>reinstall xcom 2 >start a modded playthrough >get halfway through it >get bored >resintall EW and long war >have a good time
why does this keep happening bros
They do but you need sapper perk for grenadier or use rockets, basically you need a bigger boom because everything isn't made out of cardboard like in xcom1.
The strategy is to not put yourself in a position where you're beholden to a % roll failing or succeeding ruining you.
If you want a strategy game without any variance go play chess, you'll find the enjoyable strategy of rote memorization that you seek.
The strategy is to not put yourself in a position where you're beholden to a % roll failing or succeeding ruining you.
If you want a strategy game without any variance go play chess, you'll find the enjoyable strategy of rote memorization that you seek.
>risk mitigation
Has there ever been a bigger meme phrase for these games? I like them, but lest just be honest here. There is only so much risk mitigation you can do. A bad roll will screw you more often than not, no matter how you prepare for it.
What is even the implication here? That you should never ever lose any troops, ever? That these games are too hard to beat ironman campaigns consistently?
My argument is that simply sometimes RNG will screw you. There is no need to insist there was a 6d chess masterplay to be made at all times and everything is always your fault.
>My argument is that simply sometimes RNG will screw you
So what? That's why they call it risk mitigation not risk nullification
>here is no need to insist there was a 6d chess masterplay to be made at all times and everything is always your fault.
Nobody says this, in fact they have a phrase describing exactly what you're saying called "That's XCOM baby!"
>My argument is that simply sometimes RNG will screw you.
Yeah, and you can be prepared for that too.
For example: >miss 70% shot
Make sure you have another soldier ready to take another shot >missed again
Make sure both of your soldiers are in good cover. >couldn't get good cover
Make sure you have a smoke or aid protocol. >Your soldier still got hit
Make sure you have medkits. >and dead in one shot
Make sure you're not relying on one A-team, raise several replacements beforehand.
I mean technically RNG can screw you at absolutely every step no matter how prepared you are. But if you're doing it right the chances of such total unrecoverable screwup are pretty much non-existent.
>There is no need to insist there was a 6d chess masterplay to be made at all times and everything is always your fault.
Do a playthrough with savescumming and you'll find that there's always a way you could have pulled through with no major losses
>Do a playthrough with savescumming
way ahead of you senpai.
i still think this is one of the best videos ever produced. dsp is truly in a class of his own. i understand why some game devs studied him
4 months ago
Anonymous
>dsp is truly in a class of his own.
you understand it's 100% an act, right? and this same guy breezes through super hard games casually at will? and he's literally professional video gamer who plays video games for money?
people lining up to laugh at the world's most obvious jester
Don't be in the enemy's LOS at the end of your round. Bait the enemies into overlapping overwatch cones. If you leave a soldier in the enemy's LOS at the beginning of their turn you are taking a risk
XCOM 2 blows and can be seen as being at a midpoint between XCOM (2016) and that abysmal Chimera Squad game, on a descending trajectory. I don't know what happened - that Jake Soloman guy started smoking crack and lost his brains or something
>A bad roll will screw you more often than not, no matter how you prepare for it.
It by it's very definition will not if you have it so that a bad roll only occurs 49% of the time.
Stop planning for strats that have less then a 49% likelihood of success, for a single roll in the entire plan.
>kills you randomly
Not as random as you might think. >is supposedly a strategy game
It's about risk management and making contingency plans, so yes it's a strategy game.
>It's about risk management and making contingency plans, so yes it's a strategy game.
I don't like nu-Xcom, but I absolutely despise smoothbrains who can't handle RNG in strategy games. As if it's not strategy if it's not a game of Simon Says where every action and reaction is clear and predetermined. As if the great real life military commanders of human history were just getting good dice rolls and had no input on the outcome of battles because they can't know what every single soldier will do.
These Black folk need to shut the frick up and just admit that they can't plan and think ahead far enough to play actual strategy games without cheese.
I still do playthroughs of X-COM and Terror From the Deep from time to time
The games have a good amount of randomness and player freedom to keep things different and interesting
New Xcom is too slow and lacks the micro for me
>hours character progress gets instantly wiped if you didn't know the map and enemy layout beforehand or anticipate that 4 more enemies would randomly show up in that corner where you hid your one guy
These games and all their rip offs like the warhammer slop they keep putting out fricking suck
>like the warhammer slop
By this I assume you mean Mechanicus, which actually neatly avoids this by having no fog of war and having very obvious clearly marked reinforcement points that you can block, with only a few exceptions.
Nu xcom is really forgivable, on WOTC you can squadwipe a full team of colonels and recover in a month.
If you are actually good at the game you won't have problems at all
>reinstall xcom 2
>start a modded playthrough
>get halfway through it
>get bored
>resintall EW and long war
>have a good time
why does this keep happening bros
>install long war 2
>first mission
>learn grenades don't blow away cover
>uninstall long war 2
They do but you need sapper perk for grenadier or use rockets, basically you need a bigger boom because everything isn't made out of cardboard like in xcom1.
>old
This game was released October 2012, anon
that was 12 years ago
Games have not changed meaningfully since 2012
shut up
this but unironically
the reason why this stat is so depressing.
