>it filtered millions....

>it filtered millions....

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  1. 4 months ago
    Anonymous

    Still waiting for an HD Remake

  2. 4 months ago
    Anonymous

    Millions of shotacons were born

  3. 4 months ago
    Anonymous

    I don't understand why the devs were so stubborn to not let you aim with the second circle pad.

    • 4 months ago
      Anonymous

      Because the game requires fast cursor movement which isn't possible with analogue sticks.
      Gyro might have sorta worked, but then you'd lose the 3D they were trying to market at the time.

      The controls were fine.

      • 4 months ago
        Anonymous

        Gyro is cancer so I'm glad they didn't include it

        • 4 months ago
          Anonymous

          skill issue

      • 4 months ago
        Anonymous

        This is ridiculously false and Metroid Prime Remaster proves it.

        • 4 months ago
          Anonymous

          I'm so happy I've never had to play Prime games with dual analog.

          • 4 months ago
            Anonymous

            Prime games are played with single analog. the other stick is used for beam switching.

            • 4 months ago
              Anonymous

              prime remaster plays pretty well with a dual stick and gyro setup

              • 4 months ago
                Anonymous

                Well no shit, the original game didn't ask you to aim at all, so adding more aiming options doesn't really change how the game plays.

              • 4 months ago
                Anonymous

                it does make certain things easier/more pleasant like tracking chozo ghosts

    • 4 months ago
      Anonymous

      >why did they stubbornly not waste time and money on gimping their own game in support of a literal-who peripheral?

      • 4 months ago
        Anonymous

        The game already has several alternate control methods, including one to move the reticle with the face buttons, it'd take absolutely zero effort to remap those to the second stick.

    • 4 months ago
      Anonymous

      I tried to do this with Citra and understood immediately why Kid Icarus has to be played on real hardware. Damn that game was truly amazing. I miss the online mode and artillery claws spam.

    • 4 months ago
      Anonymous

      Hardware limitations. The OG 3ds could seriously not handle the second joystick. They said they tried and it could not be due to the hardware.

      • 4 months ago
        Anonymous

        hardware limitations aka we had to fit our 3d gimmick literally nobody used that we couldn't abandon because 3DS was a good pun and a second stick and made the wrong choice

        • 4 months ago
          Anonymous

          >3d gimmick literally nobody used
          Speak for yourself. I fricking love the 3d on 3ds. Though I do agree overall I would have preferred a second stick instead.

          • 4 months ago
            Anonymous

            https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_3DS_video_games

            looking at this list and most of these games either literally didn't use 3D or used it in the most "nintendo has a gun at our heads" method like how in fire emblem you can turn on 3D mode so the little talking heads have a slight 3D diorama effect

            also 3D which requires you to hold the device at a very specific angle to not activate seizure vision is anathema to the point of handheld system that encourages you to play anywhere and hold it in whatever way is comfortable for you but mainly the games that sold well barely used it

            • 4 months ago
              Anonymous

              Yeah I know it saddens me to know what could have actually been. Honestly the best uses of 3d on 3ds is Kirby Planet Robo, Samus Returns and KIU, and maybe mighty switch force. It was pretty cool on there too.

              • 4 months ago
                Anonymous

                the best use of 3D is unironically 3D land because it helps with depth perception and allowed them to do some cool stuff with level design, making entire stages where you have to fall on platforms below you with a top down perspective

              • 4 months ago
                Anonymous

                Just having better depth perception was a boon overall. Monster Hunter made it very easy to gauge distances between the monster and your attack.

              • 4 months ago
                Anonymous

                the best use of 3D is unironically 3D land because it helps with depth perception and allowed them to do some cool stuff with level design, making entire stages where you have to fall on platforms below you with a top down perspective

                Goddamn, depth perception is the true benefit of 3d.

