New DB player, how do I make this weapon work? Feels like all I’m doing is Blade Rush when it calls for it, and the switch skill that pops you up in the air that follows-up with riding the monster like a roller coaster. The damage seems good and I’m sticking to them like glue but my hunts are all around the 20min mark. Still doing MR hub quests so maybe it’s a question of gear?
seconding this, I just switched to switch axe in Rise but I want to escape the endless cycle of >find monster >hit until it runs away >chase on dog >repeat till dead
New DB player, how do I make this weapon work? Feels like all I’m doing is Blade Rush when it calls for it, and the switch skill that pops you up in the air that follows-up with riding the monster like a roller coaster. The damage seems good and I’m sticking to them like glue but my hunts are all around the 20min mark. Still doing MR hub quests so maybe it’s a question of gear?
Any skill recommendations to really help pop off? I’ve still got my SA narg build from launch because I dropped the game for a bit. Hard to shelve max WEX and part breaker but it’s mostly because I don’t really know what direction to pivot in.
generally DBs use the regular good blademaster skills + element of choice +5 pretty much every time.
So crit eye, atk boost (usually up to 4 since it's the bare minimum for the % increase), wex, element+5, chain hit, dereliction/bloodlust if you can fit them in, wirebug wisperer if you like using the drill a lot (although it's just a very good skill on dbs since their moveset is very bug intensive), crit element if you can fit it.
Choice between demon dance and feral depends on the monster's elemental hitzones (regular DD for high element, feral for the additional raw vs low element monsters), although demon mode has been buffed in sunbreak and provides additional element as well as requiring less hits to fill the archdemon mode bar.
No need for evade distance and the likes since dbs have a humongous amount of iframes between the shrouded vault and the demon flight. Protective Polish helps a lot since some of the best dbs have a tiny sliver of purple and you can get a lot of mileage out of it due to your attack frequency.
Best dbs would be:
- Fire: magmalmudron (element), wyvern lovers (raw)
- Water: almudron (element), sacred espadas (raw)
- Thunder: narwa (element), zinogre (raw + slots)
-Ice: kushala (everything), aurorac**t is a good substitute until the point you can craft em
- dragon: valstrax (everything) waga ra tree is the best you have until valstrax since malzeno's can't be fully upgraded until scorned magna
1) Element Attack Up
2) Chain Crit (Slightly nerfed on DBs but you'll have it up constantly, and +15 raw and +12 element with Lv3 is pretty fricking good when you hit so fast)
Then just whatever for damage and sharpness. Evade Extender so you can scoot after monsters like a toddler on bath salts.
oh ok, I don't really play often enough to know that was a mechanic and not because I suck dick. Feels bad being a noob despite wearing the full amiibo layered armor
You will get better, if you want to be able to better keep up with monsters, both gun lance and insect glaive can keep up without sheathing. Don't rush through low/high rank with new added weapons and armor because that's the tutorial and gives you time to figure things out and build up your collection of weapons. Try playing without the dog, palicos have nuch more utility and can speed up progress significantly of you bring two with the pilfer ability.
Thanks anon, I'm playing solo with the defender dlc weapons so I assume it's going to be a while before I'm good. Happy Hunting
2 years ago
Anonymous
I heavily recommend ditching the defender weapons and armor as they are a crutch before Sunbreak after which you will have to actually learn some basic skills but in a much more difficult environment
dog helps with mobility until you unlock the sub bases then you can pick two cats (two gathering cats to help with materials for example or use assist for traps, healing can mitigate hits you already took and allow you to focus on damage)
two dogs is really good for status so if you give them two sleep/para sticks, you can get many openings
I give it a try, but what's the "giantdad" of Monster Hunter (rise)
2 years ago
Anonymous
the one and only
2 years ago
Anonymous
rage slash-surge slash gs
How to build surge slash GS?
2 years ago
Anonymous
Same as normal GS but you'll get more bang than usual out of using elemental GSes like Narwa's thunderstick even if you don't build for element
You can keep the usual charge GS setup on your other scroll
2 years ago
Anonymous
nta but is resentment good for RS?
2 years ago
Anonymous
rage slash-surge slash gs
2 years ago
Anonymous
>Meme >Super popular >Big sword
Strongarm TCS
2 years ago
Anonymous
rage slash-surge slash gs
the one and only
Thanks, I'll give it a go after I try out the lance
keep up ironshine (the 2nd silkbind switch skill) whenever possible, procs more often than you think
demon flight has iframes once you're in the air (but the followup doesn't), use it as a punish
build for element and chain crit
unironically practice on narwa, her aoes and giant weakpoints are fun as frick for DB
The dango system is the most intuitive food system MH ever had and a perfect fit for the 3 skill system. I wish they'd stick with it but sadly autistic people think seeing pointless steak models is more important than effective gameplay ontology
I don't mind the mechanic, I just wish it didn't have to be dango specifically.
I need REAL food. If it has to be skewered give me a goddamn kebab since we're in Europe now.
The only time I ever skipped the food animations from FU to World was in Multiplayer. I always skip it in Rise
2 years ago
Anonymous
>pretends to watch a 30 second animation before every hunt despite that adding up to days worth of time >name-drops FU because people on reddit say it's the best one and it's old so it must add veteran credibility to the statement
Yup, this is some worldsperm false argumentation right here
>cutscenes aren't content >theming doesn't matter >aesthetics don't matter >just skip everything bro it doesn't matter
Why don't you aspergers fricks just skip the middleman and play around with spreadsheets instead of buying games
2 years ago
Anonymous
Not in any position to call other people spergs when you're having a melty over virtual food lmao
Bento system in Frontier was far better since it's pretty auto-eat and in multiplayer, the quest host essentially provides the meal. A lot less wasted time and no shitty food skills to worry about.
No one hates those spazzy, unstructured garbage monsters more than I do but there is a good chance they will just give them the good Apex moves and fix them all around. They made Kushala stomachable so there is hope
He's pretty good. I prefer Velk a little more fight-wise but he's great design-wise and a stark improvement over Magna for me. His theme is so vague and generic that I can never tell when it's going to loop. Pretty cool gear. I hope blood rite decos come soon.
Opened up my 3DS and saw my old MHXX save. This was my endgame set and I think it was a pretty solid set of skills. Seeing it made me realize just how big the skill bloat has gotten.
Negative skills rarely factored into clownsuiting
Would probably be a lot more effective with how gems work now even if it just subtracted points and didn't give penalized skills
I never really cared about early sets because you just don't have enough skills available to do anything meaningful.
I usually do early game with a strong simple weapon (mostly GS) that works well enough without skills and just wear whatever has good defense/survivability.
it's a strange situation. before it felt like minmax and now it feels like I'm just maxing. it wasn't inconvenient all the time but I think it used to add more thougt into it if you didn't simply go for athena's ass (frick it's been a while since I even said that name)
>maxed out handicraft, critical eye, sharpness, WEX, and crit boost >not bloated as frick
You're massively exaggerating how many more skills you get. In Sunbreak you could get the same shit as above with like 1 additional dps skill maybe 2 if you have a god charm. The real change is that you don't have to sacrifice half your shit just to fit in a point of evade extender and speed sharpening.
The modern skill system is simply better.
>purposely ignores all of 5th gen because being able to run handicraft, true razor sharp, evade window, stun resist, HP and stamina max, agitator and attack, plus 4 more utility skills isn't bloat.
>chain crit, dereliction, atk, handicraft, crit element, element attack, crit boost, crit eye, wex, stun resist and flinch free with no charm equipped (weapon utility skill + WW3 via god charm) still isn't bloated compared to 4th gen
Please post set with chain crit 3, dereliction 3, attack boost 7, handicraft 5, crit element 3, element attack 5, crit boost 3, crit eye 7, wex 3, stun resist 3, AND flinch free 3 without a charm or weapon of course
Unless of course you're just a shit posting moron
>not bloated as frick
not compared to the new games. if this was world/rise (specially after G rank) you could run all that, other damage skills and multiple qol/survivability skills
Opened up my 3DS and saw my old MHXX save. This was my endgame set and I think it was a pretty solid set of skills. Seeing it made me realize just how big the skill bloat has gotten.
The GU set is using the Solid Levin Acrus (Lagi DB) and those dbs have a fricking long white sharpness. You need no sharpness skills whatsoever, if anything, just absolute readiness keeps them white for the whole fight. Whoever took that screencap is a moron, those "comfort" skills don't do shit and the purple sharp you get doesn't last long even with those because it's just a sliver of purple. But i agree, new world skill bloat is all too real.
It's not min max, you take out the sharpness skills and you can add 1 or 2 actual confort skills. That set was already min maxed but with the wrong weapon for it.
Also >Anything i don't like is reddit
Fill your lungs with water immediately
You don't need it - positioning is what mattered in old MH so you just need to learn the monster. Plus you need to keep in mind Rise nerfed mobility in base Rise which is why EE 1 feels like it should be the default dodge distance
>World 2 when?
The console team kinda sucks ass, they always do the most antifun realism gimmicks and boring monsters. Every time you think they do better next time they just double down
Mounting is made super fun in World (fricking ruined in Rise) and terrain height is a good addition to break up the flow of combat a bit and allow for interesting set ups. I've never played 3 so I can't comment on the underwater combat, but it spawned one of the most beloved Monsters in the series so it can't be all bad. I personally hope they bring it back for MH6 and kinda streamline it and make it good like they did mounting for World.
People like Lagi's design a lot but he's due for a fight revamp, whether or not swimming comes back.
He's a flagship monster though so he should get a pretty good treatment whenever that happens.
>Mounting is made super fun in World (fricking ruined in Rise)
lmao what
how can such a trash feature be "ruined"? Because it's no longer a QTE where you mash one button?
2 years ago
Anonymous
No because it was a forced mechanic (pre-sunbreak) and because it's annoying and dumb.
2 years ago
Anonymous
Not the guy you're responding to, but IMO the only thing better about it is that you can get it over with in about 2 seconds by just slamming the monster into the wall or disable the auto-mount altogether now.
But everything else about Rise's monster rodeo and how monster behavior changed to accommodate it blows.
2 years ago
Anonymous
mounting is just too easy in rise, atleast you had to do something to build mounting damage like using the terrain to your advantage, in rise you can mount 3+ times in 5 minutes if the monsters all decide to come to the same zone
2 years ago
Anonymous
>atleast you had to do something to build mounting damage like using the terrain to your advantage
you almost make it sound like spinning through the air wasn't the most powerful move in your weapon's arsenal anyway
Sunbreak bros
Is shogun gear good or am I gonna be disappointed when I buy the expac?
I already found out they ruined hi ninja bludgeon build by making it blue.
Shogun has handicraft and some new skill that adds a sharpness bonus when restoring 2 layers of sharpness, not sure how that works exactly but I suspect its why they made his weapons in the blue zone
Its not a terrible gimmick on weapons that have really thin layers of sharpness on the top end
Just pack Speed Sharpening or Whetfish, Seregios' gimmick can also proc it.
I wonder why Rise didn't bring back the alpha/beta armor sets, I thought it was nice and even mixed up the designs of each set. Set bonuses were cool too with extra/boosted skills.
If we can't get something closer to the old system back, I'd at least like features like those.
Probably because Beta sets were almost always just a straight improvement over Alpha if you had the right decorations to fill the extra slots. That was probably their reasoning, anyway. With crafted in decos in Rise, making Alpha's locked skills better than the Beta set's higher level of freedom would've made sense.
They decided to stack more levels of skills on the armors by default instead of splitting it up by skills vs slots
A lot of skills got buffed up in slot level which kinda balanced it out in the base game but Sunbreak got crazy with full pages of maxed skills again
With no Azure Rath in the game there's no real wind pressure -> get fricked combos, but there's still shit like Anjanath's tail swing and Diablos digging
Windproof has never been as useful as tremor res but it has its moments, even though monsters landing typically doesn't come with wind pressure anymore.
Actually in the base game I think Apex Rath still had some random puffs of wind when he was flapping at you.
It’s not even good against Kushala as its ultimate tornado attacks use DRAGON wind pressure. Which is different. Chameleos’ armor sets, humorously, just allow a player to casually walk away from the vortex due to the blessing.
what weapon class do you recommend for a solo newcomer (mhw)
currently using the hammer because i like me big bonk but it’s getting me hit more often than id like.
Just pick whatever you think is cool
If you're having trouble not getting hit just dodge the monster for a while and see where their openings are. Hammer likes Evade Extender so get a couple points of that if it helps.
I think great sword is the best new comer weapon. All you have to do is run in, give him a little slap, then run away. It's slow so you are forced to learn when the monster is open, and it does good damage so even if you get just one hit in you'll do okay damage. Also you will learn the absolute joy that is cutting off tails.
Sword and Shield is extremely straight forward and you can roll out of almost every attack animation. Its designed to be very beginner friendly.
If you are struggling with the slower weapons it might be worth your time to try it out of a few hunts and see how you like it.
hammer becomes more defensive when you get to HR5 because you can unlock the alternate skill (RMB on PC) water strike that can block roars, single hit attacks, beams from rajang etc and can punish with golf swing, hammer can also dodge and keep the charge level right after you get to the next tier, swapping to and from charge: strength has invincibility frames so you might want to get used to dodging ahead of time to keep charges going and preempt the monster attacking you
evade extender and evade window can also make hammer more safe to play, increasing the dodge window
I mostly play courage hammer (alternate charge skill unlocked after improving 8 hammers) and get sub 10 minute fights easy but i still get hit a ton, quick sheathe might be something you want to try and slot in if you do need to heal right away
For DB is the skill that has you dodging from attack good? Slide Slash versus the normal one, Spirit Roundslash. The dodge part doesn't seem necessary, so it's just worse DPS right?
Anyone else have a "problem monster". Like, a monster you think should be easy, that everyone says is easy, but for some reason gives you huge amounts of trouble. For me it's Garagolm. I have no idea what it is about this monster but I feel like tossing my controller every time I hunt it. People say Afflicted Garangolm is the easiest Fang farm but I can kill Afflicted Barioth in under 12 minutes.
This but all the "bear" types. Arzuros, Lagombi, fricking Volvidon. Such unfun shitmons I hope never make it back. I'd rather just have five billion bird wyverns and only bird wyverns as starting monsters.
Pyre Rakna 100% feels like they had two prototypes for MR Rakna and didn't want to scrap one
There hasn't been a "X but more on fire" sub that wasn't a difficulty upgrade since like 3rd gen
>This but all the "bear" types. Arzuros, Lagombi, fricking Volvidon. Such unfun shitmons I hope never make it back
You shut your mouth about Arzuros. He's actually inoffensive and has one of the better armor design in any game.
I agree on his armour but as a fight he's a fricking annoying slog, you keep missing because of his round-ass body. He's definitely the least shit out of the three though, not that that's saying much.
