Im probably the biggest metroid fan in the universe, i consider pure metroid gameplay to be the pinnacle of gaming.
I will still emulate the game because i want it to look crisp in 4k+ res.
Depends on the trickery involved, Tears of the Kingdom and Luigi's Mansion 3 look really good at different points of the console's life (for different reasons obviously, closely scened game loaded room by room vs. a massive open-world game with a cel-shaded artstyle), I remember people were comparing LM3 with Pixar shit
There are games on the PS2/Gamecube that look better than modern AAA games. Games used to be visually impressive before we increased minimum requirements by 10,000% to handle the overhead of running Unreal Engine.
Yes, but morons these days don't understand the difference between "open world" and "sandbox." Open world games are just games where everything takes place in one contiguously connected world instead of being separated into distinct levels or missions, but now people think open world means sandbox and they equate it the likes of with GTA and Skyrim.
Metroid games are literally separated into distinct levels.
Open world games have no, or minimal gating, and a focus on open design where you just kind wander around at your own pace, and can discover the game in whatever order you like.
Yes, but morons these days don't understand the difference between "open world" and "sandbox." Open world games are just games where everything takes place in one contiguously connected world instead of being separated into distinct levels or missions, but now people think open world means sandbox and they equate it the likes of with GTA and Skyrim.
Holy frick you guys are moronic.
Metroidvanias have many rooms and most are locked behind progression. They are not open world, hence "metroidvania". Open world games have massive open areas with smaller things to explore within them.
>Echoes
I hated the doors locked behind the light suit. Solid water was the straw that broke the camel's back.
10 months ago
Anonymous
>solid water
that was utter bullshit, and one of several things I didn't like about the game alongside ammo and the sky temple key searching (even though from a technical standpoint it was no different from the artifact collection in prime it felt far more forced and annoying).
Soon as I had the Dark Visor I got all the Sky Temple Keys I could before returning the planetary energy, and I did the same after getting upgrades that allowed access to more keys. Going after the last few that needed the Light Suit was cake.
This game has very little meaningless backtracking if you know what you're doing.
10 months ago
Anonymous
How often do people know what they’re doing with these games on a first playthrough?
10 months ago
Anonymous
The entire last act of the game is a meaningless backtrack. Plus any Metroidvania where the cleanup phase is extremely painful and is gated by something totally arbitrary (frick you Dark Visor) is a failure of game design. Absolutely fricking moronic.
You can’t take anything said by Nintendo fans at face value. At best it will look like a last gen game, which sadly would still be a step up for Nintendo.
Have graphics really gotten much better since the PS4?
You can’t take anything said by Nintendo fans at face value. At best it will look like a last gen game, which sadly would still be a step up for Nintendo.
I imagine what they'll do is remove the illusion of "rooms" for most areas but still have them essentially locked behind mandatory upgrades.
So an example is instead of a Plasma Door it's some force field in an open area that still requires the Plasma Gun or instead of a Shield Door its a big ol' rock.
You can’t take anything said by Nintendo fans at face value. At best it will look like a last gen game, which sadly would still be a step up for Nintendo.
>looks unbelievable >Switch game >Open world
Unbelievably ugly then?
Nintendo homies always pretend the stuff they make nowadays looks "impressive" in any way. Or that anything else that's made with their consoles in mind look okay. They can look at shit like this and gaslight everyone into believing it looks okay.
>looks unbelievable >Switch game >Open world
Unbelievably ugly then?
As a man who enjoys Minecraft and Terraria on the regular, graphics don't mean anything. If having more realistic shiny graphics will bring the game down, then it's more than welcome for them to downgrade the looks. Just focus on the gameplay. This isn't Call of Duty, it's okay if objects don't have 5 trillion polygons.
Every single game developed by Retro Studios has been a masterpiece. I'm not sure how it happened since the team changed a lot between MP and DKTF, but I have full confidence in them.
I'm not sure how it happened to begin with since the whole creation of the studio was a scam for the CEO to steal funds from Nintendo and spend it on his porn addiction.
I don't want that. Just like how Dread opened the door for the franchise to be able to expand outside the actual Metroid's themselves, I hope the Metroid Prime series expands beyond Phazon and can just be whatever the writers want with the title just being a vehicle for any FPS Metroid game.
Question is does it mean "open world/sandbox" or just bigger maps in general? Like is it going to be room-oriented similar to how Prime 1, 2, 3 were with areas having more of them, or are the rooms themselves just going to be massive?
