That's not even the main character, the main ones are always children/young adults. The story is fricking moronic and poorly designed, it's some sort of crafting survival sim but you run from an ultra fast instant kills guy, the op. I think the story is he kidnaps kids for some reason, and he does it because he lost his family in a car accident?
But you don't even find that out till the only good game in the series, which honestly made me think the creator just wanted to do music videos and made a video game instead.
All of it is shit but the last one which is alright, but it's an obnoxious game outside of that.
I have never seen an in-game screenshot of this game and I have no idea how it plays, I just know I hate the official art and the main character.
funnily enough, this franchise was actually somewhat interesting once. in one of the early versions the house and "basement" was alot different, and the basement specifically had some really weird occult / militaristic / generally uncanny vibes with the dungeon stretching miles into the ground with all kinds of weird shit in it - at some point though they did a complete 180, scrapped it all and instead went with the soulless and generic e-celeb brownnosing route
im not saying the game was ever good mind you, but at one point there was atleast some kind of artistic vision behind the game but money took priority in the end
It was less about e-celeb chasing game wise, and more just the dev getting lazy. His marketing campaign was sucking off streamers/youtubers though, especially game theory guy whatever hes called. One of the saddest screenshots ive ever seen is the dev @ing him 5 times in a row trying to get him to make a new video.
What it came down to is him rushing the game and making it "wacky" without developing the AI of the antagonist to allow him to adapt properly. In early betas the neighbour had a clear amount of effort put into his pathing, his AI and had a ton of ways to interact with the environment to reach you. While in the final release, even in the areas that worked in the beta, he would just completely break down and get stuck and not even be a factor.
This game went from no-sense puzzle solving and maze running, and then they saw how crazy FNAF blew up due to its scattered lore bits and said "what if we just dump random shit into our game to make people think theres any lore? the kids will fricking love it too!". And just like that, it failed miserably, and they didn't stop at all at double downing on it with a new game and a fricking cartoon of all things.
I remember watching someone who was playing the alpha of the game way back when, and them generally liking how stupid and nonsensical the setting was, then came a future build that turned the game into the mess it is now and the same person playing it was just sick of the game halfway in.
FNAF will probably be remembered for the shit that it inspired. Games don't get stories anymore, they have 'lore', so now instead of decent storytelling you get bullshit lore easter eggs that eventually some youtuber will tell you is really deep
1 year ago
Anonymous
Ironically, the new Bendy game decided to buck that trend and just told the story outright
1 year ago
Anonymous
>implying it is FNAF that will be remembered for this
Forgive me, zanzibart...
>im not saying the game was ever good mind you, but at one point there was atleast some kind of artistic vision behind the game but money took priority in the end
did it even make money?
>im not saying the game was ever good mind you, but at one point there was atleast some kind of artistic vision behind the game >Dood... His basement was... Le creppy occultic place! So freaking artistick!
holy fricking reddit lmao
All that Black person Glen Schofield had to do was copy 80% of Dead Space and it would have been a hit but his fricking incompetence ruined yet another franchise.
We should crucify him for being so fricking useless.
Its actually awful because Callisto Protocol became a 'decent' - not great, not fantastic, but a game I would play - the singular moment they fixed the fricking stuttering issues and let me spike the fancy graphics up to 11 with the particle effects.
There were things in the air that were invisible to me the entire time because if you turned it on it made the game go from 20 -> 120fps every 5 feet.
>it's some sort of crafting survival sim
It is not. Theres no crafting or sim elements in the series. Its a stealth puzzle game where you break into the neighbors house and find the right items needed to progress to the next area without getting caught.
>look this up >YET ANOTHER FRICKING """""""""""""""""HORROR GAME""""""""""""""""""""""""''" WITH SUSPICIOUSLY CUTE, SIMPLE AND MARKETABLE MONSTERS
OH MY FRICKING GOD. I AM SO FRICKING TIRED OF THIS BULLSHIT SOMEONE PLEASE FRICKING KILL OFF THIS MONEY SUCKING PARASITE OF A TREND ALREADY Complete moron rage I know, but for fricks sakes now it's just unbearable to look at
Except FNAF actually tried to be genuinely scary and had effort put into it
1 year ago
Anonymous
And now it has become a shallow parody of itself.
1 year ago
Anonymous
"family friendly horror"
1 year ago
Anonymous
the games looked the way they did since the first because the critics that played Scott's games told him that his animal-and-human-looking models were either disgusting or unintentionally terrifying to look at, but his robot designing game was on point.
he got tired of being told his models sucked and that his games sucked so he decided to YOLO it and made a horror game using Chuck-E-Cheese esque animal robots.
1 year ago
Anonymous
I'm aware but he circled back with security breach and went back to making actual games for children. Maybe it was out of spite because of the troons trying to oust him
1 year ago
Anonymous
also FNAF world
1 year ago
Anonymous
For a while mybe, but as of Sister Location (arguably even 3 depending on wo you ask) it honestly fell into the same trappings that made the things that copied it so shit. Haphazard lore and half-baked gameplay being propped up in the public eye by moronic kids and soifacing youtubers
1 year ago
Anonymous
Never said it wasn't. Yet, for some reaosn, kids still loved it.
1 year ago
Anonymous
That was probably due to the games’ being played by big YouTubers like Markiplier and Pewdiepie that have audiences consisting of millions of kids.
FNAF was built around quite literally an insult (Scott Cawthon was told his attempts at designing cute mascots turned out to create creepy animatronic-looking things) so I can respect him weaponizing that insult to become a fricking multimillionaire. I cannot say the same for any subsequent mascot horror games or franchises.
1 year ago
Anonymous
I liked Bendy, it's too bad they sanitized all the satanic imagery from the game once the youtubers started picking it up.
1 year ago
Anonymous
Did you play the sequel? Because trust me, it did an even more tragic job of sanitizing.
1 year ago
Anonymous
Yes, the ink demon actually looks like a demon now though. It's also an actual game unlike the first which was just a walking sim. I don't like the retcons though
1 year ago
Anonymous
Did it at least fix or at least justify that frickawful timeloop asspull ending from the first game?
1 year ago
Anonymous
No. It's now weaponized and half of the named characters are fully aware of it.
1 year ago
Anonymous
>have a semi-decent premise about a world underneath a 1930s cartoon studio inhabited by living cartoon creatures with varying degrees of body horror >DUDE TIMELOOP LMAO
what in the frick were they thinking
1 year ago
Anonymous
They wanted to subvert expectations as people figured out the original ending too early (Joey Drew is the ink demon)
1 year ago
Anonymous
You can thank the books for that.
1 year ago
Anonymous
They explain the story of the first game in chapter 4. Joey Drew created the cycle to torment a copy of Henry because he blamed him for the studio's failure, so he's stuck going though the same events as a form of torture. They really fricked themselves with that ending, all because they refused to let mattpat be right with Joey Drew being the ink demon.
1 year ago
Anonymous
Did it at least fix or at least justify that frickawful timeloop asspull ending from the first game?
This cutscene explains the new interpretation of the story for the first game
1 year ago
Anonymous
I agree with you. It still started the trend, though.
>look this up >YET ANOTHER FRICKING """""""""""""""""HORROR GAME""""""""""""""""""""""""''" WITH SUSPICIOUSLY CUTE, SIMPLE AND MARKETABLE MONSTERS
OH MY FRICKING GOD. I AM SO FRICKING TIRED OF THIS BULLSHIT SOMEONE PLEASE FRICKING KILL OFF THIS MONEY SUCKING PARASITE OF A TREND ALREADY Complete moron rage I know, but for fricks sakes now it's just unbearable to look at
I feel like this trend is just the logical conclusion of kids being exposed to horror too early in their lives but somehow becoming addicted to it. I know because I was one of those middle schoolers who consumed creepypasta like it was crack.
I think the story of hzd is legitimately good. The gameplay sucks and is boring, but the story made it worth it, at least. The second one however yeah I would agree. It's complete ass with no redeeming qualities.
funny enough Hello Engineer has literally nothing to do with the main franchise, it's a car building sim for some reason and that's it
out of the 5 games, all this shitty merch like toys and even a board game, plus an animated series there's one game that's just building cars
1 year ago
Anonymous
This. It's Banjo-Kazooie Nuts & Bolts but without the Banjo-Kazooie.
And it's a Stadia exclusive.
the early alpha version of the original game was somewhat popular with streamers, then they totally nuked it on later updates until it became a total mess.
after that they just copied other popular games like Among Us and plastered the 'Neighbour' brand on it.
What's up with horror games and being shilled to kids these days? The other day I walked into gamestop for the first time in years and saw tons of Poppy Playtime and FNAF merch. You know, games that were not meant for children. Half the store was just toys. What the frick.
>You know, games that were not meant for children.
Poppy Playtime was made from the ground up to be for kids.
The developers even started out as an animation YouTube channel making FNAF Minecraft animations for kids.
what i find odd is that all these horror games use something that kids from past decades used to enjoy, 80's animatronics, 20's black and white cartoons, 60's gimmicky toys, like what is so scary about past things to the kids of today?
I don't think it really is scary to the kids of today, if anything they enjoy watching streamers and e-celebs playing through these games and they're not scared in the least.
However, the people making these things are exactly people who were kids in the past decades who found these things scary.
>However, the people making these things are exactly people who were kids in the past decades who found these things scary.
I doubt it considering how young most of these developers are.
Mostly the ones behind Bendy and Poppy.
Because if you want to get popular on the internet nowadays, your safest bet is to advertise towards children. Pewdiepie, Markiplier, etc. are all popular because they have/had about of 10 year olds watching the videos mindlessly. Kids are impressionable. You sell something to a kid, you have a customer for life. Joe Camel figured this out decades ago.
Hello Neighbor currently has.
14 games.*
7 books.
2 cartoon episodes.
And countless toys and plushies.
* Including alpha builds and games that are no longer available.
Who the frick funding this? Where are they getting the money from? Cause i dont think it sells that well, or at least i never hear people actually talk about it or take it seriously other than it's a janky ass game and not in a good way
Wtf
I thought they had just made a hello neighbor 1 and 2 and it was like a dead by daylight / prop hunt sort of thing that died out because it was buy2play in a sea of clones and f2p marketed at kids who dont have money
>multiple games, heavy shilling, merch
It's certainly trying to be
This is a surprise to me. I remember there only ever being the early access version of the first game. It was bad enough seeing there was a second game while checking steam one day, but you're telling me there's somehow this many titles along with all that merch and shit?
This is it
This is the most pathetic goddamn thing I've ever seen any game dev/game marketeer do
The only thing that comes close is Randy b***hford shilling that r34 reddit of his dying game
>Did he think coomers would buy a game just because they saw porn of it?
Unironically yes.
When Battleborn was failing he decided to make a Battleborn porn subreddit to advertise the game.
It was doing well at first but when people found out that the subreddit was created by Randy himself it instantly got overflowed with Overwatch porn instead.
Are they making money? I figured they're pumping out all the shovelware they can in an attempt to create a universe, but I've literally never seen any interest in the series outside of early alphas for the first game. Most people see the second and think "oh they made a second one" before someone tells them
Hello Neighbor currently has.
14 games.*
7 books.
2 cartoon episodes.
And countless toys and plushies.
* Including alpha builds and games that are no longer available.
kids youtube is like an entirely different world, parents hand their children a tablet or smartphone and just let it autoplay through recommended "kid friendly" channels and these channels rack up 100s of millions of combined views
Based. More kids should watch stuff like that.
I remember when this was the norm in the 80s and early to mid 90s.
And then Columbine happened and everyone started becoming giant pussies and tried to blame everything except for their bad parenting.
So I'm gonna go out on a limb and guess the villain hurt or killed a bunch of people close to Kuuga
1 year ago
Anonymous
close.
He villain poisoned a bus full of students (you can see them near the end of the clip) with a posion that kills but also make their last moments agonizing as frick.
