It will be such a missed opportunity if GTA 6 doesn't have COOP. I want to play it with my gf

It will be such a missed opportunity if GTA 6 doesn't have COOP. I want to play it with my gf

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  1. 4 months ago
    Anonymous

    we didn't have coop in GTA since San Andreas. and I know Rockstar wont bring it back. But as crazy as this might sound, I'd love if they added split screen mode in GTA VI for couch coop. It will be ridiculously fun

    • 4 months ago
      Anonymous

      pretty sure that restaurant heist leak had some implications about co-op
      >I'd love if they added split screen mode in GTA VI for couch coop. It will be ridiculously fun
      shit tha'd be so comfy, i think the last time i played a game like that was mw2 or re5 with my brother

    • 4 months ago
      Anonymous

      >split screen
      >in the year 2023

      That means rendering the game twice. I guess if you're fine with 15fps that works

      • 4 months ago
        Anonymous

        Imagine being this tech illiterate

        • 4 months ago
          Anonymous

          NTA but how is split screen not rendering the game twice? Honest question

          • 4 months ago
            Anonymous

            It halves the resolution moron.

            • 4 months ago
              Anonymous

              >halving resolution = 2X performance

              There's still a chance to just say you're joking anon

              • 4 months ago
                Anonymous

                moron, 0.5 of the game + 0.5 of the game = 1 game to render

              • 4 months ago
                Anonymous

                Are you the same guy who called someone else tech illiterate? kek

              • 4 months ago
                Anonymous

                Listen to me moron
                >game renders at 1080p
                >cut the screen in half
                >same number of total pixels to calculate the color for
                Literally the performance will be the same

              • 4 months ago
                Anonymous

                I'm starting to think you really aren't joking

              • 4 months ago
                Anonymous

                >game is rendered once
                >each screen has two views
                Only performance hit will come from a lack of occlusion in some spaces. The game is rendered once with some additional objects compared to single player. It's not 2x, not 1x, but somewhere in-between.
                [...]
                He's dumb but so is everyone else in this chain

                [...]
                [...]
                It's an open world game. It doesn't matter that you're only having to render half the pixels for each player when the players being in two different locations requires spawning npcs for both of them. It's still going to be insanely costly.

                Split screen died out for a reason, it became legitimately harder to do the more complex games got.

                Do you morons not understand how games are rendered or something?
                >singleplayer
                >every pixel on screen needs to be calculated
                >splitscreen
                >players are in different areas but each only has to see half of the normal screen size so only half the pixels have to be calculated
                If Rockstar don't include co op it will be because of laziness or greed

              • 4 months ago
                Anonymous

                I'm one of rhe Anon's arguing in your favor about the graphics debate, but adding coop to a AAA game in 2023 is braindead moronic and a clinical waste of time.

              • 4 months ago
                Anonymous

                >Do you morons not understand how games are rendered or something?

                Sometimes you really ought to ask yourself if maybe you're the moron when you have several people telling you you're wrong.

              • 4 months ago
                Anonymous

                it's not just the gpu rendering that's the issue, although that's a large one as rendering systems get more complex
                there's a shit ton of animation and cpu work being done and having two players running around and interacting with the world would be intense
                one car, you presumably have a radius around them that spawns new cars, new chunks of world, new npc's and all the driving physics, and if it doesn't work or hitches somewhere you get issues like how GTAV would have loading issues on the ps3
                now do this for two people

                online co-op does this easier because it just tries to sync shit between the two systems, which is still stupid complex but has the freedom of having two systems to deal with the rendering, one person is rendering their activities and the other person rendering theirs instead of dealing with both

                san andreas didn't even have a "real" second player model and you just picked a low res ped and could only stick around in a certain area around the player and only in certain modes with cut down features like no scope views or missions

                No, morons. World interactions are ridiculously cheap to calculate, it's literally only graphics that's the problem. This is GTA not Dwarf Fortress

                >he literally thinks number of pixels is the only thing determining performance

                How come Tetris rendered at 4K runs a lot better for me than Cyberpunk 2077 at the same resolution? It's the same number of pixels being calculated so they should run the same, right?

