>indie game with pixel art

>indie game with pixel art
>full of post processing effects and soft shading and rotating pixels and mixed size sprites etc

Why to they keep doing this, no one think it looks good

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  1. 1 year ago
    Anonymous

    It does look good

    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      At that point, it would be better to just have the game become HD. The game is begging for it.

      • 1 year ago
        Anonymous

        I promise you it would look 100 times worse if they did that. It takes far more skill to make a complete 2D game look good, even Nintendo tried and failed with Wario Shake it

    • 1 year ago
      Anonymous

      No, it doesn't. It's jarring.
      The effects might be beautiful but combined it's just weird

  2. 1 year ago
    Anonymous

    why are you so jaded, boomer

  3. 1 year ago
    Anonymous

    Not only it looks good, but it's easier yo have it look good like that than 3d models.
    If the 3d models are not up to standard it will be much more noticeable than with pixels.

  4. 1 year ago
    Anonymous

    this visually mogs every SNES game, you are a nostalgia troony

    • 1 year ago
      Anonymous

      Im-fricking-plying

      • 1 year ago
        Anonymous

        This looks worse cause it was designed for CRT and most people dont have that, raw pixels are ugly

        • 1 year ago
          Anonymous

          Nah, CRTs can make some pixel art look more appealing but there's nothing wrong with raw pixels, especially since it's possible to design pixel art for LCDs specifically

        • 1 year ago
          Anonymous

          speak for yourself in the future

      • 1 year ago
        Anonymous

        Im-fricking-plying that he's right? Because OP pic mogs the hell out of that.

      • 1 year ago
        Anonymous

        Cool AI generated image.

      • 1 year ago
        Anonymous

        This can be done dynamically in unity, try again.

      • 1 year ago
        Anonymous

        >thread about modern pixelart looking like crap
        >open image
        >"oh well this actually looks good I wonder which modern ga..."
        >it's from a snes game

  5. 1 year ago
    Anonymous

    it's too much work doing everything properly

  6. 1 year ago
    Anonymous

    Replace indie with square rpgs

  7. 1 year ago
    Anonymous

    Why do they do this

    • 1 year ago
      Anonymous

      It's like "diabetes induced eyesight blurriness" mode but enabled by default with no way to turn it off

      • 1 year ago
        Anonymous

        This and the stupid DoF + heavy bloom that shit like Octopath Traveler has is so fricking cancer.
        I hope that fad dies quickly.

        • 1 year ago
          Anonymous

          You can remove all that shit in octopath's config.ini
          looks 1000 times better

      • 1 year ago
        Anonymous

        That's what happens when you listen to CRThomosexuals.

    • 1 year ago
      Anonymous

      is this a game?

      • 1 year ago
        Anonymous

        Eastward

  8. 1 year ago
    Anonymous

    >no one think it looks good
    one of the most baseline traits of psychopathy is the assumption that what you think personally is what everyone thinks universal.

    YOU don't think it looks good.
    OTHER people think it goods good.
    PROOF: they keep doing it

    take your meds

    • 1 year ago
      Anonymous

      I also don't think it looks good.
      Get fricked, idiot.

      • 1 year ago
        Anonymous

        thats great, anon. as we all know, there's only 3 people in the universe: you, me, and OP. but even then, I think it looks good, therefor the statement "OTHER people think it goods good" is still correct, even if YOU don't think it looks good.

        what was the point of your room temperature IQ reply, exactly?

        • 1 year ago
          Anonymous

          wrong!
          psychopathy is assuming what i personally think is what everyone thinks. but no we have OP, the other guy and now me who all think it's bad. with this much evidence is clear that everyone thinks it's bad and people who say otherwise are LIARS.
          >b..bb...but people keep doing
          yeah morons that's who

          • 1 year ago
            Anonymous

            >everyone thinks it's bad
            all the people in this thread saying they like it aren't apart of the totality of "everyone"?
            >people who say otherwise are LIARS.
            oh so you're incapable of processing the idea that other people think differently that you? hmm...
            >yeah morons that's who
            or maybe it keeps selling, so they keep doing it. if it didn't sell, people would just do 3d un UE and sell that instead

            • 1 year ago
              Anonymous

              so you admit you're moronic 😉

      • 1 year ago
        Anonymous

        I think it looks good also, but I'm not gonna be all aggressive about it like you. Never understood caring so much.

