Just spent $600 on a pre-built MiSTer bros. Redpill me on MiSTer FPGA. Did I just waste my money?
Also is there any advantage to digital vs. analog? Or do you just basically only go with analog if you plan on using it with a CRT?
Community-driven video game blog & discussion
Just spent $600 on a pre-built MiSTer bros. Redpill me on MiSTer FPGA. Did I just waste my money?
Also is there any advantage to digital vs. analog? Or do you just basically only go with analog if you plan on using it with a CRT?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
>paying for literal emulator box
MiSTer FPGA is the only way to have accurate emulation with proper timing and input latency as good as original hardware on CRT.
You know what's better? Not falling for emulator salesman's snakeoil. Flashkart + hardware or just don't be an autist and use your computer.
Do you realize how expensive that is for multiple consoles moron?
>play it on your existing hardware
SO EXPENSIVE GOY, YOU MUST BUY MY "TOTALLY NOT EMULATING" BOX FOR $600
Clone console + Retrotink 5x + everdrive alone is nearly the price of a MiSTer. And that is only for one console and doesn't have any of the advantages and features of MiSTer
Why the fuck would you pay premium prices for ultra accurate emulation and then plug it into a modern tv
because you can play it without extra lag if using a mister
>yeah I got an F1 car that I only use to go grocery shopping because it has less lag after stoplights
Oh no, he's a retard. Runahead will give you lower latency for zero dollars.
Getting flash carts and proper cables for even a few consoles will quickly outpace the price of a MiSTer. Not to mention how much of a pain in the dick it is to get all of that these days.
>he doesn’t still have all his old consoles from when he was a kid
We're already at the point where current gen consoles will not work when you pull them out 5-10 years later to play old games on it.
My SNES from 1992 still works perfectly. Sucks to suck
>We're already at the point where current gen consoles will not work when you pull them out 5-10 years later to play old games on it.
If you don't homebrew your modern console at the end of its lifecycle you're a gay. I grab my 3DS and Vita to go on trips and have so much on them I never run out of things to do
Still cheaper than a $600 emulation box.
>Do you realize how expensive that is for multiple consoles moron?
buying one pc to emulate everything this shit can? much cheaper
Talk about snake oil, buying hardware means navigating through third party sellers and hoping you don't get ripped off, and a flashcart is still Chinese engineering imports anyway.
You are a good goy.
But if we take the autism factor out of it, can you actually notice the difference of the timings in a double blind test? Assuming you could, would it really affect your enjoyment of the game that much if you can notice mario jumping 1 pixel higher in paper mario and is that worth giving some garden gnome $600?
Do you actually need and or notice that?
>proper timing and input latency
People do frame perfect parrys and combos on Fightcade 2 in online Multiplayer and you guys pay $600 for hardware emulation because the emulated turn based rpg is supposedly "unplayable" on software emulation
A MiSTer doesn't cost $600. A DE-10 Nano costs something like $200, and that's all you need to get started. Add on a memory stick and a USB hub for less than $100. If you want to output to a CRT you need an analog I/O board, that should be around $50 or so. A fancy case like what's pictured in the OP would be $80~, but you don't need it. OP paid a premium to have someone else source it all for him and put it together (which itself is an extremely simple process, the boards just slot together).
Plenty can be done on a PC with normal emulators and a decent monitor
modern PCs are absolute latency-fests. if an FPGA in a box eliminates those sources of latency (i'm dubious because of the USB ports) then that's all well and good.
I have a PS1 with plenty of games connected through RGB scart to a 14'' CRT TV and an SNES with only a few
I also have a 120hz TN monitor that's fairly old and not the best latency wise
I tried emulating on PC with beetle psx core (not hw) in retroarch, none of that runahead nonsense, just fullscreen exclusive with BFI
I can't tell the fucking difference if I try on any game I tested. I spent a few evenings trying to justify this shit. This is on a PC with the oh so bloated Windows 10 and a dated but still fairly modern CPU/GPU. I don't understand at what point can people be so sensitive to latency if there really is that much of a difference.
Gee whiz I didn't realize I was playing bing bing wahoos with a fucking surface pen
your argument amounts to
>i don't care about input latency, and i'm going to rage hard at you if you do
My argument is you're comparing 2 different input methods for 2 different purposes. Even if you decided to use the same input method, higher latency is nowhere near as noticeable when you're just tapping the screen as when you're dragging anything.
>higher latency is nowhere near as noticeable
>modern PCs are absolute latency-fests.
They absolutely aren't. My dualsense respond in under 1ms. USB poll rates can be OC'd to hell. There's no latency issue on PC even in windows 10/11
The actual latency bottlenecks are low framerate and vsync, the game's inherent lag that can happens, and then the latency of the emulation itself. But as far as PC hardware is concerned you can start with literally almost 0 lag
You will need Vsync on a CRT btw. Modern emulators meanwhile can use VRR=freesync, something a Mister can't do. Mister also cannot use runhead while emulator can. All in all it's demonstrably feasable to beat real hardware latency with a modern PC emulator and modern hardware.
>My dualsense respond in under 1ms
measure input-to-display latency with a highspeed camera and get back to me
>as far as PC hardware is concerned you can start with literally almost 0 lag
>You will need Vsync on a CRT btw.
i bet you run an FSO window
>no argument + seething
Even with laggy x360 controllers many people measured under 1 frame lag on shmup emus.s
enjoy your vsync latency borderlessbab
USB by standard has a 10-15 ms delay, when they mean 2ms delay is how close to that standard something is, and you can't get away from it because what adds the delay, is having digital info lines + energy lines on the stnadard, wich is what makes it universal.The only way to get around it is to use a ps/2 periferial because that is an analog input, and doesn't have deal with the digital info, also that is not how a mister woirks it deosn't need vsync because it will never out above what the console uses. It outs only what the selected console needs because that is the whole point for accuracy
This is outright false. I have tested games where button to pixel input lag is lower than 15ms for the full chain (controller lag, supposed """USB lag""", display lag, and game lag). DualSense has literally <2ms of controller lag.
>DualSense has literally <2ms of controller lag.
you must be really bad at testing beacuse that is plain not possible
This is button to pixel with 240fps recording. Numerous other testers on youtube confirm this. Even the rpubs mister fpga input latency list confirms this.
may i see it?
sure, there are many examples.
>USB adds 10ms
>NUH UH *shows video demonstrating >10ms latency where the screen's latency is an unknown factor but does at least refresh each 4ms*
What did you think you proved?
You are absolutely fucking retarded if you think display lag + controller lag + processing is only 2ms. You originally said 10-15ms anyways moron.
Metroid Fusion is a 60fps game being emulated. Lowest input lag would be on uncapped framerate games. I don't have any edited webms and I don't feel like making one though, but I did test numerous games where input lag was <10ms.
>a 30fps screen recording to compare input lag
holy shit you are actually so fucking braindead it hurts HAHHAHAHHAHAHAA
please shut the fuck up you fucking mouthbreathing insect brained imbecile.
There are so many resources that test input lag and you absolute shitbrained idiots still regurgitate this nonsense.
>Retard spergs out after finding out he is retarded
anyone who unironically links that video you did has an IQ below 70. You are actually unfit for society, I feel bad for your parents you fucking drooling retard.
