Mischief makers

whose dick do i have to suck?
who do i have to kill?
whose soul do i have to sell?

UFOs Are A Psyop Shirt $21.68

Yakub: World's Greatest Dad Shirt $21.68

UFOs Are A Psyop Shirt $21.68

  1. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      sorry, the 2 should've been more visible

      • 8 months ago
        Anonymous

        ohhhh i see it now

      • 7 months ago
        Anonymous

        Gimp is free software.

  2. 8 months ago
    Anonymous

    Weird that there hasn't been a "spiritual sequel" indie game ripping off this gameplay.yet

    • 8 months ago
      Anonymous

      there's an indie game that is trying to hype off of that nostalgia, even though two seconds into the demo it's obvious that they've never even come close to seeing human Marina.

      • 8 months ago
        Anonymous

        looks a lot like a mix between Klonoa and MM

      • 7 months ago
        Anonymous

        That's just Mischief Maker if designed by a Twitter artist with an active porn alt.

      • 7 months ago
        Anonymous

        Looks like shit, but I'm so starving of experiencing anything close to Mischief Maker fresh again, that I'll go try that Demo right away.

      • 7 months ago
        Anonymous

        Yeah our best bet these days for every single abandoned franchise is [s]autistic furry tro[/s] I mean millenials making indie games "inspired" by the games they love
        The Bug Fables/Paper Mario shilling on this board was so loud I went and purchased it and I'm thankful because it's great

        • 7 months ago
          Anonymous

          sigh...

          • 7 months ago
            Anonymous

            it's a good game

        • 7 months ago
          Anonymous

          I have a friend who holds beef on how they even got Bug Fables up and going.
          Unfortunately it's memory holed to hell, so not like anybody gives a damn unless some cares to fan the dirty lanudry

          • 7 months ago
            Anonymous

            Well keep that shit on the hush. It's not like nintendo is gonna do a sensible and obviously correct thing and produce a true Paper Mario 3 to fan fervor. If those bug story people don't survive to advance the insect tale stuff it will simply die, and before you know it the nukes will drop and no one will ever get to enjoy new paper mario content ever again

      • 7 months ago
        Anonymous

        Does she grab the objects with her thighs?

      • 7 months ago
        Anonymous

        Did anyone else try the demo? It looked fantastic but played so fricking dull

      • 7 months ago
        Anonymous

        UGLY

    • 7 months ago
      Anonymous

      Actually there are some Western indie games "inspired" by Mischief Makers. Too bad these games get ruined because of tumblr art style and writing.

  3. 8 months ago
    Anonymous

    I hope never
    Treasure should trash and burn for dragging Bangai-O in the dirt.

  4. 8 months ago
    Anonymous

    decompile it and hope people use and extend the engine / use it to make expansions or brand new games on it

    • 8 months ago
      Anonymous

      don't tempt me.

      • 8 months ago
        Highest T Characters
      • 8 months ago
        Anonymous

        do it for her

      • 8 months ago
        Anonymous

        for anyone that wants to follow along, looks like this is at least a basic primer:
        https://github.com/zeldaret/oot/wiki/Getting-Started#decompiling-your-first-function
        so yeah, what kind of aspie does it take to do this in your free time? i guess i'll find out if it's my kind of aspie.

        • 8 months ago
          Anonymous

          There's a list of every N64 decomp project and there's an inactive one for Mischief Makers, but it might be better than starting from scratch.
          https://github.com/Drahsid/mischief-makers

          Also possible there is another repo / effort, but I don't know of one.

          • 8 months ago
            Anonymous

            >no sbk
            and now im sad

          • 8 months ago
            Anonymous

            here's another list of stuff
            https://n64.dev/

            • 8 months ago
              Anonymous

              Neat.

        • 7 months ago
          Anonymous

          yeah this is looking pretty fricking rough
          i've got a bit of programming experience, but it looks like i'll have to do a bunch of reading about MIPS, C, etc etc.
          and i just spent the whole day finally learning the basics of using git, so yeah.

          • 7 months ago
            Anonymous

            for anyone that wants to follow along, looks like this is at least a basic primer:
            https://github.com/zeldaret/oot/wiki/Getting-Started#decompiling-your-first-function
            so yeah, what kind of aspie does it take to do this in your free time? i guess i'll find out if it's my kind of aspie.

            today's set of resources
            MIPS language guide
            http://www.cs.uni.edu/~fienup/cs041s08/lectures/lec20_MIPS.pdf
            intro to C
            https://www.w3schools.com/c/c_intro.php

            intro to compilers
            https://www.cs.cornell.edu/courses/cs4120/2021sp/

            PhD level compiler course if you're incredibly, incredibly bored
            https://www.cs.cornell.edu/courses/cs6120/2020fa/self-guided/

            i'll probably give up if this thread dies

            • 7 months ago
              Anonymous

              well it turns out it's pretty fricking hard to find a list of all the relevant keywords for N64 mips asm.
              maybe it's just that they're macros? binutils stuff is hard to search for.

