I'm crying right now, I'm the only Dynamax liker in the entire universe...
Dyna > Tera > Z-Moves > Megas
It's just more versatile and interesting in its applications man, so much you can do with it which leads to interesting battles, strategies, and plays. It feels like it never gets boring because you always have to think extra hard when Dynamax is a factor compared to anything else. The moveset of your pokemon has to both double as regularly viable and good under Dynamax. Considering a status move for Max Guard, or a Flying move for Airstream, it adds multiple layers to team building and decision making that other gimmicks just do not have... but I guess I'm just wrong if everyone disagrees with me
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>shitjak
Kys
sword and shield was my first game btw
>redditjak
>wall of text meme
Self-terminate.
Dynamax was smarter in practice
Tera is smarter in the fantasy world in people's heads where depth of interactions=how many status moves work
Casuals like megas
Nobody likes Z moves
Attacking Z-Moves sucked
Status Z-Moves were great, but highly situational because then you'd be facing down a nuke from your opponent
I loved Z-Moves. They made more sense than Mega Evolutions since the core of Pokémon had been about using actual moves, so something that could make one move stronger or give it different applications was pretty awesome, and a natural way to improve upon one of the gameplay aspects rather than just a stat upgrade, but I still love Mega Evolutions too. If I had my way, we'd still have Z-Moves AND Mega Evolutions, and never gotten Dynamax. Dynamax screams, "The higher ups want us to have something amazing to show off for a trailer."
Why are dynashitters so up their own ass?
Everyone knows it's moronic as frick
>Woooahhh my bro is huge, is immune to dozens of features that balance the game, has shit tons of hp, and fires off nukes that also buff him for free :OOOO
But yeah, it's SO deep because "bro just use your own dyna, it's TOTALLY balanced I swear"
>bro just use your own dyna
Well? What's stopping you?
My sense of taste because I'd rather not play garbage
So you got filtered by someone who uses the mechanic better than you and you’re seething about it, got it
>Look at how hard I can shitpost and bait!!!
Average dynashitter
Same thing that stops me from using Flutter Mane or some other broken shit. Who fricking cares if you can technically use it to, you should have multiple counterplay to something? Besides the 3 Legendaries using their signature moves, gimmick trick strats, and Dynamaxing at the right time, there is 0 counterplay to Dynamax. And all 3 are limited too. Dynamax Cannon does not work against Fairies and all 3 moves are stuck to restricted Pokemon and 1 of which is shit. Tricking Eject Button requires 2 slots dedicated to Tricker and non-immune priority mon, and can easily go wrong. And Dynamaxing yourself needs to be at the right time or else you immediately lose due to amount of snowballing Dynamax can cause.
There is also the issue of how Dynamax negatively affects the Metagame. Let’s say you’re a dumbass and still believe it’s fine that a central mechanic has only a few exclusive means to be countered, 1 of which is using the mechanic itself. What happens to the meta depends on if its Singles or Doubles. In Singles, the only viable play styles are the 2 extemes of full on Stall or HO with multiple Dynamax abusers. Stall can outlast Dyna with Regen, Unaware, and Haze. HO will just find 1 free turn to set up and now you just instantly win the game right then and there. Gameplay follows as “guess right 1 time and instantly win the match”, making the meta completely shallow.
Similar things happen with Doubles by dumbing down the game, but instead slowing down the pace. Average VGC match last for way like more than double the turns in previous Gens. It was very easy for something (aka the Dynamax user) to stay forever because they not only had double HP, but boosted their defenses, their Ally’s defenses, and almost certainly had screens up too. Like with Singles, Doubles was dumbed down with Dynamax with shit like Wide Guard and Encore being erased while Protect/Fake Out were less prominent.
So you think switching is broken because you need to switch yourself to reliably counter it, right?
No, because you do not need to switch in order to counter switching.
Additionally, without switching, the game would be braindead. Without Dynamax, the game becomes far more intelligent and big brain.
Also, consider taking Bob Barker’s advice and apply it to yourself, so you don’t spread your moron genes.
>because you do not need to switch in order to counter switching.