Ah yes because those extra frames in the monitor would surelly make it show less letters.
You are so retarded it hurts
just get a everdrive and a GBA what the fuck is wrong with these gays
So are you going to pay $600 to not have that input lag? LMAO
you said 2ms, nobody can see this shit anyway so jokes on you all, this is how you are supposed to prove it btw
Literally dozens and dozens of USB keyboards with <5ms of input latency with 960fps slow-mo tests accompanying every single one.
I swear input lag always brings out the biggest of retards.
again , that is how close they are to the usb standard
No, it's literally not retard. Saying false information repeatedly won't make it true. Please just have a nice day.
It depends whether a keyboard, mouse or controller actually behaves as a low-speed device like the USB standard dictates. LS devices only support a polling rate of 125Hz, putting the lowest possible latency at 8ms.
It's even lower on Linux.
As someone who owns a mister but isn't a raging chimp freaking out about how people send thier money.
Its about how the nature of FPGA allows for cycle accurate emulation, same level of input lag, even same slow down in spots as original hardware but for most people that doesn't matter. Most poeiple just want to play the game. Mister is about playing it "accurately"
I would argue that the MiSTer is also genuinely more pleasant and easier to use than Retroarch. It's just a nicer experience even if you forget about accuracy.
No doubt but the question and what all this arguing is about is that the cost worth the improvements?
What I can tell you is that it's really nice to use, and if you are wanting to use a CRT over component or VGA it's unquestionably a better value than dealing with original hardware. Whether or not it's a better use of your money and time than just using emulators on PC is up to you. I personally hate Retroarch, and I always have, shit was way nicer when I could just use standalone emulators for everything. MiSTer is definitely more pleasant to use than Retroarch, and more accurate, while retaining most of the features that you might want from Retroarch (depending on the core). I'd suggest watching some videos about it, particularly the My Life in Gaming episode (if you have the time): https://www.youtube.com/watch?v=rhT6YYRH1EI
Gamesack also did a good video on it, though less detailed: https://www.youtube.com/watch?v=dibLXWdX5-M
VideoGameEsoterica has a nice ongoing series of videos on it, including setup guides for a lot of old PC systems like the Sharp X68000.
MLiG is how I found out about it. The best video and set-up instructions although some of the per core titbits is a little out of date https://www.youtube.com/watch?v=rhT6YYRH1EI
Yeah, there were a lot of advancements in the shader presets after that video was made which makes them easier/better to use. VideoGameEsoterica is better for up-to-date information on the MiSTer, but I still think that My Life in Gaming episode is a good way to get informed on it before deciding on buying anything. The GameSack video is even older and way out of date, but still a good video.
I've been emulating old games perfect for the last 20 years
and I have paid no money whatsoever
The amount of (you)s this post is getting proves this place is filled with the same retards as reddit
>post legitimate question
>every subsequent post is peolpe asking the OP why are they doing that and questioning the validity of the situation instead of answering the fucking quetion
I don't care about the mister beucase I wouldn't really take advantage of it, but it is cycle accurate emulation and it's good for this kind of thing to exist when old harware inevitably dies due to the passage of time.
>every subsequent post is peolpe asking the OP why are they doing that and questioning the validity of the situation instead of answering the fucking quetion
in retroarch you can have lower input latency than hardware and fpga with runahead
impossible: you can't predict a future keypress
maybe you cant
For $600 you could just buy original hardware and a flash cart for cheaper. Not only did you buy a soulless emulator box, but you got borderline scammed with it.
I think that with $600 you can buy several generations of consoles and do the modding yourself, it would only be a possible alternative for arcade machines
Right now that'd be more possible than years ago when flashcarts for any platform cost up to 150 bucks. Now it's all SD card readers everywhere. I honestly considered resurrecting my dreamcast by buying one of those things. It doesn't have the top cover (do not ask) and it'd be nice to get a 3D printed one for that purpose. However I don't even know what the fuck I would want to play on dreamcast in the first place.
just pick up a dell pc and a crt from the local dump for $0 you dumb gay
And a VGA transcoder, and an AMD GPU that's old enough to work with switchres properly but not weak enough to be shit in early 3D systems, then pray your setup doesn't have esoteric issues like tearing or interlaced not working.
Well, I'm glad they haven't given us ramlets the finger, but you never know where Saturn development might end up going.
You have probably spent 2-3 hours total playing emulated games with this
if its so easy to emulate accurately why do you not do it, anon?
But it's not 100% accurate anon
>But it's not 100% accurate anon
Says who? How do you know it's not accurate?
I'm just parroting here
100% accuracy would require the original hardware. I'll take running commands in my console to play a game over spending $600 on an over priced sbc running FOSS.
Hell, even buying that box is retarded, considering the DE10-Nano devkit is $225.
>check their repo
It has 89 issues.
>It uses roms
Wouldn't 100% accuracy would be inserting the game into the machine?
I'll stick to mednafen / vbam and pcsx2.
who gives a shit
the people who make and buy these things, obviously. that was a pretty stupid question anon
>600 us dollarydoos on le snake oil box
Sounds like a gigantic waste of money, yeah
>he fell for the FPGA garden gnome.
$600 is a lot, but it's the best way to play older games so your money wasn't completely wasted.
>Redpill me on MiSTer FPGA
You should've asked for that BEFORE buy that snake oil.
Software emulation is just as good if not better for any console or retro computer that those boards can emulate.
Any issue you seen in a tradition emulator you'll also encounter on those things, because it's not a limitation on the software, but lack of documentation on the game or original hardware and nobody has figured out a way to replicate the feature correctly.
>Can output display up to 4k
>Plays anything up to the switch
>Literally has no emulation input delay (0 frames of delay) due to run-ahead features
>Upscale with enhanced features or play your games on their original resolution
>Has built-in wifi and BT
>Can also become your portable PC (optional) lmao
mister fags can't compete.
>Literally has no emulation input delay (0 frames of delay) due to run-ahead features
this is not even remotely true. run-ahead is only supported by certain cores, is very intensive to run, causes very uneven frame pacing even when you well exceed the performance requirements, increases input lag variance, cannot remove the v-sync input lag inherent to fixed refresh-rate displays when used with RetroArch (the alternative is unplayable screen tearing), and cannot remove any more than (inherent game lag - 1) frames of input lag.
>cannot remove any more than (inherent game lag - 1) frames of input lag.
Works on my machine. Inputs show on the next frame.
Frame advance is not representative of real time lag idiot
>He thinks I framed advanced my game to see lag
Runahead can only remove the game's inherent lag and can't do anything to improve vsync lag if not on a VRR display (3 additional frames on top of everything else). Runahead also causes input lag variance (arguably even more important) to increase substantially, and frame pacing/timing to be significantly worse.
Runahead is really only useful on high-end VRR setups for games that have high inherent game lag (4-5+ frames) in the few cores where you can even use that much runahead while still maintaining constant full game speed.
Shut up, retard.
Frame advance is not indicative of real time lag. It doesn't factor in controller lag, display lag, V-Sync lag, or processing time. Unless on a VRR display, RetroArch has multiple frames of V-Sync lag on top of everything else. Also run-ahead causes frame pacing and input lag variance to worsen substantially. In my tests, run-ahead improves input lag average by a half frame less than the number of run-ahead frames.
