>here’s your game! >What do you mean you don’t like the monetization, game breaking bugs that take months to fix, and sterilization of characters? >We worked really hard to put in all these new things you didn’t ask for! >no one appreciates video games anymore!
I am bitter about darktide even though I’ll probably play it again next year
>People can't appreciate shit nowadays.
There is nothing to appreciate. Game devs always try to reach for the skies and always fly head first when they are about to reach the clouds. Every game has to have everything, it's so bland. Why does first-person shooter need a fricking crafting system and rpg mechanincs, why can't it just be a good fps instead of a mediocre/shit at everything? Also the amount of unfinished games that get published is sky high, for indie games I understand this, but so called AAA and AA studios doing it too nowadays. Games industry needs to be fricking purged.
>Make your own games then >Go on. Fulfill these ambitions and wild expectations of yours yourself
Why are you so butthurt over a few words, are you a triple A dev or something?
Besides I think you didn't graps my point there. The point is that ~~*they*~~ should keep the games more simple instead of a neverending list of features during development.
The thing about making shit is that everything you make yourself will just seem mediocre and lame to you even if it is perfectly adequate. Trying to enjoy a game you made yourself is like trying to coom to your own drawings. All you see is flaws.
It's more about the culture than the games themselves. People don't talk about classic JRPGs very much.
Octopath Traveler 2 was great (even if I don't like the pixel art), but FFXVI is going to overshadow it completely and win best RPG.
Every year core JRPGs get shafted in favor of action-adventure games like those from FromSoft or CD Projekt Red.
>Octopath Traveler 2 was great
I just finished the game 100% including the optional super boss. I also just played the XVI demo. The problem is graphics. Octopath games need AAA graphics with the same mechanics. I really don't care much about pixel games. It's hard to get immersed
Can't find new shit? Look for old shit you may have missed out on.
The issue isn't pixel graphics, it's that the pixel graphics with modern game lighting messes with it, and makes it look weird.
Not only that, this is moronic use of pixel art. Just draw it out, why does it even need to be pixel art? I doubt it would cost that much to draw the guy/background on the left
>Just draw it out
You say that like they wouldn't pick the most ugly, disgusting, vile art style known to man. If it isn't simplified, some fricker's bound to ruin it.
>Octopath Traveler 2
I liked the first one alright but didn't think the secret final boss was done well at all. Number 2 worth getting into? I know almost nothing about it
If you liked the base gameplay of the first, it's fair to assume you'll love the second. It's the first game with more polish. The final boss also isn't a side quest in this one, it's actually its own Epilogue thankfully. Though there still is a secret boss via sidequest.
>via sidequest
Is it still dumb? I remember getting to that part and like: >Requires party to be almost double the level of the main story final bosses >All 8 must be leveled up >Extremely specific composition required >60 minutes per attempt because of 8 boss gauntlet prelude
Like cool, I'll just watch a YouTube video rather than turn a 40 hour game into a 75 hour game for 1 fight
Yeah, it's the same shtick. But at least it's not the canonical finale of the game (nor is it behind a mandatory boss rush) and instead more of a side attraction. I personally didn't feel the need to fight the new one this time around either, but at least it's far less egregious.
Devil May Cry is obviously a westernized series. It began as a way to make Resident Evil more mainstream in the West by focusing on action. The team literally travelled to Europe for inspiration.
Is there any vidya genre that it's easy to be a fan of lately? I'm basically a /vr/ purist because it all seems pretty awful across the board unless you really want to hunt for quality titles. And those games tend to be throwbacks anyway.
Honestly, JRPGs seem to have more high-profile series that aren't trash than most genres at the moment. It's just that Final Fantasy went to shit (which *is* a real bummer, don't get me wrong) and they aren't as numerous as they were in the 90s.
You can make that argument for DMC1, but if you seriously can't see the extreme levels of anime exuding from the series from DMC3 onward, I dunno what to tell you.
>The team literally travelled to Europe for inspiration.
I'm pretty sure that had more to do with the architecture and demon design than anything else.
JRPGs are doing well outside of FF. New Atlus games will be good, Soul Hackers 2 was also good. Kiseki has a new game coming and a lot of games to play in general. Atelier is strong.
FF is a gacha and MMO franchise now, pretty sure it's dead forever.
>Devil May Cry is obviously a westernized
DMC 1 literally redefined the action genre though? The entirety of popular action games, from DMC to Bayonetta to Nier are literally ALL Japanese. It's a nearly 100% eastern dominated genre.
there's not a single western game that captures the silly "anime bullshit powers" tone of dmc, saying it's a westernized game is like saying stuff like final fantasy is european.
I fricking hate jrpgs and think they're the most anti-fun genre there is but I will still sink hundreds of hours into them, why am I like this Ganker? what made me so masochistic?
It’s more like Horizon Zero Dawn than an actual RPG. Just another forgettable third person action game with too many cutscenes and no customization or class system. There isn’t even any way to level up your skills, just gain xp to unlock moves like Assassins Creed or DMC. It would be like saying Spider-Man is an RPG because you are playing the role of Spider-Man. It’s a button masher movie game.
I envy their culture. Not the samurai/weeb shit, but their work attitude, walking and family culture. Much better in the west, where we're still expected to work like crazy, have to drive instead of taking comfty walks/bike rides to work, and get separated from family
Does the
The proper term is Ultima-like unless they are dungeon crawlers
Jap games draw way more from Wizardry, only overworld travel was taken from Ultima if memory serves me right
If that was true they wouldn't suck so much economically compared to america. Asian culture is about appearing busy at work but not actually doing "more"
It used to be a fun medium with wacky new ideas and tons of studios, but the profitability turned it into a machine that churns out the most profitable normie shit possible. Turn based RPGs are one of my favorite types of games and all I hear anymore is “ugh, it’s too slow!”.
Yes, because troony action-gays and troony MMO-gays wish to be JRPG enjoyers for some reason despite not enjoying them. Some strange identity crisis on their part.
This is unironically the only good answer. JRPGs otherwise are not interested in making turn based gameplay interesting, rather, the people who play them only like turn based games, not because they involve actual tactics, but because it removes the twitch skill elements and forces everything to rely entirely on the stat building, which is what they really crave. There is no other explanation as to why every turn based RPG has leveling up in it, which makes the games meaningless to balance, but it all makes sense when you understand that their fans really want to see numbers go up and go into menus to equip pieces of (theoretically) shiny new armor, even if that does nothing but make the same numbers go up.
Both TWEWY games
Kingdom Hearts
Etrian Odyssey
Radiant Historia
Super Robot Taisen OG Saga: Endless Frontier and EXCEED
Parasite Eve
Megaman Battle Network
SaGa
Tales of Xillia 2, Graces F, and Vesperia
Resonance of Fate
Mainline final fantasy hasn't been good since 12 released in 2006. It hasn't been good in almost 20 years. 13 was garbage. 14 was garbage when released until it was completely redesigned, even then, its good...for an mmo. 15 while I still enjoyed it quite a bit for what it was, it was a complete mess.
16 might actually be good, we will see.
Either way, it hasn't been influential to modern JRPGs or one of the "good ones" for almost 2 decades.
Just say you want turn-based rpgs or whatnot. Doesn't make sense to call turn-based rpgs jrpgs when there are plenty of rpgs from japan that aren't turn-based. It's not xenophobic or whatever, it's just stupid.
[...]
[...]
It nakes more sense to just not call these games JRPGs. They're action games or adventure games, made in japan. We don't call jap fighting games JFGs.
We don't call Dark Souls a JRPG just cuz it was made by japs. It not only doesn't share JRPG design tropes, it is more of a action adventure game first and foremost.
But then you have "JRPGs" that are action games, like Tales, or Xenoblade.
They're still JRPGs because they still have the trope anime inspried style of writing and setting.
ARPG stands for Action RPG. But it's used exclusively nowadays for Diablo clone isometric hack and slash games. Not for literal Action Games with RPG elements like Dark Souls or Dragons Dogma. So it's best to just see what these genre classifcations are historically used for and keep them as such. At the end of the day they are just a way to organize genres.
You do know that ARPGs literally originated in Japan, right? Between 1984-1985 (predating turnbased games like Dragon Quest) a bunch of Japanese ARPGs popped up on Japanese PCs. Dragon Slayer series, Hydlide series, Courageous Perseus, etc. And then you have stuff like Ys which is a direct descendent of these early ARPGs.
While turn-based JRPGs are just evolutions of Western mechanics. Most turn-based JRPG design tropes evolved from Ultima and Wizardry.
>there are plenty of rpgs from japan that aren't turn-based
Name 4
Dark souls
Devil may cry
Omnimusha
Final fantasy 7 remake
It nakes more sense to just not call these games JRPGs. They're action games or adventure games, made in japan. We don't call jap fighting games JFGs.
We don't call Dark Souls a JRPG just cuz it was made by japs. It not only doesn't share JRPG design tropes, it is more of a action adventure game first and foremost.
But then you have "JRPGs" that are action games, like Tales, or Xenoblade.
They're still JRPGs because they still have the trope anime inspried style of writing and setting.
ARPG stands for Action RPG. But it's used exclusively nowadays for Diablo clone isometric hack and slash games. Not for literal Action Games with RPG elements like Dark Souls or Dragons Dogma. So it's best to just see what these genre classifcations are historically used for and keep them as such. At the end of the day they are just a way to organize genres.
Turn based is a design that arose because of hardware limitations and industry immaturity and now is being supported only because of laziness. They don't have much more to live and soon will stand in one line with rpgmaker shit where they belong.
>Turn based is a design that arose because of hardware limitations and industry immaturity and now is being supported only because of laziness. They don't have much more to live and soon will stand in one line with rpgmaker shit where they belong.
Action games are panacea for morons that don’t want to think about what they are doing. FFXVI is zoomer pandering bullshit pretending to be an RPG so homosexuals with no attention span can say they are into RPGs without actually having to play one. It’s just a nothing genre that got popular enough to be co-opted by newbies like every niche hobby. They are like locusts consuming hobbies and spitting out the destroyed corpses, like gaming, comics, anime, tabletop, etc. it’s the Reddit hug of death. After the success of Elden Ring RPGs are just the current trend they can use for clout to make up for not having a personality. They stripmine IPs and genres to compensate for not having a genuine identity.
