I mean "turn everyone into a giant musclechad" is a good idea when the world is an irradiated hellhole but of course it's a video game so it's full of stupid flaws, namely:
1) most super mutants have an IQ of like 60
2) they're impotent
i'm all for transhumanism but turning everyone into an impotent moron seems like the wrong play, FEV needs some serious refinement.
>1) most super mutants have an IQ of like 60
They seem inconsistent with this. 2 makes it out that most are more like Marcus, and they mention the more radiation blasted you are the more chances for the mutation process to be fricked, hence them wanting Vault locations.
I mean "turn everyone into a giant musclechad" is a good idea when the world is an irradiated hellhole but of course it's a video game so it's full of stupid flaws, namely:
1) most super mutants have an IQ of like 60
2) they're impotent
i'm all for transhumanism but turning everyone into an impotent moron seems like the wrong play, FEV needs some serious refinement.
Supposedly his leuteninents were not telling him about the impotency problem, maybe they were thinking getting non irradiated humans would have yielded mutants that were fertile, or at least better subjects that they could see if the problem was fixable or not.
Were they? I think the only way you can tell him in FO1 about the impotency is when you take a holotape from the Brotherhood and you need a high enough science or speech I think to articulate the issue. The Master is either a fricking moron or the Vault Dweller is incapable of explaining why not having babies is bad for a society lol.
His issue is that he doesn't believe it if you show him proof, you need a high enough speech to convince him it's legit and check with his subordinates.
>make an epic new race of ubermen >forget to make sure they're fertile >also forget to make female ones >whoops.jpg
Is there a single Fallout villain who isn't an actual moron?
>forget to make sure they're fertile >also forget to make female ones
He was just too deep into incelism, which is understandable when you look at him.
>forget to make sure they're fertile >also forget to make female ones
He was just too deep into incelism, which is understandable when you look at him.
>make an epic new race of ubermen >forget to make sure they're fertile >also forget to make female ones >whoops.jpg
Is there a single Fallout villain who isn't an actual moron?
Supposedly the females look exactly like the males.
>Is there a single Fallout villain who isn't an actual moron
the NCR in New Vegas aren't stupid, just corrupt and incompetent
I think it wasn't a great plan: >Get the water from lake mead >Be so strapped for resources that you are sending troops by foot. How does the water get to california? Fleets of brahmans? Maybe flush it through the old pipes and hope that they are still intact and or not full of irradiated gecko shit? >Hoover dam electricity >Get that to California how? All powerlines above ground are broken and every line underground is probably broken as well.
It's been a while since I played the game, though. I thought I remembered dialogue about how soldiers were complaining how thinned out they were to reach Vegas and that a not small reason for all of this was so Californian politicians could could visit the strip or advertise securing the strip to boost their standing in the government.
To be fair, water merchants transporting water via brahmin caravan has been a massive part of the Fallout world since Fallout 1, and given how ARCHIMEDES II can direct power across the map despite a lack of above-ground power lines, we can assume that there are underground wires n shit that are still working
The Enclave were literally hours away from executing their master plan to gas the muties. They literally got brought down due to basically bad luck. Out of all the tribes they could have abducted they had the sheer ill fortune to pick the Chosen One's, who by the end of the game is basically wasteland doomguy. I guess you could say the game was rigged from the start.
>Fallout Master thread >Realize they never have explored the psychic subplots of Fallout 1 >Realize that Bethesda would probably acknowledge this by having The Master return as a psychic ghost who possesses some generic modelled butthole as a the main villain of the game. >This will be highlighted by having psychic powers gameplay which will basically just be spells.
they called them "psykers" which is probably a ripoff of warhammer 40k which is itself a ripoff of an older fantasy franchise (dune? i'm drunk and can't remember, but the term "psyker" is from like the 60s)
i think they were going to go a lot harder on the psychic stuff but just didn't get around to it, there is an entire base full of these people as experiments. but now all we get is mama murphy and the Forecaster
i think it would be pretty cool if the next fallout game had a psyker protagonist, imagine fallout 4's gameplay but you can also shoot lighting out of your hands like in skyrim and predict the future. mite b cool.