                Genuine moron

              • 4 months ago
                Anonymous

                wow

              • 4 months ago
                Anonymous

                it's not just the gpu rendering that's the issue, although that's a large one as rendering systems get more complex
                there's a shit ton of animation and cpu work being done and having two players running around and interacting with the world would be intense
                one car, you presumably have a radius around them that spawns new cars, new chunks of world, new npc's and all the driving physics, and if it doesn't work or hitches somewhere you get issues like how GTAV would have loading issues on the ps3
                now do this for two people

                online co-op does this easier because it just tries to sync shit between the two systems, which is still stupid complex but has the freedom of having two systems to deal with the rendering, one person is rendering their activities and the other person rendering theirs instead of dealing with both

                san andreas didn't even have a "real" second player model and you just picked a low res ped and could only stick around in a certain area around the player and only in certain modes with cut down features like no scope views or missions

              • 4 months ago
                Anonymous

                Not to mention San Andreas still had a single camera for the coop. Having two cameras means rendering the world twice which is what the entire discussion is about. This guy is a true moron

              • 4 months ago
                Anonymous

                >he literally thinks number of pixels is the only thing determining performance

                How come Tetris rendered at 4K runs a lot better for me than Cyberpunk 2077 at the same resolution? It's the same number of pixels being calculated so they should run the same, right?

              • 4 months ago
                Anonymous

                Tetris is a bad example for the argument you're attempting to make.

              • 4 months ago
                Anonymous

                Do you not understand how open world games work?

                When you load up GTA, it's not spawning NPCS in the entire world at once. It's also not loading the full textures of all the assets at once either. It seamlessly spawns/loads that stuff around you when you go around the game world. So when you have two players going around in two different locations. That's twice as much shit to load in at once.

              • 4 months ago
                Anonymous

                >Do you not understand how open world games work?

                He obviously doesn't understand how anything works but is in too deep now

              • 4 months ago
                Anonymous

                Then how Online works?

                do you think we'll get a better dog than chop?

                Will probably be able to adopt your own in Online
                >campaign
                dunno, would be cool

              • 4 months ago
                Anonymous

                >Then how Online works?

                Because everyone's game is being rendered on their own hardware? Jesus Christ

              • 4 months ago
                Anonymous

                Multiple computers dumbass.

                yeah that makes sense

              • 4 months ago
                Anonymous

                Multiple computers dumbass.

              • 4 months ago
                Anonymous

                >in Online
                how many sharkcards is the flying dog mount with auto guided eye lasers gonna cost?

              • 4 months ago
                Anonymous

                you know shark cards are just in game money you can get making missions too right

              • 4 months ago
                Anonymous

                yes but i need to bankroll rdr3/gta7/bully2

              • 4 months ago
                Anonymous

                and tabletennis VRemaster

              • 4 months ago
                Anonymous

                No modern CPU would bottleneck at something as miniscule as that. The bottleneck for a modern game would unironically be the hard drive pulling high resolution textures for multiple players, but again it's at half resolution.

              • 4 months ago
                Anonymous

                It's still high resolution textures for potentially twice as many assets that would normally be required to be rendered. Why do you think it's a common shortcut in games to duplicate models for things like crowds? Because it's easier to render when reusing the textures.

              • 4 months ago
                Anonymous

                Literally irrelevant, NPC behavior was solved decades ago which is why the AI in GTA basically hasnt changed at all

              • 4 months ago
                Anonymous

                Yeah its hasn't changed the approach of only spawning in shit near where the player is.

              • 4 months ago
                Anonymous

                I don't think you understand how simple AI really is. Everything is broken up into bite sized bits of code that only execute when they're supposed to, this is called a behavior tree and it's ridiculously efficient

              • 4 months ago
                Anonymous

                >cites random design pattern he saw in a youtube video
                I genuinely can't believe how dumb you are.

