No. Yooka Laylee has shit level design compared to BK. First of all, they use notes as hidden collectables by putting them in hidden spots for no reason. BK puts notes in places where you would not miss them, and they help lead to new areas you haven't been to. In Yooka Laylee when you go into a cave on a mountain there is no telling where you might come out. You just teleport to a random places that makes no sense. In Banjo Kazooie a door on a mountain leads to the inside of the mountain. These are just a few small things that are plain wrong and shows the designers have no idea what they are doing even on a fundamental level. Their incompetence also leads to the platforming part of the level design to also be bad.
This game was extremely boring, I understood why people didn't like it when it released, fricking shit ass of a game.
If banjo kazooie is similar, goddammit how moronic are nostalgays.
It is very similar to banjo kazooie. gays like to become arm chair game developers and spout eceleb opinions on why they thought Yooka Laylee was bad. They're just huffing massive copium because they don't want to admit their precious nostalgia game Banjo Kazooie aged like milk.
I played the demo, the balancing was kinda fricked.
Went from baby tier easy to all the sudden that water stage from the end of majoras mask for one section.
grew up with and loved BK, finally got around to playing this like half a year ago.
it sucked dicks. people that complain about the quills being hidden away are gays. they are all out in the open or visible besides ONE (1) in the first level that is around the corner of a mountain in a quill bunch of 5. that's the only instance of shit like that happening. if you get to 98% quill completion and are thinking "frick there's 1 or 2 totally tucked away somewhere i'm NEVER gonna find it" you're wrong. you're gonna find them 1 or 2 quills in the middle of some sloped walkway you missed.
the real issue is the levels have no P.O.I.s that are visible wherever you are, so you hardly ever have a bearing on your surroundings or where you even are. that's why the casino level is actually enjoyable, you can pretty much always tell where you are in the level in relation to where you have been and where you want to go next. that's the only time the game feels like that. the rest of the time you feel lost in the worst way imaginable. sure there's landmarks in each level, but how they look and how they are positioned don't help you in the slightest. you find out towards the end of the ice level that the whole zone revolves (literally) around the ice palace, but it doesn't feel like that at all. really feels like when they made each level they opened up a blank area and just dumped shit in with no effort to make any of it meld.
>ONE (1) in the first level that is around the corner of a mountain in a quill bunch of 5. that's the only instance of shit like that happening.
Imagine playing past the first level. Anyway, it doesn't matter. Even after a single one it's always going to be in the back of your mind quills can be in moronic places so you will always search everywhere.
>find that one bunch of hidden quills in the first level >be on alerted lookout that there might be other bullshit quills in moronic places >next level...none >next level...none again >stop having that mindset after 1 or 2 hours
it's one bullshit placement in a game with thousands of collectables placed in different spots. YL is shit, but it's annoying to hear people bandwagon with shit that wasn't the problem. it's like when people praise Akira for the characters and story. like...that's not why it's good guys.
>If you didn't like this game you didn't like Banjo Kazooie either.
I don't hate that kind of 3D Platformer, but I am way more invested in 3D Platformers that play more like stuff like Super Mario 3D Land & World, Crash Bandicoot 1-3, Kirby & The Forgotten Land, etc. If they made a sequel in that style, I be more interested. I enjoyed Impossible Lair a lot, for what it's worth.
>guys it's us the people who made banjo so you should give is your money >check the names on the credits >only people who worked on games like donkey kong and banjo kazooie are a few artists/programmers >most of the "rare" developers on the team didn't join until banjo nuts & bolts >none of the people responsible for banjo's gameplay or level design are here >game is shit and miserably fails >the game must have failed because people don't like collectathons >make a dk clone >also fails miserably
Impossible Lair was penultimate kino. it's obvious they aped Tropical Freeze and were going the "we'll just do anything that seems Rare-ish" but it was still great.
Banjo Kazooie and Banjo Tooie are both great games.
Yooka Laylee feels like someone tried to make a sequel to them but had absolutely no idea what makes them good and produced a soulless empty game that just sparks pure boredom the whole way through.
The only semi decent worlds are the first one and the casino and even then they're so flawed that they wear thin fast.
>Biggest complaint about tooie was the big ass worlds >Biggest complaint about DK64 was the big ass worlds >"Lets just do that again"
How did they expect this to go?
I feel like people only hate this game cause they were mad about the jontron stuff and not because of the game quality. Like they don't want to like a game that removed their favorite youtuber
There is no similarity.
>the spiritual successor can't be compared to the games the came out before
You people are moronic.
better character designs thank banjo and kazooie lol
non sequitur
no correlation
oh hey it's Gex and Rouge the bat
Trowza Snake was cool
>If you didn't like this game you didn't like Banjo-tooie either.
ftfy
Correlation is not causation, but I don't like either regardless.
No. Yooka Laylee has shit level design compared to BK. First of all, they use notes as hidden collectables by putting them in hidden spots for no reason. BK puts notes in places where you would not miss them, and they help lead to new areas you haven't been to. In Yooka Laylee when you go into a cave on a mountain there is no telling where you might come out. You just teleport to a random places that makes no sense. In Banjo Kazooie a door on a mountain leads to the inside of the mountain. These are just a few small things that are plain wrong and shows the designers have no idea what they are doing even on a fundamental level. Their incompetence also leads to the platforming part of the level design to also be bad.
