Just started playing this this morning, any tips for improving? I just got to steel.

Just started playing this this morning, any tips for improving? I just got to steel. When should I start using blueprints?

  1. 2 weeks ago
    Anonymous

    1) don't start copying blueprints from the internet
    2) don't start watching people with 6000 hours in the game on youtube just to take their layouts
    3) Play the entire tutorial - the second half of the campaign starts to feel like old school starcraft
    4) make defenses or the bugs with fuck your shit up
    5) make more of everything than you think you need; you're bad at predicting the future/estimating how much you need because you don't know what you don't know.
    6) the point of the game is automation - if you're constantly building shit by hand then you're doing it wrong. Handmaking anything is slow, and it requires you to keep a bunch of resources in your pocket
    7) If you just started steel then congratulations - you're running out of iron everywhere. Iron is king in the early game. Copper is king in the late game
    8) stop making green circuits by hand idiot - automate it.
    9) your turrets ran out of ammo 5 minutes ago. why are you feeding your turrets by hand? why are you handmaking your defense?

    • 2 weeks ago
      Anonymous

      I've seen some streamers play it before, is there even a point to using blueprints before having those drones that construct things??? Also, are the longer underground tunnels than like 4 tiles?? currently I have these big arteries of materials but they need to only be a few tiles thick so that I can build underneath etc

      • 2 weeks ago
        Anonymous

        Undergrounds get longer with each tier. Yellow is the shortest and T3 blue belts being the longest undergrounds.

        • 2 weeks ago
          Anonymous

          ok cool, that's very helpful to know. thanks

      • 2 weeks ago
        Anonymous

        >is there even a point to using blueprints before having those drones that construct things
        Not really. I guess they could be used to plan further expansions. I highly recommend start using them once you've unlocked robot ports and enough speed for them.

      • 2 weeks ago
        Anonymous

        1) Yes, if you want to 'see' what you're going to copy and paste before you make it. Yes, if you want to "reserve" room for stuff you haven't built yet by putting down blueprints that you can see

        2) Yes undergrounds are slow, 4 tiles long max; red is faster and 6 tiles, blue is fastest and 8 tiles. You're gonna live with red for a long time because blue requires oil-based products.

        3) the arteries that you're building, the main bus...don't go insane with those. If you played enough of the tutorial you know that trains move resources way faster than belts. Don't let your belts become pic related

        • 2 weeks ago
          Anonymous

          Nothing insane yet, but I why would trains being faster matter at all? Isn't it all just purely about the production speed? or does the constraint go from production speed to travel speed later in the game or something?

          • 2 weeks ago
            Anonymous

            because without trains your shit would look like this

            • 2 weeks ago
              Anonymous

              what would trains change? I don't understand, aren't they basically just faster belts?

              • 2 weeks ago
                Anonymous

                Not only can trains carry more throughput than belts, they deliver faster and use up only a modicum of the space required for full belted lanes.

              • 2 weeks ago
                Anonymous

                because it easier to move or add rails than belts

              • 2 weeks ago
                Anonymous

                See the picture anon posted?
                A single rail can transport all of this faster and without breaking a sweat

              • 2 weeks ago
                Anonymous

                you can only move up to 2 different resources on 1 belt
                a rails can move any kind of train, so a rail can move every resource around

              • 2 weeks ago
                Anonymous

                do they need to be a complete circuit? or can I have two locomotives and just go along one straight line?

              • 2 weeks ago
                Anonymous

                you can have one locomotive on each side, but you basically need to make pairs of rails with each side in one direction. how else would you have multiple trains on one track?

            • 2 weeks ago
              Anonymous

              And what's wrong with that

              • 2 weeks ago
                Anonymous

                >decides to move the whole array 1 unit to the left
                >needs to move 100000000000000 belts and 100000000000000000000000000 of trash

              • 2 weeks ago
                Anonymous

                that's what you get for building your assemblers so close to the bus

            • 2 weeks ago
              Anonymous

              I dunno anon, it looks nice

            • 2 weeks ago
              Anonymous

              SOULLESS

          • 2 weeks ago
            Anonymous

            You'll definitely want trains for your mining outposts.

          • 2 weeks ago
            Anonymous

            You need trains because you play Factorio and are therefore Autistic.

            My advice is to make sure to produce more than you need. Keep an eye on the biters & your defences too. They add so much depth to the end and it's satisfying to use your weapons on them.

          • 2 weeks ago
            Anonymous

            Ores are far away
            If you wanted to ship it by belts, it would take way too many resources for the good belt variants, or take positively forever with shit yellow ones, during which biters mutate

          • 2 weeks ago
            Anonymous

            Trains have highest throughput. Consider that you have exhausted nearby patches and now mine about 6-8 blue belts of ore in total from 10m patch far away from your base. Theoretically you can lay down belts all the way, but even disregarding insane resource costs, it will look horrible and be even worse for when you may want to alter logistics. Trains are also them most flexible method of transportation, same rails network serves for everything and can easily be altered or appended to. Learn how signals work right now, and it will save you lots of time and nerves.

            • 2 weeks ago
              Anonymous

              >Learn how signals work
              I love trains because of these.
              Setting up signals scratches an itch real well.

    • 2 weeks ago
      Anonymous

      I'm not handmaking defense
      I have to handdeliver it though

  2. 2 weeks ago
    Anonymous

    >When should I start using blueprints?
    When you get access to construction and logistic robots. You can use Ctrl+c to copy a section of your factory and Ctrl+v to paste it down somewhere else. If you already have an area that makes green circuits you can just copy paste it to save yourself some time instead of rebuilding the entire thing when you need more.