The best (and really only) games to benefit from run-ahead are those that have high lag inherent to that specific game and run on a core where you can use 3+ frames of runahead without performance impact (but always 1 less than the inherent game frames of lag).
Battle Garegga is a good example. 5 frames of inherent game lag, and FB Neo can have a ton of run-ahead and still run full speed. The frame pacing and input lag variance worsen, but this is offset by the benefit of 4 (3.5) frames of run-ahead. Unfortunately the most laggy games are on N64, Saturn, PSX, PS2, GCN, etc. that all don't support 1+ frames of run-ahead
>He has frame pacing issues on his retroarch.
Literally a (you) problem.
whats the catch?
the catch is there's OS overhead and it won't play as accurately
but its only 378 dollars
>Did I just waste my money?
yes you're a sucker and you were soon parted with your money
I paid 200 bucks for mine, must suck to be a retard. 130 bucks for the board, 70 bucks for some RAM, SNAC adapters, analog out.
If you buy a MiSTer to use on an LCD, you are an absolute retard and you wasted your money. The only use case for this is on a CRT, because you can play games that are otherwise impossible to play without real hardware, like light gun titles.
>Did I just waste my money?
>The whole thread is OP trying to say he didn't waste his money
I can only assume you're an enthusiast/purist and can only stomach the most accurate ways to play old games. Then I guess it makes sense. It's cool but expensive as fuck. A more reasonable way to play those games would be to just use emulators on a PC of course, I'm certain you could spend that $600 on a PC which could emulate all those old systems you can run on the FPGA, but not quite with hardware-level accuracy I suppose.
The MiSTer was designed around HDMI output, that was its original purpose. The analog I/O board is only useful for outputting to a CRT, and also has the drawback of blocking your second memory slot (not that you need it). Also, for the record, I used to run my MiSTer on a 20” PVM side-by-side with a 4K OLED, and eventually I ditched the PVM in favor of the OLED. Personal preference though.
Also, you didn’t waste your money. MiSTer is a lot of fun, and I have played more old games to completion since getting one. I was a long time emulator enthusiast since the 90’s, and also have a lot of original hardware, but I prefer the MiSTer over both. You will understand once you start playing with it. Be sure to get the update_all script and look into its options menu.
can someone tell me what the point of these are
FPGA solution for emulating a lot of different systems, without the gayry of projects that come out of a place like Analog where they pretend that you aren't trying to use ROMs. Frequent updates bring both new features and new cores to the project, it can currently emulate dozens of consoles and old PCs, as well as hundreds of arcade boards. Nearly everything from the PS1 and earlier, with the Saturn core currently in beta. Great way to play old games on a CRT or modern display (or both at the same time, if you want). Cheaper than buying a bunch of flashcarts and cables for even a handful of old consoles. Wide compatibility with accessories and controllers.
If you just want to play old games for free, just get into emulation. MiSTer is for enthusiasts who also don't want to be beholden to collector gayry.
What's the status on the ps1 core? Last time I tried it, it wasn't in a good state.
It's basically perfect now and its in a full-release state. Saturn core is still under heavy development and not good for general use. I think someone is working hard on the Capcom System 2 and 3 cores right now as well.
>therefore infinite value over some meme device
why wouldn't you just get modded consoles that can read the entire library of games from an SD card instead of this if you're going for accuracy?
because they are getting PAID to shill this shit on Ganker, all day every day.
What's the cost of an NES flash cart, plus the mods and cables necessary to output over both HDMI and component? What's the cost of doing the same for a TurboGrafx-16 (and likely tracking down a TG-16), on top of recapping it? Same for the Genesis + Sega CD? Master System? SNES? PS1? Saturn? Neo Geo? Game Boy? Game Boy Color? GBA? Game Gear? Countless arcade boards?
Putting together a MiSTer costs about $400 for one that is decked out with a USB hub, an I/O board and a memory stick, and you don't really need the I/O board unless you're using a CRT or want to use original controllers. Just a few consoles set up with a flashcart and good video output can outpace the price of a MiSTer.
I have absolutely no idea what your thought process in this is, anon. If your goal is to get the most accuracy out of the games you play on the actual hardware. If money is a concern you might as well just build yourself an emulation device for much cheaper, which is just what this thing is anyway in the end of the day.
The only reason to get this is if you're allergic or deadly afraid of screwdrivers.
I have plenty of original hardware, mostly from when I was a kid, but once you get into slightly less mainstream systems things become prohibitively expensive. Just getting a decked out TG-16 would be more than a MiSTer. A Super HD System 3 PRO is $320, that's already more than the the price of what you would need to have a MiSTer that could do that and more. Go ahead and tack on anywhere from $150-$400 for a TG-16/PC-Engine, depending on what model you're looking at. Now go ahead and take that apart and recap it because the caps that they used were junk and almost certainly dead.
That's just one system, and you're already outside of the price of a MiSTer. Now go do the same for a Neo Geo. How about an Amiga? How about the hundreds of arcade boards that you can play through the MiSTer?
what's so special about the mister that you feel you can't get the same results with a computer? It's still just emulation, I don't get your point, maybe I'm missing something?
It's virtually indistinguishable from playing on the original hardware (at least with cores that have finished development), and it is effortless to output to a CRT and have it look and play literally identically to the original hardware. I have used emulation since the 90's, and I would never tell someone that it's a bad option, but the MiSTer is objectively more accurate and frankly it is less of a pain in the ass to use than Retroarch is these days.
I'm not trying to convince you to get into MiSTer, especially if you are very casual about old games and only play them now and then. It's a solution for enthusiasts. I've done it all, emulation, original hardware and MiSTer, and I enjoy the MiSTer the most out of the three options and I wish that I had gotten into it earlier because I could have saved myself a few hundred dollars (and a whole lot of headaches) compared to what I had spent on some accessories for some of my original hardware to get them doing what I wanted.
>literal marketer on the thread
>Marketing a project that doesn't make anyone any money
So they're not selling it anymore?
You don't even know what "it" is. It's not a commercial product. No one behind the MiSTer project is going to sell you a "MiSTer."
So they send it for free? Fuck off marketing moron. I'm not taking some rando's word that he promises he's not making a profit.
>Anon, these open source developers are clearly making money off of this board that an unrelated company makes, and that Intel subsidizes
I mean, there are people making money of the expansion boards and cases, and prebuilds
They aren't the people who make the software though. I believe that some amount of one of the accessory manufacturers donate a cut of the profit to the project. The devs are mainly supported off of patreon though.
I fucked up that whole sentence: One of the accessory manufacturers donates some amount of the profits from their products into the MiSTer project.
Right, that’s how business works mate
You put money back into it to expand and make new products
I’m not saying anything against it, just know that someone is profiting, hardware costs money after all
My point is that MiSTer is not a for-profit business, it's just a project. Some people have built small businesses around it, but they aren't the people behind the project. More importantly, the core piece of hardware isn't in any way related to the people behind MiSTer, and give no fucks about the project.
that is irrelevant
Emulators do not profit, yet there are many Chinese handhelds on the market that do
same with Mister, even stuff like the controller adapters make money
you can spin it however you want but money is being made by people involved
While I understand his point, not just that. People selling these parts for that specific purpose are making money on the basis that you're only going to buy this hardware for this particular project. People hear about MiSTer and they don't go "oh I'll just buy whatever wherever", they instead reach these particular places and buy this particular hardware.
