KCD was a perfect eurojank game. Clunky combat, clunky voice action, clunky everything.
I'm worried that 2 is going to have higher production values.
The jank is part of KCD's magic.
What a fricking moronic take. Never post again, because your moronation is infecting other people with stupidity.
KCD's magic was the game itself, its gameplay, its visuals and the atmosphere it created by combining those.
You are so fricking moronic, you're going to post one of those open mouth Wojak variations and claim in your head that you're doing it ironically which excuses your lack of personality and idiocy.
I can't imagine how attach to KCD you must be to get THIS upset when someone points out that it's janky.
It's janky.
Just because it looks nice doesn't make the bargain bin voice acting go away. Or the funky animations.
You seem to be laboring under the delusion that I don't like those things about KCD.
I love them. And I have proof.
I do not care whether you like the game or not, I have no emotional attachment about the game.
I am pointing out the absolute moronic opinion you hold (that the "jank" is the best thing about the game).
>that the "jank" is the best thing about the game
Why don't you go ahead and read my first post again, big guy.
And then, next time you wanna call someone moronic, think long and hard if you just might be projecting.
There's no point in a "counter argument", I've seen your moronic responses to the other guy. You have an out-of-bounds bad opinion, simple as. By this I mean you're opinion is so fricking moronic that it's past the boundaries of what was thought possible. I'm not trying to form an expedition to go out into the unknown in order to find an opinion moronic enough to rival yours.
The forests seemed pretty uninteresting to explore. And the villages were not pretty void of much npc interaction? What exactly made the villages interesting? Seemed rather bland.
>detailed immersive world.
What was detailed and immersive about it?
>I'm worried that 2 is going to have higher production values.
what a stupid fricking thing to be worried about. >The jank is part of KCD's magic.
but this is undeniably true. not sure why there's so much seething about it in the replies.
>clunky everything
no one can tell me that this game wasn't based on oblivion's gamebyro engine, no one
the menu UI is almost a direct copy, and when you look closer you can see the similarities elsewhere
it's crytek, game runs like shit because it's massively CPU bound.
basically the same problem as dragons dogma 2 in that the more NPC's on screen the worse it runs, probably the physics of them interacting with the world/ground or some shit.
you can try some mods that set LOD settings a bit better which tends to help a lot, but only if your GPU is chugging.
max settings on a 13900k and 4090 has my CPU sitting on 100% on like 3 of my cores and GPU at like 40%. 150fps.
yeah that's common, at a certain setting the game might "offload" work it deems fit to the GPU rather than trying to do it on CPU.
there's a bunch of games where raising the settings actually increases fps but it comes down to however the game was made/optimized etc.
for instance particle effects can be done on CPU or GPU but the GPU ones run (and can look) 1000x better,
so if the dev made all of the "ultra" particle effects for GPU and the "low" for CPU, then setting to "ultra" actually takes load of CPU and (hardware permitting) make the game run better.
Would be easy for the most part. I think there are a couple of fights where you can't use the bow, so it can't be a pure bow only playthrough.
The bow is so OP it isn't even funny.
Hans was really pleasant surprise. I thought they were just going to have him be the uppity noble youngster who acts like a moron and dies. But he turned into a bro for life
>They nerfed the bow by gatekeeping it behind high strength and not giving you a reticle. >gatekeeping behind strength >the bow >the thing that requires strength to draw and use effectively
Wow cool opinion anon, did you formulate it yourself?
They purposedly gatekeeped the bow because they wanted the player to just go unga bunga garbage swordplay even though stealth archer actually exists in the game and is much more fun.
Just started the first game. Shit's unplayable. I've been stuck in the tutorial area for hours unable to progress because devs thought it would be funny to give me option to play dice from the get-go. What sick man puts gambling right at the start of the game?
What I found more fun was to either poach game or get high quality gear and sell it to my favourite merchants. They'd run out of money to buy it all, especially in the poorer towns, but over time they sell the stuff you've sold them, so over time they get richer and richer.
Because you've had to go through and sell to practically every merchant in town, soon enough you've bolstered the entrie town's economy through the roof.
>getting ambushed
don't do that, you have to use common sense in this game
>if you're in the forest and you hear people talking STOP, listen, figure out where they are and avoid them >don't go into the forest at night. seriously, don't fricking do it >pay attention to where you're going and if there is something suspicious like an overturned tree or a big rock/tight corner that a gang could hide behind
I love the forests in this game, especially in hardcore when you can so easily get lost in them. I still remember the first time I wandered into a forest at night and got jumped by cumans, and just ran like a madman not knowing where I was going. Made it all the way to Talmberg and heard someone yell "Cumans! Sound the alarm!" and a bell ringing before I died.