Pure cope. Most Final Fantasies are so braindead that you eventually just spam attack anyway, at least in an action game you need to actually think on your feet and account for positioning.
>posts cope
Action games are shit and you’ve never actually played an RPG before. Looks like I hit the nail on the head because you knew I was talking about you.
No, it arouse because people played turn based games with pen and paper. Beating the shit otuta each other existed way before that. have a nice day with your shallow reddit tier trivia.
>Ganker can't define RPG >act like JRPG means anything beyond Japanese Role Playing Game
I hate normalgays goalpost moving definitions. This is why trannies got so much power.
RPG in the context of video games is a genre that descended from mechanics established in table-top role playing games (which then actually just meant any table-top game that has roleplaying.
These mechanics include things like stats and character-building, but also commands that you deploy for attacks or other actions.
In TTRPGs, you don't actually swing a sword, that would be LARPing. A game where you physically swing a sword like LoZ: Skyward Sword are probably the closest equivalent that there is to LARPing in games, but you can consider action games in general as being distinct from RPGs due to the action component.
Games like Elden Ring or FFXVI are action-focused to the degree that more of the games' difficulty stems from using the controller to dodge and attack instead of deploying commands, so I consider them more action games than RPGs.
> Elden Ring or FFXVI
There is zero customization in FFXVI it is not in an RPG is any sense of the word. You can replay Elden Ring over and over and never use the same weapons or skills twice, and progress the story in any order you want. They are not comparable at all. FF16 is a shitty action game movie with musou in between cutscenes. You can’t even block or counter attacks, it’s just on the rails QTE bullshit
You’ve never played the game. I’m going to completely ignore the fact that you’re moronic enough to compare XVI to a musou, and tell you that you use Titan’s ability to block attacks. You can also parry by attacking at the exact time an enemy does. There’s also attacking out of a precision dodge.
Go replay the demo and count how many cutscenes there are and think back to what you did in between them. >Cutscene >walk down hallway >Cutscene >walk down hallway >collect item >cutscene >walk down hallway >cutscene >fight 3 goblins >walk down hallway >cutscene >walk down hallway >fight 5 goblins >collect item >cutscene >walk down hallway >cutscene >repeat
The cutscenes are just there to hide loading screens and the world is still barren.
The acting is cringe they all sound and act like npcs in FF14 and none of the characters even fit their voices.
The king looks 24 yet his kid is 15.
Cid is ridiculous looking to have that voice.
The majority of the characters have the same fricking face.
Its awkward and hollow and the dialog is cringe inducing. >more ale! >more tales!
kek
>having imaginary culture wars in your head >making wojak comics based on those imaginary culture wars in your head
Mental health ain't holding up too well eh OP
RPGS are the way they were because of limitations. Modernization is a proper word for it. Not to say that there isn't a charm to turn based. Or that turn based needs to cease to exist.
I do agree that JRPG and referring to things as 'Japanese' was derogatory for a time. But I don't think it's inherently racist to refer to something as jrpg as a way of differentiating a piece of media. There is a clear difference. And I honestly love jrpgs and wrpgs equally. Both have their faults and benefits.
TTRPGs are more successful than LARP despite the latter offering a more immersive experience. People play traditional RPGs over action ones for the same reason.
Games where you "press button to swing sword" are not a modernized version of "press button to choose command." Action games like Zelda have existed as long as console RPGs have, so this whole time they could have included sword buttons but just didn't want to.
>RPGS are the way they were because of limitations
That's just headcanon that in no way shape of form is a reality. I don't know of a single studio that makes RPGs instead of actions games due to these limitations.
It's mostly investors the ones that dictate what can and can't be made with the IPs
>When the edgy game show makes edgy jokes about Japanese games and calls them mediocre >:( >When Japanese refuse to touch companies or consoles they deem western and Japanese game journalists outright ignore western games in favor of their own country's
🙂
I made a thread not so long ago asking for JRPGs where you can't just mash A through 90% of the game and everyone called me a homosexual for playing Final Fantasy. Everyone said that Final Fantasy was shit and I was a moron for even playing it.
I said it's one of the most popular JRPGs and it's representative of the genre. Everyone said "since when?".
Now FFXVI is coming out and it's all this board fricking talks about. I feel like I've been gaslit.
Why would you expect people playing role playing games with no role playing or choices and who genuinely think gameplay of holding down space is good, to be anything more than braindead botsin a discussion?
There are virtually no hard JRPGs since essentially close to every one of them lets you grind to make up for any weaknesses or flaws of your build and you use the same basic strategy of healing/reviving to not die to take on almost everything.
I made a thread not so long ago asking for JRPGs where you can't just mash A through 90% of the game and everyone called me a homosexual for playing Final Fantasy. Everyone said that Final Fantasy was shit and I was a moron for even playing it.
I said it's one of the most popular JRPGs and it's representative of the genre. Everyone said "since when?".
Now FFXVI is coming out and it's all this board fricking talks about. I feel like I've been gaslit.
I remember that thread, and yeah, you can see from the responses you're getting how thin skinned fans of the genre are.
>Now FFXVI is coming out and it's all this board fricking talks about. I feel like I've been gaslit.
Why are people always surprised when a new game is being talked about?
it's not unique to Ganker, majority of people have a lot of difficulty comprehending people who think differently from themselves or who have different experiences. if it's too off from their own thinking or experience, it will feel "fake" to them.
it's why you get weird shit like people not believing someone has a peanut allergy and sneaking it to them to "prove them faking", and getting them sent to the hospital. shit's weird.
Yoshi's right. Most of you people use the term "JRPG" as an insult, why would he want his games to be associated with that term when it carries more negative connotation than good?
>G4 opinion
No one should ever give a frick what those G4 morons have to say. >don’t like it don’t watch, peace
https://www.kotaku.com.au/2023/03/old-g4-review-is-forcing-gaming-to-reckon-with-its-racist-jrpg-past/
FF7 (the actual only real one thats not moronic) marketting went out of its way to not even use the term "RPG" at the time. If youre butthurt over Yoshida avoiding the label JRPG then get ready for your melty at Sakaguchi. Its just smart strategy. The existing core JRPG fanbase has become stagnant pond water with increasingly eccentric weird anime fans whereas in the PS1 days you actually had mainstay normie kids playing them, and a lot of that is because instead of just using their games to tell good stories and good worlds they doubled down on things that only appeal to those who are already lifestyle neets with anime girls as their profile picture.
Anime had always influenced JRPGs of course, but they started doubling down on the worst most terminally obsessed cancer quirky anime-isms like annoying juvenile characters striking silly poses and speaking in silly voices all the time and stupid storylines involving parralel universes that you just accept if you have been subsumed in the genre for a while, but realize just how moronic and embaressing they are when you stop and try to explain to a friend
Because, supposedly, he's a grown fricking man and not a little toddler that needs to be coddled. So the fricking zipperhead will take the jrpg insult to his face, smile, and nod
>Wanna play a modern JRPG >What are my options? >Giant budget action RPGs that end up being soulless open world disasters that chase the western market. >Animu weeb shit that makes you watch 3 entire episodes of anime worth of cutscenes before it lets you actually play for an entire 10 minutes. >Zero budget DRPGs made by 3 people who can't even afford to give their game better than psp level graphics (the games are soulful as frick).
I know I'm overgeneralizing a bit, but the number of honest to god fun JRPGs that don't fall into one of these categories is dwindling into almost zero games per year.
>All those words
Why do morons write all that bullshit and still fail to make a workable definition?
Here is mine.
1) relies on avatar strength (stats) over player skill,
2) has a persistent game world and a persistent progress system,
3) has a level of deliberate non-cosmetic customizability for avatar characters, and
4) has an end goal (not a sandbox with self-imposed goals).
Nobody going to read all that bullshit in that image to justify normalgay usage of words. The modern usage of RPG is as useful as the modern usage of the word Democracy which means "the status quo of a person who can't imagine a time other than the present".
except that article is arguing for the original meaning of the term, which has very clear delineations, whereas the moron I quoted his arguing for a modern meaningless definition that manages to be vague and pointless enough to include zelda while somehow moronic enough to exclude MUDs.
It is the definition of a child who thinks and tries to justify that diablo is an rpg.
>except that article is arguing for the original meaning of the term, which has very clear delineations, >muh roleplaying
No, frick off. This is the same gay shit this
There is this weird trend where people think "real" RPGs are action games with bad combat.
No CRPG can imitate TTRPGs. RPG just refer to the mechanisms of TTRPGs because roleplaying is too broad, since you can take the role of Mario in Mario games.
In terms of mechanistic distinctions between genres, here is the definitive definition:
In RPGs, you press buttons to select commands.
In Action games, you press buttons to directly attack.
This guy is absolutely butthurt with early CRPGs and anally devasted with JRPGs for the only reason that "Me no likey, me supah smart and understand that i mash X" Which couldn't be farther from the truth.
What irks me is that as stupid as he is , he understand that there are good JRPGs. So why not play games like Bravely Default? Etrian Odyssey? SMT? In the end it's his own fault for seeing the world the way he wants to see it, don't even know why he is angry about it no one is forcing him to play Final Fantasy or Disgaea.
After the success of Skyrim, western action game devs feel pressured to have open-worlds, so they incorporate RPG-like mechanics such as gear and stats so there's more rewards to the game to encourage exploration. These aren't actually RPG though.
Japanese RPG devs who have had "open-worlds" since the 90s see this and think that they are competing with them, and then decide they need to incorporate more action gameplay to compete.
This resulted in a new chimera genre that came action-ification and RPG-ification from both sides.
I think what's funny about the whole "JRPG is a derogatory term" is that it still kind of exists today, I remember when Dark Souls came out, people didn't want to admit that a JRPG was mainstream popular so they just insisted that it isn't one
It's not that simple. JRPG refers to the specific subgenre and that originated from Japan, not just Japan + RPG. Dark Souls is not a JRPG because it isn't inspired by any and doesn't share the traits of the subgenre.