I will only be excited if 3D Metroid has breakable terrain like the 2D games. I should be able to blast my way through walls. And no, I don't mean a little missile check barrier here, and a teeny super bomb check barrier there. I mean dynamic destruction, into thick-thick walls.
2D games literally never had that. They had specific bomb walls you had to hunt for.
Confirmed for never having played the game. There are a ton of rooms in the games with walls that are many tiles thick. Sometimes a wall is a whole screen wide.
Rarely having multiple bomb blocks layered together isn’t the same as destructible terrain, moron. Fusion and ZM having that shit is to give you a more difficult to attain upgrade.
I knew you gays were going to argue with me. So I didn't even wait to make this collage.
Random situations where the player is expected to break low-grade tiles that crumble via the basic beam, in order to phase through the wall. All of these instances are multiple tiles thick.
>isn’t the same as destructible terrain, moron
It was the low-tech approximation, dipshit. Obviously a higher tech game should have more dynamic terrain than basic fricking tiles. I mean, look at BotW, and TotK. Nintendo put a lot of effort into including physics that were never before seen in a Zelda game. That's the evolution of mechanics.(Note: I'm not saying that BotW and TotK are the optimal Zelda games. But the mechanics are objectively far superior than previous games)
It would be really fricking nice, if they evolved Metroid Mechanics, so I'm not just doing the basic "put the square in the square hole" terrain puzzles from the previous Prime games. Where you just scan the thing blocking your way, and it tells you it's made of missile-dium, and so you just shoot a missile at it and pass. It's fricking braindead. Give me something better. Dynamic fricking terrain.
You're saying you want a larger designated rock to break.
I get it, but it's a weirdly specific request.
Also the Prime games literally do contain that same thing, where you bomb a wall, and travel through a long passage into a hidden area. >Where you just scan the thing blocking your way, and it tells you it's made of missile-dium, and so you just shoot a missile at it and pass. It's fricking braindead. Give me something better. Dynamic fricking terrain.
Super Metroid also has a scan visor, and power bombs reveal the hidden blocks to you.
10 months ago
Anonymous
>and power bombs reveal the hidden blocks to you.
They didn't do that in Super. Fusion was the first game to do that.
10 months ago
Anonymous
>You're saying you want a larger designated rock to break.
No. not larger. Look, each tile is approximately 1 Samus wide. If Samus has to break 6 tiles to enter the morph ball hole, then that's about 6 Samus ahead. That's a thick fricking wall. You just don't think of it as thick, because it's in 2D, and you ahve that bird's eye view, that makes you privy to everything. But in 3D, and 6 Samus long wall actually FEELS thick. You don't see that in the Prime games. In Prime, they put a little cover in front of the hole. You break the cover, and they you can go inside. If there are multiple blocks, to break, then it transitions into a 2D viewpoint like the previous games.
>Super Metroid also has a scan visor, and power bombs reveal the hidden blocks to you.
Yeah, ok. But you can change this so easily. For one, you can make it so the x-ray visor doesn't show you the specific type of block it is. It would only show the terrain, and you have to guess at what you need to break that terrain. You can also limit the visibility of the x-ray to only a short distance ahead of the player. That way, they won't see everything in an instant. They'll have to actually go near the walls they wish to scan. But even knowing that a wall has a path inside, won't reveal all the intricacies of the path, since you can't scan far.
And 2, you can make it so that super bombs don't blow up *all* the terrain. Just make them do damage to surface layers. Only a little bit of surface dirt would be removed. And if it's metal, it would only do cosmetic damage, rather than destroying anything. So the player would still have to make the effort to dig.
In fact, make it so that every room has surfaces susceptible to cosmetic damage. That way, using a super bomb won't instantly reveal where paths are. All the surfaces will show damage, but there are still unbreakable walls behind them, so the player can't just break every wall in the game.
Rarely having multiple bomb blocks layered together isn’t the same as destructible terrain, moron. Fusion and ZM having that shit is to give you a more difficult to attain upgrade.
Also, another aspect of the terrain was how floors would just crumble under your feet.
And don't forget X-ray showing you what's behind walls. The X-ray visor would actually be wroth something in Prime, if you could find paths through walls without huge "use super bomb here" telegraphs. Rather, you just scope out the room, and see something odd in the wall, and you have to figure out on your own path to that mysterious thing. Maybe different material requires different weapons to get through.