I remember getting caught by a Cuman group that was way too strong for me. I ran and ran, and led the leader all the way back to the local town where the town guards all jumped him and gang raped him. Got all his gear and sold it for (comparative to what I had) a fortune.
The only way to properly fight multiple enemies without ranged is master strikes which you need to train for. It's moronic. I was attacked by like 4 peasants and a dog. The dog held me and the 4 peasants spit roasted me. I won but I was so fricked up. These peasants also parried and master striked me a lot when I tried to attack. Too risky to be aggressive honestly.
>attack dog >miss 7 times because shitty attack animations don't extend all the way down >can't shoot them with bow because you can't aim at your feet
I absolutely despise dogs in this game
Just unlocked sic for Mutt so next time I see a homosexual running or a dog I sic Mutt on them. Very useful. I also love riding around a corner in a forest and get clotheslined and immediately beaten.
I personally think the only reason this game was able to sell enough copies to justify a sequel is because it marketed itself on social media as an anti social justice warrior game that had good graphics. I think this because it looked like a really boring open world game.
>it marketed itself on social media as an anti social justice warrior game
And then it ended up being gay ass hell. The devs are all full on weirdo gay activist euro-freaks.
>it marketed itself on social media as an anti social justice warrior game
And then it ended up being gay ass hell. The devs are all full on weirdo gay activist euro-freaks.
What the frick are you homosexuals blabbering about? Are you culture war tourists or just baiting?
Nobody gives a shit about politics in videogames except in echochambers, tocuh grass. The game was able to sell because people liked the historical accuracy and detailed immersive world.
>people liked the historical accuracy
Hardly any gamers know what is historically accurate when it comes to that time period in Bohemia. That would be a very tiny minority of people. This isn’t the case at all.
For "people" like you it is about politics. For actual fans it's about historical accuracy. You will never stop seething about this lmao.
4 weeks ago
Anonymous
>this is not pandering to the anti sjw crowd
It’s obvious it became political.
4 weeks ago
Anonymous
Looks like the director was rubbing it in the faces of SJW's who were harassing him and his employees to inject their politics into their game. Again, you're making it about politics. They just want a historically accurate game.
4 weeks ago
Anonymous
He was constantly being harassed by homosexuals. They made it political lol
I actually learned about a lot of cool historical stuff from/because of this game and followed it up online that I never would have known about otherwise.
Beautiful dense forests surrounding period correct villages and cities. The soundtrack was well composed. The script was fun and not filled with cringe. The entire game oozes passion.
The forests seemed pretty uninteresting to explore. And the villages were not pretty void of much npc interaction? What exactly made the villages interesting? Seemed rather bland.
What exactly do you want? You want the forest to have dungeons to explore? Maybe a wizard's tower? It's a forest filled with things you will actually find in a forest. Same with a medieval village.
4 weeks ago
Anonymous
To actually have an engaging and fun time in the game areas. I want to think before going to a place that it will lead to exciting experiences in game. Detailed world building is just wall paper
4 weeks ago
Anonymous
NTA but it's a fricking forest. If a realistic setting isn't your thing then go play another game. Why are you even wasting your time here in a kcd thread if you don't like the game?
4 weeks ago
Anonymous
To expose that this game is boring to actually play. The historically accurate meme is not a justification to play a game.
4 weeks ago
Anonymous
It most certainly is, if that's the kinda thing you're in to.
4 weeks ago
Anonymous
>To expose that this game is boring to actually play
Yeah everyone here has just been gaslighting themselves into enjoying the game for the past 6 years. I'm glad an enlightened individual like you decided to grace us with his presence.
4 weeks ago
Anonymous
>I want to think before going to a place that it will lead to exciting experiences in game.
Getting raped by cumans or highway men isn't fun and exciting? Hunting deer or boar isn't exciting? Following a treasure map to some old ruins and finding a treasure chest isn't exciting? Again I'll ask you, what was missing? Shirley you can provide one idea that would make the game more fun and engaging for you.
4 weeks ago
Anonymous
Not a game designer so I’m not sure what exactly it’s missing. I sunspot understand fun and exciting games from those which are “immersive” or “detailed” or “historically accurate”, which are all just memes to excuse the game for being boring. >ya it’s not actually fun to play but you know it’s historically accurate
4 weeks ago
Anonymous
>Not a game designer so I’m not sure what exactly it’s missing.
Can't even make one suggestion?
4 weeks ago
Anonymous
Dunno. Personally I find open world games boring and insulting to players, where you are given the illusion of adventure but really you are going back and forth they the same areas over and over again. So my idea would to make the game not open world but linear to actually make all the different areas unique for their purposes of that specific level and not an area that you are meant to be in at the beginning middle and end part of the game.