Psykers were always pretty much semi-canon (according to the Fallout bible iirc) and aren't gonna be making any more appearances outside very side-lined stuff like that prophet kid at the 188.
Were they? I think the only way you can tell him in FO1 about the impotency is when you take a holotape from the Brotherhood and you need a high enough science or speech I think to articulate the issue. The Master is either a fricking moron or the Vault Dweller is incapable of explaining why not having babies is bad for a society lol.
You'd think Bethesda would have had a psyker gameplay mechanic if anything so they could rip off gameplay like VtM: Bloodlines
The inherent sterilization should have been obvious with a cursory idea of how the FEV works and basic biology. Hell there obviously is a solution to the problem as other FEV mutants like the intelligent deathclaws are fertile.
>play the final area in 2 >important NPC who tells you what to do is behind a forcefield but clicking on him gets you a "you cannot get there" unless you are stood on the specific hex in front of the forcefield >access key is not in important NPCs inventory when stealing but will magically show up if you kill said NPC
Who the frick programmed this frustrating shit? Also, why is the early parts of 2 so insanely stingy with guns? On a repeat playthrough I guess it's not an issue since you know where to go but holy shit it was awful when playing for the first time.
I ended up doing the quest where you help the chick in The Den become the new person to hang out in the church building and reloading over and over until the friendly NPCs killed all the enemy NPCs (which happened by having one friendly blocking the doorway and getting lucky) so I could loot all their shit. After that, the game became bearable to play.
I was never a fan of 2, The whole Tribal thing & them beating you over the head with pop-culture references.
I didn't mind the tribal thing. I just thought the first 5-6 hours were insanely tedious and frustrating, as was the oil rig.
I liked 2 a lot, but Fallout 2's progression is pants-on-head moronic compared to the first game.
Just compare the world maps.
I actually got to San Francisco before I got the GECK, so I was super confused when the guy on the ship was telling me it'd sail to the oil rig and that my "friends are probably there." Didn't make any sense until I found the GECK and went back to my village.
i'm no fallout lore expert but it seems to me like they have to be fricking canon, they show up in every game and are behind a handful of quests so they are clearly very canon. i'm sure you could find some youtuber homosexual essay about how zetans are behind everything in fallout, they have a considerable amount of lore.
Yes, and yes. Despite aliens appearing as a joke in 2 they have been appearing more and more in the series. Despite that weird dlc in 3 they have only ever been a side thing, unimportant and not fleshed out.
Had absolutely no idea what he was doing just pretended that he did.
There was no definitive proof that Super Mutants would work, he was literally mad.
That's what happens when you absorb the intelligence of several rats, dogs, and wastelanders then turn into a two mile long pile of spaghetti, probably
>Fallout Master thread >Realize they never have explored the psychic subplots of Fallout 1 >Realize that Bethesda would probably acknowledge this by having The Master return as a psychic ghost who possesses some generic modelled butthole as a the main villain of the game. >This will be highlighted by having psychic powers gameplay which will basically just be spells.
they called them "psykers" which is probably a ripoff of warhammer 40k which is itself a ripoff of an older fantasy franchise (dune? i'm drunk and can't remember, but the term "psyker" is from like the 60s)
i think they were going to go a lot harder on the psychic stuff but just didn't get around to it, there is an entire base full of these people as experiments. but now all we get is mama murphy and the Forecaster
i think it would be pretty cool if the next fallout game had a psyker protagonist, imagine fallout 4's gameplay but you can also shoot lighting out of your hands like in skyrim and predict the future. mite b cool.
Psykers do actually continue popping up in the 3d games, the one kid in NV, and Mama Murphy are good examples. Seems like bethesda wants to keep them small in role.
he was really gross, probably smelled pretty bad
Imagine if he won. Nothing but super mutants across the entire wasteland. Would they build back better than regular humans?
Probably. Supermutants would be lead by the smartest thing around.
I mean "turn everyone into a giant musclechad" is a good idea when the world is an irradiated hellhole but of course it's a video game so it's full of stupid flaws, namely:
1) most super mutants have an IQ of like 60
2) they're impotent
i'm all for transhumanism but turning everyone into an impotent moron seems like the wrong play, FEV needs some serious refinement.