The Elder Scrolls is more of an RPG than Dark Souls.
Aside from archery, the combat in Skyrim is pretty abstracted. You just press buttons to attack directly in front of you for melee and the animations are long so you don't just button mash. There also aren't any dodging mechanics, so the determiner of each combat outcome is pretty much just your build.
An action game with shit combat isn't an RPG. Also, pausing the game and drinking/eating consumables trivializes any encounter. It is a game for brainlets and dexlets
Would you like to provide a description of said subgenre that isn't redundant and includes games that have been traditionally labeled as JRPGs for decades like Ys, Tales, FF, Persona, SMT, EO, DQ, etc.?
> and includes games that have been traditionally labeled as JRPGs for decades like Ys, Tales, FF, Persona, SMT, EO, DQ, etc.?
11 months ago
Anonymous
Yep
Sounds iffy, even something like Chrono Trigger has 10+ endings.
Wow, that's like... less than 4 binary choices, amazing. Like watching an identical movie but the credits are in a different language, such variety
11 months ago
Anonymous
>JRPGs have no choices! >Here's a JRPG with choices >Uh doesn't count I still win!
Hahaha. No, you don't.
11 months ago
Anonymous
It really barely counts. The idea of getting different ending because you beat the game at a different point/in different circumstances is so cool in principle, but the way CT actually does it is so lame and restrictive within its linear structure.
It's like, you're never actually seeking out an alternate way of completing the game, you just get more powerful and happen to be able to face the boss quicker on a replay.
11 months ago
Anonymous
A lot of words to say "man, you sure beat me the frick out"
11 months ago
Anonymous
CT is a very linear game with a bunch of "you're not supposed to win against this boss now, but if you do you beat the game". Like, it's cool that it does this but it is different from being able to choose a different path through the game.
11 months ago
Anonymous
Except there's a ton of optional content that changes your characters permanently by the time the game ends. "The game" is not than "the final scene"
11 months ago
Anonymous
That's true of FFVII and tons of other JRPGs though.
11 months ago
Anonymous
So?
11 months ago
Anonymous
Different endings are not choices. See, this is my point. You don't even understand what a choice is. Like a blind thinking a cow looks like "moo" thats not image, thats sound
11 months ago
Anonymous
So explain how your choices that affect the game more in an SMT game are not choices but the vending machine ending of Deus Ex games is.
>you and 3 other homies go out to become goblin meat grinders >job system in place, game built around constantly swapping your party members out and your own classes and skills for the situation >the final boss isn't the final boss and there's an alternate version of the world to explore after killing them and the true final boss is god >two endgame dungeons meant for you to grind over and over with a third final boss that also makes the dungeon harder and has a secret second phase
It's an action JRPG
I watched the video and he talks a lot of about the importance of genre definitions while never explaining what is a JRPG according to him. At least, Kotaku explained what they consider a JRPG.
Are people seriously excited for FF16? Didn't you get burnt out from all the other square frick up? I understand that final fantasy games differs quite a bit from each other but don't you think removing party members and making it an action game is going too far?
With Persona 3 Reload and ReFantazio coming out soon there's no reason to care about Square Enix kusoge or what that megalomaniac MMOtard has to say. Atlus is gonna mog their shit.
Except Square is also doing turn based and shit. Don't those Bravely games carry the torch of Final Fantasy already? Haven't gotten to Bravely Default or Triangle Octopath yet but I just played Four Heroes of Light and that was great, just continue that series if you want turn-based bro, modern Final Fantasy is just for Nomura fangirls and Kingdom Hearts players. Who would give a shit about the franchise after FF12 anyways? Seriously we live in a society where Square released a bloody LIVE A LIVE remake for christs sake, what classic FF fan would give one tenth of a crap about this souless Nomura slop?
I wish we could have a decent middle ground between Jrpgs and action combat. SOP almost gets it right, but then it ruins it with diablo autism and Nioh stuff
I've been enjoying myself. Octopath 2 is probably my GOTY with how much fun I had with it. If you count Mystery Dungeons as RPGs, I've heavily enjoyed both the PMD modding community (Origins is great, can't wait for it to release) and ZHP on PSP. I've seen people in several threads say good things about FF Dimensions for Mobile and I can say that it really does feel like a sequel to the SNES games with its job system and story, even if I don't like the artstyle for it. It's been a good year.
And last year had Live A Live, so I don't dare complain on that front.
BG3, rogue trader, colony ship, dragon age is in works (ja3, but thats not really an rpg). I think something was being made with the dude doing "oldschool fallout modernized" art as main artist
We had poe2, dos2, pathfinder 2, wasteland 3 in what I'd call recently for the genre
Honestly, I kinda feel the first one. J-RPG is kind of a moronic term, and it did always have this weird connotation of: "It's like an RPG, but from Japan". It now gets used to describe such a fricking wide range of games, that it's not really useful any more either. Persona, Yakuza, Final Fantasy, Fire Emblem, Xenoblade, Nier Automata, Pokemon, Shin Megami Tensei, Ys are all "JRPG", but they are all incredibly destinct from reach other, some having commonalities, some don't. And now knowing that nip devs often considered the term derogatory kinda makes me want to not use it any more, but the problem is there's no real fricking alternative at all. What do you call them, if not JRPGs?
>. It now gets used to describe such a fricking wide range of games
It always has been used that way and has always been a useless term. In fact it was coined entirely because Journalists were too lazy to use proper subgenres back in the 90s so they would lump everything together into one awkward non-genre. It's the same reason why people often think "ARPG" means "Diablo clone" or how FPS games were called Doom clones for the longest time, even into the late 90s when they'd diversified away from Doom heavily. Because vidya Journalists were too lazy to bother with real genre descriptors. People back in the day called games like FF and DQ "light RPGs" but that term was never canonized because having to actually label RPGs as being ARPG, SRPG, Dungeon Crawler, Light RPG, cRPG, etc. was too complicated for "journalists".
I don't know if I agree on putting it all on Journos. Seems like they're Gankers favourite boogieman these days.
late 90s/early 00s journalists were a different breed from the ones today. Much less pretentious, much better at hiding that they were corporate shills.
Eh, I'm gonna say it has always been, and will always be: A hit and miss situation. You have some good ones, some bad ones. And every now and then they have hilariously bad takes. I remember Aliens being the first game to use left analog for moving, and right anolog for aiming which at the time was NOT the standard, and a game journo BLASTING the game for this decision, which of course now is how every single game on earth works.
But there's also always decent ones in there. I feel like Ganker these days just has an unhealthy hateboner for journos. For some reason they see every single one of them as incompetent toddlers who've never seen a video game in their life before writing a review. So now every time anyone here shit-talks a games journo, I automatically roll my eyes and tune it out, the same way you do when a libertarian tells you how big companies totally would behave in an ethical way that is good for consumers if we just got rid of all regulations.
>But there's also always decent ones in there
There were, but not really anymore. You can name a few that you think are good and aren't from sites that the industry considers fringe
11 months ago
Anonymous
>For some reason they see every single one of them as incompetent toddlers who've never seen a video game in their life before writing a review
Probably because about 90% of them are incompetent toddlers who've never seen a videogame before in their life
See, I think that's unrealistic. Game Journos used to be decent, but now there's none left at all?
Seems to me more likely that people on Ganker started being so contrarian about some fricking bullshit, that they started seeing an entire huge ass group of vastly different people as incompetent, because they don't hold the same opinion. At any rate, that seems way more realistic than "Every journo / critic is shit now".
11 months ago
Anonymous
You're viewing the situation from the wrong angle, it's not that they up and vanished for no reason. Gaming as an industry has grown and as such journalism of it has too, just in a poor direction. Instead of having high-quality reviewers spending good time on a select few video-games they would be interested in or good at, reviewers are expected to shit out a review for anything that the higher-ups put on their desk, genre be damned. This encourages people who can write decent-sounding bullshit but aren't really gamers and punishes more hardcore, single genre focused reviewers. Clicks > Quality when money talks, unfortunately.
11 months ago
Anonymous
The few that are left are the ones who saw how their outlets were being turned into political mouthpieces and decided they were not just okay with that but would support that so yes.
Plus like
You're viewing the situation from the wrong angle, it's not that they up and vanished for no reason. Gaming as an industry has grown and as such journalism of it has too, just in a poor direction. Instead of having high-quality reviewers spending good time on a select few video-games they would be interested in or good at, reviewers are expected to shit out a review for anything that the higher-ups put on their desk, genre be damned. This encourages people who can write decent-sounding bullshit but aren't really gamers and punishes more hardcore, single genre focused reviewers. Clicks > Quality when money talks, unfortunately.
said they're being overworked. The industry literally drove away anyone who didn't just want to churn out thinly veiled advertisements. Plus in the seventh gen there was a really big push to punish anyone with dissenting opinions (see the Kane and Lynch controversy) that drove away anyone left with integrity. Not that vidya journalism was ever a bastion of integrity to begin with.
>For some reason they see every single one of them as incompetent toddlers who've never seen a video game in their life before writing a review
Probably because about 90% of them are incompetent toddlers who've never seen a videogame before in their life
>. It now gets used to describe such a fricking wide range of games
It always has been used that way and has always been a useless term. In fact it was coined entirely because Journalists were too lazy to use proper subgenres back in the 90s so they would lump everything together into one awkward non-genre. It's the same reason why people often think "ARPG" means "Diablo clone" or how FPS games were called Doom clones for the longest time, even into the late 90s when they'd diversified away from Doom heavily. Because vidya Journalists were too lazy to bother with real genre descriptors. People back in the day called games like FF and DQ "light RPGs" but that term was never canonized because having to actually label RPGs as being ARPG, SRPG, Dungeon Crawler, Light RPG, cRPG, etc. was too complicated for "journalists".
In all seriousness, has anybody actually experienced any blowback from calling it a JRPG lately? Outside of the obvious shitholes where you can be banned for wrongthink, I mean.