Volvidon because I'm an impatient moron who can not handle a monster being far away from me and I run towards him even though he was about to roll back towards me.
i fricking hate basarios, windows where you cant hit it and a variable roll distance because sometimes i can figure out where to run to to avoid it and prepare for when it stops and sometimes it rolls three times extra right onto me
>plants his ass in the edge of the loadzone where you can't get near him >spams fire beams every two seconds >refuses to elaborate
2 years ago
Anonymous
>leaves zone
2 years ago
Anonymous
its urgent in 4U pushed me to the brink of insanity
frick this thing
2 years ago
Anonymous
I learned Charge Blade and farmed the Dahren CB JUST so I never had to fricking deal with Gravios' bullshit again in 4
2 years ago
Anonymous
that was me but with IG, I was playing Hammer up until that point but you bet your ass I spam mounted that fricker until it was dead
2 years ago
Anonymous
It's funnier in the Sunken Shithole with the area you need to drop down to enter. It can anti-air you and you can't do shit to stop it since the zone transition is airborne
Uragaan was better before they bumped him up a difficulty tier to be HR exclusive in 5th gen
Now that he doesn't trip over his own bombs he's just a big sack of HP you can't touch half the time unless you're playing Lance or gun
frick afflicted garagolm for me too, huge aoes + ridiculous damage = shit fight
but after i slot in evade extender 1 his aoes become dodgable and the fight becomes ok
i HATE the fricking lagombi/arzuros skeleton, except for goss, but because he isn't "arzuros with ice" but an actual good fight with good moves
a lot of the afflicted are turbo moronic with how much damage they do and how they get faster moves that come outta nowhere
afflicted rathian's tailslam after her moron run, for one
afflicted wroggi's damage, though that one is more hilarious than annoying because EVERYONE carts to him online
Shagaru magala
This homie just won't stop beating my ass in Sunbreak. I didn't have that much trouble with him GU and he's just raping me in this one. I'm actually scared about the afflicted / advanced version.
Normal and pierce for general play, spread for cheese, element for max dps. Sticky got nerfed hard, you can do use it but you'll run out of ammo before anything is dead.
Normal and pierce for general play, spread for cheese, element for max dps. Sticky got nerfed hard, you can do use it but you'll run out of ammo before anything is dead.
i think corn is the best for just pure shelling with artillery maxed out
the howlitzer (long) is the other really great alternative for mixed shelling and attacking
No lol its still outclassed by nearly ebery other weapon, cornpopper has a shelling only combo that isn't good damage with other gun lances though and it's kind of fun
It would be sick if they brought back Ahtal-Ka and let us do a mecha battle, where she controls one mecha and we wyvern ride one of her old discarded mechas
>bring back supply drops from GU >only instead of supplies they drop in mechs >can fight in those mechs for a short time until they run out of fuel >can choose from different mechs designed after different monsters >final final boss has you pilot a mech with unlimited fuel against Ahtal-Ka
fricking KEK
fugen made me rage during his quests with the fricking toads and by being generally useless but now that i'm not going through it it's fricking hilarious
Is it cheating if I mod in a 2-1-1 WEX2 talisman? In over 100 hours of gameplay, I've never gotten any good talismans good and I feel like this is the bare minimum you need to be successful in late-game MR hunts
If it's a legal charm then who gives a frick. It's like seething at people that have full Safi armor+weapons in World like how the frick are you going to know that they cheated them in?
>God Talismans >2-1-1 WEX2
You don't even play the game. Just let that poor guy mod in that mid-tier talisman. I actually feel sorry for him he hasn't gotten anything like that in 100 hours.
God roll is 4-5 points of skills relevant to your weapon that you either need a ton of points of or aren't easily slottable, and a 4 slot or 3-2-0 slots
Any charm with 2 Lv 2 slots will do the exact same thing as a WEX2 2-slot. I feel like most complaints about the RNG of the charm system are from people giving themselves tunnel vision and not realizing they already have decent fricking charms. People are way too obsessed with specific skills on Talismans and not realizing 90% of them are interchangeable unless you have a truly godlike charm like an AB3 2-2 slot or need specific unique shit like Foray 2 or something.
You assume people actually have a decent talisman. After 280h my best one is 211 evade extender 1 widerange 1. I've never even seen a 220 or one with AB or WEX or CE and any slots at all.
cheating charms in Rise is a given, the odds are so stacked against you mathetically to never get a good charm virtually everyone cheats their shit in. just do it, no one cares. no charm will ever make a shitter a good player.
Since we're talking about cheating, what is Ganker's opinion on overlays?
Cheating or just a tool to give you insights to level up your game?
I'm a Monster Hunter veteran (started with freedom unite) and although I have over 10k hours of Monster Hunter I can't really consider myself knowledgeable of all aspects of the game, sometimes I can't tell if I'm doing well or badly during a hunt I would like to parse and DPS check as a way to self-improve and compare myself to other hunters.
I would also like to get more in-depth knowledge about monster behavior on stuff like statuses, Stun, Sleep, Para, etc...
I would like to use some simple overlays like pic related to start getting a more in-depth understanding of Monster Hunter as a whole.
Thoughts?
I think damage and health parsing is gay as frick but being able to instantly tell if a monster is gold crown sized or not is nice since it saves me from having to hunt the same monster 100 times
You're not cheating the crowns though. You're just reliably seeing if a monster is a certain size instead of wasting 5 minutes entering the quest, running up beside the monster, trying to measure it by eyeballing it, going through the effort of killing it, realizing you mismeasured it and repeating the process. Instead you enter quest, check monster, leave quest and repeat the process. It saves time that can be better used actually playing the game.
>he can't tell on sight
Maybe play the game more kid
Some monsters are really fricking hard to tell. Almudron is one of them since the indicator is apparently his foreleg but his foreleg literally extends during his roar which is the only time he holds still so it's a huge pain to measure.
The quest timer is right there the frick do you need a DPS meter for moron?
MMO shit that goes against the spirit of the games.
Quest timer is not enough. That's such a simple way of looking at Monster Hunter.
I told you I have over 10k hours of MonHun experience.
When you get as much experience as I do you can't help but want to know the deepest secrets of the game.
Everything you can learn by hunting normally I've already learned.
Now I'm ready to ascend and TRULY understand Monster Hunter.
I'm just not autistic enough to be a "pro" at a video game
2 years ago
Anonymous
For fricks sake. Just say you hate hunting. If you don't want to get better at hunting WHATS THE FRICKING POINT
This is a franchise that will last for a lifetime, do you understand that?
For years to come there will be MonHun 6, 7, 8, 9, 10. This franchise will stay as a part of my life for decades and I want to become a pro at it.
You wouldn't call an NBA players autistic, you wouldn't call a baseball players autistic, you wouldn't call a fighting game player autistic. Why is a monhun player trying to be good "autistic"? Frick you.
2 years ago
Anonymous
>being good at a specific video game is the same as physically improving yourself for a professional sport
Holy shit LMAO
Gay as frick. What is even the point of all this information? All of these things are given visually by looking at the monster. >Is the part broken? Then the part isn't broken. Keep hitting the part. >Is the monster poisoned? No purple bubbles coming out of it's mouth. So poison it. >Does the monster still have health? It's not dead. So keep fricking hitting it.
Bad slots so not particularly.
My best "generic" damage charm right now is >Attack 1, WeX 2, 3-2-0 slots
But I use other shit on like half my sets since damage skills are easy to get on gear and I have some specific nonsense like Rapid Morph 3 Power Prolonger 2
>computer scientists use software and data to train basketball players and help them get to the next level and win NBA championships >this is considered amazing and is praised by the sports community
>fighting game coaches use software and data to train their teams and help them get to the next level and win EVO >this is considered amazing and is praised by the FGC community
>Monster Hunter player uses software and data to help himself get to the next level and win TA records >this is considered autistic and cheating
there is a difference on a software that will show you how you can improve and one that will give you information you wouldn't be able to tell during a "match"
Parsing is just doping. Doesn't matter if you get better, you're still a cheater.
Parsing is just doping. Doesn't matter if you get better, you're still a cheater.
That's exactly what computer scientists and data analysts provide to NBA players, special information that the sportsmen themselves wouldn't be able to tell by just playing.
Using parse to get better at Monster Hunter and then turning it off when going for records is NOT doping.
it's like with "all-natural" bodybuilding competition. You can be juiced as frick but as long as you're clean on the day of the competition you're not cheating.
>That's exactly what computer scientists and data analysts provide to NBA players
not during a match. you're not going to get better by using parse because you're going to start to rely on those numbers
I don't mind overlays personally but there's a big difference with "offline" information and "live" information.
Like studying for a test vs having the textbook in PDF on your cellphone.
>Monster Hunter player uses software and data to help himself get to the next level and win TA records
Except most people using using them aren't even going for TAutism. It's like a grade school basketball coach going full autist for analytics.
christ you gays are just as bad as the XIV parsers, the only reason anyone parses is so they can see numbers and lord their numbers over someone else that has less numbers >I-I just wanna get better at the game
then just play the game more, knowing how much health the monster has, or how much durability the parts have, isn't going to make a difference when the gameplan is still "hit the monster and don't get hit
like frick man why are you trying to be super competitive, the best of the best, in a game that does not have competition, and is entirely co-op, what do you get out of that
>healthy competition
WHO ARE YOU COMPETING WITH
you're working with 3 other players to beat an AI
but you have to turn a co-op game into a competition because you can't not be number 1, for no benefit other than you can say definitively that you are number 1
>cheating to break a TA autism record is the same as competitive sports and moronic esports shit
cope and seethe chud. you cheated you're fricking trash at the game and I will kick you from my lobby.
>The only people using bad talismans are Switch owners
Actually I'm using multiple great charms because they don't seem to be that rare, so it's just you guys. They might be that rare, but not for me at least.
New to Mon Hun, playing Rise and having fun but how do I deal with choice paralysis?
Like I did a hunt and suddenly there are 2 more armour sets so I go huh OK I'll collect for that but in the next one another armour set pops up
and then I look at the weapon upgrade tree and there are just so many and I have no idea whats good and whats not
For armor I usually just pick whatever gives basic damage skills and wear that for the whole of the early and mid game. I think the Great Izuchi gear is pretty solid throughout base rase.
For weapons it kinda depends, but I usually just go for whatever I see that has both the highest raw damage and a comfortable level of sharpness. I don't really frick with elemental shit until I'm towards the end of the game because I don't want to grind out the materials for 10 weapons I'm going to replace later.
It's pretty easy. Eventually you'll realize that your choice actually means very little in the grand scheme of things, you can count on 1 hand the number of fights in mainline that actually require you to think about your approach. You only ever need to craft exactly 4 armour sets total in every game (1 for each rank and 1 final semi endgame set), and that's not an exaggeration.
When starting out it's always best to simply build and farm what you think is cool, you can always go full meta tryhard later if you want. If you need more direction, I would just aim for generic attack up and critical eye skills first.
Understand that most armors sets are not actually useful for your weapon.
Early game just pick the strongest weapon you can craft and stick with it until it feels weak. Try to upgrade your weapon like once every star level and armor every 2-3 level depending on what's available.
It's pretty easy. Eventually you'll realize that your choice actually means very little in the grand scheme of things, you can count on 1 hand the number of fights in mainline that actually require you to think about your approach. You only ever need to craft exactly 4 armour sets total in every game (1 for each rank and 1 final semi endgame set), and that's not an exaggeration.
When starting out it's always best to simply build and farm what you think is cool, you can always go full meta tryhard later if you want. If you need more direction, I would just aim for generic attack up and critical eye skills first.
For armor I usually just pick whatever gives basic damage skills and wear that for the whole of the early and mid game. I think the Great Izuchi gear is pretty solid throughout base rase.
For weapons it kinda depends, but I usually just go for whatever I see that has both the highest raw damage and a comfortable level of sharpness. I don't really frick with elemental shit until I'm towards the end of the game because I don't want to grind out the materials for 10 weapons I'm going to replace later.
Thanks anons, I shall go forth and carry on with the bigger numbers
God speed, anon. Remember, in Sunbreak at least, all weapons are within an acceptable level of strength and you should just use the ones you want without being tied to the meta choice.
I don't know about GL though, maybe just that one needs thought beyond "this weapon looks cool" or something.
I haven't got sunbreak yet, I didn't know if I'd like the game and I figured Rise would have enough content to tide me over whilst sunbreak gets cheaper in the event I do like it
Sunbreak is Rise. I think they're less balanced in base game, but still you'll be fine choosing the cool sword and in my opinion it makes the game more enjoyable than following a checklist.
>"Compete" by giving yourself hacked charms, fixed large monster spawns, modified local small monsters and live information telling you exactly when you're about to hit certain status/damage thresholds.
>giving yourself hacked charms
As long as they're legal it's ok. >fixed large monster spawns
This assures everyone has the same playing field. >modified local small monsters
Same as above, also small monsters are just a minor annoyance and they add nothing to the hunt. They're too random. >live information telling you exactly when you're about to hit certain status/damage thresholds.
This is acceptable as long as you're only using it to train and not for official records.
>official records
THERE ARE NO OFFICIAL RECORDS
the only records kept are by the most autistic of tryhards that have to flaunt how good they are at the game to everyone else and say "look, I bent the game over my knee enough to go this fast!"
no one fricking cares
Not anon, but do they actually do this for speedrun shit? Removing outliers for your TA runs is just deleting things you find inconvenient instead of actually testing your skill and improving at the game.
I will have absolutely zero respect for these people instead of at least respect for their gameplay skill if this is true
Yes, which makes these "records" all the more laughable since they'll condone modifying the game client yet will scoff at the idea of doing the actual designated speed-run mode (the arena).
>small monsters are just a minor annoyance and they add nothing to the hunt. They're too random.
You WILL be paralyzed by a Bnahabra.
You WILL get toppled by a Bullfango while charging a TCS.
You should be able to play around these obstacles instead of just ignoring them.
>on World Record pace >have to forfeit the record because I had to stop charging TCS to dodge a Bullfango
Frick that.
Small Monsters are NOT Monster Hunter.
>carted because a Bnahabara paralysed you and you took their biggest attack >Bullfango knocks you out of throwing tranq bombs during your last trap making you fail the Capture quest
Small Monsters ARE Monster Hunter.
>Bullfango knocks you out of throwing tranq bombs during your last trap making you fail the Capture quest
It's so sad this is no longer a thing with Monster Hunter since you can just go back to camp and replenish
2 years ago
Anonymous
Meant to reply to this
>carted because a Bnahabara paralysed you and you took their biggest attack >Bullfango knocks you out of throwing tranq bombs during your last trap making you fail the Capture quest
Small Monsters ARE Monster Hunter.
2 years ago
Anonymous
I was mostly joking, anon. I don't think it happens that often, although the first gree text does. In my multiple thousands of hours of MH I have only failed two Capture quests ever, one was caused by something like what I posted and the other was because I forgot it was a Capture quest altogether so I killed it.
