Way too many vehicle segments, but it feels like that is because they looked at 3 as the gold standard and decided to go hard on that angle. It's still weaker than the original games, but it's not as bad as Enter the Dragonfly at least.
I fricking hate the bosses and the underwater sections but it was my first PS2 Crash and I have many hours playing it.It also doesn't help that I was so fricking poor that I couldn't have money for a memory card and had to finish every game in one sitting,God of War included
>It also doesn't help that I was so fricking poor that I couldn't have money for a memory card and had to finish every game in one sitting
based nosavesgay, i did something similar, but with overwriting my finished savefile multiple times because the game was in a language i couldn't read
>Enter the Dragonfly
I remember a guy made a few videos talking about why that game was so shit. He tracked down people who worked on it and talked to some of them. I wish I could find them again. It's a miracle that game exists at all.
I'm really partial to the main theme since it's a nostalgic memory thing for me. I would play the game with my dad when I was young so the main theme triggers that memory
A solid pick. It's a real good first introduction to the game, plus that segment that comes up about a minute in is real damn good
for me it has to be Banzai Bonsai, which i totally didn't forget to link in my previous post
Better and IAT, no contest >Tfw IAT dethroned DK64 as the best example of how not to do a collectaton
i feel IAT tried to combine how open Twinsanity was, with a linear Crash experience, and then promptly messed it up by catering to people who have nothing better to do then spend 4x the amount of time they should in a level to beat it fully.
>Crash Bandicoot: The Wrath of Cortex >Haven: Call of the King >Finding Nemo >Crash Twinsanity >Lego Star Wars: The Video Game
Travellers Tales' first five games of the PS2/Xbox/Gamecube era. Twinsanity wasn't developed by the same group of people that developed the other four.
Gamecube version is the worst one. While it doesn't have the loading times from PS2 version, it has the worst graphics and performance of the three versions. Very lazy port. Xbox version is the best one.
Yeah at least this game performs to an acceptable degree. The issue is that it's a mediocre followup.
Spyro struggles to even run properly without imploding on itself.
Enter the Dragonfly was developed by two teams: Equinoxe (who did the graphics) and Check Six Games (who did the programming and game design). Equinoxe had some previous experience as a team, but Check Six had none whatsoever. Dragonfly was designed and programmed by newbies.
Wrath of Cortex was made entirely by Traveller's Tales, who had plenty of experience making 3D games for Saturn, PS1, N64 and Dreamcast. WoC was their first game for PS2, Xbox and Gamecube.
It's okay. Soundtrack is great. That being said, what is up with the level placements in each hub? This game's theme revolves around the elements (Earth, Water, Fire, Air) yet most of the levels in each hub are out of place save for the Water hub. >Earth hub has 3 non-Earth levels (snow level, castle with fire hazards, tornado alley) >Fire hub has 3 non-Fire levels (tsunami with Coco, snow level in hamster ball, desert race with cracks in the earth) >Air hub has 3 non-Air levels (underwater level, space mission, mech mission)
What is the final hub even supposed to be? A space hub that involves infiltrating Cortex's armada of space stations? It's all a mess.
Wrath of Cortex was reviled for its jankiness. Twinsanity was beloved in spite of its jankiness. It just goes to show that passion and soul can fill in for a lot of faults.
It's decent. It's kinda like 3 but arguably better. 1 and 2 are by far the best and 3 and wrath are kind-of spin-offs as they're far too memey and different (bloated with dumb vehicle shit)
I hate you sixth-gen zoomershitter c**ts defending awful garbage games just because you played them when you were a moronic inbred diapershitting toddler. Go frick yourself.
>Enter the Dragonfly
I remember a guy made a few videos talking about why that game was so shit. He tracked down people who worked on it and talked to some of them. I wish I could find them again. It's a miracle that game exists at all.
I'm still amazed someone went out of their way to make a full documentary talking about how shit the development for that game was and how rushed it was in order to meet holiday deadlines. I feel like in a perfect world, it would've had 25+ feels like they wanted, but would still overall have weak level design and arguably still pretty awful performance issues that plagued a lot of multi platform titles of that era.
it was pretty bad but it wasn't BAD, like, it wasn't glitchy and horrible, it was enjoyable to a kid, but it had glaring flaws just like all the other PS2 era crash games
It's okay, think the kids would call it "mid". It's not bad enough for people to get a kick out of shitting on it and it's not good enough for people to see it as a series highlight. It's Crash 3 again but not as good.
When someone says it was shit, they really mean that it was as good as the previous ones and they are sad about it.
After 4 i'm sorry i was that hard on it.
holy mindbroken
cope eternally contrarian troon your tears are delicious
Get Toys for Bobs dick out of your mouth
Only notable 3D platformers by Traveller's Tales before this game.
both are perfectly acceptable games for their time
LOADING...
Best part about this game is when they reference it in Twinsanity
Way too many vehicle segments, but it feels like that is because they looked at 3 as the gold standard and decided to go hard on that angle. It's still weaker than the original games, but it's not as bad as Enter the Dragonfly at least.
BUTTHEAD
Travellers Tales' next game after Wrath of Cortex. It's so obvious that it runs on the same engine.
I fricking hate the bosses and the underwater sections but it was my first PS2 Crash and I have many hours playing it.It also doesn't help that I was so fricking poor that I couldn't have money for a memory card and had to finish every game in one sitting,God of War included
Did you just leave the system on pause and pray nobody turned it off?