4 weeks ago
Anonymous
4 weeks ago
Anonymous
Well yes actually I said it in the post. Make it linear.
4 weeks ago
Anonymous
>you are given the illusion of adventure
this is the entire point of open world video games anon. >make all the different areas unique for their purposes of that specific level
this breaks the illusion, Assassins creed games do exactly this, you go to the high level area and the deer running around have 5 million health, it's gay as hell.
4 weeks ago
Anonymous
Your example of assassins creed is just poor game design.
4 weeks ago
Anonymous
Why bother responding to someone who clearly hasn't played the game and isn't arguing in good faith?
there's a quest where you have to investigate some women who are rumoured to be witches by following them into the forest to see what they're up to. because you're working for the church. some men show up in the middle of them doing drugs and trying to commune with spirits to kill the witches. if you defend them, the priest who hired you gives you shit for fighting against good christian men in defense of the devil's prostitutes.
at first glance it looks like a typical medieval high fantasy game but in the nitty gritty it almost begins to feel alien because it show s a true and accurate picture of eastern europe at the time with all of it's warts, rather than a sanitized modern telling that omits anything uncomfortable to publisher executives.
>this game was able to sell enough copies to justify a sequel is because it marketed itself on social media as an anti social justice warrior game
you are grossly, grossly, overestimating the number of people that even think about that stuff when buying a game anon.
most people who bought it just thought it was "skyrim but more realistic with knights and shit".
The LARP sword play is terrible. The only fun and intuitive combat is to go full caveman and use a mace to bash everyone's head it, or be a stealth archer.
I bet you KCD2 will end up like Shenmue 2 like how KCD1 is similar to Shenmue 1 >Both first games are about Ryo/Henry wanting revenge from a family member's death but being too weak to do anything so they have to train >Both games are janky but incredibly immersive with a lot of details >Both take place in a grounded version of real life (15th century Bohemia and 1980s Japan) >Shenmue 2 is bigger than the original but has less detail to compensate >Already confirmed that KCD2 is almost twice as big as KCD1
screencap this
yeah it's kinda fricked that you do some Bernard training and the 3rd lesson is basically: >oh btw these are called masterstrokes and they trivialize all combat
and if you miss that lesson (I don't think you can do it till after the horse farm) you're basically a shitter with lowly bandits countering your every swing.
I think it's fricked by the fact that enemies can pull combos and master strikes so frequently.
If this shit was for late game enemies or at least caused by your own failure (being too predictable for instance) I'd say it's fine, but the fact they can pull it out of their ass randomly just make 90% of the things you learn in combat moot.
Why strike and put yourself at risk when you can just parry and frick them over anyway?
yeah exactly - it's a worse bet to ever actually do a strike.
I don't think enemies should be able to counter unless you hit where they're defending, the fact any stab/swing can lead to a counter makes combat basically a solved problem because there's only 1 optimal way to do it.
>with lowly bandits countering your every swing.
That's based on your warfare and weapon skill. They'll almost never parry if you get it higher than them, and obviously there's the whole system of feints he teaches you that you can mostly ignore but do help.
>run through forest >guy stops me to complain about poached game >I have no poached game >he checks my inventory and complains about the poached game I have >die
the unarmed fighting is endless amount of pain and confusion regardless of stats >press button >opponent blocks >press button >opponent blocks >press button >opponent blocks >press button >opponent takes a hit, it didnt damage him tho >he continue blocking
the quest with kanush tools is resolved with you sneaking his house, finding a locked chest, getting a lockpick from your friend and so on
You can steal the items, have your friends help you or beat him by learning the timing. Essentially, jab him while he's recovering from throwing a punch or kick him while he approaches. Kunesh is meant to be a better fighter than you, you are not meant to beat him in a straight fight unless you are good at the game mechanics.
it's a 6 year old game with not a ton (any?) of overhaul mods, once you play through the game and frick around, even for 100 hours, whats left to do/talk about?
This game has one of the best mindless grinds ever, it genuinely outshines the actual game for me. The game is good, I've beaten it legit, but nowadays I've spent more time grinding in skalitz than I have actually playing the game. It just triggers something in my brain.
There isn't any real incentive to grind, as I said I have beaten the game properly, and being able to grind in skalitz is clearly a weird unintented feature. I just find it deeply satisfying for some reason.
>Henry leave Skallitz >can immediately dive into a life of lying, stealing and mindless killing
It's funny that it can be taken as Henry handling the traumatic event in his life very poorly.
I always tell myself I'm going to make Henry chaste and a good Christian when I start my playthrough but it never works out. Certain things are just too kino, like drinking with Father Godwin.
I loved that quest with the heretic girl who points out that Henry isn't processing or healing from his trauma at all. He just says "So?" He kills Cumans to cope, and he's making life better for everyone around him at the same time.
