Is it worth the price?
Never played a Metal Gear game before.
Ape Out Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Ape Out Shirt $21.68 |
Is it worth the price?
Never played a Metal Gear game before.
Ape Out Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Ape Out Shirt $21.68 |
I think it's good even if you won't understand much. The story isn't in your face all the time like the previous game.
But also 18€ good?
>it's an incomplete piece of trash
how?
Yeah it's a great game. Also don't listen to people that say it's not finished. The game was insanely hyped up and when people found out that a DLC mission got cut they went berserk.
>Also don't listen to people that say it's not finished. The game was insanely hyped up and when people found out that a DLC mission got cut they went berserk.
the game has no ending, you fricking moron. the cut mission is just part of peoples complaints, the story goes nowhere and the game just ends with zero fanfare or anything, and none of the stuff its been building up to lead to any payoff, like the metal gear youre building.
its incomplete
Oh you're one of those people that dropped it in Chapter 1 because credits rolled and you've never seen the ending.
>the game has no ending,
The game ends with Solid Snake killing dudes in your base, you JACKASS. What were you supposed to do next? Go out and get shot?
>What were you supposed to do next? Go out and get shot?
Yes. Would've been kino
It is
>Also don't listen to people that say it's not finished.
Curious, considering it's well documented how it's missing a chapter, with unused content right in the game files. You sound like you have special needs.
>Curious, considering it's well documented how it's missing a chapter, with unused content right in the game files. You sound like you have special needs.
DLC
fricking moron
no relations to the main story
>Cut out 1/3 of the story to sell as DLC
>Never get around to selling the DLC
>Suddenly it's not a part of the main story
How many layers of cope are you on
>Cut out 1/3 of the story to sell as DLC
Are you being ignorant on purpose or just stupid?
The only thing cut out was one mission where Liquid and Mantis meet up and you take the Sahelanthropus back.
This
Chapter 3 is Peace was meant to be after the nuke disarmament
This
>Spend time getting the African kids and alluding to Kojimbo's eighth grade literature references with Lord of the Flies
>For no reason apparently since it wasn't meant to be in the main story
>Spend time trying to buck break Eli throughout the story
>For no reason either since it apparently didn't matter
>Build up Eli as the second antagonist since he has actual history with the series and Skullface was a nothingburger
>...also for no reason because we're going to have him return to his home planet at the end and never resolve the plot thread.
Ah, I get it now, we wasted all of this time building up our second antagonist and the kids he leads for him to simply fly away into the distance to never return. Makes perfect sense.
It's a sidestory that would be resolved in a DLC. It's not the main story. You can look up how the story would resolve online. There are cutscenes, concept art and script from the DLC. Mantis and Liquid fly away, that's just it.
And Skullface dying unceremoniously was something that is thematically fitting and Kojima did on purpose.
>According to Hideo Kojima's notes in the Piggyback Collector's Edition Guide's art gallery, Skull Face's role is that, while he is indeed the story's villain and antagonist, his character is not simply about Good and Evil: He has lost something, which results in him suffering from the phantom pain. He also states that his absence will leave the player with a sense of lasting phantom pain. He also explains in the same source that the reason he doesn't have a standard boss battle is to further promote the theme of a chain of revenge, a phantom pain, the continuous chain that one experiences when a target of vengeance is gone, something that would not have been possible via a standard boss fight, unlike most stories where good vs. evil encounters are given in Hollywood movies to satisfy the audience.
Especially since the main theme of the epilogue is that after the target of revenge is gone the motherbase falls into paranoia and turns on itself.
>we wasted all of this time building up our second antagonist and the kids he leads for him to simply fly away into the distance to never return. Makes perfect sense.
Yes, it makes perfect sense.
You saved children who wouldn't respect you for shit, they only respected Eli.
Let's say that the DLC gets released today.
One extra mission where you take Sahelanthropus back and Liquid meets up with Mantis and the mission ends.
What now? The main story is somehow better because you know, ummm, that the Liquit met with Mantis?
Yes the main story is better because it would actually get resolved. I get to see the third act of the story and get a satisfying conclusion to the character they spent hours building up, it's not a difficult concept.
It doesn't get resolved at all, you still have no idea what will Eli do.
The only thing that got resolved was that you get the Sahelanthropus back, nothing else.
That's not even a third act. It's one mission. And storywise the only thing that happens is that you get the scraps of sahelanthropus back. The best interaction between Venom and Liquid in the whole DLC is actually a cutscene that you can watch on youtube.
Next they're going to start barking that Ground Zeroes isn't a demo they sold for money and isn't part of the story. Because these people post stupid shit so someone will reply to them for a few minutes.
Honestly if we're being trolled right now I'm impressed
You're not even constructing proper sentences anymore. There's a literal ending that's missing from the game, available for everyone to see. You're like a flat earther, holy shit.
Are you talking about the mission 51?
Mission 51 is barely an ending. I'd say it's less conclusive that Man Who Sold The World and Skullface's defeat.
It's just DLC where you'd fight in a marshland visually similar to Africa, and you'd re-enact the Sahalanthropus boss fight for the third time but against Eli, and the ending would only tie Eli to MGS1, not actually conclude anything.
The only thing the datamined findings “prove” is that a title card for Chapter 3 was, at one point, meant to play during the game. Occam’s razor dictates that the explanation that requires the least assumptions is the most likely.
Given the subtitle “Peace,” a likely candidate for this would be after the FOB nuclear disarmament cutscene was triggered. This is supported by former Kojima Productions LA community manager, Robert Allen Peeler, though the title card has yet to appear after several false disarmaments. Still, this doesn’t mean the title card wasn’t at least intended to be used for the disarmament cutscene at some point during development, only to be later removed for unknown reasons.
No, there are voice files for the proper ending, some storyboards, game assets. Why are you even lying about this, you mental patient? Is this your only way of getting attention? Did the dozens of repeated missions in the last half of the game not tip you off?
THAT'S KOTF YOU IDIOT
THAT'S THE DLC
THE REPEATED MISSIONS ARE OPTIONAL
GOD YOU ARE SO FRICKING DUMB
>former Kojima Productions LA community manager
Ah yes, an american community manager, the most reliable source of information on cut content.
Ah yes, moronic schizo sitting in his moms basement posting on Ganker, the most reliable source of information on cut content.
You already talked to me once and I won't repeat this dumbass dance again.
I'm not whoever you think you are, sorry anon.
But maybe a Kojima pro CM isn't the best placed to talk about Konami cut content? I didn't say I knew what was cut.
Anon
WHO is the best to talk about cut content? Because when I give sources from Konami people say it's Konami damage control. When I say Kojipro sources they say that it's damage control.
When it's some dumbass who hates the game obviously he must be right.
I don't know, I don't care, I stopped caring for MGSV when I realised the body double theorist were right 5 minutes into the game.
I just don't think some american CM is a good source.
Nothing is a good source to you people because you just want to be right no matter what. It's the only source on the matter. Unless there is a different and more trustworthy source claiming otherwise shut the frick up.
