I don't think I'll ever get a PS5, but if the urge ever comes to me, I'll only get it once the PS5 Pro (or whatever it's called) comes out.
The current PS5 is already weak. And if everyone is to be honest, they must admit that it was already weak when it first came out 3 years ago.
Every passing year, the current PS5 is looking more and more pathetic.
So the most reasonable course of action for anyone thinking of getting a PS5 is to wait for the console upgrade to come out. Chances are, it's going to be the same price anyway.
You can't find a brand new disc version of the PS5 any cheaper than 499.99 dollars anywhere anyway (again, despite it being 3 years old at this point). That is even more reason to wait for a PS5 2.0 console upgrade.
No. Nvidia still can't compete with the PS5 because it was too strong for them to handle. You build a $500 system with an nvidia gpu and you wouldn't be able to play games at all because no cpu, ram, or anything else to run it with.
That's anything but true. I built a 5600x and 3060 ti build for about 580$ ish for my younger brother. Don't buy everything new or pay stupid prices and most builds are possible. He was able to play ratchet and clank at a 1440p with raytracing at well over 60fps and he'll be fine for a good while thanks to dlss.
Once you start getting into the used market you are no longer looking at a $500 comparison point because now you're competing with a used PS5 instead. God damn.
Lol not these days. About everything comes out the same day now. Except for the few games that sony will drop in about 6 months to a year. Don't forget that we even got helldivers 2 and we'll be getting until dawn as well.
Not really. It's a bad case of awful devs, and bad expectations on hardware. We should of never jumped from 1440p when it comes to games. I game at native 4k and even then games are still blurry due to taa and other post processing effects. Had the PS5 focused on high framerates without trying to do 4k it might be holding up a lot better.
>you're being disingenuous
You are one speaking, moron >Many console games have great performance when the devs know what they're doing.
Like fake res (heavily upscaled), fake fps (intensively interpolated), fake effect (checkerboard rendering and more), etc.
>posts fricking Gollum
also >Like fake res (heavily upscaled), fake fps (intensively interpolated), fake effect (checkerboard rendering and more), etc.
like DLSS features that Nvidia have been pushing with their GPUs for years. Frick off.
The PS5 does not do what DLSS does which is AI upscaling, it just does normal upscaling which looks like shit. The leaks about the PS5 pro say its entire selling point is gonna be having AI upscaling, which the base PS5 doesn't have.
No shit. It proves that console optimization is not a thing at all. see
>optimising for consoles
nice meme you got m8
4 months ago
Anonymous
it actually proves that incompetent devs make incompetent games
4 months ago
Anonymous
Do you know that game is made by the creator of PS4 and PS5? incompetent? lmao
4 months ago
Anonymous
stop pretending that fricking Knack was at the forefront of technologic innovation
4 months ago
Anonymous
Cope. The PS4+5 creator knows everything about his shit, so he can optimize it better. Too bad, this didn't happen.
4 months ago
Anonymous
Worse yet specially how moronicly designed its the ps5
4 months ago
Anonymous
>PS5 being a shit
yeah no shit.
4 months ago
Anonymous
>console optimization is not a thing at all
So optimization doesn't exist? Because if a single monolithic hardware configuration can't be optimized for, then nothing else can.
The problem is how the game runs with visuals like these. You either have the choice of horrible input latency due to the stuttering mess that a 30fps "quality mode" is. The alternative is some ridiculous performance mode where the game drops resolution to 720p only in combat to force 60fps, while it runs at 40 to 45 outside of combat. This constant fluctuation actually feels even worse on top of looking like a blurry mess.
The problem is not performance of the console it's the art style of the games. Everything is going for hyper realism and doing that is extremely difficult for so little benefit.
Genuinely why can’t consoles do fricking 60fps?
A fricking RX480 (PS4’s GPU} could easily do 60 fps high settings for most games during its time. I’m pretty sure the PS5 has a 6700, which can also do the same fricking thing.
The switch I can understand since that shit is running on a mobile processor, but the other two consoles have fairly decent GPUs.
>wtf consoles are weak???
This has always been the case. Consoles are supposed to be cheap and relatively compact. There is no room for upgrades or high-end hardware or high tdp. People only notice now because everything is multiplat and resolution/framerate data is easy to find.
Normalgays only care about marketing screenshots, pushing grafix as hard as possible at the cost of framerate sells more.
