This image pisses me off not because of le seething Sanicgay
I hate that people fricking think Naka was the miyamoto of SEGA. It's frickign NOT, he's just some chink programmer. He did NOTHING of value that Oshima and Yasahara didn't do themselves, and other members of Sonic Team at the time.
It's like comparing Shiggy with Keiji "Con Man" Inafune
>Granted Shiggy hasn't really directed a game outright in a while. Pikmin 3 maybe
His last major title was Wii Music and the last game he had any impact on was Star Fox Zero. There's a reason he became a "creative fellow" in 2015. His influence on Pikmin is an exception, but that series ends when he dies/retires.
suzuki's importance and contributions to gaming outweigh miyamoto (who never really did anything) by an order of magnitude. Miyamoto's a salesman, an ideas guy who manages teams, Suzuki basically invented modern 3D gaming.
Sonic has struggled for decades primarily because of the disconnect between the "GO FAST" and "be careful and don't lose your rings" mechanic. If anything, the modern popularity of Sonic isn't attributable to Naka, it's attributable to Kalinske. Naka didn't even want to make Sonic a big thing.
Most people agree that the old Sonic games are the best. And that the old 2D games had better physics. Mania was great because it replicated Naka's work.
https://info.sonicretro.org/Sonic_Adventure/Development >Though it is possible Naka and Ohshima were quite aware that they would have to produce another Sonic title at some point, it was Takashi Iizuka, Senior Game Designer for Sonic the Hedgehog 3 and Sonic & Knuckles who began pushing the idea of a "Sonic RPG" to be the development studio's next big game. Though work on Sonic Team's second non-Sonic property Burning Rangers was underway, it was decided that the group would indeed look into producing the next big Sonic game. Realizing that the majority of the team responsible for the classic games was still under Sega's employment, Iizuka made it a point to discuss with each person what made up Sonic, not just as a compelling character but as a compelling game series, not wanting to lose those essential elements in the jump to 3D.
There's definitely some RPG elements in the final game too, with the increased story, hub world, npcs, and little things you do to unlock new areas. Unlocking abilities like the light speed dash too.
Maybe they wanted it to be even more of an RPG originally.
>I hate this BS. As if Sonic wasn't great in large part because of its programming.
Without the level design it means NOTHING, it's the exact reason Utopia is a shitshow that everyone disowns as a real video game. So no, Sonic can't be nothing just because his gameplay is "fun".
Doesn't evne matter because most moderngays stop carting about momemntum since SA2. Look at Frontiers. Even when oldgays mod in momentum they still praise the base content for what it is. If Sonic was nothing without momentum, then no one would play any Sonic game since SA2.
And the worst part about Nakashilling is that Naka hasn't even PROGRAMMED A SINGLE 3D SONIC GAME, ever. The NiGHTS engine was WASTED and never used for a single Sonic project worth shit. So even on that basis comparing him to Shiggy's actual work on Mario 64 is just wrong on a fundental level. Shiggy himself sees 2D Mario and 3D Mario differently. Naka only has 2D Sonic under his belt, and nothing more. Without Oshima, no one would have Sonic himself to obsess 30 years over. Without Yasahara, the level design, the MAIN appeal playing Sonic and co through it all, wouldn't do shit to make people care about Sonic at the time. And even then it's clear the design alone and decent enough level design is all that's needed for fans to lap up Sonic games. The gameplay can and HAS been literally ANYTHING and people will still defend it.
tldr: Nakashills are moronic. Naka's contribution doesn't matter as much since people are willing to accept Sonic content without him. The same really cannot be said about Mario since ALL PLATFORMERS ON EARTH TODAY DEDICATE THEIR EXISTENCE THANKS TO MARIO. Sonic hasn't meant SHIT to anyone that wasn't already a Sonic autist making Sonic fan games like Spark and Freedom Planet.
Obviously you need good level design too, but what made Sonic special was the physics plus the good level design (and art/music). And the physics help dictate what types of levels are possible, because you need to build the levels around what the player can do. Level design and physics are inseparable.