Then leave, why are you even here if you don't care about the game
>"I don't care about the game"
>posting in a thread 9 years following its release, having the same discussions that were had two days after its release
Don't listen to any super-moron that claims it's 'incomplete'
They are obsessively upset about some moronic concept that they were brainwashed to believe. It's autistic as frick.
have a nice day you fricking homosexual, kojima himself admitted it's unfinished, Konami was very open about the absolute state of the game's development and publicly fired kojima over it
>have a nice day you fricking homosexual
No you. You're the turbo-moron that can't enjoy a fricking game because he heard that there might have been more to it. It's already 200 fricking hours long to do all the missions.
>kojima himself admitted it's unfinished
source?
Stfu moron, game literally feels like 50% game
Every single base lacks any good design they all feel very rushed
>>it's an incomplete piece of trash
>how
How fricking out of the loop are you? Just get ground zeroes instead and pretend V doesn't exist.
(MGS3 Delta will have the exact same gameplay as the other anon said, but it will be also be a finished fricking game)
You're stupid
Who the hell would only play the demo and skip the game? This is what Ganker contrarianism does to people.
>How fricking out of the loop are you?
Are you illiterate? I said I never played Metal Gear before. Just didn't care for the series. Why would I know about this?
Try to make an argument or I will just dismiss your yapping as "le Ganker hates gaems xD" role play.
If the game is incomplete, tell me what's missing or shut up.
I have time, I can wait for another sale. I put it on my wishlist just 2 days ago so I had no idea about the usual sales %s.
>its honestly best played if you no nothing about metal gear
>you won't get anything out of it as your first mgs, play the others first
WHAT IS IT?
Gameplay-wise it's pretty enjoyable as a standalone game. In terms of story you are gonna be missing on a lot of references to the other games, especially if you try to get all the audio tapes. But there are many story moments that would work well regardless.
>WHAT IS IT?
Its a bad game anon, the gameplay is great, best in the series and yet the game still sucks. How? When i say the gameplay is great i mean literally only the combat, as in if you were to be a dev and put the combat in some dev stage with just blocks in you would go "great, now we have the combat done, lets do the rest" except there is never any rest of the game, the levels are trash, its just small house, 90% of the game is small houses and bases with like 1 room, all separated from each other. Its fricking terrible.
>the levels are trash
MGSV has the best level design in the series outside of MGS4. You guys are just too nostalgic towards the borderline corridor levels of the first three games.
What level design anon, what fricking level design? You mean outpost #25 with the small hallways or do you mean village#15 with the same farm houses repeated for the 100th time. Which level design? There is one missionbin the open worls with any resemblance to anything approaching good level design and is the mansion mission, which is actually good. Everything else was some of the simplistic level design you could think of.
You don't have to do random outposts sis. It's not a fricking Far Cry game. All the main missions have very solid level design with multiple routes and obstacles.
>MGSV has the best level design
There are no levels. There are outposts that have 4-5 guards max dotted along the map.
The FOX engine cant model more than 12 npcs in the same area btw
This
guy reporting.
Unironically it is stupid as frick to play MGSV as your first Metal Gear. I would strongly recommend playing every single game in the series (including Metal Gear 1 and 2), in release order. I know so many people who did this and none of them actually appreciated what the game was trying to do in terms of bridging the gap between MGS3 + PO and Peace Walker towards Metal Gear 1. That was the main purpose of this title. There are references to events and characters in every single game in the series in MGSV. For those who actually knew the series well, it could be very rewarding and explain a lot of the missing gaps in the story. For those who never played Metal Gear.... I have no idea. I can't even imagine not knowing Metal Gear.
There's a reason why Hideo Kojima is the single most famous game developer on Earth besides Shigeru Miyamoto, and it's because of Metal Gear.
Meant to say I know so many people who played MGSV without playing other Metal Gears, and they just didn't get it.
Is there some kind of collection you can get on steam with all 5 games? not finding anything.
Hidetaka Miyazaki is more famous than Kojima.
No he isn't. Famous film directors, actors, rappers, talk show hosts and politicians aren't taking time out of their busy schedules to meet Miyazaki. Miyazaki has never been invited to star on TV shows made by Nicolas Winding Refn, nor has he ever had his entire persona parodied by Black Mirror. Only perpetually online nerds and people involved in games journalism even know who Miyazaki is.
Kojima is on an entire different level. He's met pretty much every actor or director he's ever wanted to, mostly because they wanted to meet him. Conan O'Brien basically worships the guy like he's a god. Think about that: a 6'4" Irishman who's been on late night tv for decades worships a small Japanese manlet who likes to make young white actresses show them his feet. There's no existence in this universe that even comes close to Kojima. Kanye himself went out of his way while in Japan to meet Kojima.
The only game creator who even comes close to Kojima's orbit in terms of fame, is Miyamoto. Because Miyamoto is the guy who created fricking Mario. And I'm honestly willing to bet money that more people know who Kojima is at this point that Miyamoto.
>There's a reason why Hideo Kojima is the single most famous game developer on Earth besides Shigeru Miyamoto, and it's because of Metal Gear.
Funny that the games all sold like ass then lmao
The MGS games were among the best selling games for both the PSX, PS2 and PS3.
The only MGS game that has clocked on top-ever records was 1 on the PSX.
>Metal Gear 2 sold that low
That sucks. Genuinely better than its predecessor and is what gave us MGS1.
>Twin Snakes
lel
Game could be a looooot better if they actually made it full
GZ feels more solid and mgs like than this, i pp gameplay is good but you do the same thing over and over and all bases looks same and genric
Just play GZ its way better than this piece of shit
GZ is just a demo for the game. It's like telling people to play The Tanker part of MGS2 and skip the rest because you don't like it personally. Which I'm sure people did back then.
Yet GZ feel more mgs like
Those base feel good unlike pp where every base is copypasted
There are no copy and pasted bases in TPP stop lying
Also GZ feels less like MGS and more like Splinter Cell
Ground Zeroes is nothing like the old MGS games, it a pretty large and open level, which is not something you ever find in the previous games. Phantom Pain's level design follows on GZ, but with an emphasis on the open world enabling multiple entry routes, but there is less attention to detail.
They probably decided against making any level like Ground Zeroes since it's too much work for very little content. Getting in and out of the base is super easy.
Story stops halfway through at a very awkward moment and from that point all the game offers you are more difficult variants of missions you've already played. It's pretty obvious padding and the "ending" they give feels very unsatisfying.
The story doesn't stop. It has an ending in chapter 1 and epilogue with smaller endings in chapter 2.
>game is called 'The Phantom Pain'
>morons play it start autistically screeching about how it feels 'incomplete' to them
Kojimbo is a fricking genius who doesn't get enough credit
>it's supposed to be shit
blind fanboys are the worst
no it's an incomplete piece of trash. wait for delta if the gameplay is what you like from it
>telling people to wait for a shitty Chinese demake of the worst MGS game
>worst
not really, it's actually super fun gameplay wise
only thing it sucks in is the story
+1
no, it's an awful game with a terrible story
Not for 40% off considering they used to discount it for 75% all the time.
It's a masterpiece but terrible as your first MGS imo
yeah but you won't get anything out of it as your first mgs, play the others first
MGS1 should be your first Metal Gear game
It's definitely worth it but sucks to be you not getting it when it was under $5 usd
If you have to get something related to 5, get Ground Zeroes instead
The game is objectively unfinished, I don't know what these gays are on about. It's also the worst MGS game by a mile.