>Black Peter ambush >see rope >get off horse >fight >win without getting hit >get back on horse >forget about rope >die of random fall damage
If it wasn't so funny I'd be pretty mad
>"What the frick am I doing wrong?" I thought to myself >10 hours in I got the real combat tutorial >Ah-ha so this is how you fight, swaping sides away from their weapon, performing feints and combos >"I'm still getting slapped around am I just that bad?" >20 hours in I got thr real REAL combat tutorial where you assassins creed parry every being that dares take a swing at you.
Thanks game what was the point of all that?
Sure but why obscure the skills you require to play the game behind an NPC?
The first 10 hours I just went off and did my own thing not knowing that I was just doing it wrong.
I dont really feel like I roleplayed getting good I feel like I just asked "Okay I found the hidden tutorial, can I play the game now?"
some of these quests are fricking moronic >go to crossroads >oh I see nothing and running around in circles gets no prompts or anything >spend 20 min roaming the forests >okay the wiki says theres a wayfarer in a camp who says something >okay he wasn't there >oh theres shit in the crossroads that direct you to different place first >oh...
then you get to the farm wiki pointed out with people directing you further, except theres no one outside, the next tip requires you entering private residence to inquire people indoors while you're trespassing
just fricking make it a game that works like a game
I just discovered that if you get a bounty worth of 10+ days in jail, it'll automatically fail any speech checks with guards.
Kinda wish they just removed the option when that happens because I thought it was bugged.
An actual bug tho is that if a NPC that can respawn will keep their disposition toward you. If you ever wondered why a guard suddenly picked a fight with you out of nowhere, you probably killed him and he came back to life.
Oh and another bug: A dying NPC will have his disposition toward you set to the minimum.
If you leave the area before he dies and come back, he'll be back at full health and will pick a fight with you. If that NPC is guard, fighting him won't be a crime but his friends will help him and fighting them is a crime.
There was this one guy who sperged out running and screaming "guards!" everytime he saw me for some reason. I didn't even remember what I'd done to him. The guards just ignored him because my total rep was alright lol.
I'm playing it again in preparation for the next game. Forgot how good some of the scenes are, got drunk with the the Priest then had to give the sermon hungover. Actually funny and at the same time it gives you loads of backstory and information on the setting without it feeling like an expo dump.
KCD was a perfect eurojank game. Clunky combat, clunky voice action, clunky everything.
I'm worried that 2 is going to have higher production values.
The jank is part of KCD's magic.
What a fricking moronic take. Never post again, because your moronation is infecting other people with stupidity.
KCD's magic was the game itself, its gameplay, its visuals and the atmosphere it created by combining those.
You are so fricking moronic, you're going to post one of those open mouth Wojak variations and claim in your head that you're doing it ironically which excuses your lack of personality and idiocy.
I can't imagine how attach to KCD you must be to get THIS upset when someone points out that it's janky.
It's janky.
Just because it looks nice doesn't make the bargain bin voice acting go away. Or the funky animations.
You seem to be laboring under the delusion that I don't like those things about KCD.
I love them. And I have proof.
I do not care whether you like the game or not, I have no emotional attachment about the game.
I am pointing out the absolute moronic opinion you hold (that the "jank" is the best thing about the game).
>that the "jank" is the best thing about the game
Why don't you go ahead and read my first post again, big guy.
And then, next time you wanna call someone moronic, think long and hard if you just might be projecting.
Its peak eurojank.
You are a fricking moron. Game is good DESPITE being janky.
No, the jank gives it charm. Jank is not necessarily a bad thing, and never has been.
Do they hand out awards for not having any counterarguments too?
There's no point in a "counter argument", I've seen your moronic responses to the other guy. You have an out-of-bounds bad opinion, simple as. By this I mean you're opinion is so fricking moronic that it's past the boundaries of what was thought possible. I'm not trying to form an expedition to go out into the unknown in order to find an opinion moronic enough to rival yours.
>the other guy
Sure, sure.
>argument ad populum
>mutt takes on video games
thanks but no thanks
ad populum
not an argument
>I'm worried that 2 is going to have higher production values.
what a stupid fricking thing to be worried about.
>The jank is part of KCD's magic.
but this is undeniably true. not sure why there's so much seething about it in the replies.
>what a stupid fricking thing to be worried about.
I don't think it's stupid to be cautious about sequels to beloved games, especially these days.
