Towns, quests, story, pawn system. Maybe magic idk. Traversal is definitely a different experience what with the loss gauge and limited fast travel, though tedious at times.
That looks interesting, might try it for a second playthrough. I've really appreciated a few DD2 mods.
People that didn't play DD1 or DD2 think DD2 is a remake. People that played both recognize it's a sequel, for better or worse.
And it's funnier because the so-called super fans didn't even recognize the Seneschal's throne, the Everfall entrance, Gran Soren, Bluemoon Tower, the dug up ruins of Cassardis, or anything that they claimed to have loved since 2012.
Archery. Shooting a bow in Elden Ring sucks. You either have to hope the lock-on keeps up, or you have to manually aim which requires basically standing still, holding down two buttons, and then actually hitting the enemy.
Even Dragon's Dogma 1 is better about it. They just treat it like a gun where you just aim and fire. You can keep moving, you can jump, you can keep shooting arrow after arrow in quick succession, and there are tons of really interesting attacks with the bow including nocking five arrows at once, doing a manually guided arrow, zooming in further to do almost a sniper-esque shot, even loading up an extremely strong arrow that uses all of your stamina in one go to do tons of damage.
I love Elden Ring and all of the Souls games, but using a bow has always been an afterthought to the devs. They can be good, but outside of hyper specific builds, pretty much no one plays the game an "mains" a bow/crossbow, for good reason.
I've never used a bow or shield in any FS game but I get the feeling they see them as supplementary to melee builds in the same way that magic is at times.
I did a ranged only run in DS2 and through most of the game surprisingly a raw heavy crossbow was doing a lot of work. I do wish they got more love though.
Don't get me wrong, they can definitely do the trick. The controls just feel incredibly awkward at times and what they can actually do besides point and shoot tends to be limited.
I get all of the controls are often dedicated to other actions, but I honest to god just wish bows controlled like in DD. Just make it a gun, frick it. Let me "aim down sights" and hop around like an idiot shooting arrows. Who cares? It really doesn't have to be this awkward stand-still experience in every game since Demon's Souls.
Good, why should a Pawn be able to do everything an Arisen can?
Pawns are funner, more interesting, and more versatile than anything FS could ever make
Spirit summons are objectively shit. One of the most boring and garbage mechanics i've seen. There is nothing interesting about them. You literally just use the OP one and that's about it.
The fact they all are gray ghosts doesn't help to feel the variety either.
It's funny because Miyzaki said in interview he wants us to use them in different scenarios and tactics, but it all plays the same. It's like he never touched the game himself. Fricking moron.
I grew tired of dodge rolls back in DaS and DD2's combat is much more enjoyable
sekiro was a step in the right direction, but then they walked that back (or more accurately, since both games were made simultaneously they couldn't incorporate the improvements from sekiro into ER)
If I want to kill a goblin-esque enemy in Elden Ring, I have to hit it with my weapon.
If I want to kill a goblin-esque enemy in DD, I can knock them to the floor, pick them up, and chuck them right the frick off a cliff or even at their own allies.
The games do good shit in different ways so I don't feel it's fair to compare them. But you can't deny how satisfying it is to just fricking launch a goblin off a bridge to be devoured by the brine.
DD2 had the potential to rival ER in terms of quality but failed misrably because crapcom is full of moronic homosexuals. I am so sick and tired of moron AAA game devs taking fat steaming piles of shit onto games I love.
Hopefully From never turns to shit.
Combat. Having more abilities to use in melee than dodge, attack, and your ash of war, in addition to being able to climb monsters and throw people/items on top of that means that the Dragon's Dogma games have more to offer someone who enjoys playing melee combat than a Souls game.
IF Elden Ring simply made several Ash of War-tier abilities like Giant Hunt, Lion's Claw, etc. melee "spells" that a melee character could cycle through and use on demand one after another, instead of locking them to one weapon at a time, I would pick Elden Ring. Unfortunately, FromSoft thinks only casters should have more than one option in combat.
Yeah, it doesn't help that the moves that give melee variety, such as the Ashes of War, require using FP. So all that interesting shit is limited unless you sacrifice valuable healing to let you heal your FP.
It sucks. I almost never used Ashes of War because I'd maybe use them 3 or 4 times, then I'm out of FP. Not to mention that, like you said, it's one Ash of War per weapon, so you're just spamming a single special move. There's very little variety unless you have multiple weapons you switch between.
Yeah, it doesn't help that the moves that give melee variety, such as the Ashes of War, require using FP. So all that interesting shit is limited unless you sacrifice valuable healing to let you heal your FP.