More platformers would've copied Sonic if they could have. People tried in the 90s to make Sonic inspired platformers and failed. Because they couldn't replicate what Naka did. A few indie games now actually do a good job of it (along with Mania).
Hell, most platformers can't even copy Mario right. To this day I think Mario and Sonic remain the best 2D platformers.
>More platformers would've copied Sonic if they could have.
You're trying to tell me over 20 years later no one is able to copy Sonic gameplay? Are you mentally deranged? You gays got only TWO fan games like a Sonic game, and only one of them is 3D. 3D Sonic is over 20 years old so how the frick is it THAT hard by your logic to make a discount Sonic clone by other devs that don't instantly have to be Sonic autists themselves?
>You're trying to tell me over 20 years later no one is able to copy Sonic gameplay?
I explicitly stated that nobody achieved it back in the 90s. I also said some people by now have managed to do good clones. >how the frick is it THAT hard
Something as complex as Sonic is too much work for most people.
1 year ago
Anonymous
For most people developing 2D platformers I should say
1 year ago
Anonymous
>I explicitly stated that nobody achieved it back in the 90s.
It doesn't matter, there was no need for clones of either Mario or Sonic back then, because until Sonic tried against Mario, it kickstarted the want to make rival platformers. Yet after all the Raymans, Crashes, Spyros, Ratchets, etc etcs NO ONE has wanted to take inspiration from Sonic. Only MARIO. >Something as complex as Sonic
Trigonometry has been cracked and nailed down by PS1 era. Come on now. By Gamecube era 3D Trig was mastered with games like Monkey Ball. Wind Waker even has Unreal 5 tier physics for lots of shit in the game programmed by ONE autistic nip, look it up. Yet no one wanted to make a 3D Sonic styled platformer themselves. Because Mario was just a better concept people actually enjoyed more.
Pretty much every single pinball game has "sonic" physic dipshit.
They couldn't make good platformers because no one in the 90s knew how to make good level design
>Pretty much every single pinball game has "sonic" physic dipshit.
lol no they don't
It's not just the "pinball physics" either (which isn't a completely accurate description), but things like how scrolling works, bouncing off enemies, gaining speed/momentum, etc. It doesn't work exactly like pinball despite people using that phrase. And look at pinball games in the 90s, most of them didn't have amazing physics either.
He's right though. Yes Naka was a big reason Sonic was great but he wasn't THE reason. His contributions to Sonic have been grossly overstated, i.e being called the Father of Sonic.
I agree he doesn't deserve full credit for it. I just want people to accept what you said >Yes Naka was a big reason Sonic was great
This is true and people denying it because they dislike Naka is petty.
>I explicitly stated that nobody achieved it back in the 90s.
It doesn't matter, there was no need for clones of either Mario or Sonic back then, because until Sonic tried against Mario, it kickstarted the want to make rival platformers. Yet after all the Raymans, Crashes, Spyros, Ratchets, etc etcs NO ONE has wanted to take inspiration from Sonic. Only MARIO. >Something as complex as Sonic
Trigonometry has been cracked and nailed down by PS1 era. Come on now. By Gamecube era 3D Trig was mastered with games like Monkey Ball. Wind Waker even has Unreal 5 tier physics for lots of shit in the game programmed by ONE autistic nip, look it up. Yet no one wanted to make a 3D Sonic styled platformer themselves. Because Mario was just a better concept people actually enjoyed more.
Because Mario is easier to replicate (they still can't do that right usually) >Trigonometry has been cracked and nailed down by PS1 era. Come on now.
I'm not saying more complex things haven't been down, but people usually don't put that much effort into making platformer physics that complex or interesting. It's not just about pure complexity, but being fun and interesting. Umihara Kawase's swinging physics are another example of something that's interesting and not replicated well often.
Most platformers don't do anything interesting with physics/movement, because most developers are lazy in that department. Speaking of 3D games, Mario 64 is still better than most things that come out.