Unfortunately the Japanese games industry just isn't what it used to be. It isn't as bad as it is in the west of course but you're still seeing the rise of globohomosexual and centralization of the industry.
I just want to play a menu-based combat game with an ok story and some cute anime girls but apparently this is such an impossible task that only the japanese can so it. Shit sucks.
I miss the ps1-ps2 era where you had a hundred jrpgs to choose from and they would all be original or interesting in at least one way
JRPGs play like ass, but at least they look cool. Unfortunately, people can't separate the two. Why can't we get an action/open world game with tons of player agency, but is also colorful and full of magic? It's like you can't be a real RPG unless you're black and brown.
JRPGs play like ass, but at least they look cool. Unfortunately, people can't separate the two. Why can't we get an action/open world game with tons of player agency, but is also colorful and full of magic? It's like you can't be a real RPG unless you're black and brown.
Yeah, I was about to say just play Zelda. Seriously Zelda just does all the shit that RPGs should be doing more of, and much better than they do, while also avoiding all the dumb shit that makes the genre stupid.
Yeah, I was about to say just play Zelda. Seriously Zelda just does all the shit that RPGs should be doing more of, and much better than they do, while also avoiding all the dumb shit that makes the genre stupid.
Zelda's not an RPG. Not even by Japanese standards, but you literally just saw me describe WRPGs with "player agency." What player agency exists in Zelda?
>How do you even define "player agency"?
Can choose equipment, class, race, name, dialogue options, can kill NPCs, multiple endings, freedom of exploration, etc. The more a game has these things, the more it is an RPG. Player agency is what defines an RPG. >Canonical JRPGs like FF4 have less "player agency"
But that's what I said. I specifically said JRPGs lack player agency, they just look cool. WRPGs look like shit, but they have player agency. Why am I repeating myself?
Which Zelda games have those things? Your character looks the same in every fricking game. You're just Link. You can swap between weapons and pick a different name, but how many Zelda games have spears and armor and earrings?
What the frick kind of trash list is that? Ignoring Strange Journey, Devil Survivor, and SMTV in favor of the worst mainline SMT games? No Etrian Odyssey at all?
Strange Journey 2009. Didn't realize it made the cut. It's the best SMT except Mem Aleph being bullshit. I don't personally like Etrian but it's oversight not to include one.
Nobody does the first picture.
Especially since it was just him explaining his discomfort at the term, not all the nonsense that twitter users (and Ganker, which is sort of like twitter for some reason these days) turned it into for clickbait
Why? You can simply not play it. I'll never understand you autismal freaks who cry for the destruction of genres you don't play. In different life circumstances, you'd be a twitter dangerhair - you already act like it.
Obviously so I can enjoy more games. I was interested in a few jrpgs like strange journey and persona, but couldn't play them because they have incredibly simplistic and boring gameplay. It's an objectively inferior and casual gameplay design, I want it to be improved.
RPG - game where character ability determines outcome rather than player ability
JRPG - menu combat
SRPG - menu combat with grid positioning
ARPG - action game with stats and equipment
Dungeon Crawler - first person view dungeon exploration
Western RPG - Bethesda-like
CRPG - typically isometric D&D dice roll cancer
Roguelike - see berlin interpretation
Diablo-like - real-time roguelike
Roguelite - game with autistic farming for power for new runs
>RPG - game where character ability determines outcome rather than player ability
That has literally never been the case. It's not a "game" if the player doesn't matter. You would just create a character and then let an algorithm determine what happens to them while you sit back and watch. But even Gary Gygax and the original D&D stressed that it was first and foremost a game. What matters is the player's decision making.
Difficulty has always been a weird balance in JRPG's if you play the games intuitively and just go from objective to objective you get your face smashed in because you didn't grind enough but if you even grind a little, it's the difference between getting absolutely destroyed or mopping the floor with the enemy.
A lot of people complain more about the latter issue more than the former but I find it weird there's just so many resources available to you in JRPG's that you can create difficulty and a lot of older FF games now have pretty substantial difficulty mods on PC. >Turnbased is shit and doesn't work
I feel like this is the one thing we're getting gaslit about. For the longest time we've had people come here and talk about how good Fear and Hunger is, that game is a great example that turnbased can be difficult it can be fun and the game does a good job delivering its narrative.
>Difficulty has always been a weird balance in JRPG's if you play the games intuitively and just go from objective to objective you get your face smashed in because you didn't grind enough
Skill issue.
I would like more SRPGs, but I wish they were designed for PC more often. FFT-likes made for a controller are mercilessly slow for even the most basic actions. Even then, on PC you still have the likes of nu-XCOM where inputs may be snappy, but execution is bogged down by cinematic camera angles and shit. If you were wondering why something like HoM&M3 became the paragon of its genre, look at the sheer speed at which everything in that game happens, while still feeling like you're not skipping anything important.
>Can I skip 1 and go for 2
Absolutely not. Bravely Default 2 is a massive downgrade in pretty much all aspects (except the music). BD1 has arguably one of the best combat systems in JRPGs, while BD2 is... well, maybe about average for a JRPG. It's the DmC of the DMC series. An okay game on its own, but does not live up to its series' legacy
It's hard to talk about videogames, period. People can't appreciate shit nowadays.
Ironic that the most oppressed minority oppresses its own as well...
rise up
So rise up! Rise up, children of Ganker! Rise up, Gamers! Embrace the word of mighty Todd, he who is both man and Divine!
>here’s your game!
>What do you mean you don’t like the monetization, game breaking bugs that take months to fix, and sterilization of characters?
>We worked really hard to put in all these new things you didn’t ask for!
>no one appreciates video games anymore!
I am bitter about darktide even though I’ll probably play it again next year
YOU VILL PLAY ZE NEW GAMES, YOU VILL PAY ZE FULL PRICE, YOU VILL ACCEPT ZE PROPAGANDA, UND YOU VILL BE HAPPY.
>People can't appreciate shit nowadays.
There is nothing to appreciate. Game devs always try to reach for the skies and always fly head first when they are about to reach the clouds. Every game has to have everything, it's so bland. Why does first-person shooter need a fricking crafting system and rpg mechanincs, why can't it just be a good fps instead of a mediocre/shit at everything? Also the amount of unfinished games that get published is sky high, for indie games I understand this, but so called AAA and AA studios doing it too nowadays. Games industry needs to be fricking purged.
Make your own games then
>b-but
Go on. Fulfill these ambitions and wild expectations of yours yourself
>Make your own games then
>Go on. Fulfill these ambitions and wild expectations of yours yourself
Why are you so butthurt over a few words, are you a triple A dev or something?
Besides I think you didn't graps my point there. The point is that ~~*they*~~ should keep the games more simple instead of a neverending list of features during development.
The thing about making shit is that everything you make yourself will just seem mediocre and lame to you even if it is perfectly adequate. Trying to enjoy a game you made yourself is like trying to coom to your own drawings. All you see is flaws.
No it's not.
There's plenty of shit out there to play.
Can't find new shit? Look for old shit you may have missed out on.
It's more about the culture than the games themselves. People don't talk about classic JRPGs very much.
Octopath Traveler 2 was great (even if I don't like the pixel art), but FFXVI is going to overshadow it completely and win best RPG.
Every year core JRPGs get shafted in favor of action-adventure games like those from FromSoft or CD Projekt Red.
>Octopath Traveler 2 was great (even if I don't like the pixel art), but FFXVI is going to overshadow it completely and win best RPG
Well yeah, year end awards are glorified popularity contests. Do you expect any different?
> FFXVI
Not an RPG it’s a movie game.
>Octopath Traveler 2 was great
I just finished the game 100% including the optional super boss. I also just played the XVI demo. The problem is graphics. Octopath games need AAA graphics with the same mechanics. I really don't care much about pixel games. It's hard to get immersed
The issue isn't pixel graphics, it's that the pixel graphics with modern game lighting messes with it, and makes it look weird.
Not only that, this is moronic use of pixel art. Just draw it out, why does it even need to be pixel art? I doubt it would cost that much to draw the guy/background on the left
>Just draw it out
You say that like they wouldn't pick the most ugly, disgusting, vile art style known to man. If it isn't simplified, some fricker's bound to ruin it.
>Octopath Traveler 2
I liked the first one alright but didn't think the secret final boss was done well at all. Number 2 worth getting into? I know almost nothing about it
If you liked the base gameplay of the first, it's fair to assume you'll love the second. It's the first game with more polish. The final boss also isn't a side quest in this one, it's actually its own Epilogue thankfully. Though there still is a secret boss via sidequest.
>via sidequest
Is it still dumb? I remember getting to that part and like:
>Requires party to be almost double the level of the main story final bosses
>All 8 must be leveled up
>Extremely specific composition required
>60 minutes per attempt because of 8 boss gauntlet prelude
Like cool, I'll just watch a YouTube video rather than turn a 40 hour game into a 75 hour game for 1 fight
Yeah, it's the same shtick. But at least it's not the canonical finale of the game (nor is it behind a mandatory boss rush) and instead more of a side attraction. I personally didn't feel the need to fight the new one this time around either, but at least it's far less egregious.
Core niche jarpigs have always been shafted by big budget kusoge tbh.
the difference is that XVI is not even an rpg, it's a dmc clone with a fantasy theme, elden ring was at least an action rpg instead of pure action
God I love Ganker
>redditjacks
Isn’t your shithole back up yet?
>westernize
>action design now based on DMC (japanese series)
Devil May Cry is obviously a westernized series. It began as a way to make Resident Evil more mainstream in the West by focusing on action. The team literally travelled to Europe for inspiration.
it's westernized yet resembles basically no western series...
Is there any vidya genre that it's easy to be a fan of lately? I'm basically a /vr/ purist because it all seems pretty awful across the board unless you really want to hunt for quality titles. And those games tend to be throwbacks anyway.
Honestly, JRPGs seem to have more high-profile series that aren't trash than most genres at the moment. It's just that Final Fantasy went to shit (which *is* a real bummer, don't get me wrong) and they aren't as numerous as they were in the 90s.