I guess it removes the possibility of the player fricking up, but that's never really had a huge impact.
the quests honestly are missing a bit of intrigue. every quest always has the same monsters in the locale as far as I can tell. and monsters have maps they can show up on but don't have a quest for it like scorned in shrine ruins. I wonder if switch could even handle a guiding lands-esque area
Why even bother playing MH if you're going to minmax to an extreme degree or remove every feature that makes its gameplay unique? Like the entire reason getting part breaks or stunning is satisfying is you don't know when it'll happen
I would say more specifically because you don't know for sure it will happen. I frequently can ballpark when my next big hit is a stagger.
But yes, same vein. That's the fun of it.
the developers actually are turning the game into that, you're not hunting MR with a rank3 weapon are you now?
those numbers on the weapons aren't chosen at random, the part break amount isn't chosen at random - it was all developed and tested by multiple humans who thought this is how its supposed to be played
Reminder that these same genuine dicksuckers would defend monster and part healthbars to the death if Capcom themselves included it as a feature in MH6.
are you moronic? Monster hunter fans will b***h and moan over any change between games, even if its just minor QoL stuff like moving and drinking potions, restocking and loading zones. If they added healthbars mh players would riot.
My point is that modern MH fans will eat up anything regardless of what Capcom removes or oversimplifies. No one would bat an eye if health bars were in the next installment.
>minor QoL stuff like moving and drinking potions
Completely altered the balance of the game and made getting hit and positioning significantly less punishing >restocking
Should've just doubled down on supply drops >loading zones
Managed to make the world feel smaller, caused monsters to act fricking bizarre when they're transitioning between zones, and caused maps to be lower quality >If they added healthbars mh players would riot
Just add in a fricking DPS meter at this point and slap MMO in the title. First we had monsters limping and skills to determine if a monster was trappable, now we have the game overtly tell us when the monster can be trapped and a fricking heartbeat on the monster icon.
moving and drinking unironically is a big deal, monsters now are more aggressive trying to interrupt your heal as opposed to just leaving the area to drink
Nobody left the area to drink, that's cope from world players to try to justify unarguably casualized gameplay in their hard-core hunting sim
It's somewhat true actually, though not for these reasons. In old MH all you had to do was wait for a slightly long attack or for them to attack your pets to heal with zero worries, but in Rise/Sunbreak monsters have attacks designed to chase down people healing like Rajang's shoulder charge and with tracking on some attacks as well timing is still just as important.
>but in Rise/Sunbreak monsters have attacks designed to chase down people healing like Rajang's shoulder charge and with tracking on some attacks as well timing is still just as important
Those moves aren't designed to "chase down people who are healing" though. They're designed as a coping mechanism because they decided to make hunters be speed incarnate and without it and moves that are just blanket AoE's hunters just wouldn't ever get hit outside of greed. On top of that you can literally just dodge out of those moves because you can dodge mid-drink. It changes nothing because drinking has no commitments to it
>sitting around waiting to drink a fricking potion is challenging gameplay >dodging at the last possible second due to massive tracking on attacks isnt.
This is mh boomer cope, I like both old and new games. Stop coping jakob and play dos.
>hunters just wouldn't ever get hit outside of greed.
Yes, exactly like all MH games.
>On top of that you can literally just dodge out of those moves because you can dodge mid-drink. It changes nothing because drinking has no commitments to it
At the cost of half your potion or zero effects at all from a curative because the effect only occurs at the end of the animation. Ofcourse it's not the same thing, but you're just outright lying to claim it doesn't have downsides or punishments for incorrect usage.
2 years ago
Anonymous
>At the cost of half your potion
Just restock at the camp, why pretend this is even a price? Especially when everyone rocks 10 potions 10 honey for combines anyways?
2 years ago
Anonymous
Healing has never been an issue if you packed your bags with mats in any MH so its honestly a moot point
I don't get why everyone gets so autistic about it when I can't even remember the last time I needed 10 mega potions
2 years ago
Anonymous
>Healing has never been an issue
okay worldgay, go play an older MH game where g rank isn't scaled down to 1 player and get back to me
2 years ago
Anonymous
It hasn't been actually he's not wrong. Just pack 10 megas, 10 potions, 10 herbs, 5 combo books and combines for 10 max potions + 2 max pots in the harder stuff such as EX deviants / 140 apexes. Everything else first aid meds + 10 megas + 10 potions and 10 honey is more than enough. Stop being so shit at the game.
2 years ago
Anonymous
You can effectively pack 12 max potions in any game prior to 5th gen since you used to be able to take 10 mandragoras instead of 5. If you needed more than that somehow I dunno what the frick you were doing.
2 years ago
Anonymous
It hasn't been actually he's not wrong. Just pack 10 megas, 10 potions, 10 herbs, 5 combo books and combines for 10 max potions + 2 max pots in the harder stuff such as EX deviants / 140 apexes. Everything else first aid meds + 10 megas + 10 potions and 10 honey is more than enough. Stop being so shit at the game.
Point to a single person who actually did this and I'll concede that isn't "me :)"
2 years ago
Anonymous
I'll accept your concession.
2 years ago
Anonymous
>incorrect item usage doesn't do much of anything except increase hunt time
The only difference between this and old Monster Hunter is time wasted as a penalty, which has never mattered at all in any capacity outside of literally a handful of quests across the series' lifespan. You have always been able to be overstocked with healing and items. Actually using the 20+ healing potions, max pots, ancient pot, life powders, dust of life, etc you can carry in one hunt is practically unheard of and means you are beyond abysmal at the game.
It IS easier if we're being technical about it, but in reality it doesn't matter at all. This change only helps shitters at MH and has no effect on anyone decent.
2 years ago
Anonymous
>The only difference between this and old Monster Hunter is time wasted as a penalty,
Old MH had a finite amount of mats meaning there were consequences to this. On top of that old MH locked you into place and if you got hit you couldn't cancel the heal meaning you STILL had to heal up, had additional hit stun building up, and often loss more than you healed, especially if you were fighting something that inflicted status ailments. Improper healing in old MH lead to deaths if your teammates didn't come in with healing powders and dust of lifes while the monster was fricking you in a corner
2 years ago
Anonymous
How many times did you run out of potions, shitter?
2 years ago
Anonymous
Go b***h at the other anon you fricking moron, we're talking about a different topic
2 years ago
Anonymous
6 gorillion.
I'm shit at the game :'(
prs forgive me.
2 years ago
Anonymous
Oh no, half of a potion that you have unlimited access to because of tents....
>minor QoL stuff like moving and drinking potions
Completely altered the balance of the game and made getting hit and positioning significantly less punishing >restocking
Should've just doubled down on supply drops >loading zones
Managed to make the world feel smaller, caused monsters to act fricking bizarre when they're transitioning between zones, and caused maps to be lower quality >If they added healthbars mh players would riot
Just add in a fricking DPS meter at this point and slap MMO in the title. First we had monsters limping and skills to determine if a monster was trappable, now we have the game overtly tell us when the monster can be trapped and a fricking heartbeat on the monster icon.
>healthbars
I once watched someone install a mod with them. Then I pictured a situation where a new player picks up GS, lands a TCS and sees a tiny dent on the healthbar of a monster. Then he uninstalls the game.
Your perception of the fight is way different when there is no healthbar. All you get is a capture state signal. Anything more will actually ruin the game.
It's people who want to gameify and streamline the game. The hunting/simulation aspect was a major draw to the MH series. Even in World, despite the casualization, it had a large hunting flavor to it with the endemic wildlife and investigating and even with the stupid bugs tracking the monster. Rise was a massive step back and degeneration of every other game before it
>the game with the most broken iteration of hunters who have the most utility they've ever had with more skills they've ever had with the endgame monsters literally being easier than if they had been vanilla monsters with the same stats is "less casual"
lol
lmao even
More casual since you can run circles around the monsters now
2 years ago
Anonymous
You could do that in World too. When Deviljho came out I was so disappointeded with how easy they made the monster that I left mid hunt to make a sandwich and came back 5 minutes later to a still living hunter in the same environment, I proceeded to eat my sandwich for 5 more minutes until it had killed me then I uninstalled it from my PS4 and didn't buy iceborne
>hunting simulation was a major draw to the series
if it was then rise should've flopped. same with world for adding permanent capture master and the fricking tent.
stop coping in these threads and play dos. your huntan simulation isnt coming back.
you say it was a major draw
if it really mattered all that much then both of those games should've flopped.
they don't.
2 years ago
Anonymous
>if it really mattered all that much then both of those games should've flopped.
Why? I'm not seeing where you're making this massive leap in logic
You tards take "hunt" too seriously. It has always been about beating the shit out of big monsters but calling it Monster Fighter doesn't have the same ring to it
t. rise babby
2 years ago
Anonymous
Because you literally said "it's a major draw" you illiterate frick. Clearly people dont give a shit about it so they still bought the game.
I won, you lost, go play dos, cry in a corner, dilate, seethe, etc.
2 years ago
Anonymous
It is a major draw, you're just making a logical leap and sperging out because for some reason you can't rationalize a game deviating from its previous incarnation and still being successful, as if WoW or CoD don't exist and how people will just buy a game just because it's part of the IP they like
2 years ago
Anonymous
It's not.
The people have spoken.
You're in the minority.
Cope with dos.
2 years ago
Anonymous
>if I sperg out enough I'll surely tire him out
2 years ago
Anonymous
On contraire my dear boomer, I already have. :')
Now dos.
2 years ago
Anonymous
Following a pink dot on the map is very immersive tracking and the primary reason I play Monster Hunter, I agree, fellow true huntchad
You tards take "hunt" too seriously. It has always been about beating the shit out of big monsters but calling it Monster Fighter doesn't have the same ring to it
That makes sense though? He's talking about judging a monster's health from limping to where in Rise your palico yells at you and an icon pops up on your UI. Gamify is an actual word. To "gamify" MH further you'd add healthbars to everything and just keep adding more of these elements
there is literally no tracking in world you moron. having the GPS bugs highlighting every "track" for you and literally pointing out where they are in the map and every single step you should take is the opposite of hunting
Parsing to lord over others is not ok but parsing to protect random Online players from harassment is perfectly ok. I've had dozens of hunts where the host complained about a specific player saying they're "not doing enough damage" and threatening to kick them but as soon as I post logs and prove everyone is doing mostly the same damage those uppity hosts shut the frick up
legit never found anyone willing to kick others over damage if they've been actively participating in the hunt, only time someone acted like a gay was back on 4U when a random idiot wouldn't launch a max level teo quest cause I had 650 def on my set, when I was HR700+, had to share my guild card with the little shit, only for him to cart three minutes in and leaving anyway
I mean, I unironically agree with you, usually I filtered for good HR levels since at some point the casuals stop playing and you get the autismos like me who needed the ugliest clownsuit with the good skills but had low max def, I would have conceded easily if he was above me in HR, like if it was blanche, but no, it was just some kid that had bankai shout outs and wasn't aware of the nova timer
Wouldn't be against the idea but I felt that's what Powered-Up monsters in TU2/TU3 are referring to unless that's yet another type of form to justify it for elder dragons
Is that confirmed? First TU doesn't mention anything except the two categories, while TU2 has Powered Up Monsters.
>seething >lucent >metal rathian >metal rathalos
For sure, would honestly be surprised for anything else to be in update 1.
[...]
The first update doesn’t mention “powered up monsters” which is what I’m assuming are afflicted mons, so maybe not? Though with them focusing on afflicted stuff in the trailer, I’m probably wrong
"For the first Title Update, we're adding new content regarding Anomaly Research. In relation to that, here's a sneak peek at Qurious Crafting, which allows for armor upgrades. The upgrades utilize new materials that will be added with the update. Please look forward to more news!"
So it could be something else entirely? Like a new quest type? Though it’s probably more realistic that the next tier of the afflicted monsters adds new materials
They pull another Crimson Glow Valstrax and randomly add Ruiner or Blackveil without the base species. I feel TU3 would have more of these types of monsters, given the variant focus for that one
World title updates:
Deviljho - returning
Kulve - New
Lunastra - returning, literally just blue teostra with autistic damage over time might as well count as a variant even if its not.
Behemoth and Leshen - autism crossover shit no one except mmo autists enjoyed, this should've been oroshi and alatreon instead as the leak suggested.
Rise title updates:
Teostra - returning, should've been in the base game
Kushala - returning, should've been in the base game
Chameleos - returning, possibly could've been in the base game too
Apex Rathalos - basically reskinned deviant with no gear, should've been in the base game
Apex Diablos - see apex rathalos
Apex Zinogre - see apex rathalos
Crimson Glow Valstrax - variant but new I guess
Allmother - variant with no unique gear, should've been in the base game.
Bazelgeuse - returning
So yes, you will get 3 rare species and 1 variant in the first update and you WILL enjoy it.
This is for certain. There's no way Metal Raths aren't in the first update. I THINK there could be a chance for a second variant apart from Bazel to get in but I won't hold my breath if we're just getting those four.
>seething >lucent >metal rathian >metal rathalos
For sure, would honestly be surprised for anything else to be in update 1.
+ some new afflicted mons
The first update doesn’t mention “powered up monsters” which is what I’m assuming are afflicted mons, so maybe not? Though with them focusing on afflicted stuff in the trailer, I’m probably wrong
They've been saying that there's new afflicted materials to get, so unless they just add them to previous levels they're going to put more afflicted in the game.
My schizo theory right now is that "powered up" might mean something further than afflicted. Afflicted might just be the "frenzy" to the next "apex" state if that makes sense. So instead of afflicted Elders/Elder tier monsters we'll get something else.
Yeah, maybe they have better control of the Qurios or don't have the glowing weakspots for the free topple, something like that would make the additional buffs we're getting for weapons and armor pieces make more sense
>grab 3AB-2WEx 3-1-1 talisman >use modded ticket for 100% dango activation >load into quest and grab the max spiribird at spawn camp
Yup, it's hunting time.
Why not just lock the Monster's health permanently to the minimum amount too? Or just spawn in items to craft whatever armour you want instead of farming it?
>No, you see I can't actually play the game unless I absolutely have the BEST setup and ideal scenario possible. >My TA times? I don't actually upload videos or post times, hehe.
Just admit you want to cheat for frick's sake.
>lucent nargaucga >minor
he was literally like the third from last monster in 3U. what the frick about that is "minor"? was alatreon minor because he didn't come last in iceborne?
take your meds NOW.
No, I'm saying that afflicted monsters being expanded on is a given (and not worth mentioning) but "powered-up" monsters might be more along the lines of super apexes or similarly boosted up event quest monsters we'd see in older titles.
The fact it's called "Anomaly Research" instead of something that specifically pertains to Afflicted monsters like "Qurio Research" makes it seem that it's named with the intent to expand the possible scope of quests that'll be on offer.
The term they use on the roadmap could also be a blanket term for anything anomaly related/emergency quests since both of those are technically powered up.
Yeah but that prefix could be applied to anything without having to specifically refer to afflicted monsters and it wouldn't sound out of place. Like "Anomaly Research: Apex Zinogre" or whatever if they plan on reintroducing Apexes properly which is what I'm partly holding out on "powered-up monsters" actually being.
I mean, apexes were just an example. The point is that the nomenclature here allows for a degree of flexibility.
