I struggle to comprehend why this wouldn't work.

I struggle to comprehend why this wouldn't work.

  1. 2 weeks ago
    Anonymous

    why do you need to have trains revert to the opposite track?
    isnt it better to have them be one way?

  2. 2 weeks ago
    Anonymous

    Only gays use left-handed traffic

  3. 2 weeks ago
    Anonymous

    It's generally easier to just avoid four-way intersections entirely. Just use three ways.

  4. 2 weeks ago
    Anonymous

    bro you need to put chain signals BEFORE every split
    fucking retard

  5. 2 weeks ago
    Anonymous

    bro this looks fucked up why would you ever EVER EVER EVER EVER want a piece of rail having trains going in both directions
    FUCKING RRREEEEEEEEEEEEEEEE

    • 2 weeks ago
      Anonymous

      double headed trains are okay actually
      that intersection sure as shit isn't

      • 2 weeks ago
        Anonymous

        there's a difference between a double headed trains, and having singleheaded trains going over a single track in both directions
        that being said i don't think double headed trains are worth it. can you explain a usecase where you prefer it (in large projects, not for small shit, i have used double headed to get oil over in the early game for example

        • 2 weeks ago
          Anonymous

          the use case is small shit
          half the rail per distance with no need for terminating junctions
          once you get large-scale production and landclaiming functional, those stop being as important

  6. 2 weeks ago
    Anonymous
  7. 2 weeks ago
    Anonymous

    deadlock

  8. 2 weeks ago
    Anonymous

    this is a proper intersection, never had a deadlock even with trains coming in from every side simultaneously
    i'm sure some gay autist has copied a better less complex blueprint off the internet and is eager to tell me how that one is better, but i made this one myself and i'm happy with it

    • 2 weeks ago
      Anonymous

      Looks nice, at least. Why can't you just

      • 2 weeks ago
        Anonymous

        >can't turn around

        • 2 weeks ago
          Anonymous

          Never needed. Any point of interest should have exits in both directions. It's not the intersection's job to turn around.

          • 2 weeks ago
            Anonymous

            maybe not for you but every intersection i designed without being able to turn around i have cursed eventually
            i just incorporate it into the design now, as long as it's deadlock proof it's good

      • 2 weeks ago
        Anonymous

        i want 4 lanes, and my requirements were:
        -every lane must be able to go to every other valid lane (because i don't make trains switch lanes outside these intersections)
        -every lane must be able to return back from whence they came without making use of a central roundabout (this is just generally useful to have when riding trains manually like big berthas)

      • 2 weeks ago
        Anonymous

        trains coming from the left can't go up and the ones from the right can't go down

        • 2 weeks ago
          Anonymous

          Noticed, just add two more lanes.

  9. 2 weeks ago
    Anonymous

    Why would you ever need this?
    You want your resources to go to your megafactory, or at most from settlement to settlement in a sequential order and then to your last factory.

    • 2 weeks ago
      Anonymous

      >not making everything in their own miniature defended production site then connecting them all with a massive railway network

  10. 2 weeks ago
    Anonymous

    for me, it's celtic knot

    • 2 weeks ago
      Anonymous

      >another turnlet

      • 2 weeks ago
        Anonymous

        every lane can turn in any direction bro wym

        • 2 weeks ago
          Anonymous

          Not any direction. They can't go back. It just splits each lane into 3 one going each way. I don't know if it is efficient, but it isn't elegant design.

          • 2 weeks ago
            Anonymous

            >They can't go back
            why would you need to
            sounds like logistics issue not intersection issue

          • 2 weeks ago
            Anonymous

            bro just press S instead of W and your train goes the other direction

    • 2 weeks ago
      Anonymous

      >trains from the ongoing tracks can go to the incoming tracks
      for what reason?

      • 2 weeks ago
        Anonymous

        throughput

  11. 2 weeks ago
    Anonymous

    Just one more lane bro

  12. 2 weeks ago
    Anonymous

    Just use a fucking roundabout.
    >buh buh factorio engine pathfinding
    You will never notice a performance difference even if you build 1000 of them.

    • 2 weeks ago
      Anonymous

      i don't think it's about performance but about deadlocks especially with longer trains
      or have you managed to design a deadlock proof roundabout? (genuine question)

      • 2 weeks ago
        Anonymous

        >not using logic signals to synchronize your trains

      • 2 weeks ago
        Anonymous

        Wouldn't it just work like in real life roundabouts? Except only allow 1 train inside at a time to prevent two long trains blocking each other.

        • 2 weeks ago
          Anonymous

          Just let in one train at a time. I don't know what kind of traffic you people have where this would cause any noticeable delays. But if you're allergic to the idea of stopping for 2 seconds to yield, by all means build one more lane.

          yeah i suppose 1 train at a time works but...

