Many of you are for a shock about how weak the PS5 is.

Many of you are for a shock about how weak the PS5 is.

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  1. 3 months ago
    Anonymous

    they should have launched it with the PS5 pro

    • 3 months ago
      Anonymous

      I don't think I'll ever get a PS5, but if the urge ever comes to me, I'll only get it once the PS5 Pro (or whatever it's called) comes out.
      The current PS5 is already weak. And if everyone is to be honest, they must admit that it was already weak when it first came out 3 years ago.
      Every passing year, the current PS5 is looking more and more pathetic.
      So the most reasonable course of action for anyone thinking of getting a PS5 is to wait for the console upgrade to come out. Chances are, it's going to be the same price anyway.
      You can't find a brand new disc version of the PS5 any cheaper than 499.99 dollars anywhere anyway (again, despite it being 3 years old at this point). That is even more reason to wait for a PS5 2.0 console upgrade.

      • 3 months ago
        Anonymous

        No. Nvidia still can't compete with the PS5 because it was too strong for them to handle. You build a $500 system with an nvidia gpu and you wouldn't be able to play games at all because no cpu, ram, or anything else to run it with.

        • 3 months ago
          Anonymous

          That's anything but true. I built a 5600x and 3060 ti build for about 580$ ish for my younger brother. Don't buy everything new or pay stupid prices and most builds are possible. He was able to play ratchet and clank at a 1440p with raytracing at well over 60fps and he'll be fine for a good while thanks to dlss.

          • 3 months ago
            Anonymous

            Once you start getting into the used market you are no longer looking at a $500 comparison point because now you're competing with a used PS5 instead. God damn.

      • 3 months ago
        Anonymous

        Ps5pro wont fix PS5 issues cause they wont stop making games for ps5 vanilla

        • 3 months ago
          Anonymous

          People forget that the ps4 pro didn't really add anything besides some unlocked framerates and checkerboarding to 4k on certain games.

          • 3 months ago
            Anonymous

            Not in bloodborne unles you got it hacked and download and install the aussie patch

  2. 3 months ago
    Anonymous

    Yeah but it gets all the good games years before PC does.

    • 3 months ago
      Anonymous

      Name 1

      • 3 months ago
        Anonymous

        Bloodborne

      • 3 months ago
        Anonymous

        Final Fantasy, Stellar Blade, GTA6

    • 3 months ago
      Anonymous

      ah, yes, all the good games

      *looks down list*

      i guess no good games have come out in years

    • 3 months ago
      Anonymous

      Lol not these days. About everything comes out the same day now. Except for the few games that sony will drop in about 6 months to a year. Don't forget that we even got helldivers 2 and we'll be getting until dawn as well.

      • 3 months ago
        Anonymous

        Helldivers 2 best current sony coop game in pc

        • 3 months ago
          Anonymous

          I know right. I had a blast. It runs so well on my pc.

    • 3 months ago
      Anonymous

      >all the good games

    • 3 months ago
      Anonymous

      like?

    • 3 months ago
      Anonymous

      are you a stupid person or am I falling for bait again like a stupid person.

      • 3 months ago
        Anonymous

        Obvious bait

    • 3 months ago
      Anonymous

      >Yeah but it gets all the good games years before PC does.
      What games?

      >https://en.wikipedia.org/wiki/Category:PlayStation_4-only_games
      >https://en.wikipedia.org/wiki/Category:PlayStation_5-only_games

      • 3 months ago
        Anonymous

        Bloodborne and Sakura Wars are great.

  3. 3 months ago
    Anonymous

    the PS5 is plenty powerful, it's just modern game devs are incapable of optimising for consoles these days let alone PC.

    • 3 months ago
      Anonymous

      Not really. It's a bad case of awful devs, and bad expectations on hardware. We should of never jumped from 1440p when it comes to games. I game at native 4k and even then games are still blurry due to taa and other post processing effects. Had the PS5 focused on high framerates without trying to do 4k it might be holding up a lot better.

    • 3 months ago
      Anonymous

      >optimising for consoles
      nice meme you got m8

      • 3 months ago
        Anonymous

        you're being disingenuous. Many console games have great performance when the devs know what they're doing.

        • 3 months ago
          Anonymous

          >you're being disingenuous
          You are one speaking, moron
          >Many console games have great performance when the devs know what they're doing.
          Like fake res (heavily upscaled), fake fps (intensively interpolated), fake effect (checkerboard rendering and more), etc.

          • 3 months ago
            Anonymous

            >posts fricking Gollum
            also
            >Like fake res (heavily upscaled), fake fps (intensively interpolated), fake effect (checkerboard rendering and more), etc.
            like DLSS features that Nvidia have been pushing with their GPUs for years. Frick off.

            • 3 months ago
              Anonymous

              PS5 has FSR and performs horribly like real standard console. Frick off moron

              • 3 months ago
                Anonymous

                >720p
                God damn, the original xbox could do 1080i.