  9. 1 year ago
    Anonymous

    It looks good.

    It's pixel art by choice, but not bound by the technical limitations of earlier days.

    I do agree that blurrying the shit of the assets with filters is terrible tho.

  10. 1 year ago
    Anonymous

    Pixel art thread?

    • 1 year ago
      Anonymous

      I've never seen a more poorly thought out project in development. It's like they want the depth of DF adventure mode but with the presentability of a pixelshit indie game so they end up releasing single quest "updates" once per year and posting assets on reddit the rest of the time. I wish the fricking morons just stopped trying to make every quest and encounter prebaked and made the game modular like all roguelikes have to be.

  11. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      >mockup
      Post an actual game

      • 1 year ago
        Anonymous

        It's a real game, fool...
        It's a Metal Slug clone made for IGM arcade (like Martial Masters).
        Forgot its name though.

    • 1 year ago
      Anonymous

      is that one of sonkun's shader?

  12. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous
    • 1 year ago
      Anonymous

      This is my style, game?

      • 1 year ago
        Anonymous

        SEYKEN: Crystal Kingdom

  13. 1 year ago
    Anonymous

    Games have had mixels since mode 7.

    • 1 year ago
      Anonymous

      proofs

      • 1 year ago
        Anonymous
        • 1 year ago
          Anonymous

          Not a pixel art game

          • 1 year ago
            Anonymous

            >mario kart
            >not a pixel art game

            uhh, then what is it

            btw even at the time we knew mode 7 was ass and it wasn't real "rotation" like arcade machines had

        • 1 year ago
          Anonymous

          >Mixels
          >Rixels

  14. 1 year ago
    Anonymous

    Because the art of unified or cohesive visual styles is unknown or these indie devs don't care because they know they can half-ass it and get $ from nostalgia even if there's little fidelity/cohesion in the graphics.

  15. 1 year ago
    Anonymous

    I don't give a frick what you think, and neither should you.
    We're getting a new Golden Sun and that's all that matters.

    • 1 year ago
      Anonymous

      >We're getting a new Golden Sun and that's all that matters.
      huh? since when?
      can I get a quick run down?

  16. 1 year ago
    Anonymous

    It going for a pixel aesthetic, not a retro aesthetic. Also, name?

  17. 1 year ago
    Anonymous

    The point of pixel art isn't to make games that look like they were made in the early 90s.The point is to see how good we can make pixel art look with modern technology and advancements in game making. More details with shading and lighting is part of that.

    • 1 year ago
      Anonymous

      But it looks worse

  18. 1 year ago
    Anonymous

    >wooow CRT subpixel hinting
    >no no you can't do subpixel hinting with a shader
    i don't have any basedjacks to attach, pick your own

  19. 1 year ago
    Anonymous

    I'm actually really looking forward to this one

  20. 1 year ago
    Anonymous

    >pixelshit
    Just hire a real artist.

  21. 1 year ago
    Anonymous

    This actually does look good though. What game?

    • 1 year ago
      Anonymous

      Sea of Stars

  22. 1 year ago
    Anonymous

    This looks very good. I don't get why you chose this one to shitpost about?

  23. 1 year ago
    Anonymous

    I think it looks alright

  24. 1 year ago
    Anonymous

    Unfortunately you won't be able to have an incestuous relationship with your sister in this game which is extremely disappointing.

  25. 1 year ago
    Anonymous

    >Limitations good
    >Style bad

  26. 1 year ago
    Anonymous

    I like it

  27. 1 year ago
    Anonymous

    I fully agree with you 100% but you should have used a better example. I think it's such a half assed art style, they want to do pixel art but can't commit to it since it takes forever so they just fudge animations and effects, it looks very disgusting, lazy, and sloppy, and then post processing effects on top to obfuscate the mess. If your game is going to have a pixel art style you have to commit 100%, even the text and menus, I hate when a pixel art game has lazy 3d text.

    • 1 year ago
      Anonymous

      >commit 100%
      Would it be profitable and appealing enough? Probably not. It's like water to zoomers, they have to add some flavorings in or else they'll feel it's bland.

  28. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      game?

      • 1 year ago
        Anonymous

        Dunno but it's this guy's

        https://twitter.com/salgueiroAzul

  29. 1 year ago
    Anonymous

    There are definitely minor things I would tweak but this whole thread is making a mountain out of a molehill.