>Without the level design it means NOTHING, it's the exact reason Utopia is a shitshow that everyone disowns as a real video game.
The only clown here is you. Utopia is the standard by which any 3D fan game is compared to. Only contrarian homosexuals on Ganker shit on it and they can only use the level design as a flimsy, dishonest argument.
>Look at Frontiers. Even when oldgays mod in momentum they still praise the base content for what it is. If Sonic was nothing without momentum, then no one would play any Sonic game since SA2.
You say this like the time between SA2 and Unleashed wasn't collectively referred to as 'the dark ages' by the fanbase, or as if that same fanbase wasn't crying out for a Sonic 4 before they actually got it, or that Sonic Mania, the one game that most closely emulates the design of Naka's work is the most critically acclaimed Sonic game in over 15 years, even by non-fans.
And your excuse that the fans will accept any half decent 3D Sonic game regardless of if it has physics has nothing to do with how important those physics were to Sonic's design, it only shows how low the standards have become for what fans will accept for a Sonic game, thanks entirely to Sonic Team's own incompetence to live up to the standard set by Yasuhara an Naka.
He's right though. Yes Naka was a big reason Sonic was great but he wasn't THE reason. His contributions to Sonic have been grossly overstated, i.e being called the Father of Sonic.
Miyamoto namedropped Nights in an interview once like 25 years ago and Segagays never got over it, to be fair it is his engine but the only thing they got in common is being control freaks, which obviously served only one of them better while Naka was too busy sabotaging devs over Sega of america Miyamoto was supervising their first 3D console and all of its first party titles
NiGHTS is extremely overrated and isn't even the best Saturn game. If it were on anything but the Saturn it would be "remembered" as much as games like Return Fire or PO'ed. It's only known because it was a rare example of SoJ and SoA getting along during the 4 bad years of 1995-1998 that ruined everything for everyone. Well, except for Naka and the Ferraris he made Sega buy him.
Miyamoto namedroping Nights is in the same bs level as his DK statement of being popular because of the graphics.
Nobody managed to sauce both of those statements.
Make sure to send a letter to the editor about this. Lucas is surprisingly responsive to reader feedback and critisim. Despite rasing 5 kids (Jesus Frick) he does respond to every Patreon DM.
I told him Limited Run Games sucks donkey dicks, and he said they would cover the controversy. Still waiting, but at least he responded.
They were planning on one point to rework the Sega CD version of Popful Mail into a game called Sister Sonic.
[...]
This.
So imagine that but you're playing as Sonic's sister instead. Presumably they'd have changed other graphics and sounds too. Imagine Decap Attack vs. the original Magical Hat
became
I need to know the best version of this play and how to emulate it pronto.
I like the Sega CD version of Popful Mail best. SNES one is way different and the older versions have weird bump-based combat like the old Ys games. For emulators, I use KegaFusion, but don't know what's the best for Sega CD anymore.
They were planning on one point to rework the Sega CD version of Popful Mail into a game called Sister Sonic.
[...]
This.
So imagine that but you're playing as Sonic's sister instead. Presumably they'd have changed other graphics and sounds too. Imagine Decap Attack vs. the original Magical Hat
became
I like the Sega CD version of Popful Mail best. SNES one is way different and the older versions have weird bump-based combat like the old Ys games. For emulators, I use KegaFusion, but don't know what's the best for Sega CD anymore.
Seems that the SegaCD versions are the best. Some details are noted here - http://www.hardcoregaming101.net/popful-mail/. You may want to consider a fan translation too, as if I recall, the JP version is voiced by the same actress as Lina Inverse
Did the English version have a dub? I don't mind those.
1 year ago
Anonymous
English one has a dub by Working Designs. If you don't know, they're known for their goofy localizations. So expect some pop culture references and added humor. I like it personally, but it's not for everyone. They also tweaked the difficulty a bit to make the game harder.
They were planning on one point to rework the Sega CD version of Popful Mail into a game called Sister Sonic.
>The hell was Sister Sonic?
Popful Mail
This.
