takes more resources. i wouldnt qualify bethesda games as particularly empty though
Open world games are the ones that have taken on the mantle to some extent. Finding multiple ways to cross a river on Death Stranding and solving a puzzle in the sky in Tears of the Kingdom are closer to the spirit of Deus Ex.
the boss that fricks up your UI/gadgets if you get the vaxx was pretty cool I remember feeling super smart for not getting it thinking it was a trap
>N-NO!!! WARREN SPECTRE IS NOT BASED!
>EVERYONE KNEW THE WTC WOULD GET DESTROYED!
>THOSE JE- TERRORISTS TRIED IT ONCE!!!
>AND WHY DO YOU HAVE A PROBLEM WITH FREEMASONS?!
I'm getting desperate, bros..
Is pic really as bad as people say?
It's worse.
https://steamcommunity.com/profiles/76561197970600723/recommended/239160/
Just play Black Parade
graphic design is their passion
It's great do people really say it's bad? Not as good as the originals games but highly enjoyable.
It's worse than a bad game trying to do things right and failing. It's a mediocre game trying to do the wrong things and succeeding. It's not a 0/10. It's lower than that.
Not everyone hated it when it first came out, however he had to put out a video shortly after defending his position.
Kind of glad it's done. I wasn't happy with direction of the franchise. But I'll still miss it because I do like dystopian sci-fi.
I guess I should ask this again. Which will suck the least out of the indie successors?
>Core Decay probably dead because lmao3drealms but I really hope not
>PERIPETEIA
>Corpus Edax
>Fortunes Run
Fortune's Run is pretty good
Fortune's Run is not like Deus Ex.
Corpus Edax is not like Deus Ex.
Deep State (which you didn't mention, but I've seen then grouped) is not like Deus Ex.
I loved HR and replayed through it so many times.
I played mankind divided once or twice and never got quite the same feeling.
Decided very recently to replay it, just finished the golem city mission and I think I'm able to better see the flaws that mankind divided had compared to H.R.
First things first, everyone always likes the Hub of Prague, but I honestly find it too big at times. Because of the way my brain works I was trying to do as much side mission stuff before advancing the story, but I was ending up sort of subverting the mission structure just by exploring too much. Take the NEON drug missions, its quite a large one, unfortunately the main base is right under Henson's apartment, and is one of the first things I stumbled across, so I shut it down and then kept running into story beats related to it, but then instances wouldn't get triggered. Never got to go to the rave for instance.
Microtransactions is a HUGE issue, and worthless at the same time, like you can pay money for credits, meanwhile the game throws weapons at you and you can just run to the shops and sell them and make a huge profit.
And then the gameplay, I found for me at least, even though I wanted to go combat oriented I still want to read story stuff on computers, so I upgrade hacking, and find it's just so much easier to just quickly stealth around levels and taser enemies. I took out all of golem city like that. Meanwhile if I pulled out my guns I'd usually get taken out rather quickly unless I spammed health items.
Finally, for now at least, fricking achievements that are directly tied to that awful breach mini game, and the fricking collectable software for it too. Just absolutely terrible.
Single use DLC items were a cancer idea too
>First things first, everyone always likes the Hub of Prague, but I honestly find it too big at times. Because of the way my brain works I was trying to do as much side mission stuff before advancing the story, but I was ending up sort of subverting the mission structure just by exploring too much.
To be honest, i didn't find it too large, more like the levels were kinda hard to navigate around and was more challenging to build a mental map. The city layout felt like a rabbit warren at times. I didn't mind getting lost that much, as i liked exploring the frick out of it. I think the minimap system was a bit shit though. I wish it was more like a straight forward mapping system like google maps.
I always ignored smart vision but then I went for NG+ and took it because I couldn't really spend the Praxis anywhere else. Literally
>at last I truly see
Helped a lot with navigation
It's not the end of the world, but you can see it from here...
A lot of people at /vr/ do too.
>blasted HR soundtrack on repeat while studying for finals the semester i played it
>atleast a grade point higher than the rest of semester's average on all of them somehow
frick that shit was so good
nuDeus Ex was shit for these same reasons THIAF was shit. Moviegame that shat all over originals
They aren't shit, you're just a bitter old homosexual.
Deus Ex misses you.
Deus Ex wishes you had Augmented Your Pre-Order
Only the original game was good
If you think the latest two were anything above mediocre your standards are pathetic
>square enix killed deus ex to produce marvel slop
I will never forgive them
considering the state of gaming today... maybe this was for the best
I'll never forget when early builds of Human Revolution were leaked and Ganker was shocked it was actually good
I was making a game like Deus Ex but now I am not so sure I should continue.
How do I learn to play like this?