You can make that argument for DMC1, but if you seriously can't see the extreme levels of anime exuding from the series from DMC3 onward, I dunno what to tell you.
>The team literally travelled to Europe for inspiration.
I'm pretty sure that had more to do with the architecture and demon design than anything else.
JRPGs are doing well outside of FF. New Atlus games will be good, Soul Hackers 2 was also good. Kiseki has a new game coming and a lot of games to play in general. Atelier is strong.
FF is a gacha and MMO franchise now, pretty sure it's dead forever.
>Devil May Cry is obviously a westernized
DMC 1 literally redefined the action genre though? The entirety of popular action games, from DMC to Bayonetta to Nier are literally ALL Japanese. It's a nearly 100% eastern dominated genre.
there's not a single western game that captures the silly "anime bullshit powers" tone of dmc, saying it's a westernized game is like saying stuff like final fantasy is european.
I fricking hate jrpgs and think they're the most anti-fun genre there is but I will still sink hundreds of hours into them, why am I like this Ganker? what made me so masochistic?
You're autistic
You need help anon, you have a mental problem that makes you hate the things that make you happy. JRPGs are good, it's okay to like them.
No one says this. No one does this either. You don't look like that.
>You don't look like that
thanks man, I needed to hear that
>wojakshit
didn't read
thread hidden
image filtered
shartypedos are acting weirder by the day
There's nothing WRPGlike about ff16
>There's nothing WRPGlike about ff16
Correct! Instead they're trying to make "cinematic" Sonyshit.
It’s more like Horizon Zero Dawn than an actual RPG. Just another forgettable third person action game with too many cutscenes and no customization or class system. There isn’t even any way to level up your skills, just gain xp to unlock moves like Assassins Creed or DMC. It would be like saying Spider-Man is an RPG because you are playing the role of Spider-Man. It’s a button masher movie game.
Now people consider the Horizon games to be RPGs when it so clearly isn't.
YWNBJ
You will never be Japanese
thank fricking christ for that!
Yeah frick Japan. Now lets take a stroll down to our local drag show, bring your kids!
no? you knock yourself out with that though
Good. I just want to leave a trail of pregnant jwomen with my bwc. Frick BEING japanese. Too much fish.
Being a Japanese male is loosing the genetic and life lottery. There is zero (0) reason to envy them.
White incel cope.
I envy their culture. Not the samurai/weeb shit, but their work attitude, walking and family culture. Much better in the west, where we're still expected to work like crazy, have to drive instead of taking comfty walks/bike rides to work, and get separated from family
Does the
Jap games draw way more from Wizardry, only overworld travel was taken from Ultima if memory serves me right
Japanese work culture is american work culture on steroids
what a delusional fricking weeb, have a nice day you unironic weeaboo
If that was true they wouldn't suck so much economically compared to america. Asian culture is about appearing busy at work but not actually doing "more"
they are a small archipelago of mostly mountains not a massive collection of colonies with a land rich in resources
moron
但し!俺様には日本語を読む能力が存在するわい!
Clinging to FF is like holding on to the notion that fapping to Traps doesn't make you secretly an Egg.
It used to be a fun medium with wacky new ideas and tons of studios, but the profitability turned it into a machine that churns out the most profitable normie shit possible. Turn based RPGs are one of my favorite types of games and all I hear anymore is “ugh, it’s too slow!”.
I hate it.
The proper term is Ultima-like unless they are dungeon crawlers
Yes, because troony action-gays and troony MMO-gays wish to be JRPG enjoyers for some reason despite not enjoying them. Some strange identity crisis on their part.
They want to pretend to be niche enjoyers for le quirkiness points
Same shit that ruins roguelikes
jrpggays can you recommend any jrpgs with actually good gameplay? Every time I try a jrpg I bounce off the shit slow ass combat every time
Play a real-time JRPG like Xenoblade or Tales
Tales isn't real-time, it's straight up action
No. Do not play JRPGs. Keep your cancer in its own corner
SMT or Etrian, idk, the combat in those is usually pretty fast paced.
Black Souls.
Pokemon
This is unironically the only good answer. JRPGs otherwise are not interested in making turn based gameplay interesting, rather, the people who play them only like turn based games, not because they involve actual tactics, but because it removes the twitch skill elements and forces everything to rely entirely on the stat building, which is what they really crave. There is no other explanation as to why every turn based RPG has leveling up in it, which makes the games meaningless to balance, but it all makes sense when you understand that their fans really want to see numbers go up and go into menus to equip pieces of (theoretically) shiny new armor, even if that does nothing but make the same numbers go up.
>the people who play them only like turn based games
you have it backwards THOUGH
Nope. You should stop trying to like them and stick to another genre.
Well, if what you're looking for is fast-paced combat, I recommend you to play Sakuna of Rice and Ruin, Ys VIII and the Kingdom Hearts series.
FF9
golden sun 1/2 (maybe 3)
chrono trigger
Final Fantasy V
Combat is simple at first but goes by quickly, customization with the job system is fun and there's infinite ways to break the game
>Every time I try a jrpg I bounce off the shit slow ass combat every time
Are you black?
Shin Megami Tensei, any mainline game after if..., with the exception of IV.
Bravely Default + Bravely Second
SaGa series
SMT series
Black Souls 2
legend of legaia, us version
Both TWEWY games
Kingdom Hearts
Etrian Odyssey
Radiant Historia
Super Robot Taisen OG Saga: Endless Frontier and EXCEED
Parasite Eve
Megaman Battle Network
SaGa
Tales of Xillia 2, Graces F, and Vesperia
Resonance of Fate
Crystal Project
Frick off we're full
Mainline final fantasy hasn't been good since 12 released in 2006. It hasn't been good in almost 20 years. 13 was garbage. 14 was garbage when released until it was completely redesigned, even then, its good...for an mmo. 15 while I still enjoyed it quite a bit for what it was, it was a complete mess.
16 might actually be good, we will see.
Either way, it hasn't been influential to modern JRPGs or one of the "good ones" for almost 2 decades.
Since X for me.
It's subjective though.
I'd say theree are parts of the franchise that were objectively bad for itself since at least vii
>wojak
I instantly don't care.
play eo
Just say you want turn-based rpgs or whatnot. Doesn't make sense to call turn-based rpgs jrpgs when there are plenty of rpgs from japan that aren't turn-based. It's not xenophobic or whatever, it's just stupid.
There are RPGs that aren't turn-based but also don't have full-blown action combat. My favorite series is Xenoblade, for instance.
>there are plenty of rpgs from japan that aren't turn-based
Name 4
Tales, Star Ocean, Ys, Xenoblade, Kingdom Hearts....
Ancient Ys Vanished Omen
Ancient Ys Vanished Omen: The Final Chapter
Wanderers from Ys
Dawn of Ys
Dark souls
Devil may cry
Omnimusha
Final fantasy 7 remake
You do know that ARPGs literally originated in Japan, right? Between 1984-1985 (predating turnbased games like Dragon Quest) a bunch of Japanese ARPGs popped up on Japanese PCs. Dragon Slayer series, Hydlide series, Courageous Perseus, etc. And then you have stuff like Ys which is a direct descendent of these early ARPGs.
While turn-based JRPGs are just evolutions of Western mechanics. Most turn-based JRPG design tropes evolved from Ultima and Wizardry.
there's so much good retro jap ARPGs that people sleep on
It's also disingenuous since action JRPGs predate action WRPGs
It nakes more sense to just not call these games JRPGs. They're action games or adventure games, made in japan. We don't call jap fighting games JFGs.
We don't call Dark Souls a JRPG just cuz it was made by japs. It not only doesn't share JRPG design tropes, it is more of a action adventure game first and foremost.
But then you have "JRPGs" that are action games, like Tales, or Xenoblade.
They're still JRPGs because they still have the trope anime inspried style of writing and setting.
ARPG stands for Action RPG. But it's used exclusively nowadays for Diablo clone isometric hack and slash games. Not for literal Action Games with RPG elements like Dark Souls or Dragons Dogma. So it's best to just see what these genre classifcations are historically used for and keep them as such. At the end of the day they are just a way to organize genres.
Turn based is a design that arose because of hardware limitations and industry immaturity and now is being supported only because of laziness. They don't have much more to live and soon will stand in one line with rpgmaker shit where they belong.
so every game that doesn't use modern day graphics is laziness and are doomed to failure?
>Turn based is a design that arose because of hardware limitations and industry immaturity and now is being supported only because of laziness. They don't have much more to live and soon will stand in one line with rpgmaker shit where they belong.
Except action JRPGs predate modern turn based JRPGs
Action games are panacea for morons that don’t want to think about what they are doing. FFXVI is zoomer pandering bullshit pretending to be an RPG so homosexuals with no attention span can say they are into RPGs without actually having to play one. It’s just a nothing genre that got popular enough to be co-opted by newbies like every niche hobby. They are like locusts consuming hobbies and spitting out the destroyed corpses, like gaming, comics, anime, tabletop, etc. it’s the Reddit hug of death. After the success of Elden Ring RPGs are just the current trend they can use for clout to make up for not having a personality. They stripmine IPs and genres to compensate for not having a genuine identity.
> It’s just another genre that got popular enough
Pure cope. Most Final Fantasies are so braindead that you eventually just spam attack anyway, at least in an action game you need to actually think on your feet and account for positioning.
>posts cope
Action games are shit and you’ve never actually played an RPG before. Looks like I hit the nail on the head because you knew I was talking about you.
>old ff games
>"thinking about what you are doing"
lol
lmao
>muh hardware limitations
>action RPGs and turn based RPGs coexisted since the days of the NES, perhaps even earlier
Nah. The whole 'action is an evolution of turn based' argument is a cope made by modern final fantasy fans to justify stupid design decisions.
No, it arouse because people played turn based games with pen and paper. Beating the shit otuta each other existed way before that. have a nice day with your shallow reddit tier trivia.
Is soccer an evolution of baseball?
>Ganker can't define RPG
>act like JRPG means anything beyond Japanese Role Playing Game
I hate normalgays goalpost moving definitions. This is why trannies got so much power.