  30. 1 year ago
    Anonymous
  31. 1 year ago
    Anonymous

    >no one think it looks good
    But it does?

  32. 1 year ago
    Anonymous

    >game markets itself as retro
    >requires 8 GB RAM and 2 GB VRAM

  33. 1 year ago
    Anonymous

    Why can't an indie dev ever hire artists like these for their game

    • 1 year ago
      Anonymous

      Because these kind of artists are only good for one picture and will charge criminal amounts of money for a whole pack of game assets.

      • 1 year ago
        Anonymous

        >criminal
        Go back to your AI thread, poorgay
        10 dollars and hour is the average American income.

        • 1 year ago
          Anonymous

          Good artists don't work for 10 dollars an hour.

          • 1 year ago
            Anonymous

            Exactly, they deserve more compared to the teenager flipping BigMacs.

            • 1 year ago
              Anonymous

              And that's why indie devs don't hire them. Does that finally answer your question?

              • 1 year ago
                Anonymous

                Kinda, that's why you hire yourself. Make your own game, art, music, code, everything.

              • 1 year ago
                Anonymous

                Just waiting for AI to catch up so I can skip learning to code.

              • 1 year ago
                Anonymous

                And watch as it only gets 3 on metascore.

              • 1 year ago
                Anonymous

                >implying I'll ever release it and won't just play it myself forever

      • 1 year ago
        Anonymous

        you say that like they wouldn't make a ludicrous amount of money making a game with art like that. the problem is developers like gamefreak can also make ludicrous amounts of money by half-assing it and releasing turbo-shit, so committing resources to try to actually make a good game is just an unnecessary expenditure.

        • 1 year ago
          Anonymous

          The problem is art doesn't sell games. Marketing sells games.

    • 1 year ago
      Anonymous

      >we will never get a pokemon game that looks like this

    • 1 year ago
      Anonymous

      Because they take a million years to get anything done and 1 picture of this scope is only a fraction of what is required for a video game
      usually they also can't play well with other artists and work with a consistent agreed upon style, usually they can/will only do "their" style so either they are the sole artist who is very slow, or they are unusable in a project of even small scope

      this is why there are quite often a lot of games that have 1 area that looks quite different and its presented in a completely different way, like a dream world or some magic place, and usually its done by 1 guy who couldn't work with others so they made use of him doing this, they are like autistic savants, they can only do 1 thing in 1 way and can't cooperate, but they do it really well

  34. 1 year ago
    Anonymous
  35. 1 year ago
    Anonymous

    >indie game
    >made by a team of 40 people and published by a publisher that has put out 100 other "indie" games
    Fricking tired of this shit

    • 1 year ago
      Anonymous

      game in the OP is self-published. Dunno how large the team is though.

    • 1 year ago
      Anonymous

      Why would the publisher matter? They're not making the game just getting paid to publish it.

  36. 1 year ago
    Anonymous

    Why do Western made indie JRPGs tend to have character designs like this?

    • 1 year ago
      Anonymous

      Zoomies gonna zoom

  37. 1 year ago
    Anonymous
  38. 1 year ago
    Anonymous

    where do you even start learning how to do this shit?

    • 1 year ago
      Anonymous

      https://pixeljoint.com/forum/forum_posts.asp?TID=5692

      https://zlibrary.to/pdfs/pixel-logic-a-guide-to-pixel-art-pdf

      • 1 year ago
        Anonymous

        thanks

        • 1 year ago
          Anonymous

          Also don't forget you still need learn normal art and art fundamentals. So you'll need to look into that as well. But don't let that scare you

  39. 1 year ago
    Anonymous

    Don't know what game this is, but this looks cute, never played a pixel art game since they all look gimmicky and moronic but I would give this a try.

  40. 1 year ago
    Anonymous

    The frick you saying moron, that looks great

  41. 1 year ago
    Anonymous

    >It's not pixel art if it doesn't adhere to my autistic rules!
    Are you upset it completely mogs everything you've ever done?

  42. 1 year ago
    Anonymous

    >pic
    What game?

    • 1 year ago
      Anonymous

      Sea of Stars

  43. 1 year ago
    Anonymous

    it looks cool

  44. 1 year ago
    Anonymous

    ASCII with minimal pixel art is true connoisseur style.

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