>plot writing
>character writing
>plot pacing
>voice acting
>cinematic camerawork
>dialogue
>message/philosophy
Why those two?
They're the most recent (PT doesn't count) from a man/team who'll probably stop making games in a decade or two
Community-driven video game blog & discussion
>plot writing
>character writing
>plot pacing
>voice acting
>cinematic camerawork
>dialogue
>message/philosophy
Why those two?
They're the most recent (PT doesn't count) from a man/team who'll probably stop making games in a decade or two
I think DS had a stronger and more relevant message, under all the crap. The storytelling isn't very good in either game, but TPP had a couple amazing scenes that stand a lot taller than anything in DS, chiefly Huey's trial.
>TPP had a couple amazing scenes that stand a lot taller than anything in DS
Tpp has nothing on this scene though
Actually finish DS before saying that shit. Everything in the Epilogue is better than the highest points of MGSV.
Now here comes the contrarianism "no the Die Hardman monologue wasn't good!"
>Everything in the Epilogue
Literally the post above yours
>Epilogue
?
Huey and Kaz are the most interesting characters in V, sad that we couldn't see more of them.
Death Stranding was about how women are ushering in the apocalypse and you cannot convince me otherwise
Death Stranding and it's not close.
>plot writing
I can't remember Death Stranding's but MGSV's was bad so... neither?
>character writing
Death Stranding if only because MGSV's isn't great
>plot pacing
Death Stranding if only because MGSV's is non-existant
>voice acting
Death Stranding
>cinematic camerawork
MGSV. I really really loved how the camerawork was mimicking a real life handheld feel, how it moved around the room in cutscenes and such
>dialogue
Death Stranding if only because MGSV's is quasi non-existant and what's there isn't great
>message/philosophy
Death Stranding's is more positive, MGSV's is essentially an inverse to MGS2 and depending on how you look at it, a final fuck you to the fans that desperately wanted to be Snake
acting
>Death Stranding
I think Norman Reedus brings it down massively. I can't accept that he was instructed to play the character that way either because he's equally unconvincing in his tv work
At least MGSV sounded consistently believable, even with the cassette recordings
>MGSV's is essentially an inverse to MGS2
>MGSV is better in every category except maybe message/philosoph
What even was the core message/philosophy of MGSV?
Language can be used to create or destroy?
Myth/Legend can be more important than truth?
Vengeance is destructive?
Nukes bad?
>>plot writing
DS
writing
DS
>>plot pacing
DS
acting
TPP
camerawork
TPP
TPP
DS
Good grief expand your scope. They're both complete shlock.
This. Death Stranding is nothing but monologues and overacting. Directed by a complete hack.
No claim was made about them being exemplars of storytelling.
This is a comparison of the elements that made up the presentation of the games' stories.
If it makes you feel better, think of it as "they're both shitty, but which is less shitty in these specific ways?"
>Plot
DS
>Character writing
DS
>Plot pacing
DS
>Voice acting
DS
>Cinematic camerawork
DS
>Dialogue
MGSV
>message/philosophy
DS
I cried at the end of DS, fucking loved that game way more than I expected.
Not for the stupid Extinction Entity bullshit, but for the relationship between Mads, Norman and Diehardman.
I don't even know what DS is about
I've never played it, noone discusses it, it simply exists
So after this thread where you've personally witnessed people discussing it, will you still claim 'noone discusses it'?
What have they discussed anon?
Point to any part of the plot, gameplay, examples of dialog
There's only one
Everything else is just vague nothingness
You say there's never any discussion. In the first 12 posts there's clearly discussion on the nature of a lategame monologue, the poor quality of its voice acting, the overuse of monologues, a joke parodying the story and a direct line of dialog. With plot discussion immediately after your post. And this is in a thread where it's being compared to another game, not discussed on its own.
You pre-emptively dismiss it all because it's too vague and not the right kind of discussion, apparently.
Either you're too proud to admit you were wrong in your initial blanket statement and you don't note death stranding discussion because you don't care about the game, or, you just really don't believe anyone enjoys the game and will refuse any evidence to the contrary.
So again, do you still believe 'noone discusses death stranding'?
>So again, do you still believe 'noone discusses death stranding'?
Yes
Yeah, figures you would
If I were to dissect the two, I'd say MGSV is better in every category except maybe message/philosophy. However, DS still ends up feeling like more than the sum of its parts. All things considered I'd have a hard time deciding which I like more.
so, what was his deal? was it just daddy issues?
I think you can look at it as a parallel with Sam.
Sam and Higgs both have DOOMS and are connected to Amelie, but Sam is connected to the human side of her, and Higgs to the EE side. Same nature, but different nurture, I guess.
Homosexuality, he wanted that autistic porter ass.
MGSV was garbage in everything but gameplay, so wins all go to death stranding
>In your opinion, which had better
the trailers were better than the games
I think Death Stranding as a whole is a more complete game, however from a gameplay point of view MGS V is better.
MGSV's biggest weakness will always be the story. I genuinely do not understand how it happened but even from going to Peace Walker, which is considered by many (not me) the weakest game in the saga, that has a consistent story similar to the previous games between all the grinding, to going to MGS V where you are basically just doing errand after errand with sprinkles of story between and suddenly almost by accident you find and destroy XOF's project, it's truly baffling.
I'm not opposed to Kojima's idea for V, I really do not care if we weren't playing as Bibo, and I like the idea of making Venom act weird all throughout the game as hints that he's not the real Snake, but the execution was atrocious it feels like a very useless game that could have been 20 hours shorter just to show you at the end that Big Boss is an asshole willing to sacrifice his men's life doing an antithesis to MGS 2's ending (were Solid Snake makes Raiden reject the idea that was made for him and to make his own) by Big Boss ruining one of his most loyal's soldiers life to go into hiding and create Zanzibar Land.
In my personal opinion, MGS5 is one of the best games ever made.
Death Stranding is definitely worth playing, but I don't think it can possibly compare in any way in terms of moment to moment gameplay...and that should be the most important thing in a video game.
>"games"
Ironic that kojima clearly put a lot of effort them into their cinematic aspects and yet they're most famous/infamous for their gameplay
>neither
>neither
>neither
>MGSV
>Death Stranding
>there's a couple of standouts from both but the dialogue is so cringe 99% of the time so neither
>neither
Behold, the peak MGSfag thread.
All plot shit, zero mention of gameplay.
Reminder that storytelling in videogames has as much importance as in porn movies.
It's a vs thread, discussing the most common elements between both games.