In dice pool systems, you're sometimes asked to roll a lot of dice. How many dice is too many? I think for me personally, around 8 is my upper limit. More than that and I have trouble shaking up the dice.
In dice pool systems, you're sometimes asked to roll a lot of dice. How many dice is too many? I think for me personally, around 8 is my upper limit. More than that and I have trouble shaking up the dice.
I've played Warhammer, so maybe 50 or so? Just get smaller dice.
>I have trouble shaking up the dice
If you're going to be in a situation where a vast quantity of dice are rolled then you should use a cup or tower
Once I go for more than a 20 dice roll, I just start dividing it into multiple smaller rolls.
If you make me roll more than a dozen dice at once I'm gonna punch you in the throat.
dice cups exist for a reason, dumbass.
>dice
Alright enough with the israeli dogwhistles we get it you rape kids. Free Palestine alright you blood drinking israelite?
Meds
6pbp
Our group's homebrew system maxes out at 6 dice. There's several ways to boost how many you get if the situation doesn't call for letting you roll more normally, but you can never under any circumstance roll over 6, and the game is balanced around that.
Success based = 10 Dice max
Additive = 3 dice max
Biggy-Backing off of OP's shit thread but still tangentially related: What do you guys think of a dice pool system that uses a formula to determine how many dice you roll for skills, instead of a direct 1-to-1 of a Stat, or taking the average between two stats.
For example, your dice for a Tracking Perception Check in my system is
>(Perception×0.7 + Intelligence×0.3)
Doing it like this makes sense to me cause Skills would be impacted by multiple Attributes, but not all of them would have an equal level of influence as each other. Tracking is mostly Perception based, but Intelligence helps a little. Also, I think doing it like this helps avoid the situation where the guy who went for a high Intelligence is forced into the role of "Intelligence Check monkey".
In my system core Attribute changes are gonna be very rare to avoid the situation the players saying
>"oh great, my strength went up, now I have to recalculate all my skills"
The goal is for the player to go through the skill list once at character gen, then never need a calculator again. I've also made a google spreadsheet to automatically do the math instead of forcing people to do it themself.
Is this autistic? I haven't seen a game do this, but it makes sense to me. If I didn't have my spreadsheet, I wouldn't mind the hassle of using my phone to calculate my skills at character gen, but I can see it being a huge pain for less patient people.
Pic is the spread sheet with placeholder Attributes and Skills
Online or in person?
If online, I'll shill for a moment:
https://store.steampowered.com/app/2757850/Gothic_Virtual_Tabletop/
It's free and the built-in character sheet + macro system would make a system like that not a problem. (It's also on itch.io, but It might not be the most up to date version)
Likely play by post due to the usual scheduling issues. Is that vtt able to be used with a PbP format, or do all the players need to be on at the same time?
No, I wouldn't say it's viable for PBP.
If you left the server running then it would work fine, but at that point roll20 or some other web-based vtt would do the same thing... And save you money on electricity.
Ah damn
, thanks for sharing anyway.
Just do what L5R did and roll a ton but you only keep a smaller number.
I think it depends on how crunchy it is. If I need to account for a modifier on a specific number of dice or do something similarly autistic, more than 5 is too many. But that only comes into play if there is any level of math that has to be done in this stage.
But if we're talking 40k "Hit on 5's, wound on 4's" just counting what comes up without any other kinds of particulars, then I'm open to rolling up to like... 20-30.
I rolled 20d6 and 12d8 just last night
More dice = more fun
It isn't the amount of dice that matters, it's how they're used.
When you have 5 dice and the only thing that's counted is how many are above or below a threshold, it feels like a waste of numbers.
Ten plus bonus so you turn things up to eleven.
as many exploding dice as possible
>Cups? What are those?
>Smaller dice? How so?
>Ubiquity? What's that?
have a nice day, spamming homosexual. It's fricking Easter and you are shitting up a hobby board
Wow, such great posts, adds a lot to the thread. You guys seem to have accidentally saged, so I'm bumping this thread for you. Cheers, and here's to more productive posts.
>no engagement with a majority of the posters
Wow, great thread!