>It also doesn't help that I was so fricking poor that I couldn't have money for a memory card and had to finish every game in one sitting
based nosavesgay, i did something similar, but with overwriting my finished savefile multiple times because the game was in a language i couldn't read
>I wish I could find them again.
this?
YES, that's it exactly, thanks. Really interesting video
No problem anon
now post your favourite song from WoC
I'm really partial to the main theme since it's a nostalgic memory thing for me. I would play the game with my dad when I was young so the main theme triggers that memory
A solid pick. It's a real good first introduction to the game, plus that segment that comes up about a minute in is real damn good
for me it has to be Banzai Bonsai, which i totally didn't forget to link in my previous post
i feel IAT tried to combine how open Twinsanity was, with a linear Crash experience, and then promptly messed it up by catering to people who have nothing better to do then spend 4x the amount of time they should in a level to beat it fully.
>Crash Bandicoot: The Wrath of Cortex
>Haven: Call of the King
>Finding Nemo
>Crash Twinsanity
>Lego Star Wars: The Video Game
Travellers Tales' first five games of the PS2/Xbox/Gamecube era. Twinsanity wasn't developed by the same group of people that developed the other four.
I enjoyed it, but it was definitely worse than 2 and 3.
Loading times on PS2 were really fricking annoying.
Gamecube version is the worst one. While it doesn't have the loading times from PS2 version, it has the worst graphics and performance of the three versions. Very lazy port. Xbox version is the best one.
I loved the vehicle levels. I used to replay them all the time. Not sure why everyone on the internet fricking hated them.
Sure as hell beats Spyro 4
Yeah at least this game performs to an acceptable degree. The issue is that it's a mediocre followup.
Spyro struggles to even run properly without imploding on itself.
Enter the Dragonfly was developed by two teams: Equinoxe (who did the graphics) and Check Six Games (who did the programming and game design). Equinoxe had some previous experience as a team, but Check Six had none whatsoever. Dragonfly was designed and programmed by newbies.
Wrath of Cortex was made entirely by Traveller's Tales, who had plenty of experience making 3D games for Saturn, PS1, N64 and Dreamcast. WoC was their first game for PS2, Xbox and Gamecube.
Twinsanity is definitely the more charming game.
It's okay. Soundtrack is great. That being said, what is up with the level placements in each hub? This game's theme revolves around the elements (Earth, Water, Fire, Air) yet most of the levels in each hub are out of place save for the Water hub.
>Earth hub has 3 non-Earth levels (snow level, castle with fire hazards, tornado alley)
>Fire hub has 3 non-Fire levels (tsunami with Coco, snow level in hamster ball, desert race with cracks in the earth)
>Air hub has 3 non-Air levels (underwater level, space mission, mech mission)
What is the final hub even supposed to be? A space hub that involves infiltrating Cortex's armada of space stations? It's all a mess.
They tried to order them by difficulty, tornado alley makes more sense in hub 4 but it's way too easy to be placed that late.
Still the best Crash 4
Wrath of Cortex was reviled for its jankiness. Twinsanity was beloved in spite of its jankiness. It just goes to show that passion and soul can fill in for a lot of faults.
It's decent. It's kinda like 3 but arguably better. 1 and 2 are by far the best and 3 and wrath are kind-of spin-offs as they're far too memey and different (bloated with dumb vehicle shit)
Ah yes, the true Crash Bandicoot 4, i don't what's people probem with this game. It was fine
I know it's just a disc at the end of the day, but the artwork combined with the disc's color looks so cool.
I hate you sixth-gen zoomershitter c**ts defending awful garbage games just because you played them when you were a moronic inbred diapershitting toddler. Go frick yourself.
We're having a discussion here anon. If all you plan on bringing is negativity, then BYE!
I can't imagine what it's like living as someone who acts like this.
No but it could've been better. Same can't be said for Enter the Dragonfly.
>Enter the Dragonfly
I remember a guy made a few videos talking about why that game was so shit. He tracked down people who worked on it and talked to some of them. I wish I could find them again. It's a miracle that game exists at all.
That Enter the Dragonfly autist is one of the most fascinating people on the modern internet.
He's no Pannenkoek
I'm still amazed someone went out of their way to make a full documentary talking about how shit the development for that game was and how rushed it was in order to meet holiday deadlines. I feel like in a perfect world, it would've had 25+ feels like they wanted, but would still overall have weak level design and arguably still pretty awful performance issues that plagued a lot of multi platform titles of that era.
>Crash 1/2/3: Naughty Dog
>Wrath of Cortex: Travellers Tales Knutsford
>Twinsanity: Travellers Tales Oxford
>It's About Time: Toys for Bob
>Spyro 1/2/3: Insomniac
>Enter the Dragonfly: Check Six/Equinoxe
>A Hero's Tail: Eurocom
Better and IAT, no contest
>Tfw IAT dethroned DK64 as the best example of how not to do a collectaton
it was pretty bad but it wasn't BAD, like, it wasn't glitchy and horrible, it was enjoyable to a kid, but it had glaring flaws just like all the other PS2 era crash games
Anon, surely you aren't insinuating that Crash of the titans was horrible, right?
It's okay, think the kids would call it "mid". It's not bad enough for people to get a kick out of shitting on it and it's not good enough for people to see it as a series highlight. It's Crash 3 again but not as good.