Play Dishonored a lot
I'm playing through MD for the first time just now, having just got through Golem City. I had always got the impression it was much worse than HR but honestly I enjoy it a lot. I have some stability issues and some big gripes especially where collision detection is involved, but it feels like a very worthy sequel and I like some of the additions and improvements, the game also just looks fantastic.
I like that I can make my battle rifle semi-auto, but I hate that the pistol doesn't have AP anymore. Adam also doesn't pull back on the slide when he unholesters it so we don't get that satisfying clicking noise, which is truly unacceptable. I like that smart vision feels like it's worth using now. I like that you can do takedowns from behind cover now and pull enemies over the cover although that may have been an HR thing that I just never knew about.
Of course, I get all my opinions from Ganker so I need someone to tell me why I was supposed to dislike it, please indulge me
>Of course, I get all my opinions from Ganker so I need someone to tell me why I was supposed to dislike it, please indulge me
there's Black folk
So? HR starts in Detroit, that's not an MD-specific criticism. Although you did remind me of another gripe, Czech is a clown language, there's not enough fricking vowels so I can't remember where anything in Prague is supposed to actually be
Do you get to the Čistá Čtvrť district very often? Oh, what am I saying? Of course you don't.
The gameplay is a general improvement but the story and characters just suck ass
I replayed HR and MD back to back a couple weeks ago and the difference is insane
I couldn't remember a single character from MD before I started and I think I've already forgotten all their names, and the entire game ends in Act 2 of the story.
Yeah I can barely remember anyone from MD, it's a real problem. TF29 to me feels like a huge wasted opportunity, you never really get a good feel for your coworkers there like you did with the people at Unatco. There aren't any missions where you team up with other people, there's no silly but fun stuff like Gunther's infamous lemon-lime conspiracy, there's not really any coworkers clashing with each other like between Paul and Anna and shit like that. The most developed character in TF29 is your boss but he's still not as memorable as someone like Manderley
Adam is as an aug so it makes sense for there to be distance between him and his co workers considering where he works. They don't get on as well as the HR characters but it fits what the game is going for.
The real issue is with Vega imo, she's just as dull as the TF29 people but feels like she should have more rapport with Adam.
MD is generally the better game than HR. The genuine reason it's criticized is the insane marketing campaign of Square Enix. Also the ending leading to a sequel that will never exists but that's middle entry syndrome
Was there a marketing campaign? I honestly can't remember.
Deus Ex if he israeli BLM movement
That "aug lives matter" shitshow and the pre-order bullshit kinda overshadowed the game itself so no surprise there.
that stuff ended up being a deep state sponsored protest
Take your meds.
the game has a conclusion that the "Aug Lives Matter" shit was being financed by the illuminati; unironically
Oh, in-game. Yeah sure, although the game kinda handles it sloppily
Defnitely real life BLM as well.
BLM is openly sponsored by several large companies till the point where its co-founders have million dollar mansions. It's hardly a conspiracy if it's this blazenly open, at least in DX they try to keep this shit hidden.
Doesn't make for a very effective plot though. No matter how many people might say MD's plot filters brainlets, the truth of it is that it mostly explores aug discrimination as a metaphor for racism and barely touches upon more interesting themes like psyops and media coverups. What a shame
>It's hardly a conspiracy if it's this blazenly open
its absolutely a conspiracy that is regularly denied and saying what youre saying will get you shunned in many places
>google "black lives matter sponsors"
>google "black lives matter co-founder mansion"
You're seriously telling me that people deny this shit when it's so easy to find? Good God people are more moronic than I thought. I want off this gay earth
Not that anon but a conspiracy these days is just any event or claim that is not reported on or is refuted by mainstream media, it doesn't take common sense or logic into the equation.
conspiracy just means that 2 or more actors are secretely planning or doing for their own benefit at the cost of the victim(s)
if u and i are sitting in ur basement planning a bank robbery we are conspiring against the bank
israelites and glowBlack folk have for the longest time to brainwash people into thinking "conspiracy" and "conspiracy theory" are synonyms, which is itself a conspiracy
Yeah I'm not disagreeing with you, shit's fricked and there's no clear way out that the majority are going to be on board with, the conditioning has been going on for too long.
>. No matter how many people might say MD's plot filters brainlets, the truth of it is that it mostly explores aug discrimination as a metaphor for racism and barely touches upon more interesting themes like psyops and media coverups.
That's exactly how it filtered the brainlets. It's nowhere near as fun if they just made like the first 2 missions about racism and then made the rest of the game about the conspiracy. Most of the game is about dealing with the fallout of the psyops, while the main story is directly related to the illuminati.
>It's a game that discusses racism through a metaphor with augmented people, but it's a dumb metaphor that quickly falls apart and yet it's such an incredibly pervasive theme that it makes the entirety of the game feel dumber by association.