One dude somehow survived, went to the place to finish him off and Kuuga was having NONE of that shit
1 year ago
Anonymous
Absolutely based, I forgot that Kamen Riders don't frick around especially when villains do vile shitreally need to finish the Shin Riders manga
The fricking sounds are the scariest part of this
There's no heroic uplifting music or inspiring speeches, it's this fricking horror movie music while he's screaming in rage
This is horrifying. In an extremely dystopic kind of way. Just exposing millions of toddlers to whatever the youtube algorithm deems right for the children. With no oversight, at all, they just consume trash after digital trash for likely hours on end.
I used to get upset with my mother for making my brothers and I turn off the TV or put down the controller and go play outside, but now that I'm an adult I am so thankful I wasn't raised by a tablet.
I trust you know no parents under 40. Modern parenting is giving your toddler a phone and only interacting with them twice a day to feed and change their diaper.
this shit is really terrifying I wonder what is going to do the next generation of children. Zoomers are already damaged from unsupervised internet from a young age. The children who are currently watching this weird demonic YouTube kids shit are going to be even more fricked up.
I hope after Security Breach's embarrassing failure the indie horror scene will get better but i doubt E-celebs will be willing to stop milking it.
1 year ago
Anonymous
Given a Bendy sequel came out a couple months ago and it's doing gangbusters despite somehow being worse than its predecessor, it's not going anywhere any time soon.
1 year ago
Anonymous
>Security Breach's embarrassing failure
Kids don't know any better. they see the freddie mercury and the roxy music and whatever some businessman killing kids or whatever and then they see fan rap music videos on them on youtube and they are happy.
1 year ago
Anonymous
I find it weird how parents allow their kids to be exposed to franchises that're more or less about child murder.
1 year ago
Anonymous
>I find it weird how parents allow their kids to be exposed to franchises that are more or less about child murder.
Controlled "danger" is good, for God's sake the stories all the Disney movies are based on are FULL of child murder it's the core of Hansel and Gretel, hell how many series you grew up on were full kids in incredibly dangerous situations
More like the indie horror rabbit hole.
Hello Neighbor, Bendy and the Ink Machine, Poppy's Playtime, etc. They're all being used to exploit kids.
It's all part of a genre i like to cal, the "In real life" genre.
Just go on YouTube, type in any popular indie fad and then ad "In real life" to it.
You'll find several videos leaching off of the popularity of these games and their child audience.
I think he means that it's a failed franchise because it failed to even become a franchise in the first place.
I agree with that definition of "failed franchise" tbh.
It has to become a franchise first, you fricking moron. Otherwise Rogue Warrior is a fricking franchise too. >My Summer Car is a franchise >Mon Bazou is a franchise >The Long Drive is a franchise >7 Days to Die is a franchise
This is how stupid you sound.
Isn't Rogue Warrior the game with the blue alien soldiers who had microchips they could implant on their equipment? I thought that was adapted from a comic franchise
Rogue Warrior IS a franchise. It's part of a series of novels by Dick Marcinko about his supposed black ops activities, Rogue Warrior was a spin-off of those books. They're terrible, in case you're curious.
Isn't Rogue Warrior the game with the blue alien soldiers who had microchips they could implant on their equipment? I thought that was adapted from a comic franchise
You can tell it's a failed franchise because the singular game isn't even out yet.
When did reading comprehension in this shithole get so poor? Bet it was 2016.
>It went downhill once facebook became a thing
Naw it went downhill once the iPhone became a thing, letting normalgays have easy mobile access to the internet was a goddamn mistake
You "bet it was 2016" for every gripe you have about this site because it's the scapegoat year you constantly see newbies throw around and because you weren't here back then you have no real way to know whether it's true or not, it just FEELS right to you.
I owned a Vita but i only used it for Little Big Planet and Playstation All Stars.
I wanted to get Gravity Rush but as a moronic teen boy i was afraid that buying a game with a female lead would shame me...
Me too. Although I read later that it might have had something to do with the vita's OLED display and how it adapts brightness.
OLED displays use pulse width modulation to give the illusion of varying brightness levels.
It's basically turning the pixels on and off rapidly, this is what causes the eye strain.
I'll never stop giving Sony shit for not giving LittleBigPlanet the credit it truly deserved. Even Spider-Man, a character who appeared in a lot of other gaming platforms, gets more recognition from Sony than Sackboy nowadays.
The only reason that is because Sony really doesn't want Disney to obtain the movie rights to Spider-Man, so they look for any excuse they can to make the IP "associated" with Sony.
I doubt it'd get a sequel considering the story is pretty much finished but a PC port would be nice but the only games Sony wants ported to PC are the gaming equivalents to Oscar bait.
Sony is a dogshit company that should burn. 2015 was their last year worth mentioning. I will never forgive them for sending countless IPs to their graves for no reason just so they can have more GoW, Uncharted, TLoU, and Horizon all of which are dogshit games
If I could somehow go back in time to stop Naughty Dog from ever developing The Last of Us, I would do it. Frick that boring-ass pretentious walking simulator.
Gravity Rush 1 was shit so I can't blame people for not buying Gravity Rush 2.
It's a shame because 2 was an objective improvement to the point where it was actually pretty good.
Sony is a dogshit company that should burn. 2015 was their last year worth mentioning. I will never forgive them for sending countless IPs to their graves for no reason just so they can have more GoW, Uncharted, TLoU, and Horizon all of which are dogshit games
It's not a franchise, however... >Monster Hunter jumped ship from PSP/Vita to 3DS >a slew of clones crop up on the former in its wake such as God Eater and Toukiden >Sony themselves tasked Studio Japan with making one as well as being produced by fricking Keiji Inafune >Soul Sacrifice is widely considered one of the best games on the platform on top of being a solid Monster Hunter substitute >Sony drops Vita support like a bowling ball through a glass table >they also proceed to shut down their own first party development house, Studio Japan >Soul Sacrifice and its Delta version still haven't been ported to PC or any other Sony platform
I'm glad that Toukiden and God Eater were able to escape and even get sequels, but fricking Soul Sacrifice and Freedom Wars were forced to live and die on the the Vita due to Studio Japan having a hand in developing both games.
The Vita really was the gun that Sony shot themselves in the foot with huh?
And it got so bad that they had to amputate it.
In fact the entire PSP/PSVita series of handhelds can qualify as a failed franchise.
[...]
This is a surprise to me. I remember there only ever being the early access version of the first game. It was bad enough seeing there was a second game while checking steam one day, but you're telling me there's somehow this many titles along with all that merch and shit?
Here's the cartoon that lead to those tweets if you're interested.
Its what happens when lazy parents gives their kids devices with no control, they play everything on repeat over and over again
This is what every YouTuber hopes would happen when they play shitty indie horror games
Funniest part? Matpat didn't do it, he outright mocked them for it and hasn't made any Hello Neighbor stuff since
This is the man who has spent the last eecade theorizing about FNAF
[...]
Not helping is that a lot of Hello Neighbor videos videos are kids channels exploiting their kids for money.
...what the frick >39,367,330 views
what the FRICK
>39,367,330 views
The kids that got hooked on this shit will soon turn 12 and start posting here on this shithole of a message board. One day you will see unironic Hello Neighbour threads that talk about how much soul it had and how it was made with passion, how it didn't appeal to the dumb mainstream and could only be appreciated by true intellectuals, how those kind of games just aren't made anymore, and how the games that the kids play are just terrible crap compared to it.
I remember hearing that it's even dumber than that, it's meant to be like "she's the placeholder for stronk wimmin in vidya" or some stupid shit like that basically
[...] >statue in germany
Fake news! its in Florence
It gets moved around. It was on a world tour. As you can obviously tell, it's made out of cheap-ass plaster. Sony really went all out for this shit.
lol you contrarians are so delusional. your idea of a failed franchise is a series that currently has a sequel in development, a VR spinoff coming soon, monster hunter style co-op spinoff, a remake of the first game, and a movie in development
thing you dont like or never played =/= failed franchise
>First game gets overshadowed by BOTW >Second game gets overshadowed by Elden Ring >Developers throw a shit fit on Twitter
While it might not be considered a failure, it's still quite embarrassing.
The only thing people wanted to talk about FW was how the MC looks like nikocado. If that's the biggest discussion your game drums up, then it's a shit game
they're trying to make it into a successful franchise yet no one gives a shit about it you'd think if they had multiple shit in development people would be hyped about it also it has won a total of 0 (zero) awards kek further proving my point
>Not a single good made since the 64 era >Gets multiple reboots/reskinned games and crossovers despite being one of the worst selling Nintendo IPs just because Fox is Miyamoto's furrsona >All of them failed miserably
Just give up on this shitty franchise already.
F-zero died for less.
The series was made during the transition to 3D, but it could be overall a decent selling series. If fricking Miyamoto gives it to someone to care about it and oversee it.
I just remembered this, shout outs to Tommy Tallarico
Fricks me up that this got a sequel
Damn shame, this one. The designs were sweet af. They messed up the gameplay, skipping the true integration of powers and making it sterile, and didn't approach it afterwards.
Best parallel for this that did take off is probably Bloodstained. Good shit.
I don't really like a lot of the bosses in MN9 honestly, although Ray is okay. I just chalk up MN9's failure and Bloodstained's success to Inafune being a shit producer and Igarashi being a competent one.
Anon the franchise failed so hard that not even you knew there are actually four sequels.
It didn't fail at all, it's just a relatively small IP and that's alright. Also she's getting a nendoroid later this year.
>One of the marketing campaigns for Majesco's Advent Rising game was "Race to Save Mankind," which would give one talented Xbox-live player $1,000,000. >Unfortunately, news comes out today that Majesco is canceling the contest due to "no technically feasible solution that would allow the contest to continue in a fair and secure manner" (in other words: fear of hackers).
>One of the marketing campaigns for Majesco's Advent Rising game was "Race to Save Mankind," which would give one talented Xbox-live player $1,000,000. >Unfortunately, news comes out today that Majesco is canceling the contest due to "no technically feasible solution that would allow the contest to continue in a fair and secure manner" (in other words: fear of hackers).
I will always argue that Advent Rising was ruined by porting it to console and forcing the Xbox Live bullshit on it.
It wasn't perfect on PC but they rushed the Xbox port and released a buggy mess before the better PC version came out.
It is, you just gotta accept that it's just some basic fun indie game and not the second coming of 3D platform Jesus. The Impossible Lair is excellent, I hope they keep getting better at it.
Damn shame, this one. The designs were sweet af. They messed up the gameplay, skipping the true integration of powers and making it sterile, and didn't approach it afterwards.
Best parallel for this that did take off is probably Bloodstained. Good shit.
The best part is that the devs admitted that they had no lore planned and just threw in a bunch of random shit in there to give the "feeling" of there being lore. At least with shit like FNAF you can tell Scott had a general idea of his story and you can kinda sort piece it all together. With Hello Neighbor there's a bunch of shit in it that doesn't make any sense no matter how hard you think about it.
>create a planned trilogy with a cliffhanger ending in the 1st game >nobody buys the 1st game >dump the entire project and shift all existing sequel assets to Dead Rising
It's great because we got dead rising, but also terrible because it mgiht've been good. Capcom has a lot of games like that, hidden gems or otherwise that should've gotten more but didn't because no marketing.
Even Maverick hunter x was like this, and that game sold well but they canned it because it didn't do COD numbers on a brand new system.
Shadow of Rome was a strange one because it had everything going for it except a semblance of marketing. Developed by Capcom's A team, tons of polish, easter eggs, secrets, great graphics, solid 60fps, next to no glitches I could ever find, it felt practically AAA in its presentation. They clearly had a lot of faith in it since it was a planned trilogy, but it seems like nobody has fricking heard of it. Yeah we got Dead Rising, but that also led to Dead Rising 4. aka ending the series with a pathetic whimper.
we got DR 1 and 2, with 3 being mediocre as frick but alright. With the 20th anniversary coming up maybe we can get a remake of the series so it can run well on a pc.
