is there any realistic hardcore stealth games?

is there any realistic hardcore stealth games?

i like the genre but it feels like you can walk right next to enemies or walk on top of snow totally silent

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  1. 11 months ago
    Anonymous

    Wondering this as well

    Is Breakpoint as bad as they say it is?

    • 11 months ago
      Anonymous

      nope they fixed it and added a ton of features it costs like $9 these days totally worth it. they added so many options you can play the game 100 different ways.

      check out some breakpoint stealth videos on youtube it’s not bad besides muh drm.

      • 11 months ago
        Anonymous

        shill

      • 11 months ago
        Anonymous

        >Is Breakpoint as bad as they say it is?

        Not anymore, it's actually really good. You can disable that moronic loot mode and pump up the difficulty, disable the HUD and everything. It's a great experience. Although your immersion can sometimes be ruined by the sci-fi shit.

        Most people will tell you that Wildlands is a much better game, but that's definitely subjective. It's an absolute fact that Breakpoint has vastly superior stealth mechanics, and that's why I much prefer it over Wildlands. The fact that bodies persist and that guards can see them AND that you can move them changes everything.

        It's better now but it's not great.

        You can customize loads of things about how you want to play it: enemy damage, how aware they are, how severe stamina consumption and fatigue are, if enemies show up on your minimap, if they have that little triangle above their heads etc.
        You can go from very very casual to having to play very carefully. You can even turn off the loot drops so it doesn't play like a looter shooter.
        Gunplay is alright and it's fun to customize your guns and your character's outfit.

        That being said the story isn't great, it's structured badly and fighting bulletsponge drones isn't fun.
        And your squad command options are very limited.

        Play it with friends if you can, turn off all the UI helpers and play it like a hardcore tactical shooter.

        Does the game still have horrible anti realism features from Wildlands like a skill tree that makes 9mm explode cars on contact or how enemy VIPs entering a helicopter will instantly make it rocket up into the sky without even having to start the motor?

        • 11 months ago
          Anonymous

          >like a skill tree that makes 9mm explode cars on contact or how enemy VIPs entering a helicopter will instantly make it rocket up into the sky without even having to start the motor
          It does.

          • 11 months ago
            Anonymous

            Sounds shitty then.
            Vehicle damage ruined my first playthrough when I suddenly could never shoot drivers out of vehicles because hitting the headrest of the driver's seat would somehow cause the whole thing to spontaneously explode in a gargantuan fireball.

            • 11 months ago
              Anonymous

              It's not as bad as wildlands in the vehicle damage department.
              As for the helis you have to steal you either shoot the pilot guy first or there's a good 90% they'll take off out of there in like 2 seconds.

    • 11 months ago
      Anonymous

      it used to be awful when it came out. its pretty okay now. i havent gotten too far with it yet, im not in the mood for big open world shit.

    • 11 months ago
      Anonymous

      >Is Breakpoint as bad as they say it is?

      Not anymore, it's actually really good. You can disable that moronic loot mode and pump up the difficulty, disable the HUD and everything. It's a great experience. Although your immersion can sometimes be ruined by the sci-fi shit.

      Most people will tell you that Wildlands is a much better game, but that's definitely subjective. It's an absolute fact that Breakpoint has vastly superior stealth mechanics, and that's why I much prefer it over Wildlands. The fact that bodies persist and that guards can see them AND that you can move them changes everything.

      • 11 months ago
        Anonymous

        the gear score can be kino for a full stealth solo survival play through

      • 11 months ago
        Anonymous

        Wildlands has the objectively superior pvp mode. I daresay it might be the most fun multiplayer pvp Ubisoft has ever made.

        • 11 months ago
          Anonymous

          It was mid

    • 11 months ago
      Anonymous

      It's better now but it's not great.

      You can customize loads of things about how you want to play it: enemy damage, how aware they are, how severe stamina consumption and fatigue are, if enemies show up on your minimap, if they have that little triangle above their heads etc.
      You can go from very very casual to having to play very carefully. You can even turn off the loot drops so it doesn't play like a looter shooter.
      Gunplay is alright and it's fun to customize your guns and your character's outfit.