My first mgs game
its honestly best played if you no nothing about metal gear, that way youre not let down by some of the changes and shitty story.
wait for a bigger discount and get ground zeros too. i got them both for like $10 total a few years ago
never played mgs but the donkey video was pretty funny so it's probably a good game
*dunkey
keep sayin it
Play mgs1. the gc remake is fine to start with.
>play the game with game breaking easy mode first person shooting
no
just emulate the first game
idk if this is a joke but the game is usually 5 bucks. not a good price. good game tho
V is a finished game. anything you were told was "missing" was intentionally left out and sold to you that way to make you upset. its literally called the phantom pain.
Kojima was fired
Deal with it
We dealt with it a long time ago. You didn't.
>says the guy saying MGSV is 100% complete and was an outstanding critical success for Konami, and that Kojima wasn't fired at all
MGSV made triple its budget back. Kojima was fired and I am extremely happy that he was. Because now he has his own successful studio.
Konami stopped making games after MGSV.
I dont count ports and PES as games.
They were shifting focus into gambling back then.
It was mechanically good, but then they never did anything with it. The plot is just random setpiece trash with no cohesion. The missions are almost all extremely bland and not really crafted encounters; they just threw down some guard patrols and said 'kill this guy'. The base building is wafer-thin and basically pointless. The characters are probably the strongest element but nothing that happens makes any sort of sense so the character actions and motivations are all just confusing. And then adding to that they couldn't resist going full Kojima with shit like the ol' bomb-in-the-vegana.
It's a broken, unfinished stupid story with mostly dull, repetitive missions despite having a really good basis to make a game out of, since the combat and shooting and other systems would all be great in a game that was actually complete and polished.
It's one of the best stealth games ever made purely in terms of gameplay. The bosses are kinda bad tho, and it's true greatness is in how you can complete missions in many ways.
>The bosses
name 3
uhhhh uhhhhhhh 3 tanks and a helicopter
Remember those 12 times you had to raid the same shack? That counts as a boss fight, right?
Quiet
Volgin
Sahelanthropus
Skulls, Quiet, Sahelanthropus, Volgin, Eli more of a qte than a boss fight though
It’s amazing but the worst starting point for MGS. Emulate MGS1 and play the rest in release order.
I swear to god this game was like 7 euros a year ago
Metal gear survive is unironically better than TPP
>the only Metal Gear that doesn't spoonfeed the entire story in cutscenes
>people still have problem understanding it 9 years later and call it unfinished
It was literally unfinished. The plot was literally, in the literal sense, never finished before the game shipped.
>the plot isn't finished
The plot continues in the next game, you fricking moron, when you play as Solid Snake and infiltrate Motherbase.
>Getting offended when your piece of shit unfinished game is criticized for being unfinished
Separate your ego from a series of shitty videogames, you autistic clown.
Some people still think there was gonna be another act, which is insane. The only unfinished part was the DLC mission that couldn't be made due Konami firing Kojima, but the secret ending is clearly meant to be the proper ending of the game.
Yeah and you can see with KOTF that there is concept art, script, it’s on the collector disc, devs talk about it in interviews. That’s what cut content looks like. The rest is just made up delusions.
Mission 51 is pretty much an epilogue to the main story so it's safe to assume it was meant to be DLC, especially given the amount of content it was supposed to have.
The script confirmed that it was a DLC.
The ending of MGS V is LITERALLY connected to MG1, why are you fricks saying the game is incomplete?
You know where the Big Boss is, what he is doing, and what your task is.
The ONLY missing content is about getting the Sahelanthropus back and two "kids" meeting with each other, that's all there is to it.
And that was supposed to be the DLC anyway like this anon said
What kind of ending did you expect if you're saying the product is unfinished?
To answer your question, it's a great game when compared to everything else being released, but it's an average MGS game.
I wouldn't advise you to play the game tho before playing other MG and MGS games first, you really don't want to ruin the story and experience of the best series ever invented.
Just take your time and start with mg1, or at least read the story about mg1 and mg2 and start with MGS1 (PS1 obviously, ignore the nintendo remake, it's shit).
>What kind of ending did you expect if you're saying the product is unfinished?
The ending to the story they were telling. Even if it was meant to be israeli DLC that doesn't somehow make the story complete.
They did tell you tho.
BB is building one base and you're building another.
BB gave you the tape about the plans for the operation N131 (MG1).
So what else do you need?
The dumbest thing is that you get the useless remains of Sahelanthropus back and that's it. That's the story of the DLC. Mantis and Liquid get away and then MGS1 happens. I'm sure it would be fun to play and that's why people are mad it's not in the game. But it doesn't make the game incomplete.
I find the whole story about Venom Snake so much more interesting than this that I can't imagine how anyone would consider this a game changing ending instead of the mirror scene. Yes I would kill for a MG1 Remake from Venoms perspective but it will never happen.
Mantis and Liquid meeting with each other and getting the Sahelanthropus is literally just a bonus DLC that has nothing to do with the Punished Snake and starting the operation N131.
I think people are just mad because they didn't play with BB and they're crying how the game is incomplete.
Anon its an unfinished game, all around its unfinished. Like almost every fricking system in the game goes nowhere. Its the most blatantly unfinished high budget game i have ever played. From level design, to systems, to story, to gameplay, its unfinished.
I played the game three times and it felt like a complete experience. But then again I didn't expect 5 more chapters and maps, remake of MG1 and tying everything to MGS1.
It's literally the worst MGS game. Play the others instead, preferably in release order.
>literal mindbroken Kojima drones still delude themselves into believing TPP is the intended finished product
>moronic Abandoned-gay thinks the game is missing a third of the intended content because of schizo theories born from Kojima making changes to the story during development
Its very much incomplete, like blatantly so. There are 50 missions. Out of those like 35 are actual missions, the rest are literally just repeated missions on hard mode.
Out of those 35 actual missions, like 15 or so feel like straight up filler, literally random crap that has nothing or very little to do with the plot.
Of the 20 left, maybe 10 are alright, the rest are a mix. Im not joking when i saw there is maybe 15 hours of a game here spread out over 55 hours. Its bad, also the level design sucks ass, is almost nonexistent its just small houses all around, except for one single mission where you go to a mansion. The story is barely there. The open world is pointless, its just fricking terrible. Like 90% of the cuts scenes are in the trailer. The game is a fricking mess. There is so much stupid sideshit that adds nothing to the game. Its actually baffling how unfinished the game is liie it makes you amazed it was released in the condition.
>the rest are literally just repeated missions on hard mode
From what I can remember those are just for unlocking the secret ending.
No there are actual missions sprinkled in between those repeats. Its just another baffling fricking decision the game takes.
It's very normal for a mission-based game to include harder versions of previous missions.
>muh story
download the infinite heaven mod and just enjoy fricking around in the gameworld.
dood it's liek the worst game ever. Don't try it!
holy shit how is this game so expensive now? I bought this shit for $6 in 2020. Obviously played it on PS4 at launch but grabbed the PC port when I saw it was dirt cheap.
Its great, though "unfinished" (in terms of how there was some content Kojima wanted to add but couldn't thanks to Konami etc) but if you're not a MGS fan already, you won't understand too much because it comes at a kind of funny part of the timeline and rewrites some other stuff.
The gameplay for stealth action though can be great and it has a lot of replay value as you need to keep going back as you unlock more abilities/equipment or later missions to get a S rank on a mission, get secret objectives etc.