So say there's a path of dirt you can get through by using your power beam, but it's longer, and it sends you directly into the path of enemies. But if you're willing to spend a few missiles breaking the metal barriers, then you can take the path that's shorter and avoids the enemies.
It's all well and good saying "I want this thing", but that doesn't mean it was part of the series before, and the Prime game just failed to implement it.
It would be cool it had some Red Faction style environmental destruction going on, but you would also have to factor that into game design without just breaking everything.
10 months ago
Anonymous
>It's all well and good saying "I want this thing", but that doesn't mean it was part of the series before
But it was part of the series. It was just a low tech approximation.
>Prime game just failed to implement it.
Yeah. Prime was alright. But they didn't include what makes Metroid special. Prime plays like a Zelda game.
10 months ago
Anonymous
Metroid in general plays like a Zelda game
10 months ago
Anonymous
No it doesn't. I mean, they have a couple things in common. The requirement to backtrack with your newly acquired ability to advance. And scouring the landscape for secrets. But Prime changed by focusing on puzzles. And they even give you a jingle when you solve puzzles like in Zelda. 2D Metroid is more focused on platforming and fighting. Not puzzles. You enter a room, you kill the things in your way, you jump around looking for what terrain is breakable, you break it and advance.
10 months ago
Anonymous
Guess what the original Zelda and it's sequel didn't have: Puzzles.
Metroid was just sidescrolling Zelda in space.
10 months ago
Anonymous
Nonsense. Not even worthy of a reply.
But here are more situations involving breakable terrain.
10 months ago
Anonymous
Prime plays like a Zelda that isn’t half-assed garbage. Which isn’t saying much because Zelda in general is overrated.
Rarely having multiple bomb blocks layered together isn’t the same as destructible terrain, moron. Fusion and ZM having that shit is to give you a more difficult to attain upgrade.
If they're seeing it on dev PCs with top of the line hardware instead of the scaled down 1080p/30fps/textures:low version/LOD Model dropoff: near instant that's optimized for Switch it probably does look really impressive compared to what you'd expect. That or they delayed it to be a Switch 2 launch title and it looks like a PS4 Pro game.
That's not logical at all. Metroid Prime Remastered is still a GameCube title. Even with the graphics prettied up, it's still not going to be consuming the system's resources the way a game built for it would.
Imagine if Nintendo gave Prime 4 to Retro right away. We would have gotten it years ago and maybe now we'd be waiting for another DKC game. What the frick were they thinking outsourcing it to Bandai Namco of all people?
>METROID PRIME 4 WILL BE BIGGER THAN A WII GAME FROM 15 YEARS AGO >METROID PRIME WILL LOOK [insert vague, positive descriptor here]
How the hell is this news? Anyone with an butthole could tell you this
>Prime 4 is a cross-gen title >The game is so good it becomes the BOTW of Metroid, 97 in metacritic and selling frick ton of the switch 2 >Dozen of millions of sales >Nintendo decides 2D aren't profitable enough and never make a new one except for a maybe Fusion remake
Mercury Steam has reportedly already started work on Metroid 6. The guy who leaked Dread back in 2019 says they already have a devkit and began working on it for 2025.
Dread sold 3 million copies anyways, highest selling game in the series. Nintendo isn’t going to trash the 2D games
Xenoblade gets around 1-2 million sales with each entry and is chugging along just fine. Monolith Soft pumps out those games like a frickin workhorse.
Nintendo doesn’t care about sales in comparison to their other series, just that a series is able to capture and maintain an audience in their console ecosystem. It’s why their spectrum of releases is so diverse.
It's a good thing Monolithsoft carried itself by being super supportive meanwhile gamefreak can shit and piss and still get ungodly amounts of cash.
There was a reason why Metroid Dread didn't happen for 19 years, it's the same reason we will never see a Kid Icarus Game (1.2 Mil), F-Zero (650k), Star Fox (440k).
It's over, it's done, we're getting nothing but Pikmin, Shitty pokemon, Super Mario, Zelda, and Monolith soft will grace us with what little they can get away with it as they're forever the Indian tech support guys for Nintendo's over growing lazing devs.
Sakurai admitted that we haven’t gotten a new Kid Icarus game simply because he doesn’t really want to make one. Same goes for F-Zero and Star Fox; Miyamoto just doesn’t have any ideas for new entries. It has nothing to do with sales.