              • 4 months ago
                Anonymous

                Okay moron. You're the one who brought up AI like it's something complicated. Look at games like Thief the dark project which literally have more advanced AI than GTA V. that game came out like 25 years ago and ran just fine on shit hardware. why do you think graphics cards even exist? because graphics are so complex they literally need dedicated hardware just be processed, AI is completely irrelevant

            • 4 months ago
              Anonymous

              What's a "resolution moron"?

              • 4 months ago
                Anonymous

                It's a: "Your moronation doesn't deserve the extra effort of proper punctuation."

          • 4 months ago
            Anonymous

            >game is rendered once
            >each screen has two views
            Only performance hit will come from a lack of occlusion in some spaces. The game is rendered once with some additional objects compared to single player. It's not 2x, not 1x, but somewhere in-between.

            I'm starting to think you really aren't joking

            He's dumb but so is everyone else in this chain

        • 4 months ago
          Anonymous

          It halves the resolution moron.

          It's a: "Your moronation doesn't deserve the extra effort of proper punctuation."

          It's an open world game. It doesn't matter that you're only having to render half the pixels for each player when the players being in two different locations requires spawning NPCS for both of them. It's still going to be insanely costly.

          Split screen died out for a reason, it became legitimately harder to do the more complex games got.

          • 4 months ago
            Anonymous

            And yet me clarify, it's not just NPCs, the game world in general makes things costly as well. You know how games intentionally lower the complexity of graphics the further away shit is? Now factor in having to make twice as much shit high detailed because the two players are in two different locations.

          • 4 months ago
            Anonymous

            split screen/same screen is as alive as ever on PC thanks to indies

          • 4 months ago
            Anonymous

            Not to mention actually, you know, rendering the entire world twice. If the two players are standing right next to each other and facing the same direction you could basically share the assets in RAM, but as soon as they start moving away from each other or look in opposite directions, they will need a lot more RAM/VRAM to actually hold the assets for the two views.

            • 4 months ago
              Anonymous

              Yeah you're right. Even the two players looking in two different directions makes things more costly.

              • 4 months ago
                Anonymous

                This webm perfectly shows why split screen isn't feasible, I love how the one moron in this thread is conveniently ignoring it.

              • 4 months ago
                Anonymous

                >optimization is why splitscreen would run bad
                You are so fricking stupid it hurts

              • 4 months ago
                Anonymous

                I can't even begin to imagine being as stupid as you. It boggles the fricking mind. I'm in awe.

              • 4 months ago
                Anonymous

                Why would they need to optimize when the only thing determening performance is the number of pixels on the screen? The only optimization one would or could ever make would be to lower the resolution. You're so fricking moronic you don't even realize how stupid every god damn word you've posted ITT is. God fricking damn dude I'm sorry you have to exist

                >no argument
                I accept your concession.

              • 4 months ago
                Anonymous

                You aren't me

                Why would they need to optimize when the only thing determening performance is the number of pixels on the screen? The only optimization one would or could ever make would be to lower the resolution. You're so fricking moronic you don't even realize how stupid every god damn word you've posted ITT is. God fricking damn dude I'm sorry you have to exist

                >Why would they need to optimize when the only thing determening performance is the number of pixels on the screen?
                moron, that webm is literally describing what I've been saying. Only half of whatever each player is looking at has to be rendered
                >but muh spawning NPCs muh spawning buildings
                Literally instantaneous and the only reason to not have the whole thing loaded at once is memory

              • 4 months ago
                Anonymous

                >that webm is literally describing what I've been saying

                No it's not. You're too moronic to understand what I've been saying and what you've been saying is how a 5 year old understands game rendering.

