shit controllers with DOA thumbsticks, nogames (you can only dickride JSR and Shenmue so hard, and everyone knows you played Shenmue as an adult on an emulator), online gaming that barely worked because 99% of the country was still on dial up, absolutely bizarre controller and peripheral accessories, and abysmal marketing
it was a failed product with a lot of flaws, and the few gems that were on it found better homes on better hardware in their sequels and remakes
what did it fix? didn't it mostly add a bunch of audiovisual issues that you gotta fix with a fan patch in the PC version?
I also remember emulating the Dreamcast game & the giant Egyptian golem boss battle not bothering me at all, then getting the GC version and the platforming on his body to reach the weak spot on top of his head feeling really wonky
Gen 2 Pokemon is what genwunner manchildren moved on to when nostalgiagayging about gen 1 wasn't cool anymore. The Red battle and KANTOOOOOO don't make it good, just like following Pokemon is an insignificant feature that doesn't suddenly make HGSS good.
Banjos a good platformer, but platformers conceptually were embarrassingly behind the times even at that time. Sega had the good sense to go 3d but nintendo didnt evolve beyond the platformer for every single major game they released because of the cheap hardware of the 64 making every game a platformer.
this game was pure kino when you were 8 years old and looked for all of grunties sisters so you could hear hilarious rumors about her underwear then use that knowledge to ace the board game part.
as a kid I thought SA2 was mediocre and loved Banjo; now it's the other way around. I tried both Banjo games again in recent years and just couldn't get into them. all the different styles of gameplay felt way too detached from one another and the overworld movement isn't satisfying. I barely remember my replay of the early parts of Tooie but for Kazooie I kinda lost interest when the most engaging part after hours was the crocodile carrot-eating (or whatever) minigame. I played through Spyro 2 semi-recently and it felt like how I remembered Banjo being: a charming platform adventure but with stronger core mechanics.
SA2 isn't exactly a focused game but going "ok there are 3 gameplay styles & all involve platforming & similar basic power-ups & mechanics" works better and I like how arcadey and mastery-based it is (something I didn't care at all about as a dumb kid when I just credit-spammed through emulated arcade games)
I don't like the way OP phrased it. I think a better way would be "Games that don't hold up but also do hold up because of nostalgia".
If you never played Chrono Trigger but you're a modern RPG fan, playing that game is a seamless transition. If you love 3D platformers but didn't grow up with Banjo-Kazooie, it's pretty rough around the edges. It's still playable, but it's not 100% timeless and will always play great for future generations the same way that like, Super Mario World is.
I think picrel is an example of that. Really rough gameplay if you didn't grow up with survival horror in the late 90's/early 2000's, but still very fondly remembered.
Banjo's camera craps all over the other platformers of its generation. The rest of the movement is only worse if you're not talon trotting and taking advantage of the other jumping moves. In other words, it's a skill issue.
Banjo-Kazooie isn't bad, it's just okay, and is CRUSHED by Super Mario 64. The witch lair design is really bad and being forced to collect so many items is also bad but both are better than DK64 which is bad in almost every way and has even more collectables.
mickeys speedway USA > diddy kong racing >>>>>> DKC > goldeneye > conker = kazooie > tooie > dk64
i don't care what you think, the racing games were 10/10 couch multiplayer as a kid
Yes, as difficult as it is for dipshit zoomers to believe: There was a time when you actually had to play a game in order to finish it and no one cried about it not being "accessible"
I agree with this image just because the original game is completely overrated when compared to Tooie and DK64, yet those 2 games are the ones people want to hate
I think what it is, is that Tooie letting you have all the abilities from Kazooie from the start makes it objectively a bog to replay Kazooie from the start.
That’s how I feel, Tooie’s options are just really good, even if Kazooie still has some better design choices, Cloud Cuckoo Land in general sucks dick
Mario Odyssey shits all over Banjo, it does the collectables without leaving levels the same way and transformations too but without all the shittiness from banjo.
Croc was never good.
Spyro 2 and 3 were never good.
Crash: It's About Time was never good.
Minecraft was never good.
OP is a homosexual and his opinion was never good.
pic unrelated
This Banjo-Kazooie hate is really forced, OP. Stop posting this thread.
Any 2d Mario after smb2
Any 3d Mario
Please be patient with op. He just wishes he himself were nostalgic. Isnt that right op?
the only thing I don't like is the main song being remixed and themed for like 80% of the soundtrack. not a fan of that motif
Whoops, wrong image.
This isn't the "good games that filtered impatient ADHD kiddies" thread, anon.
literal children
battle fixed most of the problems if you weren't a sega fanboy and bought a Dreamcast like a mouthbreather - SA2B was fun as hell
>Dreamcast slander
This sounds like Saturnhomosexual speak.
shit controllers with DOA thumbsticks, nogames (you can only dickride JSR and Shenmue so hard, and everyone knows you played Shenmue as an adult on an emulator), online gaming that barely worked because 99% of the country was still on dial up, absolutely bizarre controller and peripheral accessories, and abysmal marketing
it was a failed product with a lot of flaws, and the few gems that were on it found better homes on better hardware in their sequels and remakes
>"Hah you must be an ADHD zoomer if you don't like this boring, empty mess!"
flakes and tap water
what did it fix? didn't it mostly add a bunch of audiovisual issues that you gotta fix with a fan patch in the PC version?