RPG in the context of video games is a genre that descended from mechanics established in table-top role playing games (which then actually just meant any table-top game that has roleplaying.
These mechanics include things like stats and character-building, but also commands that you deploy for attacks or other actions.
In TTRPGs, you don't actually swing a sword, that would be LARPing. A game where you physically swing a sword like LoZ: Skyward Sword are probably the closest equivalent that there is to LARPing in games, but you can consider action games in general as being distinct from RPGs due to the action component.
Games like Elden Ring or FFXVI are action-focused to the degree that more of the games' difficulty stems from using the controller to dodge and attack instead of deploying commands, so I consider them more action games than RPGs.
There is this weird trend where people think "real" RPGs are action games with bad combat.
That' just a Bethestard who has never played a CRPG in their life.
Start a RPG definition thread in Ganker or /vrpg/ and it is doomed to fail.
> Elden Ring or FFXVI
There is zero customization in FFXVI it is not in an RPG is any sense of the word. You can replay Elden Ring over and over and never use the same weapons or skills twice, and progress the story in any order you want. They are not comparable at all. FF16 is a shitty action game movie with musou in between cutscenes. You can’t even block or counter attacks, it’s just on the rails QTE bullshit
You’ve never played the game. I’m going to completely ignore the fact that you’re moronic enough to compare XVI to a musou, and tell you that you use Titan’s ability to block attacks. You can also parry by attacking at the exact time an enemy does. There’s also attacking out of a precision dodge.
Go replay the demo and count how many cutscenes there are and think back to what you did in between them.
>Cutscene
>walk down hallway
>Cutscene
>walk down hallway
>collect item
>cutscene
>walk down hallway
>cutscene
>fight 3 goblins
>walk down hallway
>cutscene
>walk down hallway
>fight 5 goblins
>collect item
>cutscene
>walk down hallway
>cutscene
>repeat
The cutscenes are just there to hide loading screens and the world is still barren.
The acting is cringe they all sound and act like npcs in FF14 and none of the characters even fit their voices.
The king looks 24 yet his kid is 15.
Cid is ridiculous looking to have that voice.
The majority of the characters have the same fricking face.
Its awkward and hollow and the dialog is cringe inducing.
>more ale!
>more tales!
kek
>leftist meme
RPG is a game where the character's abilities determine success instead of the player's.
meme
Mind-broken
>having imaginary culture wars in your head
>making wojak comics based on those imaginary culture wars in your head
Mental health ain't holding up too well eh OP
>wojaks
You were never a jrpg fan
have a nice day.
RPGS are the way they were because of limitations. Modernization is a proper word for it. Not to say that there isn't a charm to turn based. Or that turn based needs to cease to exist.
I do agree that JRPG and referring to things as 'Japanese' was derogatory for a time. But I don't think it's inherently racist to refer to something as jrpg as a way of differentiating a piece of media. There is a clear difference. And I honestly love jrpgs and wrpgs equally. Both have their faults and benefits.
TTRPGs are more successful than LARP despite the latter offering a more immersive experience. People play traditional RPGs over action ones for the same reason.
Games where you "press button to swing sword" are not a modernized version of "press button to choose command." Action games like Zelda have existed as long as console RPGs have, so this whole time they could have included sword buttons but just didn't want to.
>RPGS are the way they were because of limitations
That's just headcanon that in no way shape of form is a reality. I don't know of a single studio that makes RPGs instead of actions games due to these limitations.
It's mostly investors the ones that dictate what can and can't be made with the IPs
if any of that were true games like ffvi would have been contra clones, they did not wanted to make an action game, dipshit
>When the edgy game show makes edgy jokes about Japanese games and calls them mediocre
>:(
>When Japanese refuse to touch companies or consoles they deem western and Japanese game journalists outright ignore western games in favor of their own country's
🙂
I made a thread not so long ago asking for JRPGs where you can't just mash A through 90% of the game and everyone called me a homosexual for playing Final Fantasy. Everyone said that Final Fantasy was shit and I was a moron for even playing it.
I said it's one of the most popular JRPGs and it's representative of the genre. Everyone said "since when?".
Now FFXVI is coming out and it's all this board fricking talks about. I feel like I've been gaslit.
>wtf why are easy games popular
I see you're still a moron
And here they come again.
Acting like Final Fantasy isn't representative of the genre.
Literally every JRPG is like this. The only exceptions are SRPGs.
why do you care if you don't even play them
Why would you expect people playing role playing games with no role playing or choices and who genuinely think gameplay of holding down space is good, to be anything more than braindead botsin a discussion?
There are virtually no hard JRPGs since essentially close to every one of them lets you grind to make up for any weaknesses or flaws of your build and you use the same basic strategy of healing/reviving to not die to take on almost everything.
I remember that thread, and yeah, you can see from the responses you're getting how thin skinned fans of the genre are.
You're a homosexual for playing Final Fantasy. Final Fantasy is shit and you are a moron for even playing it. Perchance.
>Now FFXVI is coming out and it's all this board fricking talks about. I feel like I've been gaslit.
Why are people always surprised when a new game is being talked about?
it's not unique to Ganker, majority of people have a lot of difficulty comprehending people who think differently from themselves or who have different experiences. if it's too off from their own thinking or experience, it will feel "fake" to them.
it's why you get weird shit like people not believing someone has a peanut allergy and sneaking it to them to "prove them faking", and getting them sent to the hospital. shit's weird.
>peanut allergy
Vaccines are safe and effective btw.
hoodjak
Play Honkai Star Rail
>play chink gacha garbage
Frick off wienerroach
3 buttons.
I can't believe they made a a game hokey start rail
Yoshi's right. Most of you people use the term "JRPG" as an insult, why would he want his games to be associated with that term when it carries more negative connotation than good?
>G4 opinion
No one should ever give a frick what those G4 morons have to say.
>don’t like it don’t watch, peace
https://www.kotaku.com.au/2023/03/old-g4-review-is-forcing-gaming-to-reckon-with-its-racist-jrpg-past/
FF7 (the actual only real one thats not moronic) marketting went out of its way to not even use the term "RPG" at the time. If youre butthurt over Yoshida avoiding the label JRPG then get ready for your melty at Sakaguchi. Its just smart strategy. The existing core JRPG fanbase has become stagnant pond water with increasingly eccentric weird anime fans whereas in the PS1 days you actually had mainstay normie kids playing them, and a lot of that is because instead of just using their games to tell good stories and good worlds they doubled down on things that only appeal to those who are already lifestyle neets with anime girls as their profile picture.
Anime had always influenced JRPGs of course, but they started doubling down on the worst most terminally obsessed cancer quirky anime-isms like annoying juvenile characters striking silly poses and speaking in silly voices all the time and stupid storylines involving parralel universes that you just accept if you have been subsumed in the genre for a while, but realize just how moronic and embaressing they are when you stop and try to explain to a friend
And "WRPG" is even more of an insult here, and Yoshitpiss very much wants to be western.
this
>"oh, that whacky weird weeb shit with underage kpop main characters that only people who naruto run like?"
Because, supposedly, he's a grown fricking man and not a little toddler that needs to be coddled. So the fricking zipperhead will take the jrpg insult to his face, smile, and nod
>Wanna play a modern JRPG
>What are my options?
>Giant budget action RPGs that end up being soulless open world disasters that chase the western market.
>Animu weeb shit that makes you watch 3 entire episodes of anime worth of cutscenes before it lets you actually play for an entire 10 minutes.
>Zero budget DRPGs made by 3 people who can't even afford to give their game better than psp level graphics (the games are soulful as frick).
I know I'm overgeneralizing a bit, but the number of honest to god fun JRPGs that don't fall into one of these categories is dwindling into almost zero games per year.
>All those words
Why do morons write all that bullshit and still fail to make a workable definition?
Here is mine.
1) relies on avatar strength (stats) over player skill,
2) has a persistent game world and a persistent progress system,
3) has a level of deliberate non-cosmetic customizability for avatar characters, and
4) has an end goal (not a sandbox with self-imposed goals).
nobody cares about your definition moron
Nobody going to read all that bullshit in that image to justify normalgay usage of words. The modern usage of RPG is as useful as the modern usage of the word Democracy which means "the status quo of a person who can't imagine a time other than the present".
except that article is arguing for the original meaning of the term, which has very clear delineations, whereas the moron I quoted his arguing for a modern meaningless definition that manages to be vague and pointless enough to include zelda while somehow moronic enough to exclude MUDs.
It is the definition of a child who thinks and tries to justify that diablo is an rpg.
>except that article is arguing for the original meaning of the term, which has very clear delineations,
>muh roleplaying
No, frick off. This is the same gay shit this
picture.
No CRPG can imitate TTRPGs. RPG just refer to the mechanisms of TTRPGs because roleplaying is too broad, since you can take the role of Mario in Mario games.
In terms of mechanistic distinctions between genres, here is the definitive definition:
In RPGs, you press buttons to select commands.
In Action games, you press buttons to directly attack.
That's it.
This guy is absolutely butthurt with early CRPGs and anally devasted with JRPGs for the only reason that "Me no likey, me supah smart and understand that i mash X" Which couldn't be farther from the truth.
What irks me is that as stupid as he is , he understand that there are good JRPGs. So why not play games like Bravely Default? Etrian Odyssey? SMT? In the end it's his own fault for seeing the world the way he wants to see it, don't even know why he is angry about it no one is forcing him to play Final Fantasy or Disgaea.
And yet Kuro no Kiseki is the best turn based system in almost two decades
After the success of Skyrim, western action game devs feel pressured to have open-worlds, so they incorporate RPG-like mechanics such as gear and stats so there's more rewards to the game to encourage exploration. These aren't actually RPG though.
Japanese RPG devs who have had "open-worlds" since the 90s see this and think that they are competing with them, and then decide they need to incorporate more action gameplay to compete.
This resulted in a new chimera genre that came action-ification and RPG-ification from both sides.
I think what's funny about the whole "JRPG is a derogatory term" is that it still kind of exists today, I remember when Dark Souls came out, people didn't want to admit that a JRPG was mainstream popular so they just insisted that it isn't one
It is morons using the "Western style" cope just like how morons can define what is a woman.