It sucks. I almost never used Ashes of War because I'd maybe use them 3 or 4 times, then I'm out of FP. Not to mention that, like you said, it's one Ash of War per weapon, so you're just spamming a single special move. There's very little variety unless you have multiple weapons you switch between.
Every weapon has like a dozen moves, you people are moronic
>expecting crapcom morons to understand game mechanics
crapcom gays are some of the biggest morons in gaming so of course they won't know this.
take this frickwad for example
R1, running R1, jumping R1, backstep R1, R2, running R2, jumping R2, and backstep R2, are so vastly different and inferior to the kinds of abilities available to DD2 classes. Not even remotely comparable. >t. beat ER week 1 pre-nerf and four times again after
You forgot crouch attacks, rolling attacks, parrying and backstabbing, and charging attacks. Also enemies in elden ring actually occasionally attack you, so you actually have to worry about things like spacing, recovery time, and the range and arc of your attacks.
All of which are in a majority of action games including DD. The problem is that FromSoftware limits themselves to the basics whereas something like DD not only has all the usual (light attacks, heavy attacks, delayed attacks, jumping, etc), but give you tons of special moves to do at the cost of stamina.
Look at DD1's basic fighter vocation. It has all the usual sword and board things, and then you get to the special moves.
>Can hit your shield to draw aggro >Can drive your sword down into the ground on top of a prone enemy, locking them down >Can swing directly above you to knock flying enemies out of the sky >Can dash ahead and stab >Can swing your sword upwards, knocking enemies into the air >Can do a circular spin around you >Can hit your shield to draw aggro >Can use your shield to launch allies into the air >Can hold up your shield and stab with a sword >Can slam enemies with the shield over and over
And that's one of the more vanilla vocations. So not only does DD have all the things Elden Ring has in terms of combos and moves, but it adds on way more. All of which cost stamina instead of a mana equivalent, so you can keep using them throughout a fight.
I love Elden Ring, but the combat doesn't compare to a lot of action games. It's a great RPG, but I'd never put it up against games that focus that much on combat depth.
Dragon's Dogma is not a fricking action game. The enemies are appallingly anemic and both barely attack or react to being hit. It's closer to a fricking MMO, which is to say, boring and shitty.
ER, obviously.
DD2 is an absolute mess, it's terribly optimized and deranged crapcomgays will just tell you "JUST BUY A LE $6000 PC THAT WILL BE OUTDATED IN 2 YEARS BRO". Even if you wanted to pirate it you can't because nobody has bothered to crack it yet.
Played it on a 1070. It ain't perfect, but FPS is between 40 to 60 in actual combat, and it being 20 in Vernworth (and only Vernworth) doesn't bother me much since you never actually fight there unless a random monster culling starts near one of the gates.
You don't need a $6k PC to play the game, though it would be nicer to have.
DD2 hasn't been cracked yet, and most likely never will, since that troony fricked off somewhere. I think I heard a new team coming up, but I doubt that's true. So that leaves ER.
Yeah nothing says "not tedious" like a completely dysfunctional save system that frequently makes you pick between being softlocked and losing hours of progress.
>realize the caves are boring and copy/pasted >realize the catacombs are boring and copy/pasted >realize the enemies are not a threat, dont offer anything of value, and can be safely ignored >realize the majority of the world is pointless to explore >realize you hold up on the analog stick or W to get from point A to B, then fast travel everywhere else >realize all the boring, bland, copy/pasted garbage makes up 80% of the entire game >realize the endings dont fricking matter and nothing changes up to it aside from a different colour cutscene
I would argue they are not even, as all the degenerates in elden ring are explicitly evil, while the various shitskins of DD2 are presented as if they were normal.
Not having the ability to be invincible while rolling through everything and not having fast travel makes you feel way more grounded in the world. Planning a long trip from Vermund to Bakbattahl and getting ganked by 2 cyclops and a griffin once I was almost at my destination felt more interesting than anything in ER.
DD2 kills any incentive to continue exploring better than ER. It's because there are only 3 unique encounters and pieces of gear not found in shops.
If compared to its predecessors, ER does basically the same but a little more in terms of gameplay. DD2, however, cuts a lot of core stuff, including the things that made it stand out, such as pawns learning how to fight from other more experienced pawns, your actions, and their own. That's why Dragon's Dogma 2 does a much better job not looking at its past and improving or at least learning anything than Elden Ring.