              • 4 months ago
                Anonymous

                Why would they need to optimize when the only thing determening performance is the number of pixels on the screen? The only optimization one would or could ever make would be to lower the resolution. You're so fricking moronic you don't even realize how stupid every god damn word you've posted ITT is. God fricking damn dude I'm sorry you have to exist

              • 4 months ago
                Anonymous

                You aren't me
                [...]
                >Why would they need to optimize when the only thing determening performance is the number of pixels on the screen?
                moron, that webm is literally describing what I've been saying. Only half of whatever each player is looking at has to be rendered
                >but muh spawning NPCs muh spawning buildings
                Literally instantaneous and the only reason to not have the whole thing loaded at once is memory

                This is the dumbest fricking thread I've been in all week

              • 4 months ago
                Anonymous

                >occlusion culling
                >walk next to building
                >fps doubles

      • 4 months ago
        Anonymous

        we didn't have coop in GTA since San Andreas. and I know Rockstar wont bring it back. But as crazy as this might sound, I'd love if they added split screen mode in GTA VI for couch coop. It will be ridiculously fun

        The real answer to this debate is that no one can tell if split-screen is possible without knowing how GTA 6's rendering is done.

        If the game is built with co-op in mind from scratch, then there is absolutely no reason why that technique of rendering can't be done. Like the other anon is saying, it really is half the pixels. The CPU load won't be a problem if both players are forced to stick together.

        Some modern rendering systems can effortlessly pull this off, being able to render the world's geometry in non-euclidean ways, combining the rendering of multiple locations, etc. Other systems can't do this no matter what because they were never meant to.

        With all that said, I don't think GTA 6 will allow co-op for the following reasons:

        >split co-op is little more than a gimmick in 2023
        >goes against the policy of selling the same game twice or thrice
        >would impose severe limitations on the engine, all that for, again, what is a gimmick that will cut Rockstar's earnings

        • 4 months ago
          Anonymous

          Games are already pushing the amount of VRAM available on GPUs, with just a single camera. If there are two cameras moving independently from each other it means potentially drawing twice as many assets at the same time. You're so stuck on the resolution as if that's the only thing that goes into actually rendering a video game. All the models and effects on screen at a time need to be held in memory, and if you have to hold twice as many you're either running out of RAM or having to drastically reduce the quality of your assets. I can't believe this is so incredibly hard to understand for some people.

          • 4 months ago
            Anonymous

            Anon, stop being moronic. At half the resolution you have half the field of view, and therefore half the objects being rendered at any given time.

            Like I said, if the rendering engine is built from scratch with co-op in mind, it is absolutely possible to pull it off even in a modern game. Stop pretending that there are 0 games with co-op nowadays, there are many that do it, just look at Baldur's Gate 3, which doesn't even impose players to stick together (which would eliminate 90% of CPU and RAM problems -- and BG3 does not take this easy route off. After all, they built their rendering engine to be highly flexible).

            You are moronic and I suggest you refrain from commenting on what you don't know about.

            • 4 months ago
              Anonymous

              >baldurs gate 3 has split screen
              holy shit I didnt even know that
              moron-kun BTFO

            • 4 months ago
              Anonymous

              >At half the resolution you have half the field of view, and therefore half the objects being rendered at any given time.

              That's just wrong.

              • 4 months ago
                Anonymous

                It is not wrong, but you could have nitpicked my post in a certain way so I'll just get it out of the way. Half the resolution does not necessarily mean half the FOV, but for the purpose of split-screen the FOV is halved.

                Also I gave a concrete example of split-screen in a graphic intensive open world game so just frick off, I'm not giving you any more (you)s

            • 4 months ago
              Anonymous

              It is not wrong, but you could have nitpicked my post in a certain way so I'll just get it out of the way. Half the resolution does not necessarily mean half the FOV, but for the purpose of split-screen the FOV is halved.

              Also I gave a concrete example of split-screen in a graphic intensive open world game so just frick off, I'm not giving you any more (you)s

              Baldur's Gate 3 isn't a seamless open world game. It's split up in loading screens. Precisely so it can have all the assets loaded for the split screen to be possible.

              • 4 months ago
                Anonymous

                So you are acknowledging that, depending on how the rendering system is built, it is possible to do split-screen co-op. Thank you for proving my point.

                [...]
                https://www.gosunoob.com/baldurs-gate-3/larian-struggles-to-optimize-baldurs-gate-3-split-screen-on-xbox-series-s/
                Why would they have optimisation issues if split screen was just as resource intensive as single screen?

                Jesus christ, I wish you two morons were trolling but illiteracy is this big of a problem.