But you do.
>i-it would be more braindead without it!
Just like Dynamax, as indicated by shitters like (You) when you get outplayed by it.
>But you do.
You don’t.
>Just like Dynamax, as indicated by shitters like (You) when you get outplayed by it.
see second part of
>there are only two viable playstyles because…uhh…I said so
man it sure is weird how I was winning games with dual screens grimmsnarl and offensive ttar and corviknight even though it fits neither of the smogshit definitions
hmm yes i too run corviknight on screen teams i am very smart and didn't just look up the top three sets on smogon
>D-DYNAMAX IS BROKEN BECAUSE THE POKEMON HAVE THREE Z MOVES
>WAIT WHAT DO YOU MEAN YOU’RE RUNNING SCREENS ON TOP OF ONE OF THE BEST DEFENSIVE POKEMON TO TANK THE Z-MOVES!?
This is the IQ of people who cry about Dynamax, folks.
>build 2/3rds of your team around the assumption that your opponent will dynamax when screens are up
>instead of just dynamaxing in response at zero opportunity cost or teambuilding restriction
Impressive, I don't know if this says more about Dynamax or your IQ
>th-the opponent will just dynamax after the 8 turns are up bro i-it’s not like you can gain a massive advantage during that time or anything
The more you post the more you embarrass yourself.
Yeah, gain a "massive advantage" with your one Pokemon that doesn't exist just to sponge Dynamax hits. Tell me when you get to pokeball rank
>bro just have a Mewtwo and Tauros of your own, they're not broken if you have your own
T. You in 1998
There's a difference between needing to bring a specific thing to a battle in advance in order to be able to reliably counter and win and just using a mechanic that the game allows everyone to use. That's like comparing grabbing in Smash to having a dedicated down special to reflect. Literally every character can grab, and every Pokemon can Dynamax. If you deliberately choose not to use the tools the game gives you, that's your own issue.
if your counter to a mechanic is that same mechanic, that mechanic is unbalanced dogshit
>switching is unbalanced dogshit
>items are unbalanced dogshit
>moves are unbalanced dogshit
sure anon
>There was no multilevel strategies with overcoming Dynamax
Yes, I'm sure people who aren't skilled at the game would think that.
If anyone can use it at any time this becomes irrelevant, it becomes more of a question of how you use it and how effectively you do. You could stack speed buffs, or go for changing the weather and terrain. If you wanna tank some hits, you could go for defense buffs, or you could even try to stall out the opposing Dynamax with Max Guard.
Technically I do like Dynamax, just I like Mega Evolution and Z-Moves better.
dynamax would have been fine if one of these things was toned down or removed
>full on doubling hp
>stupidly high power moves
>moves causing weather/stat buffs
it being all three made it really stupid
Don't understand what this picture is implying. Is it saying that Dynamax is okay when boys do it, but when girls do it it's unacceptable?
dynamax could have been fine for the game if not for the hp/bp increase and it just made your moves have added effects
instead it's the worst mechanic they've ever come up with. the only good thing about dynamax is that we all knew it would be dead and forgotten by the next game
You're not alone. Dynamax was the best gimmick. It gave you team building options for terrain and weather without needing to bring dedicated setters. This meant you'd always have a sleep answer, always have a priority answer, etc. It also let you pass buffs to Pokemon that wouldn't otherwise get them, letting you do things like make frail pokemon tanky, or tanky Pokemon stronger.
>3 turns for 3 not-z-moves
Only cool thing was the g-max moves having added bonuses on top of attacks
>dynamax = switching
this is the only board where i can't tell if people are shitposting or if they genuinely believe this shit
Twitter is also pretty bad but then you just hover over the bio and it says something like "16 | they/them"
>wtf you can’t just equate game mechanic either player can freely use on any of their pokemon to game mechanic either player can freely use on any of their pokemon! it makes my argument that dynamax is bad look moronic!!
53971176
if your best justification of dynamax is that it exists as a game mechanic then we're in agreement
Everyone already realized that dynamax just came down to the moron tjat dynad first
Damn that must be why every single game both players dynamax on the first turn
Oh wait, no, that isn’t what happens, so you must just be another campaigntard who never actually plays PvP.