            • 3 months ago
              Anonymous

              The PS5 does not do what DLSS does which is AI upscaling, it just does normal upscaling which looks like shit. The leaks about the PS5 pro say its entire selling point is gonna be having AI upscaling, which the base PS5 doesn't have.

          • 3 months ago
            Anonymous

            >Gollom
            great example anon

            • 3 months ago
              Anonymous

              No shit. It proves that console optimization is not a thing at all. see

              >optimising for consoles
              nice meme you got m8

              • 3 months ago
                Anonymous

                it actually proves that incompetent devs make incompetent games

              • 3 months ago
                Anonymous

                Do you know that game is made by the creator of PS4 and PS5? incompetent? lmao

              • 3 months ago
                Anonymous

                stop pretending that fricking Knack was at the forefront of technologic innovation

              • 3 months ago
                Anonymous

                Cope. The PS4+5 creator knows everything about his shit, so he can optimize it better. Too bad, this didn't happen.

              • 3 months ago
                Anonymous

                Worse yet specially how moronicly designed its the ps5

              • 3 months ago
                Anonymous

                >PS5 being a shit
                yeah no shit.

              • 3 months ago
                Anonymous

                >console optimization is not a thing at all
                So optimization doesn't exist? Because if a single monolithic hardware configuration can't be optimized for, then nothing else can.

            • 3 months ago
              Anonymous

              yawn

        • 3 months ago
          Anonymous

          >posts a PS4 game
          lmao, just, lmao
          PS5 has really no fricking games

          • 3 months ago
            Anonymous

            To be fair. For many console gays playing at 60fps is a major treat so I don't blame him for posting horizon.

            • 3 months ago
              Anonymous

              You should blame him for playing horizon.

  4. 3 months ago
    Anonymous

    >it's 1440p
    >post processing at 1/4 res turns the image into potato mash
    lol consoles

  5. 3 months ago
    Anonymous

    >twitter thread

  6. 3 months ago
    Anonymous

    what game are they talking about

    • 3 months ago
      Anonymous

      FF VII Rebirth

  7. 3 months ago
    Anonymous

    That's an issue with the way the made the game. UE4 supports TSR and FSR2 and should use that instead.

  8. 3 months ago
    Anonymous

    seems more like the devs don't know how to properly optimize Unreal.

  9. 3 months ago
    Anonymous

    Horizon forbbiden west is open world, looks better than ff7r and runs at 1440p60fps. The devs are the problem, not the hardware.

  10. 3 months ago
    Anonymous

    The power of PS5... nuff said.

    • 3 months ago
      Anonymous

      whats the problem here? some of you are just honestly so fricking weird

      • 3 months ago
        Anonymous

        The problem is how the game runs with visuals like these. You either have the choice of horrible input latency due to the stuttering mess that a 30fps "quality mode" is. The alternative is some ridiculous performance mode where the game drops resolution to 720p only in combat to force 60fps, while it runs at 40 to 45 outside of combat. This constant fluctuation actually feels even worse on top of looking like a blurry mess.

    • 3 months ago
      Anonymous

      XVI's graphics are good so this isn't the greatest example to use kek
      Find any still of Rebirth though and the visual muddyness is palpable

    • 3 months ago
      Anonymous

      Can you fault the PS5 for Square Enix using ancient rendering tech?

  11. 3 months ago
    Anonymous

    the ps5 is the equavilent of a ryzen 3600 and a rx 5700. i dont know why people are expecting it to pull magic in 2024

    • 3 months ago
      Anonymous

      >ryzen 3600 and a rx 5700
      Not really. Much lower than that.

      • 3 months ago
        Anonymous

        yikes

      • 3 months ago
        Anonymous

        You have no idea what you're talking about if you think GN's garbage counts as evidence.

        • 3 months ago
          Anonymous

          Holy cope lmao

          • 3 months ago
            Anonymous

            That is what you're doing, yes.

            • 3 months ago
              Anonymous

              i accept your concession

              • 3 months ago
                Anonymous

                Whatever helps you sleep at night, anon.

      • 3 months ago
        Anonymous

        moron

      • 3 months ago
        Anonymous

        >1% low
        >0.1% low
        What is the point of pissing your pants over something you aren't even going to notice?

  12. 3 months ago
    Anonymous

    The problem is not performance of the console it's the art style of the games. Everything is going for hyper realism and doing that is extremely difficult for so little benefit.

  13. 3 months ago
    Anonymous

    Just goes to show that Performance modes on games were a mistake, gamers can't handle it.

  14. 3 months ago
    Anonymous

    snoy cope thread?

    • 3 months ago
      Anonymous

      Totally.

  15. 3 months ago
    Anonymous

    >2024
    >games are still using unreal 4

  16. 3 months ago
    Anonymous

    >BUT HORIZON!!!

    its a Ps4 game running on Ps5, frick did you expect, the performance to go backwards?

    • 3 months ago
      Anonymous

      FF7R is a PS4 game, except this time they didn't even bother with PS4 version

  17. 3 months ago
    Anonymous

    Sounds like a Unreal Engine problem and not a PS5 problem.