Why?
anyone that uses the term eurojank is a moron
>clunky everything
no one can tell me that this game wasn't based on oblivion's gamebyro engine, no one
the menu UI is almost a direct copy, and when you look closer you can see the similarities elsewhere
it also runs like total dogshit
it's crytek, game runs like shit because it's massively CPU bound.
basically the same problem as dragons dogma 2 in that the more NPC's on screen the worse it runs, probably the physics of them interacting with the world/ground or some shit.
you can try some mods that set LOD settings a bit better which tends to help a lot, but only if your GPU is chugging.
max settings on a 13900k and 4090 has my CPU sitting on 100% on like 3 of my cores and GPU at like 40%. 150fps.
Funnily enough, me trying to run the game on normal setting chugs the game like hell while running it on very high makes the game run smoothly
yeah that's common, at a certain setting the game might "offload" work it deems fit to the GPU rather than trying to do it on CPU.
there's a bunch of games where raising the settings actually increases fps but it comes down to however the game was made/optimized etc.
for instance particle effects can be done on CPU or GPU but the GPU ones run (and can look) 1000x better,
so if the dev made all of the "ultra" particle effects for GPU and the "low" for CPU, then setting to "ultra" actually takes load of CPU and (hardware permitting) make the game run better.
the aesthetics of the UI are superficial. you know what game it actually does share an engine and a bunch of tech with?
Star Citizen
I did not find any of that janky I thought it was very polished
TOTAL PEASANT ANIHILATION
is that a ... a... le heckin' doggo?
>someone made this image after seeing people enjoy something.
why live?
>feeling personally attacked by an image of a cyan-haired dyke from reddit
hmm
Ganker contrarian brainrot
kingdom come 2: pay denbts edition
How hard is a bow only run?
Would be easy for the most part. I think there are a couple of fights where you can't use the bow, so it can't be a pure bow only playthrough.
The bow is so OP it isn't even funny.
Braindead easy
They nerfed the bow by gatekeeping it behind high strength and not giving you a reticle.
Mods can fix the latter but once you acquire a midranged longbow you'll oneshot everything in the game including the guy who took your father's sword.
Hopefully KCD2 has a crosshair/reticle for the bow and crossbow.
>beat Hans in the bow tutorial.
>beat Hans in the dueling tutorial
>beat him to a bloody pulp in the tavern
>become best bros
How did they do it?
Bros become bros trough pushing eachother further and further
I made all my school friends by getting into fights with them. The world was a different place before all the anti-bullying programs took over.
Hans was really pleasant surprise. I thought they were just going to have him be the uppity noble youngster who acts like a moron and dies. But he turned into a bro for life
>They nerfed the bow by gatekeeping it behind high strength and not giving you a reticle.
>gatekeeping behind strength
>the bow
>the thing that requires strength to draw and use effectively
Wow cool opinion anon, did you formulate it yourself?
They purposedly gatekeeped the bow because they wanted the player to just go unga bunga garbage swordplay even though stealth archer actually exists in the game and is much more fun.
You realize bowmen were incredibly strong, right? Bows aren't a dexgay thing like in your fantasies
>says the bow is OP
>recommends making it even stronger
...?
>Hopefully KCD2 has a crosshair/reticle for the bow and crossbow.
Shit take. Go back to your babby games
Just started the first game. Shit's unplayable. I've been stuck in the tutorial area for hours unable to progress because devs thought it would be funny to give me option to play dice from the get-go. What sick man puts gambling right at the start of the game?
I'm also a dice chad on my first playthrough
Can't wait to get cheat dice and brute force every win, depriving the people of Rattay of an income
What I found more fun was to either poach game or get high quality gear and sell it to my favourite merchants. They'd run out of money to buy it all, especially in the poorer towns, but over time they sell the stuff you've sold them, so over time they get richer and richer.
Because you've had to go through and sell to practically every merchant in town, soon enough you've bolstered the entrie town's economy through the roof.
This game would unironically be ten times better with Skyrim style combat, and everyone knows it.
bad take. i don't need another brainless buttonmasher in my library.
Combat is too difficult.
Practice, you will get better.
homie, I'm getting ambushed in the forest by 5 guys in full armor and they're swarming me and killing me in seconds.
Sounds like a situation I would run away from tbh. You're not a super hero.
stop going in the forest until you're stronger.
>getting ambushed
don't do that, you have to use common sense in this game
>if you're in the forest and you hear people talking STOP, listen, figure out where they are and avoid them
>don't go into the forest at night. seriously, don't fricking do it
>pay attention to where you're going and if there is something suspicious like an overturned tree or a big rock/tight corner that a gang could hide behind
I love the forests in this game, especially in hardcore when you can so easily get lost in them. I still remember the first time I wandered into a forest at night and got jumped by cumans, and just ran like a madman not knowing where I was going. Made it all the way to Talmberg and heard someone yell "Cumans! Sound the alarm!" and a bell ringing before I died.