              • 4 months ago
                Anonymous

                I homebrewed a new 3ds. There is 3D super mario 64 homebrew. I consider it amazing and the best way to play super mario 64, very highly recommend, 3D platformers were a big missed opportunity on 3ds. Imagine 3D crash, 3D banjo or 3D sonic adventure. Hopefully 3d Nintendo 64 emulation comes one day

              • 4 months ago
                Anonymous

                Are you talking about the source port to the 3ds? Or is there a new one that actually uses the 3d effect?

              • 4 months ago
                Anonymous

                How could you forget Super Mario 3D Land?

  4. 4 months ago
    Anonymous

    I can't play because my hands are too big for the 3ds

  5. 4 months ago
    Anonymous

    >good gameplay on paper
    >shit controls and enemy telegraphs
    that fricking Magnus mission on 9.0, man

    • 4 months ago
      Anonymous

      >almost clear Magnus on 9.0
      >eat shit and die on a pillar I've never once been hit before in the flying segment in god's name how many runs

      • 4 months ago
        Anonymous

        i have memories of this pain, especially with how much of a hassle it is to survive to the flying segment at all, let alone the Pit fight being complete trial and error itself

  6. 4 months ago
    Anonymous

    It was clunky to control and boring to play. I know the Dark Souls 2 chuds don't want to hear it, but it's not called filtering if it's just a bad game.

  7. 4 months ago
    Anonymous

    Currently playing it on pic related and the controls are so comfortable that I can't imagine any other way

    • 4 months ago
      Anonymous

      Are you using a stylus or your finger for that?

    • 4 months ago
      Anonymous

      that sounds horrible

      • 4 months ago
        Anonymous

        Are you using a stylus or your finger for that?

        Right touch pad acts as the touch screen.

    • 4 months ago
      Anonymous

      >Currently playing it on pic related and the controls are so comfortable that I can't imagine any other way
      Controller on your left hand, pen tablet for your right hand

      • 4 months ago
        Anonymous

        This actually sounds great

        • 4 months ago
          Anonymous

          It requires some set up from your pen tablet's middleware, but it works far better than using a second analog stick.
          I thought about this for a while, but I think the game might work better with a trackball. I know several arcade games use a trackball for aiming. Pic related, The Grid's layout looks perfect for Kid Icarus Uprising.

          Because the game requires fast cursor movement which isn't possible with analogue sticks.
          Gyro might have sorta worked, but then you'd lose the 3D they were trying to market at the time.

          The controls were fine.

          Gryo aim would not work with flicking the camera around on foot, but Star Fox 64 3D shows how well gyro aim works on a rail shooter.

          • 4 months ago
            Anonymous

            >Gryo aim would not work with flicking the camera around on foot
            of course it would

  8. 4 months ago
    Anonymous

    Why did Sakurai bait fans so hard with hints about a remake/remaster only for nothing to happen?

  9. 4 months ago
    Anonymous

    This is in my top 5 games ever.

    • 4 months ago
      Anonymous

      This was the last truly special video game as far as I'm concerned. Everything since has just been derivative or disappointing. But this game went above and beyond in every regard.

      >it filtered millions....
      The english dub sucked and everyone outside america that wasn't japan had to play that garbage dub and localization. So of course it filtered millions.

      The dub is the best part.

      • 4 months ago
        Anonymous

        >get the credits after killing medusa
        >think "hey, that was a pretty good game"
        >ENTER hades
        >realize this is just act 1

        • 4 months ago
          Anonymous

          >Fight Hades for 1 chapter
          >Suddenly, Viridi drops a nuke
          >And then aliens invade
          >And then there's a timeskip

          No wonder this shit almost killed Sakurai, it's like 5 games in one.

        • 4 months ago
          Anonymous

          I remember being surprised at how short it was. Like it had to hinge on replay value like a lot of rail shooters. I was annoyed they didn't resolve Dark Pit's story. Then Hades shows up.

          • 4 months ago
            Anonymous

            Having a short release title on a portable console is nothing unheard of so although it seemed short it didn't seem suspiciously short to me under the guise of replayability

        • 4 months ago
          Anonymous

          >Game loosely based on Greek myth.
          >Suddenly fricking aliens show up.
          >Doesn’t feel particularly out of place.
          How did they do it?