I think they're improving on obvious things like adding actual jumping, guard countering, putting more of an emphasis on posture breaking, some sense of sneak attacks (even though nobody really uses it), and level-design in various dungeons. My only gripe is not including things found in previous games like being able to face bosses again.
>DD 2
Combat
/fa/
Character Creator
Pawns
Larger enemies/monsters combat
Gear progression
Music (even tho it is massive downgrade compared to DD 1, but it still wins by default)
Quests
NPCs
>ER
Unique bosses
Difficulty scaling
Open world (visuals/aesthetics and variation)
Legacy dungeons
>Bad shit they have in common
Bloated map size
Copypasted/reskined enemies
Copypasted/reskined caverns with boring loot
shit perfomace on release
If I had to guess it would be combat, but DD2 limits you to 4 skills so it's kind of dogshit compared to DD1. You're also only fighting wolves, goblins, and harpies 99% of the game so it doesn't matter. Elden Ring makes up for it with variety.
>4 skills is where I draw the line
Both Dragin's Dogma games have dogshit combat, having only 6 skills/spells is only one of the many reasons why it sucks
combat barely means anything when you fight the same group of enemies every time
fighting big enemies is good yes but i wish they wouldn't die in like 30s, hell my character and my pawns are not even optimized
this game desperately need mod that could bump enemies stats
Elden Ring is the overall better game but is also another formulaic souls games with no innovation.
Same old backstab animations since 2009.
Same old NPCs who like to laugh sinisterly, randomly disappear then reappear dead with an item floating above them.
Same old same old same old.
In Dragon's Dogma 2, monsters receive battle damage. You can cut off tails, breaks wings, kill one of the heads on a chimera, smash the armor off a cyclops, y'know shit that adds variables and makes a boss fun to fight more than once. In Elden Ring everything is in perfect condition until its healthbar reaches zero. Remember how much everybody loved Sif's fight? One of the only souls bosses that feels pain, apparently.
Also, the combat in Dragon's Dogma 2 is also just way more fun and feels more satisfying. It has more than one backstab animation which already puts it a step ahead of Elden Ring.
Hitting an enemy with a weapon really feels like you're fricking cleaving through some thick meat, enemies can even just straight up get tossed around if enough force is put behind an attack like nice upward swing with a two-handed hammer, or they can be pinned to a wall by an arrow. When you swing a sword through an enemy in Elden Ring it feels like cutting through cotton candy, it just clips through the enemy model and no weight is applied to their body at all, it just throws its arms up in pain and then slumps down 2 seconds later.
There's also just generally way more playstyles in Dragon's Dogma 2, and they're all fun.
>b-b-b-but none of that matters because muh enemy variety and
You said to name things Dragon's Dogma 2 does better than Elden Ring and I did, homosexual.
>When you swing a sword through an enemy in Elden Ring it feels like cutting through cotton candy, it just clips through the enemy model and no weight is applied to their body at all
man I thought I was the only one bothered by that
you see all these morons parrotting the notion that fromsoft games have this great sense of weight and impact to their combat but I've always felt the complete opposite, the feedback feels like shit and you feel like you're stabbing a pot of jam with a butterknife
Elden Ring's cities suck
Maybe one day FS can make a game that isn't set in a dead, dilapidated world but I doubt it. >But Sekiro
Sekiro counts too, there's no city with neutral NPC to talk or interact with the whole country is run over with monsters and brigands.
Come talk to me when FS makes a Gran Soren or Vernworth
what kills Dragon's Dogma for me is all the context sensitivity
the best part of Souls games is that they have none of that
also faster more dynamic combat and build variety/RPG mechanics that are basically nonexistant in DD
>context sensitivity
You mean the Activate/Interact button also being sprint? I've seen a few complaints on that and it's as easy as changing it in the settings to be like DD1 >more dynamic combat
Nah, come on. DD lets you do WAY more stuff than any FROM game ever bothered
no, it literally has contextual attacks like Empale
Also most of the "skills" could and should be basic movesets, and you don't have weapon swaps or more than 4 skills or spells because cycling through them is too mentally demanding, even though each of them has huge cast time anyway
Well, a lot of stuff that was a skill got loaded into Core Skills like Tusk Toss >Weapon swaps
Warfarer? Anon come on. Even DD1 had weapon swapping through menus
The skill limitation I think is intentional this time, since it was 6 in 1.
They don't want you to "do everything", your party is meant to cover that. Just as you can't carry everything with you in DD2, you're meant to spread the load. Or the additional stumble/crawl/stagger/dizzied states they added where the only quick out is having a Pawn help you.