The reason why Dread took 19 years was because the technology at the time didn’t line up with Sakamoto’s vision for the game (mostly the EMMI AI). The game went in and out of development three times before Mercury Steam came around and demonstrated it was possible.
As long as a fanbase exists and there’s a developer at Nintendo willing to make a new project, it’ll happen.
10 months ago
Anonymous
What's so special about the EMMI AI that it couldn't have been done on the 3DS system?
10 months ago
Anonymous
They didn't have a team to work on it either, that's why they made Mercury Steam make a remake first
10 months ago
Anonymous
I do appreciate Samus Returns and Dread. They're both pretty great. Still hate Mirror of Fate though.
Why does anyone need to apologize? Ganker loved Dread. It's one of the only correct opinions it has. MP4 will also be great. Reminder that hope won, and shazamhomosexuals continue to lose every day.
It'll be casualized and targeted towards a different audience than the previous entries, like every single fricking Nintendo release this last handful of years.
If it's the same quality or better as Metroid Prime Remastered, it'll look pretty good. Art direction is vastly more important than graphical fidelity anyway. The original Metroid Prime didn't even need a remake, it looks soulful to this day.
Yeah, it's absolutely being delayed to start of next console. Lines up too well between its likely specs and all the graphical specialists Retro Studios has been hiring.
the only metroid games i have ever found fun are super and fusion
the first person ones feel like FPS games for someone who's never played an FPS before
>Metroid Prime 4 looks "unbelievable"
>as in, "I don't believe it exists"
>"incredible," says the man with no source
unbelievable because nobody believe it's real at all
Can't wait to emulate this on Yuzu
kys pirate Black person
Im probably the biggest metroid fan in the universe, i consider pure metroid gameplay to be the pinnacle of gaming.
I will still emulate the game because i want it to look crisp in 4k+ res.
you are quite literally a space pirate
no way it's on the current switch if it supposedly looks that good
Depends on the trickery involved, Tears of the Kingdom and Luigi's Mansion 3 look really good at different points of the console's life (for different reasons obviously, closely scened game loaded room by room vs. a massive open-world game with a cel-shaded artstyle), I remember people were comparing LM3 with Pixar shit
There are games on the PS2/Gamecube that look better than modern AAA games. Games used to be visually impressive before we increased minimum requirements by 10,000% to handle the overhead of running Unreal Engine.
>open world metroid game
DROPPED
Arent metroidvania 2D open world games
Yes
Yes, but morons these days don't understand the difference between "open world" and "sandbox." Open world games are just games where everything takes place in one contiguously connected world instead of being separated into distinct levels or missions, but now people think open world means sandbox and they equate it the likes of with GTA and Skyrim.
Metroid games are literally separated into distinct levels.
Open world games have no, or minimal gating, and a focus on open design where you just kind wander around at your own pace, and can discover the game in whatever order you like.
sandboxes are games like Minecraft where you can change the world
Holy frick you guys are moronic.
Metroidvanias have many rooms and most are locked behind progression. They are not open world, hence "metroidvania". Open world games have massive open areas with smaller things to explore within them.
so backtracking is good when it's 2D, got it
So how much backtracking is too much backtracking?
How many loading screens in the span of 5 minutes is too many?
What if there’s no loading screens but you still gotta go through doors anyway?
Best metroid game ever released. The backtracking was soul.
>Echoes
I hated the doors locked behind the light suit. Solid water was the straw that broke the camel's back.
>solid water
that was utter bullshit, and one of several things I didn't like about the game alongside ammo and the sky temple key searching (even though from a technical standpoint it was no different from the artifact collection in prime it felt far more forced and annoying).
Soon as I had the Dark Visor I got all the Sky Temple Keys I could before returning the planetary energy, and I did the same after getting upgrades that allowed access to more keys. Going after the last few that needed the Light Suit was cake.
I still remember cycling through that fricking swamp like a gorillion of times
I really wouldn't mind if they would make that slightly less annoying
This game has very little meaningless backtracking if you know what you're doing.
How often do people know what they’re doing with these games on a first playthrough?
The entire last act of the game is a meaningless backtrack. Plus any Metroidvania where the cleanup phase is extremely painful and is gated by something totally arbitrary (frick you Dark Visor) is a failure of game design. Absolutely fricking moronic.
Prime 2 is the best in the (Prime) series.
>make an open world
>lock a door
METROIDVANIA
They're literally just Zelda games except its one big dungeon.