But there are lots of different, unrelated people making this shit. The MiSTer project itself doesn't profit off of Jimbo 3D printing a case and selling it on Etsy.
The point is I can shill and sell kits on a store specialized for that. For MiSTer to be shilled as "a product" the people behind the project don't have to be the actual shills. It's in my interest to promote a project if it's going to help me sell particular kits of hardware.
But is anyone here shilling a specific product or store? I haven't seen anyone say: Get this specific case from this specific vendor for your MiSTer.
No, but how many places can you get the I/O board from?
So are there kits of hardware specifically being sold to run PCSX2?
>No, but how many places can you get the I/O board from?
A fair number. Neither my I/O board nor USB hub are compatible with the case that the OP has in his picture, which is made by a different vendor (I believe that one comes from the one vendor that does donate money back into the project).
That’s literally exactly the same as any other emulator anon
Because the core count means it has hardware level accurate cores for way more than just a single console.
This is some of the worth thinly veiled shilling I've seen in a long time
Hey OP I have a bridge in Brooklyn to sell you!
The people behind MiSTer don't make the DE-10 Nano. That board is made by an unrelated company, and subsidized by Intel since its intended use is for engineering students. This is not a project that anyone is making a whole lot of money off of, least of all the people who actively develop the MiSTer project.
>being a filthy crossboarder
I hope whoever that Mr. FPGA is anally rapes you.rg8gx2
>poorfags STILL pissing and shidding that they can’t afford the most accurate way to play old games without having to buy a storage shed to store their games
I sold my games and the mister paid for itself
I think it's great but I just use real hardware from NES to 6th Gen
>NO DONT BUY A 200 DOLLAR FPGA BOARD WITH 50 DOLLARS IN PARTS
>YOU HAVE TO BUY FLASH CARTS THAT COST 250 PER SYSTEM
>THEY ARE MADE IN UKRAINE SO YOU HAVE TO SUPPORT THEM
The amount of unironic shilling for emulators on PC just tells me this board was ruined by third worlders and poorfags
> it's just an emulator just like any other out there.
>it even uses roms
>check SNES core
> the first page has someone having audio issues on super metroid
>check ps core
>lots of fmv issues and graphics issues
LMAO. Who pays good dollar to play this? I'm guessing most of the people who got duped by this hardware are collector fags who got their toes wet with emulation.
you pay money for any device that you emulate on
why is this an argument?
the main difference here is you have no OS overhead
>worrying about os overhead
>emulates ps1 and earlier
Legit mental illness.
These people still think bsnes is a very, very resource intensive emulator in this day and age and people couldn't afford a CPU better than a Phenom II
Mister is based, glad I got on it early, only paid around 300 for mine. Can't wait for that Saturn core
You are viewing paid content.
Its odd. Something about these anti Mister crowd reminds of the same kind if people that were shilling "Just get a retropie, lol" during the time were the SNES classic was a thing. Same kind of rage coming off them that someone would spend money on something they don't approve off.
it's not even specific to the topic; every thread on Ganker is like this
if i see blatantly shilled content, i'm going to shit on it every single time, and there's nothing you can do about it.
the quality of the product itself is irrelevant if you have to suffer the same shill lines repeated ad nauseam bundled with the same pics, over and over
if your product demands 24/7 spam to find some kind of audience, it's not a product worth existing.
>shill shill shill shill shill everything is shilling aaaaaa
Holy fuck dude, thank god I'm not like this
why would you spend $600 on this redditbox without doing some research on it first, retard?
>$600 for extremely marginal improvements
good decision anon
I still don't understand this mentality
How much was your PC
My PC offers incredible improvements over consoles though. It's not $600 for a 1% improvement
In what way does it offer incredible improvements?
Multiple times internal resolution
Multiple times the framerate on games with physics tied to clock and not frames
Progressive scan on games that never supported it
Texture and anisotropic filtering
I'm glad I don't do that ugly shit
Go fucking have a nice day you marketing shill.
it's a literal subsidised board mate
how can you shill something that is pretty much open source lol
But what is the advantage of shilling this thing. There is no money being paid, and if there is, I'd love to get in on it.
Devs don't make any money off of it. The things that the DE-10 nano was built for wasn't even games so Terasic shilling doesn't make sense. You can kick and scream shill as is your shitposting right but use your brain a little. It's like screaming shill for an abandonware game
Also, mods, emulation, games that persist for longer than 8 years before some scam company tries to sell it to me again on their new console, and multitudes of other programs that have nothing to do with games
If it doesn't play on real hardware, then it's shit
FPGAs are not real hardware
It's funny to me that people ITT are confusing a board that can mimic some chips for a magic box literally manifesting the entire system's hardware and not using any software emu.
I never said it was
You were the one talking about all the modifications and upgrades on your shit
FPGAs are real hardware
FPGAs are reprogrammable circuits.
In emulation they will mimic chunks of a system's hardware, not the whole board. They'll also do so imperfectly.
If you actually give a shit about accuracy by a console. If you don't, just use your PC.
FPGA emu is a neat project for people that enjoy reverse engineering systems, not a commercial product. You wasted your money.
>not a commercial product
MiSTer is not a commercial product.
Jesus Christ, read
OP bought a premade MiSTer box for 600
He got ripped off in more ways than one
I will agree that buying a pre-made MiSTer is ill-advised, though a lot of people that are new to the project don't realize it because it is deceptively easy to get a DE-10 Nano. It always looks like they're sold out, but Terrasic usually ships them in a few days, regardless.
FPGAs are an array of gates.
>not the whole board
you can replicate whatever arrangement of gates you want.
Cool, arrange your gates into a 48gb/s memory bus?
>Main RDRAM memory bus. Bandwidth: 3.2 GB/s
>I wiki'd the PS2 but not hard enough
The PS2's memory is shared with its CPU pool
That you didn't alread know this is the major hurdle to emulation and has been for decades tells me just how ignorant of all this you really are
Enjoy your 600 dollar emulator that is literally no better than a random laptop
why do you think an FPGA can't memcpy to and from on-chip memory that fast?
bro ell oh ell
yeah you could fit all the memory in a ps2 on the chip itself
The MiSTer isn't a product, no one is selling it to you. This is not an Analog NT or whatever.
I emulate every favorite games I have at 4x native resolution when I can and with no input lag at all and hardware input lag removed with run-ahead
So why do I need this MiSter thing? I keep hearing about it but I don't see the point of it
I did read the whole thread and except seeing people spam "input lag" "timing" etc when I already have no input lag with the games I play is not convincing me
Then don't get one. It doesn't matter if you get into MiSTer or not. The people behind the project don't make money off of it, if no one else on the planet gets into MiSTer the project will keep chugging along regardless. I got into it because it did things that I wanted it to do and it's feels good to use.
> NOOOOO HOW DARE YOU BUY THE BEST EMULATOR ON THE MARKET! NOOOOO, YOU MUST SUBSCRIBE MONTHLY TO SWITCH ROMS INSTEAD AAAAA moronMAN SAVE ME!
you have no idea what you are even talking about.