2 years ago
Anonymous
It's not even that far-fetched of anon to think will happen. They already have the base movesets of a handful of them, all they'd have to do is change a few moves and steal most of the movesets from GU for the remaining Deviants they haven't ported.
If anything that's the one thing I'd argue is a guaranteed result, assuming people giving them shit for apexes doesn't scare them into dropping them entirely like Rampages or the Mizu in the TU isn't just Apex/Soulseer.
Yeah, could just be the beefed up event monsters like HR's apex emergencies/advanced mons. It's the most confusingly and vaguely worded roadmap I've seen and I'm at least 60% that's on purpose.
are you the kind of dumbass to avoid every multiplayer game in existence? cause with this adhd zoomer mentality, you dont play anything without incentives. kys
Either the gameplay is good or the incentives are worth it. Rise is a button mashing bore with three enemies spammed in the same three locales, and two out of those "three" don't even pose any threat.
It's fine if you are some pseudo troony speedrunning autismo, but don't pass it as anything but what it is.
>equips one point of critical eye
might as well activate my guaranteed crit script, I'm just taking bad RNG out of the game which is unfair to me
>No, you see I can't actually play the game unless I absolutely have the BEST setup and ideal scenario possible. >My TA times? I don't actually upload videos or post times, hehe.
Just admit you want to cheat for frick's sake.
>grab 3AB-2WEx 3-1-1 talisman >use modded ticket for 100% dango activation >load into quest and grab the max spiribird at spawn camp
Yup, it's hunting time.
I think we mindbroke him, bros.
Should we tell him we were just joking about parsing?
Are you mistaking the value you get when using handicraft over the real sharpness value? The smaller sharpness bar at the end of the real sharpness bar is what you'll get after investing in some handicraft.
>failed to beat Iceborne Fatalis day-1 >got so fricking upset and desperate because I wasn't included in the day-1 Ganker collage that I resorted to watching Youtube guides and using the HBG + Ghillie mantle strategy to clear it >still feel bad about it to this day
How do I get rid of this bad taste in my mouth, bros?
>he doesn't use the Antique LS and exclusively farm with Fugen and Utsushi for the highest drop chances and fastest hunts
You ARE the Flame of Kamura, yeah? You're not some gaylord loser who ditches his family, right?
I unironically enjoy the strongarm stance and think it should have been added in gen 5 instead of tackle. You press the R/shoulder button during a charge like you do with the tackle and do a strongarm.
The damage buff and instant charge is overpowered, so to work it into a base kit, just make it take guard skills into account a bit so you couldn't just parry a OHKO nuke with no skills, don't increase your TCS damage and instead of insta-charge of TCS just keep the level of your charge or add +1 charge to it as you go into TCS, similar to the backslide.
And it actually makes proper use of the block instead of that moronic guard tackle.
100% should return, second best companion we've ever gotten. They should also bring Prowler back and make Palamutes playable too, frick that stupid "generational gimmick" shit like Pokemon.
What's with you furries and begging for prowler mode.
Frick off. Nyancat r*ddit mode doesn't belong in MH. It was too silly and doesn't fit the tone of the series.
add more pet/buddy options >go fast with palamute >go traditional with palico >go with a cohoot that auto tracks the hunted monster and can tell you when its capturable but doesn't help you combat-wise
>>go with a cohoot that auto tracks the hunted monster and can tell you when its capturable but doesn't help you combat-wise
That's fricking useless. I can just install a mod to do that.
Ehhhhh. I don't dislike them. They can be cute. The dog armor is neat. I just think it's a huge shame that MH is full of cool monsters and we got nearly entirely normal dogs instead of small tamed fanged wyverns. Also, if they do return, change the default dog so it's no longer a blue ninja.
>go through the trouble of modeling numerous armor sets for a companion >thinking they'd only keep it for one game only
You bet we'll see the dogs again. They already put the time, money and resources to design the damn things and how they'd work, just do go 'we'll never bring them into another Monster Hunter again'. >what about Shakalaka
Their general model and design existed since 2nd gen all they had was a mask swap. Pretty basic compared to making several helmets and body armor look aesthetically pleasing like they do for the felynes.
I have to agree with the guy saying Rise and to some extent World lost a huge aspect of the Hunter Simulation genre.
Sunbreak is fun as frick, sure. But it sure ain't Monster Hunter.
You don't hunt Monsters, there's no prep-time, there's no investigation, there's no "hunting".
You just accept a quest, jump on the map, instantly know where the Monster is, and you go after them and duke it out to the death.
Every mission feels like an arena mission.
Modern Monster Hunter feels more like "Monster Brawler"
Every MH game devolves into Monster Brawler, even the older titles. The monster would only spawn in 2-3 areas so you already knew where they would be, and "prep time" is just making sure you don't forget to bring a certain drink like a dumbass. People act like you had to spend 5 minutes before every hunt making sure you were ready, but every lobby I was in would start the next quest within 1 or 2 minutes, depending on if someone just felt like changing their weapon.
GU certainly doesn't and neither does end-game 3U when you're fighting shit like abyssal lagi. Hell, even apexes in 4U made you respect them. A MH title only devolves into that when the hunter can overpower the monsters with little effort. Even a lot of World's end-game monsters don't. Base Rise was PEAK monster brawler, I don't think anything can get as bad as that was. Sunbreak is monster brawler because afflicted are just easier vanilla monsters because you do extra damage for just hitting them and you can force them to be exhausted for just hitting
Counter skills that don't involve a shield should still require Guard for the attack to come out vs heavy hits, otherwise you could still block the hit but only stagger backwards after. Just like the blocking weapons have to deal with.
Evade Window already effects everything with iframes so why not extend Guard to counter frames?
it's called multi hit attacks and they exist and (most) weapons cant counter them. Only exceptions are lance instant guard and maybe LS if you have enough time. You can also try to block these but they usually do a lot of chip damage (ie valstrax laser canon).
LS parry has a long recovery but it can often move you out of the followup
Lance Instablock can't do anything to moves with multiple simultaneous hitboxes like Auroracanth bodyslams
People say it's the mobility that makes MHR too easy but it's these moronic wirebug counters with seconds of active frames that almost every weapon has that trivializes the game
Is it true PC monsters have better tracking at higher FPS?
I just started playing Rise on PC at 240 fps after being used to playing on the switch for hundreds of hours.
For some reason I'm taking a lot more hits from attacks that I easily dodged on the switch
Skills should be tied to what is physically displayed on the character. It's a diagetic thing and looking good vs having the skills you want should be tradeoff, this makes it even more impressive when someone clears a tough hunt with bad armor that looks cool
It's unironically very tasty
Mochi is better tho
Are we really at the point where someone needs to clarify that they're not being ironic when saying sweets taste good? Has the internet fallen so far?
tragically and unironically yes
OP asked if they're good *for you*, as in healthy, not tasty
I feel that it’s ironically tasty actually.
I rather have this cake.
post more fio ass
New DB player, how do I make this weapon work? Feels like all I’m doing is Blade Rush when it calls for it, and the switch skill that pops you up in the air that follows-up with riding the monster like a roller coaster. The damage seems good and I’m sticking to them like glue but my hunts are all around the 20min mark. Still doing MR hub quests so maybe it’s a question of gear?
Turn your brain off and keep attacking like a fricking spaz. There enjoy your sub ten hunts.
seconding this, I just switched to switch axe in Rise but I want to escape the endless cycle of
>find monster
>hit until it runs away
>chase on dog
>repeat till dead
Any skill recommendations to really help pop off? I’ve still got my SA narg build from launch because I dropped the game for a bit. Hard to shelve max WEX and part breaker but it’s mostly because I don’t really know what direction to pivot in.
generally DBs use the regular good blademaster skills + element of choice +5 pretty much every time.
So crit eye, atk boost (usually up to 4 since it's the bare minimum for the % increase), wex, element+5, chain hit, dereliction/bloodlust if you can fit them in, wirebug wisperer if you like using the drill a lot (although it's just a very good skill on dbs since their moveset is very bug intensive), crit element if you can fit it.
Choice between demon dance and feral depends on the monster's elemental hitzones (regular DD for high element, feral for the additional raw vs low element monsters), although demon mode has been buffed in sunbreak and provides additional element as well as requiring less hits to fill the archdemon mode bar.
No need for evade distance and the likes since dbs have a humongous amount of iframes between the shrouded vault and the demon flight. Protective Polish helps a lot since some of the best dbs have a tiny sliver of purple and you can get a lot of mileage out of it due to your attack frequency.
Best dbs would be:
- Fire: magmalmudron (element), wyvern lovers (raw)
- Water: almudron (element), sacred espadas (raw)
- Thunder: narwa (element), zinogre (raw + slots)
-Ice: kushala (everything), aurorac**t is a good substitute until the point you can craft em
- dragon: valstrax (everything) waga ra tree is the best you have until valstrax since malzeno's can't be fully upgraded until scorned magna
Happy hunting anon
1) Element Attack Up
2) Chain Crit (Slightly nerfed on DBs but you'll have it up constantly, and +15 raw and +12 element with Lv3 is pretty fricking good when you hit so fast)
Then just whatever for damage and sharpness. Evade Extender so you can scoot after monsters like a toddler on bath salts.
Don't bring a dog or play a different game? Monsters run away in monster hunter, always have.
oh ok, I don't really play often enough to know that was a mechanic and not because I suck dick. Feels bad being a noob despite wearing the full amiibo layered armor
You will get better, if you want to be able to better keep up with monsters, both gun lance and insect glaive can keep up without sheathing. Don't rush through low/high rank with new added weapons and armor because that's the tutorial and gives you time to figure things out and build up your collection of weapons. Try playing without the dog, palicos have nuch more utility and can speed up progress significantly of you bring two with the pilfer ability.
Thanks anon, I'm playing solo with the defender dlc weapons so I assume it's going to be a while before I'm good. Happy Hunting
I heavily recommend ditching the defender weapons and armor as they are a crutch before Sunbreak after which you will have to actually learn some basic skills but in a much more difficult environment
dog helps with mobility until you unlock the sub bases then you can pick two cats (two gathering cats to help with materials for example or use assist for traps, healing can mitigate hits you already took and allow you to focus on damage)
two dogs is really good for status so if you give them two sleep/para sticks, you can get many openings
If you want to get reductive that's every weapon
Yeah I wasn't feeling the LS memes, I wanted something more practical but not generic Caucasian knight sword and shield
take the lance pill
I give it a try, but what's the "giantdad" of Monster Hunter (rise)
the one and only
How to build surge slash GS?
Same as normal GS but you'll get more bang than usual out of using elemental GSes like Narwa's thunderstick even if you don't build for element
You can keep the usual charge GS setup on your other scroll
nta but is resentment good for RS?
rage slash-surge slash gs
>Meme
>Super popular
>Big sword
Strongarm TCS
Thanks, I'll give it a go after I try out the lance
old hag!
keep up ironshine (the 2nd silkbind switch skill) whenever possible, procs more often than you think
demon flight has iframes once you're in the air (but the followup doesn't), use it as a punish
build for element and chain crit
unironically practice on narwa, her aoes and giant weakpoints are fun as frick for DB
The dango system is the most intuitive food system MH ever had and a perfect fit for the 3 skill system. I wish they'd stick with it but sadly autistic people think seeing pointless steak models is more important than effective gameplay ontology
I don't mind the mechanic, I just wish it didn't have to be dango specifically.
I need REAL food. If it has to be skewered give me a goddamn kebab since we're in Europe now.
This is the dumbest sentiment about rise. Just skip the cutscene like everyone else
Never
I need MEAT
No I agree with anon, gimme food. How the frick am I supposed to hunt building sized monster with some fricking bubblegum
wait you guys don't skip the eating animation?
>bro just skip content you like stop b***hing about not having good content
The lovingly-rendered feasts in MHW were pure soul, candy's a downgrade
And you watched them one whole time before skipping for the next 1000 hunts so what's your point?
The only time I ever skipped the food animations from FU to World was in Multiplayer. I always skip it in Rise
>pretends to watch a 30 second animation before every hunt despite that adding up to days worth of time
>name-drops FU because people on reddit say it's the best one and it's old so it must add veteran credibility to the statement
Yup, this is some worldsperm false argumentation right here
>pretends
Sounds like cope
Real fricking food. Amazing
*skip content you DON'T like
>snoys think cutscenes are content
explains a lot
>cutscenes aren't content
>theming doesn't matter
>aesthetics don't matter
>just skip everything bro it doesn't matter
Why don't you aspergers fricks just skip the middleman and play around with spreadsheets instead of buying games
Not in any position to call other people spergs when you're having a melty over virtual food lmao
>hunting monsters is the same as spreadsheets
?
Bento system in Frontier was far better since it's pretty auto-eat and in multiplayer, the quest host essentially provides the meal. A lot less wasted time and no shitty food skills to worry about.
Not really, just an excuse to bog the system down with a bunch of shit food skills no one uses
>metal raths coming soon
>they're the big reveal in the trailer on the 9th
No one hates those spazzy, unstructured garbage monsters more than I do but there is a good chance they will just give them the good Apex moves and fix them all around. They made Kushala stomachable so there is hope
I even somewhat enjoy Anjanath in Sunbreak, that's an even bigger feat.
Yeah, I really hope they're just MR versions of the apex Raths. The new Mizu sub in TU2 just being MR apex Mizu would also be great.
I'm expecting something like that.
I actually really like Rathalos in Rise, so I'm not too worried about Silver.
>ywn get your corpse decorated with gold and gemstones
Did you like them?
The gorilla is a good early monster. Malzeno and Lunagaron might both be in the top 10 best MH bosses in terms of game design
He's pretty good. I prefer Velk a little more fight-wise but he's great design-wise and a stark improvement over Magna for me. His theme is so vague and generic that I can never tell when it's going to loop. Pretty cool gear. I hope blood rite decos come soon.
>cunnilingus
What
Frick this homosexual dango shit, bring back the full course meals
Just Google tasty food and stop ruining video games with your low IQ and obesity
>eat fist sized dense mushed up rice balls with various fillings/toppings all of which are basically sweats non stop
The Kamura hunters should all be obese diabetics with little to no teeth.
Today you will practice Shagaru with a new weapon
Shaggy is piss easy, I could probably own him with my worst weapon, I was surprised when I noticed they removed his rng mines
Not easier than other non-afflicted monsters. If you want difficutly in Monster Hunter, you must wait for events
yes
I hate how few fanart of him gets his age and eye bags right
he is inspired by kakashi, right?
Soul
They fricked that boy in the ass. that was the bet for losing.
I was skeptical at first but I love how they focus more on characters. Makes the game feel more lively as a solo player
>respect Hinoa more than (You)
Opened up my 3DS and saw my old MHXX save. This was my endgame set and I think it was a pretty solid set of skills. Seeing it made me realize just how big the skill bloat has gotten.
