In dice pool systems, you're sometimes asked to roll a lot of dice. How many dice is too many?

In dice pool systems, you're sometimes asked to roll a lot of dice. How many dice is too many? I think for me personally, around 8 is my upper limit. More than that and I have trouble shaking up the dice.

Ape Out Shirt $21.68

UFOs Are A Psyop Shirt $21.68

Ape Out Shirt $21.68

  1. 2 months ago
    Anonymous

    I've played Warhammer, so maybe 50 or so? Just get smaller dice.

  2. 2 months ago
    Anonymous

    >I have trouble shaking up the dice
    If you're going to be in a situation where a vast quantity of dice are rolled then you should use a cup or tower

  3. 2 months ago
    Anonymous

    Once I go for more than a 20 dice roll, I just start dividing it into multiple smaller rolls.

  4. 2 months ago
    Anonymous

    If you make me roll more than a dozen dice at once I'm gonna punch you in the throat.

  5. 2 months ago
    Anonymous

    dice cups exist for a reason, dumbass.

  6. 2 months ago
    Anonymous

    >dice
    Alright enough with the israeli dogwhistles we get it you rape kids. Free Palestine alright you blood drinking israelite?

    • 2 months ago
      Anonymous

      Meds

    • 2 months ago
      Anonymous

      6pbp

  7. 2 months ago
    Anonymous

    Our group's homebrew system maxes out at 6 dice. There's several ways to boost how many you get if the situation doesn't call for letting you roll more normally, but you can never under any circumstance roll over 6, and the game is balanced around that.

  8. 2 months ago
    Anonymous

    Success based = 10 Dice max
    Additive = 3 dice max

  9. 2 months ago
    Anonymous

    Biggy-Backing off of OP's shit thread but still tangentially related: What do you guys think of a dice pool system that uses a formula to determine how many dice you roll for skills, instead of a direct 1-to-1 of a Stat, or taking the average between two stats.
    For example, your dice for a Tracking Perception Check in my system is
    >(Perception×0.7 + Intelligence×0.3)
    Doing it like this makes sense to me cause Skills would be impacted by multiple Attributes, but not all of them would have an equal level of influence as each other. Tracking is mostly Perception based, but Intelligence helps a little. Also, I think doing it like this helps avoid the situation where the guy who went for a high Intelligence is forced into the role of "Intelligence Check monkey".
    In my system core Attribute changes are gonna be very rare to avoid the situation the players saying
    >"oh great, my strength went up, now I have to recalculate all my skills"
    The goal is for the player to go through the skill list once at character gen, then never need a calculator again. I've also made a google spreadsheet to automatically do the math instead of forcing people to do it themself.
    Is this autistic? I haven't seen a game do this, but it makes sense to me. If I didn't have my spreadsheet, I wouldn't mind the hassle of using my phone to calculate my skills at character gen, but I can see it being a huge pain for less patient people.
    Pic is the spread sheet with placeholder Attributes and Skills

    • 2 months ago
      Anonymous

      Online or in person?
      If online, I'll shill for a moment:
      https://store.steampowered.com/app/2757850/Gothic_Virtual_Tabletop/

      It's free and the built-in character sheet + macro system would make a system like that not a problem. (It's also on itch.io, but It might not be the most up to date version)

      • 2 months ago
        Anonymous

        Likely play by post due to the usual scheduling issues. Is that vtt able to be used with a PbP format, or do all the players need to be on at the same time?

        • 2 months ago
          Anonymous

          No, I wouldn't say it's viable for PBP.

          If you left the server running then it would work fine, but at that point roll20 or some other web-based vtt would do the same thing... And save you money on electricity.

          • 2 months ago
            Anonymous

            Ah damn
            , thanks for sharing anyway.

  10. 2 months ago
    Anonymous

    Just do what L5R did and roll a ton but you only keep a smaller number.

  11. 2 months ago
    Anonymous

    I think it depends on how crunchy it is. If I need to account for a modifier on a specific number of dice or do something similarly autistic, more than 5 is too many. But that only comes into play if there is any level of math that has to be done in this stage.
    But if we're talking 40k "Hit on 5's, wound on 4's" just counting what comes up without any other kinds of particulars, then I'm open to rolling up to like... 20-30.

  12. 2 months ago
    Anonymous

    I rolled 20d6 and 12d8 just last night
    More dice = more fun

  13. 2 months ago
    Anonymous

    It isn't the amount of dice that matters, it's how they're used.
    When you have 5 dice and the only thing that's counted is how many are above or below a threshold, it feels like a waste of numbers.

  14. 2 months ago
    Anonymous

    Ten plus bonus so you turn things up to eleven.

  15. 2 months ago
    Anonymous

    as many exploding dice as possible

  16. 2 months ago
    Anonymous

    >Cups? What are those?
    >Smaller dice? How so?
    >Ubiquity? What's that?
    have a nice day, spamming homosexual. It's fricking Easter and you are shitting up a hobby board

    • 2 months ago
      Anonymous

      >no engagement with a majority of the posters
      Wow, great thread!

      Wow, such great posts, adds a lot to the thread. You guys seem to have accidentally saged, so I'm bumping this thread for you. Cheers, and here's to more productive posts.

  17. 2 months ago
    Anonymous

    >no engagement with a majority of the posters
    Wow, great thread!

Your email address will not be published. Required fields are marked *