Just because you can do something doesn't mean you should.
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Just because you can do something doesn't mean you should.
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Nothing Ever Happens Shirt $21.68 |
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s i m p l e a s
Made some money with the port, all that matters
it warns you it sucks before you play it.
bongs, defend this.
Happens a lot with software, not even a purely Bong thing. Sometimes developers got dropped with a game, or piece of hardware they don’t want to make/gets rushed out the door by publishers. It’s like with that Saturn port of Doom that supposedly used a different engine during development but the dev was forced to port the game basically as is because John Carmack is a raging autist, and it made the game unplayable as a result. I highly doubt they set out to make a game that was intentionally horrible, circumstance dictates a lot of these things. The spectrum is the last console I’d ever want to play Street Fighter on and most devs at the time knew developing such a thing for the Speccy would be a lost cause, which is why there’s so many platformers and action games on the thing and not one on one fighters. Just a theory though
TCRF + Fact Hunt are a good resource for a lot of these developer insights and such. I think it was the guy who ported Final Fight to the C64 said in an interview years later that he fricking hates final fight and just did the game for money and never played it outside of testing purposes
Fighters are not easy or simple games to code and didn't really become viable until 16-bit hardware.
The Neo Pocket does them just fine. Competent fighters also appeared on the DMG.
The NGPC had a 16-bit CPU, specifically a ToshibaTLCS-900H.
People who were either dirt poor or very stubborn. Or Eastern Europeans who were both.
That's nice, but the original Game Boy didn't.
In all fairness the Pocket was basically made for fighting games
Hey, they made a functioning version at least. It might’ve been an unplayable mess but they pulled it off, and I salute them for that
Capcom didn't even put Street Fighter on the NES because they knew it couldn't do it.
Didn’t the guy who organised the extras gallery for the anniversary collection find a screenshot of Street Fighter on NES deep in Capcom‘s archive. Likely just a mock up right?
So why did they put it on any console at that time?
they put it on the SNES, dude. even the SNES SF2 isn't 100% the arcade game, it's missing some details and doesn't play quite the same way. but at least you could get a lot closer than with an NES.
>they put it on the SNES, dude.
Yeah, still have it
>even the SNES SF2 isn't 100% the arcade game
So that statement makes no sense
>but at least you could get a lot closer than with an NES.
Well, tell that to the Gameboy. Should have released it on the NES, would have make some bucks.
>SNES SF2 isn't 100% the arcade game
I would argue that it is better.
>I would argue that it is better.
Super Street Fighter II sure is
The Xbox port is better
The Chinese did and it's not the worst thing ever.
Kart Fighter does what Capcan't
C O N Y
Why the frick would they put it on the NES when it came out during the 4th console generation?
They didn't put the original SF on the NES either though.
If nothing else it might have helped to use smaller sprites that would allow for a higher framerate. The main reason for these huge sprites is publishers insisted on it so it would look good in magazine screenshots.
>If nothing else it might have helped to use smaller sprites
So like the shitty C64 version
The C64 has a hard limit on the size of sprites while the Spectrum has no h/w sprites and no theoretical limit on their size.
So? The speccy version then would have had nearly unrecognizable C64 size sprites. That would help the port how?
Is it worse than the GB version? https://www.youtube.com/watch?v=wwkQu_qSjg4
Making this thread is a good example.
I know the guy who programmed Rastan on C64 said he didn't like the arcade game much and doing the port was not very fun for him. He also whined that the large game levels were hard to implement with the amount of available memory.
Line of Fire was a Super Scaler game. The Master System port was changed to an overhead view since that was the only way to do it. Yet with the shit computer ports they were determined to try and do the FPP from the arcade anyway.
The port was changed to overhead view
so a shit port
>since that was the only way to do it.
>and do the FPP from the arcade anyway.
So there was another way
have some mercy, guys. most of these ports were done by a publisher trying to make a quick buck. all that mattered is you had a vague facsimile of the arcade game running.
OI
ONE A THA BESS BUTTON BASHAH ON THE SPECCY SIMPLE AS
Once again, I'm sorry that I raped you dad with a Super Scope.
Who the frick was gaming on the speccy in 1992?
By then even Amigagays were trying to convince themselves they were still relevant by going "Oh look but we has Street Fighter II."
Speccy had a more impressive Final fight port than Snes. This fact kills the Yankee poster.
politely brexit the board
It's pretty good if you stick an 8Mhz Z80 in there.
For what the speccy is, that is a decent job. What's SNESs excuse for being so bad?
8 megabit ROM. They needed 16 but some bean counter at Capcom was like nope.
The gameboy version of sf2 and mk2 are a bit jerky but the moves from big boys work and you can what everything is supposed to be so it was possible. The programmers probably barely played the arcade and just thought it was mashing buttons.