The P2P model is ridiculous now. >Oh here’s basic gameplay for you! Free of charge! >Congrats! You played game for 1 second! Here’s one coolcoin! >Oh you want to play with something else? That’ll be 50 coolcoins! >You want to unlock ALL the features? Sure just spend $200 in cashshop
Marketing, essentially. There's an entire curated, multilayered "culture" erected on the dogma of constantly and tirelessly consuming new shit. Consumption and leisure *are* your life if you're a gamer.
It's just like any other fast-moving and highly consumerist business: a constant rollout of aggressively marketed trash meant for quick social consumption is where the money is at, with a less profitable but still relevant curve of long-term support for really maximizing profit built entirely on top of just as aggressive behavioral psychology feedback loops.
It helps a majority of their business is legitimately both really young/underage/children and/or in the double-digit IQ range. They line up for this shit.
>Marketing, essentially. There's an entire curated, multilayered "culture" erected on the dogma of constantly and tirelessly consuming new shit. Consumption and leisure *are* your life if you're a gamer. >It's just like any other fast-moving and highly consumerist business: a constant rollout of aggressively marketed trash meant for quick social consumption is where the money is at, with a less profitable but still relevant curve of long-term support for really maximizing profit built entirely on top of just as aggressive behavioral psychology feedback loops. >It helps a majority of their business is legitimately both really young/underage/children and/or in the double-digit IQ range. They line up for this shit.
Nothing of value all but fluff.
Very difficult, you’re going against people that are hiring offshore click farms to simulate organic downloads and big marketing budgets from studios. Doesn’t help that Apple and Google are guilty of having employees on the inside help their friends of people who “donate” them money under the table to put shit at the front of the page
every once in a while there's some indie game that does well but on steam and they take years to make (and talent). if your idea is for you to spend 6 months working on some subpar game and make good money, you're gonna need lightning in a bottle. there was that guy who made wordle and sold it for 1 million recently, so it's definitely still possible if your idea is good enough. but if it was, i'm sure you wouldn't be asking here
Focus on make soulful shit if you have storyline ideas, make like 5-10 non commercial projects on itch.io
You can choose that or go all the way making simple games but with wacky assets like the ads and memes you've seen on the daily. Like those squid game chinkslop or something.
few times I tried putting free games on my phone (android, from google play) and it was absolute shitshow, pretty much every highly rated popular, recommended game I tried literally tried getting pay for shit every 5 seconds, and showing an ad every 10 seconds and even simple amateur tier games do that, asking for ridiculous amount of money. Absolute garbage, I don't know about the state of gaming on ios but on android its clickbait tier garbage. Needless to say I don't even bother with mobile gaming anymore.
few times I tried putting free games on my phone (android, from google play) and it was absolute shitshow, pretty much every highly rated popular, recommended game I tried literally tried getting pay for shit every 5 seconds, and showing an ad every 10 seconds and even simple amateur tier games do that, asking for ridiculous amount of money. Absolute garbage, I don't know about the state of gaming on ios but on android its clickbait tier garbage. Needless to say I don't even bother with mobile gaming anymore.
gayshit impract and fortnite probably make more than the top 10 AAA games combined only from their mobile stores.
i mean indie game dev
LOL
🙁
The P2P model is ridiculous now.
>Oh here’s basic gameplay for you! Free of charge!
>Congrats! You played game for 1 second! Here’s one coolcoin!
>Oh you want to play with something else? That’ll be 50 coolcoins!
>You want to unlock ALL the features? Sure just spend $200 in cashshop
>things that never happen
>events that never occur
True, you have to play gacha to unlock anything.
gamedev is no longer profitable on any platform.
No, unless you have millions of dollars available to do advertising.
I've seen ad monetized puzzle games where there's fullscreen video ads between levels (or you buy the game to remove ads)
I don't know how any gamedevs are making money now. The market is so oversaturated, and you can play tons of great games without spending any money.
Yes but this is the top though... although ai code gen works pretty well with game engines ngl
Marketing, essentially. There's an entire curated, multilayered "culture" erected on the dogma of constantly and tirelessly consuming new shit. Consumption and leisure *are* your life if you're a gamer.
It's just like any other fast-moving and highly consumerist business: a constant rollout of aggressively marketed trash meant for quick social consumption is where the money is at, with a less profitable but still relevant curve of long-term support for really maximizing profit built entirely on top of just as aggressive behavioral psychology feedback loops.
It helps a majority of their business is legitimately both really young/underage/children and/or in the double-digit IQ range. They line up for this shit.
>Marketing, essentially. There's an entire curated, multilayered "culture" erected on the dogma of constantly and tirelessly consuming new shit. Consumption and leisure *are* your life if you're a gamer.
>It's just like any other fast-moving and highly consumerist business: a constant rollout of aggressively marketed trash meant for quick social consumption is where the money is at, with a less profitable but still relevant curve of long-term support for really maximizing profit built entirely on top of just as aggressive behavioral psychology feedback loops.
>It helps a majority of their business is legitimately both really young/underage/children and/or in the double-digit IQ range. They line up for this shit.
Nothing of value all but fluff.
There's certainly plenty of innovation to be had though.
Very difficult, you’re going against people that are hiring offshore click farms to simulate organic downloads and big marketing budgets from studios. Doesn’t help that Apple and Google are guilty of having employees on the inside help their friends of people who “donate” them money under the table to put shit at the front of the page
every once in a while there's some indie game that does well but on steam and they take years to make (and talent). if your idea is for you to spend 6 months working on some subpar game and make good money, you're gonna need lightning in a bottle. there was that guy who made wordle and sold it for 1 million recently, so it's definitely still possible if your idea is good enough. but if it was, i'm sure you wouldn't be asking here
Focus on make soulful shit if you have storyline ideas, make like 5-10 non commercial projects on itch.io
You can choose that or go all the way making simple games but with wacky assets like the ads and memes you've seen on the daily. Like those squid game chinkslop or something.
few times I tried putting free games on my phone (android, from google play) and it was absolute shitshow, pretty much every highly rated popular, recommended game I tried literally tried getting pay for shit every 5 seconds, and showing an ad every 10 seconds and even simple amateur tier games do that, asking for ridiculous amount of money. Absolute garbage, I don't know about the state of gaming on ios but on android its clickbait tier garbage. Needless to say I don't even bother with mobile gaming anymore.
it`s the future but you need a philosophy
No, oversaturated, underpaid, overworked, full of smelly autists.
But enough about webdev
bullshit