Large open areas are not the same as open world.
he said large open areas, dipshit
I refuse to believe anything about Prime 4 until I see a trailer for it.
>source: it came to me in a dream
no zero suit no buy
No thanks. I'm sticking to Prime 2.
Yeah fricking right. MP4 is vaporware. Over 6 goddamn years and NOTHING
You mean over 3. Restarted development because Scamco was shit.
Probably planned to just release it and then do updates with actual content for 6 years so Nintendo told them to frick off.
"Unbelievable" for a Nintendo game in modern day is "doesn't look 2 gens behind" so I'm not going to take those "sources" seriously.
Have graphics really gotten much better since the PS4?
>Have graphics really gotten much better since the PS4?
Switch is on PS3 level buddy
Nice reading comprehension, pal.
You can’t take anything said by Nintendo fans at face value. At best it will look like a last gen game, which sadly would still be a step up for Nintendo.
>Majora's Mask and Kirby IS SO DEEP AND DARK BRO!
Also, 3d metroid is shit
>it's going to be ubisoftroid
barf
Or this could be the Switch's swan song for next summer. I wouldn't be surprised if they reveal it in the September direct next month.
If they do, then it might come out in Spring/Summer 2024. As for Switch 2, I think either December 2024 or March 2025 will be the release date.
MP4 is vaporware, I’ll believe it when I see a trailer
I hope this has massive open areas like in 2D Metroidvanias.
>Massive open areas
It's gonna have survival game mechanics, lmao fricking called it.
>Metroid game based on surviving in a big alien planet
Sounds good to me
>Press [P] to poo
Metroid finally gets pooping mechanics.
Imminent (Actually, not imminent) flop incoming
Dread, a full priced 2D game, sold over 3 millions. If this looks as impressive as they say it's gonna do 5 millions minimum.
Metroid Prime Remastered looked good too and was less than full price but it only barely cracked a million.
And it was also a game that already got ported 3 times.
Metroid Prime ETERN4L
>it's definitely real and totally hasn't been moved to Switch 2 you guys
Yeah ok pal
I hope that it just mean larger open area rooms.
Im ok with that as long as its not open world and adds nothing to the metroid formula.
I want metroid, and metroid ONLY.
I imagine what they'll do is remove the illusion of "rooms" for most areas but still have them essentially locked behind mandatory upgrades.
So an example is instead of a Plasma Door it's some force field in an open area that still requires the Plasma Gun or instead of a Shield Door its a big ol' rock.
I can't wait for Metroid Prime: Tears of the Galaxy
>switch game
>not looking 15 years old
yeah, sure
Nintendo homies always pretend the stuff they make nowadays looks "impressive" in any way. Or that anything else that's made with their consoles in mind look okay. They can look at shit like this and gaslight everyone into believing it looks okay.
I dunno. Looks alright to me. I grew up with Atari.
The fricking NES looks alright to you then. What a pointless argument.
It wasn't meant to be an argument.
It does look alright though. What about it specifically is such an afront?
>muh graphics
your absolute state
Graphics is all Sonygroes have over Nintenchads nowadays, they gotta flaunt it even though Switch games look fine
As a man who enjoys Minecraft and Terraria on the regular, graphics don't mean anything. If having more realistic shiny graphics will bring the game down, then it's more than welcome for them to downgrade the looks. Just focus on the gameplay. This isn't Call of Duty, it's okay if objects don't have 5 trillion polygons.
>omfg guys it leaked
>10 fricking years ago
Every single game developed by Retro Studios has been a masterpiece. I'm not sure how it happened since the team changed a lot between MP and DKTF, but I have full confidence in them.
I'm not sure how it happened to begin with since the whole creation of the studio was a scam for the CEO to steal funds from Nintendo and spend it on his porn addiction.
>Every single game developed by Retro Studios has been a masterpiece
MP3 is a step in the wrong direction.
meanwhile silksonggays have fricking roped
>Dark Samus returns
I don't want that. Just like how Dread opened the door for the franchise to be able to expand outside the actual Metroid's themselves, I hope the Metroid Prime series expands beyond Phazon and can just be whatever the writers want with the title just being a vehicle for any FPS Metroid game.
>massive open areas
Oh good...
Another open world game...
Yippee...
God forbid we have a focus on good, condensed level design, which is a hallmark of the Metroid franchise.