So imagine that but you're playing as Sonic's sister instead. Presumably they'd have changed other graphics and sounds too. Imagine Decap Attack vs. the original Magical Hat
How was Sonic a "rival" to Mario? lmao
Mario games were always better. >SMB is better than Sonic 1 >SMB 3 is better than Sonic 2 >SMW is better than Sonic 3
As opposed to Mario 3 with 8 worlds with 5-9 samey levels each? Or Mario World with 70+ levels but only 3-4 different flavors that get endlessly repeated?
All Sonic games are bad. Floaty, slow garbage platforming games buoyed by "but it's so fast and cool."
I played the frick out of SMB1/2/3/W/W2 as a kid as the games came out. I also had a Genesis and played Sonic 1/2/3 when they were new.
Mario was fun.
Sonic looked cool for a few minutes before I'd shut it off for being shitty.
The only thing more baffling to me that people still pretend old Sonic games were good is the dedicated fanbase of autistics that buy new Sonic games that everyone knows are shit.
I feel like all these has-been game designers should have taken a page out of Miyamoto's book and go into other ventures instead of sticking with game design. Most of them just end up being exposed as hacks like Inafune.
Sega isn't fricking going bankrupt. They own some of the most popular franchises in gaming like Total War and Football Manager. They're most likely to survive any industry catastrophe since morons will keep buying "muh footy game" no matter what.
I wonder how Isekai Ojisan would react to this
Icuras Cuora.
This image pisses me off not because of le seething Sanicgay
I hate that people fricking think Naka was the miyamoto of SEGA. It's frickign NOT, he's just some chink programmer. He did NOTHING of value that Oshima and Yasahara didn't do themselves, and other members of Sonic Team at the time.
It's like comparing Shiggy with Keiji "Con Man" Inafune
this. yu suzuki is a better comparsion
Miyamoto hasn't fallen off like Suzuki has though. Granted Shiggy hasn't really directed a game outright in a while. Pikmin 3 maybe?
Even then Naka also did way more than Inafune in terms of actually making games too so it's not exactly 1:1 across the board.
Wasn't Star Fox Zero the last game Miyamoto directed?
>Granted Shiggy hasn't really directed a game outright in a while. Pikmin 3 maybe
His last major title was Wii Music and the last game he had any impact on was Star Fox Zero. There's a reason he became a "creative fellow" in 2015. His influence on Pikmin is an exception, but that series ends when he dies/retires.
suzuki's importance and contributions to gaming outweigh miyamoto (who never really did anything) by an order of magnitude. Miyamoto's a salesman, an ideas guy who manages teams, Suzuki basically invented modern 3D gaming.
Suzuki is Neil Druckmann but Japanese and in the 90s
Absolute moron take
I hate this BS. As if Sonic wasn't great in large part because of its programming. Without the fun physics and movement, Sonic is nothing.
Not to downplay level design and character design, but stop pretending Naka didn't play a big role in making the old Sonic games great.
Sonic has struggled for decades primarily because of the disconnect between the "GO FAST" and "be careful and don't lose your rings" mechanic. If anything, the modern popularity of Sonic isn't attributable to Naka, it's attributable to Kalinske. Naka didn't even want to make Sonic a big thing.
Most people agree that the old Sonic games are the best. And that the old 2D games had better physics. Mania was great because it replicated Naka's work.
Isn't Naka the one who wanted Sonic Adventure to be a FFVII clone or am I misremembering?
https://info.sonicretro.org/Sonic_Adventure/Development
>Though it is possible Naka and Ohshima were quite aware that they would have to produce another Sonic title at some point, it was Takashi Iizuka, Senior Game Designer for Sonic the Hedgehog 3 and Sonic & Knuckles who began pushing the idea of a "Sonic RPG" to be the development studio's next big game. Though work on Sonic Team's second non-Sonic property Burning Rangers was underway, it was decided that the group would indeed look into producing the next big Sonic game. Realizing that the majority of the team responsible for the classic games was still under Sega's employment, Iizuka made it a point to discuss with each person what made up Sonic, not just as a compelling character but as a compelling game series, not wanting to lose those essential elements in the jump to 3D.