> NOOOOO HOW DARE YOU BUY A FIELD PROGRAMMABLE GATE ARRAY THAT PEOPLE TOTALLY DO NOT USE TO EMULATE ENTIRE COMPUTERS! NOOOOO, YOU MUST SUBSCRIBE MONTHLY TO SWITCH ROMS INSTEAD AAAAAHH moronMAN SAVE ME!
>lots of games has issues on the GitHub page
>i paid 600 dollars for a shit reprogrammable board with open source software installed because I foolishly believed it can hardware emulate old consoles
You got scammed hard
Ok, so you can't emulate old consoles on this? Really? Can you show me a link to this. And don't crawl away, I really want you to prove this.
Oh it can emulate old consoles
It's just neither accurate nor hardware based
Work on your reading comprehension
Not so fast, liar-with-cake-on-face. You said:
>>i paid 600 dollars for a shit reprogrammable board with open source software installed because I
My English comprehension is fine. You on the other hand really need to work on your bullshitting.
> foolishly believed it can hardware emulate old consoles
This was my favourite bit. You could literally watch you owning yourself in real time, lmao
so you don't know what fpgas are
don't take it out on others
>FPGAs can mimic a PS2's entire structure!
explain the ways in which they cannot
>Bro an FPGA magically turns into an entire console, it doesn't poorly mimic individual chunks in hacked-together cores!
>It can totally implement, say, PS2's fuckhuge memory bandwidth!
Oh wait, it does use software emulation because it's not literal magic
Oh wait it can't do that because it's just a reprogrammable circuit
Anyone that pays money for an open source project is a retard, as is anyone that genuinely thinks primitive FPGA emu is in any way preferable to well developed x64
you don't understand FPGAs
>FPGAs are flawless whole-system physical mimics!
>You just don't understand!
Unironically no u.
argument to incredulity again
you are a fucking idiot aren't you
>I dont' like it so I will make up how it works
they absolutely can
just not this one, this one can't do 64
>impossible: you can't predict a future keypress
If an FPGA can mimic a room full of PDP-11s and their peripherals it can mimic a PS2 no problem.
>I have no idea how the PS2 works and why perfectly emulating it without ultra specialized hardware is literally impossible
>Random Chink Android devices
1) Fucking LMAO
2) Why in the fuck do you care so much about "perfect emulation"?
> I make random shit up to sound smart.
Gee I wonder why Ace Combat and ZoE were impossible to emulate for so long
If only google existed so you didn't have to embarrass yourself like this
> I'm going to pretend everyone is the same person. And make up what they said. Because I am smart.
The fuck out of here you Pakled.
>I literally cannot read
I know more about TNG than you
Is there a good way to connect a computer to a crt? I’m buying one and I wouldn’t mind my study having the ability to emulate older games through my computer.
Anyone who cares about input latency shouldn't be playing video games in the first place. Once you start caring about shit like that you've officially passed the point at which you find games fun, and are likely going to be on HRT soon.
>t. world's biggest TLOU fan
>you are now remembering every time you said "I jumped" after you fell to your death in Mario
You can tell those three dudes who got ripped off on ebay buying a PS1 are pissed.
Why would anybody spend money, even 600 bucks just to emulate games you can emulate on pretty much any of your devices?
Hell for that money you can get a CRT and all the consoles you wanna emulate off of flea markets
>he paid to pirate games made before he was born
Unless you can play games in your head
everyone pays for hardware in some way or another
>pirates now pay to pirate games
>paying for an emulator
>paying for an emulator on a weak piece of shit box put together by a wetback
>telling yourself it's ok to buy a 600 dollar machine worth 200 at most because the SNES games you're playing on a 4k HDTV will be "more accurate" (though you don't really know what that means)
>Not even actually accurate, just "more" accurate
people can buy whatever they like
They sure can
But OP asked if he wasted his money and the answer is a resounding "yes."
let people enjoy things
>Stop telling me I'm wrong and retarded
If I did that you'd never learn.
Stop trying to fix the world, Superman.
I can see this being useful for replicating arcade games with good accuracy and being able to use light guns easily. Otherwise, every system now has near perfect emulation on PC and 99.9% of people will be satisfied with that. On top of that, there will never be an N64 core for this thing unless you want to spend $1000+ on a better FPGA in the future. I just don't see the point unless you're sure you regularly have these niche use cases.
you ever used pcsx2?
The FPGA itself isn't what's stopping them from developing an N64 core, from what I understand. It's something about the memory bandwidth, at least that's what I remember hearing. Not that it matters, either way the DE-10 Nano isn't suitable for it (at least presumably, there was a time when they thought that the SNES/PS1/Saturn were all impossible, and that turned out to not be true, and now we're getting the CPS3, which was also considered to be impossible not too long ago).
From what I understand that isn't the issue. Every time that I have looked into it, it's always the memory bandwidth. The way that the N64 could access its RDRAM with such low latency, and that the CPU and GPU could access it at the same time. I'm not a hardware engineer though, just a layman. The GPU of the N64 also may be too complex, it has about 2.5 times as many transistors as the PSX GPU.
Well here's hoping that that guy moving the mister project to another FPGA produces happy accidents and discover that the new fpga board they moved to has some more horse power that would open up more core development.
The cool thing is that there are already cores under development that can't be used on the DE-10 Nano, and the N64 is one of them. From what I understand a nearly complete N64 FPGA core already exists.
Source on that? I'd kill N64
Don't have any source available on it, it's just something I read. I think some Australian fucker was working on it. Like I said though, it's not something that will work on a DE-10 Nano so it's not going to be a part of the MiSTer project anytime soon; that guy may have been trying to make his own FPGA console, similar to an Analog NT, I'm really not sure.
>buying something when you're this ignorant about it
You're an idiot
damn people over here can react and notice 1ms delay, fuckin terminator bros.
1ms of audio latency is enough to fuck up a performer playing an instrument
no reason to think using a tool with visual latency is any different
>1ms of audio latency is enough to fuck up a performer playing an instrument
You're fucking retarded
Human beings can keep time reliably within a 10-15ms variation
Humans aren't literal metronomes
>trying to go to lbsaudio.com brings up a bunch of Chinese gambling ads
Really makes you think
That's latency on monitor playback, something hugely different from keeping your own time.
Latency on monitor playback causes notes to double up as you hear them play naturally and then through the monitor
what did you fucking think i was talking about?
>causes notes to double up as you hear them play naturally and then through the monitor
not if you can't hear the original notes, e.g., at a gig, or playing guitar through headphones
>What did you think I was talking about?
I assumed you were talking about actual musicians being out of time because that would actually make sense when compared to noticing display latency. This doesn't.
>not if you can't hear the original notes, e.g., at a gig, or playing guitar through headphones
If you can't hear the original notes then the problematic effect disappears unless the latency is immense (like the 45ms figure the paper actually gives)
I accept your concession.
>not if you can't hear the original notes, e.g., at a gig, or playing guitar through headphones
Your own link says it’s not a problem for instruments where you can’t hear the note naturally. If a 1ms delay made playing music impossible then larger wind instruments like tuba wouldn’t exist
Your link doesn't exist
Whatever it said isn't what you think it said
I think latency at this point should be raised, no lowered, just for these people. Some of these obsessed motherfuckers grew up playing ocarina of time and they have the gall to complain about something they perform not being shown on screen before they have time to react to their own fucking movements. I'd say increase it just so they have to develop a fucking skill.