      That being said the story isn't great, it's structured badly and fighting bulletsponge drones isn't fun.
      And your squad command options are very limited.

      Play it with friends if you can, turn off all the UI helpers and play it like a hardcore tactical shooter.

      • 11 months ago
        Anonymous

        >You can customize loads of things about how you want to play it: enemy damage, how aware they are, how severe stamina consumption and fatigue are, if enemies show up on your minimap, if they have that little triangle above their heads etc.
        Not sure why you'd present this as a positive, it just means that the devs are clueless and are asking you to design the game for them.

        • 11 months ago
          Anonymous

          it’s literally just a built in mod moron

        • 11 months ago
          Anonymous

          The game was designed to be played with most of those helpers turned on and as a looter shooter.
          I know this because they added the option to remove those things and the loot after the community pointed out how baffling some of these design decisions were.

    • 11 months ago
      Anonymous

      Is the dialogue as awful as in Wildlands?

      • 11 months ago
        Anonymous

        Worse.

    • 11 months ago
      Anonymous

      Breakpoint solo immersive mode is pretty good tbh

  2. 11 months ago
    Anonymous

    Nope as realistic stealth would be annoying

    • 11 months ago
      Anonymous

      you don’t realize the autism surrounding this genre. everyone thinks they are too easy and use mods to make them harder.

      • 11 months ago
        Anonymous

        give me an example please, im geninuely curious

        • 11 months ago
          Anonymous

          theres a mgsv mod called like final heaven or something,it lets you adjust enemy vision and hearing. i had a lot of fun with it trying to clear out an area with everyone on realistic life like vision/hearing

      • 11 months ago
        Anonymous

        >you don’t realize the autism surrounding this genre
        How many games have released that has warranted this autism? sorry but your garbage Ghost Recon game is not a stealth game. It's mechanics are quite shallow for any serious stealth fan.

        • 11 months ago
          Anonymous

          kys metal gear gay

          shill

          moron

          • 11 months ago
            Anonymous

            I'm a Splinter Cell fan, well actually a fan of the first three games to be exact. Blacklist and Conviction were complete blunders and ruined the series.

      • 11 months ago
        Anonymous

        >that guy on youtube that "supreme ghosts" (+some extra stipulations) Thief fan missions
        >multiple runs clock well over 5 hours each

    • 11 months ago
      Anonymous

      We have a game for like every single imaginable genre in existence. From building gigantic autism factories, to neckbeards ERPing as furries in VR - but not a single ultra-realistic stealth game.

      Why

      • 11 months ago
        Anonymous

        Because Stealth is super niche you idiot. These games are not profitable believe it or not. It's why they don't get made unless your name is Hideo Kojima. They require a sizeable budget to put out something good, and then it's gamble on how much it sells.

        • 11 months ago
          Anonymous

          Doesn't necessarily need to be something made by an AAA company you autistic spaz.

          Just takes a few guys who are fans of stealth games like Thief to decide to try out making a hardcore stealth game for a little profit and fun. Like Gloomwood, if that shit ever gets updated

      • 11 months ago
        Anonymous

        >Crawl on your stomach an inch at a time for an hour
        >Take some notes of enemy
        >Crawl back for an hour
        >"Mission Accomplished!"

        • 11 months ago
          Anonymous

          we literally just want more aware that can detect you walking around

          • 11 months ago
            Anonymous

            Then stop using moron terms like "ultra realistic" and say that instead.

        • 11 months ago
          Anonymous

          sounds good to me

    • 11 months ago
      Anonymous

      Because realistic stealth is slowly crawling into a bush, then laying in a bush for 2 days straight, shooting one shot and crawling back.

      • 11 months ago
        Anonymous

        no it’s not moron you can stealth through active battlefields, darkness, rain, etc

    • 11 months ago
      Anonymous

      Intravenous but it's not fps/tps sadly

      depends on which paramater, it's not that hard to make some mechanics not annoying by gameifying them and make other mechanics more realistic

  3. 11 months ago
    Anonymous

    No, the genre is dead you dumb bastard. These games don't sell well. I've been begging for stealth games longer than you can imagine.