There's definitely some RPG elements in the final game too, with the increased story, hub world, npcs, and little things you do to unlock new areas. Unlocking abilities like the light speed dash too.
Maybe they wanted it to be even more of an RPG originally.
You mean it's good because of the art, music and level design.
Imagine Sonic 2 with the same art, music, and level design, but with Sonic 4 physics. It would suck balls.
Would still play the shit out of it.
I'd never fricking play Sonic 4 again even with good physic
>I hate this BS. As if Sonic wasn't great in large part because of its programming.
Without the level design it means NOTHING, it's the exact reason Utopia is a shitshow that everyone disowns as a real video game. So no, Sonic can't be nothing just because his gameplay is "fun".
Doesn't evne matter because most moderngays stop carting about momemntum since SA2. Look at Frontiers. Even when oldgays mod in momentum they still praise the base content for what it is. If Sonic was nothing without momentum, then no one would play any Sonic game since SA2.
And the worst part about Nakashilling is that Naka hasn't even PROGRAMMED A SINGLE 3D SONIC GAME, ever. The NiGHTS engine was WASTED and never used for a single Sonic project worth shit. So even on that basis comparing him to Shiggy's actual work on Mario 64 is just wrong on a fundental level. Shiggy himself sees 2D Mario and 3D Mario differently. Naka only has 2D Sonic under his belt, and nothing more. Without Oshima, no one would have Sonic himself to obsess 30 years over. Without Yasahara, the level design, the MAIN appeal playing Sonic and co through it all, wouldn't do shit to make people care about Sonic at the time. And even then it's clear the design alone and decent enough level design is all that's needed for fans to lap up Sonic games. The gameplay can and HAS been literally ANYTHING and people will still defend it.
tldr: Nakashills are moronic. Naka's contribution doesn't matter as much since people are willing to accept Sonic content without him. The same really cannot be said about Mario since ALL PLATFORMERS ON EARTH TODAY DEDICATE THEIR EXISTENCE THANKS TO MARIO. Sonic hasn't meant SHIT to anyone that wasn't already a Sonic autist making Sonic fan games like Spark and Freedom Planet.
Obviously you need good level design too, but what made Sonic special was the physics plus the good level design (and art/music). And the physics help dictate what types of levels are possible, because you need to build the levels around what the player can do. Level design and physics are inseparable.
>The gameplay can and HAS been literally ANYTHING and people will still defend it.
People defending it doesn't mean it's actually good or not.
Most fundamental thing that a good game requires is that it's fun to move around, simple as.
More platformers would've copied Sonic if they could have. People tried in the 90s to make Sonic inspired platformers and failed. Because they couldn't replicate what Naka did. A few indie games now actually do a good job of it (along with Mania).
Hell, most platformers can't even copy Mario right. To this day I think Mario and Sonic remain the best 2D platformers.
>More platformers would've copied Sonic if they could have.
You're trying to tell me over 20 years later no one is able to copy Sonic gameplay? Are you mentally deranged? You gays got only TWO fan games like a Sonic game, and only one of them is 3D. 3D Sonic is over 20 years old so how the frick is it THAT hard by your logic to make a discount Sonic clone by other devs that don't instantly have to be Sonic autists themselves?
>You're trying to tell me over 20 years later no one is able to copy Sonic gameplay?
I explicitly stated that nobody achieved it back in the 90s. I also said some people by now have managed to do good clones.
>how the frick is it THAT hard
Something as complex as Sonic is too much work for most people.
For most people developing 2D platformers I should say
>I explicitly stated that nobody achieved it back in the 90s.
It doesn't matter, there was no need for clones of either Mario or Sonic back then, because until Sonic tried against Mario, it kickstarted the want to make rival platformers. Yet after all the Raymans, Crashes, Spyros, Ratchets, etc etcs NO ONE has wanted to take inspiration from Sonic. Only MARIO.