Advertising is mandatory if you don't have brand recognition and word of mouth. Capcom didn't really get that in that era, I guess.
>create a planned trilogy with a cliffhanger ending in the 1st game >company gets sued to death by Epic for some license or contract breach involving stealing UE3 code >it doesn't matter because the game sucks anyway
There's also that Advent Rising game that was meant to be a trilogy, but sold so poorly majesco fricked off to early mobile and facebook-tier games before dying.
look I loved Eternal Darkness, and Twin Snakes was passable, but Silicon Knights was clearly managed by complete morons for what they did. They were the ones who started the litigation in the first place and now they're long dead
Former SK employees tried to make a spiritual successor to |Eternal Darkness but it didn't end well.
Not as bad as the likes of Mighty No. 9 but didn't do good either.
>live in CoD's shadow for most of the franchise's history >CoD is printing money with Warzone >2042 struggles to have more than 10k players >absolutely 0 hope in DICE to make another good BF again
>when did cod start competing with BF
what are you, fricking underage? The internet used to be full of BattleBlack folk fighting codhomosexuals over whos game was better
>reveals the outsider was literally just some kid who got sacrificed by a cult 4000 years ago and turned into a pseudo god for some reason >game ends with either the outsider being killed or becoming a human
The whole whaling thing and powering cities off whale oil was dropped with the second game. They felt it was a bad thing to "promote whaling" or something.
1 year ago
Anonymous
>The whole whaling thing and powering cities off whale oil was dropped with the second game. They felt it was a bad thing to "promote whaling" or something.
LMAO what?
I don't think a single fricking person played that game and said >international trade laws and endangered species be damned you've convinced my Arcane! I AM GOING TO HUNT THOSE WHALES IF IT'S THE LAST THING I EVER DO!
1 year ago
Anonymous
>he didn't sail off into the ocean right out of completing Dishonored 1 to vanquish the greatest of foes, the monsters of the seas with the strength of a thousand sharks, and claim the bounty of their entrails
take the ahabpill
>let’s hand draw animations for a 100 hour rpg
Why would anyone think this was a good idea
Incomprehensible even when I think about it today, equivalent to crippling yourself to participate in wheelchair basketball. Yeah you did it but I’ll never see you dunk so what’s the point
Hand drawn animations are basically the same thing as pixel sprites, there's literally no reason to not go for it.
The game had way bigger issues with the writing and its RPG-fightan-metroidvania-platformer identity crisis. It probably would have been fine as a more traditional RPG.
>decent game, but bland and repetitive gameplay with the most terribly compressed fmvs possible >some $5 shoestring budget dlc side story >suddenly getting a huge high budget comeback after Control
Remedy is a strange company.
The most frustrating thing for me personally was American Nightmare's plot. >premise is Alan is trapped inside a Twilight Zone episode >the actual plot is nothing like any kind of Twilight Zone episode, it's this weird chuuni doppleganger thing mixed with a meteor causing zombies and spiders to attack people and... something about a projector?
I have vague memories, but it's nothing like what it claims to be.
I thought the gameplay was fun.
Honestly nice to see those animations and finding different combos.
Kinda wished there were more crossover pairs though.
same team
same combat system (or rather, the evolution - you'll see it if you play from NxC to EF to PxZ)
plot points are canon
1 year ago
Anonymous
It feels like a side thing but i guess that means it's part of the same franchise.
Like how Mario Kart is apart of the Mario franchise but i wouldn't really consider it an installment to the main Mario series.
>Literally only one good game >Everything afterwards is insipid trash or shovelware >Still gets it's dick thoroughly sucked by no one but Capcom >Only relevant today due to every wanting to frick Poison and being SF's roster fodder.
Hello Neighbor predates that trend. It was originally trying to be Alien, with the Neighbor's adaptive AI. The whole advertising was less "le scary lore" and more "the enemy will actively adapt and learn from your attempts to invade his house."
It was when they realized that streambait games could be a get-rich-quick-scheme that they went downhill, by dropping the entire point of Hello Neighbor and relying entirely on MatPat advertising. When he got tired of their content because it was dogshit even by his standards, they collapsed.
What's the limit on what we're considering a failed franchise? Anyways >get one game that enjoys great commercial and critical success >follow it up with a spin-off and a sequel that don't get nearly as good of a reception despite being much better games >get an anime that also generally didn't do too well >drop off the face of the earth afterwards, only get dragged up for the occasional port, remaster or crossover >generally derided as being poorly aged even when you do get the remaster treatment >only really remembered by zoomers introduced to you through memes and coomers jacking off to the protag of your spin-off over 2 decades later
Didn't NanaOn-Sha state that one of the reasons tat the series is on ice because they couldn't justify selling a game with 8 or so levels for full price anymore?
I never really got that given it could just be a budget title, especially since the games don't look that expensive to develop to begin with (the artstyle and animation are distinctive but it doesn't exactly scream high-budget).
I wouldn't know honestly, maybe they didn't feel comfortable trying to make the games on a budget-game budget? Who knows, maybe they were actually kind of costly to make despite what they looked like. Or maybe it's just their excuse for wanting to just drop the series since it was getting less and less popular. Fat lot of good that did them if that's the case, but still.
>Both ended on cliffhangers >going back to her home i.e. literal Heaven is a cliphanger
Not the first one. You morons need to learn what is called "sequel bait"
What in the FRICK does Nintendo see in this IP?
I literally can't understand why they keep trying to force it.
After two sequels and some weird storybook spinoff-prequel, NOBODY STILL CARES!
The weirdes thing is despite putting in so much effort financially, THEY DON'T EVEN OWN THE IP IN ITSELF! Just the rights to some of its games.
>I don't know but a bunch of queers thought it was gay so it had that going for it.
To be fair they think EVERYTHING is gay like it's some sort of own on the rest of us
But Bayonetta doesn't even sell itself on the "sex" part like other franchises such as Senran Kagura or Dead or Alive. The spinoff is significantly toned down to the point where it's rated Teen/CERO B.
>Senran Kagura
Speaking of Senran Kagura, that can also be considered a failed franchise, along with Neptunia.
I remember when the crossover was announced and one of the comments were "Two franchises die together".
Nintendo needed games for the dying Wii U and they were the only company that wanted to fund the sequel. Not even SEGA wanted to fund Bayo 2 and they own the fricking IP. Finders keepers, basically.
The Castlevania Clone
Mega Man Clone
and Banjo Kazooie clone
all made by people who worked on the original games and all being complete shit. Can't remember their names though
>>all made by people who worked on the original games
Yooka-Laylee had more Nuts & Bolts working on it than actual Banjo devs. "Hurrr it's a rarevival" was just marketing.
>Was Supposed to be a big PS4 Launch Title >Was also supposed to have it's own PS+ version to really sell the service (Pretty new for 2013) >Sony only put Gran Turismo 6 on PS3 to make room for it >Game gets delayed a year >A year later it releases with terrible online issues >So bad they had to delay the PS+ version >PS+ version comes out like 8 months later, nobody cares and they take it down after 3 months >Studio gets shut down shortly after >Online services eventually get shut off. Can't even buy the game anymore
Want to be even more stupefied? The Global version was released around the same time that the JP version of the game had announced their own shutdown. Yeah, you wanna play this dead game for abit before we shut it down regardless?
Because they're absolutely obsessed with their IPs being multimedia.
They always have a good start, and a good foundation, and then they ALWAYS frick it up by milking it to death where people get sick of it because it's just constantly being shoved into peoples faces.
They're basically if 2000s Capcom just never learned.
They also shot themselves in the foot by going on this Anti-Nintendo crusade for the past half-decade despite half their IPs being successful on their platforms.
I'm guessing Yo-Kai Watch has been keeping them afloat for a while that was an actual sucessful franchise. Also speaking of Level-5 and failed series >Two games >An anime movie >Tokyo Philharmonic on music >Studio Ghibli on art and design >Absolutely wiener it up with shitty pokemon gameplay and fricked evolution mechanics >Fix most of the problems in the sequel >wiener it up again with new shit like Diablo loot
Series carried HARD by Ghibli's art style and it still amounted to nothing
1 year ago
Anonymous
>wiener it up again with new shit like Diablo
Dont forget about cryptocurrency, gacha shit, and shit MMO gameplay!
1 year ago
Anonymous
>cryptocurrency
Whoa elaborate because this is new to me
1 year ago
Anonymous
My bad, i meant NFTs. We're talking about Ni No Kuni Cross Worlds, right? Yeah the devs they put in charge of that game, good ol' Netmarble, the chinks of scammy gacha that somehow manage to work with IPs like Marvel and King of Fighters, put in NFTs
1 year ago
Anonymous
Holy shit they DID have an MMO. Goddamn, some Anons were calling Horizon an "artificial franchise" but i'm tempted to call Ni No Kuni one everything was designed from the ground up to be successful then they just fricked it all up
1 year ago
Anonymous
>Studio Ghibli on art and design
Still don't know how that even happened. Was Ghibli running low on money or something?
1 year ago
Anonymous
Don't forget that the MMO had fricking NFTs in it, on top of already being horrifically monetized. Global version is already in the process of EoS despite only releasing 8 months ago and all the other versions are on life support.
Its a comfy RPG where you pick from different jobs and careers, and go on an adventure or go do your job around town. You level up each job while you do stuff like explore or quests. There is a main story to follow too about a kingdom and blahblah.
but the creator said stupid things on twitter therefore its bad, you aren't going to hear an honest opinion on the game cause most of this board didnt play it
Agreed, but cliffy and crew sucked at taking care of it. Plus the dialogue was obnoxious, and the unlockable skins looked even worse than the regular ones. Great movement options and soundtrack, though.
Mario and Luigi had a lighting in a bottle first game and proceeded to fumble all the future titles. >each subsequent title is linear compared to Superstar Saga's open world >Bro moves in combat get replaced by inferior substitutes for each subsequent game >thanks to the new linearity the games are easy as hell since you can't wander off and encounter enemies stronger than you >for some reason took away the ability to switch between brothers in the overworld >the above decision reduced the amount of puzzles to half or even less and killed any notion of exploration >introduced characters like Stuffwell and Starly to speak on Mario and Luigi's behalf and as a result NEVER SHUT THE FRICK UP
Alpha Dream would never recapture what made Superstar Saga good so for all intents and purposes it never bothered me that they crashed and burned when they did and I only wish it was a lot sooner. Starlow was the final nail in the coffin though; the b***h never shuts the frick up because the devs felt somebody needed to put Mario and Luigi's cartoonishly over the top and clear to read gestures into fricking words that go on for 20 text boxes.
You're not wrong but I still enjoyed BIS. Still kinda depressing they stumbled onto such a great foundation in SS and then never made a game as well designed again.
I kinda want to steal Superstar Saga's combat, honestly. Bro moves were cool and fun but they could've still done more with them. Imagine shit like four person bro moves or something.
>finally get around to playing BiS after all these years >still getting tutorials 8 hours into the game >Each tutorial is 10 minutes long because Starly wont shut the frick up
at least the game is fun when it lets me actually play
The fact their wasn't even a digital remaster for like the PS4 is a fricking crime.
At least Shadow Hearts is getting a spiritual successor finally in 2025 with Penny Blood. That's something I never thought I'd live to see, but now I have to not kill myself for another three-ish years.
I have fond memories of Dark Cloud both because of the original being a PS2 launch title and being fun, and for Dark Cloud 2 to both be featured in the first gaming magazine I got monthly (Game Informer I think), and for being a formative relationship between a guy and girl that I desperately wanted to see get together. Monica being a haughty sword Princess while Max being a dirty junkyard mechanic is also pushed all of my young buttons.
Also, Monica in the tiger lingere is still delicious to this day.