          • 4 months ago
            Anonymous

            because they ran with it and had killer music to go along with it.
            iirc they didn't turn and say "wowie guys there are aliens in our greek myth game wowie zowie
            they showed up and were a huge threat so everybody had to team up.

          • 4 months ago
            Anonymous

            Because they look incomprehensible, show up, refuse to extrapolate, and then get summarily BTFO.

          • 4 months ago
            Anonymous

            >Suddenly fricking aliens show up.
            Frickin Twice in one game.

            • 4 months ago
              Anonymous

              Uprising's constant eselcelation is kino.
              >Oh the real big bas
              >Oh forces of nature
              >Oh aliens
              >Oh corrupted skyward
              >Oh space chariots
              >Oh the Warp
              >Oh yeah Hades, let's get a mechsuit.

              • 4 months ago
                Anonymous

                My only complaint is that the Chaos Spawn arc is so fricking intense with such high stakes and buildup that the eventual showdown with Hades feels like an anti-climax.

            • 4 months ago
              Anonymous

              It is very in-line with how greek myths work, demigods, gods and titans are very opportunistic and love using the bullshit of toehrs to start bullshit themselves, ending up in clusterfrick wars involving everyone, they're like a bunch of gossipy in-laws on Christmas who can't wait for the drama to start so they can bring up their personal grievances.

          • 4 months ago
            Anonymous

            And their first main theme was groovy jazz music.
            And it just... works.
            The Aurum chapters are just so fricking good.

            • 4 months ago
              Anonymous

              i fricking love that theme so much, but then the game was full of top tier themes

            • 4 months ago
              Anonymous

              >Aurums invade
              >nobody has any idea wtf is going on
              >Pyrrhon shows up sounding like every superhero ever voiced
              >all the gods team up for the occasion trying to one-up each other
              Actual peak

      • 4 months ago
        Anonymous

        Get some taste

        the dub was good

        it's one of the only examples of the "frick the original script, localize the shit out of it" strategy ever actually working and creating a better product. Hades hams it up to high heaven and I wouldn't have it any other way

        Along with Panty & Stocking and Black Lagoon, it's among the only nip media ever created that is more enjoyable in english than japanese

        The absolute state of americans.

  10. 4 months ago
    Anonymous

    >it filtered millions....
    The english dub sucked and everyone outside america that wasn't japan had to play that garbage dub and localization. So of course it filtered millions.

    • 4 months ago
      Anonymous

      Get some taste

    • 4 months ago
      Anonymous

      the dub was good

    • 4 months ago
      Anonymous

      it's one of the only examples of the "frick the original script, localize the shit out of it" strategy ever actually working and creating a better product. Hades hams it up to high heaven and I wouldn't have it any other way

      • 4 months ago
        Anonymous

        I've gone through the Japanese script, it's extremely generic and dull. I can't believe they Japanese audiences even put up with that shit.

        • 4 months ago
          Anonymous

          Sakurai himself wanted the dub to be the way it was, and Treehouse went fricking hard on roles
          Like seriously, Ali Hillis, Anthony Del Rio, Hayden Watch, and even Troy fricking Baker

          • 4 months ago
            Anonymous

            They so wanted Kid Icarus to become a household name again. I remember seeing Nintendo vans near expos with massive Pits plastered on the side. But the dream died.

            • 4 months ago
              Anonymous

              I would say it did its job
              It’s hard to follow up, smash 4 was it’s indulgement

          • 4 months ago
            Anonymous

            >Sakurai himself wanted the dub to be the way it was
            >Haha, yes! Not only do I want the hwaito piggus to have a completely different script than my native Nihongo, I will PERSONALLY sign off on a boring, lifeless script for my country!
            I'm not saying it's impossible, I'm just saying that Sakurai's a moron if it's true.