>Something as complex as Sonic
Trigonometry has been cracked and nailed down by PS1 era. Come on now. By Gamecube era 3D Trig was mastered with games like Monkey Ball. Wind Waker even has Unreal 5 tier physics for lots of shit in the game programmed by ONE autistic nip, look it up. Yet no one wanted to make a 3D Sonic styled platformer themselves. Because Mario was just a better concept people actually enjoyed more.
Pretty much every single pinball game has "sonic" physic dipshit.
They couldn't make good platformers because no one in the 90s knew how to make good level design
>Pretty much every single pinball game has "sonic" physic dipshit.
lol no they don't
It's not just the "pinball physics" either (which isn't a completely accurate description), but things like how scrolling works, bouncing off enemies, gaining speed/momentum, etc. It doesn't work exactly like pinball despite people using that phrase. And look at pinball games in the 90s, most of them didn't have amazing physics either.
I agree he doesn't deserve full credit for it. I just want people to accept what you said
>Yes Naka was a big reason Sonic was great
This is true and people denying it because they dislike Naka is petty.
Because Mario is easier to replicate (they still can't do that right usually)
>Trigonometry has been cracked and nailed down by PS1 era. Come on now.
I'm not saying more complex things haven't been down, but people usually don't put that much effort into making platformer physics that complex or interesting. It's not just about pure complexity, but being fun and interesting. Umihara Kawase's swinging physics are another example of something that's interesting and not replicated well often.
Most platformers don't do anything interesting with physics/movement, because most developers are lazy in that department. Speaking of 3D games, Mario 64 is still better than most things that come out.
>Without the level design it means NOTHING, it's the exact reason Utopia is a shitshow that everyone disowns as a real video game.
The only clown here is you. Utopia is the standard by which any 3D fan game is compared to. Only contrarian homosexuals on Ganker shit on it and they can only use the level design as a flimsy, dishonest argument.
>Look at Frontiers. Even when oldgays mod in momentum they still praise the base content for what it is. If Sonic was nothing without momentum, then no one would play any Sonic game since SA2.
You say this like the time between SA2 and Unleashed wasn't collectively referred to as 'the dark ages' by the fanbase, or as if that same fanbase wasn't crying out for a Sonic 4 before they actually got it, or that Sonic Mania, the one game that most closely emulates the design of Naka's work is the most critically acclaimed Sonic game in over 15 years, even by non-fans.
And your excuse that the fans will accept any half decent 3D Sonic game regardless of if it has physics has nothing to do with how important those physics were to Sonic's design, it only shows how low the standards have become for what fans will accept for a Sonic game, thanks entirely to Sonic Team's own incompetence to live up to the standard set by Yasuhara an Naka.
He's right though. Yes Naka was a big reason Sonic was great but he wasn't THE reason. His contributions to Sonic have been grossly overstated, i.e being called the Father of Sonic.
Miyamoto namedropped Nights in an interview once like 25 years ago and Segagays never got over it, to be fair it is his engine but the only thing they got in common is being control freaks, which obviously served only one of them better while Naka was too busy sabotaging devs over Sega of america Miyamoto was supervising their first 3D console and all of its first party titles
NiGHTS is extremely overrated and isn't even the best Saturn game. If it were on anything but the Saturn it would be "remembered" as much as games like Return Fire or PO'ed. It's only known because it was a rare example of SoJ and SoA getting along during the 4 bad years of 1995-1998 that ruined everything for everyone. Well, except for Naka and the Ferraris he made Sega buy him.
*1999
Miyamoto namedroping Nights is in the same bs level as his DK statement of being popular because of the graphics.
Nobody managed to sauce both of those statements.
I'm glad Sega is basically dead in all but name because nothing can hurt me now.
Make sure to send a letter to the editor about this. Lucas is surprisingly responsive to reader feedback and critisim. Despite rasing 5 kids (Jesus Frick) he does respond to every Patreon DM.
I told him Limited Run Games sucks donkey dicks, and he said they would cover the controversy. Still waiting, but at least he responded.
Sonic sisters...