Question is does it mean "open world/sandbox" or just bigger maps in general? Like is it going to be room-oriented similar to how Prime 1, 2, 3 were with areas having more of them, or are the rooms themselves just going to be massive?
>Another open world Nintendoslop game
Please no more I just want good games again.
Yeah, coming in 2029
great, does samus' weapons break too?
>looks unbelievable
>Switch game
>Open world
Unbelievably ugly then?
>Switch game
Whom are you quoting?
I will only be excited if 3D Metroid has breakable terrain like the 2D games. I should be able to blast my way through walls. And no, I don't mean a little missile check barrier here, and a teeny super bomb check barrier there. I mean dynamic destruction, into thick-thick walls.
2D Metroids don’t really do that either, though.
Confirmed for never having played the game. There are a ton of rooms in the games with walls that are many tiles thick. Sometimes a wall is a whole screen wide.
Those are still specifically marked walls. You aren't dynamically destroying terrain, like it's Red Faction.
I knew you gays were going to argue with me. So I didn't even wait to make this collage.
Random situations where the player is expected to break low-grade tiles that crumble via the basic beam, in order to phase through the wall. All of these instances are multiple tiles thick.
>isn’t the same as destructible terrain, moron
It was the low-tech approximation, dipshit. Obviously a higher tech game should have more dynamic terrain than basic fricking tiles. I mean, look at BotW, and TotK. Nintendo put a lot of effort into including physics that were never before seen in a Zelda game. That's the evolution of mechanics.(Note: I'm not saying that BotW and TotK are the optimal Zelda games. But the mechanics are objectively far superior than previous games)
It would be really fricking nice, if they evolved Metroid Mechanics, so I'm not just doing the basic "put the square in the square hole" terrain puzzles from the previous Prime games. Where you just scan the thing blocking your way, and it tells you it's made of missile-dium, and so you just shoot a missile at it and pass. It's fricking braindead. Give me something better. Dynamic fricking terrain.
You're saying you want a larger designated rock to break.
I get it, but it's a weirdly specific request.
Also the Prime games literally do contain that same thing, where you bomb a wall, and travel through a long passage into a hidden area.
>Where you just scan the thing blocking your way, and it tells you it's made of missile-dium, and so you just shoot a missile at it and pass. It's fricking braindead. Give me something better. Dynamic fricking terrain.
Super Metroid also has a scan visor, and power bombs reveal the hidden blocks to you.
>and power bombs reveal the hidden blocks to you.
They didn't do that in Super. Fusion was the first game to do that.
>You're saying you want a larger designated rock to break.
No. not larger. Look, each tile is approximately 1 Samus wide. If Samus has to break 6 tiles to enter the morph ball hole, then that's about 6 Samus ahead. That's a thick fricking wall. You just don't think of it as thick, because it's in 2D, and you ahve that bird's eye view, that makes you privy to everything. But in 3D, and 6 Samus long wall actually FEELS thick. You don't see that in the Prime games. In Prime, they put a little cover in front of the hole. You break the cover, and they you can go inside. If there are multiple blocks, to break, then it transitions into a 2D viewpoint like the previous games.
>Super Metroid also has a scan visor, and power bombs reveal the hidden blocks to you.
Yeah, ok. But you can change this so easily. For one, you can make it so the x-ray visor doesn't show you the specific type of block it is. It would only show the terrain, and you have to guess at what you need to break that terrain. You can also limit the visibility of the x-ray to only a short distance ahead of the player. That way, they won't see everything in an instant. They'll have to actually go near the walls they wish to scan. But even knowing that a wall has a path inside, won't reveal all the intricacies of the path, since you can't scan far.
And 2, you can make it so that super bombs don't blow up *all* the terrain. Just make them do damage to surface layers. Only a little bit of surface dirt would be removed. And if it's metal, it would only do cosmetic damage, rather than destroying anything. So the player would still have to make the effort to dig.
In fact, make it so that every room has surfaces susceptible to cosmetic damage. That way, using a super bomb won't instantly reveal where paths are. All the surfaces will show damage, but there are still unbreakable walls behind them, so the player can't just break every wall in the game.
Also, another aspect of the terrain was how floors would just crumble under your feet.
And don't forget X-ray showing you what's behind walls. The X-ray visor would actually be wroth something in Prime, if you could find paths through walls without huge "use super bomb here" telegraphs. Rather, you just scope out the room, and see something odd in the wall, and you have to figure out on your own path to that mysterious thing. Maybe different material requires different weapons to get through.
