I'm fairly confident only the enchantments were leveled in Oblivion.
Starfield's weapon generation system seems identical to FO4, but I honestly don't remember this Basic-Calibrated-Refined shit that's essentially level scaling for weapons.
not saying oblivion is much better but outside of the "fine iron" and "fine steel" categories I'm pretty sure every tier had unique models. of course it's still functionally the same system
>no cosmetic progression is the same as cosmetic progression >in a game with level scaling assuring flat difficulty in all level appropriate content
autism
You'll be oneshotting humans with a Beowulf literally all game long, the only difference is replacing your 3star legendary bashing +15% ayy damage skipshot trash drop with a calibrated grey version of the same gun at lv~15
Most unique items in Oblivion were level scaled, to the point it was a good idea to hold off on certain quests to get the best version of an item. Beyond that going from an iron to a steel sword is the same as going from a regular to calibrated pistol.
The worst thing about Oblivion was level scaling shit.
I wish Bethesda would stop this moronic meme already. There are many reasons why New Vegas is beloved by many and one of them is that if you go to the wrong area at a low level you get your shit pushed in. Level scaling anything makes the whole world feel fake and shitty.
yeah but oblivion handled it differently, if oblivion was like starfield you'd be able to find daedric armour at level 1 but it would be shitty, like having the stats of level 5 iron armour
instead it was locked behind being level 18 (where it was rare) and 22+ (where it became more common)
it had levelled loot, enemies and quest rewards which were shitty though, definitely the worst part about the entire game
where oblivion fricked up the most was enemies though, you ended up fighting poor starving bandits each wearing full glass or daedric armour by the time you reached level 22 and that was moronic
a highwayman telling you times were hard and he needs 100 gold from you while wearing a set of armour and wielding a weapon worth 50,000+ gold
Weapons in Starfield are handled like that though. You don't start seeing certain weapons until a certain level. They fricked up by giving you access to big boy armor out the gate though, I got the bounty hunter armor and haven't ever changed it.
Weapons in Starfield are handled like that though. You don't start seeing certain weapons until a certain level. They fricked up by giving you access to big boy armor out the gate though, I got the bounty hunter armor and haven't ever changed it.
Said Starfield is just like that, there's also leveled armor as well
In fact, fun fact, there are some weapons that don't have the highest tier so you can outlevel them to uselessness. Like the Eon, the only pistol that shoots 7.77 mm, it doesn't have an advanced version or a pistol replacement, if you're highly leveled the only replacement is the Beowulf which is a rifle
Unique quest rewards are also leveled in the worst way - they're determined by your level at the START OF A NEW GAME CYCLE
That's right, all your quest rewards in your first run through are worthless until you start a new NG+
>a straight line is now a circle >also you can discover the same location twice
Anon, you have the spatial awareness of a woman... and no that's not a good thing.
>If you use console commands to do weird counter-intuitive shit then weird things will happen
i don't care
i just don't want the fricking loot treadmill
to Starfield's credit, it's not like Cyberpunk 2077 where a gun becomes useless every 2 levels due to the instane stat creep, but still. there's 5 variants of the exact same fricking pistol that only differ in their stats
>>If you use console commands to do weird counter-intuitive shit then weird things will happen
Jesus Christ, how embarrassing. have a nice day and I mean it.
i don't care when random non-descript dungeons reset, there's a million of them so i'll never return to any single one
i don't even mind the fact that there are random dungeons with zero story content, it just means i get to shoot up a bunch of shit whenever i feel like it
i just don't want to farm dungeons and vendors until the level-appropriate variant of my preferred gun spawns
This instantly makes the entire setting and world(s) a joke. So many layers of development failed with this, from game design through to quality assurance they all impressively dropped the ball
I haven't encountered this yet, at least not the exact outpost repeated on the same planet. That being said, I don't really explore planets very much either.
My only real complaint so far was that I stole an entire starship to find a) I couldn't sell it without "registering" it and b) after that it was worth less than a single gun
>Frick this Borderlands shit.
Starfield fricking wishes it was Borderlands. At least Borderlands has some actual weapon variety and different viable playstyles, not to mention interesting environments.
I mean yeah sure Borderlands has shit writing, but Starfield barely has any writing at all so that's a wash.
I literally don't even understand why this was necessary.
What does bloating enemy HP and then introducing higher tiers of the same gun do exactly apart from tiring the player out by keeping up with upgrades and shit?
It's so formulaic and utterly pointless.
Suddenly the very same model of gun deals 4 times damage, why?
There are already various mods to justify stat increases, no need for this artificial crap.
People compare it to tes but it's literally fallout 4. Like, not similar but identical.
At least skyrim and oblivion had different tiers of weapons like iron, steel, glass and so on.
In starfield and fallout 4 max levelling 1911 will only differ in that it has +1000% damage mod.