My best justification of Dynamax is that it increases the depth of the game, yes.
Dynamax does the exact opposite. It makes the game more shallow.
Then why are there shitters like (You) who cry about not being able to play around it?
>Then why are there shitters like (You) who cry about not being able to play around it?
Because you fricking can’t without using hyper specific shit or Dynamaxing yourself.
Let’s do a hypothetical.
Let’s say there exists a Pokemon with 255 in each stat, has an ability like Huge Power but applies to every stat and additionally adds the effects of Soundproof+Magic Guard+Wonder Guard+Levitate+Flash Fire+Neutralizing Gas (for the opponent only though), was a Steel/Ghost type, and learned Sketch 4 times.
This by all means is a broken Pokemon, and beyond basic teambuilding and control knowledge, requires no further intelligence to use successfully. Noticably, there is also no way to effectively counter this Pokemon without using said Pokemon or some incredibly niche strat that isn’t consistent or useful for anything else. The only real counterplay is hoping your opponent fricks up royally.
Dynamax is similar to a less extreme because things you can do against Dynamax are incredibly niche or praying that your opponent fricks up.
umm no ackshully sweetie it's good for the game because it's content that exists and you can use it too
>I have to use the game’s mechanics to win
>this is bad somehow
It is bad game design to force players into using a gimmick like Dynamax. Thank you for your concession.
>switching is bad game design because people are forced to use it
All gimmicks are intended to be used, they are powerups it's like complaining you have to use held items.
Here's a hypothetical. There is a mechanic that anyone can use for zero effort with any pokmeon and it makes autists really really mad. Wait.
Z moves are also this and never made anyone mad to my knowledge. dynameme just sucked
>Damn that must be why every single game both players dynamax on the first turn
In what fantasy world?
how hard is it to read more than one sentence before responding
Dynamax allowing you to muscle past checks without having to switch is the biggest reason it ruins the game. Clearly you don't actually play Pokemon and the moron defending Dynamax certainly doesn't
Remember, kids, the crux of every HO team is to keep hazards off the field. Make sure your Pokemon have common weaknesses and then remember to Defog as soon as your screens are up - with Dynamax, you can build like slop and win anyway!
>outplay opponent
>win
>this is bad somehow
hmm yes i will set up screens on a defensive team just for dynamax instead of just using substitute three times i know how to play pokemon
It's hilarious how dynamax morons defend being immune to a sizable chunk of moves in the game as 'skillful'
>protect is no skill
>it's not skillfull because I have to use multi layered strategies to counter it instead of just clicking le brainless x beats y move
anon....
There was no multilevel strategies with overcoming Dynamax. You either Dynamaxed yourself, were strong enough to out muscle it even with the inflated HP before it got out of hand, or had something fast enough that it could revenge kill after Dynamax ended.
>instead of just clicking le brainless x beats y move
but that's exactly what dynamax encourages
potential alternative means to getting rid of dynamax like forcing switches, flinching, or utilizing the uncommon HP-based moves that should be more powerful with the greater HP were disabled because gamefreak didn't actually want dynamax to have a variety of counterplay options, they wanted it to be a flashy gimmick for players to rely on
dynamax may have been interesting from a battle standpoint, enabling any pokemon to add utility to their moves, but there's no denying it was ridiculously powerful. gaining double health, dealing a Z-move's worth of damage, and stat-upping/setting weather all in the same turn for three turns is just too strong
also, conceptually it's boring as hell, but this is more about battle applications
That pic is just wrong. One of the problems with Dynamax is it makes all the Pokemon more similar to each other and invalidates like half the mechanics in the game. It literally simplifies everything. You see a Flying Pokemon Dynamax? Watch it use Max Airstream at least once. It's practically guaranteed. At least megas still interact with all the normal rules.
I hope Dynatard doesn’t think this is Twitter where you can substitute arguments with moronic quips only fellow Dynatards would fall for.
>I'm trans btw