The west will never stop seething about Japanese games
Normal people will never respect anime.
Why should I respect what "normal" people think? They worship Black folk and trannies.
Jarpig bros. Recommend me a good jrpg where I don't play as a pre-teen/teenage boy or girl.
Xenosaga trilogy, protagonist is in 22-23 years old.
Kuro no Kiseki. You will be called an old man at the decrepit age of 24.
Every Kiseki protag except Estelle (first 2 games) is an adult or grows into one over the course of the games.
I hate how dumbed down the combat is in real-time Final Fantasy games.
I think Dragon Quest 9 is the best 4 homies in a line game ever.
Jarpiggers deserve worse
Only if you're a turn-base gay
Jrpg: number go up
Crpg: complete the quest
is dragon's dogma a jrpg?
>RPG
>it's from Japan
yep.
It's not that simple. JRPG refers to the specific subgenre and that originated from Japan, not just Japan + RPG. Dark Souls is not a JRPG because it isn't inspired by any and doesn't share the traits of the subgenre.
Dragon's Dogma and Dark Souls are not JRPGs. They are not RPG even. TES games are not RPGs.
The Elder Scrolls is more of an RPG than Dark Souls.
Aside from archery, the combat in Skyrim is pretty abstracted. You just press buttons to attack directly in front of you for melee and the animations are long so you don't just button mash. There also aren't any dodging mechanics, so the determiner of each combat outcome is pretty much just your build.
An action game with shit combat isn't an RPG. Also, pausing the game and drinking/eating consumables trivializes any encounter. It is a game for brainlets and dexlets
> not just Japan + RPG
According to who?
Normalgays who are easily influenced by marketing.
Would you like to provide a description of said subgenre that isn't redundant and includes games that have been traditionally labeled as JRPGs for decades like Ys, Tales, FF, Persona, SMT, EO, DQ, etc.?
RPG... but no choices!
> and includes games that have been traditionally labeled as JRPGs for decades like Ys, Tales, FF, Persona, SMT, EO, DQ, etc.?
Yep
Wow, that's like... less than 4 binary choices, amazing. Like watching an identical movie but the credits are in a different language, such variety
>JRPGs have no choices!
>Here's a JRPG with choices
>Uh doesn't count I still win!
Hahaha. No, you don't.
It really barely counts. The idea of getting different ending because you beat the game at a different point/in different circumstances is so cool in principle, but the way CT actually does it is so lame and restrictive within its linear structure.
It's like, you're never actually seeking out an alternate way of completing the game, you just get more powerful and happen to be able to face the boss quicker on a replay.
A lot of words to say "man, you sure beat me the frick out"
CT is a very linear game with a bunch of "you're not supposed to win against this boss now, but if you do you beat the game". Like, it's cool that it does this but it is different from being able to choose a different path through the game.
Except there's a ton of optional content that changes your characters permanently by the time the game ends. "The game" is not than "the final scene"
That's true of FFVII and tons of other JRPGs though.
So?
Different endings are not choices. See, this is my point. You don't even understand what a choice is. Like a blind thinking a cow looks like "moo" thats not image, thats sound
So explain how your choices that affect the game more in an SMT game are not choices but the vending machine ending of Deus Ex games is.
Deus exis an fps with rpg elements, not an rpg
Sounds iffy, even something like Chrono Trigger has 10+ endings.
4 homies in a row? (assuming you mean old style FF)
>and includes games that have been traditionally labeled as JRPGs for decades like Ys, Tales, FF, Persona, SMT, EO, DQ, etc.?
>you and 3 other homies go out to become goblin meat grinders
>job system in place, game built around constantly swapping your party members out and your own classes and skills for the situation
>the final boss isn't the final boss and there's an alternate version of the world to explore after killing them and the true final boss is god
>two endgame dungeons meant for you to grind over and over with a third final boss that also makes the dungeon harder and has a secret second phase
It's an action JRPG
how about..... JARPG (Japanese Action Role-Playing Game)?
This WILL be the new hotness.
I love to slam jarpgs
I'm not watching your video but the term JRPG exists because reviewers hate japanese games
Wrong.
what do you gain from pretending to be moronic
I watched the video and he talks a lot of about the importance of genre definitions while never explaining what is a JRPG according to him. At least, Kotaku explained what they consider a JRPG.
you can just grind your level in dark souls too though and also call for help if you get stuck though
>wojakBlack person
have a nice day
WRPG: Dragon Age: Origins, Mass Effect, Witcher, Oblivion, Skyrim
JRPG: Persona 1/2/3/4/5, FF1/2/3/4/5/6/7/8/9, Xenoblade etc
Is it really that hard to understand?
>It's hard to be a JRPG fan lately
Only if you're a normal who only plays the biggest and newest ones.
The first point is good but i think JRPGs could do better, japs are the best at everything but i think jrpgs could improve
This is the SOVL of JRPGs. The farther we stray from it, the more SOVL-less we become.
>anon regularly jerks off to his Legend of the Dragoon shrine
You don't?
Are people seriously excited for FF16? Didn't you get burnt out from all the other square frick up? I understand that final fantasy games differs quite a bit from each other but don't you think removing party members and making it an action game is going too far?
With Persona 3 Reload and ReFantazio coming out soon there's no reason to care about Square Enix kusoge or what that megalomaniac MMOtard has to say. Atlus is gonna mog their shit.
Except Square is also doing turn based and shit. Don't those Bravely games carry the torch of Final Fantasy already? Haven't gotten to Bravely Default or Triangle Octopath yet but I just played Four Heroes of Light and that was great, just continue that series if you want turn-based bro, modern Final Fantasy is just for Nomura fangirls and Kingdom Hearts players. Who would give a shit about the franchise after FF12 anyways? Seriously we live in a society where Square released a bloody LIVE A LIVE remake for christs sake, what classic FF fan would give one tenth of a crap about this souless Nomura slop?
have a nice day
I wish we could have a decent middle ground between Jrpgs and action combat. SOP almost gets it right, but then it ruins it with diablo autism and Nioh stuff
>Westernize
Fricking what? Japan were the ones who built and popularized that game style.
>it's hard to be a JPRG fan
>image is just about final fantasy
There are other JRPGs, you know?
Ffxvi looks like shit
It feels good being a JRPG fan!
Are there any JRPGs where the main protagonist is in his/her 30s or greater?
Lost Odyssey, well kinda.
Stranger of Paradise
FFXVI
They asked for JRPGs
The last JRPG i really loved was breath of fire 3
Did he always have ears? Did the wojak always have ears? I feel like he didn't have ears. Am I going insane? There's no way he had an ear before.
I've been enjoying myself. Octopath 2 is probably my GOTY with how much fun I had with it. If you count Mystery Dungeons as RPGs, I've heavily enjoyed both the PMD modding community (Origins is great, can't wait for it to release) and ZHP on PSP. I've seen people in several threads say good things about FF Dimensions for Mobile and I can say that it really does feel like a sequel to the SNES games with its job system and story, even if I don't like the artstyle for it. It's been a good year.
And last year had Live A Live, so I don't dare complain on that front.
Bloodborne is the best JRPG.
>westernize
where is this mythical western RPG that plays like devil may cry?
It's a good thing there is a solid 40 years of JRPGs to fill the backlog.
Couldn't care less about how devs want to ruin modern JRPGs.
I'm ok with turn-based, but i really hate random encounters.
I thought they're called 4 homies in a row games now?
Nice straw man image, fricko
Turn-based rpgs aren't dead, bad turn-based rpgs are (also known as jrpgs)
What are some good western turn-based games that are still being made/played?
BG3, rogue trader, colony ship, dragon age is in works (ja3, but thats not really an rpg). I think something was being made with the dude doing "oldschool fallout modernized" art as main artist
We had poe2, dos2, pathfinder 2, wasteland 3 in what I'd call recently for the genre
>TFW i never finished any Final Fantasy games past FFX
What's your favorite JRPG that feels like a proper journey? Where you go all around the world and it really feels like you did just that?
Romancing SaGa 2
Dragon Quest 3
SMT:SJ does this pretty well, but rather than a full journey it feels like a slow march through enemy lines.
wild arms 2
Doesn't that have an outright incomprehensible translation?
It drives posers on Ganker absolutely insane that not every game needs to be a test of reflex.
* poseur
Are you the same guy who seethes about God Hand?
Honestly, I kinda feel the first one. J-RPG is kind of a moronic term, and it did always have this weird connotation of: "It's like an RPG, but from Japan". It now gets used to describe such a fricking wide range of games, that it's not really useful any more either. Persona, Yakuza, Final Fantasy, Fire Emblem, Xenoblade, Nier Automata, Pokemon, Shin Megami Tensei, Ys are all "JRPG", but they are all incredibly destinct from reach other, some having commonalities, some don't. And now knowing that nip devs often considered the term derogatory kinda makes me want to not use it any more, but the problem is there's no real fricking alternative at all. What do you call them, if not JRPGs?
RPG
Honestly, I might just start calling them RPGs.
I don't know if I agree on putting it all on Journos. Seems like they're Gankers favourite boogieman these days.
late 90s/early 00s journalists were a different breed from the ones today. Much less pretentious, much better at hiding that they were corporate shills.
Eh, I'm gonna say it has always been, and will always be: A hit and miss situation. You have some good ones, some bad ones. And every now and then they have hilariously bad takes. I remember Aliens being the first game to use left analog for moving, and right anolog for aiming which at the time was NOT the standard, and a game journo BLASTING the game for this decision, which of course now is how every single game on earth works.
But there's also always decent ones in there. I feel like Ganker these days just has an unhealthy hateboner for journos. For some reason they see every single one of them as incompetent toddlers who've never seen a video game in their life before writing a review. So now every time anyone here shit-talks a games journo, I automatically roll my eyes and tune it out, the same way you do when a libertarian tells you how big companies totally would behave in an ethical way that is good for consumers if we just got rid of all regulations.