            • 4 months ago
              Anonymous

              Sakurai personally wrote the story. He's a good game designer, and the story overall is both crazy and fun, but the dialogue could use some love too instead of being generic and obsessed with matter-of-fact explanations.
              But again, I've not heard any complaints from the Japanese fanbase so maybe they prefer it like that.

            • 4 months ago
              Anonymous

              That’s not it at all
              Japanese version’s dialogue was good, in a way that won’t translate well for us
              See

              Sakurai said in an interview that the Japanese was based on dialects that only Japanese understands, translating it won’t work, so he wanted the localizers to do the same with the dub and we got the amazing beauty that we did
              >The Japanese version is definitely very comedic too. It’s something that takes advantage of the nuances of Japanese conversation, and not all of it works directly in English. We had NOA handle the localization, and I told them to change the meaning and content as much as they want – that I wanted conversations that sound natural and enjoyable to a native speaker

        • 4 months ago
          Anonymous

          japanese people have terrible taste

          it's one of the only examples of the "frick the original script, localize the shit out of it" strategy ever actually working and creating a better product. Hades hams it up to high heaven and I wouldn't have it any other way

          hades basically makes the game

          >Fight Hades for 1 chapter
          >Suddenly, Viridi drops a nuke
          >And then aliens invade
          >And then there's a timeskip

          No wonder this shit almost killed Sakurai, it's like 5 games in one.

          every game almost kills sakurai because he's a moronic workaholic

        • 4 months ago
          Anonymous

          >the Japanese script, it's extremely generic and dull.
          it's literally almost exactly the same as the dub, down to the cadence, you lying homosexuals
          you can even use a japanese voices hack and most of the time the dubtitles match well

    • 4 months ago
      Anonymous

      Along with Panty & Stocking and Black Lagoon, it's among the only nip media ever created that is more enjoyable in english than japanese

      • 4 months ago
        Anonymous

        Obligatory Ghost Stories mention for namedropping John Stossel

  11. 4 months ago
    Anonymous

    People still don’t know what the Palutena and Viridi heart donation is for.
    I could’ve sworn it added more dialogue in replays but that might be placebo

  12. 4 months ago
    Anonymous

    How does this play on an emulator? Any hacks that make it play good with a M+KB like Primehack?

    • 4 months ago
      Anonymous

      You can't. My 3DS prays every day, "please let me die," but I can't, because it's the only way to play Kid Icarus Uprising properly.

      • 4 months ago
        Anonymous

        >pokemon xy coin daycare trick

      • 4 months ago
        Anonymous

        Was this really made by playing Uprising?
        I remember the biggest report of damaged circle pads back in the day was the Sm4sh 3DS version.

      • 4 months ago
        Anonymous

        >thumbpad came off
        This is exactly what happened to me when I played Smash on 3ds

      • 4 months ago
        Anonymous

        As long as it's a clean break like yours, you can glue it back. I've glued mine back about 3 times which lasted long enough each time until the plastic under the pad itself became brittle. I've swapped it out now which isn't too hard and definitely worth it.
        Only issue is that most circle pads will be of the size of the small 3DS even if marketed for XL, but it will work just as well

    • 4 months ago
      Anonymous

      See

      >Currently playing it on pic related and the controls are so comfortable that I can't imagine any other way
      Controller on your left hand, pen tablet for your right hand

  13. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous

      I don't like when people draw her as a mommy when she's hardly a young adult in the game. Like early 20s tops

      • 4 months ago
        Anonymous
        • 4 months ago
          Anonymous

          what a devilish pitbawd (in both senses of the word)

  14. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous

      JUST

    • 4 months ago
      Anonymous

      this was literally the only reason i came to this thread.

  15. 4 months ago
    Anonymous
  16. 4 months ago
    Anonymous

    Pit is such a dweeb.

    • 4 months ago
      Anonymous

      An adorable dweeb.