  4. 11 months ago
    Anonymous

    Not only is the criteria of realistic steam non existent. Count how many stealth games have been made in the triple A space in the past 5-10 years. Very little. The games with shoehorned mechanics don't count. And i kind of agree that realistic stealth isn't an amazing concept because being gamified in some sense is required to make it fun. Splinter Cell and Thief using light and sound mechanics is the best kind of design period. It's the most creative you can get with the genre.

    • 11 months ago
      Anonymous

      In thief it's easier to go through the poor folk's houses since they have shitty floors
      rich b***hes however have fine polished floors which make a LOT of noise when walked on compared to wooden floorboards, but they also have carpets you can safely run around on

      • 11 months ago
        Anonymous

        i think it would just help if they had active battles and firefights in the background. stealth much way more sense.

  5. 11 months ago
    Anonymous

    I want ultra difficult, hyper sensitive guards who have peripheral vision, hear soft footsteps, see movement at a distance and are just as quick on the trigger as the player. Also, the thing that makes stealth games unrealistic is the guards stay in the same place ready for you to kill. AI guards with natural, organic and unpredictable movement is required. They CAN do it, they just probably won't, because it'd turn us into super soldiers

    • 11 months ago
      Anonymous

      it would be nice to just add a difficulty that did that. breakpoint has a spartan mod which is apparently pretty similar to what you are describing but i haven’t tried it yet.

      you can even adjust how sensitive the enemies are.

      • 11 months ago
        Anonymous

        sweet thanks watching a YT on it now - 30 seconds in guy dead already kek kino

    • 11 months ago
      Anonymous

      It really depends on what you mean by realistic hardcore stealth.
      Death to the Spies is probably the hardest stealth game I have ever played.
      Its a WWII themed hitman like from russias POV.
      If you dont like furstration ignore it but it doesnt get harder than this

      • 11 months ago
        Anonymous

        Also Sniper Elite exists but i have never played it do i cant comment on this one

  6. 11 months ago
    Anonymous

    "Realistic" stealth doesn't exist in real life you moron. Stealth in real life consists of crawling through empty fields at a snail's pace while wearing a bush wookie outfit and then staying in one place for hours and hours while nothing happens. Then a real war starts and you'll be lucky if you get to do it once.

    • 11 months ago
      Anonymous

      no it doesn’t dip shit. a bunch of virgins who sit inside their entire life think they know everything about the world.

      you can literally go on a airsoft field and do the video game stealth shit.

      • 11 months ago
        Anonymous

        >airsoft is the same as real life combat
        AHAHAHAHAHAHAH

    • 11 months ago
      Anonymous

      I'll stealth into your mums house and ultra-realistically frick her in the ass

    • 11 months ago
      Anonymous

      it actually involves a lot more tunneling than you'd first expect
      and bombs

    • 11 months ago
      Anonymous

      I would play a mission like that though.

    • 11 months ago
      Anonymous

      >"Realistic" stealth doesn't exist in real life you moron
      It exists, but you gotta be autistic enough to pull it up

  7. 11 months ago
    Anonymous

    Anything multiplayer
    the enemies are as observant as real humans

    • 11 months ago
      Anonymous

      I wish someone figured out how to make far away things render more camouflaged.
      Units always stand out from the low detail at range. Shadows being absent also doesn't help either.
      Tarkov made an attempt at fudging shadows at long ranges which is nice. Even if it isn't perfect.
      If the game is supposed to be about stealth there needs to be some level of graphics enforced. No War Thunder ultra low quality bullshit where basically no foliage or props renders.

    • 11 months ago
      Anonymous

      You'd be surprised.
      Even with a mini-map that updates your position, you can still walk right behind people who only pay attentions to their immediate line of sight.