Why are you bothered by responsiveness?
Because there's responsiveness and there's "I can tell the difference between 600 and 610fps".
the discussion is about latency, not framerate
why do you think an FPGA die can't do 3.2 GB/s internally?
The discussion is about people acting like they can tell very minute differences that they never really blind tested at all because they want to justify a purchase
>PS2 memory bandwidth
Oh you sweet summer child
dozens of posts later and that gay still can't explain the magical ways in which a ps2 can't be copied at the gate level
>I can't read
Your shit FPGA can't handle PS2's memory bandwidth
Just so you know, OP could have built this thing himself for $380, or $450 if he really wanted that case. But clearly he has more money than brains.
>actually, latency doesn't matter
>actually, there are some processors you can't copy even if you have enough reprogrammable gates
/v/'s addiction to arguing has gone too far.
>A board is JUST a processor! There's no other important hardware!
>The PS2 memory bandwidth is 3.2gb/s I just googled it!
>>A board is JUST a processor! There's no other important hardware!
you still haven't enumerated this important hardware that can't be duplicated
Why are these chuds talking about the PS2, a console that literally has nothing to do with the MiSTer and is obviously not something within the scope of emulation on a DE-10 Nano?
because they have no argument
they are just desperate to argue even if it doesn't make sense
>The MiST can do anything!
>No it can't it has clear limitations and can't even do N64 or PS2 because hardware is more than just processors
>W-WHY ARE YOU BRINGING UP PS2
You paid 600 dollars for someone else to do an engineering project with a worse final product than a chromebook running bsnes
I didn't pay $600 for jack, I'm not OP, and I'm not the person that you're arguing with. The N64 and PS2 are not supported by the MiSTer project at this time, and the DE-10 Nano is not capable of running a PS2 core (and likely not an N64 core).
The arguments you have with eachother ITT prove how utterly pointless theae things are
>yea bro you should just emulate
>okay this is how I'm going to emulate
>NOOO YOU CAN'T DO THAT
I wanted to see a careful dissection of those FPGAs to show them side by side with the latest dev versions of emulators showcasing how they're much better for input lag and whatnot, because the whole thing that they're 100% more faithful sounds like horseshit, I would like evidence to the FGPA claims that they're better than software emulation
I feel like there should be but all I can find are crap like controller to TV visual tests or are comparing crap like mister to RetroPie. Only thing I know for certain is that Mister does do audio better as tested with MDFourier. Sounds more accurate and is timed better.
It's just that with the lofty claims of superiority, I want to see it to believe them. If memory serves me right the people and youtube channels who do a lot of testing like gaymers nexus never did some side by side comparison (maybe they're coy about touching on emulation and possibly dabbling on ROMs and piracy or some shit), I'd love to see whatever FPGA versus Snes9x (as a old stable emu that runs on absolutely anything), vs stable version of bsnes versus latest development version of bsnes
Do other consoles have emulators that are as accurate as BSNES? Because the MiSTer supports a lot of systems, many more obscure than the SNES.
I think most emulator devs think more open platforms with evolving hardware (like PC and mobile) are just more inviting for emulation development. Sure one could spend time optimizing the fuck out of certain emus for Nintendo DS, but then what's the point when most people will have an iOS and Android device with them rather than a NDS? Despite most of those mobile devices not having buttons and not being as portable as a DS, and the perspective of newer hardware grunt being able to solve some emulation woes must be interesting too. Working for old handhelds and hardware sure must feel like working on a dead end
I didn't mean an emulator that ran on SNES, I meant an emulator that is as accurate as BSNES for emulating SNES. BSNES is extremely accurate. The MiSTer project has cores for other things, like the Sharp X68000 which may not have emulators with the level of accuracy of BSNES.
bsnes requires quite the hardware compared to Snes9x and emus that don't care about the whole cycle accurate thing, I suppose it would be a safe guess the limitations of hardware, including FPGAs may be a hindrance to autistically-accurate emulation
I really need to buy a new case for my MiSTer, but I would need to buy a new I/O board as well as I don't think this one is compatible with the cases that I want (I think I want the one in the OP, but maybe with a set of green buttons).
I boot da zsnes I play da marios
I had a hell of a time with zsnes and mario romhacks and janky netplay super bomberman 2
I'll never understand why any mention of latency or performance triggers some people. You see this when discussing stuff like Electron apps as well. People get upset and start saying fallacious shit like "you can't tell" or "developer time is more valuable than good performance."
>"developer time is more valuable than good performance."
thats true though. if customers valued performance they'd pay for it. if they pay pennies they get the prebaked half assed solution.
The adaptive composite blend for the Genesis was a pretty cool feature addition. Works pretty well, though not perfectly.
I can't believe I got memed by RGB so hard that I need a fake setting to get it to look correct at all
even composite is not quite doing it
The MD/Genesis composite output is really bad anon, notoriously so, you won't get it to look the same without the real hardware
I'm curious, didn't genesis also have RGB? Does that mean the transparency was fucked on the original console through RGB too?
yes, but even RGB on the real hardware is noisy without some modification, disabling the composite line for starters
hold on, I have an old thing that processes composite video signals and has a blur-like effect, now it's the perfect time to try it
I don’t think it will work the same
You can try adaptive blending though, might work better, you won’t get those blended pixels though
what's the best PC genesis emulator for accuracy again Genesis plus GX? how is that compared to the FGPA with that pipe transparency, I'm just curious
That's not an FPGA issue, that's a display issue.
Ran the signal through this video conditioning unit I have, it has a "resolution" knob which smudges everything and makes the waterfall sort of look right
For comparison this is with resolution set to max
nah, I can see the lines
On real hardware it looks like one big sprite
That's too bad, time to sell my mister and commit sudoku
and for comparison
aren't they working on some proper composite adapter at the moment?
Would the genesis look exactly the same on an older tv compared to a newer one? Like 80's vs early 2000
All the tvs I'm trying this on are PAL sets from 1995 onwards, the older ones I own don't have SCART, just a DIN connector or only RF
as long as you're playing it through to NTSC
but like I said this sort of thing is unique to the original hardware
thanks anon, now I know more
Use it to play Sharp x68000 eroge.
Here have some sanic falls on composite output
I don't know if I was very bad with games or I wasn't detailed but I don't know what autism is with input lag, I've recently finished ps1/n64/ps2/GameCube games without problems and without noticing anything that prevents me from playing it as it would be the original console. I think I would understand that annoyance if it was in a competitive game, for example Smash or Tekken.
if something feels bad, it feels bad
I finished several titles without noticing an input lag that they complain about so much, dmc 3, gow 1 and 2, Bully, silent hill 2, Black, Burnout 3, I think it's more because most of them use cheap controls and bluetooth that can add up an additional input lag that can be noticed, but I have finished it with a ds5 connected by cable and I hardly even notice it.
schizophrenia and severe autism
Some people are more sensitive to it. Also inconsistent input lag is what most people have issues with imo. Shitty emus that bounce around between 2-7 frames of input lag feels like shit no matter is its competitive or casual.
with consistent lag, at least you get used to it after a few minutes.