Removing negative armor skills was a mistake
Negative skills rarely factored into clownsuiting
Would probably be a lot more effective with how gems work now even if it just subtracted points and didn't give penalized skills
the skill rework in general was a mistake
I miss when you couldn't just slap any piece of gear together and get something working. The old fullset vs mixed set dynamic felt so much better
I miss when it felt like solving an optimization puzzle to put together an early mixed set with working skills perfect for my weapon type
I never really cared about early sets because you just don't have enough skills available to do anything meaningful.
I usually do early game with a strong simple weapon (mostly GS) that works well enough without skills and just wear whatever has good defense/survivability.
it's a strange situation. before it felt like minmax and now it feels like I'm just maxing. it wasn't inconvenient all the time but I think it used to add more thougt into it if you didn't simply go for athena's ass (frick it's been a while since I even said that name)
>maxed out handicraft, critical eye, sharpness, WEX, and crit boost
>not bloated as frick
You're massively exaggerating how many more skills you get. In Sunbreak you could get the same shit as above with like 1 additional dps skill maybe 2 if you have a god charm. The real change is that you don't have to sacrifice half your shit just to fit in a point of evade extender and speed sharpening.
The modern skill system is simply better.
>purposely ignores all of 5th gen because being able to run handicraft, true razor sharp, evade window, stun resist, HP and stamina max, agitator and attack, plus 4 more utility skills isn't bloat.
>chain crit, dereliction, atk, handicraft, crit element, element attack, crit boost, crit eye, wex, stun resist and flinch free with no charm equipped (weapon utility skill + WW3 via god charm) still isn't bloated compared to 4th gen
Please post set with chain crit 3, dereliction 3, attack boost 7, handicraft 5, crit element 3, element attack 5, crit boost 3, crit eye 7, wex 3, stun resist 3, AND flinch free 3 without a charm or weapon of course
Unless of course you're just a shit posting moron
>not bloated as frick
not compared to the new games. if this was world/rise (specially after G rank) you could run all that, other damage skills and multiple qol/survivability skills
Solid GU set on the left that sacrifices power for fcomfort. basic b***h Rise ele set on the right.
CLASSICBROS?
The GU set is using the Solid Levin Acrus (Lagi DB) and those dbs have a fricking long white sharpness. You need no sharpness skills whatsoever, if anything, just absolute readiness keeps them white for the whole fight. Whoever took that screencap is a moron, those "comfort" skills don't do shit and the purple sharp you get doesn't last long even with those because it's just a sliver of purple. But i agree, new world skill bloat is all too real.
>min/maxing someone's set
go to reddit
It's not min max, you take out the sharpness skills and you can add 1 or 2 actual confort skills. That set was already min maxed but with the wrong weapon for it.
Also
>Anything i don't like is reddit
Fill your lungs with water immediately
bro, your evade extendong?
You don't need it - positioning is what mattered in old MH so you just need to learn the monster. Plus you need to keep in mind Rise nerfed mobility in base Rise which is why EE 1 feels like it should be the default dodge distance
I meant the shop bro, the shop
No idea, I was able to make that set with EE 2
armor skills were a mistake
we should go back to mh1 with absolutely no skills and get wind pressured to death by rathalos
that was so hecking fun!
What the frick even is Dango? What does it even taste like?
Imagine not just Googling this mundane question.
Imagine not just answering an easy question
It's just pounded rice. It tastes like squishy air. That's why you flavor it.
Dangos are a kind of edible slime.
That sounds disgusting
The other day youtube recommended me this.
I kinda want to do them too
?t=235
>palicos included
cute cats, I'd not allow mine to walk all over the kitchen and me like that though
strictly outdoors or porch
Wouldn't know becauae I don't play mobile games. World 2 when?
>Wouldn't know becauae I don't play mobile games.
It's on Switch and PC
>World 2 when?
The console team kinda sucks ass, they always do the most antifun realism gimmicks and boring monsters. Every time you think they do better next time they just double down
>The console team kinda sucks ass
Just sat that you hate actual Monster Hunter and find another franchise to shitpost in
meant for
Give an example that isn't World.
Mounting and terrain height in 4, swimming in tri (although I played lance so it was actually fun)
Mounting is made super fun in World (fricking ruined in Rise) and terrain height is a good addition to break up the flow of combat a bit and allow for interesting set ups. I've never played 3 so I can't comment on the underwater combat, but it spawned one of the most beloved Monsters in the series so it can't be all bad. I personally hope they bring it back for MH6 and kinda streamline it and make it good like they did mounting for World.
People like Lagi's design a lot but he's due for a fight revamp, whether or not swimming comes back.
He's a flagship monster though so he should get a pretty good treatment whenever that happens.
Fingers crossed man, I never got to fight it.
>Mounting is made super fun in World (fricking ruined in Rise)
lmao what
how can such a trash feature be "ruined"? Because it's no longer a QTE where you mash one button?
No because it was a forced mechanic (pre-sunbreak) and because it's annoying and dumb.
Not the guy you're responding to, but IMO the only thing better about it is that you can get it over with in about 2 seconds by just slamming the monster into the wall or disable the auto-mount altogether now.
But everything else about Rise's monster rodeo and how monster behavior changed to accommodate it blows.
mounting is just too easy in rise, atleast you had to do something to build mounting damage like using the terrain to your advantage, in rise you can mount 3+ times in 5 minutes if the monsters all decide to come to the same zone
>atleast you had to do something to build mounting damage like using the terrain to your advantage
you almost make it sound like spinning through the air wasn't the most powerful move in your weapon's arsenal anyway
mogged
Wanted to make some, but can't find anywhere that sells asiaticslob ingredients.
I really wish rise had real food instead of dango
Switch limitation.
Rise has real problems, can we stop complaining about pointless thing like the jpeg associated with the food buffs please?
No
if only it was a nice steak or big plate of fish instead of cutesy dango, rise would be a perfect game
>NOOOOOO, STOP CRITICIZING MUH GAME OR I'LL PISS MYSELF!!!
Why are tendies always like this?
whom r u quoting?
Not really, it's just carbs.
Sunbreak bros
Is shogun gear good or am I gonna be disappointed when I buy the expac?
I already found out they ruined hi ninja bludgeon build by making it blue.
Shogun has handicraft and some new skill that adds a sharpness bonus when restoring 2 layers of sharpness, not sure how that works exactly but I suspect its why they made his weapons in the blue zone
Its not a terrible gimmick on weapons that have really thin layers of sharpness on the top end
Just pack Speed Sharpening or Whetfish, Seregios' gimmick can also proc it.
Why did they make the cat sexy?
No, but it would give you just enough energy for a hunt while a full meal or a tub of pute cheese would make you bloated and groggy.
I wonder why Rise didn't bring back the alpha/beta armor sets, I thought it was nice and even mixed up the designs of each set. Set bonuses were cool too with extra/boosted skills.
If we can't get something closer to the old system back, I'd at least like features like those.
Probably because Beta sets were almost always just a straight improvement over Alpha if you had the right decorations to fill the extra slots. That was probably their reasoning, anyway. With crafted in decos in Rise, making Alpha's locked skills better than the Beta set's higher level of freedom would've made sense.
They decided to stack more levels of skills on the armors by default instead of splitting it up by skills vs slots
A lot of skills got buffed up in slot level which kinda balanced it out in the base game but Sunbreak got crazy with full pages of maxed skills again
So Rath Coil have Windproof level 3, what even it's good for aside from against Kushala's tornados and maybe Barioth's?
With no Azure Rath in the game there's no real wind pressure -> get fricked combos, but there's still shit like Anjanath's tail swing and Diablos digging
That's already two monsters more than I can think of, so I guess it's pretty okay as a bonus skill.
Windproof has never been as useful as tremor res but it has its moments, even though monsters landing typically doesn't come with wind pressure anymore.
Actually in the base game I think Apex Rath still had some random puffs of wind when he was flapping at you.
I remember wind being really bad in xx, then tremors being really bad in world. It's gone back and forth a few times
It’s not even good against Kushala as its ultimate tornado attacks use DRAGON wind pressure. Which is different. Chameleos’ armor sets, humorously, just allow a player to casually walk away from the vortex due to the blessing.
Does Chameleos Blessing work on Gaismagorm's suck?
That’s a good question. I ought to try it at least once.
what weapon class do you recommend for a solo newcomer (mhw)
currently using the hammer because i like me big bonk but it’s getting me hit more often than id like.
Just pick whatever you think is cool
If you're having trouble not getting hit just dodge the monster for a while and see where their openings are. Hammer likes Evade Extender so get a couple points of that if it helps.
I think great sword is the best new comer weapon. All you have to do is run in, give him a little slap, then run away. It's slow so you are forced to learn when the monster is open, and it does good damage so even if you get just one hit in you'll do okay damage. Also you will learn the absolute joy that is cutting off tails.
Sword and Shield is extremely straight forward and you can roll out of almost every attack animation. Its designed to be very beginner friendly.
If you are struggling with the slower weapons it might be worth your time to try it out of a few hunts and see how you like it.
hammer becomes more defensive when you get to HR5 because you can unlock the alternate skill (RMB on PC) water strike that can block roars, single hit attacks, beams from rajang etc and can punish with golf swing, hammer can also dodge and keep the charge level right after you get to the next tier, swapping to and from charge: strength has invincibility frames so you might want to get used to dodging ahead of time to keep charges going and preempt the monster attacking you
evade extender and evade window can also make hammer more safe to play, increasing the dodge window
I mostly play courage hammer (alternate charge skill unlocked after improving 8 hammers) and get sub 10 minute fights easy but i still get hit a ton, quick sheathe might be something you want to try and slot in if you do need to heal right away
Good advice but I think he was talking about world
damn i missed that, i didnt play hammer on world
Garangolm should've had a shoulder bash followup to his big slap
Its just free counter bait right now
Or at least have bigger AoE, maybe make it have huge wind pressure or something.
>First fight
I guess I've used up my luck for today.
For DB is the skill that has you dodging from attack good? Slide Slash versus the normal one, Spirit Roundslash. The dodge part doesn't seem necessary, so it's just worse DPS right?
>terrain height is a good addition to break up the flow of combat a bit and allow for interesting set ups.
Anyone else have a "problem monster". Like, a monster you think should be easy, that everyone says is easy, but for some reason gives you huge amounts of trouble. For me it's Garagolm. I have no idea what it is about this monster but I feel like tossing my controller every time I hunt it. People say Afflicted Garangolm is the easiest Fang farm but I can kill Afflicted Barioth in under 12 minutes.
motherfricking lagombi
This but all the "bear" types. Arzuros, Lagombi, fricking Volvidon. Such unfun shitmons I hope never make it back. I'd rather just have five billion bird wyverns and only bird wyverns as starting monsters.
there should be more mid-tier bears
Can’t wait for Volcanic Goss in the next TU
Honestly a Goss variant that just grabbed giant bone clubs out of nearby bone piles in a place like Rotten Vale would be fricking great.
This I can agree with Goss is one of the funnest fights in Rise and I'm saddened he didn't get a variant in Sunbreak. But fricking Pyre Rakna exists?
Pyre Rakna 100% feels like they had two prototypes for MR Rakna and didn't want to scrap one
There hasn't been a "X but more on fire" sub that wasn't a difficulty upgrade since like 3rd gen
I feel the same way
On a similar note, I’m disappointed we didn’t get ice-element Goss DBs that look like mini versions of its giant ice swords
The glacier DBs have already been a thing for a while
Not as good in MR as they were in HR with a bludgeoner set though, sadly.
I love his hammer.
Just a giant caveman club made of ice with some monster bits holding it together.
Gelids do need his mats and look like them
>Goss Hammer's face turns red when you charge it
Pyre Rakna is pretty cool but yeah, Goss not getting one for the release is a bit strange
Maybe he'll get a variant in TU1 but I feel Chaotic Gore Magala has a higher chance of getting in
Hopefully we get one later on.
They gotta know Goss is pretty popular as far as the original Risemons go.
>This but all the "bear" types. Arzuros, Lagombi, fricking Volvidon. Such unfun shitmons I hope never make it back
You shut your mouth about Arzuros. He's actually inoffensive and has one of the better armor design in any game.
>his grab attack only steals honey and he sits down and starts to chow down
he is so cute
I agree on his armour but as a fight he's a fricking annoying slog, you keep missing because of his round-ass body. He's definitely the least shit out of the three though, not that that's saying much.
i fricking hate that homie too
probably my most hated in the game
Same
Volvidon because I'm an impatient moron who can not handle a monster being far away from me and I run towards him even though he was about to roll back towards me.
Basarios. Why is this piece of shit in the game?
i fricking hate basarios, windows where you cant hit it and a variable roll distance because sometimes i can figure out where to run to to avoid it and prepare for when it stops and sometimes it rolls three times extra right onto me
There WILL be an ugly, unlikeable rock monster in every game and you will like it.
A thousand years of Uragaan and Basarios.
bro u're gravios?
>plants his ass in the edge of the loadzone where you can't get near him
>spams fire beams every two seconds
>refuses to elaborate
>leaves zone
its urgent in 4U pushed me to the brink of insanity
frick this thing
I learned Charge Blade and farmed the Dahren CB JUST so I never had to fricking deal with Gravios' bullshit again in 4
that was me but with IG, I was playing Hammer up until that point but you bet your ass I spam mounted that fricker until it was dead
It's funnier in the Sunken Shithole with the area you need to drop down to enter. It can anti-air you and you can't do shit to stop it since the zone transition is airborne
uragaan in world was fun though, rolling all over the place, knocking it over like volvidon is always satisfying
Uragaan was better before they bumped him up a difficulty tier to be HR exclusive in 5th gen
Now that he doesn't trip over his own bombs he's just a big sack of HP you can't touch half the time unless you're playing Lance or gun
I like Uragaan, at least his whole body isn't a shitzone for half the fricking fight and underground for the other half
Uragaan is fine. It is only cancer in World (Omniroll it can spam) and Frontier (WHIRR it can spam)
I made a set and learned shelling-centric gunlance purely to fight Basarios. I cannot be assed to fight him "properly".
Afflicted Volvidon is my actual nemesis.
I absolutely can't fricking stand Rathian and it's regarded as the simplest monster in the game.
frick afflicted garagolm for me too, huge aoes + ridiculous damage = shit fight
but after i slot in evade extender 1 his aoes become dodgable and the fight becomes ok
i HATE the fricking lagombi/arzuros skeleton, except for goss, but because he isn't "arzuros with ice" but an actual good fight with good moves
a lot of the afflicted are turbo moronic with how much damage they do and how they get faster moves that come outta nowhere
afflicted rathian's tailslam after her moron run, for one
afflicted wroggi's damage, though that one is more hilarious than annoying because EVERYONE carts to him online
>cart to literal 2 moves Wroggi
I don't believe you
Diablos, I feel like out of most monsters he involves the most waiting around for him to stop flailing like a moron
Shagaru magala
This homie just won't stop beating my ass in Sunbreak. I didn't have that much trouble with him GU and he's just raping me in this one. I'm actually scared about the afflicted / advanced version.
https://mobile.twitter.com/MH_Rise_JP/status/1555375879567843328
Watch the special program on the 9th with fbking
what is fbking?