  17. 4 months ago
    Anonymous

    Sakurai said in an interview that the Japanese was based on dialects that only Japanese understands, translating it won’t work, so he wanted the localizers to do the same with the dub and we got the amazing beauty that we did
    >The Japanese version is definitely very comedic too. It’s something that takes advantage of the nuances of Japanese conversation, and not all of it works directly in English. We had NOA handle the localization, and I told them to change the meaning and content as much as they want – that I wanted conversations that sound natural and enjoyable to a native speaker

    • 4 months ago
      Anonymous

      wow so uprising is maybe the one time that worked out

  18. 4 months ago
    Anonymous

    >"Well, I must say I am impressed. Such a teeny tiny angel defeating a big bad god of the underworld. Why Pitty... that must make you the most powerful Nintendo character of all time."
    Kirby needs to suck up something with legs so he can fricking KNEEL.

    • 4 months ago
      Anonymous

      Pit only kneels to orally service his mistress Palutena.

      • 4 months ago
        Anonymous

        >Pit only kneels to lick the nectar of the heavens off the pussy of a goddess
        Another Pitty W

  19. 4 months ago
    Anonymous

    >108 unique weapons
    >They're all pretty fun
    >Never satisfied with the one I picked

    • 4 months ago
      Anonymous

      The game just made me wish the default running speed was faster. +4 speed Brawler Claws are like crack, it's hard to play other weapons once you've experienced it.

  20. 4 months ago
    Anonymous

    imagine the /ss/ golden age that would be fostered upon us if they made a switch/switch 2 hd remaster

    • 4 months ago
      Anonymous

      My dick would not live

  21. 4 months ago
    Anonymous
  22. 4 months ago
    Anonymous

    >millions
    Heh, yeah sure

  23. 4 months ago
    Anonymous
  24. 4 months ago
    Anonymous

    So is she Pit's mom or something?

    • 4 months ago
      Anonymous

      He's her apprentice. Really it's more like a brother sister relationship

    • 4 months ago
      Anonymous

      She's everyone's mom in the same sense that yaveh is everyone's dad.

  25. 4 months ago
    Anonymous
  26. 4 months ago
    Anonymous

    Sex.

    Electrifying sex with Phosphora.

  27. 4 months ago
    Anonymous

    I really think this might be the best setting Nintendo has made. It's a real shame that they hate to utilize their best franchises.

    Could you imagine a sequel that expands even deeper on the lore? Has hub worlds, even more weapons, etc

  28. 4 months ago
    Anonymous

    It saddens me how fricking dead this game is in the public conciousness.

    • 4 months ago
      Anonymous

      Why would that ever fricking matter to you though?

      • 4 months ago
        Anonymous

        See

        imagine the /ss/ golden age that would be fostered upon us if they made a switch/switch 2 hd remaster

        and people being social inherently

      • 4 months ago
        Anonymous

        Because it weakens the chances for a sequel.

      • 4 months ago
        Anonymous

        Every time I try to convince someone to give it a shot they're like "if it's so good, how come nobody played it?"

        • 4 months ago
          Anonymous

          it was never going to be a mainstream hit because it's fundamentally a "hardcore" oldschool arcadey game

  29. 4 months ago
    Anonymous
  30. 4 months ago
    Anonymous

    I played the first level and it hurt my hands

  31. 4 months ago
    Anonymous
  32. 4 months ago
    Anonymous

    I would like to formally pitch a Star Fox crossover game

  33. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous

      They both frick her!

      • 4 months ago
        Anonymous

        She fricks them.

    • 4 months ago
      Anonymous

      Shota double veganal

    • 4 months ago
      Anonymous

      She fricks them.

      Strong cuckold scenario here honestly. You just know Pitoo is a better frick

      • 4 months ago
        Anonymous

        Viridi called dibs.

        • 4 months ago
          Anonymous

          He fricks them both, pit fricks neither

          • 4 months ago
            Anonymous

            t. Pittoo

          • 4 months ago
            Anonymous

            Pit fricks me.

            • 4 months ago
              Anonymous

              Go to bed Viridi

              • 4 months ago
                Anonymous

                Pit fricks me.