  8. 11 months ago
    Anonymous

    thief sim

  9. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      very action movie but not very stealthy

    • 11 months ago
      Anonymous

      Is this the splinter cell cameo of breakpoint?

      • 11 months ago
        Anonymous

        it’s blacklist. it’s actually kinda stealthy this video sucks.

        • 11 months ago
          Anonymous

          It looks betetr than I expected

          • 11 months ago
            Anonymous

            with Blacklist, in most of the missions stealth isnt mandatory, but the game has a score system for different methods you use to clear the level.

            i myself have not done it, but im sure some people will be able to enjoy perfect ghost runs (no killing, no knockout, never detected) on the highest difficulty. but some people couldnt be bothered and would sometimes in one sitting after a while get sick of sneaking around and just shoot the homies

    • 11 months ago
      Anonymous

      Good god Blacklist was just fricking garbage.

      • 11 months ago
        Anonymous

        >guy avoids stealth class and using stealth
        >wtf garbage game!!

    • 11 months ago
      Anonymous

      I remember the shitstorm when the reveal trailer was out. Anons were having a meltdown over it. Turns out the game did okay-ish in the stealth department (better than Conviction, not a high bar though) but the damage is already done.

      • 11 months ago
        Anonymous

        On hard mode where all that cancer is disabled its pretty fun as far as modern action games go. The problem is its still modern ubisoft cancer with everything that comes along, and animations are unrealistic and too long.

        I've actually replayed it two or three times since.

    • 11 months ago
      Anonymous

      it's the action part of the trailer because pure infiltration is boring to watch and doesn't make people wanna purchase the game moron

  10. 11 months ago
    Anonymous

    I.G.I. Origins might be something you want to keep an eye out for. I don't know about how realistic it's going to be. But this is the closest you'll get i think. You have to take what you can get with this empty genre.

    • 11 months ago
      Anonymous

      Huh I didn't even know about this.
      I used to play IGI 2 alot when I was like 10, but when I replayed it few years back I couldn't stand it.

      • 11 months ago
        Anonymous

        Whats so bad about it? Ive been thinking about replaying it for a while myself now

    • 11 months ago
      Anonymous

      Huh I didn't even know about this.
      I used to play IGI 2 alot when I was like 10, but when I replayed it few years back I couldn't stand it.

      The dev team, Anti-matter Games, has been sacked

      • 11 months ago
        Anonymous

        Yeah i mentioned it got canned after reading the news. What a shame. That's another rare moment of an AA stealth game being developed and then also going down the drain. We're currently back at zero upcoming games again.

  11. 11 months ago
    Anonymous

    Actually scratch IGI origins. Antimatter games got shut down recently. lol

  12. 11 months ago
    Anonymous

    Intravenous

    • 11 months ago
      Anonymous

      Meme game shilled by the developer himself most likely on this board.

      • 11 months ago
        Anonymous

        The game is pretty fun and he's making a sequel that has more fun porn

      • 11 months ago
        Anonymous

        What makes it a meme game? Is it the Gachimuchi joke, Der coomer and Kurt Kobain cameos?

      • 11 months ago
        Anonymous

        You no-game-playing Black person, it's a cornerstone of stealth games in the indie scene.

  13. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      >welkom toe hou big is de map
      >today we are going to inch-worm across the middle east... Enjoy...

    • 11 months ago
      Anonymous

      Hoe isnthat movement any good, you move the body so much for so little movement. Sliding your legs sideways is a lot better

      • 11 months ago
        Anonymous

        It's called low crawling. And it's good for when you absolutely have no upwards room to move in and need to stay as low as possible.

      • 11 months ago
        Anonymous

        Yesu butto he crawru rike snake. He is snake afuta arru

    • 11 months ago
      Anonymous

      >Create a game with so many mechanics.
      >Barely use any of it because the game is 2 whole CDs full of cutscenes

    • 11 months ago
      Anonymous

      [...]

  14. 11 months ago
    Anonymous

    That's what MGSV was meant to be and it broke me in ways I didn't even know were possible. I dont give two shits about the genre now.

    I do want my single player tactical shooters back though.