>Price
It has been on sale before for more. Here though - https://www.cdkeys.com/metal-gear-solid-v-5-definitive-experience-pc-steam-cd-key
You may be able to get it cheaper somewhere at certain times but this is a solid price on a pretty reliable in my experience keyseller. Even in EUR, its cheaper than what you're listing on Steam and probably get more if that price is JUST for Phantom Pain you're listing. . The Definitive Experience has all the DLCs, MGSV TPP, and Ground Zeroes which, if nothing else you should really play before TPP. Ground Zeroes is the "first chapter" of MGSV and hint, if you 100% it and collect all the stuff etc... it will unlock stuff in Phantom Pain too.
So I'd pick up DE if you're interrested but...
>If you are interested in Metal Gear and want to see more of the story overalll...
>Buy Metal Gear Solid Master Collection Volume 1
For the time being, this will cover some of the games worth playing. Play them more or less in release order. The 80s titles are canon (except "snake' revenge" which is some knock off bullshit) and kinda optional, but overall worth it, but you can just start from the MGS 1 and go from there.
>If you want to skip ahead an prepare for MGSV specifically...
You'lll want to at least play
>Metal Gear Solid 3: Snake Eater
The version in the master collection is good. Based on HD Remaster
>MGS Peace Walker
NOT in Vol 1.probably Vol 2 - emulating HD Remaster instead
Out of room
If you just want a fun stealth-action game and don't care about the story at all, then yeah go ahead.
But if you want to get into Metal Gear, then you should play in release order.
Although I guess you could also start with V in that case, the story is whack anyways and it doesn't really spoiler any previous titles.
Its not a good stealth action game either anon, the level design never reaches any type of complexity to make it a good stealth game. Freaking MGS1 has better level design than this game.
It's true alot of the levels are pretty basic, but the game gives the player quite alot of freedom to frick around with the mechanics and tools the game has, so I think you can still have quite some fun if you're into that sort of stuff.
17 euro? I got this for like $5 on a sale. These israelites are fricking you.
Repeated missions are optional, you can do side-ops instead to unlock the ending.
pirate it, konami shouldnt get money for that game
5's alright. I definitely had fun with it and it's enjoyable but like a lot of anon's say, this game isn't finished and there isn't really an ending for the game. If it's your first mgs, there is going to be a ton of references you won't understand. It's better to at least play or watch 1-3 before this one.
My recommendation is watch a play through of 1 and then emulate mgs2 and 3 for ps2.
It's such a great game they need to hire a pajeet call center to lie on the internet about it being good
>thinks anyone is shilling for a game franchise that has been fully abandoned by its developer
jeet
Buy some good shit like Xanadu Next (also on sale) or Mahoyo (also on sale)
MGSV isn't just the worst MGS game it's not a very good game in general. 90% of story-critical information is delivered in audiologs and the actual gameplay loop is so underdesigned it is laughable. It also is pretty ugly. Best thing about it is the cutscene direction and even that goes into self-wank territory in 9/10 cutscenes. If you've watched the opening level at any point in your life you've seen the best the game has to offer. Goddamn 2015-2016 was such a bad year for games.
>It also is pretty ugly
>sand
>sand
>more sand
>sand but at night
>sand but with some water
>sand but with some brutalist military buildings
>sand but with teleporting soldiers in a terrible bossfight
etc etc
>sand
>sand
>more sand
>sand but at night
>sand but with some water
>sand but with some brutalist military buildings
>sand but with teleporting soldiers in a terrible bossfight
It's fun but it's unfinished, and feels unfinished.
Get it cheaper somewhere like Kinguin. To this day it is the only MGS game I won't replay when I replay all of the others. While the gameplay itself is fun for a bit, the story is lackluster and the game itself is very repetitive. The entire third act was cut so the game just kind of ends a bit abruptly without really concluding anything that had recently happened.
Anon, there was no third act. It was a DLC mission.
>Believing Konami damage control
Even if this was the case and it was going to be DLC, the actual ending of the story is not there. There is the rising action, we get close to the climax, and nothing else. The entire plotline with the african kids goes nowhere because they did not complete it. I know you're probably baiting like a homosexual right now but if you think the game's story is somehow complete you're a fricking moron.
If you won't believe Konami then take it from the guy who co-wrote Death Stranding.
For what it’s worth, Kenji Yano, one of Kojima’s closest confidants (and co-writer of Death Stranding, under the pen name “Hitori Nojima”), believes that the game is complete even without Kingdom of Flies.
“I also think that the exclusion of ‘Kingdom of the Flies’ doesn’t actually influence the main story. If ‘Kingdom of the Flies’ had been in there, it would have been a pretty long segment by itself, and if you look at V’s story as a whole, adding in ‘Kingdom of the Flies’ as well would disrupt its balance.”
Kenji “Hitori Nojima” Yano, WebNewtype
“Personally, I don’t think the Kingdom of the Flies episode is essential to the game. […] I think The Kingdom of the Flies became an outlet for venting all the unease and confusion that followed [Episode 46’s] revelation. But really, this fits right into what Kojima-san wanted.”
Kenji Yano, Famitsu (February 2016)
Given Yano’s personal relationship with Kojima, it would be strange if he wouldn’t relay any possible animosity about the game’s incompleteness.
In any case, The Phantom Pain wouldn’t be the first time a Metal Gear game ended a plot-thread related to Liquid hijacking a Metal Gear on an ambiguous note—that was how Sons of Liberty, which was originally intended to end the series chronologically, handled Snake going after Liquid Ocelot and the Metal Gear RAY he hijacked.
Except Kenji Yano didn't work on MGSV, moron-sama, so his opinion means less than dirt.
He wrote the Metal Gear novels
That is irrelevant, there is no weight behind his opinion about the game's ending whenever he didn't write it or work on it. He can assume up and down that he thinks the game is actually complete just like you are, but it doesn't matter if he wasn't there to work on it.
Whenever you have an entire fanbase of a game mad about the story being incomplete and a highly publicized scandal over the game being rushed out the door halfway through, it's pretty obvious what happened.
You're just sticking fingers in your ears and saying "I can't hear you"
Not an argument
>an entire fanbase
You mean a loud minority of schitzos who think there is a third of the game missing, even though there is no evidence for that.
>Knows about Kingdom of the Flies
>No guys, MGSV's ending was just another cliffhanger!
>La creatividad was planning this from the very beginning!
He wanted to end the series on a cliffhanger with MGS2. But death threats from insane people like you forced him to make MGS4.
Wasn't he just trying to stop directing them with 2? Where are you reading that he wanted to end it?
It was the chronological end. If someone picked up from there they could just do whatever they want with the story. That's why they made MGS3 scenario first instead of the sequel of MGS4 which was forced later on.
>If someone picked up from there they could just do whatever they want with the story.
So you're proving yourself wrong basically since he wanted to stop directing and didn't really care about the future of the series
It was the end that Kojima wanted. MGS2 was never supposed to have a sequel. And yes that's the problem with giving the series to someone else. They don't have to respect that. And the fans didn't respect it either.
MGS2 is clearly intended to be a definite ending. You cannot defeat the Patriots in a conventional sense because they are immaterial.
Oh okay so the source is my ass
The source is playing the fricking game.