Epilogue has Monica go back in time permanently with no way back so you can't convince me she and Max didn't frick their brains out, get married and had at least several children.
>spend 10 gorillion dollars making a super long content packed jrpg >barely make any money
vs >spend 10 cents making another professor layton game >make 100 gorillion dollars
My two favorites >kingdoms of Amalur
the game is whatever everyone knows about that but the whole story always fascinated me. Ex baseball dude blows his money to make a game and not just that but an mmo too, they promote 4 literal who devs like they have some legendary status in the industry, when the most known one was Ken Rolston, the whole rhode island thing. It's great, and then there's >Too Human
This one stands out, the developers, Silicon Knights stole code from the unreal engine, got their offices raided and equipment yoinked, then the game was recalled for destruction. It was over before it ever really began
>dozens of articles about how it was taking Japan by storm >was supposed to be the Pokemon Killer to end all Pokemon Killers >tons of shilling everywhere >anime and merch tie-ins right off the bat >petered out after the first game and became Literally Who status after three years
>series slated to be the "spiritual successor" to a classic series >game is well recieved by gamers and artists for its unique designs, lore, and hot waifus and husbandosm
>series gets a complete quadrilogy to finish its story with a bittersweet final.
BUT THEN...
> franchise gets a noncanon multiverse spinoff crossover game > franchise finally fizzles out with japan-only AU mobile game >franchise kept alive by coomers
>tfw friend works at Bend >from the sounds of it they're basically a support studio right now
Sort of feel bad for them even if Days Gone was ass. Also he never denied the existence of the Horizon remake so take that as you will.
>do a sort of gritty reboot of a cheesy 90s ultraviolence comic >make it a weighty almost-sim with purposefully clunky gunplay, then strap some superpower on top with the unique gimmick that you need to take out the lights first before you can become effective in combat >have multiple in-game films you can watch in their entirety on TV, as well as a frick tonne of really cool bonus unlockables like entire runs of multiple comicbooks >have Mike Patton voice the Darkness itself, and a half dozen other legendary voice actors do the supporting cast >despite its flaws and general dreariness, becomes something of a cult game and it loved by a strong fanbase >is otherwise a failure >studio ultimately shuts down
>YEARS later a new dev team take up the sequel >is the exact opposite in almost every way; linear shooting gallery levels, the tone is more akin to the ultraviolence comic andkind of cheesy and exploitative in a fun way, and the combat is SUPER fluid and kinetic to the degree of being like a Devil May Cry game as an FPS >feels a little underweight, but Jesus Christ that combat >goes to lengths to expand the universe, introduces other Top Cow comic lines into the story, ends on a cliffhanger >didn't sell too well >still not so much as a hint of a sequel or spinoff
I have never seen an in-game screenshot of this game and I have no idea how it plays, I just know I hate the official art and the main character.
>failed
Callisto Protocol
That's not even the main character, the main ones are always children/young adults. The story is fricking moronic and poorly designed, it's some sort of crafting survival sim but you run from an ultra fast instant kills guy, the op. I think the story is he kidnaps kids for some reason, and he does it because he lost his family in a car accident?
But you don't even find that out till the only good game in the series, which honestly made me think the creator just wanted to do music videos and made a video game instead.
All of it is shit but the last one which is alright, but it's an obnoxious game outside of that.
funnily enough, this franchise was actually somewhat interesting once. in one of the early versions the house and "basement" was alot different, and the basement specifically had some really weird occult / militaristic / generally uncanny vibes with the dungeon stretching miles into the ground with all kinds of weird shit in it - at some point though they did a complete 180, scrapped it all and instead went with the soulless and generic e-celeb brownnosing route
im not saying the game was ever good mind you, but at one point there was atleast some kind of artistic vision behind the game but money took priority in the end
It was less about e-celeb chasing game wise, and more just the dev getting lazy. His marketing campaign was sucking off streamers/youtubers though, especially game theory guy whatever hes called. One of the saddest screenshots ive ever seen is the dev @ing him 5 times in a row trying to get him to make a new video.
What it came down to is him rushing the game and making it "wacky" without developing the AI of the antagonist to allow him to adapt properly. In early betas the neighbour had a clear amount of effort put into his pathing, his AI and had a ton of ways to interact with the environment to reach you. While in the final release, even in the areas that worked in the beta, he would just completely break down and get stuck and not even be a factor.
This game went from no-sense puzzle solving and maze running, and then they saw how crazy FNAF blew up due to its scattered lore bits and said "what if we just dump random shit into our game to make people think theres any lore? the kids will fricking love it too!". And just like that, it failed miserably, and they didn't stop at all at double downing on it with a new game and a fricking cartoon of all things.
I remember watching someone who was playing the alpha of the game way back when, and them generally liking how stupid and nonsensical the setting was, then came a future build that turned the game into the mess it is now and the same person playing it was just sick of the game halfway in.
FNAF will probably be remembered for the shit that it inspired. Games don't get stories anymore, they have 'lore', so now instead of decent storytelling you get bullshit lore easter eggs that eventually some youtuber will tell you is really deep
Ironically, the new Bendy game decided to buck that trend and just told the story outright
>implying it is FNAF that will be remembered for this
Forgive me, zanzibart...
>im not saying the game was ever good mind you, but at one point there was atleast some kind of artistic vision behind the game but money took priority in the end
did it even make money?
>im not saying the game was ever good mind you, but at one point there was atleast some kind of artistic vision behind the game
>Dood... His basement was... Le creppy occultic place! So freaking artistick!
holy fricking reddit lmao
>Callisto Protocol
All that Black person Glen Schofield had to do was copy 80% of Dead Space and it would have been a hit but his fricking incompetence ruined yet another franchise.
We should crucify him for being so fricking useless.
Its actually awful because Callisto Protocol became a 'decent' - not great, not fantastic, but a game I would play - the singular moment they fixed the fricking stuttering issues and let me spike the fancy graphics up to 11 with the particle effects.
There were things in the air that were invisible to me the entire time because if you turned it on it made the game go from 20 -> 120fps every 5 feet.
What a horrible fricking launch.
>it's some sort of crafting survival sim
It is not. Theres no crafting or sim elements in the series. Its a stealth puzzle game where you break into the neighbors house and find the right items needed to progress to the next area without getting caught.
R*ddit moment.
Have sex incel.
Is this the most artificial "franchise" there is?
It was possible it wouldn't have been, but then it started simping for E-celebs.
It is for now, until Poppy Playtime dethrones it.
Garten of banban has come to crash the mascot horror genre with no survivors
I honestly have no idea why this has blown up on Youtube. It's a dogshit indie horror game that's basically a tech demo.
It's a hybrid of Poppy Playtime and Rainbow friends. It was made to go viral.
It relies on too many scripted segments, it's more of a puzzle game than anything. 90% of your time will be spent doing electricity puzzles
>look this up
>YET ANOTHER FRICKING """""""""""""""""HORROR GAME""""""""""""""""""""""""''" WITH SUSPICIOUSLY CUTE, SIMPLE AND MARKETABLE MONSTERS
OH MY FRICKING GOD. I AM SO FRICKING TIRED OF THIS BULLSHIT SOMEONE PLEASE FRICKING KILL OFF THIS MONEY SUCKING PARASITE OF A TREND ALREADY
Complete moron rage I know, but for fricks sakes now it's just unbearable to look at
Quick reminder that FNAF pretty much started this entire trend.
Except FNAF actually tried to be genuinely scary and had effort put into it
And now it has become a shallow parody of itself.
"family friendly horror"
the games looked the way they did since the first because the critics that played Scott's games told him that his animal-and-human-looking models were either disgusting or unintentionally terrifying to look at, but his robot designing game was on point.
he got tired of being told his models sucked and that his games sucked so he decided to YOLO it and made a horror game using Chuck-E-Cheese esque animal robots.
I'm aware but he circled back with security breach and went back to making actual games for children. Maybe it was out of spite because of the troons trying to oust him
also FNAF world
For a while mybe, but as of Sister Location (arguably even 3 depending on wo you ask) it honestly fell into the same trappings that made the things that copied it so shit. Haphazard lore and half-baked gameplay being propped up in the public eye by moronic kids and soifacing youtubers
Never said it wasn't. Yet, for some reaosn, kids still loved it.
That was probably due to the games’ being played by big YouTubers like Markiplier and Pewdiepie that have audiences consisting of millions of kids.
FNAF was built around quite literally an insult (Scott Cawthon was told his attempts at designing cute mascots turned out to create creepy animatronic-looking things) so I can respect him weaponizing that insult to become a fricking multimillionaire. I cannot say the same for any subsequent mascot horror games or franchises.
I liked Bendy, it's too bad they sanitized all the satanic imagery from the game once the youtubers started picking it up.
Did you play the sequel? Because trust me, it did an even more tragic job of sanitizing.
Yes, the ink demon actually looks like a demon now though. It's also an actual game unlike the first which was just a walking sim. I don't like the retcons though
Did it at least fix or at least justify that frickawful timeloop asspull ending from the first game?
No. It's now weaponized and half of the named characters are fully aware of it.
>have a semi-decent premise about a world underneath a 1930s cartoon studio inhabited by living cartoon creatures with varying degrees of body horror
>DUDE TIMELOOP LMAO
what in the frick were they thinking
They wanted to subvert expectations as people figured out the original ending too early (Joey Drew is the ink demon)
You can thank the books for that.
They explain the story of the first game in chapter 4. Joey Drew created the cycle to torment a copy of Henry because he blamed him for the studio's failure, so he's stuck going though the same events as a form of torture. They really fricked themselves with that ending, all because they refused to let mattpat be right with Joey Drew being the ink demon.
This cutscene explains the new interpretation of the story for the first game
I agree with you. It still started the trend, though.
Don't shit on something just because morons tried to ape it in order to make a quick buck without understanding why said thing works
>that blue crown thing
NO NO
WHY AM I ALWAYS REMINDED OF THAT FRICKING SCAT YOUTUBE CHANNEL
What scat YouTube channel?
Loritoons
Thankfully it was finally fricking nuked
I feel like this trend is just the logical conclusion of kids being exposed to horror too early in their lives but somehow becoming addicted to it. I know because I was one of those middle schoolers who consumed creepypasta like it was crack.
It's just Goosebumps books for young zoomers/gen alpha
Poppy Playtime is at least a serviceable horror game so far, Hello Neighbor is just one big nothing.
No. That's Garten of Banban
its up there
Absolutely. The fact that you can buy merch at physical stores for this unfinished game is insane.
Nah that'd be Horizon Zero Dawn
Goddammit I was gonna say that.
The only correct answer
I refuse to believe either game sold well enough to excuse how much Sony shills it
you refuse to believe it cause your political ideology clouds reality
Whatever helps you sleep at night bro
the irony of you saying that
I think the story of hzd is legitimately good. The gameplay sucks and is boring, but the story made it worth it, at least. The second one however yeah I would agree. It's complete ass with no redeeming qualities.
>Is this the most artificial "franchise" there is?
Horizon
there was a franchise?
>multiple games, heavy shilling, merch
It's certainly trying to be
>multiple games
there was more than one game?
I was only mildly aware of two of them, but there are apparently more
Hahaha oh wow
>come into thread to say that a single game isn't really a franchise
>they actually made more than one game
funny enough Hello Engineer has literally nothing to do with the main franchise, it's a car building sim for some reason and that's it
out of the 5 games, all this shitty merch like toys and even a board game, plus an animated series there's one game that's just building cars
This. It's Banjo-Kazooie Nuts & Bolts but without the Banjo-Kazooie.
And it's a Stadia exclusive.
They are aiming for the roblox audience.
learn the difference between a failed franchise and a forced franchise.
Hello Neighbor is stile a failure.
artistically yes, monetarily, it's debatable.
not even really a game
the early alpha version of the original game was somewhat popular with streamers, then they totally nuked it on later updates until it became a total mess.
after that they just copied other popular games like Among Us and plastered the 'Neighbour' brand on it.
