It will be such a missed opportunity if GTA 6 doesn't have COOP. I want to play it with my gf
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It will be such a missed opportunity if GTA 6 doesn't have COOP. I want to play it with my gf
Nothing Ever Happens Shirt $21.68 |
we didn't have coop in GTA since San Andreas. and I know Rockstar wont bring it back. But as crazy as this might sound, I'd love if they added split screen mode in GTA VI for couch coop. It will be ridiculously fun
pretty sure that restaurant heist leak had some implications about co-op
>I'd love if they added split screen mode in GTA VI for couch coop. It will be ridiculously fun
shit tha'd be so comfy, i think the last time i played a game like that was mw2 or re5 with my brother
>split screen
>in the year 2023
That means rendering the game twice. I guess if you're fine with 15fps that works
Imagine being this tech illiterate
NTA but how is split screen not rendering the game twice? Honest question
It halves the resolution moron.
>halving resolution = 2X performance
There's still a chance to just say you're joking anon
moron, 0.5 of the game + 0.5 of the game = 1 game to render
Are you the same guy who called someone else tech illiterate? kek
Listen to me moron
>game renders at 1080p
>cut the screen in half
>same number of total pixels to calculate the color for
Literally the performance will be the same
I'm starting to think you really aren't joking
Do you morons not understand how games are rendered or something?
>singleplayer
>every pixel on screen needs to be calculated
>splitscreen
>players are in different areas but each only has to see half of the normal screen size so only half the pixels have to be calculated
If Rockstar don't include co op it will be because of laziness or greed
I'm one of rhe Anon's arguing in your favor about the graphics debate, but adding coop to a AAA game in 2023 is braindead moronic and a clinical waste of time.
>Do you morons not understand how games are rendered or something?
Sometimes you really ought to ask yourself if maybe you're the moron when you have several people telling you you're wrong.
No, morons. World interactions are ridiculously cheap to calculate, it's literally only graphics that's the problem. This is GTA not Dwarf Fortress
Genuine moron
wow
it's not just the gpu rendering that's the issue, although that's a large one as rendering systems get more complex
there's a shit ton of animation and cpu work being done and having two players running around and interacting with the world would be intense
one car, you presumably have a radius around them that spawns new cars, new chunks of world, new npc's and all the driving physics, and if it doesn't work or hitches somewhere you get issues like how GTAV would have loading issues on the ps3
now do this for two people
online co-op does this easier because it just tries to sync shit between the two systems, which is still stupid complex but has the freedom of having two systems to deal with the rendering, one person is rendering their activities and the other person rendering theirs instead of dealing with both
san andreas didn't even have a "real" second player model and you just picked a low res ped and could only stick around in a certain area around the player and only in certain modes with cut down features like no scope views or missions
Not to mention San Andreas still had a single camera for the coop. Having two cameras means rendering the world twice which is what the entire discussion is about. This guy is a true moron
>he literally thinks number of pixels is the only thing determining performance
How come Tetris rendered at 4K runs a lot better for me than Cyberpunk 2077 at the same resolution? It's the same number of pixels being calculated so they should run the same, right?
Tetris is a bad example for the argument you're attempting to make.
Do you not understand how open world games work?
When you load up GTA, it's not spawning NPCS in the entire world at once. It's also not loading the full textures of all the assets at once either. It seamlessly spawns/loads that stuff around you when you go around the game world. So when you have two players going around in two different locations. That's twice as much shit to load in at once.
>Do you not understand how open world games work?
He obviously doesn't understand how anything works but is in too deep now
Then how Online works?
Will probably be able to adopt your own in Online
>campaign
dunno, would be cool
>Then how Online works?
Because everyone's game is being rendered on their own hardware? Jesus Christ
yeah that makes sense
Multiple computers dumbass.
>in Online
how many sharkcards is the flying dog mount with auto guided eye lasers gonna cost?
you know shark cards are just in game money you can get making missions too right
yes but i need to bankroll rdr3/gta7/bully2
and tabletennis VRemaster
No modern CPU would bottleneck at something as miniscule as that. The bottleneck for a modern game would unironically be the hard drive pulling high resolution textures for multiple players, but again it's at half resolution.
It's still high resolution textures for potentially twice as many assets that would normally be required to be rendered. Why do you think it's a common shortcut in games to duplicate models for things like crowds? Because it's easier to render when reusing the textures.
Literally irrelevant, NPC behavior was solved decades ago which is why the AI in GTA basically hasnt changed at all
Yeah its hasn't changed the approach of only spawning in shit near where the player is.