Starfield is fallout 4 but without any of the cool shit to look at or kill. It's fallout 4 if every location was a boring sterile control vault without the experiments.
>mods will fix it
moronic excuse for shit game design. At this rate Bethesda should just realize a game engine with a bunch of assets to the public for free and just take a cut from projects like Unity. If they're going to be lazy homosexuals they should at least stop larping as game developers.
some things the game does i think are bad, like not being able to upgrade your guns damage to fit your level but i also enjoy a lot of it
that being said if any other creator made a game like bethesda games i'd fricking eat it up because i enjoy looting/selling and questing, the outpost shit is annoying simply because i need to level it up before i can truly customize an outpost, same with ship design locking you out of parts until you pump 4 points into it
i still have almost 100 hours
Yes, that was apparent after like an hour of playing.
It goes >no modifier >calibrated >refined >advance >superior
I found an Advanced M1897 early on and it's been my problem solver ever since. Even now. at level 40, when most of my guns are at least "refined" and arguably hit harder than my trench gun with slugs, I still use it.
>found an legendary AA-99 no modifier with explosive bullets >think it's gonna be garbo because it does like 50 damage >it staggers them constantly and melts their HP
Like yeah my beowolf has more sustained DPS but holy frick i love that piece of shit so much
How else will Todd force you to play for 20 years?
>Anon never played Oblivion
I'm fairly confident only the enchantments were leveled in Oblivion.
Starfield's weapon generation system seems identical to FO4, but I honestly don't remember this Basic-Calibrated-Refined shit that's essentially level scaling for weapons.
>but I honestly don't remember this Basic-Calibrated-Refined shit that's essentially level scaling for weapons
iron steel ebony without unique models
not saying oblivion is much better but outside of the "fine iron" and "fine steel" categories I'm pretty sure every tier had unique models. of course it's still functionally the same system
>no cosmetic progression is the same as cosmetic progression
>in a game with level scaling assuring flat difficulty in all level appropriate content
autism
You'll be oneshotting humans with a Beowulf literally all game long, the only difference is replacing your 3star legendary bashing +15% ayy damage skipshot trash drop with a calibrated grey version of the same gun at lv~15
Most unique items in Oblivion were level scaled, to the point it was a good idea to hold off on certain quests to get the best version of an item. Beyond that going from an iron to a steel sword is the same as going from a regular to calibrated pistol.
>Starfield's weapon generation system seems identical to FO4
Nah it is the system of 76
The worst thing about Oblivion was level scaling shit.
I wish Bethesda would stop this moronic meme already. There are many reasons why New Vegas is beloved by many and one of them is that if you go to the wrong area at a low level you get your shit pushed in. Level scaling anything makes the whole world feel fake and shitty.
yeah but oblivion handled it differently, if oblivion was like starfield you'd be able to find daedric armour at level 1 but it would be shitty, like having the stats of level 5 iron armour
instead it was locked behind being level 18 (where it was rare) and 22+ (where it became more common)
it had levelled loot, enemies and quest rewards which were shitty though, definitely the worst part about the entire game
where oblivion fricked up the most was enemies though, you ended up fighting poor starving bandits each wearing full glass or daedric armour by the time you reached level 22 and that was moronic
a highwayman telling you times were hard and he needs 100 gold from you while wearing a set of armour and wielding a weapon worth 50,000+ gold
Weapons in Starfield are handled like that though. You don't start seeing certain weapons until a certain level. They fricked up by giving you access to big boy armor out the gate though, I got the bounty hunter armor and haven't ever changed it.
Like
Said Starfield is just like that, there's also leveled armor as well
In fact, fun fact, there are some weapons that don't have the highest tier so you can outlevel them to uselessness. Like the Eon, the only pistol that shoots 7.77 mm, it doesn't have an advanced version or a pistol replacement, if you're highly leveled the only replacement is the Beowulf which is a rifle
Unique quest rewards are also leveled in the worst way - they're determined by your level at the START OF A NEW GAME CYCLE
That's right, all your quest rewards in your first run through are worthless until you start a new NG+
What? You are not enjoying randomly generated lootslop? Dumb snoy, this is a game about exploring randomly generated prefabslop!
>tfw this homie has probably put more hours into hating Starfield than I have into playing it
I would immediately abandon game
this webm could be made into a perfect loop
Someone already did.
>run away
>turn around
>come back
what am I supposed to be seeing here
bait
You are a homosexual.
you're moronic or blind. He runs to 2 outposts in the webm and both outposts are identical right down to the loot on the floor.
>make a circle around outpost
>no bro you don't understand this is a totally different outpost
>a straight line is now a circle
>also you can discover the same location twice
Anon, you have the spatial awareness of a woman... and no that's not a good thing.
a snoy troony with his save loading cut out
That the world is round
>typing commands in the bottom left
aka the proof that PC players can't beat games without cheats, commands, and/or trainers.