        • 2 weeks ago
          Anonymous

          I've never tried roundabouts, but I wouldn't find it surprising if trains would find a way to all get stuck in the same roundabout in a neverending cycle of inefficiency. The game has a way of making the worst case scenario become the most likely scenario thanks to harmonics and shit.

      • 2 weeks ago
        Anonymous

        Just let in one train at a time. I don't know what kind of traffic you people have where this would cause any noticeable delays. But if you're allergic to the idea of stopping for 2 seconds to yield, by all means build one more lane.

  13. 2 weeks ago
    Anonymous

    >>not making everything in their own miniature defended production site then connecting them all with a massive railway network
    The point of a cloverfield intersection is that you never have an actual crossing, all paths remain one-way with only mergers, no crosses.
    You can't do that in Factorio, as there are no bridges or tunnels for trains (or roads for that matter).
    Meaning that this whole design is completely pointless. You are just blindly copying something that only really works for cars, and without having the different vertical levels that would justify thing whole thing.

    • 2 weeks ago
      Anonymous

      >something that only really works for cars
      And it's also one of the worst ones at that too

  14. 2 weeks ago
    Anonymous

    There's no scenario where a 4 way intersection is more practical or performs better than much simpler 3-ways. You're solving a problem caused by your own autistic love for symmetry.

    • 2 weeks ago
      Anonymous

      uh I have a massive train track which brances off
      sometimes i want to branch to one side
      other times i want to brach out to both sides
      like wtf would you do, place 2 3-way branches one after the other, one for each direction?
      now that sounds dumb. and not to mention, ugly

  15. 2 weeks ago
    Anonymous

    genuine question why would a train would EVER need to make a U turn

    • 2 weeks ago
      Anonymous

      It's for you when you're driving manually.

      • 2 weeks ago
        Anonymous

        fucking lol
        lmao even

        • 2 weeks ago
          Anonymous

          >brainlet has never built a big bertha
          let me guess you copy a megabase off the internet and then claim you beat the game

          • 2 weeks ago
            Anonymous

            I use artillery outposts what include U turns
            I don't need it on every intersection and never felt a need for it pretty much ever

            • 2 weeks ago
              Anonymous

              if the added functionality doesn't impede on the rest of the performance then there's no reason not to include it. it gives you more options. for example if you want to quickly build a quick makeshift station for something that exits only 1 way then you don't need to worry about if the train gets to its destination efficiently because it can turn at will everywhere
              if you skip adding u-turns, you limit your options
              so tbh no-u-turn-fags are kinda autistic gays, i bet real engineers like the redundancy

              • 2 weeks ago
                Anonymous

                >if you want to quickly build a quick makeshift station for something that exits only 1 way then you don't need to worry about
                skill issue
                so you fags just trying to flex being shit at logistics as if it's some kind of accomplishment
                it solves problems that shouldn't exist in a first place

              • 2 weeks ago
                Anonymous

                the needs of your factory change over time
                programmers will also tell you that there is a time for proper planning, and there is a time for quickly getting something up and running just to see if it works and get the ball rolling
                i play with krastorio 2 + space exploration + extra ores so planning out everything in advance is not feasible in the first place
                tbh you sound like someone who hasn't had any kind of real life logistics/engineering/programming experience. factorio is fun but the only way to never reiterate on a design is when you blindly copy blueprints off the internet
                which you do of course, so no surprise there

              • 2 weeks ago
                Anonymous

                that's a lot of projection for one post
                hit a sore spot probably
                >programmers will also tell you
                lmao actually made me laugh irl well done
                stay shit and for the love of god stay the fuck away from real life logistics

              • 2 weeks ago
                Anonymous

                copy some more blueprints and then larp about knowing what you're talking about
                btw post factory
                you're too pussy

      • 2 weeks ago
        Anonymous

        A few bits of steel can save it from having to do the WHOLE loop, wasting fuel and delaying production. Why would you not want to your trains to be able to make U turns?

        just go backwards bro
        like, press S instead of W bro
        it's literally, UNironically, that fucking easy

        • 2 weeks ago
          Anonymous

          >going backwards on a track with hundreds of automatic trains
          i'm pretty confident in my rail lighting game but that sounds fucking retarded still

    • 2 weeks ago
      Anonymous

      A few bits of steel can save it from having to do the WHOLE loop, wasting fuel and delaying production. Why would you not want to your trains to be able to make U turns?

  16. 2 weeks ago
    Anonymous

    Play some real railway games sometimes, instead of pretending Factorio is one.

    • 2 weeks ago
      Anonymous

      what are some good rail management games

      • 2 weeks ago
        Anonymous

        Transport Fever 2, Railway Empire (you just missed a humblebundle containing it), OpenTTD, and probably a bunch of others.

  17. 2 weeks ago
    Anonymous

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