I'm going to be watching with my princess
Redpill me on Rice HBG, is it like World where you just spam spread/sticky or do you actually get to use all the cool different ammo types?
Sticky got nerfed. Pierce, spread, and elemental pierce are pretty good.
Is sticky still decent for KO at least?
Sure
Normal and pierce for general play, spread for cheese, element for max dps. Sticky got nerfed hard, you can do use it but you'll run out of ammo before anything is dead.
I'm about to learn gunlance. Someone said the corn gunlance is broken, is this true?
i think corn is the best for just pure shelling with artillery maxed out
the howlitzer (long) is the other really great alternative for mixed shelling and attacking
No lol its still outclassed by nearly ebery other weapon, cornpopper has a shelling only combo that isn't good damage with other gun lances though and it's kind of fun
I miss radobaan
xbox and ps bros... why only release on pc but not consoles
Nearly every community I've tried to engage with over this game has insufferable trannies and furgays, kthnxbai.
ok bye
Black person you post on Ganker
>kthnxbai
You sound like the problem and a zoomer
Trannies just outed themselves in the replies
Kek, newbie
So…using mini mechs to fight monsters. A chance perhaps?
Maybe for the next game's G-rank final boss. It could be a fun setpiece but I doubt it would be fun to control after awhile.
It would be sick if they brought back Ahtal-Ka and let us do a mecha battle, where she controls one mecha and we wyvern ride one of her old discarded mechas
>bring back supply drops from GU
>only instead of supplies they drop in mechs
>can fight in those mechs for a short time until they run out of fuel
>can choose from different mechs designed after different monsters
>final final boss has you pilot a mech with unlimited fuel against Ahtal-Ka
I mean at that point they might as well just reboot Lost Planet and fully embrace it being MonHun with mecha.
Just play Exoprimal, it even has dinosaurs for you to kill.
Isn't that more of a horde shooter though?
Not really interested if the focus isn't on boss fights.
Exoprimal seems fun, not huge on the PVP aspects though
I’ll just wait for the inevitable sci-fi MonHun spin-off in a few years
>Run out of Monhun content
>Uh, I'll swap weapon types
>Feels wrong to not start over from the beginning
>Make new character
Someone save me from my crippling autism
Obligatory
IT'S FUGEN FRIDAY
That's what you get for not letting him use his LS
Huh? No Longsword? That's a toadin'
same energy
>bowgun
deserved
>using a bowg*n
fricking KEK
fugen made me rage during his quests with the fricking toads and by being generally useless but now that i'm not going through it it's fricking hilarious
OLD MH GOOD NEW MH BAD
>CONSOLE MH GOOD PORTABLE MH BAD
FTFY
Yeah, that's also a great example of an awful npc opinion
>entirety of 4th gen is bad
based
Compared to both 3rd and 5th, yes.
why is S Penis always smiling
he’s happy to have escaped frontier
>aww he's smiling 🙂
>dog can inflict sleep twice on Espenis in a hunt
Kek what a lazy ass wyvern
You WILL farm afflicted parts to play the Qurio crafting slot machine
Can't wait for Afflicted Shaggy and Esbenis :DDD
>afflicted Allmother
At least it'll give me a reason to farm afflicted.
but will layered weapons be back
Is it cheating if I mod in a 2-1-1 WEX2 talisman? In over 100 hours of gameplay, I've never gotten any good talismans good and I feel like this is the bare minimum you need to be successful in late-game MR hunts
Yeah man the game is just unplayable with only one full page of maxed out skills
If it's a legal charm then who gives a frick. It's like seething at people that have full Safi armor+weapons in World like how the frick are you going to know that they cheated them in?
Yes it is cheating
>100 hours
God Talismans are supposed to be rare so those 300 hours autists have something to show for their time sink
>God Talismans
>2-1-1 WEX2
You don't even play the game. Just let that poor guy mod in that mid-tier talisman. I actually feel sorry for him he hasn't gotten anything like that in 100 hours.
That is a god roll, I don't have anything like that in nearly 400 hours
it's not
you're just very unlucky bro
sorry to hear that
God roll is 4-5 points of skills relevant to your weapon that you either need a ton of points of or aren't easily slottable, and a 4 slot or 3-2-0 slots
Any charm with 2 Lv 2 slots will do the exact same thing as a WEX2 2-slot. I feel like most complaints about the RNG of the charm system are from people giving themselves tunnel vision and not realizing they already have decent fricking charms. People are way too obsessed with specific skills on Talismans and not realizing 90% of them are interchangeable unless you have a truly godlike charm like an AB3 2-2 slot or need specific unique shit like Foray 2 or something.
You assume people actually have a decent talisman. After 280h my best one is 211 evade extender 1 widerange 1. I've never even seen a 220 or one with AB or WEX or CE and any slots at all.
No kidding, because the system is complete shit.
If you're gay, yeah.
it's cheating
do it anyway, why care
cheating charms in Rise is a given, the odds are so stacked against you mathetically to never get a good charm virtually everyone cheats their shit in. just do it, no one cares. no charm will ever make a shitter a good player.
what does Gankers rancid morning breath smell like bros
Since we're talking about cheating, what is Ganker's opinion on overlays?
Cheating or just a tool to give you insights to level up your game?
I'm a Monster Hunter veteran (started with freedom unite) and although I have over 10k hours of Monster Hunter I can't really consider myself knowledgeable of all aspects of the game, sometimes I can't tell if I'm doing well or badly during a hunt I would like to parse and DPS check as a way to self-improve and compare myself to other hunters.
I would also like to get more in-depth knowledge about monster behavior on stuff like statuses, Stun, Sleep, Para, etc...
I would like to use some simple overlays like pic related to start getting a more in-depth understanding of Monster Hunter as a whole.
Thoughts?
I think damage and health parsing is gay as frick but being able to instantly tell if a monster is gold crown sized or not is nice since it saves me from having to hunt the same monster 100 times
>anon cheating health BAD but when I cheat crowns cheating GOOD
Bro...
You're not cheating the crowns though. You're just reliably seeing if a monster is a certain size instead of wasting 5 minutes entering the quest, running up beside the monster, trying to measure it by eyeballing it, going through the effort of killing it, realizing you mismeasured it and repeating the process. Instead you enter quest, check monster, leave quest and repeat the process. It saves time that can be better used actually playing the game.
Some monsters are really fricking hard to tell. Almudron is one of them since the indicator is apparently his foreleg but his foreleg literally extends during his roar which is the only time he holds still so it's a huge pain to measure.
>he can't tell on sight
Maybe play the game more kid
it's gay and you're a gay for considering it
Overlays are unironically gay and for homosexuals. Just play the god damn game and learn monsters by fighting them.
Quest timer is not enough. That's such a simple way of looking at Monster Hunter.
I told you I have over 10k hours of MonHun experience.
When you get as much experience as I do you can't help but want to know the deepest secrets of the game.
Everything you can learn by hunting normally I've already learned.
Now I'm ready to ascend and TRULY understand Monster Hunter.
>Quest timer is not enough
Incorrect
Didn't read the rest, shut up or have a nice day
You're fricking stupid if you believe you can get even close to being a Monster Hunter pro without studying the game and labbing with overlays.
I'm just not autistic enough to be a "pro" at a video game
For fricks sake. Just say you hate hunting. If you don't want to get better at hunting WHATS THE FRICKING POINT
This is a franchise that will last for a lifetime, do you understand that?
For years to come there will be MonHun 6, 7, 8, 9, 10. This franchise will stay as a part of my life for decades and I want to become a pro at it.
You wouldn't call an NBA players autistic, you wouldn't call a baseball players autistic, you wouldn't call a fighting game player autistic. Why is a monhun player trying to be good "autistic"? Frick you.
>being good at a specific video game is the same as physically improving yourself for a professional sport
Holy shit LMAO
Why even ask the question if you already made up your mind you fricking moron. Go waste oxygen somewhere else.
you're dumb, gay, and your shit's all moronic
pretty good bait tho
The quest timer is right there the frick do you need a DPS meter for moron?
MMO shit that goes against the spirit of the games.
One more chiming in to let you know how truly pathetic this is
Gay as frick. What is even the point of all this information? All of these things are given visually by looking at the monster.
>Is the part broken? Then the part isn't broken. Keep hitting the part.
>Is the monster poisoned? No purple bubbles coming out of it's mouth. So poison it.
>Does the monster still have health? It's not dead. So keep fricking hitting it.
you going to post your gay shit in every thread?
Wait I had a 1-1 wex2 charm in base rise, is that a good charm or something? I don't even use it
Bad slots so not particularly.
My best "generic" damage charm right now is
>Attack 1, WeX 2, 3-2-0 slots
But I use other shit on like half my sets since damage skills are easy to get on gear and I have some specific nonsense like Rapid Morph 3 Power Prolonger 2
And the Lord thus proclaimeth: "Thou shalt post thine fashion!"
So when do I get layered MR armor?, Im up to afflicted arzuros in MR 10, whose skull do I have to cave in for it?
What are some fun multiplayer weapons? I'm having a lot of fun using CB in solo but I'm not enjoying it nearly as much in multiplayer.
>computer scientists use software and data to train basketball players and help them get to the next level and win NBA championships
>this is considered amazing and is praised by the sports community
>fighting game coaches use software and data to train their teams and help them get to the next level and win EVO
>this is considered amazing and is praised by the FGC community
>Monster Hunter player uses software and data to help himself get to the next level and win TA records
>this is considered autistic and cheating
Never change, Ganker.
Parsing is just doping. Doesn't matter if you get better, you're still a cheater.
Monster Hunter isn't a competitive game
there is a difference on a software that will show you how you can improve and one that will give you information you wouldn't be able to tell during a "match"
this
That's exactly what computer scientists and data analysts provide to NBA players, special information that the sportsmen themselves wouldn't be able to tell by just playing.
Using parse to get better at Monster Hunter and then turning it off when going for records is NOT doping.
it's like with "all-natural" bodybuilding competition. You can be juiced as frick but as long as you're clean on the day of the competition you're not cheating.
No that's Hunter Notes and Kiranico.
Parsing is having your enemy coach's gameplan given to you mid-match. It's chesting.
This may be the most moronic analogy i've seen.
>That's exactly what computer scientists and data analysts provide to NBA players
not during a match. you're not going to get better by using parse because you're going to start to rely on those numbers
>win TA records
there's your problem for caring about this shit
I don't mind overlays personally but there's a big difference with "offline" information and "live" information.
Like studying for a test vs having the textbook in PDF on your cellphone.
Monster Hunter is not like a test, Monster Hunter is more like NBA and NBA players get live information nowadays.
>live
Are the players wearing helmets beaming this information into their eyes?
Have you never watched an NBA game? Coaches give instructions to the players in real-time all the time
TA wiki and its rules ARE autistic.
>Monster Hunter player uses software and data to help himself get to the next level and win TA records
Except most people using using them aren't even going for TAutism. It's like a grade school basketball coach going full autist for analytics.
christ you gays are just as bad as the XIV parsers, the only reason anyone parses is so they can see numbers and lord their numbers over someone else that has less numbers
>I-I just wanna get better at the game
then just play the game more, knowing how much health the monster has, or how much durability the parts have, isn't going to make a difference when the gameplan is still "hit the monster and don't get hit
like frick man why are you trying to be super competitive, the best of the best, in a game that does not have competition, and is entirely co-op, what do you get out of that
I fricking knew you were going to mention FFXIV.
I KNEW IT I KNEW IT I KNEW IT
It's always you gays that hate healthy competition
>healthy competition
WHO ARE YOU COMPETING WITH
you're working with 3 other players to beat an AI
but you have to turn a co-op game into a competition because you can't not be number 1, for no benefit other than you can say definitively that you are number 1
gay Black folk from monster hunter autist community are like this
>cheating to break a TA autism record is the same as competitive sports and moronic esports shit
cope and seethe chud. you cheated you're fricking trash at the game and I will kick you from my lobby.
>comparing PVP games with a PVE game
>winning TA records
look at this dude
low quality bait
cheerno on da 'ku
The only people using bad talismans are Switch owners.
>The only people using bad talismans are Switch owners
Actually I'm using multiple great charms because they don't seem to be that rare, so it's just you guys. They might be that rare, but not for me at least.
New to Mon Hun, playing Rise and having fun but how do I deal with choice paralysis?
Like I did a hunt and suddenly there are 2 more armour sets so I go huh OK I'll collect for that but in the next one another armour set pops up
and then I look at the weapon upgrade tree and there are just so many and I have no idea whats good and whats not
For armor I usually just pick whatever gives basic damage skills and wear that for the whole of the early and mid game. I think the Great Izuchi gear is pretty solid throughout base rase.
For weapons it kinda depends, but I usually just go for whatever I see that has both the highest raw damage and a comfortable level of sharpness. I don't really frick with elemental shit until I'm towards the end of the game because I don't want to grind out the materials for 10 weapons I'm going to replace later.
*base rise
It's pretty easy. Eventually you'll realize that your choice actually means very little in the grand scheme of things, you can count on 1 hand the number of fights in mainline that actually require you to think about your approach. You only ever need to craft exactly 4 armour sets total in every game (1 for each rank and 1 final semi endgame set), and that's not an exaggeration.
When starting out it's always best to simply build and farm what you think is cool, you can always go full meta tryhard later if you want. If you need more direction, I would just aim for generic attack up and critical eye skills first.
Understand that most armors sets are not actually useful for your weapon.
Early game just pick the strongest weapon you can craft and stick with it until it feels weak. Try to upgrade your weapon like once every star level and armor every 2-3 level depending on what's available.
Thanks anons, I shall go forth and carry on with the bigger numbers
God speed, anon. Remember, in Sunbreak at least, all weapons are within an acceptable level of strength and you should just use the ones you want without being tied to the meta choice.
I don't know about GL though, maybe just that one needs thought beyond "this weapon looks cool" or something.
I haven't got sunbreak yet, I didn't know if I'd like the game and I figured Rise would have enough content to tide me over whilst sunbreak gets cheaper in the event I do like it
Sunbreak is Rise. I think they're less balanced in base game, but still you'll be fine choosing the cool sword and in my opinion it makes the game more enjoyable than following a checklist.
>"Compete" by giving yourself hacked charms, fixed large monster spawns, modified local small monsters and live information telling you exactly when you're about to hit certain status/damage thresholds.
>giving yourself hacked charms
As long as they're legal it's ok.
>fixed large monster spawns
This assures everyone has the same playing field.
>modified local small monsters
Same as above, also small monsters are just a minor annoyance and they add nothing to the hunt. They're too random.
>live information telling you exactly when you're about to hit certain status/damage thresholds.
This is acceptable as long as you're only using it to train and not for official records.
>official records
THERE ARE NO OFFICIAL RECORDS
the only records kept are by the most autistic of tryhards that have to flaunt how good they are at the game to everyone else and say "look, I bent the game over my knee enough to go this fast!"
no one fricking cares
People do care. Monster Hunter has always been a competitive game.
>always
>4 fricking years ago
You could have not posted an image, and your post would have been improved.