DD2 is a lot more party based and it's intentional
Warfarer can only swap 3 weapons.
In Elden Ring you can have 6 slots and 12 spells
1 month ago
Anonymous
Yes and they're all variations on the same weapon moveset and basically the same spells we've had since DS1
Show me again some Elden Ring Bow gameplay? We can compare it with Archer's base moveset
Only about everything? Really the only thing that DD2 falls behind with is some more crazy setting/areas and amount of content. Everything else is miles better.
It's honestly embarassing that after 7 games, FromSoft still has us stab at giant enemies' toes while DD2 lets us trip them, grab them, climb them, freeze them, set them on fire and do countless other things.
Seriously, a SINGLE enemy in DD2 has more variety in interactions, behavior, tactics and states than all ER enemies combined.
And that's why there are so few of those enemies because designing them and making them work takes time. Still, play any proper action game and it will become apparent that souls main problem nowadays is just how simplistic player moveset is, ESPECIALLY when you see how the enemy movesets evolved with combo cancels, extensions and delays. Whenever I fight an enemy in ER I just imagine how fun it would be to use their moveset.
The only From game where the player had decent agency with their moveset and was on par with enemies' complexity was Bloodborne. Sekiro doesn't count because that game was just putting each other in block chains and the enemies STILL had more interesting ways of doing it while you just pressed one button and a skill that had a spirit charm cost.
The only excuse I could see is that souls allow for a multitude of class fantasies and that's why they have to be simple in gameplay
After DS3/ER, I genuinely think BB was only as good as it was because of JAPAN Studio's involvement
It's by far FROM's biggest innovation on the Souls formula, the most polished, and the best animated of their output
Just consider how any weapon with an ash of war that has built-in mobility in its offense like the blooy helice or bloodhound's fang is invariably considered fun by the community, or ones that change your R2 into something else. From have a decent opportunity to make something of this combat but refuse to and so the most optimal way of playing is reduced to spam.
Honestly can't wait to see the ER DLC get crushed by all the cheese builds, it's going to be a sight to behold. Or they just clock the bullshit up to eleven to mitigate those and we get more Radahn nerfs
what kills Dragon's Dogma for me is all the context sensitivity
the best part of Souls games is that they have none of that
also faster more dynamic combat and build variety/RPG mechanics that are basically nonexistant in DD
ĺ0p>673581237 >Towns, story
All wrong, but these two are hilarious. You are actually arguining that a meme town where NPCs randomly wander and then disappear or DD2 story are good?
Maybe if DD2 had DD1 gameplay it would be better, but it doesn't. The game is slow as frick and lost almost everything the previous game had that made it feel like an action game. Enemy variety sucks and most of the enemies from the original have been nerfed into being slow and stupid.
You're better off playing monster hunter if you want good gameplay. The game also lost all of the good music that original had. >inb4 muh exploration
All you find is wakestones, goblins, and occasionally some gear that makes the game even easier for you.
>NOOOOOOOOO WHY CAN'T I SPAM BLINK STRIKE/DRAGON MAW/SKULL SPLITTER 10 TIMES IN 2 SECONDS NOOOOOO
The only readon the mediocre DD2 combat isn't total dogshit like the original is that there's actual recovery to skills and parry windows aren't huge. Granted, it still sucks
Elden Ring is literally what Dragon's Dogma 2 tried to be and failed.
There's still no hybrid playstyle/RPG mechanics, the same weapons as the original, the same classes, but for some reason they thought support magic vocations should be split in two
Its better at flopping
I take it back. This anon is right. I think this is the biggest thing Elden Ring doesn't do compared to its contemporaries
>12 years between a sequel only for it to flop with zero improvements is literally insane.
>Name one thing that Dragon Dogma 2 does better than Elden Ring. You literally can't
It's better at blasting or something
both are way better than zelda botw+tiktok
kys shill just because you boughted them on day one and now feel remorse doesn't mean they are better than Zelda
>boughted
>DO NOT REEDEEEM SHADOW OF THE ERDTREE ACTIVATION CODE DO NOT REEDEEEM REEEEEEEEE
Nobody even cares about zelda tiktok, all the fat trannies that buy nintendo games are slowly killing themselves lmao
Well elden ring definitely is but I dunno about DD2.
Also some of the mods are fricking awesome.
Reforged has been my go-to, it has a lot of shit I wish had been in the base game.
Towns, quests, story, pawn system. Maybe magic idk. Traversal is definitely a different experience what with the loss gauge and limited fast travel, though tedious at times.