I remember getting caught by a Cuman group that was way too strong for me. I ran and ran, and led the leader all the way back to the local town where the town guards all jumped him and gang raped him. Got all his gear and sold it for (comparative to what I had) a fortune.
Great fun.
I avoid five guys, even if they have burgers and fries.
The only way to properly fight multiple enemies without ranged is master strikes which you need to train for. It's moronic. I was attacked by like 4 peasants and a dog. The dog held me and the 4 peasants spit roasted me. I won but I was so fricked up. These peasants also parried and master striked me a lot when I tried to attack. Too risky to be aggressive honestly.
>attack dog
>miss 7 times because shitty attack animations don't extend all the way down
>can't shoot them with bow because you can't aim at your feet
I absolutely despise dogs in this game
Just unlocked sic for Mutt so next time I see a homosexual running or a dog I sic Mutt on them. Very useful. I also love riding around a corner in a forest and get clotheslined and immediately beaten.
You can perfect parry enemies even if you're not facing them. also you should pretty much never be so badly outnumbered, there's always a better way.
I personally think the only reason this game was able to sell enough copies to justify a sequel is because it marketed itself on social media as an anti social justice warrior game that had good graphics. I think this because it looked like a really boring open world game.
>it marketed itself on social media as an anti social justice warrior game
And then it ended up being gay ass hell. The devs are all full on weirdo gay activist euro-freaks.
What do you mean?
What the frick are you homosexuals blabbering about? Are you culture war tourists or just baiting?
I just think the game looks incredibly boring. Nothing interesting about it.
Nobody gives a shit about politics in videogames except in echochambers, tocuh grass. The game was able to sell because people liked the historical accuracy and detailed immersive world.
>people liked the historical accuracy
Hardly any gamers know what is historically accurate when it comes to that time period in Bohemia. That would be a very tiny minority of people. This isn’t the case at all.
They know Black folk and lightsabers aren't historically accurate.
So it is about politics?
For "people" like you it is about politics. For actual fans it's about historical accuracy. You will never stop seething about this lmao.
>this is not pandering to the anti sjw crowd
It’s obvious it became political.
Looks like the director was rubbing it in the faces of SJW's who were harassing him and his employees to inject their politics into their game. Again, you're making it about politics. They just want a historically accurate game.
He was constantly being harassed by homosexuals. They made it political lol
I actually learned about a lot of cool historical stuff from/because of this game and followed it up online that I never would have known about otherwise.
>detailed immersive world.
What was detailed and immersive about it?
Beautiful dense forests surrounding period correct villages and cities. The soundtrack was well composed. The script was fun and not filled with cringe. The entire game oozes passion.
The forests seemed pretty uninteresting to explore. And the villages were not pretty void of much npc interaction? What exactly made the villages interesting? Seemed rather bland.
What exactly do you want? You want the forest to have dungeons to explore? Maybe a wizard's tower? It's a forest filled with things you will actually find in a forest. Same with a medieval village.
To actually have an engaging and fun time in the game areas. I want to think before going to a place that it will lead to exciting experiences in game. Detailed world building is just wall paper
NTA but it's a fricking forest. If a realistic setting isn't your thing then go play another game. Why are you even wasting your time here in a kcd thread if you don't like the game?
To expose that this game is boring to actually play. The historically accurate meme is not a justification to play a game.
It most certainly is, if that's the kinda thing you're in to.
>To expose that this game is boring to actually play
Yeah everyone here has just been gaslighting themselves into enjoying the game for the past 6 years. I'm glad an enlightened individual like you decided to grace us with his presence.
>I want to think before going to a place that it will lead to exciting experiences in game.
Getting raped by cumans or highway men isn't fun and exciting? Hunting deer or boar isn't exciting? Following a treasure map to some old ruins and finding a treasure chest isn't exciting? Again I'll ask you, what was missing? Shirley you can provide one idea that would make the game more fun and engaging for you.
Not a game designer so I’m not sure what exactly it’s missing. I sunspot understand fun and exciting games from those which are “immersive” or “detailed” or “historically accurate”, which are all just memes to excuse the game for being boring.
>ya it’s not actually fun to play but you know it’s historically accurate
>Not a game designer so I’m not sure what exactly it’s missing.
Can't even make one suggestion?
Dunno. Personally I find open world games boring and insulting to players, where you are given the illusion of adventure but really you are going back and forth they the same areas over and over again. So my idea would to make the game not open world but linear to actually make all the different areas unique for their purposes of that specific level and not an area that you are meant to be in at the beginning middle and end part of the game.
Well yes actually I said it in the post. Make it linear.
>you are given the illusion of adventure
this is the entire point of open world video games anon.
>make all the different areas unique for their purposes of that specific level
this breaks the illusion, Assassins creed games do exactly this, you go to the high level area and the deer running around have 5 million health, it's gay as hell.