A new age of cope
it used to be like $5
wait for a sale or get it off keyshop
It's finished, only idiots think otherwise. No one says that MGS2 is unfinished despite ending on the same exact cliffhanger with Liquid stealing a Metal Gear and having much more cut content than MGSV. Kojima had to make MGS4 because the MGS2 cliffhanger made people send him death threats. This is how stupid MGS fans can be.
MGSV feels like what he wanted Peace Walker to be if it wasn't a handheld game. MGS1 is still the GOAT though. An absolute well crafted masterpiece.
They usually sell it way cheaper than that. You could probably get it for like five dollars from G2A, I wouldn't pay 18 Euro for a 2015 game.
If you haven't played an MGS game before it's going to be a fricking masterpiece, but the story is half-baked and unfinished. People who have played all of the other games are usually the ones who hate MGSV or at least dislike it. I'm one of those people but even I can't deny that it's a masterpiece gameplay-wise.
Why do you guys just parrot everything? Like seriously, put some thought into it. Read the interviews, read the script of the game. It's finished.
If it was a finished game you wouldn't be trying to scam people into buying it for such a high price, when it's been on sale for much much lower
In fact if it was a finished game you wouldn't need to make threads like these at all because there would be a discussion of why it was so great, not these scam threads
Do you really think that in all of history a piece of art was never misunderstood? Hell even the book that MGSV is based on was hated at first. Now it’s a classic.
I thought it was supposed to be a movie not a painting, did kojima frick up, ohh it's a novel my bad
read the book everyone then the piece of art will make sense
>Here is that terrible level design I was telling you about
>Here is that amazing unsurpassed level design I was telling you about
It was my first mgs game so i liked the story but game feels very unfinished
I don't like how every mission is same and base all looks same
Plus the pointless grinding
Game has solid gameplay and somehow run on toster to while also looking good but everything else drag the game way to much
Get it for $3-4 instead
It is incomplete, but still fun
MGS2:
orange hallway
MGSV:
Aabe Shifap Ruins
Afghan Central base camp
Nova Braga Airport
Mfinda Oilfield
OKB zero
Serak Power Plant
Lufwa Valley jungle, Code Talker mansion and ngumba industrial zone
Kungenga Mine
Lamar Khaate Palace
Da Smasei Laman
+ plenty of distinct looking villages and outposts
(despite Ganker literally lying and saying they are copy pasted)
Not one of the guys saying they copypaste anything aside from the soldier outposts on the road but why the frick would you handcraft each of those but I remember more about the identical hexagons from Big Shell than I do any MGSV location tbh
Then you're an idiot because all the orange hallways in MGS2 just blend together. MGSV actually has different structures and buildings.
No they're actually pretty distinct from one another and each location has distinct landmarks or aesthetics to let you tell them apart. I don't think MGSV had bad level design or anything but the locations lacked identity and stylistically looked similar so it's easy for them to blend together in my head like MGS2 does for you.
There was absolutely nothing distinct about the level design in MGS2. Every structure in MGSV is different.
They are copy pasted and lack and good level design except for few
Its fun to do these for first few hrs but get boring after a while
And let's not forget how any part of MGS3 that could even compare to MGSV is Groznyj Grad
It's quite possibly the best "operator" game (something an anon astutely called MGSV a few years back) out there right now.
You don't have to understand anything from MGSV besides the next few concepts:
>Cold war espionage (if you've seen any James Bond movie pre-Daniel Craig you're pretty much up to speed on this one)
>Threat of thermonuclear weapons
>The MGSV universe has genemodified super soldiers, so there are some people with supernatural abilities and so on
That's pretty much it. Go play the game, because you'll fricking love it if you actually enjoy good open world games.
>Is it worth the price?
It's even worth the 100% price. At -40% it's more than a bargain.
>inb4 is there anything I should know?
Save animals. Don't shoot the girl. Grab some mods (Nexus is perfectly fine for this game, the former is not necessary if you install the good karma mod)
>inb4 is it really incomplete?
Yes, but it's not really that much of an issue. Sure it will be very noticable but up until that point it's a fricking great game. There are moments where you'll fully doubt the game is unfinished too. Treat it like the game is "finished" right up until the last 30%-ish part of the game.
>inb4 but I don't know if I'd like the game / I don't have a lot of experience with "good" open world games
Then pirate the game, who cares? If you like anything I've said so far, then I highly recommend trying it out.
Storywise, The Phantom Pain’s “Chapter 1: Revenge” is the equivalent of Chapters 1 through 4 of Peace Walker, where the main plot unfolds and Snake defeats the main villain. Meanwhile, The Phantom Pain’s “Chapter 2: Race” is a kind of “epilogue” chapter, similar to Peace Walker’s “Chapter 5: Outer Heaven,” where players complete side-missions while being drip-fed story progress.
Players were annoyed by the repetitive Zadornov Search missions in Peace Walker, especially as they had to play through Extra Ops just to unlock them and advance the plot. The need to develop Mother Base further to a specific point where the true ending can be unlocked was also seen as tedious. A similar problem exists in The Phantom Pain, with its use of Side Ops and higher difficulty versions of previous missions to progress the story.
Repetition is Zadornov’s real “revenge.”
However, despite popular belief, none of these harder repeat missions are required to complete the game. The player can progress the story by playing a few Side Ops between story events, just like how Zadornov Search missions can be unlocked by playing a few Extra Ops in Peace Walker
This isn't a metal gear game, it's a fart in the wind from an indian anus
The worst thing about these threads is that people know they are wrong, but they spent so much time shitting on the game that they will just shitpost and slander it anyway.
And they'll talk about 2015 drama like it just happened and normal people didn't move on from it.
OP here. I'm an oldgay and I can discern legitimate criticism to memery, don't worry. I will keep it on my wishlist and wait for a 75% sale because those do happen.
https://steamdb.info/app/287700/
I'm now installing Rising Revengance becaues I had that sitting on my backlog so I'm just starting with this instead.
Just sucks that there isn't metal gear complete collection with all 5 main games in one bundle.
U should play it, wether the story is unfinished or not, youd be dissappointed if you went in expecting a good, well rounded narrative. Play it because you like stealth action games and want to play the best one ever made.
unfinished but its fine, just know that the game basically ends in chapter 1
I remember being extremely excited when chapter 2 started, thinking it was going to be a grand game with 3 or 4 chapters, with each chapter having 20hr of original content like chapter 1
Turns out chapter 2 was just a bunch of filler story that's been slapped together, and almost all of the missions are chapter 1 but in hard mode (that they don't even bother trying to narratively connect it with the story)
It does have a good enough content for its sale price, but thinking it's a finished product is going to leave you with a sour taste in your mouth
Chapter 2 is an epilogue. The game is already long as frick. Expecting 4th fricking times more is insanity. Jesus Christ what is wrong with you people.
Yeah long, but it severely lacked content with barren open world, same looking outposts, shitty bosses, and bunch of lazy copy and paste side quests.
Following up after MGS4 that took you all around the world (even returning to Shadow Moses) or Peace Walker that had hundreds of fun and unique side quests where you could even fight a dragon as a secret boss fight, MGSV is a major disappointment.
Not to mention the marketing made it looks like it was going to be the biggest MGS ever, when in reality it stretched the playtime with bunch of copy and paste content
I was at least thinking that Chapter 2 was going to expand on the series-long antagonist they decided to shove into the game and dedicate a large portion of the story to and not send the narrative to a screeching halt but that's apparently crazy talk and the game is clearly 100% complete.