So say there's a path of dirt you can get through by using your power beam, but it's longer, and it sends you directly into the path of enemies. But if you're willing to spend a few missiles breaking the metal barriers, then you can take the path that's shorter and avoids the enemies.
It's all well and good saying "I want this thing", but that doesn't mean it was part of the series before, and the Prime game just failed to implement it.
It would be cool it had some Red Faction style environmental destruction going on, but you would also have to factor that into game design without just breaking everything.
>It's all well and good saying "I want this thing", but that doesn't mean it was part of the series before
But it was part of the series. It was just a low tech approximation.
>Prime game just failed to implement it.
Yeah. Prime was alright. But they didn't include what makes Metroid special. Prime plays like a Zelda game.
Metroid in general plays like a Zelda game
No it doesn't. I mean, they have a couple things in common. The requirement to backtrack with your newly acquired ability to advance. And scouring the landscape for secrets. But Prime changed by focusing on puzzles. And they even give you a jingle when you solve puzzles like in Zelda. 2D Metroid is more focused on platforming and fighting. Not puzzles. You enter a room, you kill the things in your way, you jump around looking for what terrain is breakable, you break it and advance.
Guess what the original Zelda and it's sequel didn't have: Puzzles.
Metroid was just sidescrolling Zelda in space.
Nonsense. Not even worthy of a reply.
But here are more situations involving breakable terrain.
Prime plays like a Zelda that isn’t half-assed garbage. Which isn’t saying much because Zelda in general is overrated.
Rarely having multiple bomb blocks layered together isn’t the same as destructible terrain, moron. Fusion and ZM having that shit is to give you a more difficult to attain upgrade.
2D games literally never had that. They had specific bomb walls you had to hunt for.
Will wait for the Switch version, thanks
Prime 3 sucked and pretty much no one from the original team is even left now.
Did somebody say Space Pirates
TUUUUUUUUBBBEEEESSSSS
TUUUUUUUUUUUUUUUBBBEESSS
What kino is Prime 4 gonna come up with to surpass the pile of pissed off rocks?
>open areas
>in a 1st person shooter platformer about collecting powerups and backtracking
what kind of moronation is this?
this board will be a complete shitshow when this game released
especially between 2dtrannoids and 3dhomosexuals
its going to be another console war shitfest
i really hope Ganker goes under honestly
Ah yes, because all rumors are true and never ever fake
If they're seeing it on dev PCs with top of the line hardware instead of the scaled down 1080p/30fps/textures:low version/LOD Model dropoff: near instant that's optimized for Switch it probably does look really impressive compared to what you'd expect. That or they delayed it to be a Switch 2 launch title and it looks like a PS4 Pro game.
Or it's fake. Probably fake.
>1080p/30fps
Metroid Prime Remastered was 900p/60FPS, so it's logical to think that MP4 will be the exact same if it's releasing on Switch 1.
That's not logical at all. Metroid Prime Remastered is still a GameCube title. Even with the graphics prettied up, it's still not going to be consuming the system's resources the way a game built for it would.
What if it's not graphics. What if they're just talking about how it looks to play.
Imagine if Nintendo gave Prime 4 to Retro right away. We would have gotten it years ago and maybe now we'd be waiting for another DKC game. What the frick were they thinking outsourcing it to Bandai Namco of all people?
because there is no one with talent left at retro and tropical freeze came out a fricking decade ago
literally the first thing retro did after being handed Prime 4 was put up job listings for talent
Retro didn't want to work on Metroid after Prime 3.
30fps 720p on switch
60fps 1440p on Switch 2
>50fps 900p on Switch 2
FTFY
Can't wait for open world Metroid with crafting and vehicles
>massive open areas
Only a moron would think this made a good Metroid game.
P.S. Clearly fake and gay
The game will be good but Ganker will whine and poop its collective pants anyways.
>massive open areas
shithole remodeling confirmed
>METROID PRIME 4 WILL BE BIGGER THAN A WII GAME FROM 15 YEARS AGO
>METROID PRIME WILL LOOK [insert vague, positive descriptor here]
How the hell is this news? Anyone with an butthole could tell you this
They really shouldn't call it 4 since none of the original directors and writers are working on it.