Your example of assassins creed is just poor game design.
Why bother responding to someone who clearly hasn't played the game and isn't arguing in good faith?
there's a quest where you have to investigate some women who are rumoured to be witches by following them into the forest to see what they're up to. because you're working for the church. some men show up in the middle of them doing drugs and trying to commune with spirits to kill the witches. if you defend them, the priest who hired you gives you shit for fighting against good christian men in defense of the devil's prostitutes.
at first glance it looks like a typical medieval high fantasy game but in the nitty gritty it almost begins to feel alien because it show s a true and accurate picture of eastern europe at the time with all of it's warts, rather than a sanitized modern telling that omits anything uncomfortable to publisher executives.
>this game was able to sell enough copies to justify a sequel is because it marketed itself on social media as an anti social justice warrior game
you are grossly, grossly, overestimating the number of people that even think about that stuff when buying a game anon.
most people who bought it just thought it was "skyrim but more realistic with knights and shit".
I get stuck behind one door and now everybody in Sasau hates me and the guards want to to throw me in jail.
The LARP sword play is terrible. The only fun and intuitive combat is to go full caveman and use a mace to bash everyone's head it, or be a stealth archer.
I hope you can equip the crossbow and gun at the same time in the new game.
I bet you KCD2 will end up like Shenmue 2 like how KCD1 is similar to Shenmue 1
>Both first games are about Ryo/Henry wanting revenge from a family member's death but being too weak to do anything so they have to train
>Both games are janky but incredibly immersive with a lot of details
>Both take place in a grounded version of real life (15th century Bohemia and 1980s Japan)
>Shenmue 2 is bigger than the original but has less detail to compensate
>Already confirmed that KCD2 is almost twice as big as KCD1
screencap this
I still can't believe there is no AK-47 mod. Dead game, dead community.
>at the hunt with the noble
When does this get fun. Everything feels too sluggish.
>Everything feels too sluggish.
What does this even mean?
>at the hunt with the noble
>When does this get fun
kek. soon bud
Hunting with Hans was when I started to love it. Got completely immersed in the forest and got lost
>KC:D2 ends with Radzig getting raped and mutilated by a bunch of drunk Hussites
what a fricking ratface. the physiognomy of a cuckold.
He's British.
I couldn't kick Kunesh's ass and alt+f4'd
should I refund? I'm probably not worthy of this game
he's weak to jabs, just block and right click.
I've kicked his ass twice now, hopefully again in future.
>he's weak to jabs
This applies to everyone
its a good advice regardless, one that you should apply to kunesh that fricking c**t
Just choke him out (may take a few tries) and then steal the quest item (hammer? I don't remember)
>struggling with combat
>get that counter from bernard
>go short sword and board
>mfw
yeah it's kinda fricked that you do some Bernard training and the 3rd lesson is basically:
>oh btw these are called masterstrokes and they trivialize all combat
and if you miss that lesson (I don't think you can do it till after the horse farm) you're basically a shitter with lowly bandits countering your every swing.
I think it's fricked by the fact that enemies can pull combos and master strikes so frequently.
If this shit was for late game enemies or at least caused by your own failure (being too predictable for instance) I'd say it's fine, but the fact they can pull it out of their ass randomly just make 90% of the things you learn in combat moot.
Why strike and put yourself at risk when you can just parry and frick them over anyway?
yeah exactly - it's a worse bet to ever actually do a strike.
I don't think enemies should be able to counter unless you hit where they're defending, the fact any stab/swing can lead to a counter makes combat basically a solved problem because there's only 1 optimal way to do it.
>with lowly bandits countering your every swing.
That's based on your warfare and weapon skill. They'll almost never parry if you get it higher than them, and obviously there's the whole system of feints he teaches you that you can mostly ignore but do help.
Master strikes with the shield are shit
training in the early morning with bernard at rattay is kino aesthetic.
>run through forest
>guy stops me to complain about poached game
>I have no poached game
>he checks my inventory and complains about the poached game I have
>die
man
My Henry will be a holy crusader bringing righteous fury against evil
What stats do I pick at the start of the game? I tried speech and agility but I couldn’t do any damage to the guy who owed money so I deleted my save.
the unarmed fighting is endless amount of pain and confusion regardless of stats
>press button
>opponent blocks
>press button
>opponent blocks
>press button
>opponent blocks
>press button
>opponent takes a hit, it didnt damage him tho
>he continue blocking
the quest with kanush tools is resolved with you sneaking his house, finding a locked chest, getting a lockpick from your friend and so on
Or just ask your friends to beat him up
Honestly? Not really unless you intend to grind in Skallitz, at which point it's best to pick Speech as it's the hardest one to level up there.
i saw some youtuber get max warfare in skalitz by punching the cow and letting it regen then punching it again.