    • 11 months ago
      Anonymous

      >MGSV
      I hope you're not serious. The enemies barely notice you driving a tank off to the side of their camp

      • 11 months ago
        Anonymous

        these morons have the idea that’s realistic here

      • 11 months ago
        Anonymous

        hence was

        • 11 months ago
          Anonymous

          Given the trailers I remember seeing was a horse taking a fat shit and stopping a jeep. I can't really agree with your was.

  15. 11 months ago
    Anonymous

    I don't know if a realistic version of the kind of stealth we see in most video games is even possible tbh. Maybe something like Hitman, but take something like the first level in Thief for example, where you have to infiltrate a huge mansion patrolled by 10-20 guards and escape.

    There just is no realistic version of that scenario, it would never happen in reality. You would have to never even come close to any of the guards to succeed. Maybe with a lot of luck you could slip by one or two, but you're not going to get away with that for long.

    That kind of stealth that you see in most games, where you sneak by enemies in very close proximity to them, I just can't see there being a realistic version of that. The Hitman-type disguise stealth or the kind where anybody who might find you is in another wing of the building altogether is all I can see being realistic. Otherwise it's like asking for a realistic version of those shooters where one infantryman takes on and kills entire squads by himself, it just makes no sense.

    • 11 months ago
      Anonymous

      It’s also notable that realistic stealth would demand a frick lot from the AI. Basically, assuming that you’ve infiltrating a place that is not on extra alert, guards should be far less perspective to lone random noises, yet more aware visually (easy), but the hard part comes with organic reactions to detections and abnormalities like missing guards. The AI would need to be very responsive, paranoid and relentless, with no lowering of alert level until the threat is surely cleared. Basically, it wouls be ”get detected once, you’re fricked”.

      • 11 months ago
        Anonymous

        > Basically, it wouls be ”get detected once, you’re fricked”
        It should still be a possibility to come back from this state like if you can customize difficulty. I remember seeing negative reviews about Intravenous because you can't put a casual mode where you can comeback to stealth after being spotted once

      • 11 months ago
        Anonymous

        >Detected once
        Basically yes. Guards should call in suspicious activity. If they just don't call in after. Someone needs to become suspicious about that.
        Any patrols with a scheduled shift change. Or regular call ins. If they don't come back or don't call in. Send more dudes. Lock the place down or whatever is appropriate.

      • 11 months ago
        Anonymous

        >Detected once
        Basically yes. Guards should call in suspicious activity. If they just don't call in after. Someone needs to become suspicious about that.
        Any patrols with a scheduled shift change. Or regular call ins. If they don't come back or don't call in. Send more dudes. Lock the place down or whatever is appropriate.

        MGS2, 3 and V alone have this system. if you interrupt a guard in the middle of his patrol report, HQ either send additional support or handwave it if its a low alert or unimportant area.

        MGSV has the area on medium alert for 24hrs after youre spotted. it doesnt demand as much as you think its just that the devs want even pleb players to complete their games. the original splinter cell had a 3 strike system to gameify the idea that you do need to be careful and not frick up because "realistically" the place would be impossible if it was established 100% there was an intruder

        • 11 months ago
          Anonymous

          My impression of 2,3 and 5 was that it wasn't doing quite enough with it. 5 was better I agree. 2 and 3 were just a new patrol and another 2ish minutes of high alert iirc?
          Besides, the whole thread is "but what if?!" Frick casuals, or even dedicated veterans progressing reasonably or finishing. I just want to see it happen.
          We get all kinds of niche autism games. Just not this particular attempt at stealth

  16. 11 months ago
    Anonymous

    Intravenous

  17. 11 months ago
    Anonymous

    Wish stealth worked in Arma games

  18. 11 months ago
    Anonymous

    An actual realistic stealth game would something like Hitman where you would have to blend into the locals while maintaining a cover identity and you would have to do things like break into people's homes and wire tap phone lines and things like that

    • 11 months ago
      Anonymous

      dude you can easily stealth around battlefield and night time with realistic ai

      • 11 months ago
        Anonymous

        Personally I was thinking something like a mix of Hitman and Splinter Cell.