Correction: Monster Hunter has become a very popular and competitive game with Monster Hunter World™
Not anon, but do they actually do this for speedrun shit? Removing outliers for your TA runs is just deleting things you find inconvenient instead of actually testing your skill and improving at the game.
I will have absolutely zero respect for these people instead of at least respect for their gameplay skill if this is true
Yes, which makes these "records" all the more laughable since they'll condone modifying the game client yet will scoff at the idea of doing the actual designated speed-run mode (the arena).
>small monsters are just a minor annoyance and they add nothing to the hunt. They're too random.
You WILL be paralyzed by a Bnahabra.
You WILL get toppled by a Bullfango while charging a TCS.
You should be able to play around these obstacles instead of just ignoring them.
>on World Record pace
>have to forfeit the record because I had to stop charging TCS to dodge a Bullfango
Frick that.
Small Monsters are NOT Monster Hunter.
>carted because a Bnahabara paralysed you and you took their biggest attack
>Bullfango knocks you out of throwing tranq bombs during your last trap making you fail the Capture quest
Small Monsters ARE Monster Hunter.
Sounds like a skill issue to me.
>Bullfango knocks you out of throwing tranq bombs during your last trap making you fail the Capture quest
It's so sad this is no longer a thing with Monster Hunter since you can just go back to camp and replenish
Meant to reply to this
I was mostly joking, anon. I don't think it happens that often, although the first gree text does. In my multiple thousands of hours of MH I have only failed two Capture quests ever, one was caused by something like what I posted and the other was because I forgot it was a Capture quest altogether so I killed it.
I guess it removes the possibility of the player fricking up, but that's never really had a huge impact.
Sunbreak needs investigations and guiding lands
the quests honestly are missing a bit of intrigue. every quest always has the same monsters in the locale as far as I can tell. and monsters have maps they can show up on but don't have a quest for it like scorned in shrine ruins. I wonder if switch could even handle a guiding lands-esque area
People seething about Dango yet forget Generations was literally just two cheese balls.
The question of the day: who the frick cares unless you're actually competing for imaginary leaderboards? No one is going to know you're parsing.
Well, this guy has to tell us about parsing and then try to rationalize it every day
People who parse LOVE telling everyone (especially if they're at the top).
by all means you're free to do it. I'll just keep saying I think it's homosexual whenever the topic comes up
Why even bother playing MH if you're going to minmax to an extreme degree or remove every feature that makes its gameplay unique? Like the entire reason getting part breaks or stunning is satisfying is you don't know when it'll happen
I would say more specifically because you don't know for sure it will happen. I frequently can ballpark when my next big hit is a stagger.
But yes, same vein. That's the fun of it.
the developers actually are turning the game into that, you're not hunting MR with a rank3 weapon are you now?
those numbers on the weapons aren't chosen at random, the part break amount isn't chosen at random - it was all developed and tested by multiple humans who thought this is how its supposed to be played
Reminder that these same genuine dicksuckers would defend monster and part healthbars to the death if Capcom themselves included it as a feature in MH6.
That depends. Is MH6 Switch exclusive or Snoy + Xbox?
are you moronic? Monster hunter fans will b***h and moan over any change between games, even if its just minor QoL stuff like moving and drinking potions, restocking and loading zones. If they added healthbars mh players would riot.
Just like they rioted about floating damage numbers and the removal of most of the hunting sim elements.
>hunting sim elements
i hate you cabela big game hunter Black folk
go play dos and shut the frick up
My point is that modern MH fans will eat up anything regardless of what Capcom removes or oversimplifies. No one would bat an eye if health bars were in the next installment.
Yes I will.
Now go play Dos and shut the frick up.
Damage numbers are inarguably worse than the damage feedback we had before World
>NOOOOOOOOOOOOOOOOOOOOO NOT MY HECKING HUNTING SIMULATION AAAAAAAAAAAAAAAAAAA IM BURNINGGGGGGGGG
monster hunter rise: mindbreak
>minor QoL stuff like moving and drinking potions
Completely altered the balance of the game and made getting hit and positioning significantly less punishing
>restocking
Should've just doubled down on supply drops
>loading zones
Managed to make the world feel smaller, caused monsters to act fricking bizarre when they're transitioning between zones, and caused maps to be lower quality
>If they added healthbars mh players would riot
Just add in a fricking DPS meter at this point and slap MMO in the title. First we had monsters limping and skills to determine if a monster was trappable, now we have the game overtly tell us when the monster can be trapped and a fricking heartbeat on the monster icon.
moving and drinking unironically is a big deal, monsters now are more aggressive trying to interrupt your heal as opposed to just leaving the area to drink
Nobody left the area to drink, that's cope from world players to try to justify unarguably casualized gameplay in their hard-core hunting sim
It's somewhat true actually, though not for these reasons. In old MH all you had to do was wait for a slightly long attack or for them to attack your pets to heal with zero worries, but in Rise/Sunbreak monsters have attacks designed to chase down people healing like Rajang's shoulder charge and with tracking on some attacks as well timing is still just as important.
I will admit that rise implements it fairly well compared to world even though I hate it
It's definitely not the exact same and more ADHD, but it does have the same core idea at least.
>but in Rise/Sunbreak monsters have attacks designed to chase down people healing like Rajang's shoulder charge and with tracking on some attacks as well timing is still just as important
Those moves aren't designed to "chase down people who are healing" though. They're designed as a coping mechanism because they decided to make hunters be speed incarnate and without it and moves that are just blanket AoE's hunters just wouldn't ever get hit outside of greed. On top of that you can literally just dodge out of those moves because you can dodge mid-drink. It changes nothing because drinking has no commitments to it
>sitting around waiting to drink a fricking potion is challenging gameplay
>dodging at the last possible second due to massive tracking on attacks isnt.
This is mh boomer cope, I like both old and new games. Stop coping jakob and play dos.
>hunters just wouldn't ever get hit outside of greed.
Yes, exactly like all MH games.
>On top of that you can literally just dodge out of those moves because you can dodge mid-drink. It changes nothing because drinking has no commitments to it
At the cost of half your potion or zero effects at all from a curative because the effect only occurs at the end of the animation. Ofcourse it's not the same thing, but you're just outright lying to claim it doesn't have downsides or punishments for incorrect usage.
>At the cost of half your potion
Just restock at the camp, why pretend this is even a price? Especially when everyone rocks 10 potions 10 honey for combines anyways?
Healing has never been an issue if you packed your bags with mats in any MH so its honestly a moot point
I don't get why everyone gets so autistic about it when I can't even remember the last time I needed 10 mega potions
>Healing has never been an issue
okay worldgay, go play an older MH game where g rank isn't scaled down to 1 player and get back to me
It hasn't been actually he's not wrong. Just pack 10 megas, 10 potions, 10 herbs, 5 combo books and combines for 10 max potions + 2 max pots in the harder stuff such as EX deviants / 140 apexes. Everything else first aid meds + 10 megas + 10 potions and 10 honey is more than enough. Stop being so shit at the game.
You can effectively pack 12 max potions in any game prior to 5th gen since you used to be able to take 10 mandragoras instead of 5. If you needed more than that somehow I dunno what the frick you were doing.
Point to a single person who actually did this and I'll concede that isn't "me :)"
I'll accept your concession.
>incorrect item usage doesn't do much of anything except increase hunt time
The only difference between this and old Monster Hunter is time wasted as a penalty, which has never mattered at all in any capacity outside of literally a handful of quests across the series' lifespan. You have always been able to be overstocked with healing and items. Actually using the 20+ healing potions, max pots, ancient pot, life powders, dust of life, etc you can carry in one hunt is practically unheard of and means you are beyond abysmal at the game.
It IS easier if we're being technical about it, but in reality it doesn't matter at all. This change only helps shitters at MH and has no effect on anyone decent.
>The only difference between this and old Monster Hunter is time wasted as a penalty,
Old MH had a finite amount of mats meaning there were consequences to this. On top of that old MH locked you into place and if you got hit you couldn't cancel the heal meaning you STILL had to heal up, had additional hit stun building up, and often loss more than you healed, especially if you were fighting something that inflicted status ailments. Improper healing in old MH lead to deaths if your teammates didn't come in with healing powders and dust of lifes while the monster was fricking you in a corner
How many times did you run out of potions, shitter?
Go b***h at the other anon you fricking moron, we're talking about a different topic
6 gorillion.
I'm shit at the game :'(
prs forgive me.
Oh no, half of a potion that you have unlimited access to because of tents....
>healthbars
I once watched someone install a mod with them. Then I pictured a situation where a new player picks up GS, lands a TCS and sees a tiny dent on the healthbar of a monster. Then he uninstalls the game.
Your perception of the fight is way different when there is no healthbar. All you get is a capture state signal. Anything more will actually ruin the game.
It's people who want to gameify and streamline the game. The hunting/simulation aspect was a major draw to the MH series. Even in World, despite the casualization, it had a large hunting flavor to it with the endemic wildlife and investigating and even with the stupid bugs tracking the monster. Rise was a massive step back and degeneration of every other game before it
Rise is literally a less casual world though
>the game with the most broken iteration of hunters who have the most utility they've ever had with more skills they've ever had with the endgame monsters literally being easier than if they had been vanilla monsters with the same stats is "less casual"
lol
lmao even
More casual since you can run circles around the monsters now
You could do that in World too. When Deviljho came out I was so disappointeded with how easy they made the monster that I left mid hunt to make a sandwich and came back 5 minutes later to a still living hunter in the same environment, I proceeded to eat my sandwich for 5 more minutes until it had killed me then I uninstalled it from my PS4 and didn't buy iceborne
>hunting simulation was a major draw to the series
if it was then rise should've flopped. same with world for adding permanent capture master and the fricking tent.
stop coping in these threads and play dos. your huntan simulation isnt coming back.
>if it was then rise should've flopped
Why?
you say it was a major draw
if it really mattered all that much then both of those games should've flopped.
they don't.
>if it really mattered all that much then both of those games should've flopped.
Why? I'm not seeing where you're making this massive leap in logic
t. rise babby
Because you literally said "it's a major draw" you illiterate frick. Clearly people dont give a shit about it so they still bought the game.
I won, you lost, go play dos, cry in a corner, dilate, seethe, etc.
It is a major draw, you're just making a logical leap and sperging out because for some reason you can't rationalize a game deviating from its previous incarnation and still being successful, as if WoW or CoD don't exist and how people will just buy a game just because it's part of the IP they like
It's not.
The people have spoken.
You're in the minority.
Cope with dos.
>if I sperg out enough I'll surely tire him out
On contraire my dear boomer, I already have. :')
Now dos.
Following a pink dot on the map is very immersive tracking and the primary reason I play Monster Hunter, I agree, fellow true huntchad
You tards take "hunt" too seriously. It has always been about beating the shit out of big monsters but calling it Monster Fighter doesn't have the same ring to it
>who want to gameify the game
holy frick
That makes sense though? He's talking about judging a monster's health from limping to where in Rise your palico yells at you and an icon pops up on your UI. Gamify is an actual word. To "gamify" MH further you'd add healthbars to everything and just keep adding more of these elements
there is literally no tracking in world you moron. having the GPS bugs highlighting every "track" for you and literally pointing out where they are in the map and every single step you should take is the opposite of hunting
>there's no tracking in world
>as long as you omit the tracking world has because it doesn't fit my arbitrary standards
Based moron
Parsing to lord over others is not ok but parsing to protect random Online players from harassment is perfectly ok. I've had dozens of hunts where the host complained about a specific player saying they're "not doing enough damage" and threatening to kick them but as soon as I post logs and prove everyone is doing mostly the same damage those uppity hosts shut the frick up
I started using a DPS meter purely because my friend used one and kept boasting and I didn't believe him. As expected he was full of shit.
KEK.
What weapon does he main?
Please share more stories.
Man. PC lobbies sound like homosexual central . All I get on Switch are asiatics with untranslated auto messages.
legit never found anyone willing to kick others over damage if they've been actively participating in the hunt, only time someone acted like a gay was back on 4U when a random idiot wouldn't launch a max level teo quest cause I had 650 def on my set, when I was HR700+, had to share my guild card with the little shit, only for him to cart three minutes in and leaving anyway
He sounds like a based guy. I wouldn't want a shitter fricking up my hunts either.
I mean, I unironically agree with you, usually I filtered for good HR levels since at some point the casuals stop playing and you get the autismos like me who needed the ugliest clownsuit with the good skills but had low max def, I would have conceded easily if he was above me in HR, like if it was blanche, but no, it was just some kid that had bankai shout outs and wasn't aware of the nova timer
It's a lot easier now that you can kick mid quest
here's the real list
move the ranged weapons down to kick on site and we have a deal
Using a Gunner weapon doesn't automatically make you a bad person, but since Cluster exists they will always be the worst players ever.
>monster gets toppled
>start going for the head
>stupid fricking ranged user starts launching nukes that knock me away from the monster
if a homie plays monster hunter, they my homie
bump
why the frick you bumping my post homie??
Mah homie
How many monsters do you think we're getting next week?
I 100% believe at the minimum we're getting Lucent, Seething, Gold Rath, and Silver Rath
+ some new afflicted mons
Wouldn't be against the idea but I felt that's what Powered-Up monsters in TU2/TU3 are referring to unless that's yet another type of form to justify it for elder dragons
"For the first Title Update, we're adding new content regarding Anomaly Research. In relation to that, here's a sneak peek at Qurious Crafting, which allows for armor upgrades. The upgrades utilize new materials that will be added with the update. Please look forward to more news!"
So it could be something else entirely? Like a new quest type? Though it’s probably more realistic that the next tier of the afflicted monsters adds new materials
I hope im wrong then, fellow anon. Here's hoping for a kino stream next week
Is that confirmed? First TU doesn't mention anything except the two categories, while TU2 has Powered Up Monsters.
>New monsters
>All just variants
Is this... the power... of Rise?
They pull another Crimson Glow Valstrax and randomly add Ruiner or Blackveil without the base species. I feel TU3 would have more of these types of monsters, given the variant focus for that one
World title updates:
Deviljho - returning
Kulve - New
Lunastra - returning, literally just blue teostra with autistic damage over time might as well count as a variant even if its not.
Behemoth and Leshen - autism crossover shit no one except mmo autists enjoyed, this should've been oroshi and alatreon instead as the leak suggested.
Iceborne title updates:
Rajang - returning
Safi Jiiva - literally just older xeno jiiva basically a variant
Stygian - Subspecies
Furious - Variant
Raging - Variant
Frostfang - Variant
Alatreon - Returning
Fatalis - Returning
Rise title updates:
Teostra - returning, should've been in the base game
Kushala - returning, should've been in the base game
Chameleos - returning, possibly could've been in the base game too
Apex Rathalos - basically reskinned deviant with no gear, should've been in the base game
Apex Diablos - see apex rathalos
Apex Zinogre - see apex rathalos
Crimson Glow Valstrax - variant but new I guess
Allmother - variant with no unique gear, should've been in the base game.