>you didn't like the game
This game was extremely boring, I understood why people didn't like it when it released, fricking shit ass of a game.
If banjo kazooie is similar, goddammit how moronic are nostalgays.
It is very similar to banjo kazooie. gays like to become arm chair game developers and spout eceleb opinions on why they thought Yooka Laylee was bad. They're just huffing massive copium because they don't want to admit their precious nostalgia game Banjo Kazooie aged like milk.
where are the indie 3D platformers
speaking of, https://store.steampowered.com/app/2059660/Cavern_of_Dreams/ in 12 days
looks like dogshit. go shill you're slop in another thread.
holy newbie
this reddit neckbeard incel I know liked kao the kangaroo
pass
I played the demo, the balancing was kinda fricked.
Went from baby tier easy to all the sudden that water stage from the end of majoras mask for one section.
grew up with and loved BK, finally got around to playing this like half a year ago.
it sucked dicks. people that complain about the quills being hidden away are gays. they are all out in the open or visible besides ONE (1) in the first level that is around the corner of a mountain in a quill bunch of 5. that's the only instance of shit like that happening. if you get to 98% quill completion and are thinking "frick there's 1 or 2 totally tucked away somewhere i'm NEVER gonna find it" you're wrong. you're gonna find them 1 or 2 quills in the middle of some sloped walkway you missed.
the real issue is the levels have no P.O.I.s that are visible wherever you are, so you hardly ever have a bearing on your surroundings or where you even are. that's why the casino level is actually enjoyable, you can pretty much always tell where you are in the level in relation to where you have been and where you want to go next. that's the only time the game feels like that. the rest of the time you feel lost in the worst way imaginable. sure there's landmarks in each level, but how they look and how they are positioned don't help you in the slightest. you find out towards the end of the ice level that the whole zone revolves (literally) around the ice palace, but it doesn't feel like that at all. really feels like when they made each level they opened up a blank area and just dumped shit in with no effort to make any of it meld.
>ONE (1) in the first level that is around the corner of a mountain in a quill bunch of 5. that's the only instance of shit like that happening.
Imagine playing past the first level. Anyway, it doesn't matter. Even after a single one it's always going to be in the back of your mind quills can be in moronic places so you will always search everywhere.
>find that one bunch of hidden quills in the first level
>be on alerted lookout that there might be other bullshit quills in moronic places
>next level...none
>next level...none again
>stop having that mindset after 1 or 2 hours
it's one bullshit placement in a game with thousands of collectables placed in different spots. YL is shit, but it's annoying to hear people bandwagon with shit that wasn't the problem. it's like when people praise Akira for the characters and story. like...that's not why it's good guys.
I liked Banjo-Kazooie.
I did not like Banjo-Tooie.
I did not like Yooka-Laylee.
those games are worlds apart
>you didn't like Banjo Kazooie
you're right; I didn't
the only two collectathon games I enjoyed were DK64 and Jak & Daxter
Tooie > Kazooie > Yooka-Laylee
People tend to exaggerate Tooie's level design, calling it bloated, but that's exactly what YL is.
YL is empty
>If you didn't like this game you didn't like Banjo Kazooie either.
I don't hate that kind of 3D Platformer, but I am way more invested in 3D Platformers that play more like stuff like Super Mario 3D Land & World, Crash Bandicoot 1-3, Kirby & The Forgotten Land, etc. If they made a sequel in that style, I be more interested. I enjoyed Impossible Lair a lot, for what it's worth.
I love Banjo Kazooie
I love Banjo Tooie
I 100%'d Yooka Laylee 3 times, it's not a good game.
>guys it's us the people who made banjo so you should give is your money
>check the names on the credits
>only people who worked on games like donkey kong and banjo kazooie are a few artists/programmers
>most of the "rare" developers on the team didn't join until banjo nuts & bolts
>none of the people responsible for banjo's gameplay or level design are here
>game is shit and miserably fails
>the game must have failed because people don't like collectathons
>make a dk clone
>also fails miserably
Just like how Turtle Rock "made Left 4 Dead" so clearly Back 4 Blood should be just as good
Impossible Lair was penultimate kino. it's obvious they aped Tropical Freeze and were going the "we'll just do anything that seems Rare-ish" but it was still great.
Banjo Kazooie and Banjo Tooie are both great games.
Yooka Laylee feels like someone tried to make a sequel to them but had absolutely no idea what makes them good and produced a soulless empty game that just sparks pure boredom the whole way through.
The only semi decent worlds are the first one and the casino and even then they're so flawed that they wear thin fast.
>Biggest complaint about tooie was the big ass worlds
>Biggest complaint about DK64 was the big ass worlds
>"Lets just do that again"
How did they expect this to go?
>Just realized
>YOOKA-LAYLEE
>UKA-LAYLE
>UKULELE
WELLP.
I feel like people only hate this game cause they were mad about the jontron stuff and not because of the game quality. Like they don't want to like a game that removed their favorite youtuber
The game is just boring.
no one gives a shit about youtuber voices, specially in a game where voices are jibberish
stop coping and just accept the game is garbage
Or, just hear me out, perhaps, maybe, people just dont like playing it?
How'd you know? Frick collactathon platformers.
>Banjo
>Each thematic level had unique tasks usually based on the theme
>Yooka Laylee
>Each thematic level has the same tasks on a circular road
are you trying to guilt-trip me about not being a paedophile
>ae
>they hated him because he spoke the truth