>1) most super mutants have an IQ of like 60
They seem inconsistent with this. 2 makes it out that most are more like Marcus, and they mention the more radiation blasted you are the more chances for the mutation process to be fricked, hence them wanting Vault locations.
Supposedly his leuteninents were not telling him about the impotency problem, maybe they were thinking getting non irradiated humans would have yielded mutants that were fertile, or at least better subjects that they could see if the problem was fixable or not.
Were they? I think the only way you can tell him in FO1 about the impotency is when you take a holotape from the Brotherhood and you need a high enough science or speech I think to articulate the issue. The Master is either a fricking moron or the Vault Dweller is incapable of explaining why not having babies is bad for a society lol.
I thought you had to make the master check with his lieutenants to confirm you were telling the truth.
Oh, actually yeah you're right. I guess it's both? I could have sworn when that happens it's implied that they also find out at the same time?
His issue is that he doesn't believe it if you show him proof, you need a high enough speech to convince him it's legit and check with his subordinates.
If he won, then he would assimilate the entire planet. There would be nothing but him. All one giant biomass.
But I don't want to be assimilated biomass
Didn't implement Penis Inspection Day
A fatal mistake, as it turned out.
Not finished his holy mission of transform humans into greenskins moron with headache 24/7
troony.
>make an epic new race of ubermen
>forget to make sure they're fertile
>also forget to make female ones
>whoops.jpg
Is there a single Fallout villain who isn't an actual moron?
>forget to make sure they're fertile
>also forget to make female ones
He was just too deep into incelism, which is understandable when you look at him.
I could've sworn their was a female one
Super Mutants lose all sexual characteristics, hence the only "female" mutants being gals like Tabitha and Lily.
There are, there just isn't any sexual dimorphism among the mutants.
Supposedly the females look exactly like the males.
They lose *secondary* sexual characteristics. Their genitals are intact.
>Is there a single Fallout villain who isn't an actual moron
the NCR in New Vegas aren't stupid, just corrupt and incompetent
The NCR is such a great villain that to this day, it still fools a shitload of players
I think it wasn't a great plan:
>Get the water from lake mead
>Be so strapped for resources that you are sending troops by foot. How does the water get to california? Fleets of brahmans? Maybe flush it through the old pipes and hope that they are still intact and or not full of irradiated gecko shit?
>Hoover dam electricity
>Get that to California how? All powerlines above ground are broken and every line underground is probably broken as well.
It's been a while since I played the game, though. I thought I remembered dialogue about how soldiers were complaining how thinned out they were to reach Vegas and that a not small reason for all of this was so Californian politicians could could visit the strip or advertise securing the strip to boost their standing in the government.
To be fair, water merchants transporting water via brahmin caravan has been a massive part of the Fallout world since Fallout 1, and given how ARCHIMEDES II can direct power across the map despite a lack of above-ground power lines, we can assume that there are underground wires n shit that are still working
The Enclave were literally hours away from executing their master plan to gas the muties. They literally got brought down due to basically bad luck. Out of all the tribes they could have abducted they had the sheer ill fortune to pick the Chosen One's, who by the end of the game is basically wasteland doomguy. I guess you could say the game was rigged from the start.
Psykers were always pretty much semi-canon (according to the Fallout bible iirc) and aren't gonna be making any more appearances outside very side-lined stuff like that prophet kid at the 188.
You'd think Bethesda would have had a psyker gameplay mechanic if anything so they could rip off gameplay like VtM: Bloodlines
that would require Bethesda to be creative, competent, and have good writers, and post-morrowind Bethesda ticks none of those boxes.
>Redditwind
0/10 try harder next time.
Tried to replace humanity with a race that has no sustainability
He sneeded when he should have seeded
I talked him to death, Good times.
The inherent sterilization should have been obvious with a cursory idea of how the FEV works and basic biology. Hell there obviously is a solution to the problem as other FEV mutants like the intelligent deathclaws are fertile.