Because console games are made for people sitting on the other end of a living room. They unironically can't see the difference in resolution between 720-1440p or notice the difference between (properly blurred) 30fps vs 60fps. Console devs take a lot of shortcuts so they can push pixels, more shaders, more effects etc. because grafix still sells games and fps, or even stable frametimes, doesn't. You may as well ask why PC games "can't" do transparency without dithering and TAA, it's the same devs taking shortcuts to stay within the performance budget and push things that market better like raytracing.
Because to this day people still don't understand that modern consoles use stripped down PC hardware. When you say shit like >A fricking RX480 (PS4’s GPU}
It is not true. If you look at these components it always turns out they miss cache, bandwidth, clock speeds etc and I don't even begin on the rest of the components. As soon as PCs began using dedicated GPUs it was slowly over for the console advantage. Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.
>Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.
This. You can't allow the goys to get used to better stuff.
Because to this day people still don't understand that modern consoles use stripped down PC hardware. When you say shit like >A fricking RX480 (PS4’s GPU}
It is not true. If you look at these components it always turns out they miss cache, bandwidth, clock speeds etc and I don't even begin on the rest of the components. As soon as PCs began using dedicated GPUs it was slowly over for the console advantage. Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.
PS4 wasn't even remotely close to a 480. Xbox One X was the closest 480 equivalent. PS4 = HD 7850.
Also, it's the other way around: consoles tend to overperform compared to their paper specs, because games – especially exclusives – are tailored to run on that specific machine. So if a console is bad at doing X but good at doing Y, the game will have a lot of Y but not much of X.
>Genuinely why can’t consoles do fricking 60fps?
They could, developers choose not to.
Or their deadlines are so strict, they launch the game half broken and hope to "fix it later". Like, Jedi Survivor launched with Raytracing enabled by default on PS5 and Series X. You couldn't disable it. That's why the game dropped to fricking 600p 17FPS in some scenes. Now, a few patches later, in Performance Mode it disables RT and it runs completely fine: https://youtu.be/TSKMyAni2Ls?feature=shared&t=553 >I’m pretty sure the PS5 has a 6700
It's more or less a 6600XT with more VRAM. It's a $200-250 graphics card by today's standards, it's not THAT good of a GPU. It's not dogshit either. It's... fine.
>Or their deadlines are so strict, they launch the game half broken and hope to "fix it later". >Like, Jedi Survivor
The ironic part is that EA didn't set any deadlines, it was Respawn that decided that the game should be ready.
Same with Titanfall 2, they chose the release date.
People forget that Respawn is the goldmine company that created MOHAA and Call of Duty. EA wouldn't want to lose them.
A few days after launch, they released a patch on PC that improved performance by ~30%. A few DAYS. They could've delayed it by a week, and the perception would've been completely different. Something somewhere went very wrong with the development of that game.
they should have launched it with the PS5 pro
I don't think I'll ever get a PS5, but if the urge ever comes to me, I'll only get it once the PS5 Pro (or whatever it's called) comes out.
The current PS5 is already weak. And if everyone is to be honest, they must admit that it was already weak when it first came out 3 years ago.
Every passing year, the current PS5 is looking more and more pathetic.
So the most reasonable course of action for anyone thinking of getting a PS5 is to wait for the console upgrade to come out. Chances are, it's going to be the same price anyway.
You can't find a brand new disc version of the PS5 any cheaper than 499.99 dollars anywhere anyway (again, despite it being 3 years old at this point). That is even more reason to wait for a PS5 2.0 console upgrade.
No. Nvidia still can't compete with the PS5 because it was too strong for them to handle. You build a $500 system with an nvidia gpu and you wouldn't be able to play games at all because no cpu, ram, or anything else to run it with.
That's anything but true. I built a 5600x and 3060 ti build for about 580$ ish for my younger brother. Don't buy everything new or pay stupid prices and most builds are possible. He was able to play ratchet and clank at a 1440p with raytracing at well over 60fps and he'll be fine for a good while thanks to dlss.
Once you start getting into the used market you are no longer looking at a $500 comparison point because now you're competing with a used PS5 instead. God damn.
Ps5pro wont fix PS5 issues cause they wont stop making games for ps5 vanilla
People forget that the ps4 pro didn't really add anything besides some unlocked framerates and checkerboarding to 4k on certain games.
Not in bloodborne unles you got it hacked and download and install the aussie patch
Yeah but it gets all the good games years before PC does.