>But there's also always decent ones in there
There were, but not really anymore. You can name a few that you think are good and aren't from sites that the industry considers fringe
See, I think that's unrealistic. Game Journos used to be decent, but now there's none left at all?
Seems to me more likely that people on Ganker started being so contrarian about some fricking bullshit, that they started seeing an entire huge ass group of vastly different people as incompetent, because they don't hold the same opinion. At any rate, that seems way more realistic than "Every journo / critic is shit now".
You're viewing the situation from the wrong angle, it's not that they up and vanished for no reason. Gaming as an industry has grown and as such journalism of it has too, just in a poor direction. Instead of having high-quality reviewers spending good time on a select few video-games they would be interested in or good at, reviewers are expected to shit out a review for anything that the higher-ups put on their desk, genre be damned. This encourages people who can write decent-sounding bullshit but aren't really gamers and punishes more hardcore, single genre focused reviewers. Clicks > Quality when money talks, unfortunately.
The few that are left are the ones who saw how their outlets were being turned into political mouthpieces and decided they were not just okay with that but would support that so yes.
Plus like
said they're being overworked. The industry literally drove away anyone who didn't just want to churn out thinly veiled advertisements. Plus in the seventh gen there was a really big push to punish anyone with dissenting opinions (see the Kane and Lynch controversy) that drove away anyone left with integrity. Not that vidya journalism was ever a bastion of integrity to begin with.
>For some reason they see every single one of them as incompetent toddlers who've never seen a video game in their life before writing a review
Probably because about 90% of them are incompetent toddlers who've never seen a videogame before in their life
>. It now gets used to describe such a fricking wide range of games
It always has been used that way and has always been a useless term. In fact it was coined entirely because Journalists were too lazy to use proper subgenres back in the 90s so they would lump everything together into one awkward non-genre. It's the same reason why people often think "ARPG" means "Diablo clone" or how FPS games were called Doom clones for the longest time, even into the late 90s when they'd diversified away from Doom heavily. Because vidya Journalists were too lazy to bother with real genre descriptors. People back in the day called games like FF and DQ "light RPGs" but that term was never canonized because having to actually label RPGs as being ARPG, SRPG, Dungeon Crawler, Light RPG, cRPG, etc. was too complicated for "journalists".
>Yep
OK, then provide one that includes Persona, SMT, etc.
FF XVI is going to be revolutionary.
in what sense? they're copying GoT slop and muh akshun western games
You play Yakuza Like a Dragon? I really enjoyed that one and I have a hard time getting it up for any JRPG post 2010
In all seriousness, has anybody actually experienced any blowback from calling it a JRPG lately? Outside of the obvious shitholes where you can be banned for wrongthink, I mean.
Unfortunately the Japanese games industry just isn't what it used to be. It isn't as bad as it is in the west of course but you're still seeing the rise of globohomosexual and centralization of the industry.
Eh, I find that there's not a lot of moderate JRPG fans. You tend to encounter either total casuals or obsessive weebs.
what do you guys think about JRPG's that use timers to note turns, with character speed stats determining how fast the timer fills up?
i'll play xvi but I just want every game to look like ff tactics or tactics ogre
>anything with stats is a rpg now
Gran Turismo 3 is my favorite RPG
I just want to play a menu-based combat game with an ok story and some cute anime girls but apparently this is such an impossible task that only the japanese can so it. Shit sucks.
I miss the ps1-ps2 era where you had a hundred jrpgs to choose from and they would all be original or interesting in at least one way
>I miss the ps1-ps2 era where you had a hundred jrpgs to choose from and they would all be original or interesting in at least one way
Yes.
>cute anime girls
I can do without the coomer stuff though. Give me Lunar, or Tsuikoden, or Legaia
>this rendition of the classic theme
my dick
JRPGs play like ass, but at least they look cool. Unfortunately, people can't separate the two. Why can't we get an action/open world game with tons of player agency, but is also colorful and full of magic? It's like you can't be a real RPG unless you're black and brown.
I have a great JRPG for you.
Yeah, I was about to say just play Zelda. Seriously Zelda just does all the shit that RPGs should be doing more of, and much better than they do, while also avoiding all the dumb shit that makes the genre stupid.
The Dark Cloud games are also an option.
Curious if Level 5's new JRPG Decapolice will be good.
Zelda's not an RPG. Not even by Japanese standards, but you literally just saw me describe WRPGs with "player agency." What player agency exists in Zelda?
How do you even define "player agency"? Canonical JRPGs like FF4 have less "player agency" than every Zelda game.
>How do you even define "player agency"?
Can choose equipment, class, race, name, dialogue options, can kill NPCs, multiple endings, freedom of exploration, etc. The more a game has these things, the more it is an RPG. Player agency is what defines an RPG.
>Canonical JRPGs like FF4 have less "player agency"
But that's what I said. I specifically said JRPGs lack player agency, they just look cool. WRPGs look like shit, but they have player agency. Why am I repeating myself?
>Can choose equipment, class, race, name, dialogue options, can kill NPCs, multiple endings, freedom of exploration, etc.
It's too bad there aren't any fun games that have ever implemented all of the above. Maybe because making a full "reality simulator" is hard.
In Zelda?
>equipment
Yep
>name
Yep
>dialogue options
Yep
>can kill NPCs
Yep really
>multiple endings
Yep
>freedom of exploration
Absolutely
You didn't think this through too well, did you?
Which Zelda games have those things? Your character looks the same in every fricking game. You're just Link. You can swap between weapons and pick a different name, but how many Zelda games have spears and armor and earrings?
JRPG (the ones with menu combat) worth playing from the last 15 years:
Rance Quest
Sequel Blight
Black Souls.
SMTIV, SMTIVA
It's fricking bleak. People are praising Dragon Quest even though it basically removed the entire gameplay to have visible encounters.
What the frick kind of trash list is that? Ignoring Strange Journey, Devil Survivor, and SMTV in favor of the worst mainline SMT games? No Etrian Odyssey at all?
Strange Journey 2009. Didn't realize it made the cut. It's the best SMT except Mem Aleph being bullshit. I don't personally like Etrian but it's oversight not to include one.
I played the first SEQUEL game, I think it was SEQUEL Blight. It was a bad game
>Yoshi-P is the boss of all JRPGs now
What the frick was Elden Ring last year? You sound like a paranoid schizophrenic.
Nobody does the first picture.
Especially since it was just him explaining his discomfort at the term, not all the nonsense that twitter users (and Ganker, which is sort of like twitter for some reason these days) turned it into for clickbait
Atlus has been more relevant than Squenix for more than a decade
>relevant
I don't think that word means what you think it means
Unless you just forgot to add the word "personally" before relevant
Exel shit needs to die. Either commit to real turn based like DoS2 and Wasteland 3 or do real time.
Why? You can simply not play it. I'll never understand you autismal freaks who cry for the destruction of genres you don't play. In different life circumstances, you'd be a twitter dangerhair - you already act like it.
Obviously so I can enjoy more games. I was interested in a few jrpgs like strange journey and persona, but couldn't play them because they have incredibly simplistic and boring gameplay. It's an objectively inferior and casual gameplay design, I want it to be improved.
Your opinion is not objective, poser.
RPG - game where character ability determines outcome rather than player ability
JRPG - menu combat
SRPG - menu combat with grid positioning
ARPG - action game with stats and equipment
Dungeon Crawler - first person view dungeon exploration
Western RPG - Bethesda-like
CRPG - typically isometric D&D dice roll cancer
Roguelike - see berlin interpretation
Diablo-like - real-time roguelike
Roguelite - game with autistic farming for power for new runs
>RPG - game where character ability determines outcome rather than player ability
That has literally never been the case. It's not a "game" if the player doesn't matter. You would just create a character and then let an algorithm determine what happens to them while you sit back and watch. But even Gary Gygax and the original D&D stressed that it was first and foremost a game. What matters is the player's decision making.
I don't remember wojak has ears
What a stupid image. There are plenty of turn-based western games. The west invented turn-based games. Sage
This is just minor internet drama. Ignore it and it’ll go away
Difficulty has always been a weird balance in JRPG's if you play the games intuitively and just go from objective to objective you get your face smashed in because you didn't grind enough but if you even grind a little, it's the difference between getting absolutely destroyed or mopping the floor with the enemy.
A lot of people complain more about the latter issue more than the former but I find it weird there's just so many resources available to you in JRPG's that you can create difficulty and a lot of older FF games now have pretty substantial difficulty mods on PC.
>Turnbased is shit and doesn't work
I feel like this is the one thing we're getting gaslit about. For the longest time we've had people come here and talk about how good Fear and Hunger is, that game is a great example that turnbased can be difficult it can be fun and the game does a good job delivering its narrative.
>Difficulty has always been a weird balance in JRPG's if you play the games intuitively and just go from objective to objective you get your face smashed in because you didn't grind enough
Skill issue.
I would like more SRPGs, but I wish they were designed for PC more often. FFT-likes made for a controller are mercilessly slow for even the most basic actions. Even then, on PC you still have the likes of nu-XCOM where inputs may be snappy, but execution is bogged down by cinematic camera angles and shit. If you were wondering why something like HoM&M3 became the paragon of its genre, look at the sheer speed at which everything in that game happens, while still feeling like you're not skipping anything important.
>wojaks
have a nice day op
Alright Ganker what is your best JRPG
- Plotwise
- Autismwise (like combat/grind/buildhomosexualry)
>Plotwise
Black Souls 2
>Autismwise
Bravely Default
> BS2
Kinda cheating
> BD
Can I skip 1 and go for 2 if I dont want to emulate?
>Can I skip 1 and go for 2
Absolutely not. Bravely Default 2 is a massive downgrade in pretty much all aspects (except the music). BD1 has arguably one of the best combat systems in JRPGs, while BD2 is... well, maybe about average for a JRPG. It's the DmC of the DMC series. An okay game on its own, but does not live up to its series' legacy
Dragon Quest 5, The Genius of Sappheiros
>ctrl+f astlibra revision
>0 result
normalgay thread
It's an ARPG, not a JRPG
By that definition, BG3 is JRPG