                I am not saying it is "as resource intensive as single screen". I am saying it is TECHNICALLY POSSIBLE if you create the rendering engine WITH SPLIT-SCREEN IN MIND FROM THE GETGO, and that yes, this would take COMPROMISES and IMPOSE SEVERE LIMITATIONS to the game, which is why Rockstar likely wont' do this.

                Do I need to draw this with crayons?

              • 4 months ago
                Anonymous

                >So you are acknowledging that, depending on how the rendering system is built, it is possible to do split-screen co-op
                Why yes I am using that GTA's specific approach makes it less feasible than BG3's.
                >I am not saying it is "as resource intensive as single screen"
                That was the argument being made from the start

                Listen to me moron
                >game renders at 1080p
                >cut the screen in half
                >same number of total pixels to calculate the color for
                Literally the performance will be the same

                . You even joined in this topic to back that anon up. If you really thought that anon was wrong you would have clarified that to begin with. Instead you went "uh, what he said, half the pixels".
                >you create the rendering engine WITH SPLIT-SCREEN IN MIND FROM THE GETGO, and that yes, this would take COMPROMISES and IMPOSE SEVERE LIMITATIONS to the game
                Which is what we've been pointing out dumbass.

            • 4 months ago
              Anonymous

              It is not wrong, but you could have nitpicked my post in a certain way so I'll just get it out of the way. Half the resolution does not necessarily mean half the FOV, but for the purpose of split-screen the FOV is halved.

              Also I gave a concrete example of split-screen in a graphic intensive open world game so just frick off, I'm not giving you any more (you)s

              https://www.gosunoob.com/baldurs-gate-3/larian-struggles-to-optimize-baldurs-gate-3-split-screen-on-xbox-series-s/
              Why would they have optimisation issues if split screen was just as resource intensive as single screen?

            • 4 months ago
              Anonymous

              GTA6 is going to be extremely CPU intensive with dense crowds and lots going on, unless both players are strictly tethered within a certain distance it's going to get messy fast, it's not only graphics limitations at play.

  2. 4 months ago
    Anonymous

    I'd rather you go to the gym with your gf or something
    gamer couples are cringe af

    • 4 months ago
      Anonymous

      we're not a ''gamer'' couple, it's just a simple fact our generation grew up playing games

      I go to the gym and play games with my girl, its not hard to do

      based

      • 4 months ago
        Anonymous

        I've dated younger girls, not one played games, but they were blonde and loose, at most she would watch hebex play games, but I never did that because I spent most the time with her fricking her, girls my age I hung out with played computer ganes though. Sims, FF14, guitar hero. They were cooler than the bawd that didnt

    • 4 months ago
      Anonymous

      Why are zoom zooms so obsessed with co-op? You want co-op on every fricking game

      Based

      • 4 months ago
        Anonymous

        Co-op? Hahaha okay grandpa. You should play GTA Online™ with your girlfriend instead!

        So Much This! Too many games have co-op. We need more Online GAAS modules so I can buy even more gift cards for my singular raced son. Huzzah!

        • 4 months ago
          Anonymous

          Holy schizophrenia, Batman!

          • 4 months ago
            Anonymous

            it's called schizoaffective disorder and it's perfectly natural

        • 4 months ago
          Anonymous

          Here's the thing, you don't need to play good games with someone, you can have just as much fun if not more playing a bad game with someone and laughing at it, stop trying to ruin every good game by asking for Coop, it dilutes everything else about the game. Like in Fallout 76 you can't just chill and read a fricking terminal because you have another person you have to babysit, everything gets diluted, coop players dont care about any story and just autisically remind you every two seconds your playing a game but bobbing up and down or something, theres plenty of good multiplayer games, games designed to be played coop and build around that premise. Stop trying to ruin good single player games because waaahh you cant play with your butt buddy, I get high and play games at night instead of watching movies and want to get lost in a fantasy world, or a resident evil game or something but these games wouldn't have the same atmosphere if it were designed around doing menial tasks with another player. You just frick around in the game, you don't need a good game to do that, although I admit GTA is a good fit for fricking around, but these games were always fun taking turns and seeing how long your friend can survive with 5 stars, you never do anything meaniful when playing with someone
          Sorry I'm just a old school single player game enjoyer who's still salty people wanted, people asked for Fallout 76

