Just because you can do something doesn't mean you should.

Just because you can do something doesn't mean you should.

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  1. 3 years ago
    Anonymous

    s i m p l e a s

  2. 3 years ago
    Anonymous

    Made some money with the port, all that matters

  3. 3 years ago
    Anonymous

    it warns you it sucks before you play it.

    bongs, defend this.

    • 3 years ago
      Anonymous

      Happens a lot with software, not even a purely Bong thing. Sometimes developers got dropped with a game, or piece of hardware they don’t want to make/gets rushed out the door by publishers. It’s like with that Saturn port of Doom that supposedly used a different engine during development but the dev was forced to port the game basically as is because John Carmack is a raging autist, and it made the game unplayable as a result. I highly doubt they set out to make a game that was intentionally horrible, circumstance dictates a lot of these things. The spectrum is the last console I’d ever want to play Street Fighter on and most devs at the time knew developing such a thing for the Speccy would be a lost cause, which is why there’s so many platformers and action games on the thing and not one on one fighters. Just a theory though

      • 3 years ago
        Anonymous

        TCRF + Fact Hunt are a good resource for a lot of these developer insights and such. I think it was the guy who ported Final Fight to the C64 said in an interview years later that he fricking hates final fight and just did the game for money and never played it outside of testing purposes

      • 3 years ago
        Anonymous

        Fighters are not easy or simple games to code and didn't really become viable until 16-bit hardware.

        • 3 years ago
          Anonymous

          The Neo Pocket does them just fine. Competent fighters also appeared on the DMG.

            • 3 years ago
              Anonymous

              That's nice, but the original Game Boy didn't.

        • 3 years ago
          Anonymous

          In all fairness the Pocket was basically made for fighting games

  4. 3 years ago
    Anonymous

    Hey, they made a functioning version at least. It might’ve been an unplayable mess but they pulled it off, and I salute them for that

  5. 3 years ago
    Anonymous

    Capcom didn't even put Street Fighter on the NES because they knew it couldn't do it.

    • 3 years ago
      Anonymous

      Didn’t the guy who organised the extras gallery for the anniversary collection find a screenshot of Street Fighter on NES deep in Capcom‘s archive. Likely just a mock up right?

    • 3 years ago
      Anonymous

      So why did they put it on any console at that time?

      • 3 years ago
        Anonymous

        they put it on the SNES, dude. even the SNES SF2 isn't 100% the arcade game, it's missing some details and doesn't play quite the same way. but at least you could get a lot closer than with an NES.

        • 3 years ago
          Anonymous

          >they put it on the SNES, dude.
          Yeah, still have it
          >even the SNES SF2 isn't 100% the arcade game
          So that statement makes no sense
          >but at least you could get a lot closer than with an NES.
          Well, tell that to the Gameboy. Should have released it on the NES, would have make some bucks.

        • 3 years ago
          Anonymous

          >SNES SF2 isn't 100% the arcade game
          I would argue that it is better.

          • 3 years ago
            Anonymous

            >I would argue that it is better.
            Super Street Fighter II sure is

          • 3 years ago
            Anonymous

            The Xbox port is better

    • 3 years ago
      Anonymous

      The Chinese did and it's not the worst thing ever.

    • 3 years ago
      Anonymous

      Kart Fighter does what Capcan't

    • 3 years ago
      Anonymous

      C O N Y

    • 3 years ago
      Anonymous

      Why the frick would they put it on the NES when it came out during the 4th console generation?

      • 3 years ago
        Anonymous

        They didn't put the original SF on the NES either though.

  6. 3 years ago
    Anonymous

    If nothing else it might have helped to use smaller sprites that would allow for a higher framerate. The main reason for these huge sprites is publishers insisted on it so it would look good in magazine screenshots.

    • 3 years ago
      Anonymous

      >If nothing else it might have helped to use smaller sprites
      So like the shitty C64 version

      • 3 years ago
        Anonymous

        The C64 has a hard limit on the size of sprites while the Spectrum has no h/w sprites and no theoretical limit on their size.

        • 3 years ago
          Anonymous

          So? The speccy version then would have had nearly unrecognizable C64 size sprites. That would help the port how?

  7. 3 years ago
    Anonymous

    Is it worse than the GB version? https://www.youtube.com/watch?v=wwkQu_qSjg4

  8. 3 years ago
    Anonymous

    Making this thread is a good example.

  9. 3 years ago
    Anonymous

    I know the guy who programmed Rastan on C64 said he didn't like the arcade game much and doing the port was not very fun for him. He also whined that the large game levels were hard to implement with the amount of available memory.

  10. 3 years ago
    Anonymous

    Line of Fire was a Super Scaler game. The Master System port was changed to an overhead view since that was the only way to do it. Yet with the shit computer ports they were determined to try and do the FPP from the arcade anyway.

    • 3 years ago
      Anonymous

      The port was changed to overhead view
      so a shit port
      >since that was the only way to do it.
      >and do the FPP from the arcade anyway.
      So there was another way

  11. 3 years ago
    Anonymous

    have some mercy, guys. most of these ports were done by a publisher trying to make a quick buck. all that mattered is you had a vague facsimile of the arcade game running.

  12. 3 years ago
    Anonymous

    OI
    ONE A THA BESS BUTTON BASHAH ON THE SPECCY SIMPLE AS

  13. 3 years ago
    Anonymous

    Once again, I'm sorry that I raped you dad with a Super Scope.

  14. 3 years ago
    Anonymous

    Who the frick was gaming on the speccy in 1992?

    • 3 years ago
      Anonymous

      By then even Amigagays were trying to convince themselves they were still relevant by going "Oh look but we has Street Fighter II."

  15. 3 years ago
    Anonymous

    Speccy had a more impressive Final fight port than Snes. This fact kills the Yankee poster.

    • 3 years ago
      Anonymous

      politely brexit the board

      • 3 years ago
        Anonymous

        It's pretty good if you stick an 8Mhz Z80 in there.

      • 3 years ago
        Anonymous

        For what the speccy is, that is a decent job. What's SNESs excuse for being so bad?

        • 3 years ago
          Anonymous

          8 megabit ROM. They needed 16 but some bean counter at Capcom was like nope.

  16. 3 years ago
    Anonymous

    The gameboy version of sf2 and mk2 are a bit jerky but the moves from big boys work and you can what everything is supposed to be so it was possible. The programmers probably barely played the arcade and just thought it was mashing buttons.

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