What you want is not important.
The game tells you exactly what Big Boss is doing and where he's located.
No wonder people cried when Raiden got introduced in MGS2.
>Turn on Star Wars
>Halfway through the second movie they cut to Darth Vader getting killed
>"The movie tells you exactly what happened to the empire and where Luke is"
Yeah riveting stuff, it's almost as if jarringly cutting to the ending of the story is not the same as actually seeing the story.
>Buy game
>"THIS GAME WHAT YOU WANT IS NOT IMPORTANT!!"
>Regret buying because it's not what I wanted
>"NOOOO YOU DIDN'T GEDDIT!!!!!"
People cried for MGS2 because they wanted to play with Snake, but they got Raiden.
Now you're crying because you wanted to play with Big Boss but you played with Punished Snake
Not really, I was a bit bummed to play Raiden at first but I got to like him because the story was actually good, and he had an actual character development
I would've liked Venom too if he had an actual good story with a character development like him, but Venom's personality is non-existent, and he only exists to pull a moronic plot twist of "BIG BOSS WAS LE YOU ALL ALONG"
Venom has a personality. Just another lie that people parrot. He actually does talk and has plenty of moments that set him apart from the real Big Boss as a much more compassionate leader.
>A chance at a real life, just not from behind a gun.
>We don't draw weapons on comrades. Look around you, this is your family.
>You are right, he's not one of us... But we are not responsible to judge an enemy.
>I won't scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won't see you end as ashes. You're all diamonds.
>I'm already a demon.
>Anyone here can use a knife or a gun, what you're gonna learn is how to use your head.
>Just one thing, Kaz... This isn't about the past...We're fighting for the future.
>I haven't forgotten what you told me, Boss. We have no tomorrow, but there's still hope for the future. In our struggle to survive the present, we push the future farther away. Will I see it in my lifetime? Probably not. Which means there's no time to waste. Someday the world will no longer need us. No need for the gun, or the hand to pull the trigger. I have to drive out this demon inside me - build a better future. That's what I - what we - will leave as our legacy. Another mission, right Boss?
>That's right, don't blame yourself. Blame me.
The whole Paz quest where he hallucinates from sheer guilt and talks to himself in the diaries also shows a lot of his character.
>Legitimately almost every single line he says in cutscenes
Actually made me laugh. These lines are soulless too.
>I won't scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won't see you end as ashes. You're all diamonds.
>souless
>Legitimately almost every single line he says in cutscenes
Like every Metal Gear game? The other protags talk like massive autists too and say dumb tonally deaf shit constantly while repeating everything back as a question to get exposition. Venom Snake actually talks like a normal person.
>*generic melancholic stoic video game protagonist man quote #5000*
It's better than anything that Naked Snake said.
Yeah, it's not crazy to think chapter 2 was going to be big as chapter 1, as chapter 1 didn't delve any deeper about Big Boss turning in to THE Big Boss from MG1, unlike how the trailer suggested what TPP was going to be about.
The le gameplay loop is excellent. Masterful controls, fantastic infiltration-style game, high production values etc
Storywise you won't be content, but that'll be at least 20+ hours in.
>well uhhh I imagined a chapter in Russia, New York and Outer Heaven where you play as the real Big Boss, Solid Snake and Gray Fox after I already experienced a complete story of Venom Snake that ties to MG1 and 50 hours of gameplay.
>therefore the game is not complete and the story is bad
How the frick does MGRR get away with being a 4 hour linear slop but MGSV gets so much shit despite having billion times more content and complexity?
>WELL DUUUUR IT'S JUST A SPIN-OFF
lousy excuse and you know it
Because 4 hours of kino is better than 400 hours of slop.
MGRR is just a bastardized parody of Metal Gear for 4 hours straight
As I said, 4 hours of kino.
Nothing kino about it. It's extremely shallow.
>Quentin hates MGR: R
That makes it even better
Because mgrr is actually fun and mgsv is a boring slog of copy-pasted shit gameplay you’d expect out of a procgen indie game.
ayyy let me put another mission where Liquid and Mantis meet each other and walk away while holding hands.
that will surely make my fans happy and the game won't be "incomplete" anymore.
Do you morons understand that this DLC wouldn't have anything to do with the main story?
The main story is PS getting the plans for N131 (beginning of the MG1).
Like, what else do you need?
it's LITERALLY the beginning of MG1 that will happen in the next few years.
if the game says chapter 2 to you on a transition screen i think you would be forgiven expecting the narrative to idk, continue its pace and direction. maybe thats just me.
There are 31 main missions in chapter 1, and 19 main missions in chapter 2.
Not every chapter needs to have the same amount of missions
sure, as long as they're paced appropriately, but they're not. That's the problem. everything past chapter 1 (and to be honest a lot in chapter 1 as well) feels rushed and poorly paced. its incredibly obvious that kojima wanted this game to be a lot bigger narratively than it ended up being, and you feel that throughout the entire game. So many of those cassette tapes are ESSENTIAL to understanding whats going on, and as you get further into chapter 2 more and more of the story ends up getting dumped into them.
No. I also never played any mgs games and tried it. Boring generic open world slop for most of the game, missions using the same recycled locations most of the time, and the stealth aspect not even being that good. I fail to understand how people praise this yet shit on ubislop and betheshit open worlds when this game is guilty of the same thing, but even more dry and featureless. Everyone who praises it never talks about the actual gameplay, only memes and quiet’s breasts.
It's fun but a little weird. It was my first MGS as well.
It has a lot of issues derived from being unfinished , the later game will feel really repetitive once the wow factor wears out, but it's worth the 18 smackers fo sho.
>Konami says it's not the ending
>script says it's a DLC
>writer of Metal Gear novels and co-writer of Death Stranding, guy who Kojima trusts the most, says that exclusion of KOTF does not influence the main story that Kojima wanted to tell
But some schizo moron who hates the game actually knows the truth
>samegayging this hard
lol
>inb4 a screenshot editing out (You)s with inspect element
Anon... it's clear that those are my posts. I can post more than once in a thread.
why wouldnt you just pirate it?
Caramel pls go and stay go.
Are these people mentally stuck in 2015?
>talking about Kojima being fired like anyone gives a shit now
>talking about schizo tripgay like anyone cares
>refusing to acknowledge interviews, datamining, script that all point to MGSV being complete
>complete
>second half of the game is just earlier missions but rehashed with a bit of extra difficulty
>complete
Who the frick are you kidding
They're completely optional missions.
The point of MGSV is that it's structured like a TV show. The typical TV drama running in Japan had a set length of four cour, or 50-52 episodes.
The big joke with that setup in relation to the themes and the title is that it got cancelled and the last stretch is reruns and whatever was left that they could tie up, and the final episode (Truth) is a literal clipshow, with the real final episode being a bunch of concept art and test footage.
Though that last part was probably more down to KojiPro not feeling confident with finishing the DLC without Kojima (similar to what happened with KojiPro MGS Rising).