  19. 11 months ago
    Anonymous

    Rain World

  20. 11 months ago
    Anonymous

    Why would I use fixed iron sights while having an Eotech?

  21. 11 months ago
    Anonymous

    Stealth is boring as frick

    • 11 months ago
      Anonymous

      adhd trannoid

  22. 11 months ago
    Anonymous

    I think the best approach would be a spy RPG like Alpha Protocol
    There's a tabletop RPG called Delta Green which released a module about a task force that has to eliminate in ISIS controlled Mosul and has a bunch of mechanics that would be pretty cool for a video game
    >Have a giant sandbox that allows you to tackle the mission is various way
    >Various factions whose contacts will only help you out of you address their professional or personal needs
    >You have to gather information on your opponent through various forms of of intelligence gathering
    >You have need to have a balanced party with a wife variety of skills to so you can gather clues while making sure you're guys stay alive
    Pic related does a good job with what I'm trying to explain

    • 11 months ago
      Anonymous

      >to eliminate in
      *to eliminate a cult in
      >wife
      *wide
      Sorry for my crappy spelling

  23. 11 months ago
    Anonymous

    One thing I really liked about Shadow of the Tomb Raider was how enemies would realize someone went missing after a while if you took down one of them quietly.
    So for example in group of say 5 enemies guarding an area, you take out one guy. After 30s or so they realize someone's missing and they start to actively search the area. So if you wanted to stealth through that encounter you'd have to be quick and efficient before they realize something's up.

    Something like this I'd like to have in a proper stealth game (I wouldn't call SOTTR a stealth game). It was always weird how in MGS or Thief for example the last enemy patrolling an area wouldn't find it weird that he's not seen any other person in the last 5 minutes or whatever.

  24. 11 months ago
    Anonymous

    Modded fallout 4

    Even the vanilla stealth system is solid. While in light enemies can see you from really far away and even if they don't see you if you shoot at them they'll blind fire back in your general direction. Enemies are also really perceptive to sound. The perk that makes you walk completely silent does break the stealth system however.

  25. 11 months ago
    Anonymous

    thief 1

  26. 11 months ago
    Anonymous

    Try Intravenous

  27. 11 months ago
    Anonymous

    Hitman on the hardest difficulty.

  28. 11 months ago
    Anonymous

    >Thief is still the most hardcore and best stealth game in general
    >released 1998

  29. 11 months ago
    Anonymous

    Unpopular opinion but some of my favourite stealth in a vidya is in The Last of Us.
    The animations, the weight of the characters, the fact that the game doesn't care if you play stealthy or not, there's no scoring system or stuff like that. If you get spotted you just have to improvise. It makes everything really tense.

    • 11 months ago
      Anonymous

      I suppose the best way to do it is to give you an option to plan out your stealth but when your cover is blown, it's full shooty bang bang.

  30. 11 months ago
    Anonymous

    >is there any realistic hardcore stealth games?
    original Splinter Cell/OFP/Arma

    yeah, you read those last two right. OFP/Arrma

    • 11 months ago
      Anonymous

      I played a stealth pvp scenario in arma ages ago. One team is trying to escape a crashed helicopter at night. The other team is the search party. I believe the heli crew had pistols at most. While the patrol was far more heavily armed and had jeeps or similar.

      It was honestly great. Custom map on a fairly small island. The heli crew got captured more often than not.
      Seeing the headlights and flashlights coming through the forest was tense as frick.
      No nvgs

      • 11 months ago
        Anonymous

        not him but I wish I could play something like this, I also watched a video with a nearly similar scenario except it was a squad of 4 with nvgs that had few objectives on an island against 30 or more players communicating with talkies, vehicules and stuff patrolling to find the squad

        • 11 months ago
          Anonymous

          We used a cold war mod with Russia and Sweden. So it was set quite far in the past. Not having them was reasonable. Nvgs would take away the tense oh shit they're coming moments too.