Old games are 20+ years old. But people should play Phoenix Point instead of this because it's more like old XCOM (not OP tho, because he is a gay)
The strategy is to not put yourself in a position where you're beholden to a % roll failing or succeeding ruining you.
If you want a strategy game without any variance go play chess, you'll find the enjoyable strategy of rote memorization that you seek.
>i like it when 90% is not 90%
>wtf why is 90% not 100%?!?!?!
Think of anything below 100% as a % chance to rise above a baseline of missing all the time.
the game is about risk mitigation and crisis management
play some weeb shit like zelda or something, its probably more up your alley
>risk mitigation
Has there ever been a bigger meme phrase for these games? I like them, but lest just be honest here. There is only so much risk mitigation you can do. A bad roll will screw you more often than not, no matter how you prepare for it.
What is even the implication here? That you should never ever lose any troops, ever? That these games are too hard to beat ironman campaigns consistently?
My argument is that simply sometimes RNG will screw you. There is no need to insist there was a 6d chess masterplay to be made at all times and everything is always your fault.
>My argument is that simply sometimes RNG will screw you
So what? That's why they call it risk mitigation not risk nullification
>here is no need to insist there was a 6d chess masterplay to be made at all times and everything is always your fault.
Nobody says this, in fact they have a phrase describing exactly what you're saying called "That's XCOM baby!"
>My argument is that simply sometimes RNG will screw you.
Yeah, and you can be prepared for that too.
For example:
>miss 70% shot
Make sure you have another soldier ready to take another shot
>missed again
Make sure both of your soldiers are in good cover.
>couldn't get good cover
Make sure you have a smoke or aid protocol.
>Your soldier still got hit
Make sure you have medkits.
>and dead in one shot
Make sure you're not relying on one A-team, raise several replacements beforehand.
I mean technically RNG can screw you at absolutely every step no matter how prepared you are. But if you're doing it right the chances of such total unrecoverable screwup are pretty much non-existent.
>There is no need to insist there was a 6d chess masterplay to be made at all times and everything is always your fault.
Do a playthrough with savescumming and you'll find that there's always a way you could have pulled through with no major losses
>Do a playthrough with savescumming
way ahead of you senpai.
i still think this is one of the best videos ever produced. dsp is truly in a class of his own. i understand why some game devs studied him
>dsp is truly in a class of his own.
you understand it's 100% an act, right? and this same guy breezes through super hard games casually at will? and he's literally professional video gamer who plays video games for money?
people lining up to laugh at the world's most obvious jester
Don't be in the enemy's LOS at the end of your round. Bait the enemies into overlapping overwatch cones. If you leave a soldier in the enemy's LOS at the beginning of their turn you are taking a risk
I guess I am referring to XCOM 2 where the game is designed around countering that playstyle specifically.
XCOM 2 blows and can be seen as being at a midpoint between XCOM (2016) and that abysmal Chimera Squad game, on a descending trajectory. I don't know what happened - that Jake Soloman guy started smoking crack and lost his brains or something
I meant XCOM (2012) -- frick, maybe this IS an old game
>A bad roll will screw you more often than not, no matter how you prepare for it.
It by it's very definition will not if you have it so that a bad roll only occurs 49% of the time.
Stop planning for strats that have less then a 49% likelihood of success, for a single roll in the entire plan.
the point that i stop enjoying the game is when the giant disc robots start showing up that have a bajillion health and 1-shot your dudes.
>old
That's pretty new, right anon?
>kills you randomly
Not as random as you might think.
>is supposedly a strategy game
It's about risk management and making contingency plans, so yes it's a strategy game.
>It's about risk management and making contingency plans, so yes it's a strategy game.
I don't like nu-Xcom, but I absolutely despise smoothbrains who can't handle RNG in strategy games. As if it's not strategy if it's not a game of Simon Says where every action and reaction is clear and predetermined. As if the great real life military commanders of human history were just getting good dice rolls and had no input on the outcome of battles because they can't know what every single soldier will do.
These Black folk need to shut the frick up and just admit that they can't plan and think ahead far enough to play actual strategy games without cheese.
Man you'd hate the original XCom games even more
dude, this game is so piss easy, it was made for consolecucks, how can you be so bad?
its really hard for a modern person to understand why anyone would like the original xcom games i think
its largely because we didnt have the internet and faqs, it was so interesting figuring out tech efficiency and stuff
I still do playthroughs of X-COM and Terror From the Deep from time to time
The games have a good amount of randomness and player freedom to keep things different and interesting
New Xcom is too slow and lacks the micro for me
yeah, the variability of the world and timeline was really fun and felt totally new to me.
I was too young to really understand xcom well at the time
I played the UFO for the first time a year ago and absolutely loved it, it saddens me that there isn't even a single game that comes close to it.
>hours character progress gets instantly wiped if you didn't know the map and enemy layout beforehand or anticipate that 4 more enemies would randomly show up in that corner where you hid your one guy
These games and all their rip offs like the warhammer slop they keep putting out fricking suck
Get filtered, troony!
>like the warhammer slop
By this I assume you mean Mechanicus, which actually neatly avoids this by having no fog of war and having very obvious clearly marked reinforcement points that you can block, with only a few exceptions.
Just get in full cover, fool
Nu xcom is really forgivable, on WOTC you can squadwipe a full team of colonels and recover in a month.
If you are actually good at the game you won't have problems at all