I don't think you understand how simple AI really is. Everything is broken up into bite sized bits of code that only execute when they're supposed to, this is called a behavior tree and it's ridiculously efficient
>cites random design pattern he saw in a youtube video
I genuinely can't believe how dumb you are.
Okay moron. You're the one who brought up AI like it's something complicated. Look at games like Thief the dark project which literally have more advanced AI than GTA V. that game came out like 25 years ago and ran just fine on shit hardware. why do you think graphics cards even exist? because graphics are so complex they literally need dedicated hardware just be processed, AI is completely irrelevant
What's a "resolution moron"?
It's a: "Your moronation doesn't deserve the extra effort of proper punctuation."
>game is rendered once
>each screen has two views
Only performance hit will come from a lack of occlusion in some spaces. The game is rendered once with some additional objects compared to single player. It's not 2x, not 1x, but somewhere in-between.
He's dumb but so is everyone else in this chain
It's an open world game. It doesn't matter that you're only having to render half the pixels for each player when the players being in two different locations requires spawning NPCS for both of them. It's still going to be insanely costly.
Split screen died out for a reason, it became legitimately harder to do the more complex games got.
And yet me clarify, it's not just NPCs, the game world in general makes things costly as well. You know how games intentionally lower the complexity of graphics the further away shit is? Now factor in having to make twice as much shit high detailed because the two players are in two different locations.
split screen/same screen is as alive as ever on PC thanks to indies
Not to mention actually, you know, rendering the entire world twice. If the two players are standing right next to each other and facing the same direction you could basically share the assets in RAM, but as soon as they start moving away from each other or look in opposite directions, they will need a lot more RAM/VRAM to actually hold the assets for the two views.
Yeah you're right. Even the two players looking in two different directions makes things more costly.
This webm perfectly shows why split screen isn't feasible, I love how the one moron in this thread is conveniently ignoring it.
>optimization is why splitscreen would run bad
You are so fricking stupid it hurts
I can't even begin to imagine being as stupid as you. It boggles the fricking mind. I'm in awe.
>no argument
I accept your concession.
You aren't me
>Why would they need to optimize when the only thing determening performance is the number of pixels on the screen?
moron, that webm is literally describing what I've been saying. Only half of whatever each player is looking at has to be rendered
>but muh spawning NPCs muh spawning buildings
Literally instantaneous and the only reason to not have the whole thing loaded at once is memory
>that webm is literally describing what I've been saying
No it's not. You're too moronic to understand what I've been saying and what you've been saying is how a 5 year old understands game rendering.
Why would they need to optimize when the only thing determening performance is the number of pixels on the screen? The only optimization one would or could ever make would be to lower the resolution. You're so fricking moronic you don't even realize how stupid every god damn word you've posted ITT is. God fricking damn dude I'm sorry you have to exist
This is the dumbest fricking thread I've been in all week
>occlusion culling
>walk next to building
>fps doubles
The real answer to this debate is that no one can tell if split-screen is possible without knowing how GTA 6's rendering is done.
If the game is built with co-op in mind from scratch, then there is absolutely no reason why that technique of rendering can't be done. Like the other anon is saying, it really is half the pixels. The CPU load won't be a problem if both players are forced to stick together.
Some modern rendering systems can effortlessly pull this off, being able to render the world's geometry in non-euclidean ways, combining the rendering of multiple locations, etc. Other systems can't do this no matter what because they were never meant to.
With all that said, I don't think GTA 6 will allow co-op for the following reasons:
>split co-op is little more than a gimmick in 2023
>goes against the policy of selling the same game twice or thrice
>would impose severe limitations on the engine, all that for, again, what is a gimmick that will cut Rockstar's earnings
Games are already pushing the amount of VRAM available on GPUs, with just a single camera. If there are two cameras moving independently from each other it means potentially drawing twice as many assets at the same time. You're so stuck on the resolution as if that's the only thing that goes into actually rendering a video game. All the models and effects on screen at a time need to be held in memory, and if you have to hold twice as many you're either running out of RAM or having to drastically reduce the quality of your assets. I can't believe this is so incredibly hard to understand for some people.
Anon, stop being moronic. At half the resolution you have half the field of view, and therefore half the objects being rendered at any given time.
Like I said, if the rendering engine is built from scratch with co-op in mind, it is absolutely possible to pull it off even in a modern game. Stop pretending that there are 0 games with co-op nowadays, there are many that do it, just look at Baldur's Gate 3, which doesn't even impose players to stick together (which would eliminate 90% of CPU and RAM problems -- and BG3 does not take this easy route off. After all, they built their rendering engine to be highly flexible).