>2-7 frames of input lag
Just a number I threw out but it can get pretty bad if you have an awful combination of bad emulator, cheap monitor and laggy bluetooth controller.
>2-7 frames of input lag
I just finished Shadow of the Colossus on PCSX2 the other day, I specifically tried to see if the input lag was big, and to me it was imperceptible, no way it was even 3 frames of it. Yeah I know not the most professional testing method, but it was hardly perceptible at all
It does depend on the game itself. I'm not fond of playing certain platformers with tons of input lag, but I have a harder time telling the difference with some 3D games. I think the issue is that it's treated as a thing where it's either "massive lag" or "no lag". It's treated as if you're basically playing sonic through stadia if you're not absolutely eliminating every source of input lag possible. I've not found lack of responsiveness when emulating stuff as long as I use decent emulators.
People are just retarded and can't tell the difference between display latency, processing latency, and inherent system latency
If an emu is causing more than a single frame of delay it's typically user error
>emulator trannies are bigger retards than audiophools
It's like pottery. Anyone that cares about accuracy beyond playability is on HRT.
you already tried this line of attack like an hour ago
>Ganker is one person
Visit /emu/ on vg and see for yourself. Anyone that cares about emulation beyond playing games is mentally ill. This isn't up for discussion, it's a fact.
yes i'm sure it's two different people trying to associate caring about lag in videogames with being a transvestite
Every major emu dev is either a chud or a complete schitzoid maniac. Many people on Ganker area aware of this fact.
walter mitty is on shill watch
People in this thread have no idea how certain games can be emulated just fine but the input latency is so high they might as well be unplayable. A great example is the first Space Channel 5. Literally unplayable despite emulation handling it rather well in terms of rendering.
>Space channel 5 input delay
Literally user error. PCSX2 team found no evidence of delay.
PCSX2 team has made very clear it doesn't give a shit about latency.
just use retroarch
infinite amount of filters down to being able to copy the exact crt you had as a child
better than buying this 600 dollar brick and then your CRT dies
Crazy that dumbfucks actually believe this, lmao
t. incompetent retard
> I seethe therefore I post
you sure did
>you sure did
werent these things like $300? why the fuck did you pay almost double for that shit?
But anon, it came in a purple box!
The cost difference is very minimal and many of the parts are sold out or scalped if you try to buy them separately
None of the parts are really scalped at this point, and the OP did pay almost double what was necessary, not counting the case. These are way easier to put together than a PC as well, so it's not like a prebuilt PC situation even. I would say buying a pre-built MiSTer isn't a great idea.
I really think it's hard autism from the inputlagfags
that lag is ridiculous
your schizophrenia and autism is ridiculous
You're denying what is objectively apparent on video. It's time to take your meds.
The one who should take his medicines (suppositories) is you crazy
You shouldnt be allowed to emulate if you don't at least beat all 3 mario games and another random le epic cult classic game of your choice
people who obsess over retro gaming never actually have the skills or patience to beat retro games.
Are these things any good if you want a devkit for various retro consoles?
Sure but if you were making homebrew games it wouldn't be a straight shot if you wanted to port your games from mister to original hardware.
Masterful bait thread, I kneel
You overpaid. Also, go ask Ganker.
>Also is there any advantage to digital vs. analog?
Analog IO has limited colors due to bandwidth limitations, but that only becomes a factor in PS1 cutscenes IIRC. Digital on the other hand has you rely on chink HDMI to VGA converters, custom cables and add latency (don't 'b-b-but' me, I've seen videos of side to side CRTs where Direct Video was a frame late).
>Or do you just basically only go with analog if you plan on using it with a CRT?
Pretty much. There's talk of requiring two ram sticks moving forwards (and a literally unnoticeable difference in audio for the PS1 core currently), but it doesn't matter for now. No point future proofing even if there was an argument for it with how often hardware is revised.
As for the others, Retroarch is a pain in the ass for everything and not even remotely as efficient. Filters are shit, stop trying to make a chud out of your LED monitor, it will never have the vibrancy or motion clarity.
I regret getting 2 ram sticks, I was hoping that we would have features that would use both but the opposite is happening.
When people talk about cycle-accurate emu and analog output to CRTs I'm reminded of people paying 500 dollars for gold-plated hdmi cables
stick to your third-person moviegames
I'm much better at video games than you
I'm much more sensitive to latency than you
If you're not severely autistic or balls-deep in reverse engineering then cycle accurate emulation means literally nothing to you.
the issue is you're a poorfag. You forgo objectively better methods because they are a bit expensive (and even then, much cheaper than original hardware despite being better).
>I-it's objectively better!
It's objectively the same. In terms of how it looks it's literally worse.
Cope and seethe
latency is an objective measurement
and it's objectively not an issue unless it's with your particular setup
The dynamic difficulty puts a TON of weight on dodging, so if you're any good at ducking you'll spend most of the game in 3/DIE, which is a HUGE bump in difficulty over 1/2
There's always grovel if you feel you're out of your depth
Second playthroughs also tend to be more fun because you have room to experiment and find OP shit like hand plant kick for CC or learn high side kick cancels or guard break cancels
consolefags wouldn't even notice this
console players be like: "works on my machine. I don't notice any input lag. skill issue"
Don't bother. This is like those gays who kept insisting that you shouldn't get a $20 DS flashcart for your 3DS, because muh TwilightMenu is free, even though its compatibility is shit and the games it does work with often have issues. They don't care, it's free, that's the only thing in that matters to them because they don't have any money.
>I'm much more sensitive to latency than you
sounds like severe autism
As someone who's also played through God Hand, that is quite impressive. My first and only playthrough felt miserable. As much as I enjoyed the game, I felt that the dynamic difficulty jumped around way the fuck too much and it can really screw you over at the wrong times.
The MiSTer's competition is clearly original hardware/clone consoles. And in that respect, there is no contest.
MiSTer has them beat in cost, convenience, size/space requirements, controller usage, extra features, and display hookup.
With MiSTer, you can use any USB controller you want or original controllers with no additional lag with SNAC.
With MiSTer you basically get the display and lag benefits of an expensive Retrotink 5x for free.
With MiSTer, you don't need dozens of consoles with dozens of respective everdrives.
With MiSTer, you don't need a bunch of space and cabling for all these systems.
With MiSTer, you get additional features like save states and filters and CPU overclock to remove slowdown.
MiSTer is basically like literally having all of your retro consoles in one small form factor playing *exactly* as they would play with the same exact timings and input lag, except even better because you can also connect them to a modern display with ease and no additional lag. Even a single niche console + everdrive is already nearing the cost of a MiSTer.
not original hardware
you can just emulate on your pc
Emulators have a massive V-Sync input lag on fixed refresh-rate display, incorrect core timings, and are less accurate. They are also a massive pain to hook up to CRT with any modern video card. Also MiSTer is a much smaller form factor.
thats cool but you are still using an emulator
it's not original hardware
so you might as well not waste money on this
It's crazy how you can display the advantages many times over and people still just refuse to accept them. You can lead a horse to water yada yada
If you want to play retro consoles in their original form exactly as intended, while also using a CRT (or even switching between different displays), mister is a godsend. If you don't care about hacky, inaccurate emulation with tons of lag, then stick to emulating on your cell phone and just try to act like that additional 50ms+ over original hardware just isn't there ok?