  3. 2 weeks ago
    Anonymous

    Use blueprints all you want but do not take blueprints from the internet yet.
    For your first playthrough you should just do your own stuff and have fun. Once you start seeing optimal designs on the internet you will end up copying them all the time and layouts become a solved problem. Don't deny yourself the FUN of discovering your own solutions, at least for the first playthrough.

  4. 2 weeks ago
    Anonymous

    >When should I start using blueprints?
    As soon as you make them

  5. 2 weeks ago
    Anonymous

    as soon as you unlock green modules lvl1 put 1-3 assemblers to produce them and insert them in everything (miners first, oil shit second)

  6. 2 weeks ago
    Anonymous

    leave space between factory blocks so it will be easy to change things
    if you are pocket crafting something a lot, automate it - either immediates (circuits / wire) or ideally the whole thing
    research robots as soon as possible and spam the shit out of them, they are awesome
    dont worry too much about doing things right, once you get bots you can just delete your janky starter base and replace it with something better. you will see what i mean once you get them

    you should also know the basic bus layout for factories, basically you have a bunch of belts with materials running parallel and factory blocks perpendicular to them, see pic if that makes sense
    for larger scale factories you will need trains or at least dedicated transport belts, but for small scale production it's a very convenient way to organize things without needing to plan ahead too much

  7. 2 weeks ago
    Anonymous

    I've started doing botless runs. They really do suck the fun out of the game, construction ones notwithstanding

    • 2 weeks ago
      Anonymous

      I only use them for blueprints and inventory management

    • 2 weeks ago
      Anonymous

      Congrats on ascending past the great filter

  8. 2 weeks ago
    Anonymous

    >When should I start using blueprints?
    When you have something you want to copy. E.g. a train loading or unloading station, you probably need one for each resource unless you started with a lot of each.

  9. 2 weeks ago
    Anonymous

    Spaghetti. Lots of spaghetti.

  10. 2 weeks ago
    Anonymous

    Biggest piece of advice I could ever give is, you'll never have enough circuits. Dedicate entire patches of copper and iron only to green circuit production. Have at Least 10 plastic plants starting out for red circuits. Expand greens as needed when you get to blue.

  11. 2 weeks ago
    Anonymous

    I hate that I'll never be autistic enough to enjoy this game

  12. 2 weeks ago
    Anonymous

    Is this 'ok'?
    I will soon need to add new train lines to bring in iron and copper from other deposits.

    • 2 weeks ago
      Anonymous

      forgot pic related

      • 2 weeks ago
        Anonymous

        Factorio always has two main phases: the "starting base" phase (usually pretty spaghetti if you're new) and the "final base" phase when you figure out how to make things more efficient and compact. For a starter base it looks perfectly fine and viable, but ultimately don't get too attached to it and don't be afraid to tear down everything if you want to start over.

      • 2 weeks ago
        Anonymous

        you will want to increase the lanes of iron and copper
        4 lanes of iron and 2 lanes of copper is generally the best

  13. 2 weeks ago
    Anonymous
  14. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      test it by putting 8 items on one track.
      should end with exactly 1 item on each output track.

  15. 2 weeks ago
    Anonymous

    So when one gets bots, are belts useless for the most part?

    • 2 weeks ago
      Anonymous

      I have never used logistic bots for automation. Even when making infinitely scalable 1k+ spm setup I only employed them for few utility things, like having trains fueled. I don't even know if there are situations where they are better than belt logistics, maybe there are some like super high speed unloading, but average player doesn't even think about it.

      • 2 weeks ago
        Anonymous

        Darn...I wanted an army of bots doing everything

        • 2 weeks ago
          Anonymous

          So do it.
          Nothing stopping you.

        • 2 weeks ago
          Anonymous

          You can make it just fine. It will probably be not as good throughput wise for basic items like plates, and if will cost fuckton of resources to make all those bots, but it will work.

        • 2 weeks ago
          Anonymous

          >bots only
          >no tracks
          >no trains
          You might need a supercomputer to run it, but could be cool.

          • 2 weeks ago
            Anonymous

            i heard people say bots are more UPS friendly than belts. Not sure how they could possibly stack up to trains, but im pretty sure they are friendlier than the inserters that fill the trains.

            • 2 weeks ago
              Anonymous

              Was true around 0.16, not so much anymore.

              • 2 weeks ago
                Anonymous

                >i heard people say bots are more UPS friendly than belts
                This was somewhat true like 4 years ago, it's no longer the case, belts now use multithreading (each belt network is it's own thread basically) so they are way more performant.

                damn its probably been that long sense ive really played this game

            • 2 weeks ago
              Anonymous

              >i heard people say bots are more UPS friendly than belts
              This was somewhat true like 4 years ago, it's no longer the case, belts now use multithreading (each belt network is it's own thread basically) so they are way more performant.

              • 2 weeks ago
                Anonymous

                I love the factorio wizards

        • 2 weeks ago
          Anonymous

          I did train + bot megabase like a year ago, not a single belt there.
          Got to 2300 Science per minute before FPS started going below 60 so it's totally doable.
          I used single purpose isolated bot networks supplied by trains in city block type grid.
          It's critical that you use small, isolated bot networks otherwise you'll run into performance bottlenecks very fast as you scale up.

  16. 2 weeks ago
    Anonymous
  17. 2 weeks ago
    Anonymous

    Trying to get lazy bastard.
    It is ez, but time consuming.
    I will persevere.

  18. 2 weeks ago
    Anonymous
  19. 2 weeks ago
    Anonymous
  20. 2 weeks ago
    Anonymous
  21. 2 weeks ago
    Anonymous

    launched the rocket and never used blueprints
    it just werks

    • 2 weeks ago
      Anonymous

      But you can do it faster cant you?

      • 2 weeks ago
        Anonymous

        also never used trains
        belts for life

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