Dumb how? Because you personally don't like it? I thought it was kinda dumb when the game released, but now after seeing vaxdrones irl because of COVID, and after seeing people hating on whites for so long? Now I buy the antiaug war in the game. Either you're really mad at being filtered, or you're just on the side of the cucks irl (anti whites, people against the choice of getting the vaccine and wanting it to be forced, etc) and you can't see the paralels.
>I don't agree with this, but the pacing in MD is pretty fricked. If you play it normally it's about as long as the other games (shorter if you ignore all the side-content but why would you), but you spend most of the story dicking around in Prague. It doesn't really feel like a big world-trip or a forward-moving plot, which is why the game feels shorter than it really is. It blends together.
Translated:
>NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
:
THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
This tells me you're a moron who can't read, so I'm not even going to bother responding to the rest of your points. I don't know why I bothered.
>ad hominem
>non sequitur
Why even bother posting if you're just going to shit on the floor and yell?
huh I didnt know that because i never played the game. i saw the ads and thought it was gonna be BLM propaganda slopfest
>i saw the ads and thought it was gonna be BLM propaganda slopfest
on the surface it is until the player finds out the news is being manipulated by an AI. It would never be made today
In the game?
Take it back to plebbit.
Are you fricking serious? This would have been like 2015-2016 right? How do I not remember this? Hell, that was around the last time I played HR through so it should have been somewhat fresh in my conscience
MD got just about every form of israeli trick shoveled into it
>full price game
>pre-order for early access FOMO
>pre-order in-game item bonuses but you can't actually get all of them
>entire quest + level removed from base game, can only play if you pre-order
>single-use, consumable microtransactions in a single player game
>denuvo on PC
It was a disgrace, and if MD was a success we'd be monkey paw'd into getting another DX game with even more israeli tricks
Well, when you think about it, israeli corpo tricks are very on-brand for Deus Ex, aren't they? Maybe it was intentional.
Human Revolution had quite a bit of DLC and it was given a free pass. So they decided to triple down on it with MD.
MD is fricking great. Here's the sum of Ganker's complaints:
>NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
>NOOOOOOOO THE GAME IS ABOUT BLMMMM (if you play the game and explore a lot and pay attention you'll realize that that's a psyop, perfect for a game like Deus Ex)
Anyways, enjoy, game is fricking amazing. Make sure to play the DLCs too if you like the gameplay, ESPECIALLY A Criminal Past.
Hell, watch the intro (this DLC happens before MD's main story, by the way):
>NOOOOOOOOOOOOO THE GAME SHOULD HAVE BEEN 3X LONGER AUUHGHHHH I WANTED MOOORE
I don't agree with this, but the pacing in MD is pretty fricked. If you play it normally it's about as long as the other games (shorter if you ignore all the side-content but why would you), but you spend most of the story dicking around in Prague. It doesn't really feel like a big world-trip or a forward-moving plot, which is why the game feels shorter than it really is. It blends together.
>if you play the game and explore a lot and pay attention you'll realize that that's a psyop
Why do people keep bringing this up? This is factually true but it's practically irrelevant with how little the game actually discusses psyops. It's a game that discusses racism through a metaphor with augmented people, but it's a dumb metaphor that quickly falls apart and yet it's such an incredibly pervasive theme that it makes the entirety of the game feel dumber by association. It doesn't really discuss psyops and media influence in the same way the original DX discussed class warfare, it's just there as an easily missed plot point.
Frick Embracer
Frick Square for mishandling every western IP they owned
They can't even handle their own homegrown IP
SE really is the EA of Japan.
then go play it
>by deus ex I actually meant my poorly thought out "prequels" made only to milk cash
lmao
should i play deus ex, metro, deathstranding, or cyberpunk first?
If you're going to play Metro then avoid the Redux of 2033 at ALL FRICKING COSTS. It is absolutely inferior to the original
Maybe DS so you'll be a fresh but not burnt out when DS2 comes out?
but DS2 isn't coming out for PC
oh...
DS1 was a PS4 only title for a while but then it was later brought to PC 1 year later
1 year is a long time anon, i dont think i can live for that long
Gameplay-wise, Cyberpunk actually works as a decent substitute for the next DX game we're never getting thanks to Embracer. You could play it after you're done with all the DX games if you still have a craving for the formula, or you could just play it like a regular game at any time.
oh yes, nu-deus ex. those games were totally great and absolutely not 4/10 moronslop with awful level design
>literally show vs tell
literal youtoooobing slopBlack person
2001 was a meme tier pedo garbage
That's an advise for movies.