    • 3 months ago
      Anonymous

      Square enix problem they re really limping after ff16 and CEO swap

    • 3 months ago
      Anonymous

      then how come fortnite looks so crisp and runs so well

  18. 3 months ago
    Anonymous

    Doesn’t it have a 6700?
    That’s a pretty decent card for 1080p

  19. 3 months ago
    Anonymous

    Stellar Blade looks graphically better than this and cleaner too.

    • 3 months ago
      Anonymous

      PC machine emulating ps5 "devkit" they re doing this since ff16 first trailer and wolverine leak proofs it

  20. 3 months ago
    Anonymous

    Genuinely why can’t consoles do fricking 60fps?
    A fricking RX480 (PS4’s GPU} could easily do 60 fps high settings for most games during its time. I’m pretty sure the PS5 has a 6700, which can also do the same fricking thing.
    The switch I can understand since that shit is running on a mobile processor, but the other two consoles have fairly decent GPUs.

    • 3 months ago
      Anonymous

      >wtf consoles are weak???
      This has always been the case. Consoles are supposed to be cheap and relatively compact. There is no room for upgrades or high-end hardware or high tdp. People only notice now because everything is multiplat and resolution/framerate data is easy to find.

      Normalgays only care about marketing screenshots, pushing grafix as hard as possible at the cost of framerate sells more.

    • 3 months ago
      Anonymous

      Because console games are made for people sitting on the other end of a living room. They unironically can't see the difference in resolution between 720-1440p or notice the difference between (properly blurred) 30fps vs 60fps. Console devs take a lot of shortcuts so they can push pixels, more shaders, more effects etc. because grafix still sells games and fps, or even stable frametimes, doesn't. You may as well ask why PC games "can't" do transparency without dithering and TAA, it's the same devs taking shortcuts to stay within the performance budget and push things that market better like raytracing.

    • 3 months ago
      Anonymous

      Because to this day people still don't understand that modern consoles use stripped down PC hardware. When you say shit like
      >A fricking RX480 (PS4’s GPU}
      It is not true. If you look at these components it always turns out they miss cache, bandwidth, clock speeds etc and I don't even begin on the rest of the components. As soon as PCs began using dedicated GPUs it was slowly over for the console advantage. Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.

      • 3 months ago
        Anonymous

        >Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.
        This. You can't allow the goys to get used to better stuff.

    • 3 months ago
      Anonymous

      Because to this day people still don't understand that modern consoles use stripped down PC hardware. When you say shit like
      >A fricking RX480 (PS4’s GPU}
      It is not true. If you look at these components it always turns out they miss cache, bandwidth, clock speeds etc and I don't even begin on the rest of the components. As soon as PCs began using dedicated GPUs it was slowly over for the console advantage. Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.

      PS4 wasn't even remotely close to a 480. Xbox One X was the closest 480 equivalent. PS4 = HD 7850.
      Also, it's the other way around: consoles tend to overperform compared to their paper specs, because games – especially exclusives – are tailored to run on that specific machine. So if a console is bad at doing X but good at doing Y, the game will have a lot of Y but not much of X.

      >Genuinely why can’t consoles do fricking 60fps?
      They could, developers choose not to.
      Or their deadlines are so strict, they launch the game half broken and hope to "fix it later". Like, Jedi Survivor launched with Raytracing enabled by default on PS5 and Series X. You couldn't disable it. That's why the game dropped to fricking 600p 17FPS in some scenes. Now, a few patches later, in Performance Mode it disables RT and it runs completely fine: https://youtu.be/TSKMyAni2Ls?feature=shared&t=553
      >I’m pretty sure the PS5 has a 6700
      It's more or less a 6600XT with more VRAM. It's a $200-250 graphics card by today's standards, it's not THAT good of a GPU. It's not dogshit either. It's... fine.

      • 3 months ago
        Anonymous

        >Or their deadlines are so strict, they launch the game half broken and hope to "fix it later".
        >Like, Jedi Survivor
        The ironic part is that EA didn't set any deadlines, it was Respawn that decided that the game should be ready.
        Same with Titanfall 2, they chose the release date.
        People forget that Respawn is the goldmine company that created MOHAA and Call of Duty. EA wouldn't want to lose them.

        • 3 months ago
          Anonymous

          A few days after launch, they released a patch on PC that improved performance by ~30%. A few DAYS. They could've delayed it by a week, and the perception would've been completely different. Something somewhere went very wrong with the development of that game.

  21. 3 months ago
    Anonymous

    Why has everybody suddenly forgotten how to speak?

    Not just here, I would expect it here, but its happening everywhere. Facebook, Twitter, Reddit, real fricking life.

    I've seen some college papers and... Jesus.

    This is very alarming to me.

    • 3 months ago
      Anonymous

      whats wrong with sirs?

    • 3 months ago
      Anonymous

      >forgotten
      Never learned

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