What's up with horror games and being shilled to kids these days? The other day I walked into gamestop for the first time in years and saw tons of Poppy Playtime and FNAF merch. You know, games that were not meant for children. Half the store was just toys. What the frick.
>You know, games that were not meant for children.
Poppy Playtime was made from the ground up to be for kids.
The developers even started out as an animation YouTube channel making FNAF Minecraft animations for kids.
Kids should not be playing FNAF.
Don't worry Anon, kids don't play FNAF.
They watch their favorite E-celebs overreact to it and buy the merchandise.
what i find odd is that all these horror games use something that kids from past decades used to enjoy, 80's animatronics, 20's black and white cartoons, 60's gimmicky toys, like what is so scary about past things to the kids of today?
I don't think it really is scary to the kids of today, if anything they enjoy watching streamers and e-celebs playing through these games and they're not scared in the least.
However, the people making these things are exactly people who were kids in the past decades who found these things scary.
>However, the people making these things are exactly people who were kids in the past decades who found these things scary.
I doubt it considering how young most of these developers are.
Mostly the ones behind Bendy and Poppy.
The toys are usually cuter than the games they're based on.
hotgluing Playtime...
Because if you want to get popular on the internet nowadays, your safest bet is to advertise towards children. Pewdiepie, Markiplier, etc. are all popular because they have/had about of 10 year olds watching the videos mindlessly. Kids are impressionable. You sell something to a kid, you have a customer for life. Joe Camel figured this out decades ago.
Hello Neighbor currently has.
14 games.*
7 books.
2 cartoon episodes.
And countless toys and plushies.
* Including alpha builds and games that are no longer available.
>cartoon
what would it even be about, the game is a jank piece of shit and makes no sense.
Jesus that's insane. I've only ever seen two of the games advertised on the PSN and literally nothing else until now.
Who the frick funding this? Where are they getting the money from? Cause i dont think it sells that well, or at least i never hear people actually talk about it or take it seriously other than it's a janky ass game and not in a good way
Wtf
I thought they had just made a hello neighbor 1 and 2 and it was like a dead by daylight / prop hunt sort of thing that died out because it was buy2play in a sea of clones and f2p marketed at kids who dont have money
No, you're thinking of completely separate Hello Neighbor games.
Who is buying all this shit?
Clueless grandparents or toy channel tubers
This is a surprise to me. I remember there only ever being the early access version of the first game. It was bad enough seeing there was a second game while checking steam one day, but you're telling me there's somehow this many titles along with all that merch and shit?
Post the tweets to MattPatt
E celebs who jump on whatever is popular are fricking pathetic, but companies deliberately trying to be picked by ecelbs are even more pathetic
Hilarious
This is it
This is the most pathetic goddamn thing I've ever seen any game dev/game marketeer do
The only thing that comes close is Randy b***hford shilling that r34 reddit of his dying game
What
Why would you do that?
Did he think coomers would buy a game just because they saw porn of it?
Captcha: H4ASS
>Did he think coomers would buy a game just because they saw porn of it?
Yes
>Did he think coomers would buy a game just because they saw porn of it?
Unironically yes.
When Battleborn was failing he decided to make a Battleborn porn subreddit to advertise the game.
It was doing well at first but when people found out that the subreddit was created by Randy himself it instantly got overflowed with Overwatch porn instead.
>when people found out that the subreddit was created by Randy himself it instantly got overflowed with Overwatch porn instead.
kek
I mean, every indie is doing it.
God that's humiliating
Is it? It's still kicking compared to stuff like Baldy, isn't it?
Does it really count as "failed" when they're still fricking making money and pumping out these half-assed "games"?
Are they making money? I figured they're pumping out all the shovelware they can in an attempt to create a universe, but I've literally never seen any interest in the series outside of early alphas for the first game. Most people see the second and think "oh they made a second one" before someone tells them
Hello Neighbor kind of gives me spiderman and elsa vibes
I see it. Or feel it.
Not helping is that a lot of Hello Neighbor videos videos are kids channels exploiting their kids for money.
...what the frick
>39,367,330 views
what the FRICK
kids youtube is like an entirely different world, parents hand their children a tablet or smartphone and just let it autoplay through recommended "kid friendly" channels and these channels rack up 100s of millions of combined views
there are some strange things flagged as "for kids".
Like the most brutal beatdown in Kamen Rider Kuuga
This is more brutal than literally anything in the MCU but this is somehow okay for kids
You weren't exaggerating, God damn.
I laughed pretty hard at the CGI bike.
Based. More kids should watch stuff like that.
I remember when this was the norm in the 80s and early to mid 90s.
And then Columbine happened and everyone started becoming giant pussies and tried to blame everything except for their bad parenting.
The Japanese don't coddle their children
So I'm gonna go out on a limb and guess the villain hurt or killed a bunch of people close to Kuuga
close.
He villain poisoned a bus full of students (you can see them near the end of the clip) with a posion that kills but also make their last moments agonizing as frick.
One dude somehow survived, went to the place to finish him off and Kuuga was having NONE of that shit
Absolutely based, I forgot that Kamen Riders don't frick around especially when villains do vile shitreally need to finish the Shin Riders manga
The fricking sounds are the scariest part of this
There's no heroic uplifting music or inspiring speeches, it's this fricking horror movie music while he's screaming in rage
This is horrifying. In an extremely dystopic kind of way. Just exposing millions of toddlers to whatever the youtube algorithm deems right for the children. With no oversight, at all, they just consume trash after digital trash for likely hours on end.
I used to get upset with my mother for making my brothers and I turn off the TV or put down the controller and go play outside, but now that I'm an adult I am so thankful I wasn't raised by a tablet.
children are moronic and their parents are irresponsible. mystery solved
I trust you know no parents under 40. Modern parenting is giving your toddler a phone and only interacting with them twice a day to feed and change their diaper.
I believe most of these views are either unsupervised children with phones and tablets or bots.
It's better than pregnant spiderman/elsa foot fetish videos.
this shit is really terrifying I wonder what is going to do the next generation of children. Zoomers are already damaged from unsupervised internet from a young age. The children who are currently watching this weird demonic YouTube kids shit are going to be even more fricked up.
it really is the same as spiderman and elsa
does the hello neighbor rabbithole go deep?
More like the indie horror rabbit hole.
Hello Neighbor, Bendy and the Ink Machine, Poppy's Playtime, etc. They're all being used to exploit kids.
Mascot horror and its consequences have been a massive disaster for video games
I hope after Security Breach's embarrassing failure the indie horror scene will get better but i doubt E-celebs will be willing to stop milking it.
Given a Bendy sequel came out a couple months ago and it's doing gangbusters despite somehow being worse than its predecessor, it's not going anywhere any time soon.
>Security Breach's embarrassing failure
Kids don't know any better. they see the freddie mercury and the roxy music and whatever some businessman killing kids or whatever and then they see fan rap music videos on them on youtube and they are happy.
I find it weird how parents allow their kids to be exposed to franchises that're more or less about child murder.
>I find it weird how parents allow their kids to be exposed to franchises that are more or less about child murder.
Controlled "danger" is good, for God's sake the stories all the Disney movies are based on are FULL of child murder it's the core of Hansel and Gretel, hell how many series you grew up on were full kids in incredibly dangerous situations
it would be cute but they're doing it for money and whoring out their privacy
It's all part of a genre i like to cal, the "In real life" genre.
Just go on YouTube, type in any popular indie fad and then ad "In real life" to it.
You'll find several videos leaching off of the popularity of these games and their child audience.
That's just good, clean fun.
I just skimmed through this with no audio, is it not just some dude having fun with his family? Why is everyone here freaking out
It's like Ryan's ToysReview but with Hello Neighbor "In real life".
>1 game
>franchise
>failed franchise
Ftfy moron. You can tell when american schools let out when reading comprehension plummets.
how is it a franchise?
franchise implies more than one game
I think he means that it's a failed franchise because it failed to even become a franchise in the first place.
I agree with that definition of "failed franchise" tbh.
pls go back to school friend
It has to become a franchise first, you fricking moron. Otherwise Rogue Warrior is a fricking franchise too.
>My Summer Car is a franchise
>Mon Bazou is a franchise
>The Long Drive is a franchise
>7 Days to Die is a franchise
This is how stupid you sound.
Isn't Rogue Warrior the game with the blue alien soldiers who had microchips they could implant on their equipment? I thought that was adapted from a comic franchise
I have no idea what you're referring to. It was a (really shitty) 2 hour long game kind of sort of based on a real life navy seal's escapades.
Rogue Warrior IS a franchise. It's part of a series of novels by Dick Marcinko about his supposed black ops activities, Rogue Warrior was a spin-off of those books. They're terrible, in case you're curious.
That's Rogue Trooper.
oh ok so:
You can tell it's a failed franchise because the singular game isn't even out yet.
When did reading comprehension in this shithole get so poor? Bet it was 2016.
>Bet it was 2016.
Bingo
Generally speaking, the internet became a lot worse after 2016.
I'd argue it was closer to 2014 when things started to go downhill.
Also not vidya related but Dandy only getting two seasons makes me sad.
It went downhill once facebook became a thing
>It went downhill once facebook became a thing
Naw it went downhill once the iPhone became a thing, letting normalgays have easy mobile access to the internet was a goddamn mistake
2007 was the beginning of the end
You "bet it was 2016" for every gripe you have about this site because it's the scapegoat year you constantly see newbies throw around and because you weren't here back then you have no real way to know whether it's true or not, it just FEELS right to you.
Mind if i post a more heart breaking example?
The fact that this game isn't on PC is a fricking crime against humanity. Gravity Rush 1 made owning a Vita absolutely worth it (and all the JRPGs)
I owned a Vita but i only used it for Little Big Planet and Playstation All Stars.
I wanted to get Gravity Rush but as a moronic teen boy i was afraid that buying a game with a female lead would shame me...
PCpirates don't buy games, forget about it.
If you wanted to play it you'd have a vita or ps4. Sort your life out and start supporting the things you care about or you'll lose everything.
this game gave me a terrible headache every time i played it
Me too. Although I read later that it might have had something to do with the vita's OLED display and how it adapts brightness.
OLED displays use pulse width modulation to give the illusion of varying brightness levels.
It's basically turning the pixels on and off rapidly, this is what causes the eye strain.
If they just port this to Steam it would restart the franchise.
Natural selection.
foolish devs 🙁
It's like Snoy porting the LBP 3d platformer noone really cared too much about instead of the mainline games.
or sonic actively refusing to make good games to the point the fandom stepped in with sonic mania.
I'll never stop giving Sony shit for not giving LittleBigPlanet the credit it truly deserved. Even Spider-Man, a character who appeared in a lot of other gaming platforms, gets more recognition from Sony than Sackboy nowadays.
The only reason that is because Sony really doesn't want Disney to obtain the movie rights to Spider-Man, so they look for any excuse they can to make the IP "associated" with Sony.
You can say that about any of the boomer franchises that Snoy took out the back over the years. Haze, MAG, SOCOM etc.
holy shit MAG was so fricking good SVER brothers. Planetside 2 is fine but it just doesn't capture that feeling that MAG gave me
pc when?
Sony sure does have quite a few of these huh?
Don't worry. Invizimals will never be forgotten 😉
why not remake this game or make a pc sequel?
just for gameplay purposes
I doubt it'd get a sequel considering the story is pretty much finished but a PC port would be nice but the only games Sony wants ported to PC are the gaming equivalents to Oscar bait.
Sony is a dogshit company that should burn. 2015 was their last year worth mentioning. I will never forgive them for sending countless IPs to their graves for no reason just so they can have more GoW, Uncharted, TLoU, and Horizon all of which are dogshit games
The Last Of Us really is a bad influence on Sony.
If I could somehow go back in time to stop Naughty Dog from ever developing The Last of Us, I would do it. Frick that boring-ass pretentious walking simulator.