Name 1
Bloodborne
Final Fantasy, Stellar Blade, GTA6
ah, yes, all the good games
*looks down list*
i guess no good games have come out in years
Lol not these days. About everything comes out the same day now. Except for the few games that sony will drop in about 6 months to a year. Don't forget that we even got helldivers 2 and we'll be getting until dawn as well.
Helldivers 2 best current sony coop game in pc
I know right. I had a blast. It runs so well on my pc.
>all the good games
like?
are you a stupid person or am I falling for bait again like a stupid person.
Obvious bait
>Yeah but it gets all the good games years before PC does.
What games?
>https://en.wikipedia.org/wiki/Category:PlayStation_4-only_games
>https://en.wikipedia.org/wiki/Category:PlayStation_5-only_games
Bloodborne and Sakura Wars are great.
the PS5 is plenty powerful, it's just modern game devs are incapable of optimising for consoles these days let alone PC.
Not really. It's a bad case of awful devs, and bad expectations on hardware. We should of never jumped from 1440p when it comes to games. I game at native 4k and even then games are still blurry due to taa and other post processing effects. Had the PS5 focused on high framerates without trying to do 4k it might be holding up a lot better.
>optimising for consoles
nice meme you got m8
you're being disingenuous. Many console games have great performance when the devs know what they're doing.
>you're being disingenuous
You are one speaking, moron
>Many console games have great performance when the devs know what they're doing.
Like fake res (heavily upscaled), fake fps (intensively interpolated), fake effect (checkerboard rendering and more), etc.
>posts fricking Gollum
also
>Like fake res (heavily upscaled), fake fps (intensively interpolated), fake effect (checkerboard rendering and more), etc.
like DLSS features that Nvidia have been pushing with their GPUs for years. Frick off.
PS5 has FSR and performs horribly like real standard console. Frick off moron
>720p
God damn, the original xbox could do 1080i.
The PS5 does not do what DLSS does which is AI upscaling, it just does normal upscaling which looks like shit. The leaks about the PS5 pro say its entire selling point is gonna be having AI upscaling, which the base PS5 doesn't have.
>Gollom
great example anon
No shit. It proves that console optimization is not a thing at all. see
it actually proves that incompetent devs make incompetent games
Do you know that game is made by the creator of PS4 and PS5? incompetent? lmao
stop pretending that fricking Knack was at the forefront of technologic innovation
Cope. The PS4+5 creator knows everything about his shit, so he can optimize it better. Too bad, this didn't happen.
Worse yet specially how moronicly designed its the ps5
>PS5 being a shit
yeah no shit.
>console optimization is not a thing at all
So optimization doesn't exist? Because if a single monolithic hardware configuration can't be optimized for, then nothing else can.
yawn
>posts a PS4 game
lmao, just, lmao
PS5 has really no fricking games
To be fair. For many console gays playing at 60fps is a major treat so I don't blame him for posting horizon.
You should blame him for playing horizon.
>it's 1440p
>post processing at 1/4 res turns the image into potato mash
lol consoles
>twitter thread
what game are they talking about
FF VII Rebirth
That's an issue with the way the made the game. UE4 supports TSR and FSR2 and should use that instead.
seems more like the devs don't know how to properly optimize Unreal.
Horizon forbbiden west is open world, looks better than ff7r and runs at 1440p60fps. The devs are the problem, not the hardware.
The power of PS5... nuff said.
whats the problem here? some of you are just honestly so fricking weird
The problem is how the game runs with visuals like these. You either have the choice of horrible input latency due to the stuttering mess that a 30fps "quality mode" is. The alternative is some ridiculous performance mode where the game drops resolution to 720p only in combat to force 60fps, while it runs at 40 to 45 outside of combat. This constant fluctuation actually feels even worse on top of looking like a blurry mess.
XVI's graphics are good so this isn't the greatest example to use kek
Find any still of Rebirth though and the visual muddyness is palpable
Can you fault the PS5 for Square Enix using ancient rendering tech?
the ps5 is the equavilent of a ryzen 3600 and a rx 5700. i dont know why people are expecting it to pull magic in 2024
>ryzen 3600 and a rx 5700
Not really. Much lower than that.
yikes
You have no idea what you're talking about if you think GN's garbage counts as evidence.
Holy cope lmao
That is what you're doing, yes.
i accept your concession
Whatever helps you sleep at night, anon.
moron
>1% low
>0.1% low
What is the point of pissing your pants over something you aren't even going to notice?
The problem is not performance of the console it's the art style of the games. Everything is going for hyper realism and doing that is extremely difficult for so little benefit.