I usually get an early bow by strangling a guard, and then killing him on the ground.
By the time I reach Talmberg, I'm in full cuman armor.
You can steal the items, have your friends help you or beat him by learning the timing. Essentially, jab him while he's recovering from throwing a punch or kick him while he approaches. Kunesh is meant to be a better fighter than you, you are not meant to beat him in a straight fight unless you are good at the game mechanics.
shame this game isnt popular enough to sustain a thread in vrpg
it's a 6 year old game with not a ton (any?) of overhaul mods, once you play through the game and frick around, even for 100 hours, whats left to do/talk about?
It's barely an rpg to be fair
This game has one of the best mindless grinds ever, it genuinely outshines the actual game for me. The game is good, I've beaten it legit, but nowadays I've spent more time grinding in skalitz than I have actually playing the game. It just triggers something in my brain.
a better game might incentivize not grinding
they might even remove abilities that arent that fun
There isn't any real incentive to grind, as I said I have beaten the game properly, and being able to grind in skalitz is clearly a weird unintented feature. I just find it deeply satisfying for some reason.
>Henry leave Skallitz
>can immediately dive into a life of lying, stealing and mindless killing
It's funny that it can be taken as Henry handling the traumatic event in his life very poorly.
I always tell myself I'm going to make Henry chaste and a good Christian when I start my playthrough but it never works out. Certain things are just too kino, like drinking with Father Godwin.
I loved that quest with the heretic girl who points out that Henry isn't processing or healing from his trauma at all. He just says "So?" He kills Cumans to cope, and he's making life better for everyone around him at the same time.
It's a great way of framing your main character.
We are still having nightmares about skalitz in KC2, from what we see in the trailer.
>Black Peter ambush
>see rope
>get off horse
>fight
>win without getting hit
>get back on horse
>forget about rope
>die of random fall damage
If it wasn't so funny I'd be pretty mad
>"What the frick am I doing wrong?" I thought to myself
>10 hours in I got the real combat tutorial
>Ah-ha so this is how you fight, swaping sides away from their weapon, performing feints and combos
>"I'm still getting slapped around am I just that bad?"
>20 hours in I got thr real REAL combat tutorial where you assassins creed parry every being that dares take a swing at you.
Thanks game what was the point of all that?
The point was that henry got gud. It's an RPG and you roleplayed getting good.
Sure but why obscure the skills you require to play the game behind an NPC?
The first 10 hours I just went off and did my own thing not knowing that I was just doing it wrong.
I dont really feel like I roleplayed getting good I feel like I just asked "Okay I found the hidden tutorial, can I play the game now?"
Because it's a true RPG. Not an "X with rpg mechanics" type if game.
man the combat with 2 or more opponents is ridiculously shitty
the camera doesnt work in your favor like at all
some of these quests are fricking moronic
>go to crossroads
>oh I see nothing and running around in circles gets no prompts or anything
>spend 20 min roaming the forests
>okay the wiki says theres a wayfarer in a camp who says something
>okay he wasn't there
>oh theres shit in the crossroads that direct you to different place first
>oh...
I just want my fricking time back
then you get to the farm wiki pointed out with people directing you further, except theres no one outside, the next tip requires you entering private residence to inquire people indoors while you're trespassing
just fricking make it a game that works like a game
I just discovered that if you get a bounty worth of 10+ days in jail, it'll automatically fail any speech checks with guards.
Kinda wish they just removed the option when that happens because I thought it was bugged.
An actual bug tho is that if a NPC that can respawn will keep their disposition toward you. If you ever wondered why a guard suddenly picked a fight with you out of nowhere, you probably killed him and he came back to life.
Oh and another bug: A dying NPC will have his disposition toward you set to the minimum.
If you leave the area before he dies and come back, he'll be back at full health and will pick a fight with you. If that NPC is guard, fighting him won't be a crime but his friends will help him and fighting them is a crime.
There was this one guy who sperged out running and screaming "guards!" everytime he saw me for some reason. I didn't even remember what I'd done to him. The guards just ignored him because my total rep was alright lol.
CAREFUL RADZIG CAAAREFUL
dafuq homie
I'm playing it again in preparation for the next game. Forgot how good some of the scenes are, got drunk with the the Priest then had to give the sermon hungover. Actually funny and at the same time it gives you loads of backstory and information on the setting without it feeling like an expo dump.
Henry looks gay in the kcd2 trailer
it's you
you are gay for henry
>all these replies about combat
>not just spamming thrust and maxxing houndmaster
did you guys even play the game
God bless Henry.
kcd is one of the few games where you want to hear all the dialogue cause it's good and the characters are great, kinda like the witcher series.