Bazelgeuse - returning
So yes, you will get 3 rare species and 1 variant in the first update and you WILL enjoy it.
That's all we're getting + A5 Afflicted monsters (gore maybe hopefully, zinogre, steve, astalos, rathalos, mizu, espinas, pyre rakna, magmadron, tigrex, diablos)
yeah that's the safe guess, might also get Chaotic Gore but that's like a 20% chance
This is for certain. There's no way Metal Raths aren't in the first update. I THINK there could be a chance for a second variant apart from Bazel to get in but I won't hold my breath if we're just getting those four.
>seething
>lucent
>metal rathian
>metal rathalos
For sure, would honestly be surprised for anything else to be in update 1.
The first update doesn’t mention “powered up monsters” which is what I’m assuming are afflicted mons, so maybe not? Though with them focusing on afflicted stuff in the trailer, I’m probably wrong
They've been saying that there's new afflicted materials to get, so unless they just add them to previous levels they're going to put more afflicted in the game.
My schizo theory right now is that "powered up" might mean something further than afflicted. Afflicted might just be the "frenzy" to the next "apex" state if that makes sense. So instead of afflicted Elders/Elder tier monsters we'll get something else.
Like a Malzeno-tier augmentation for elder dragons?
Yeah, maybe they have better control of the Qurios or don't have the glowing weakspots for the free topple, something like that would make the additional buffs we're getting for weapons and armor pieces make more sense
>we might have to wait until fall for the 5 star afflicteds
>grab 3AB-2WEx 3-1-1 talisman
>use modded ticket for 100% dango activation
>load into quest and grab the max spiribird at spawn camp
Yup, it's hunting time.
Why not just lock the Monster's health permanently to the minimum amount too? Or just spawn in items to craft whatever armour you want instead of farming it?
>Or just spawn in items to craft whatever armour you want instead of farming it?
I do now for non G-rank materials. Not wasting my time.
That's definitely understandable, but still makes you a gay.
You didn't beat the game.
do I have to use all of the traps and barrels and shit, or can I just hit them until they die easy enough
You don't have to do anything other than hit the monster, you honestly don't even need attack skills.
>No, you see I can't actually play the game unless I absolutely have the BEST setup and ideal scenario possible.
>My TA times? I don't actually upload videos or post times, hehe.
Just admit you want to cheat for frick's sake.
Title update 1 banner with no text
Boy I really hope his armor has a new design. I REALLY hope it's the Silverwind armor but white and blue.
>CB front and center
uhhhh LSisters? I thought we were the main characters?
The time of the weebs has passed
It's a minor monster. Screenshot this post.
For the final Monster Hunter Sunbreak update LS will be front and center.
>screenshot a basic take
Guys, GS will be on the cover of the next game. Never happened before, shoo-in this time
I don't think so. MH6 is probably going to be DB or SNS
>lucent nargaucga
>minor
he was literally like the third from last monster in 3U. what the frick about that is "minor"? was alatreon minor because he didn't come last in iceborne?
take your meds NOW.
>3U
irrelevant spinoff for toddlers
you will never be a woman
cope incel
I am cute and valid
you will never have ovaries
>fire versions of rakna and manga
what's next a water version of mizutsune? a lightning version or zinogre?
>equips one point of critical eye
might as well activate my guaranteed crit script, I'm just taking bad RNG out of the game which is unfair to me
You know, "powered-up" monsters might not relate to afflicted monsters at all.
True, but It’d be weird to drop them entirely, that was probably the term they had to use in order to not spoil afflicted stuff before release
No, I'm saying that afflicted monsters being expanded on is a given (and not worth mentioning) but "powered-up" monsters might be more along the lines of super apexes or similarly boosted up event quest monsters we'd see in older titles.
The fact it's called "Anomaly Research" instead of something that specifically pertains to Afflicted monsters like "Qurio Research" makes it seem that it's named with the intent to expand the possible scope of quests that'll be on offer.
The term they use on the roadmap could also be a blanket term for anything anomaly related/emergency quests since both of those are technically powered up.
bro the afflicted monster quests are literally called anomaly research: monstername
Yeah but that prefix could be applied to anything without having to specifically refer to afflicted monsters and it wouldn't sound out of place. Like "Anomaly Research: Apex Zinogre" or whatever if they plan on reintroducing Apexes properly which is what I'm partly holding out on "powered-up monsters" actually being.
that's very optimistic
I mean, apexes were just an example. The point is that the nomenclature here allows for a degree of flexibility.
It's not even that far-fetched of anon to think will happen. They already have the base movesets of a handful of them, all they'd have to do is change a few moves and steal most of the movesets from GU for the remaining Deviants they haven't ported.
If anything that's the one thing I'd argue is a guaranteed result, assuming people giving them shit for apexes doesn't scare them into dropping them entirely like Rampages or the Mizu in the TU isn't just Apex/Soulseer.
Yeah, could just be the beefed up event monsters like HR's apex emergencies/advanced mons. It's the most confusingly and vaguely worded roadmap I've seen and I'm at least 60% that's on purpose.
Yes
>cheat myself 1000 of every item
>can make as many builds possible without restrictions and have fun
eat shit homosexuals
Have fun with what? The only thing the game has is farming. Once you've spanked every monster once, that's it.
are you the kind of dumbass to avoid every multiplayer game in existence? cause with this adhd zoomer mentality, you dont play anything without incentives. kys
Either the gameplay is good or the incentives are worth it. Rise is a button mashing bore with three enemies spammed in the same three locales, and two out of those "three" don't even pose any threat.
It's fine if you are some pseudo troony speedrunning autismo, but don't pass it as anything but what it is.
>Rise is a button mashing bore
glad we outed you as a braindead moron before i continued with this conversation. eat shit
I think we mindbroke him, bros.
Should we tell him we were just joking about parsing?
How do I do that neato looking move with the glaive where you use the grapple bug to slam down?
The dragoon dive is a silkbind move. Might have to unlock it by upgrading some IG if you dont see it on the list.
Ahh fair play, thanks - I've been DSP pushing buttons bro. I did everything right and my move wouldn't come out.
The fact I haven't unlocked it yet explains a lot
You ok, chief?
OHNONONONO WIFE BEATER BROS HOW COULD THIS HAPPEN
Hitting your wife and child is a real-man man's right.
>weapon has a bit of white sharpness in home town
>in hunts it's only up to blue max
What's going on here?
Are you mistaking the value you get when using handicraft over the real sharpness value? The smaller sharpness bar at the end of the real sharpness bar is what you'll get after investing in some handicraft.
0-4: play some rise
5-9: play some tri
post room
I changed my mind
You can't. Don't disrespect the roll, start up Rise right now.
The roll is a ruse to make you realize what you truly want to play.
t. anon who always complains about RNG and having to hunt a monster a measly 20 times
I miss those homies like you wouldn't believe, was so happy seeing them in GU. Frick FU remaster, I want a 3U remaster
As a 5th genner should I play Tri or 3U?
3U for 60fps. Once you've eventually played FU you can play Tri and see the differences between it and 3U.
>failed to beat Iceborne Fatalis day-1
>got so fricking upset and desperate because I wasn't included in the day-1 Ganker collage that I resorted to watching Youtube guides and using the HBG + Ghillie mantle strategy to clear it
>still feel bad about it to this day
How do I get rid of this bad taste in my mouth, bros?
Kill him normally with your own skill instead of following a script.
beat it normally right now and post it, thread will be here for a bit longer
Beat Fatalis in HR gear
Forgot to mention. I've gotten very good at Fatalis after the fact and even cleared it without armor but I still feel bad about it.
Then it's easier, just stop being a pussy and giving a shit about what strangers think.
that's not a pic of a completed run you've done just now
clear it properly with a melee weapon alone
I had the same feeling until I buckled up went back and did it. It's worth it anon.
just stale mochi
My wives
how do I win against the big rocky fella that rolls about in the mud, he keeps sticking me
Fire.
How do i get Super sized dung?
Have a mean curry.
*squats*
BROOOOOOOOOOOOOOOOOOOOOONNNNKKKKKK
there you go anon
Eat a ton of fiber
MHW still has the tastiest looking banquet
>he doesn't use the Antique LS and exclusively farm with Fugen and Utsushi for the highest drop chances and fastest hunts
You ARE the Flame of Kamura, yeah? You're not some gaylord loser who ditches his family, right?
>he doesn't use the Antique LS
But I do
I unironically enjoy the strongarm stance and think it should have been added in gen 5 instead of tackle. You press the R/shoulder button during a charge like you do with the tackle and do a strongarm.
The damage buff and instant charge is overpowered, so to work it into a base kit, just make it take guard skills into account a bit so you couldn't just parry a OHKO nuke with no skills, don't increase your TCS damage and instead of insta-charge of TCS just keep the level of your charge or add +1 charge to it as you go into TCS, similar to the backslide.
And it actually makes proper use of the block instead of that moronic guard tackle.
Finally, a cafe that only serves dango
Should dogs return in the next game or just be a one off thing for Rise?
their inclusion implies fast pace so they can frick right off, bring back slow and methodical village hunting gathering gameplay
Rise only - mounts are fine like in World but they shouldn't bring any other utility other than travelling
100% should return, second best companion we've ever gotten. They should also bring Prowler back and make Palamutes playable too, frick that stupid "generational gimmick" shit like Pokemon.
What's with you furries and begging for prowler mode.
Frick off. Nyancat r*ddit mode doesn't belong in MH. It was too silly and doesn't fit the tone of the series.
>too silly and doesn't fit the tone of the series
It's just a playable palico you stupid autistic frick.
Based, frick Prowlergays. Almost as dumb of a mechanic as underwater hunts
add more pet/buddy options
>go fast with palamute
>go traditional with palico
>go with a cohoot that auto tracks the hunted monster and can tell you when its capturable but doesn't help you combat-wise
>>go with a cohoot that auto tracks the hunted monster and can tell you when its capturable but doesn't help you combat-wise
That's fricking useless. I can just install a mod to do that.
You can also install a mod that gives you 50000 attack and defense, what's your point
My point is that if it can be done by a simple mod then it's not a good idea and no dev time should go into it..
>>go with a cohoot that auto tracks the hunted monster and can tell you when its capturable but doesn't help you combat-wise
Just buff Capture guru
Ehhhhh. I don't dislike them. They can be cute. The dog armor is neat. I just think it's a huge shame that MH is full of cool monsters and we got nearly entirely normal dogs instead of small tamed fanged wyverns. Also, if they do return, change the default dog so it's no longer a blue ninja.
they probably should return if capcom is gonna make the rest of the monster hunter games open world
>go through the trouble of modeling numerous armor sets for a companion
>thinking they'd only keep it for one game only
You bet we'll see the dogs again. They already put the time, money and resources to design the damn things and how they'd work, just do go 'we'll never bring them into another Monster Hunter again'.
>what about Shakalaka
Their general model and design existed since 2nd gen all they had was a mask swap. Pretty basic compared to making several helmets and body armor look aesthetically pleasing like they do for the felynes.
I love these little dudes
Should come back in the next game, at least as an alternative to palicoes
I have to agree with the guy saying Rise and to some extent World lost a huge aspect of the Hunter Simulation genre.
Sunbreak is fun as frick, sure. But it sure ain't Monster Hunter.
You don't hunt Monsters, there's no prep-time, there's no investigation, there's no "hunting".
You just accept a quest, jump on the map, instantly know where the Monster is, and you go after them and duke it out to the death.
Every mission feels like an arena mission.
Modern Monster Hunter feels more like "Monster Brawler"
Every MH game devolves into Monster Brawler, even the older titles. The monster would only spawn in 2-3 areas so you already knew where they would be, and "prep time" is just making sure you don't forget to bring a certain drink like a dumbass. People act like you had to spend 5 minutes before every hunt making sure you were ready, but every lobby I was in would start the next quest within 1 or 2 minutes, depending on if someone just felt like changing their weapon.
GU certainly doesn't and neither does end-game 3U when you're fighting shit like abyssal lagi. Hell, even apexes in 4U made you respect them. A MH title only devolves into that when the hunter can overpower the monsters with little effort. Even a lot of World's end-game monsters don't. Base Rise was PEAK monster brawler, I don't think anything can get as bad as that was. Sunbreak is monster brawler because afflicted are just easier vanilla monsters because you do extra damage for just hitting them and you can force them to be exhausted for just hitting
>there's no prep-time
what constitutes this
if the new augmentation system is more endless grind rng shit for skills I'm done with rise
It is
they should have designed monsters with uncounterable moves or actually just frick counters, take them out already
Counter skills that don't involve a shield should still require Guard for the attack to come out vs heavy hits, otherwise you could still block the hit but only stagger backwards after. Just like the blocking weapons have to deal with.
Evade Window already effects everything with iframes so why not extend Guard to counter frames?
it's called multi hit attacks and they exist and (most) weapons cant counter them. Only exceptions are lance instant guard and maybe LS if you have enough time. You can also try to block these but they usually do a lot of chip damage (ie valstrax laser canon).
LS parry has a long recovery but it can often move you out of the followup
Lance Instablock can't do anything to moves with multiple simultaneous hitboxes like Auroracanth bodyslams
People say it's the mobility that makes MHR too easy but it's these moronic wirebug counters with seconds of active frames that almost every weapon has that trivializes the game
multi hit attacks?
Chich
hate this artstyle, it's so fricking ugly
Its hit or miss really. That guy's Komitsu is pure sex though.
tasteless, sasuga coomer
I'm sorry you can't appreciate some good food.
Is it true PC monsters have better tracking at higher FPS?
I just started playing Rise on PC at 240 fps after being used to playing on the switch for hundreds of hours.
For some reason I'm taking a lot more hits from attacks that I easily dodged on the switch
Yes.
So do you guys still clownsuit and just cover your shame in layered armor?
Layered armor is terrible and I would rather look like a clown than cover my hunting accomplishments with a coat of paint
You have brain damage.
Transportation is a dumb system that belongs in MMOs and not monster hunter, XX should not have added it
>wanting to look good belongs in mmos
genuinely seek help. this is your final (You).
Skills should be tied to what is physically displayed on the character. It's a diagetic thing and looking good vs having the skills you want should be tradeoff, this makes it even more impressive when someone clears a tough hunt with bad armor that looks cool
>impressive
>videogame
Touch grass.
My layered armor is also a clownsuit
you people whine like babies over restocking but not once, ever, have i gone to a camp to restock my potions if i run out
Because the game is so easy that if you unironically run out of potions, there's a serious issue.
It's only gunners who abuse it, game is too easy ever since the healing change
Just say you fricking hate hunting.
I won, you lost. Don't EVER reply to me again.
happy hunting
I swear most of you posters don't play the game, I miss the old days of MH threads
>Get an item that crafts a Fugen weapon
>they are Dual Blades
Elder... care to explain...?
Fugen already passed the LS to (you)
He no longer has one.
he used to have dual blades but the handle of one broke so he glued the blade to the other one and pretend it's a longsword
New thread where?
I could make it
/vg/
>/mhg/
Please no