You are moronic and I suggest you refrain from commenting on what you don't know about.
>baldurs gate 3 has split screen
holy shit I didnt even know that
moron-kun BTFO
>At half the resolution you have half the field of view, and therefore half the objects being rendered at any given time.
That's just wrong.
It is not wrong, but you could have nitpicked my post in a certain way so I'll just get it out of the way. Half the resolution does not necessarily mean half the FOV, but for the purpose of split-screen the FOV is halved.
Also I gave a concrete example of split-screen in a graphic intensive open world game so just frick off, I'm not giving you any more (you)s
Baldur's Gate 3 isn't a seamless open world game. It's split up in loading screens. Precisely so it can have all the assets loaded for the split screen to be possible.
So you are acknowledging that, depending on how the rendering system is built, it is possible to do split-screen co-op. Thank you for proving my point.
Jesus christ, I wish you two morons were trolling but illiteracy is this big of a problem.
I am not saying it is "as resource intensive as single screen". I am saying it is TECHNICALLY POSSIBLE if you create the rendering engine WITH SPLIT-SCREEN IN MIND FROM THE GETGO, and that yes, this would take COMPROMISES and IMPOSE SEVERE LIMITATIONS to the game, which is why Rockstar likely wont' do this.
Do I need to draw this with crayons?
>So you are acknowledging that, depending on how the rendering system is built, it is possible to do split-screen co-op
Why yes I am using that GTA's specific approach makes it less feasible than BG3's.
>I am not saying it is "as resource intensive as single screen"
That was the argument being made from the start
. You even joined in this topic to back that anon up. If you really thought that anon was wrong you would have clarified that to begin with. Instead you went "uh, what he said, half the pixels".
>you create the rendering engine WITH SPLIT-SCREEN IN MIND FROM THE GETGO, and that yes, this would take COMPROMISES and IMPOSE SEVERE LIMITATIONS to the game
Which is what we've been pointing out dumbass.
https://www.gosunoob.com/baldurs-gate-3/larian-struggles-to-optimize-baldurs-gate-3-split-screen-on-xbox-series-s/
Why would they have optimisation issues if split screen was just as resource intensive as single screen?
GTA6 is going to be extremely CPU intensive with dense crowds and lots going on, unless both players are strictly tethered within a certain distance it's going to get messy fast, it's not only graphics limitations at play.
I'd rather you go to the gym with your gf or something
gamer couples are cringe af
we're not a ''gamer'' couple, it's just a simple fact our generation grew up playing games
based
I've dated younger girls, not one played games, but they were blonde and loose, at most she would watch hebex play games, but I never did that because I spent most the time with her fricking her, girls my age I hung out with played computer ganes though. Sims, FF14, guitar hero. They were cooler than the bawd that didnt
Why are zoom zooms so obsessed with co-op? You want co-op on every fricking game
Based
Co-op? Hahaha okay grandpa. You should play GTA Online™ with your girlfriend instead!
So Much This! Too many games have co-op. We need more Online GAAS modules so I can buy even more gift cards for my singular raced son. Huzzah!
Holy schizophrenia, Batman!
it's called schizoaffective disorder and it's perfectly natural
Here's the thing, you don't need to play good games with someone, you can have just as much fun if not more playing a bad game with someone and laughing at it, stop trying to ruin every good game by asking for Coop, it dilutes everything else about the game. Like in Fallout 76 you can't just chill and read a fricking terminal because you have another person you have to babysit, everything gets diluted, coop players dont care about any story and just autisically remind you every two seconds your playing a game but bobbing up and down or something, theres plenty of good multiplayer games, games designed to be played coop and build around that premise. Stop trying to ruin good single player games because waaahh you cant play with your butt buddy, I get high and play games at night instead of watching movies and want to get lost in a fantasy world, or a resident evil game or something but these games wouldn't have the same atmosphere if it were designed around doing menial tasks with another player. You just frick around in the game, you don't need a good game to do that, although I admit GTA is a good fit for fricking around, but these games were always fun taking turns and seeing how long your friend can survive with 5 stars, you never do anything meaniful when playing with someone
Sorry I'm just a old school single player game enjoyer who's still salty people wanted, people asked for Fallout 76
Like you notice older coop games only have you shooting things constantly, because at best you'll only be half paying attention or talking with the person, games with deeper mechanics or that require a attention span don't translate well to coop, and at best its a jump in, make some progress, take that progress with you kind of expierence, a GTA game has a 40-60 hour campaign, thats what onlines for, fricking around with friends
One more thing, Rockstar are wannabe movie directors who don't let you run out of the boundary of the mission. There won't be any Co-op. Way harder to get the player(s) to do what you want
because they have friends
I go to the gym and play games with my girl, its not hard to do
Do none of you homosexuals know that GTA V has an online mode? Literally co-op.