        • 7 months ago
          Anonymous

          I love Marina. I only ever S-rank'd the first level, I should go try some more but I've got Sin and Punishment queued up and I'm overdue for finally trying it.

          There's a list of every N64 decomp project and there's an inactive one for Mischief Makers, but it might be better than starting from scratch.
          https://github.com/Drahsid/mischief-makers

          Also possible there is another repo / effort, but I don't know of one.

          here's another list of stuff
          https://n64.dev/

          [...]
          today's set of resources
          MIPS language guide
          http://www.cs.uni.edu/~fienup/cs041s08/lectures/lec20_MIPS.pdf
          intro to C
          https://www.w3schools.com/c/c_intro.php

          intro to compilers
          https://www.cs.cornell.edu/courses/cs4120/2021sp/

          PhD level compiler course if you're incredibly, incredibly bored
          https://www.cs.cornell.edu/courses/cs6120/2020fa/self-guided/

          i'll probably give up if this thread dies

          http://n64vault.com/ has a lot of tutorials for assembly and MIPS, might be worth checking out.

          • 7 months ago
            Anonymous

            All I'm seeing here are links to mods

            • 7 months ago
              Anonymous

              http://n64vault.com/ssb-guides:generally-assembly-hacking-tutorials

              Here's the specific page for general ASM and MIPS stuff.

              • 7 months ago
                Anonymous

                oh that's pretty sick, actually, and exactly what i was looking for. still having trouble finding a full list of commands, tho.
                pretty sad that so many old forum links are dead these days.

              • 7 months ago
                Anonymous

                https://github.com/mikeryan/n64dev/tree/master/docs/n64ops/

                This is a list of commands that the N64 uses, found it in the smash bros editing section of n64vault.

                Looks like the last commit to it was 18 years ago (!) so there could definitely have been more discovered since then. But this is probably a good resource, I don't understand enough about asm to really get it myself though.

                I'm kind of astonished to see a commit that old, if it isn't an error then this commit was made before github was even github, back when it was git and in its first year at that.

              • 7 months ago
                Anonymous

                this is extremely helpful, thank you.
                i've found a couple other things.

                for anyone that wants to follow along, looks like this is at least a basic primer:
                https://github.com/zeldaret/oot/wiki/Getting-Started#decompiling-your-first-function
                so yeah, what kind of aspie does it take to do this in your free time? i guess i'll find out if it's my kind of aspie.

                https://courses.cs.duke.edu/spring20/compsci250d/MIPS-ASM.pdf
                another list of MIPS instructions
                https://stackoverflow.com/questions/68318576/mips-errors-with-hi-and-lo
                https://binutils.sourceware.narkive.com/pEmHwdVU/hi-and-lo-qualifiers-in-mips-assembly
                it took forever, but i finally found some explanation about what %hi and %lo are all about.
                at the moment it looks like the last unexplained thing here are these .L##### things. hopefully i just missed it somewhere in all this.

              • 7 months ago
                Anonymous

                currently it looks like a good way forward is to compare blackgamma7's progress with Drahsid's upstream repository. blackgamma has identified a lot of functions and that makes comparing how the assembly was adapted to C much easier.
                i still have absolute shit for tooling for this, though. it looks like just to change the name of a function across all files i'll have to figure out how to not frick up a sed for once.

              • 7 months ago
                Anonymous

                >i still have absolute shit for tooling for this, though. it looks like just to change the name of a function across all files i'll have to figure out how to not frick up a sed for once.
                I don't know if it would work in this case but in my editor I use an LSP which lets you rename symbols across the project. It's not just textual replacement it understands the symbol as a reference.
                https://neovim.io/doc/user/lsp.html#vim.lsp.buf.rename()
                LSPs have become pretty standard across languages and editors now, exposing the same functionality across them so you could look into this maybe.
                There's plenty for C and others
                https://langserver.org
                so you just figure out which to use and then how to integrate it into your editor.