A rumor just flew over my house
>Prime 4 is a cross-gen title
>The game is so good it becomes the BOTW of Metroid, 97 in metacritic and selling frick ton of the switch 2
>Dozen of millions of sales
>Nintendo decides 2D aren't profitable enough and never make a new one except for a maybe Fusion remake
Mercury Steam has reportedly already started work on Metroid 6. The guy who leaked Dread back in 2019 says they already have a devkit and began working on it for 2025.
Dread sold 3 million copies anyways, highest selling game in the series. Nintendo isn’t going to trash the 2D games
>a 2D 60 dollar game couldn't outsell a kiddy 60 dollar stretchy arm fighting game
It's Joever
ARMS sold less than Dread.
4.3 Million (2019 data) is bigger than 3.2 million moron (2023)
Xenoblade gets around 1-2 million sales with each entry and is chugging along just fine. Monolith Soft pumps out those games like a frickin workhorse.
Nintendo doesn’t care about sales in comparison to their other series, just that a series is able to capture and maintain an audience in their console ecosystem. It’s why their spectrum of releases is so diverse.
It's a good thing Monolithsoft carried itself by being super supportive meanwhile gamefreak can shit and piss and still get ungodly amounts of cash.
There was a reason why Metroid Dread didn't happen for 19 years, it's the same reason we will never see a Kid Icarus Game (1.2 Mil), F-Zero (650k), Star Fox (440k).
It's over, it's done, we're getting nothing but Pikmin, Shitty pokemon, Super Mario, Zelda, and Monolith soft will grace us with what little they can get away with it as they're forever the Indian tech support guys for Nintendo's over growing lazing devs.
Sakurai admitted that we haven’t gotten a new Kid Icarus game simply because he doesn’t really want to make one. Same goes for F-Zero and Star Fox; Miyamoto just doesn’t have any ideas for new entries. It has nothing to do with sales.
The reason why Dread took 19 years was because the technology at the time didn’t line up with Sakamoto’s vision for the game (mostly the EMMI AI). The game went in and out of development three times before Mercury Steam came around and demonstrated it was possible.
As long as a fanbase exists and there’s a developer at Nintendo willing to make a new project, it’ll happen.
What's so special about the EMMI AI that it couldn't have been done on the 3DS system?
They didn't have a team to work on it either, that's why they made Mercury Steam make a remake first
I do appreciate Samus Returns and Dread. They're both pretty great. Still hate Mirror of Fate though.
>any Metroid selling that well
Good joke. This series has always sold like shit.
>open world
I'm already setting myself up for disappointment.
I want level design. I don't fricking acre about shit being "open"
Nobody who actually played 3 could possibly be looking forward to this
This obviously sounds like they're describing a switch 2 game, not switch 1
this could be our ultimate swagalistic launch title,guys
I've given up on MP4 the same way I've given up on Silksong.
Here. Just apologize already. You know it's coming.
Why does anyone need to apologize? Ganker loved Dread. It's one of the only correct opinions it has. MP4 will also be great. Reminder that hope won, and shazamhomosexuals continue to lose every day.
I recently played the remaster on switch just to see what MetroidBlack folk were on about and I actually enjoyed it.
Really wanna play prime 2 and so forth but I'm wondering if I fricked myself with the controls and if going back to the originals will be hell.
If you really want to play the original might as well go with Primehack on PC, you can play them like a regular ass shooter.
Prime 4 will be a launch title for the Switch 2.
It'll be casualized and targeted towards a different audience than the previous entries, like every single fricking Nintendo release this last handful of years.
prime 3 already was though
>looks unbelievable
>on switch
Doubtful
If it's the same quality or better as Metroid Prime Remastered, it'll look pretty good. Art direction is vastly more important than graphical fidelity anyway. The original Metroid Prime didn't even need a remake, it looks soulful to this day.
The lighting was the most important part of the remaster though.
>massive open areas
Please no.
Yeah, it's absolutely being delayed to start of next console. Lines up too well between its likely specs and all the graphical specialists Retro Studios has been hiring.
Open world is the perfect evolution for Metroid.
the only metroid games i have ever found fun are super and fusion
the first person ones feel like FPS games for someone who's never played an FPS before
>Metroid is about to fall for the open world meme
Here we fricking Go, another franchise to jump the shark.
So it'll just take longer to get to the door at the other side of the room.
>People confusing open areas for open world
You Black folk probably think Mario 64 is open world, huh.
sm64 is hub world
the levels are massively open-ended for "levels".
>Metroid
>FPS
pick one