          • 4 months ago
            Anonymous

            Like you notice older coop games only have you shooting things constantly, because at best you'll only be half paying attention or talking with the person, games with deeper mechanics or that require a attention span don't translate well to coop, and at best its a jump in, make some progress, take that progress with you kind of expierence, a GTA game has a 40-60 hour campaign, thats what onlines for, fricking around with friends

            • 4 months ago
              Anonymous

              One more thing, Rockstar are wannabe movie directors who don't let you run out of the boundary of the mission. There won't be any Co-op. Way harder to get the player(s) to do what you want

      • 4 months ago
        Anonymous

        because they have friends

  3. 4 months ago
    Anonymous

    I go to the gym and play games with my girl, its not hard to do

  4. 4 months ago
    Anonymous

    Do none of you homosexuals know that GTA V has an online mode? Literally co-op.

    • 4 months ago
      Anonymous

      I want to play with another human being in the same room.

      • 4 months ago
        Anonymous

        If you can't afford a second ps5, how on earth do you manage to afford a girlfriend?

    • 4 months ago
      Anonymous

      you mean grand theft loading screens online? that piece of shit?

  5. 4 months ago
    Anonymous

    How big is her penis?

    • 4 months ago
      Anonymous

      larger and thicker than mine.

  6. 4 months ago
    Anonymous

    >I want to play it with my gf
    >my gf

    • 4 months ago
      Anonymous

      >2024
      >not having a gf

    • 4 months ago
      Anonymous

      he liked the trailer

  7. 4 months ago
    Anonymous

    Maybe do something else with her instead of games

    • 4 months ago
      Anonymous

      I already do something else with her every day

      Why are zoom zooms so obsessed with co-op? You want co-op on every fricking game

      Based

      >You want co-op on every fricking game
      Name 3 games with coop that were released in the past 5 years

  8. 4 months ago
    Anonymous

    I keep thinking the guy in the back is fat in the thumbnail

    • 4 months ago
      Anonymous

      That t-shirt doesn't make him look good

    • 4 months ago
      Anonymous

      he is borderline fat
      4th game in a row now rockstar has given us a protag with a dad bod

      • 4 months ago
        Anonymous

        >borderline fat

        • 4 months ago
          Anonymous

          have you been living under a rock they changed his character model completely he looks a bit chunkier now
          and you know what I hope you can go into a The Well Stacked Pizza shop where you can ear and become fat in the game

          • 4 months ago
            Anonymous

            >have you been living under a rock they changed his character model completely
            They didn't
            Also we havent even seen his full face on trailer 1, just the profile which looks exactly the same as in the leaks

            • 4 months ago
              Anonymous

              You are blind

              • 4 months ago
                Anonymiss

                I'm not even that guy bro, but you're blind. Jason (or whatever he's actual name is) is pretty much chad tier. Only his clothes are white trash.

            • 4 months ago
              Anonymous

              The guy looks traditionally masculine which is nice, wish he was closer to that redneck from the earlier version though

  9. 4 months ago
    Anonymous

    games only render what you are looking at so when you have two players in a game world the hardware has to work a bit harder.

    • 4 months ago
      Anonymous

      What happens when it's rendering at half resolution? What happens when you use RTX and turn on DLSS? Which do you think is more taxing on a graphics card: doubling view distance or doubling resolution? Stop being moronic.

      • 4 months ago
        Anonymous

        when are rendering more you are cpu/ram bound

        • 4 months ago
          Anonymous

          So, simplify the question. Which takes more processing power, doubling view distance or resolution?

          • 4 months ago
            Anonymous

            Yes

  10. 4 months ago
    Anonymous

    A AAA publisher is going to be too busy wasting development time on muh raytracing and pronouns in order put anything fun like co-op into the game.
    BTW, how does co-op improve ADUs, AMUs, and digital currency sellthrough?