                been a diehard fan of this game ever since my dad bought it for me in a pawn shop when i was a kid. Pic related was a pixel art i made of marina that actually won daily deviation back in 2010 lol

                https://web.archive.org/web/20100121165659/http://desgardes.deviantart.com/art/Ultra-Intergalactic-Cybot-G-150629003

                (I deleted the original account but thank god wayback machine archived it lol)
                (I've made two mischeif makers pixel arts and ill post the next one in the next post :3c)

                ?t=9324

                CERBERUS ALPHA
                >ENGAGE
                SASQUATCH BETA
                >ENGAGE
                PHOENIX GAMMA
                >ENGAGE

                >ENGAGE

                >THROUGH FIRE JUSTICE IS SERVED

                >A HERO RETURNING OUR CALL

                >TO PUNISH EVIL FORCES I HAVE BEEN CHARGED

                Then this one too lol

                Neat

              • 7 months ago
                Anonymous

                >I use an LSP
                pretty sick, thanks

              • 7 months ago
                Anonymous

                Beginner to asm myself but I've never seen .L before. This probably gets into REALLY esoteric barely ever been used stuff.

                If you haven't already, you really might want to consider reaching out to some of the discords about this sort of stuff and just asking about it. It could save you a lot of time if there's one or two guys out there who just have an answer ready for you.

                Best of luck anon.

    • 7 months ago
      Anonymous

      Did this win the Nintendo Power entry?

      • 7 months ago
        Anonymous

        I don't know for sure but now that you mention it that seems familiar.

  5. 8 months ago
    Anonymous

    moar fanart

  6. 8 months ago
    Anonymous

    What? Black person just download the game, god damn.

  7. 8 months ago
    Anonymous

    THROUGH FIRE JUSTICE IS SERVED

    • 8 months ago
      Anonymous

      Cool

    • 8 months ago
      Anonymous

      The face is the only part that's kind of weird. Really good otherwise.
      Seems hard to do the face in 3d as there are points in the rotation it looks fine and points where it looks weird.

    • 7 months ago
      Anonymous

      A HERO IN SHINING ARMOR IS CALLED

      • 7 months ago
        Anonymous

        TO PUNISH EVIL FORCES, I HAVE BEEN CHARGED!

    • 7 months ago
      Anonymous

      HoW CouLD i LoSe tO yOUu

    • 7 months ago
      Anonymous

      A HERO IN SHINING ARMOR IS CALLED

      TO PUNISH EVIL FORCES, I HAVE BEEN CHARGED!

      HoW CouLD i LoSe tO yOUu

      Who even are the voice actors? The credits screen is like 90% "special thanks". Unless I missed it I didn't see any VAs explicitly.
      Lunar's line is burned into my mind forever.

      • 7 months ago
        Anonymous

        Just looked around and I’m surprised I can’t find anything on them.

      • 7 months ago
        Anonymous

        Just looked around and I’m surprised I can’t find anything on them.

        • 7 months ago
          Anonymous

          Neat. This might help track down the others if they're all listed in the same place somewhere.

        • 7 months ago
          Anonymous

          Literally every example of her work I can find is a spanish dub. Interesting that she was used for the English release.

          if they are I really hope we get another wario world

          Mischief Makers Maker is the one I’m holding out hope for.

  8. 8 months ago
    Anonymous

    Mischief Makers 2 already exists. It's called Getting All S Ranks.
    Did you finish it yet?

    • 8 months ago
      Anonymous

      You mean A ranks?
      I've started that, and yeah, it's pretty much the same level of bullshit as nohitting the bosses. It's pretty great.

      • 8 months ago
        Anonymous

        No, I meant S ranks it requires TAS levels of skills, I only ever managed to get 2, one of them on the first level

        • 8 months ago
          Anonymous

          what the frick, it looks like it's probably doable by humans but i'd believe it if you told me only the developers have actually done it. like jesus, i thought dustforce was bad.

          • 8 months ago
            Anonymous

            Even speedrunners can't get consistent S-ranks (maybe due to damage-boost, not sure)

            • 8 months ago
              Anonymous

              the early level one that looks kind of like a damage boost seems to be just a grab parry on a spike ball. didn't know that was possible.

        • 8 months ago
          Anonymous

          >TAS levels of skill
          no it doesn't. you're just fricking bad

          Even speedrunners can't get consistent S-ranks (maybe due to damage-boost, not sure)

          yes they can. Not getting them consistantly in an RTA doesn't mean they can't get them in IL's easily. You guys have no idea wtf you're talking about. Also no one even speedruns this game regularly.