Just goes to show that Performance modes on games were a mistake, gamers can't handle it.
snoy cope thread?
Totally.
>2024
>games are still using unreal 4
>BUT HORIZON!!!
its a Ps4 game running on Ps5, frick did you expect, the performance to go backwards?
FF7R is a PS4 game, except this time they didn't even bother with PS4 version
Sounds like a Unreal Engine problem and not a PS5 problem.
Square enix problem they re really limping after ff16 and CEO swap
then how come fortnite looks so crisp and runs so well
Doesn’t it have a 6700?
That’s a pretty decent card for 1080p
Stellar Blade looks graphically better than this and cleaner too.
PC machine emulating ps5 "devkit" they re doing this since ff16 first trailer and wolverine leak proofs it
Genuinely why can’t consoles do fricking 60fps?
A fricking RX480 (PS4’s GPU} could easily do 60 fps high settings for most games during its time. I’m pretty sure the PS5 has a 6700, which can also do the same fricking thing.
The switch I can understand since that shit is running on a mobile processor, but the other two consoles have fairly decent GPUs.
>wtf consoles are weak???
This has always been the case. Consoles are supposed to be cheap and relatively compact. There is no room for upgrades or high-end hardware or high tdp. People only notice now because everything is multiplat and resolution/framerate data is easy to find.
Normalgays only care about marketing screenshots, pushing grafix as hard as possible at the cost of framerate sells more.
Because console games are made for people sitting on the other end of a living room. They unironically can't see the difference in resolution between 720-1440p or notice the difference between (properly blurred) 30fps vs 60fps. Console devs take a lot of shortcuts so they can push pixels, more shaders, more effects etc. because grafix still sells games and fps, or even stable frametimes, doesn't. You may as well ask why PC games "can't" do transparency without dithering and TAA, it's the same devs taking shortcuts to stay within the performance budget and push things that market better like raytracing.
Because to this day people still don't understand that modern consoles use stripped down PC hardware. When you say shit like
>A fricking RX480 (PS4’s GPU}
It is not true. If you look at these components it always turns out they miss cache, bandwidth, clock speeds etc and I don't even begin on the rest of the components. As soon as PCs began using dedicated GPUs it was slowly over for the console advantage. Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.
>Consoles could get away with 30fps as people were used to it but funny enough both manufacturers made a frickhuge mistake with the PS4Pro and Xbone X. By offering 60fps mode in "most" games they conditioned their userbase (at least the loud part of it) to a higher standard and this bites them in the ass now.
This. You can't allow the goys to get used to better stuff.
PS4 wasn't even remotely close to a 480. Xbox One X was the closest 480 equivalent. PS4 = HD 7850.
Also, it's the other way around: consoles tend to overperform compared to their paper specs, because games – especially exclusives – are tailored to run on that specific machine. So if a console is bad at doing X but good at doing Y, the game will have a lot of Y but not much of X.
>Genuinely why can’t consoles do fricking 60fps?
They could, developers choose not to.
Or their deadlines are so strict, they launch the game half broken and hope to "fix it later". Like, Jedi Survivor launched with Raytracing enabled by default on PS5 and Series X. You couldn't disable it. That's why the game dropped to fricking 600p 17FPS in some scenes. Now, a few patches later, in Performance Mode it disables RT and it runs completely fine: https://youtu.be/TSKMyAni2Ls?feature=shared&t=553
>I’m pretty sure the PS5 has a 6700
It's more or less a 6600XT with more VRAM. It's a $200-250 graphics card by today's standards, it's not THAT good of a GPU. It's not dogshit either. It's... fine.
>Or their deadlines are so strict, they launch the game half broken and hope to "fix it later".
>Like, Jedi Survivor
The ironic part is that EA didn't set any deadlines, it was Respawn that decided that the game should be ready.
Same with Titanfall 2, they chose the release date.
People forget that Respawn is the goldmine company that created MOHAA and Call of Duty. EA wouldn't want to lose them.
A few days after launch, they released a patch on PC that improved performance by ~30%. A few DAYS. They could've delayed it by a week, and the perception would've been completely different. Something somewhere went very wrong with the development of that game.
Why has everybody suddenly forgotten how to speak?
Not just here, I would expect it here, but its happening everywhere. Facebook, Twitter, Reddit, real fricking life.
I've seen some college papers and... Jesus.
This is very alarming to me.
whats wrong with sirs?
>forgotten
Never learned