    • 4 months ago
      Anonymous

      >and pronouns
      God you gays are so boring

  11. 4 months ago
    Anonymous

    I'm always surprised how few singleplayer games don't have simple online co-op these days. Just something simple, like Elden Ring summons, where its just another player controller who has to stay in a fixed radius around the host and can't really influence the world, would still be a lot of fun for the vast majority of singleplayer games.

    • 4 months ago
      Anonymous

      Dark Souls / Elden Ring with actual coop would be really cool

      • 4 months ago
        Anonymous

        Yeah, I meant simple drop in/out online co-op, not the full summon system of Souls games. Just having limitations on the co-op character, which would probably be extra necessary in heavily scripted games or RPG-ish games like Cyberpunk.

  12. 4 months ago
    Anonymous

    Don't bother, the game is gonna be dogshit compared to rdr2

    • 4 months ago
      Anonymous

      From what i'm seeing the game will be 10x better than RDR2

  13. 4 months ago
    Anonymous

    >my gf
    get out. It's time to drive you normies out again

    • 4 months ago
      Anonymous

      >normies
      lmao frick off homosexual i'm here since 2009

    • 4 months ago
      Anonymous

      just find a femcel gf

      • 4 months ago
        Anonymous
      • 4 months ago
        Anonymous

        >femcel gf
        Lemme guess, she's lesbian and the femoids she likes are too picky and she's a literal subhuman who can't into human interactions.

  14. 4 months ago
    Anonymous

    >my gf
    I honestly wonder why people with significant others visit Ganker

    • 4 months ago
      Anonymous

      think about it. all their friends have gfs or even wives too. its just a natural thing. but here? here they can look down on everybody else.

    • 4 months ago
      Anonymous

      its just normies brag posting

  15. 4 months ago
    Anonymous

    do you think we'll get a better dog than chop?

  16. 4 months ago
    Anonymous

    the game won't have built in co-op because they want you to co-op in GTA Online 2 and buy shark cards

  17. 4 months ago
    Anonymous

    I thought autists were supposed to be clever but this guy is an autist moron

    • 4 months ago
      Anonymous

      >I thought autists were supposed to be clever
      maybe you were the moron all along

  18. 4 months ago
    Anonymous

    coop no no no gaming is already dead with gta 4 and the nail was gta 5 online. we dont need gta 6 online

    • 4 months ago
      Anonymous

      whos we

  19. 4 months ago
    Anonymous

    meme

  20. 4 months ago
    Anonymous

    Same, my gf is excited for this game as well and I'd love to play it with her.

    • 4 months ago
      Anonymous

      I miss Army of Two

      Gotta say the couple thing was a genius move from Rockstar, a lot of girls got interested in the game because of the criminal couple

  21. 4 months ago
    Anonymous

    I cant wait to turn Lucia into a bimbo thought

  22. 4 months ago
    Anonymous

    Wil I be able to hear Lucia fart in GTA 6?

    • 4 months ago
      Anonymous
  23. 4 months ago
    Anonymous

    I wish it had coop so I could play it with my little sister

    • 4 months ago
      Anonymous

      Just play Don't Starve Together

  24. 4 months ago
    Anonymous

    Rockstar is actively TESTING GTA 6 features in GTA Online and NOBODY noticed

    Everything currently being TESTED in GTA Online that will be introduced in GTA 6 in 2025:

    > Storage of utilities in the trunk
    > Storage of weapons inside the vehicle
    > Load duffel bag to expand inventory
    > Random plane crash events
    > Hunting mythological and legendary animals
    > Functional dealerships
    > Animals in online mode (social experiment?)

    • 4 months ago
      Anonymous

      >(social experiment?)
      netcode experiment (why they were cut in the first place)

  25. 4 months ago
    Anonymous

    She'll be someone else's gf by the time it comes out

  26. 4 months ago
    Anonymous

    Co-Op aren't coming back every again, they want to sell as many copies of the same games again and again but they can't do that if you start playing with your friends. You will buy multiple consols, multiple copies, pay multiple online subscription just to play some mediocre co-op with your friends.

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