>MGS1 CD1 was 6 hours long
>MGS1 CD2 was only 3 hours long
oh no MGS1 had some cut content...
idiot
>Our wishes do not come true. We cling on to our dreams, our phantoms. Mine and yours. But I think this one is coming to an end...After all, you've figured it out now. You can kill Skull Face, murder Huey, slaughter Zero...Burn the whole world down, and it still won't bring me back. Me or any of the dead. And that was our business. War. We bought our daily bread with money paid to us for killing. Maybe us getting killed was just balancing the scales. You know, Mother Base was never the heaven we wanted it to be, but I was still happy to have lived with everyone there. It was a short time. Such a hypocritical peace. But while I was on Mother Base, I was happy. So I hope I'm not the only one who looks back on those days with happiness. There's more to remember than hatred and rage. But of course, this is you, thinking that I should think that. It is no mystery now. I am just a phantom, a fragment of the mind you have lost. The real me died a long time ago. But even so... more so... I can tell you what you are really feeling. The real emotion that is locked away at the bottom of your heart. Let it fly out. Let it guide you. Live. I think it's my job to tell you that. That is why I exist. So this tape is the last one. Once you are done listening to it, I am one phantom limb that will be gone for good. My flesh, my bones, joining the silt on the ocean floor. But do not forget...As long as you remember me, I will always live within you. Not a phantom limb or a phantom anything. As part of your heart. I will always be your angel of peace. So I know exactly how to finish. Say peace!
This whole thing is literally just Venom Snake talking through Paz
nothing beats crawling around while 'too shy' plays
IF MGSV was an actual finished product they wouldn't have overhyped this moronic robot that's barely a feature
>implying you wouldn't be the first in MGSV threads to make a post about how OP it is and how it ruins the game like every other companion for 9 years
You want it because you can't have it. But if it was usable on the battlefield no one would give a shit. It wouldn't make the game better at all.
Why didn't they cut the whole cutscene then? Even if the cut scene was complete, sometimes you have to cut something that's complete for the sake of consistency, it looks like a rushed misdirection by Kojiumbo to me.
Because you can still send it on dispatch missions and it gives Huey something to do on motherbase.
They could've easily scaled down the reveal by Kaz casually telling you that Huey made a battlegear and it's unlocked for a shitty mini-game via radio
That's what I meant by consistency, why would they have a huge grand cutscene for something that doesn't matter at all? Especially when the game itself barely has a cutscene compared to previous installments? (unless they are trying to compensate for a lack of cutscenes in the game, and ended up including a random ass cutscene that was on a cutting board floor).
You could have sent helicopters and tanks in the peace walker but you couldn't use them in the missions, calm down.
You're complaining about the stuff that could only ruin the gameplay.
I don't really care about the battlegear, vehicle/buddy system of this game is moronic anyways and they are all broken
I'm just giving you an example of a clear sloppy misdirection from the director, that no director would've made unless they were short on deadline
Everyone has a deadline
it's a fun game and anybody complaining about it being incomplete is a moronic nerd who forgot what the point of video games is
>He didn't get it for free
And I'm not talking about piracy
t. Tim Sweeny
I got it on steam, get fricked
>no play time
Why would I play it, I have better games in my library
You're in the MGS thread complaining about the game you never even played
And before some moron posts Chico no that doesn't make the game unfinished. Kojima said on his podcast that he couldn't fit him into the story and chose to cut him, so Chico died in the helicopter crash. And the idea for his character wasn't troony Quiet but a guy obsessed with killing similar to Christopher Walker in Deerhunter.
When you make a story about revenge, the feeling of phantom pain and loss of identity turns out that it's not a very satisfying journey with constant pay-offs. It's actually the opposite. You're left with so much less in the end then when you started. But that's what makes it good.
>Th-The story was MEANT to be shit!
That's just a very lazy reply that people keep repeating in these threads.
Yes, it is indicative of how few people agree with this asinine claim.
It's not because all you do is come into the thread and post the same lazy replies. You're useless because you don't engage with anything.
Yeah I'm the one person who replies to you
>already got all the info I need
>morons keep fighting each other over nothing
Thanks I guess, but you can stop being homosexuals now. It's just a video game. I'm gonna buy it when it's reduced by 75%. The antis did not a good job convincing me that the game is bad, felt way too forced.
Better luck next time.
Shills won.
While you're waiting for the sale.
Please just play MGS1, 2, 3, 4, PW if you can. Trust me it will be worth it.
I don't know if you have a console, but in case you don't, you can always emulate MGS 1, 2, 3 on pc.
Hell, even MGS4 if your PC can handle it.
IDK about PW tho
>Because by the same standard that was used to tar and feather MGSV, the revered masterpiece MGS2 is also shamefully incomplete and a permanent blot on the records of everyone involved
?t=582
https://thinkinthinkin.wordpress.com/2020/10/05/cut-content-metal-gear-solid-2-sons-of-liberty/
Half of MGS2 is not spend replaying earlier part of MGS2 with special conditions.
Neither is MGSV. The epilogue chapter is not half of the game and the repeats are completely optional.
Also just say that you have a problem with the structure of the game next time, not that it's unfinished because uh... reasons. It's a sequel to a PSP game that has a similar structure. Like all the Zadornov bullshit you have to in Peace Walker. If anything TPP was much easier on the grind bullshit.
But the difference is MGSV isn't a PSP game.
It's not but it's a sequel to Peace Walker and follows the same structure. Just say that you don't like the structure of those games and that you prefer the structure of the older games. That's genuinely acceptable criticism.
>it's been 9 years
OH NO
NOT ME
I NEVER LOST CONTROL
Gameplaywise Its fun. Its way too easy to abuse the mechanics and AI and trivialize the game. But that kinda why I enjoyed it so much. Like kingdom hearts you just have to accept the bat shit crazy anime bullshit writing. If you've looked at a map of real world Afghanistan, its boring mountainous desert with nothing for miles. The open world aspects of this game took that design to a extreme degree of realism. The open world is probably one the worst in any video game, period. If this game was mission based with open zones instead, it would exponentially better.
>If this game was mission based with open zones instead
It is
>The open world is probably one the worst in any video game, period
I don't agree.
The main reason why you don't have basses and camp every 2 minutes is because the game gives you numerous way to infiltrate the base from EACH direction and not just MAIN GATE or SEWERS like 95% of the games would give you.
I'm glad I don't have to fight every two minutes and I have the time to plan out the most successful infiltration and it gives me a freedom to at least ride a horse or drive a car without leaving the car all the time to shot the enemy
>If this game was mission based with open zones instead, it would exponentially better.
They struck an alright balance in my opinion since most of the big story missions would mainly take place in a specific building or compound. By open zones I assume you mean a la MGS3, it's definitely not the same but I did think the TPP zones were decently designed enough for me not to mind it.
Crazy how this game still looks better than most Triple A slop almost a decade later. Truly a sign that progress has stagnated.
I remember wondering what games would be like in ten years back when this released in 2015
If I knew what the answer was I don't know if it'd make it easier or harder to cope with what games are like now.
The depiction of Afghanistan in MGSV is insanely accurate and the best in videogames
Frick anyone shitting on it. They nailed the aesthetic.
Its a good game but it focuses too much on grinding and moving around an empty map like it happens in any modern game, as far as MGS games go its not one of the best for sure.