I also remember emulating the Dreamcast game & the giant Egyptian golem boss battle not bothering me at all, then getting the GC version and the platforming on his body to reach the weak spot on top of his head feeling really wonky
Gen 2 Pokemon is what genwunner manchildren moved on to when nostalgiagayging about gen 1 wasn't cool anymore. The Red battle and KANTOOOOOO don't make it good, just like following Pokemon is an insignificant feature that doesn't suddenly make HGSS good.
>because of Nostalgia
Who?
You know, anon. He remembers it so that you don't have to!
99% of N64 and PS1 games
Banjos a good platformer, but platformers conceptually were embarrassingly behind the times even at that time. Sega had the good sense to go 3d but nintendo didnt evolve beyond the platformer for every single major game they released because of the cheap hardware of the 64 making every game a platformer.
>Sega had the good sense
>in the 3D era
Who filtered you?
this game was pure kino when you were 8 years old and looked for all of grunties sisters so you could hear hilarious rumors about her underwear then use that knowledge to ace the board game part.
But enough about SA2
as a kid I thought SA2 was mediocre and loved Banjo; now it's the other way around. I tried both Banjo games again in recent years and just couldn't get into them. all the different styles of gameplay felt way too detached from one another and the overworld movement isn't satisfying. I barely remember my replay of the early parts of Tooie but for Kazooie I kinda lost interest when the most engaging part after hours was the crocodile carrot-eating (or whatever) minigame. I played through Spyro 2 semi-recently and it felt like how I remembered Banjo being: a charming platform adventure but with stronger core mechanics.
SA2 isn't exactly a focused game but going "ok there are 3 gameplay styles & all involve platforming & similar basic power-ups & mechanics" works better and I like how arcadey and mastery-based it is (something I didn't care at all about as a dumb kid when I just credit-spammed through emulated arcade games)
ITT: OPs with garbage taste
>glorious games that filter zoomers*
FTFY
I don't like the way OP phrased it. I think a better way would be "Games that don't hold up but also do hold up because of nostalgia".
If you never played Chrono Trigger but you're a modern RPG fan, playing that game is a seamless transition. If you love 3D platformers but didn't grow up with Banjo-Kazooie, it's pretty rough around the edges. It's still playable, but it's not 100% timeless and will always play great for future generations the same way that like, Super Mario World is.
I think picrel is an example of that. Really rough gameplay if you didn't grow up with survival horror in the late 90's/early 2000's, but still very fondly remembered.
don't forget DK64 and SM64
This might be the worst thread on the board right now.
is banjo movement really bad or is it just bluetooth lag with a controller from an emulator?
Banjo's camera craps all over the other platformers of its generation. The rest of the movement is only worse if you're not talon trotting and taking advantage of the other jumping moves. In other words, it's a skill issue.
controversial opinion coming through
nostalgia blinds halo fans
Banjo-Kazooie isn't bad, it's just okay, and is CRUSHED by Super Mario 64. The witch lair design is really bad and being forced to collect so many items is also bad but both are better than DK64 which is bad in almost every way and has even more collectables.
Post your rare ranking:
conker > dk country > banjo > dk64
mickeys speedway USA > diddy kong racing >>>>>> DKC > goldeneye > conker = kazooie > tooie > dk64
i don't care what you think, the racing games were 10/10 couch multiplayer as a kid
DKC2 and DKC3 are Rare's masterpieces.
>collect 191,413,481,341,384,713,284,134 items or you cant beat the game
>boomers thought this was good
Yes, as difficult as it is for dipshit zoomers to believe: There was a time when you actually had to play a game in order to finish it and no one cried about it not being "accessible"
c'mon man are you seriously trying to look hardcore over banjo
I agree with this image just because the original game is completely overrated when compared to Tooie and DK64, yet those 2 games are the ones people want to hate
I'll freely admit I liked Tooie more as a kid. but yeah I can't get into them again; just not my thing anymore.
The hate for those two games is so overblown that I don't believe any of those people have actually played either.
DK64 is one of the worst 3d platformers of all time
It's just an even worse Banjo Tooie but it gets a HUGE nostalgia pass that Tooie isn't afforded.
>Worse Tooie
It has an overdose of collectables but at least the worlds have like...stuff to do in them.
I think what it is, is that Tooie letting you have all the abilities from Kazooie from the start makes it objectively a bog to replay Kazooie from the start.
That’s how I feel, Tooie’s options are just really good, even if Kazooie still has some better design choices, Cloud Cuckoo Land in general sucks dick
Mario Odyssey shits all over Banjo, it does the collectables without leaving levels the same way and transformations too but without all the shittiness from banjo.
Croc was never good.
Spyro 2 and 3 were never good.
Crash: It's About Time was never good.
Minecraft was never good.
OP is a homosexual and his opinion was never good.