          • 8 months ago
            Anonymous

            >no it doesn't. you're just fricking bad
            s-sure... did you S-rank the whole game anon?

            • 8 months ago
              Anonymous

              Not him, but I did everything except a single boss when I was 12 or so. Pretty sure it was the bird.

        • 8 months ago
          Anonymous

          I've finally gotten a majority S rank but that took years playing on and off. I don't think I can do the rest without looking up some tricks

  9. 8 months ago
    Anonymous
  10. 8 months ago
    Anonymous
  11. 8 months ago
    Anonymous

    Is Treasure still alive? They haven't made a game since S&P 2.

    • 8 months ago
      Anonymous

      their twitter is still active and they're releasing ports or remasters of some older games
      I think only in japland?

      • 8 months ago
        Anonymous

        you can buy ikaruga on steam.
        they've been teasing another game for, from what i've seen, about ten years now?

        • 7 months ago
          Anonymous

          >NICALIS
          Into the trash it goes

    • 7 months ago
      Anonymous

      Barely
      Im surprised they haven't closed doors or get bought out by Inti Creates or Nintendo

      • 7 months ago
        Anonymous

        Because they barely have any staff at the company and they just exist from re-releases and ports of their older games.

    • 7 months ago
      Anonymous

      if they are I really hope we get another wario world

  12. 8 months ago
    Anonymous

    god i need marina to give me a handjob

    • 8 months ago
      Anonymous

      I imagine she will instantly tear your penis off by accident.

    • 8 months ago
      Anonymous

      Marina is not for sexual

  13. 8 months ago
    Anonymous

    some shitty indie dev will attempt a spiritual successor soon enough

    • 8 months ago
      Anonymous

      I remember there was a japanese indie game that had a similar concept, can't remember the name.
      Mischief Makers has a very polished control scheme, all the different variables you can do with Marina's speed, the jet boosts and all that. I bet it's challenging to replicate.

  14. 8 months ago
    Anonymous

    on this topic, i'm watching the sgdq 2014 run right now, and they're calling boost grabbing an unintended mechanic. obviously the developers intended it to be possible to S rank everything, so does that mean that there's an even harder but more traditional strategy for every level? or are they full of shit and treasure are programming gods who never release a game with an unintended mechanic?

    • 8 months ago
      Anonymous

      you can S rank every level with out boost cancel.

    • 8 months ago
      Anonymous

      >or are they full of shit and treasure are programming gods who never release a game with an unintended mechanic?
      do you really think stopping the in game timer by talking to NPC's was an intended mechanic? or clipping through floors and zipping?

  15. 8 months ago
    Anonymous

    Don't give up, Anon. People said Geno and Gex would never leave the SE caves either.

  16. 8 months ago
    Anonymous

    I rented this from Blockbuster one time and thought it was the gayest shit ever. Couldn't believe it was a fricking 2D game so I just assumed it was for babies like Yoshi's Story, the only other one I had seen on N64.

    • 8 months ago
      Anonymous

      that's the main reason it's been overlooked, reviewers at the time have said in retrospect that it was a 2D game when 3D was the hot new thing.

  17. 8 months ago
    Anonymous

    Shake-shake.

  18. 7 months ago
    Anonymous

    You don't have to say all that. Just write them a letter.

  19. 7 months ago
    Anonymous

    shitty game on a shitty console

  20. 7 months ago
    Anonymous

    well it turns out i had a tab i hadn't checked and that has what looks like all of them lol
    https://inst.eecs.berkeley.edu/~cs61c/resources/MIPS_help.html
    now i just need to figure out what stack pointers do, and %hi, and %lo....

  21. 7 months ago
    Anonymous

    Couldn't you just contact Treasure on social media?

  22. 7 months ago
    Anonymous
  23. 7 months ago
    Anonymous
  24. 7 months ago
    Anonymous

    Talking about sucking dick right out the gate like that, are you a girl?

  25. 7 months ago
    Anonymous
  26. 7 months ago
    Anonymous

    could this Black person stop bumping his thread when its almost dying?

    • 7 months ago
      Anonymous

      i haven't been, actually.

    • 7 months ago
      Anonymous

      Got the N64 links thanks to that bump!