>an empty landscape full of mountains
Sure but that doesn't make for a good location for a videogame
>selects the mission to infiltrate the base and rescue the prisioner
>frick this imma drive my car to the other side away from the mission
>waaaaah why is there nothing else besides camps every few minutes
All story shit aside can we all at least agree this is the best stealth game ever made
I'd say best tactical action stealth game
I hate that I instantly heard the WOAH HOOOOOOAAAAAAA
I want to replay mgsv but skip the 2hr opening mission. Do I gave to just download a save?
Are you autistic?
I want to enjoy the story and progression again without crawling through a hospital holding W for an hour first. If that makes me autistic then yes
You will probably quit after 4-5 missions so why even bother then
they will sing you a brilliant birthday song on your actual birthday if you open the game and head to mother base
Yeah Death Stranding has Mads wishing you happy birthday and a cake too
>When Quiet shoots the box of cigars open after the party and proceeds to light one up for you with a bullet
I love the birthday cutscenes so much
Kino
You know, I'm not sure why they don't go back and basically made a "definitive edition / director's cut" version of MGSV. At this point, if they overhauled the main games, and added a new DLC that added all of the stuff we know that was cut (chapter 51 etc) , they could make a killing.
They're going back and doing a modern remake of MGS 3 with Delta (which supposedly does not change the voice or script, or anything else that would require Kojima to be back to be done well) yet they can't take the pieces of MGSV stuff that was unfinished at the time and sell it as part of an expansion or something, plus add and enhance anything else that Kojima wanted to do originally?
I'm pretty sure MGS is abandoned after MGSurvive failed, they're probably testing the waters to see if MGS is worth reviving or not with Delta
but that's just the thing, Survive was basically a knockoff (it wasn't as shitty once the tech issues were fixed), but since then thy've known that creating anything truly "new" is difficult if not impossible without Kojima to bring the soul of it. So they've been relying on the older content, as Konami has been doing with lots of their properties that have old games that are still desirable, like Castlevania. They don't have Iga, or Kojima or some others, and overall Konami basically fricked off a decade ago and said "gonna do pachislot and mobile bullshit" and now they're coming back realizing that is basically dead.
Literally everything they do is selling updated and polished version of their old titles, like the Castlevania Advance collection. THey know people like many of their games, and just like MGS Master Collection with Vol1 already out and Vol2 probably coming later this year (and including Peace Walker HD, MGS4 off PS3 for the first time, etc) they'd be smart to upgrade and overhaul MGSV too. Delta is the first "new" project they're making but before that, they could much easily add stuff and refine MGSV, stuff Kojima aready made or at least provided guidance and design for yet was cut or not finished at the time. The game is stil getting new players like OP and has lots of players on Steam over the years, so giving them a reason to go back is a big plus for not a lot of work, and also is a way to signal that they want to actually make games again and at least pretend to care, which they seem to be trying to convince others they're done with the monetization heavy pachinko gambling and other shit
Nah, if I were them I'd rather refresh the community interest with MGS3 first rather than remaking/perfecting V this soon, as good as MGSV is, the community would prefer 1-3 rather than V
Refreshing 3 is a frickload more work, and 3 also has a lot of old fans who will find something wrong with anything they do to adapt it. If they wanted to refresh something, I'd think Metal Gear 1 and 2 would be the way to go, with a modern 3D engine
However its a lot easier to fix/upgrade/complete a director's cut for V , and V is still live , already on a modern-ish engine, and the content is already planned out its pretty much just them refining and implementing it. It makes a lot of people happy, brings back a lot of players to 5, etc. They can still do other stuff, but I don't see any reason to let V sit out without some comparatively easy updates.
Well coming from a vet perspective, remaking MG1 and 2 is the way to go for us, but I really doubt you're getting any newcomers from these games when every MGS fans you come across always tells you that MGS3 is the best game and probably what most newcomers are focused on, hell this is why MGS3 Big Boss always seems to replace/mistaken as Solid on MGS related articles.
They could do a MG1 remake too. But Delta is the safest option. They could have easily developed KOTF after TPP came out, it's not like MGSV was some blunder as much as Ganker likes to pretend it was. They just chose not to and I doubt that they care 9 years later.
>MG1 (and/or 2) remake
This would be smart. I'm not sure why they're doing Delta honestly, especially if they are not changing the script. Yes, it will look nicer for modern hardware but that;'s about it, right? Compared to something like MG1 which would be a majorly different experience in a MGSV or Delta type engine, they could add a lot of the specifics of cinematics and story stuff etc.
but it would still be smart to expand a MGSV director's cut that for now has unfinished content not included etc. After TPP between the issues since Kojima left and Konami's stupid intent to make easy money on gambling and mobile shit vs games much less artistic ones, its no surprised they didn't go back at the time. However they're generally changing their approach now and its a good thing, hopefully. Even games like Contra Operation Galuga (which is good, if stupidly overpriced) and the partnership with Dead Cells to do a whole Castlevania expansion, show that revitalizing their old properties is worthwhile if they do it right and don't shit it up. Its practicallly all they do and even a lot of big things like Master Collection Vol1 or Castlevania Advance Collection are part of it. Hell, they could include MGSV in Vol2 master collection and make it the director's cut version then or some shit. Existing owners get the game patched/updated and/or a DLC to buy with the DC , everyone gets marketing by inclusion in Vol2 next time Peace Walker HD and MGS4 among possibly other stuff).
>I want Konami to make another MGS
No.
Anybody saying Kojima was fired for MGSV is a moron, guy had a whole studio basically already set up and several higher ups and his whole studio ready to leave Konami with him. This whole shit started because he got demoted in the company, and his studio was simply reduced to contractors. They kicked their dog, then took it off lead, and was surprised when it ran away.
The narrative was different years ago because people assume Konami would just keep producing games without him, however as time went on it became evident Konami didn't fricking have a gaming division without Kojima. He fricking took everything.
No. Play MGS1 - 4 then stop. Maybe play MG1 and MG2 if you really want to.
PW and TPP are dogshit
i'm trans btw
ok? You should still play the good games instead, homosexual
it's absolutely worth the 20 bucks
just don't expect a coherent story
Yeah I'd say go for it.
Obviously you're jumping into the deep end by not playing in release order but there's still value in there for you. I've got 2 buddies that jumped into Metal Gear through 5 who later went on to play through all of them and fell in love with the series. We're actually planning to frick around in Peace Walker this weekend.
Word of warning, a lot of story and context is hidden in the optional audio tapes. Make sure to actually listen to them.
don't use the tranq gun at all, if you get sighted shoot them in the leg and hide
turn off markers
don't exit on helicopter unless you absolutely need to, stay in the world for missions and side ops
you can miss good opportunities but entering a mission on helicopter because of the time it takes
Unfinished piece of shit
decent gameplay ruined by trying to be an open world peace walker
you think kojima will get any kickback from the recent and upcoming releases?
Thread wanted me to revisit MGS 1 to 4 in a single sitting.
So frick you and thank you.
why single sitting?
Some parts are great some are bad, overall you'll probably enjoy it more if you're familiar with the series.
Also Ground Zeroes is worth playing, probably better than the main game
Why would you start the series with the last (and most incomplete) MGS game? FFS, the master collection is there. Finish those first lol, or just emulate them. Otherwise MGSV has nothing you'd enjoy minus an okay sandbox.
just pirate it. but yeah it's one of the greatest games of the millenium.
I think what this schizo wants to prevent is for anyone to discuss this game ever.