>If you use console commands to do weird counter-intuitive shit then weird things will happen
i don't care
i just don't want the fricking loot treadmill
to Starfield's credit, it's not like Cyberpunk 2077 where a gun becomes useless every 2 levels due to the instane stat creep, but still. there's 5 variants of the exact same fricking pistol that only differ in their stats
>>If you use console commands to do weird counter-intuitive shit then weird things will happen
Jesus Christ, how embarrassing. have a nice day and I mean it.
i don't care when random non-descript dungeons reset, there's a million of them so i'll never return to any single one
i don't even mind the fact that there are random dungeons with zero story content, it just means i get to shoot up a bunch of shit whenever i feel like it
i just don't want to farm dungeons and vendors until the level-appropriate variant of my preferred gun spawns
moronbro, POIs are placed when you land on the planet, not traverse it.
>million
You fricking wish.
And you don't traverse a planet with console commands lol
>Planet
tile*
POIs are reused in actual quests. Cope.
Yes anon big games tend to reuse content, if the gameplay is fun it's not an issue. Your epic own is just nitpicking over nonsense
>if the gameplay is fun it's not an issue
"if"
Seethe moar
>coming across the same looking generated slop down to the clutter is nitpicking
the absolute state
>gameplay
KEK
just admit you can't run the game
Is that heckin repeatable content in my 500 hours+ open works game? oh my science!
This instantly makes the entire setting and world(s) a joke. So many layers of development failed with this, from game design through to quality assurance they all impressively dropped the ball
They have consumers like this
They would be fine.
I haven't encountered this yet, at least not the exact outpost repeated on the same planet. That being said, I don't really explore planets very much either.
Todd remade daggerfall in space
My only real complaint so far was that I stole an entire starship to find a) I couldn't sell it without "registering" it and b) after that it was worth less than a single gun
>Frick this Borderlands shit.
Starfield fricking wishes it was Borderlands. At least Borderlands has some actual weapon variety and different viable playstyles, not to mention interesting environments.
I mean yeah sure Borderlands has shit writing, but Starfield barely has any writing at all so that's a wash.
>literally his first bethesda game
At least the guns look good in this game
you mean the 1911 and the vintorez look good
I literally don't even understand why this was necessary.
What does bloating enemy HP and then introducing higher tiers of the same gun do exactly apart from tiring the player out by keeping up with upgrades and shit?
It's so formulaic and utterly pointless.
Suddenly the very same model of gun deals 4 times damage, why?
There are already various mods to justify stat increases, no need for this artificial crap.
People compare it to tes but it's literally fallout 4. Like, not similar but identical.
At least skyrim and oblivion had different tiers of weapons like iron, steel, glass and so on.
In starfield and fallout 4 max levelling 1911 will only differ in that it has +1000% damage mod.
Starfield is fallout 4 but without any of the cool shit to look at or kill. It's fallout 4 if every location was a boring sterile control vault without the experiments.
Mods will fix it and allow you to upgrade your weapons.
>mods will fix it
moronic excuse for shit game design. At this rate Bethesda should just realize a game engine with a bunch of assets to the public for free and just take a cut from projects like Unity. If they're going to be lazy homosexuals they should at least stop larping as game developers.
This game shows how Bethesda is stuck on time. Mediocre at best. Maybe worth with cbbe and many patches
some things the game does i think are bad, like not being able to upgrade your guns damage to fit your level but i also enjoy a lot of it
that being said if any other creator made a game like bethesda games i'd fricking eat it up because i enjoy looting/selling and questing, the outpost shit is annoying simply because i need to level it up before i can truly customize an outpost, same with ship design locking you out of parts until you pump 4 points into it
i still have almost 100 hours
Yes, that was apparent after like an hour of playing.
It goes
>no modifier
>calibrated
>refined
>advance
>superior
I found an Advanced M1897 early on and it's been my problem solver ever since. Even now. at level 40, when most of my guns are at least "refined" and arguably hit harder than my trench gun with slugs, I still use it.
>found an legendary AA-99 no modifier with explosive bullets
>think it's gonna be garbo because it does like 50 damage
>it staggers them constantly and melts their HP
Like yeah my beowolf has more sustained DPS but holy frick i love that piece of shit so much
level 49 btw
>Underaged learns there is always a stronger version of the same weapon in videogames
Its almost like, most of everybody here doesn't play video games and clicksbait like a rabid "journalist"
>bad game has bad system from bad games
Fallout76 sucks homosexual
>Iamma big baby with no argument who also shits on older good games with this feature
>Also my only example is a recent game
You dont have to say a thing, moronic Phone poster
> older good games with this feature
There are no good games with this feature, old or new.