>those games were totally great and absolutely not 4/10 moronslop with awful level design
I agree that HR and MD weren't as well-written or well-designed as the original, but they still came the closest out of all other modern games in the past 15 years. They still scratched an itch no other game could scratch for me.
i wonder if there were any significant world events going on in 1945 that could have influenced that figure
It took decades for taxes to be cut to current day levels, and they were some of the most prosperous years in world history
I actually think that MD was pretty good but not worth the original $60 it was sold for.
Thank you for coming to my TED talk.
If you know, you know.
I can always play the original or mod it even, Jensen's games are alright but with Square's directions the next game is going to be filled with garbage and microtransactions. Kinda sad, really.
Square sold dx ip to embracer, embracer bought it just to fill own portfolio to get bought by arabs, arabs refused to get scammed, embracer canceled next nuDX and fired most of staff
IP got pulped to a crisp.
Deus Ex is too dangerous for another game to be allowed.
Theres no way this kind of thing would make it past the ESG censors.
This game was made 24 years ago.
Do you believe in coincidences?
When I played these games, i was kinda blown away how much of the themes, conspiracies and politics echoed present day events. It's as if someone went back with a time machine and wrote the script for the entire franchise. It's a testament how situational aware writers were at the time, probably had academic knowledge of human nature, politics, and technological advancement. And they didn't shy away from controversial themes either.
You should check out Arcanum.
Best way to play dude sex in 202x?
grindr
>be Adam Jensen
>die
>become cyborg
>die
>become clone cyborg
>series gets shelved
>tfw we'll never get the game that bridges Mankind Divided and Deus Ex 1
>posts fake zoomer Deus Ex
>Human Revolution is set in 2025.
2027 actually
>gamergate was 10 years ago
FfFFFFUUUUU-
I've had Deus Ex The Fall sitting on my hard drive for 10 years, unplayed. I just fired it up and good LORD those are some potato graphics.
It's like a HR prototype, and only the tutorial + first level, and shrunk down to mobile. It's 99% reused assets from HR, too. And the usage of height is extremely limited (you can't even jump).
I kinda enjoyed it but I know it's mediocre. I'd only recommend it as an interesting piece to someone who loves HR. Also I liked the design of the two main characters.
Invisible War's ammo system and how it interacts with its own finale is one of the funniest things I have ever seen, it's as if the designers were beating the shit out of each other while they were making the game
>Invisible War's ammo system and how it interacts with its own finale
what
Every weapon uses the same ammo
To balance this the larger weapons use more ammo, so theoretically you can't just use an infinite ammo rocket launcher
Except the final act of the game, in an attempt to scale up, has nearly every enemy wielding rockets and flamethrowers
Meaning you do have infinite ammo for the rockets, which you are pretty much coerced into using given the enemies are using said rockets against you as well
It is a hilarious trainwreck
Tried playing MD again, with combat focus since I already played it once with stealth, but the combat feels like shit. Weapons sound like they're firing rubber bullets, enemies seemingly try to shoot at you through walls and cover
turned it off at the Dubai thing when I failed to save whatshisname and the fricking NPC treats Jensen like a dog even though he's the highest tier soldier they could possibly get.
Prey may be in my top 3 games ever
I know it's not as deep as SS2 mechanics wise but something about Prey's atmosphere just hits me hard
>Prey may be in my top 3 games ever
stop it
just stop
you're being a silly goose, and i want you to sit down and think about what you post before you post it next time
My opinion is well-founded
what if adam had a gloo gun
he would gloo everywhere and say "i never gloo'd this" when he saw something he hadn't gloo'd and then he would gloo it
Has anyone paid attention to talk show radio in the background while playing HR (also MD)? It was fricking hilarious. It's as if the cooker himself, Alex Jones, was voice acting the whole thing. All the conspiracy bullshit on the show were laughably moronic... then as plot thickened in the game, some of that conspiracy shite actually turned out to be true. Those little details, so easy to miss, but when you notice, a true holy shit moment.
Lazarus is one of my favorite parts of HR and MD.
Ive been putting off Mankind Divided. Enjoyed HR a lot and Missing Link, should I get the DLCs for MD?
>should I get the DLCs for MD?
Absolutely
Criminal past was great. The other one was alright.
so which company is capable of saving the franchise this time?
Imagine if it went to Take 2 or Ubisoft.
>Bioware Montreal proudly presents
Microsoft. I unironically think they are the only ones who can buy out the studios and this franchise. Especially since Eidos are working on the xbox IP.
saving != buying
Microsoft can't even save their own ips
They brought back Age of Empires, that franchise was even deader than deus ex.
no game released in a while doesn't mean a franchise is dead, AOE 2 still had a sizeable playerbase by the time they released the definitive edition. They didn't save shit, they just didn't ruin it.
I genuinely think that Eidos Montreal are the best single player devs on the planet, all the need is to be given enough budget/leeway and its a guaranteed masterpiece
Yeah, the real Deus Ex