And to think it could have been avoided if the directors just never watched the nature channel on that night.
I wish I could go back in time so I that I could shoot them while they were watching it.
I'd just change the channel to Jersey Shore. That'd sure fire up some interesting inspiration.
The PS2 was their last good home console. The PSP was good though
Gravity Rush 1 was shit so I can't blame people for not buying Gravity Rush 2.
It's a shame because 2 was an objective improvement to the point where it was actually pretty good.
It was a fun and unique game with a beautiful style and great mission that really took advantage of its mechanics.
It's not a franchise, however...
>Monster Hunter jumped ship from PSP/Vita to 3DS
>a slew of clones crop up on the former in its wake such as God Eater and Toukiden
>Sony themselves tasked Studio Japan with making one as well as being produced by fricking Keiji Inafune
>Soul Sacrifice is widely considered one of the best games on the platform on top of being a solid Monster Hunter substitute
>Sony drops Vita support like a bowling ball through a glass table
>they also proceed to shut down their own first party development house, Studio Japan
>Soul Sacrifice and its Delta version still haven't been ported to PC or any other Sony platform
I'm glad that Toukiden and God Eater were able to escape and even get sequels, but fricking Soul Sacrifice and Freedom Wars were forced to live and die on the the Vita due to Studio Japan having a hand in developing both games.
The Vita really was the gun that Sony shot themselves in the foot with huh?
And it got so bad that they had to amputate it.
In fact the entire PSP/PSVita series of handhelds can qualify as a failed franchise.
Unironically boring games that people only love because they're either coomers or yurigays.
If you master the gameplay and mechanic it's actually quite a thrill to fly around the world that they created.
Not for the obvious reasons at least, Troony had other priorities and Japan games were forbidden already.
Isn't she getting an anime? Might not be dead yet.
You must be thinking of the online OVAs made to promote the sequel.
The only thing Gravity Rush has left to hold onto is a rumored movie.
am I dreaming (I hope) or isn't a live action GR movie being made
As far as we know it's just a rumor but considering how much Sony wants their own superhero franchise i wouldn't be surprised.
frick your incel heart, a cute waifu doesn't make a franchise.
where is the obligatory @MatPat compilation
Here you go.
>mfw the guy who made the tweets got instantly fired
Really?
Yeah.
Once management learned of them they were instantly deleted and the guy was fired.
You can smell the desperation
they deserve every pic of neglect after that shit jesus
Here's the cartoon that lead to those tweets if you're interested.
>21m views
I thought this shit was a failure what the frick
The reason these games are made is because of children.
Its what happens when lazy parents gives their kids devices with no control, they play everything on repeat over and over again
This is what every YouTuber hopes would happen when they play shitty indie horror games
Well, what would you let YOUR children watch, anon?
Uncensored Shonen anime.
This is the most pathetic thing that I've ever seen.
This always amuses me, especially with that goofy neighbor face as their profile picture. I just picture that Ned Flanders looking frick saying it
Goddamn, that's pathetic.
Am I supposed to know who the frick MatPatGT is?
I don't.
The game theory guy
the game theory sperg that gave the pope a copy of undertale
>gave the pope a copy of undertale
Rhett and Link are funny at least, don't get vibes they have mental illnesses. Matt I agree though
I always thought they were gay but it turns out they're both married with like three kids each.
Just to let you know that's from a video thumbnail about a charity or something
>scott is a run of the mill neocon
>this is genocide against trains
Funniest part? Matpat didn't do it, he outright mocked them for it and hasn't made any Hello Neighbor stuff since
This is the man who has spent the last eecade theorizing about FNAF
i dont use twitter can some one give me some lore to this to me im interested
The hello neighbor devs literally begged matpat to cover their game in order to get free publicity.
It wasn't free. It costed them their dignity, and they got nothing in return.
I was hoping that this game was just going to be like a modernized first person version of Neighbor from hell tbh
tinybuild tried to push this shit so hard and nobody cares about it
>nobody cares about it
>39,367,330 views
The kids that got hooked on this shit will soon turn 12 and start posting here on this shithole of a message board. One day you will see unironic Hello Neighbour threads that talk about how much soul it had and how it was made with passion, how it didn't appeal to the dumb mainstream and could only be appreciated by true intellectuals, how those kind of games just aren't made anymore, and how the games that the kids play are just terrible crap compared to it.
sounds like the sort of shit star wars prequel zoomers say
Yes, they are also the original Spiderman trilogy zoomers
spiderman 1 and 2 don't deserve to get lumped in with the prequels.
tfw im both of those things
Star Wars prequels were actually pretty lit tho
Get fricking put in a grinder, zoomoid.
At least it managed to get a LEGO set... right?
It did? I wonder which side came up with the idea
From what i can tell it was part of their program where LEGO fans can pitch their LEGO ideas online.
Okay, that actually looks cool.
she has a statue in Germany.
checkmate, chuds!
>she has a statue in Germany.
why
>statue in germany
Fake news! its in Florence
It gets moved around. It was on a world tour. As you can obviously tell, it's made out of cheap-ass plaster. Sony really went all out for this shit.
>The Placeholder
Even Sony thinks the Horizon games are an afterthought
>Aloy: The Benchwarmer
>Aloy: The Understudy
>Aloy: Nobody's Favorite Character
>the placeholder
Is that like, whats shes called in the game, or is it like 'placeholder until we can find an actual mascot for playstation'?
I remember hearing that it's even dumber than that, it's meant to be like "she's the placeholder for stronk wimmin in vidya" or some stupid shit like that basically
>"she's the placeholder for stronk wimmin in vidya"
We've already had strong women in games for a long time, why pick her out of all of them
Because she's not sexualized so that makes her the best woman.
>Not sexualized,yet has fully modeled nipples in game
Because Sony has the money and self righteousness to do it.
She holds the fort down for a couple months until Kratos' game show up.
I just don't understand why it isn't in the Netherlands? You know, the country where the IP was created in the first place?
>its in Florence
*was
lol you contrarians are so delusional. your idea of a failed franchise is a series that currently has a sequel in development, a VR spinoff coming soon, monster hunter style co-op spinoff, a remake of the first game, and a movie in development
thing you dont like or never played =/= failed franchise
>lol you contrarians are so delusional
But i just asked why they would make a statue of her senpai
>remake of the first game
the game that came out 6 fricking years ago? For what reason could it possible justify a remake already?
>First game gets overshadowed by BOTW
>Second game gets overshadowed by Elden Ring
>Developers throw a shit fit on Twitter
While it might not be considered a failure, it's still quite embarrassing.
>if another game is more successful then you failed
damn i guess elden ring failed cause Modern Warfare 2 outsold it
Don't try to twist my words jackass.
I said overshadowed, not outsold.
this is a thread about failed franchises, not overshadowed games
And one can say that getting overshadowed in such a way is in itself a failure.
The Francise is dead in the water but it underperformed hard both Financially and artisticly (its a medicore open world game)
* Isnt
fricking typo
>STILL being this delusional
bro just say you dont like it but you don't have to lie to yourself
The only thing people wanted to talk about FW was how the MC looks like nikocado. If that's the biggest discussion your game drums up, then it's a shit game
they're trying to make it into a successful franchise yet no one gives a shit about it you'd think if they had multiple shit in development people would be hyped about it also it has won a total of 0 (zero) awards kek further proving my point
first horizon was the 2nd most awarded game of 2017 and awards dont determine success
Top two were Mario Odyssey and Breath of the Wild though
This. Gankertards coping and seething as always. Talk about a failed board.
>wojakposters are redditors
Pottery
sony just has deep pockets
they can push a lot more shit before it sinks in
Chibi Robo
Katamari
I think @MatPatGT is really going to enjoy this thread
>Not a single good made since the 64 era
>Gets multiple reboots/reskinned games and crossovers despite being one of the worst selling Nintendo IPs just because Fox is Miyamoto's furrsona
>All of them failed miserably
Just give up on this shitty franchise already.
F-zero died for less.
I actually think it is dead for real this time. After zero, I think even the hardcore screaming fans have given up.
The series was made during the transition to 3D, but it could be overall a decent selling series. If fricking Miyamoto gives it to someone to care about it and oversee it.
Today I will remind them
Call > Roll though
My cousin.
I just remembered this, shout outs to Tommy Tallarico
Fricks me up that this got a sequel
I don't really like a lot of the bosses in MN9 honestly, although Ray is okay. I just chalk up MN9's failure and Bloodstained's success to Inafune being a shit producer and Igarashi being a competent one.
It didn't fail at all, it's just a relatively small IP and that's alright. Also she's getting a nendoroid later this year.
>One of the marketing campaigns for Majesco's Advent Rising game was "Race to Save Mankind," which would give one talented Xbox-live player $1,000,000. >Unfortunately, news comes out today that Majesco is canceling the contest due to "no technically feasible solution that would allow the contest to continue in a fair and secure manner" (in other words: fear of hackers).
I just remember the endless spam of how you can win a million dollars
I will always argue that Advent Rising was ruined by porting it to console and forcing the Xbox Live bullshit on it.
It wasn't perfect on PC but they rushed the Xbox port and released a buggy mess before the better PC version came out.
There was a PC version?!
Advent Rising was ruined by schizophrenic game design, a bad script, an ugly art design, and shit voice acting
I gave AR a shot, but I dropped it after you got the telekinesis. Does it get better after that?
I played Yooka-Laylee; it's actually pretty fun.
It is, you just gotta accept that it's just some basic fun indie game and not the second coming of 3D platform Jesus. The Impossible Lair is excellent, I hope they keep getting better at it.
if Impossible Lair had Donkey Kongs name attached it would have been recieved a lot better. Great game.
>The Impossible Lair is excellent
Ew no.
Damn shame, this one. The designs were sweet af. They messed up the gameplay, skipping the true integration of powers and making it sterile, and didn't approach it afterwards.
Best parallel for this that did take off is probably Bloodstained. Good shit.
I was an anime fan on prom night, I turned out fine
So did capcom in the end. I haven't heard of comcept since they were bought by level-5
Shame too. I didn't really like 2 or the PSP collection though.
>Dude has a secret in his house
>"Deep lore"
I don't understand.
>animatronic puppets kill people glorified flash game
>hundreds of millions of views on lore theories alone
>undertale
>hundreds of millions of views blah blah
>backroom gets popular
>lore dump wiki instantly appears
>hundreds of millions of vi-
>slenderman gets popular
>lore lore lore lore
TLDR it's all just kids that want to believe that maybe there is more to their shitty beloved cashgrab franchises than just greedy sleazebag devs.
The best part is that the devs admitted that they had no lore planned and just threw in a bunch of random shit in there to give the "feeling" of there being lore. At least with shit like FNAF you can tell Scott had a general idea of his story and you can kinda sort piece it all together. With Hello Neighbor there's a bunch of shit in it that doesn't make any sense no matter how hard you think about it.
I wonder how MatPat felt when he heard that.
>3 sequels
>Failed franchise
lolwut
Anon the franchise failed so hard that not even you knew there are actually four sequels.
>create a planned trilogy with a cliffhanger ending in the 1st game
>nobody buys the 1st game
>dump the entire project and shift all existing sequel assets to Dead Rising
this game was actually really good too
It's great because we got dead rising, but also terrible because it mgiht've been good. Capcom has a lot of games like that, hidden gems or otherwise that should've gotten more but didn't because no marketing.
Even Maverick hunter x was like this, and that game sold well but they canned it because it didn't do COD numbers on a brand new system.
Shadow of Rome was a strange one because it had everything going for it except a semblance of marketing. Developed by Capcom's A team, tons of polish, easter eggs, secrets, great graphics, solid 60fps, next to no glitches I could ever find, it felt practically AAA in its presentation. They clearly had a lot of faith in it since it was a planned trilogy, but it seems like nobody has fricking heard of it. Yeah we got Dead Rising, but that also led to Dead Rising 4. aka ending the series with a pathetic whimper.
we got DR 1 and 2, with 3 being mediocre as frick but alright. With the 20th anniversary coming up maybe we can get a remake of the series so it can run well on a pc.