>If you want to play retro consoles in their original form exactly as intended, while also using a CRT (or even switching between different displays), mister is a godsend.
no, because it's not original hardware
The actual internal components are 1:1 as original hardware. That's literally the whole point of FPGA. The game, the display, the controller, (You) the player, all think and act like they are connected to 100% original hardware. Because well... they essentially are just with a different name.
>The actual internal components are 1:1 as original hardware. That's literally the whole point of FPGA.
No, it's mimicking original hardware based on the best guesses of random autists without actual documentation
You know. Emulation.
>Guesses without documentation
They literally decap the boards and document them in the process of creating these cores. That's the whole point.
That’s an idealised take on how you would hope every core has been developed. In reality a tiny number of cores are made from decapping the chips and even those are still not bug free. Most cores were made from existing software emulation documentation, the SNES core dev didn’t even have the console but was still able to make a core thanks to all the work that had already been done. Cores being perfect 1:1 recreations of original hardware isn’t something the majority of devs are trying to, Jotego said the aim of his arcade cores is to get things to behave as they would on real hardware, but it doesn’t matter what is happening under the hood to make that happen. The GBA core dev said he isn’t interested in making the MiSTer core cycle accurate as that isn’t necessary to get the games running. If decapping chips was the aim then MiSTer would be absolutely nowhere, you wouldn’t have a fraction of the cores that we have now, that level of accuracy is a long way away yet.
>acts like every chip can't be decapped and documented flawlessly nowadays
even the newest PS1 core is already more accurate than any emulator and keeps 100% exact frame perfect timing with original hardware. This is just cope.
it's not actually original hardware
if i play with it, im not thinking im connected to original hardware
because well... im not
The same way crt fags ignore all the objective benefits of oled. Crazy isn't it.
>Playing my MiSTer on my OLED with VRR
>It's crazy how you can display the advantages many times over and people still just refuse to accept them
Can someone show me a side by side comparison showing those things are better than just software emulator with bsnes or similar emulators who go for accuracy? You'll have to excuse me for not taking only words that FPGAs are the second coming when it comes to emulation, ok s o FPGA is better, prove it, side by side comparison of input latency, please
I think the benefits have been stated over and over again in this thread will stick with those who will read the thread. That anon is just a mouth breather.
>600 for a glorified emulator
Unless this accurately plays saturn it's useless
Anything older than that i havent noticed emulation issues except for mega drive sound but that was 15 years ago and is probably fixed
and if i dont notice issues (You) wont either
Also making this stuff for crts is neat but crts will die long before this emulation box
>Unless this accurately plays saturn it's useless
That core is under active active development. https://www.youtube.com/watch?v=eFh73sAAgvE
But here's the real question:
If you don't have a crt won't emulator filters still be more accurate to the actual experience? Saturn especially uses crt quirks for transparency everywhere.
The MiSTer has some filter options which are pretty nice. Also, for the Genesis there is a composite blend effect that you can turn on to get some of its transparency effects working, like the waterfalls in Sonic. There is even an adaptive composite blend effect which attempts to target only objects where such a thing would be beneficial (so that you can keep the rest of the image sharp), though it is not perfect. I posted a video earlier where the effect was being used:
I don't know if such an effect will be implemented with the Saturn core however, that was specific to the Genesis core.
Did I fuck up bros?
Did they start selling full kits again or something? And yes, you probably fucked up and paid a lot more than you needed to. That said, MiSTer Addons' stuff is probably better than the chinkshit that eBay sellers put together.
I'm more partial to ultimate mister since it's cheaper, looks nicer imo and has more part options so you can trim what you don't need.
Call me when mister gets a NAOMI core, if that's even possible.
Unlikely, the PS1 and Saturn are about where the DE-10 Nano is likely to top out. I don't see a Dreamcast or NAOMI core happening.
Sorry hahaha I just don't think it's acceptable for 250,000,000 or more processor cycles to pass between the time I press a button to the time I see it onscreen hahaha I just don't HAHA.
and I used to frequent emulator forums back in 2009 where I would complain about audio crackling every 5 seconds on a shitty emulator when everyone would tell me to fuck off like it wasn't a problem, but this is on a whole new level. Yeah maybe if you were 1ms faster you would be a lot better at games you never end up playing anyways
>notices audio crackling
you have schizophrenia and severe autism
>Don't care about minute differences in input lag
>Just enjoy using my MiSTer whether it's hooked up to my 55" OLED or my 20" PVM
>Don't care about minute differences
>got scammed on CopeLED and PVMeme
>Even more poorfag cope
If you have to even ask then yes, you did waste your money.
t. Mister owner
Why don't you people redpill yourself on things BEFORE you buy them?
>aaaaaaaaaaaaaaaaa 15ms of input lag too much lag!
kek i remember playing online games with almost 200ms response time and that was a good internet connection about 15 years ago.
Cool, I played 15fps games as a kid. Never going back.
things have only gotten worse, even in singleplayer games
This and setting retroarch to use VRR fullscreen exclusive is literally the same to some
how does this even happen, did they add delay on purpose?
souls games use the delay as a feature
>i remember playing online games with almost 200ms response time
may i see it?
>about 15 years ago
right, so when interpolating netcode was already universal in multiplayer games, you fucking retard
how imagine you had tens or hundreds of milliseconds between your mouse movements and the camera angles actually changing
Always remember "don't let perfect be the enemy of good". There is of course a point where emulaion quality and input lag are unacceptable, like the absolutely unplayable Cotton Saturn Tribute or the state of NSO N64 at launch, but I promise that there's such a thing as Good Enough and you won't hurt yourself by enjoying it for what it is
Most sane anon ITT
that's fine and all, just don't be mad when being called a casual when you opt for the more casual option.
My favorite thing about the whole emulator vs FPBALGBT+ discussion is that it proves none of these people play games
99% of the people buying this shit want to be perceived as Epic Gamers and will never actually use them
I see loads of score players and 1CC collectors who play on MiSTer. Why don't you post some clears you fucking shitter?
>t-this is what LE PROS use!
what's your excuse then?
I don't need an excuse. I have dozens of clears in the last year alone.
So do I without spending hundreds of dollars on poser FOMO hardware
>So do I
no, you don't actually shitter
>poser FOMO hardware
lmao, fucking retard
>no, you don't actually shitter
I do though
post clears shitter
Let's see em big time
Emulationfags just download Super Mario World, play until 2 stages after the first Castle and quit. Won’t complain because it was “””free””” but seethe at the idea that emulation is an imperfect solution that could be improved.
THE MISTER IS NOT
the everyday product recommended for everyone to play their old games on. Emulation is more than enough for the 99% of gamers who want to play the same top 10 games
THE MISTER IS
accurate to the point of replicating the CPU cycles of hardware. A good value product as a near-replacement to retro-hardware because it’s nearly indistinguishable from the real thing. It also allows for integer up scaling and digital output for all these consoles which would otherwise require hardware mods for every single one. Something that is way harder to do for most consoles and often involves irreversible mods to the console.
I wouldn't mind one. You can get a tape input board. I could hook up my old tape deck and run some old Speccy games.
case in point
brooo why would you want reliable <100ms on the steering wheel of your car you can't even perceive that anyway no cap
Please explain what this Gamecube does. I have a mild understanding of computers.