      Never played MM though maybe too prejudiced over the odd art style at the time it was new. Will try to get a copy and have a crack at it

  27. 7 months ago
    Anonymous
  28. 7 months ago
    Anonymous
  29. 7 months ago
    Anonymous
  30. 7 months ago
    Anonymous

    *unzips 3 inch dick*

    • 7 months ago
      Anonymous
  31. 7 months ago
    Anonymous

    >Mine
    >no one
    >yours

  32. 7 months ago
    Anonymous
  33. 7 months ago
    Anonymous

    been a diehard fan of this game ever since my dad bought it for me in a pawn shop when i was a kid. Pic related was a pixel art i made of marina that actually won daily deviation back in 2010 lol

    https://web.archive.org/web/20100121165659/http://desgardes.deviantart.com/art/Ultra-Intergalactic-Cybot-G-150629003

    (I deleted the original account but thank god wayback machine archived it lol)
    (I've made two mischeif makers pixel arts and ill post the next one in the next post :3c)

    ?t=9324

    CERBERUS ALPHA
    >ENGAGE
    SASQUATCH BETA
    >ENGAGE
    PHOENIX GAMMA
    >ENGAGE

    >ENGAGE

    >THROUGH FIRE JUSTICE IS SERVED

    >A HERO RETURNING OUR CALL

    >TO PUNISH EVIL FORCES I HAVE BEEN CHARGED

    • 7 months ago
      Anonymous

      Then this one too lol

      • 7 months ago
        Anonymous

        Reminds me of the Cave Story+ character portraits

    • 7 months ago
      Anonymous

      >ENGAGE
      it's "beast change"

  34. 7 months ago
    Anonymous

    and heres a webm for funsies

  35. 7 months ago
    Anonymous

    Tricycle level is the best level

    • 7 months ago
      Anonymous

      Clanpot and Clancer cat levels.

  36. 7 months ago
    Anonymous

    Does mischief makers run on emulators now? I tried five years ago and it would always stutter on the second level. Could never get it to work past that.

    • 7 months ago
      Anonymous

      Pretty sure Project64 could play it 20 years ago

    • 7 months ago
      Anonymous

      I had a similar issue. I could never run Mischief Makers, always chug on the first level. The only N64 game I've emulated that would be wonky for me.

    • 7 months ago
      Anonymous

      played through it on Steam Deck on mupen64, worked just fine.
      the default keybinds (right stick for c buttons, hold RT to make face buttons as C buttons) works fine for a playthrough, but once you start even trying to A rank stuff, i've found that having LB/LR as C left and C right, and having the top and left face buttons as C up and down worked better.
      it really is one of those games that was built around the specific controller, so i'm seriously considering getting an NSO controller.

      • 7 months ago
        Anonymous

        Yeah MM was absolutely designed for the N64 controller.

        I also strongly encourage anyone who emulates to keep dpad bound to dpad, for the original experience. And because mashing dpad is easier on your hands and controller than mashing stick.

      • 7 months ago
        Anonymous

        Yeah MM was absolutely designed for the N64 controller.

        I also strongly encourage anyone who emulates to keep dpad bound to dpad, for the original experience. And because mashing dpad is easier on your hands and controller than mashing stick.

        Seems like the Deck would be the next best thing to an N64 pad for MM since you could bind the C buttons to the right trackpad. Probably not as nice as the real thing but certainly better than bullshitting around with the right-stick or coming up with some other compromise.

        • 7 months ago
          Anonymous

          the trackpads don't really have any kind of feedback in the same way buttons do. scrolling across it you can tell apart different zones, but just laying your finger on it you can't tell buttons apart like you can with face buttons.

  37. 7 months ago
    Anonymous

    They don't even bother porting the original to modern consoles. It didn't even got a Virtual Console port while Sin&Punishment (that was a huge commercial flop when it was first released despite the praise it got) not only got a VC console port but even a sequel.

    Unfortunately same goes for many other Treasure games. We don't even have a fantranslation for Sillhouete Mirage.

    • 7 months ago
      Anonymous

      S&P seems to get some favoritism, probably because Sakurai included the character from it as an assist trophy and that got people curious about it so that’s “the” treasure game that they keep putting out there.

  38. 7 months ago
    Anonymous

    Thread seems to be bump locked due to time limit.
    OP if you make progress or need help on the decomp please make a thread about it in the future.

    • 7 months ago
      Anonymous

      Wait nevermind it was just on page 9. Must have been a fast day.

  39. 7 months ago
    Anonymous
  40. 7 months ago
    Anonymous

    no yeah that's either autosage or no OP bumps
    but yeah i haven't made any progress, motivation lacking
    there's a lot of games out there, man

    viva treasure

    • 7 months ago
      Anonymous

      Either way there were a lot of good resources posted in this thread. I'll (very slowly, I'm sure) start making my way through some of them as well.

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