I want to play with another human being in the same room.
If you can't afford a second ps5, how on earth do you manage to afford a girlfriend?
you mean grand theft loading screens online? that piece of shit?
How big is her penis?
larger and thicker than mine.
>I want to play it with my gf
>my gf
>2024
>not having a gf
he liked the trailer
Maybe do something else with her instead of games
I already do something else with her every day
>You want co-op on every fricking game
Name 3 games with coop that were released in the past 5 years
I keep thinking the guy in the back is fat in the thumbnail
That t-shirt doesn't make him look good
he is borderline fat
4th game in a row now rockstar has given us a protag with a dad bod
>borderline fat
have you been living under a rock they changed his character model completely he looks a bit chunkier now
and you know what I hope you can go into a The Well Stacked Pizza shop where you can ear and become fat in the game
>have you been living under a rock they changed his character model completely
They didn't
Also we havent even seen his full face on trailer 1, just the profile which looks exactly the same as in the leaks
You are blind
I'm not even that guy bro, but you're blind. Jason (or whatever he's actual name is) is pretty much chad tier. Only his clothes are white trash.
The guy looks traditionally masculine which is nice, wish he was closer to that redneck from the earlier version though
games only render what you are looking at so when you have two players in a game world the hardware has to work a bit harder.
What happens when it's rendering at half resolution? What happens when you use RTX and turn on DLSS? Which do you think is more taxing on a graphics card: doubling view distance or doubling resolution? Stop being moronic.
when are rendering more you are cpu/ram bound
So, simplify the question. Which takes more processing power, doubling view distance or resolution?
Yes
A AAA publisher is going to be too busy wasting development time on muh raytracing and pronouns in order put anything fun like co-op into the game.
BTW, how does co-op improve ADUs, AMUs, and digital currency sellthrough?
>and pronouns
God you gays are so boring
I'm always surprised how few singleplayer games don't have simple online co-op these days. Just something simple, like Elden Ring summons, where its just another player controller who has to stay in a fixed radius around the host and can't really influence the world, would still be a lot of fun for the vast majority of singleplayer games.
Dark Souls / Elden Ring with actual coop would be really cool
Yeah, I meant simple drop in/out online co-op, not the full summon system of Souls games. Just having limitations on the co-op character, which would probably be extra necessary in heavily scripted games or RPG-ish games like Cyberpunk.
Don't bother, the game is gonna be dogshit compared to rdr2
From what i'm seeing the game will be 10x better than RDR2
>my gf
get out. It's time to drive you normies out again
>normies
lmao frick off homosexual i'm here since 2009
just find a femcel gf
>femcel gf
Lemme guess, she's lesbian and the femoids she likes are too picky and she's a literal subhuman who can't into human interactions.
>my gf
I honestly wonder why people with significant others visit Ganker
think about it. all their friends have gfs or even wives too. its just a natural thing. but here? here they can look down on everybody else.
its just normies brag posting
do you think we'll get a better dog than chop?
the game won't have built in co-op because they want you to co-op in GTA Online 2 and buy shark cards
I thought autists were supposed to be clever but this guy is an autist moron
>I thought autists were supposed to be clever
maybe you were the moron all along
coop no no no gaming is already dead with gta 4 and the nail was gta 5 online. we dont need gta 6 online
whos we
meme
Same, my gf is excited for this game as well and I'd love to play it with her.
I miss Army of Two
Gotta say the couple thing was a genius move from Rockstar, a lot of girls got interested in the game because of the criminal couple
I cant wait to turn Lucia into a bimbo thought
Wil I be able to hear Lucia fart in GTA 6?
I wish it had coop so I could play it with my little sister
Just play Don't Starve Together
Rockstar is actively TESTING GTA 6 features in GTA Online and NOBODY noticed
Everything currently being TESTED in GTA Online that will be introduced in GTA 6 in 2025:
> Storage of utilities in the trunk
> Storage of weapons inside the vehicle
> Load duffel bag to expand inventory
> Random plane crash events
> Hunting mythological and legendary animals
> Functional dealerships
> Animals in online mode (social experiment?)
>(social experiment?)
netcode experiment (why they were cut in the first place)
She'll be someone else's gf by the time it comes out
Co-Op aren't coming back every again, they want to sell as many copies of the same games again and again but they can't do that if you start playing with your friends. You will buy multiple consols, multiple copies, pay multiple online subscription just to play some mediocre co-op with your friends.