Should've gotten around to making fav 3
>play the final area in 2
>important NPC who tells you what to do is behind a forcefield but clicking on him gets you a "you cannot get there" unless you are stood on the specific hex in front of the forcefield
>access key is not in important NPCs inventory when stealing but will magically show up if you kill said NPC
Who the frick programmed this frustrating shit? Also, why is the early parts of 2 so insanely stingy with guns? On a repeat playthrough I guess it's not an issue since you know where to go but holy shit it was awful when playing for the first time.
>Also, why is the early parts of 2 so insanely stingy with guns?
Well it's set in california so...
I was never a fan of 2, The whole Tribal thing & them beating you over the head with pop-culture references.
I liked 2 a lot, but Fallout 2's progression is pants-on-head moronic compared to the first game.
Just compare the world maps.
& the difficulty felt alot more wonky.
This. First run I had to join slavers to get a gun and they lord that over you the whole game.
I ended up doing the quest where you help the chick in The Den become the new person to hang out in the church building and reloading over and over until the friendly NPCs killed all the enemy NPCs (which happened by having one friendly blocking the doorway and getting lucky) so I could loot all their shit. After that, the game became bearable to play.
I didn't mind the tribal thing. I just thought the first 5-6 hours were insanely tedious and frustrating, as was the oil rig.
I actually got to San Francisco before I got the GECK, so I was super confused when the guy on the ship was telling me it'd sail to the oil rig and that my "friends are probably there." Didn't make any sense until I found the GECK and went back to my village.
Should have hired a better agent. His last on screen role was in Slither and that was a long time ago.
Pff that movie is great
Do aliens canonically exist in the Fallout-verse or were they just wacky Area 51 experiments that escaped?
i'm no fallout lore expert but it seems to me like they have to be fricking canon, they show up in every game and are behind a handful of quests so they are clearly very canon. i'm sure you could find some youtuber homosexual essay about how zetans are behind everything in fallout, they have a considerable amount of lore.
Yes, and yes. Despite aliens appearing as a joke in 2 they have been appearing more and more in the series. Despite that weird dlc in 3 they have only ever been a side thing, unimportant and not fleshed out.
Yes, but it's best to leave them in a little grey area and mostly be an easter egg. Mothership Zeta ruins the entire idea.
Had absolutely no idea what he was doing just pretended that he did.
There was no definitive proof that Super Mutants would work, he was literally mad.
they could have. they are resistant to radioactive waves and they live longer than normal humans.
>he was literally mad.
That's what happens when you absorb the intelligence of several rats, dogs, and wastelanders then turn into a two mile long pile of spaghetti, probably
I always wondered what he looked like before he became a disgusting amorphous blob. Like right after he crawled out of the vats
Apparently an 8 foot tall humanoid with a large opening in his stomach with a tentacle hanging from it.
I swear I have seen that in an RE game.
>Fallout Master thread
>Realize they never have explored the psychic subplots of Fallout 1
>Realize that Bethesda would probably acknowledge this by having The Master return as a psychic ghost who possesses some generic modelled butthole as a the main villain of the game.
>This will be highlighted by having psychic powers gameplay which will basically just be spells.
they called them "psykers" which is probably a ripoff of warhammer 40k which is itself a ripoff of an older fantasy franchise (dune? i'm drunk and can't remember, but the term "psyker" is from like the 60s)
i think they were going to go a lot harder on the psychic stuff but just didn't get around to it, there is an entire base full of these people as experiments. but now all we get is mama murphy and the Forecaster
i think it would be pretty cool if the next fallout game had a psyker protagonist, imagine fallout 4's gameplay but you can also shoot lighting out of your hands like in skyrim and predict the future. mite b cool.
Psykers do actually continue popping up in the 3d games, the one kid in NV, and Mama Murphy are good examples. Seems like bethesda wants to keep them small in role.
Where are your supermutants' dicks at?
How did a sentient flesh blob make the trip from the Military Base to the LA ruins?
A bit like how a land jellyfish would.
According to videos on youtube, they put him on a truck and carried him over.
He couldn't stop eating his inhumane experiments. Guy was a literal cannibalist mad scientist demagogue.
Oh and...
>Sterile
Turn people into sterile immortal supermutants that would inevitably go insane and this ensuring the extinction of what was left of the human race?
>Name one thing he did wrong
Anon you can win the game by literally pointing out where he went wrong.