                Go to bed Pandora.

  34. 4 months ago
    Anonymous

    The fact that shit picked up instantly in Chapter 2 with Magnus and Dark Lord Gao shown to be a girl after being defeated was fricking cool

    • 4 months ago
      Anonymous

      You're fricking cool

    • 4 months ago
      Anonymous

      I wish the humans had more agency in the story. That one dude we meet was so cool

  35. 4 months ago
    Anonymous

    >sin and punishment with a tiny screen so you cant see shit without constantly panning the camera, stiff buttons you're expected to mash to fire the entire time you're playing, and touch screen controls instead of analog precision

    game genuinely fricking stinks. it has some really nice production values and its a shame it bombed because it was the last real game sakurai ever made instead of just another smash iteration but there was 0 fricking excuse to put this on the 3DS over the wiiu besides the 3DS selling way more at the expense of the game

    • 4 months ago
      Anonymous

      >stiff buttons you're expected to mash to fire the entire time you're playing
      what is this mongoloid talking about

      • 4 months ago
        Anonymous

        why I'm talking about these stiff plastic fisher price shoulder buttons both the ds and 3ds had that would get stick and unresponsive after prolonged use, like in a game where you are required to attack constantly because its a high speed shooting game with a billion enemies and your attack button is the L trigger.

        there are tons of stories of people actively breaking their fricking device because of this game and having to get the trigger fixed

        • 4 months ago
          Anonymous

          looks like a skill issue, maybe try not being a moronic amerimutt with bovine fingers

          • 4 months ago
            Anonymous

            having fat fingers would make stiff buttons that don't have any slack (unlike the psp which actually depresses a lot in order to lower tension on its triggers) would make this problem less of an issue, not more my seething brown friend

        • 4 months ago
          Anonymous

          >stiff buttons you're expected to mash to fire the entire time you're playing
          what is this mongoloid talking about

          looks like a skill issue, maybe try not being a moronic amerimutt with bovine fingers

          I think the buttons are fine. The problem is they stop fricking working unless. Both of my shoulder buttons dont fricking work anymore. The only way to get them to work is to blow into them at full fricking force and then they work for ten mins before stopping. Need to play KIU with the damn CCP for the shoulder buttons. But honestly its WAY better playing that way. Way more comfy and the triggers feel so much nicer then the buttons.

          • 4 months ago
            Anonymous

            > Both of my shoulder buttons dont fricking work anymore.
            because they're shitty stiff plastic and you mashed them down because you were playing an exciting action game till you turned them into mush
            >the triggers feel so much nicer then the buttons.
            because the buttons also feel like crap on the 3DS, one of the least egronomic devices made this side of the atari jaguar

        • 4 months ago
          Anonymous

          looks like a skill issue, maybe try not being a moronic amerimutt with bovine fingers

          He's right though. In 5 DS generations they didn't figure shoulder buttons out and i had them become unresponsive on every single DS except for my XL

    • 4 months ago
      Anonymous

      came here for this, so I can leave the thread.

      the only correct analysis to ever make against KIU is bringing up how much Sin and Punishment does everything better. Because before I played that game, I actually excused a lot of KIU's flaws and awkwardness, because I thought it was the only game doing what it does. In retrospect, it wasnt true challenge, and it's setpieces are incredibly uninspired. A lot of its interactions, rely on the lack of stable control of the controls. I'm just remembering the first dark pit fight which I actually found to be really tense and fun at first, but after playing Sin and Punishment, I'm remembering how brain-dead the projectiles being thrown at me where, but because of the way you're supposed to dodge and move the camera, it made the fight seem way more tense than it really is.

      • 4 months ago
        Anonymous

        >games have different rulesets and systems and how one thing works in one game, it won't be the same in the other
        Yeah, that's video games for you

  36. 4 months ago
    Anonymous
    • 4 months ago
      Anonymous

      somehow this looks like art made before the game even existed

  37. 4 months ago
    Anonymous
  38. 4 months ago
    Anonymous
  39. 4 months ago
    Anonymous
  40. 4 months ago
    Anonymous
  41. 4 months ago
    Anonymous

    Remember when the Rogue Squadron devs were working on a Wii Kid Icarus game?