Advertising is mandatory if you don't have brand recognition and word of mouth. Capcom didn't really get that in that era, I guess.
Speaking of which, Lostplanet relaunch when
>create a planned trilogy with a cliffhanger ending in the 1st game
>company gets sued to death by Epic for some license or contract breach involving stealing UE3 code
>it doesn't matter because the game sucks anyway
There's also that Advent Rising game that was meant to be a trilogy, but sold so poorly majesco fricked off to early mobile and facebook-tier games before dying.
look I loved Eternal Darkness, and Twin Snakes was passable, but Silicon Knights was clearly managed by complete morons for what they did. They were the ones who started the litigation in the first place and now they're long dead
Former SK employees tried to make a spiritual successor to |Eternal Darkness but it didn't end well.
Not as bad as the likes of Mighty No. 9 but didn't do good either.
What game?
Shadow of the Eternals.
It's currently in development purgatory, like what Duke Nukem Forever was in.
Don't forget
>All copies were ordered to be destroyed
Capcom has so many failed franchises it's not even funny. True innovators.
Konami as well, RIP Azure Dreams
>uses the ingame textures for the box art
I mean it's a bold, honest choice but I wouldn't have thought you'd want the pixels visible
Does failed count if they were once successful?
I would say Halo if so.
I'd say that's a reasonable definition of "failed franchise".
Cool
I didn’t know if op meant things that were never too successful but tried to become full franchises as opposed to just dying because of time.
343's Halo franchise would count I guess
No. It's about IPs that failed to become a franchise in the first place. Halo did pretty good
>live in CoD's shadow for most of the franchise's history
>CoD is printing money with Warzone
>2042 struggles to have more than 10k players
>absolutely 0 hope in DICE to make another good BF again
How hard is it to be better than Call of Duty?
Call of Duty was on a steady decline after Blops 2, and DICE still failed to capitalize on it
>Blops 2
Which one?
Still playing battlefield 1
BF was a multiplayer, large scale/battle FPS though. CoD was and to an extent still a cinematic campaign FPS.
When did BF start competing with CoD? Bad Company?
>when did cod start competing with BF
what are you, fricking underage? The internet used to be full of BattleBlack folk fighting codhomosexuals over whos game was better
where did it all go wrong dishonoredbros...
Making a game about the outsiders origins. Don't know what came over them, just sucked any mystery out of the game. Oh and firing troonyDestroyer
>Making a game about the outsiders origins
only played the first one, how bad did they frick up?
>reveals the outsider was literally just some kid who got sacrificed by a cult 4000 years ago and turned into a pseudo god for some reason
>game ends with either the outsider being killed or becoming a human
kek, doesn't sound good, why did he become a cthulhu-whale? or was that removed?
I think they completely dropped the whale foreshadowing
He basically got stuck as the void God and was fricking around for no reason.
The whole whaling thing and powering cities off whale oil was dropped with the second game. They felt it was a bad thing to "promote whaling" or something.
>The whole whaling thing and powering cities off whale oil was dropped with the second game. They felt it was a bad thing to "promote whaling" or something.
LMAO what?
I don't think a single fricking person played that game and said
>international trade laws and endangered species be damned you've convinced my Arcane! I AM GOING TO HUNT THOSE WHALES IF IT'S THE LAST THING I EVER DO!
>he didn't sail off into the ocean right out of completing Dishonored 1 to vanquish the greatest of foes, the monsters of the seas with the strength of a thousand sharks, and claim the bounty of their entrails
take the ahabpill
Going woke
Dishonored 2 wouldn't have been good even if they hadn't gone woke.
Her game came and went, just like that.
It came out?
It did. Nobody ever talks about it though, unless it's about Lab Zero/Mike Z drama
>let’s hand draw animations for a 100 hour rpg
Why would anyone think this was a good idea
Incomprehensible even when I think about it today, equivalent to crippling yourself to participate in wheelchair basketball. Yeah you did it but I’ll never see you dunk so what’s the point
Hand drawn animations are basically the same thing as pixel sprites, there's literally no reason to not go for it.
The game had way bigger issues with the writing and its RPG-fightan-metroidvania-platformer identity crisis. It probably would have been fine as a more traditional RPG.
Wasn't gameplay and story mediocre?
What a spit in the face of the Spyro name.
Wouldn't really call this an failed franchise
Just more like a trend
So when did you realize that Inafune was a hack?
As much as I love Alan Wake's premise, it seems to be dead set on disappointing me.
>decent game, but bland and repetitive gameplay with the most terribly compressed fmvs possible
>some $5 shoestring budget dlc side story
>suddenly getting a huge high budget comeback after Control
Remedy is a strange company.
The most frustrating thing for me personally was American Nightmare's plot.
>premise is Alan is trapped inside a Twilight Zone episode
>the actual plot is nothing like any kind of Twilight Zone episode, it's this weird chuuni doppleganger thing mixed with a meteor causing zombies and spiders to attack people and... something about a projector?
I have vague memories, but it's nothing like what it claims to be.
A single game is not a franchise m8
Remember when this was gonna get a comic? Cuz I barely do
the creators of Battleborn killed Battleborn by trying to compete with Overwatch
Reads like a bot trying game Google's search algorithm by engaging in SEO shenanigans.
>when someone makes a post on Ganker using way too many buzzwords
>10/10 idea
>ruins it with shitty gameplay
I thought the gameplay was fun.
Honestly nice to see those animations and finding different combos.
Kinda wished there were more crossover pairs though.
Mate, that's the 4th game in the series. It didn't fail lmao
Not him but, actually it's the first. Second if you count Namco X Capcom.
Also there's only been three of them, including NXC.
anon it's fourth
NxC -> Endless Frontier -> Endless Frontier 2 -> PxZ -> PxZ2
Who the hell counts Endless Frontier?
No offence if you do but it just seems like a stretch to me.
same team
same combat system (or rather, the evolution - you'll see it if you play from NxC to EF to PxZ)
plot points are canon
It feels like a side thing but i guess that means it's part of the same franchise.
Like how Mario Kart is apart of the Mario franchise but i wouldn't really consider it an installment to the main Mario series.
Didn't Harada tried to revive Xenosaga at one point cause kos-mos was his waifu?
https://twitter.com/harada_tekken/status/1210194755520352257?lang=en
>cause kos-mos was his waifu?
shut the frick up. christ
>Forever trapped in a shitty JRPG "game"
Damn.
>jrpg character trapped in jrpg
nani sore
Most depressing answer here. If 2 wasn’t so bad, it might have been one of the greatest JRPG series of all time.
boomer trash
The game was victim of festure creep and it became very apparent when they put a goddamn rollercoaster in the neighbor's house.
story mostly
rest of game is mostly fun
>That fricking out of nowhere gay pandering in a would be good horror scene
Why can't these gays just shut up about their degeneracy for once?
>Literally only one good game
>Everything afterwards is insipid trash or shovelware
>Still gets it's dick thoroughly sucked by no one but Capcom
>Only relevant today due to every wanting to frick Poison and being SF's roster fodder.
nearly every playstation "mascot"
I fricking miss Ape Escape man...
I also miss LittleBigPlanet.
I can't express properly just how much I miss this little dude.
Hello Neighbor was another one of these extremely generic "horror game for kids" popularized by insufferable e-celebs.
Hello Neighbor predates that trend. It was originally trying to be Alien, with the Neighbor's adaptive AI. The whole advertising was less "le scary lore" and more "the enemy will actively adapt and learn from your attempts to invade his house."
It was when they realized that streambait games could be a get-rich-quick-scheme that they went downhill, by dropping the entire point of Hello Neighbor and relying entirely on MatPat advertising. When he got tired of their content because it was dogshit even by his standards, they collapsed.
>this franchise would turn into shit marvel tier jokes about rent
>the Saints Row series has more ultra wacky games than semi-serious gangster games
As stupid as it became, it's not exactly a failed franchise.
This isn't to excuse the later games but SR1 to SR2 is almost as drastic a change in tone as SR2 to SR3.
What's the limit on what we're considering a failed franchise? Anyways
>get one game that enjoys great commercial and critical success
>follow it up with a spin-off and a sequel that don't get nearly as good of a reception despite being much better games
>get an anime that also generally didn't do too well
>drop off the face of the earth afterwards, only get dragged up for the occasional port, remaster or crossover
>generally derided as being poorly aged even when you do get the remaster treatment
>only really remembered by zoomers introduced to you through memes and coomers jacking off to the protag of your spin-off over 2 decades later
Didn't NanaOn-Sha state that one of the reasons tat the series is on ice because they couldn't justify selling a game with 8 or so levels for full price anymore?
I never really got that given it could just be a budget title, especially since the games don't look that expensive to develop to begin with (the artstyle and animation are distinctive but it doesn't exactly scream high-budget).
I wouldn't know honestly, maybe they didn't feel comfortable trying to make the games on a budget-game budget? Who knows, maybe they were actually kind of costly to make despite what they looked like. Or maybe it's just their excuse for wanting to just drop the series since it was getting less and less popular. Fat lot of good that did them if that's the case, but still.
I'VE GOT THE FUNKY FLOW
A very broad definition i suppose.
A franchise can still have one game as long as they have plans to make it multimedia - see MN9
Being Parappa is suffering
IN THE RAIN OR IN THE SNOW
I just don't see how a franchise of this could possibly take off.
I supposed I might've said the same thing about the original fnaf, but still.
rest in rip
>Let's release on 6th gen instead of 7th gen
was it autism?
Okami
2 games
Both performed under expectations
Both ended on cliffhangers
>Both ended on cliffhangers
>going back to her home i.e. literal Heaven is a cliphanger
Not the first one. You morons need to learn what is called "sequel bait"
What in the FRICK does Nintendo see in this IP?
I literally can't understand why they keep trying to force it.
After two sequels and some weird storybook spinoff-prequel, NOBODY STILL CARES!
The weirdes thing is despite putting in so much effort financially, THEY DON'T EVEN OWN THE IP IN ITSELF! Just the rights to some of its games.
her games are not bootleg versions of famous SNES titles like most sega games for one.
I don't know but a bunch of queers thought it was gay so it had that going for it.
>I don't know but a bunch of queers thought it was gay so it had that going for it.
To be fair they think EVERYTHING is gay like it's some sort of own on the rest of us
Sex sells, ESL-kun.
Usually. I actually don't know what the franchise's sales numbers are like.
But Bayonetta doesn't even sell itself on the "sex" part like other franchises such as Senran Kagura or Dead or Alive. The spinoff is significantly toned down to the point where it's rated Teen/CERO B.
>Senran Kagura
Speaking of Senran Kagura, that can also be considered a failed franchise, along with Neptunia.
I remember when the crossover was announced and one of the comments were "Two franchises die together".
>Two franchises die together
they're still alive in my heart.
I feel like nintendogays bad mouth spam damage those 2 ips more than you think
You see Ganker is basically full of nintendo ips avatargayging 24 hours
I care, I don't care about the storybook spinoff but I really like Bayonetta.
Nintendo needed games for the dying Wii U and they were the only company that wanted to fund the sequel. Not even SEGA wanted to fund Bayo 2 and they own the fricking IP. Finders keepers, basically.
Reminds me when Nintendogays thought Bayobetta 2 would save the Wii U and even had a campaign for it.
Naoto Ohshima deserved better
in retrospect I'm so glad this happened to a new character and not NiGHTS
>appeal to furries with an ambiguous species design
>it's actually just some white guy
>this is revealed after 15 hours at the climax of the game
JUST
Remember when Twitter freaked out over it?