          I've wanted to play what you described as well though. One small high tech operator team. Vs many more guys with flares and flashlights

          • 11 months ago
            Anonymous

            >Nvgs would take away the tense oh shit they're coming moments too.
            Yeah that's true in this sort of scenario where you're hunted, contrary to infiltrating an island to take datas or some shit probably like in splinter cell where nvgs would be mandatory (or maybe not to make it more tense as you said)

  31. 11 months ago
    Anonymous

    I've been having fun trying to stealth in mw2 especially on the bigger maps. It gets better when they start getting more aware of you and start patrolling and setting up claymores.

  32. 11 months ago
    Anonymous

    Stealth games are casual goyslop for lazy people uninterested in video games that want to do nothing but move forward at 1mph while taking in atmosphere

  33. 11 months ago
    Anonymous

    Alien Isolation, kinda.
    The game becomes much easier once you get the flamethrower though

  34. 11 months ago
    Anonymous

    There's an upcoming stealth game that is heavily inspired by Splinter Cell but i can't for the life of me remember what it's called. Shame.

  35. 11 months ago
    Anonymous

    hear me out. Mulitplayer games with big maps.

    ive had the most fun in stealth on- bare with me here. BFV. suppressed 1911 only, storming my way into a shoreside point by myself trying not to be seen and taking out stragglers. even just sniping has some stealth elements to it. the closest you can get to realistic stealth is against other human players. that said. frick off saying "real stealth is too hard". dont give a frick. make it hard then.

  36. 11 months ago
    Anonymous

    realistic stealth is an oxymoron

    • 11 months ago
      Anonymous

      >what are commandos.
      during WW2 they scrapped so many weapons either because they were too loud, or their low volume was because they didnt even produce enough power to kill someone. "no killing" isnt a prerequisite for an activity to be considered stealthy.

      it is unrealistic to crouchwalk through a half lit base unseen. it isnt unrealistic to shoot and dispose of the patrols and retrieve whatever it is you entered for, then exit without being seen. Even modern day, there are dozens of instances of theft wherein nobody saw anyone and everything was gone the next morning

  37. 11 months ago
    Anonymous

    Well aside from Splinter Cell remake of course. And if you want to call Ass Creed a stealth game then i guess you can count Mirage.

  38. 11 months ago
    Anonymous

    If you want to play an indie splinter cell inspired game you could always try Cloak & Dagger: Shadow Operations
    https://store.steampowered.com/app/1923080/Cloak__Dagger_Shadow_Operations/

    And there's an upcoming stealth game called No Sun to Worship. I don't remember if this one got cancelled or not.
    https://store.steampowered.com/app/2202470/No_Sun_To_Worship/

    You can also try Undetected.
    https://store.steampowered.com/app/1715350/UNDETECTED/
    There's also Ninja Simulator as an upcoming game that's probably more Tenchu inspired.
    https://store.steampowered.com/app/1323140/Ninja_Simulator/

    >b-but this isn't what I'm looking for! i wanted realistic stealth
    Tough shit, this genre is dead and it's not coming coming back. You're lucky to get anything at this stage.

    • 11 months ago
      Anonymous

      First one seems rough around the edges, and features basic stealth IIRC aside from the chaos theory mechanics like different speed and light detection
      The second one just got its steam page up and the dev has been releasing a lot of indie games (like the one you mentioned just after this) so I don't think it's gonna get canceled
      About Ninja Simulator I don't think it's gonna release soon or ever since it's made by these shadowy companies that make some bullshit trailer to see if people wants a game and then maybe put some money to make it.
      You can mention Intravenous 2 that is set to release next year around summer and Payday 3 that is said to have better stealth than previously. And maybe TRANSIENCE but it's probably gonna be basic stealth too

  39. 11 months ago
    Anonymous

    ARMA 3

  40. 11 months ago
    Anonymous

    Mgs5 genuinelly made you feel like you were a one man seal team 6

  41. 11 months ago
    Anonymous

    arma 3

    if you get spotted from 3 football fields away you die, just like you would irl

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