    • 4 months ago
      Anonymous

      Yeah, and for once, I’m happy it was canned.

      • 4 months ago
        Anonymous

        Factor Five would have been a way better match for Star Fox honestly.

  42. 4 months ago
    Anonymous
  43. 4 months ago
    Anonymous

    >Pit probably gets pegged by Palutena.

    • 4 months ago
      Anonymous

      Pit breeds Palutena

      • 4 months ago
        Anonymous

        Pit does whatever Palutena wants him to, he's probably done both.

  44. 4 months ago
    Anonymous
  45. 4 months ago
    Anonymous

    >thought you seen it all in the last few chapters
    >reviving pit so we can finish off hades
    >fricking Pandora shows up in the last minute out of Dark Pits wings at the life pool and becomes a cum demon

  46. 4 months ago
    Anonymous
  47. 4 months ago
    Anonymous
  48. 4 months ago
    Anonymous

    why did they make Hades a friendless loser?

  49. 4 months ago
    Anonymous

    Destroyed Skyworld is one of my favorite sequences, that shit was built up perfectly. Pit getting fed up and telling Viridi and Hades to shut the frick up gets you.

  50. 4 months ago
    Anonymous

    >HD port on Switch never ever
    >Uprising 2 on Switch never ever

  51. 4 months ago
    Anonymous

    Good. SJW shit that deserved to fail. Death to """localizers""", AI will do a way better job

  52. 4 months ago
    Anonymous

    I want to play this again but my 3DS needs a refurbish
    What's the best way to set this up for mouse and keyboard play on Citra?

  53. 4 months ago
    Anonymous

    The thumb pad broke because smash gays were trying to play like Melee

  54. 4 months ago
    Anonymous

    >That moment when you fight Palutena and Pit ends up accidentaly killing her, causing a game over.

    Made me kek for some reason.

  55. 4 months ago
    Anonymous

    I love goddesses that frick their shota servants

  56. 4 months ago
    Anonymous

    >we'll lose multiplayer in three months

    • 4 months ago
      Anonymous

      I couldn't get anyone to play with me anyway.

  57. 4 months ago
    Anonymous

    Multiplayer was fun
    Loved using Boss weapons, for me it was the Cerberus Canons.
    Also im still mad Hades and Medusa don’t get their own weapons, just the implication of the Viper Blade and that Arm that makes the hades laugh sound

  58. 4 months ago
    Anonymous

    Probably in my top 3 games of all time. Put like 255 hours into it but could never beat boss rush on hard or get the few remaining multiplayer exclusive powers to finish up the last achievement board.

  59. 4 months ago
    Anonymous

    Medusa may have killed millions, but I will kill BILLIONS

  60. 4 months ago
    Anonymous

    VIRIDI dicky

  61. 4 months ago
    Anonymous

    This game was universally loved thought. Those hands cramps were worth It.

    • 4 months ago
      Anonymous

      >hands cramps
      skill issue

  62. 4 months ago
    Anonymous

    Her menu theme was better too

  63. 4 months ago
    Anonymous

    >KI:U development ongoing
    >Sakurai suddenly descends on the guy making the main menu
    >starts questioning him about what you can do to make a fun menu
    >"uhhhh I dunno, make them do fun sounds?"
    >decides on the spot that you should be able to rearrange the menu just the way you want with the stylus because that shit's fun
    I think this was in Iwata Asks, that part sort of cemented to me just how dedicated Sakurai is to interactivity.

  64. 4 months ago
    Anonymous

    The goddesses should have been more appropriately sized.

  65. 4 months ago
    Anonymous

    I'm left-handed.
    And I didn't use the touch screen, for some ungodly reason.
    My time with this game was agonizing.
    And I'm so very, very sad that we still have 13 years to go until the sequel.

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