It's a shame too because some designs in Balan are actually pretty neat. Too bad it's forever dead because Yuji is a hack.
The Castlevania Clone
Mega Man Clone
and Banjo Kazooie clone
all made by people who worked on the original games and all being complete shit. Can't remember their names though
>>all made by people who worked on the original games
Yooka-Laylee had more Nuts & Bolts working on it than actual Banjo devs. "Hurrr it's a rarevival" was just marketing.
A real failed franchise was when Medal of Honor went modern
First game actually did good. It all went to shit because of Warfighter.
>Was Supposed to be a big PS4 Launch Title
>Was also supposed to have it's own PS+ version to really sell the service (Pretty new for 2013)
>Sony only put Gran Turismo 6 on PS3 to make room for it
>Game gets delayed a year
>A year later it releases with terrible online issues
>So bad they had to delay the PS+ version
>PS+ version comes out like 8 months later, nobody cares and they take it down after 3 months
>Studio gets shut down shortly after
>Online services eventually get shut off. Can't even buy the game anymore
>make the most Slytherin looking aryan possible
>put him in Gryffindor for the african girl companion
Anyone else?
What?
And then they turned the sequel into a fricking online phone game, which went EoS.
Why? That sounds retar-
>Level-5
Oh
Want to be even more stupefied? The Global version was released around the same time that the JP version of the game had announced their own shutdown. Yeah, you wanna play this dead game for abit before we shut it down regardless?
why is l5 ran by morons
Because they're absolutely obsessed with their IPs being multimedia.
They always have a good start, and a good foundation, and then they ALWAYS frick it up by milking it to death where people get sick of it because it's just constantly being shoved into peoples faces.
They're basically if 2000s Capcom just never learned.
They also shot themselves in the foot by going on this Anti-Nintendo crusade for the past half-decade despite half their IPs being successful on their platforms.
I still feel bad about how hard Layton crashed.
>Layton crashed
How? Didn’t it end with azran legacy
NO, it got a sequel on Switch that completely went under the radar and then it was never heard from again.
As much a woman Layton is neat, seems pretty meh
I'm guessing Yo-Kai Watch has been keeping them afloat for a while that was an actual sucessful franchise. Also speaking of Level-5 and failed series
>Two games
>An anime movie
>Tokyo Philharmonic on music
>Studio Ghibli on art and design
>Absolutely wiener it up with shitty pokemon gameplay and fricked evolution mechanics
>Fix most of the problems in the sequel
>wiener it up again with new shit like Diablo loot
Series carried HARD by Ghibli's art style and it still amounted to nothing
>wiener it up again with new shit like Diablo
Dont forget about cryptocurrency, gacha shit, and shit MMO gameplay!
>cryptocurrency
Whoa elaborate because this is new to me
My bad, i meant NFTs. We're talking about Ni No Kuni Cross Worlds, right? Yeah the devs they put in charge of that game, good ol' Netmarble, the chinks of scammy gacha that somehow manage to work with IPs like Marvel and King of Fighters, put in NFTs
Holy shit they DID have an MMO. Goddamn, some Anons were calling Horizon an "artificial franchise" but i'm tempted to call Ni No Kuni one everything was designed from the ground up to be successful then they just fricked it all up
>Studio Ghibli on art and design
Still don't know how that even happened. Was Ghibli running low on money or something?
Don't forget that the MMO had fricking NFTs in it, on top of already being horrifically monetized. Global version is already in the process of EoS despite only releasing 8 months ago and all the other versions are on life support.
>an anime movie
I'm still mad
I have a hacked 3ds is this any good?
Its a comfy RPG where you pick from different jobs and careers, and go on an adventure or go do your job around town. You level up each job while you do stuff like explore or quests. There is a main story to follow too about a kingdom and blahblah.
What the frick is this spiderman elsa shit? Is this the right video? I really don't get it.
>inb4 phoneposter
I'm on the shitter leave me alone.
>
>People getting nostalgic for fricking Spiderman and Elsa videos
Jesus Christ they've been completely brainwashed.
What the frick are Spiderman and Elsa videos? I watched the whole thing and I'm still confused.
https://en.wikipedia.org/wiki/Elsagate
Also it's been like six years more than enough time for Zoomers to become nostalgic
gen alpha is going to be so fricked up when they grow up
I get nostalgic over Big Rigs, I imagine it's similar
>this is the audience Nintendo wanted by overusing Rosalina
And watering down Fire Emblem.
It’s YouTube shovelware for gen alpha. You think Zoomers are fricked, wait 10 years.
BILLION
DOLLAR
FRANCHISE
This game was actually really fun
but the creator said stupid things on twitter therefore its bad, you aren't going to hear an honest opinion on the game cause most of this board didnt play it
Agreed, but cliffy and crew sucked at taking care of it. Plus the dialogue was obnoxious, and the unlockable skins looked even worse than the regular ones. Great movement options and soundtrack, though.
I member watching TotalBiscuit playing it. And then Star played it for a bit. That’s all I’ve seen of it.
Mario and Luigi had a lighting in a bottle first game and proceeded to fumble all the future titles.
>each subsequent title is linear compared to Superstar Saga's open world
>Bro moves in combat get replaced by inferior substitutes for each subsequent game
>thanks to the new linearity the games are easy as hell since you can't wander off and encounter enemies stronger than you
>for some reason took away the ability to switch between brothers in the overworld
>the above decision reduced the amount of puzzles to half or even less and killed any notion of exploration
>introduced characters like Stuffwell and Starly to speak on Mario and Luigi's behalf and as a result NEVER SHUT THE FRICK UP
Alpha Dream would never recapture what made Superstar Saga good so for all intents and purposes it never bothered me that they crashed and burned when they did and I only wish it was a lot sooner. Starlow was the final nail in the coffin though; the b***h never shuts the frick up because the devs felt somebody needed to put Mario and Luigi's cartoonishly over the top and clear to read gestures into fricking words that go on for 20 text boxes.
I haven't played a m&l game in a while but... true
You're not wrong but I still enjoyed BIS. Still kinda depressing they stumbled onto such a great foundation in SS and then never made a game as well designed again.
I kinda want to steal Superstar Saga's combat, honestly. Bro moves were cool and fun but they could've still done more with them. Imagine shit like four person bro moves or something.
>finally get around to playing BiS after all these years
>still getting tutorials 8 hours into the game
>Each tutorial is 10 minutes long because Starly wont shut the frick up
at least the game is fun when it lets me actually play
I wish we got more games starring Bowser. He's awesome.
>Millennials shit and piss their pants in rage over age-appropriate tween/teen "horror"
It's Goosebumps but without reading. Calm down.
Even Goosebumps was more creative than a lot of this stuff, though.
failed franchises != fallen franchises
shovelware doesn't count anon, especially when it's the best selling game in Game Mill's history.
>best selling game in Game Mill's history.
Is that really saying much when all there other games have sold like shit?
no but that's why it's not really a failed franchise. Nick and Game Mill are very happy with the results. They might even have sequel plans already.
The game fell into obscurity after the hype quickly died.
If there is a sequel then it will bomb. Mark my words.
They're making a sequel, but that's probably just because the publisher keeps pumping out Nick games regardless of how well they sell
b-but they added voice acting and items and dlc...
How has it not been mentioned?
There are a fair few games that attempted to what Drake did, and they're equally forgotten.
friendly reminder this manchild was the sole advocate for removing the dislike button.
Where the frick is Dark Cloud 3 you fricking monkeys. Yes, I know, never ever, but it still hurts
How is it that Sony has an entire graveyard of wasted potential?
And how is it they never bother to revive any of it?
The fact their wasn't even a digital remaster for like the PS4 is a fricking crime.
At least Shadow Hearts is getting a spiritual successor finally in 2025 with Penny Blood. That's something I never thought I'd live to see, but now I have to not kill myself for another three-ish years.
https://store.playstation.com/en-us/product/UP9000-CUSA02037_00-SCUS972130000001
I saw a coworker play it. He seemed to have fun.
I have fond memories of Dark Cloud both because of the original being a PS2 launch title and being fun, and for Dark Cloud 2 to both be featured in the first gaming magazine I got monthly (Game Informer I think), and for being a formative relationship between a guy and girl that I desperately wanted to see get together. Monica being a haughty sword Princess while Max being a dirty junkyard mechanic is also pushed all of my young buttons.
Also, Monica in the tiger lingere is still delicious to this day.
Epilogue has Monica go back in time permanently with no way back so you can't convince me she and Max didn't frick their brains out, get married and had at least several children.
>spend 10 gorillion dollars making a super long content packed jrpg
>barely make any money
vs
>spend 10 cents making another professor layton game
>make 100 gorillion dollars
I cant blame them but Im still mad
they haven't made another layton in a while though
My two favorites
>kingdoms of Amalur
the game is whatever everyone knows about that but the whole story always fascinated me. Ex baseball dude blows his money to make a game and not just that but an mmo too, they promote 4 literal who devs like they have some legendary status in the industry, when the most known one was Ken Rolston, the whole rhode island thing. It's great, and then there's
>Too Human
This one stands out, the developers, Silicon Knights stole code from the unreal engine, got their offices raided and equipment yoinked, then the game was recalled for destruction. It was over before it ever really began
>dozens of articles about how it was taking Japan by storm
>was supposed to be the Pokemon Killer to end all Pokemon Killers
>tons of shilling everywhere
>anime and merch tie-ins right off the bat
>petered out after the first game and became Literally Who status after three years
>series slated to be the "spiritual successor" to a classic series
>game is well recieved by gamers and artists for its unique designs, lore, and hot waifus and husbandosm
>series gets a complete quadrilogy to finish its story with a bittersweet final.
BUT THEN...
> franchise gets a noncanon multiverse spinoff crossover game
> franchise finally fizzles out with japan-only AU mobile game
>franchise kept alive by coomers
Makoto best girl, noel close second.
Did Cross Tag really kill BlazBlue?
What the hell was Sony thinking making another zombie game well after the zombie fad died?
>tfw friend works at Bend
>from the sounds of it they're basically a support studio right now
Sort of feel bad for them even if Days Gone was ass. Also he never denied the existence of the Horizon remake so take that as you will.
Ask him when they are remaking busby.
I feel it could have been succesful if it arrived sooner
The dev spamming Matpat on Twitter trying to entice him into making a game theory on Hello Neighbor was top tier cringe.
Seeing the developers trying to turn it into a viral franchise and failing every time is both funny and sad.
I hate what indie horror has become.
>wanted to post in the thread
>Came in late
I guess i'll just make a followup to it
I'm up for that.
Maybe calling it a franchise is a stretch but:
>do a sort of gritty reboot of a cheesy 90s ultraviolence comic
>make it a weighty almost-sim with purposefully clunky gunplay, then strap some superpower on top with the unique gimmick that you need to take out the lights first before you can become effective in combat
>have multiple in-game films you can watch in their entirety on TV, as well as a frick tonne of really cool bonus unlockables like entire runs of multiple comicbooks
>have Mike Patton voice the Darkness itself, and a half dozen other legendary voice actors do the supporting cast
>despite its flaws and general dreariness, becomes something of a cult game and it loved by a strong fanbase
>is otherwise a failure
>studio ultimately shuts down
>YEARS later a new dev team take up the sequel
>is the exact opposite in almost every way; linear shooting gallery levels, the tone is more akin to the ultraviolence comic andkind of cheesy and exploitative in a fun way, and the combat is SUPER fluid and kinetic to the degree of being like a Devil May Cry game as an FPS
>feels a little underweight, but Jesus Christ that combat
>goes to lengths to expand the universe, introduces other Top Cow comic lines into the story, ends on a cliffhanger
>didn't sell too well
>still not so much as a hint of a sequel or spinoff
>Series that caters to kids instead of me is a failed franchise
Never change Ganker
>He doesn't know the history of Hello Neighbor
>Posts at the end of the thread thinking no one will reply to him
You are ignorant.
gay