It's up and I don't get it.

It's up and I don't get it.

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  1. 1 month ago
    sage

    buy an ad.

    • 1 month ago
      Anonymous

      I don't get why hes an artist at all if he just draws the same static pose once and reuses it four fricking times.

      That's because you morons aren't game devs like him.

    • 1 month ago
      all fields

      mmm yup
      fpbp /thread all fields and Black personrape OP

  2. 1 month ago
    Anonymous

    I don't get why hes an artist at all if he just draws the same static pose once and reuses it four fricking times.

    • 1 month ago
      Anonymous

      hey, it's worked for newspapers for like 2 centuries and for webcomics for a few decades as well

    • 1 month ago
      Anonymous

      You're just entitled, he is a poor starving developer and has to cut corners to make it in this tough business.

    • 1 month ago
      Anonymous

      >dude just redraw the same poses 4 times
      What do you want him to do? Inject some forced-soul into the comic by having everyone be overly mobile?
      >hurr durr my hands are in 4 different places just because
      nah it's fine

      • 1 month ago
        Anonymous

        dilate

  3. 1 month ago
    Anonymous

    Loss?

    • 1 month ago
      Anonymous

      I II

      II I __

  4. 1 month ago
    Anonymous

    whoa wait a minute...you mean to tell me...people can't make levels look exactly like the concept art!?!?!

  5. 1 month ago
    Anonymous

    im guessing nav means npcs gotta be able to walk around without getting stuck
    but wtf is metrics

    • 1 month ago
      Anonymous

      probably scaling

      • 1 month ago
        Anonymous

        oh yeah i bet you're right

        • 1 month ago
          Anonymous

          if the gameplay requires a space the size of a football field and the artist designs a tiny kitchen, that is entirely the failure of the artist
          which isn't surprising considering everything else about this worm

          • 1 month ago
            Anonymous

            most of the time preproduction is going on before anyone even tells the artists what the gameplay is going to be like

    • 1 month ago
      Anonymous

      probably scaling

      Yeah, scaling of the environment itself and objects within the environment. You have to balance your art style with navigability, sight lines, etc. John Blow has a really good rant about bridges in relation to this. I also notice a lot with non-person sized large objects like shipping containers.

    • 1 month ago
      Anonymous

      metrics is your gameplay stats from testers
      i.e. the ability for the morons to correctly interpret where they need to go
      nav is probably also related to tester data rather than NPC programming
      i.e. yellow paint

      • 1 month ago
        Anonymous

        yeah bro they TOTALLY have playtesting metrics at the concept art stage
        this isn't ragebait

        • 1 month ago
          Anonymous

          concept artist makes concept
          basks in its glory
          gameplay artist gets a hold of it
          programmer gets a hold of it
          testers get a hold of it
          guess what they do to the concept art?
          hint: it involves big knives

          • 1 month ago
            Anonymous
  6. 1 month ago
    Anonymous

    I don't get this guy, period. Didn't he only kind of work on one game anyway? It's like a dude that once served food on a plane and now he constantly rants about the airline industry.

    • 1 month ago
      Anonymous

      He's the Phil Fish of this one field in my eyes. Do one thing worth talking about and then kvetching non-stop.

    • 1 month ago
      Anonymous

      looking through his artstation, there's only work from one actually released game yeah. He doesn't do bad concept art but it's all photobashing and painting, kind of the opposite end of the art spectrum from cartoony webcomics. which might explain the awful style

      • 1 month ago
        Anonymous

        Dollar store blacklight.

      • 1 month ago
        Anonymous

        there are a lot of projects that just die in production hell or get locked under nda for years. i remember david levy talking about how he was a concept artist for like 10 years before any of the projects he worked on actually managed to ship

  7. 1 month ago
    Anonymous

    Is this guy like if dobson and phil fish had a baby?

  8. 1 month ago
    Anonymous

    Last time he made the thread he still used 3000x3000 pixels for his image size, imagine thinking your shit art deserves that big of a size.

    • 1 month ago
      Anonymous

      I doubt he makes threads on here lol like why would he even come here

  9. 1 month ago
    Anonymous

    This guy is like Dobson but for gamedev and somehow even less funny

  10. 1 month ago
    Anonymous

    Ahem

    • 1 month ago
      Anonymous

      Lisa should get that hand checked out.

      • 1 month ago
        Anonymous
      • 1 month ago
        Anonymous
    • 1 month ago
      Anonymous

      Reminds me of the daiper fur troony that self inserts as a kid, same ugly bug eyed newpaper comic style. I can't believe I'm saying this, but I'd rather look at Dobson's art than this.

    • 1 month ago
      Anonymous

      Make something worth respecting

    • 1 month ago
      Anonymous

      Problem is nobody loves what they do for a job. It's just a paycheck, and if it isn't, they just haven't been at it long enough.

      • 1 month ago
        Anonymous

        why on earth would you do a job with as low of a pay to workload ratio as gamedev purely for the money?

        • 1 month ago
          Anonymous

          A lot of people stay with what they know. People follow the path in front of them more often than not. Saying everyone is smart enough to value their time or else they really love what they do is VERY specious.

    • 1 month ago
      Anonymous
    • 1 month ago
      Anonymous

      They make games for money
      I play games for pleasure
      Pleasure>money

  11. 1 month ago
    Anonymous

    I honestly can't decide if this guy legitimately thinks he's making a good comic or if its all just rage bait shit to get engagement.

  12. 1 month ago
    Anonymous

    you can definitely tell that the artist of this webcomic enjoys the smell of his own farts.

  13. 1 month ago
    Anonymous

    what games is this shitheel even responsible for. if this comic is any indication its probably fricking terrible

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