Holy shit, I love Popful Mail and I never knew about that.
The hell was Sister Sonic?
>The hell was Sister Sonic?
Popful Mail
I need to know the best version of this play and how to emulate it pronto.
I like the Sega CD version of Popful Mail best. SNES one is way different and the older versions have weird bump-based combat like the old Ys games. For emulators, I use KegaFusion, but don't know what's the best for Sega CD anymore.
Seems that the SegaCD versions are the best. Some details are noted here - http://www.hardcoregaming101.net/popful-mail/. You may want to consider a fan translation too, as if I recall, the JP version is voiced by the same actress as Lina Inverse
Did the English version have a dub? I don't mind those.
English one has a dub by Working Designs. If you don't know, they're known for their goofy localizations. So expect some pop culture references and added humor. I like it personally, but it's not for everyone. They also tweaked the difficulty a bit to make the game harder.
They were planning on one point to rework the Sega CD version of Popful Mail into a game called Sister Sonic.
This.
So imagine that but you're playing as Sonic's sister instead. Presumably they'd have changed other graphics and sounds too. Imagine Decap Attack vs. the original Magical Hat
became
Or Mario 2 vs. Doki Doki Panic for one of the most well-known examples
>The Chronic the Hedgehog series ended up with its biggest fan and its creator in prison
Segasisters, it's not fair!
Why is the Sonic franchise so cursed? Even their attempt at the open world meme ended up with an incredibly forgettable game.
Naka didn't create Sonic, he was a code monkey who came up with the ring mechanic and that's it. Ohshima made Sonic.
Refer to
Okay.. I imagined it.
>who's been arrested?
>oh some sega guy?
>I dunno, I just played the games I never cared who made them.
>Nintendo fans worship some miyomoto guy?
How was Sonic a "rival" to Mario? lmao
Mario games were always better.
>SMB is better than Sonic 1
>SMB 3 is better than Sonic 2
>SMW is better than Sonic 3
Sonic 2 and 3/Knuckles are both better than SMW
Fricking how?
Actual platforming > Holding right until you hit an enemy.
2d Sonic games play all the same.
SMW is slow and forgot everything that was learned in SMB3, which is better than both SMW and every Genesis Sonic game.
>SMW is slow
Ok, but Sonic 3/Knuckles is also a slog that overstays its welcome.
You can always cut it in half if it's too long. Or start a save from the middle of the game somewhere.
As opposed to Mario 3 with 8 worlds with 5-9 samey levels each? Or Mario World with 70+ levels but only 3-4 different flavors that get endlessly repeated?
>Actual platforming > holding right until you hit an enemy
So you're arguing for sonic then? Considering SMW is barely a platformer.
>decades later and the Sega morons are still delusional
All Sonic games are bad. Floaty, slow garbage platforming games buoyed by "but it's so fast and cool."
I played the frick out of SMB1/2/3/W/W2 as a kid as the games came out. I also had a Genesis and played Sonic 1/2/3 when they were new.
Mario was fun.
Sonic looked cool for a few minutes before I'd shut it off for being shitty.
The only thing more baffling to me that people still pretend old Sonic games were good is the dedicated fanbase of autistics that buy new Sonic games that everyone knows are shit.
>that good feel when you will never crash harder than yuji baka
Hell, imagine showing them that sega today hinges on a shitty beat-em-up meme series and dating sims for unfrickable weeb fatties to stay afloat
I feel like all these has-been game designers should have taken a page out of Miyamoto's book and go into other ventures instead of sticking with game design. Most of them just end up being exposed as hacks like Inafune.
>Imagine Sega fanboys from the '90s timeskipping to current timeline. Lol.
>Who are these chinks?
there's literally an anime with this exact premise
Sega does what Nintendon't, going bankrupt.
Sega isn't fricking going bankrupt. They own some of the most popular franchises in gaming like Total War and Football Manager. They're most likely to survive any industry catastrophe since morons will keep buying "muh footy game" no matter what.
>Sega fanboys
Third worlders?