That looks interesting, might try it for a second playthrough. I've really appreciated a few DD2 mods.
>boughted
All discussion on zelda tiktok has completely halted and traffic on Ganker is non-existent besides Arthur who is constantly trying to save it lmao
You don't have to beat the whole game and facilitate the protestant reformation just to get a decent bikini.
Good post Anon, I laughed.
You don't HAVE to dab on Gideon and cuck Godfrey, you can just burn the tree.
>he did that dumbass shit for either of those two b***hes
lol
lmao even
It's better at trying to push the open world fantasy rpg genre forward.
How? Not that Elden Ring pushes the bar on open world mechanics, but DD2 is just a remake of a PS3 game.
between dd2 and ff7r I'm not sure what Ganker's definition of remake is anymore
>DD2 calls itself a sequel but is actually a remake
>FF7R calls itself a remake but is actually a sequel
People that didn't play DD1 or DD2 think DD2 is a remake. People that played both recognize it's a sequel, for better or worse.
And it's funnier because the so-called super fans didn't even recognize the Seneschal's throne, the Everfall entrance, Gran Soren, Bluemoon Tower, the dug up ruins of Cassardis, or anything that they claimed to have loved since 2012.
dunno who you have been talking to but everyone recognized that shit
Sure thing buddy. Sure thing.
oh you're a redditor, that explains it
The original also tried to push the genre.
I like the physics
Actual towns that aren't in ruins.
Archery. Shooting a bow in Elden Ring sucks. You either have to hope the lock-on keeps up, or you have to manually aim which requires basically standing still, holding down two buttons, and then actually hitting the enemy.
Even Dragon's Dogma 1 is better about it. They just treat it like a gun where you just aim and fire. You can keep moving, you can jump, you can keep shooting arrow after arrow in quick succession, and there are tons of really interesting attacks with the bow including nocking five arrows at once, doing a manually guided arrow, zooming in further to do almost a sniper-esque shot, even loading up an extremely strong arrow that uses all of your stamina in one go to do tons of damage.
I love Elden Ring and all of the Souls games, but using a bow has always been an afterthought to the devs. They can be good, but outside of hyper specific builds, pretty much no one plays the game an "mains" a bow/crossbow, for good reason.
I've never used a bow or shield in any FS game but I get the feeling they see them as supplementary to melee builds in the same way that magic is at times.
I did a ranged only run in DS2 and through most of the game surprisingly a raw heavy crossbow was doing a lot of work. I do wish they got more love though.
Don't get me wrong, they can definitely do the trick. The controls just feel incredibly awkward at times and what they can actually do besides point and shoot tends to be limited.
I get all of the controls are often dedicated to other actions, but I honest to god just wish bows controlled like in DD. Just make it a gun, frick it. Let me "aim down sights" and hop around like an idiot shooting arrows. Who cares? It really doesn't have to be this awkward stand-still experience in every game since Demon's Souls.
Pawns. Nuff said
Elden Ring's spirit summoning is better
lol no
>A mimic summon can do everything you can do
>Pawn aren't allowed access to all vocations
Good, why should a Pawn be able to do everything an Arisen can?
Pawns are funner, more interesting, and more versatile than anything FS could ever make
>Can summon an hawk and pretend I'm a Chief Warrior of the Badlands, or a pack of wolves
Spirit Summons are cooler
This average intelligence of a Fromdrone.
Spirit summons are objectively shit. One of the most boring and garbage mechanics i've seen. There is nothing interesting about them. You literally just use the OP one and that's about it.
The fact they all are gray ghosts doesn't help to feel the variety either.
It's funny because Miyzaki said in interview he wants us to use them in different scenarios and tactics, but it all plays the same. It's like he never touched the game himself. Fricking moron.
Pawns
Magic
Archery
I grew tired of dodge rolls back in DaS and DD2's combat is much more enjoyable
sekiro was a step in the right direction, but then they walked that back (or more accurately, since both games were made simultaneously they couldn't incorporate the improvements from sekiro into ER)
If I want to kill a goblin-esque enemy in Elden Ring, I have to hit it with my weapon.
If I want to kill a goblin-esque enemy in DD, I can knock them to the floor, pick them up, and chuck them right the frick off a cliff or even at their own allies.
The games do good shit in different ways so I don't feel it's fair to compare them. But you can't deny how satisfying it is to just fricking launch a goblin off a bridge to be devoured by the brine.
This guy understands the joys of goblin slaying.
that's extremely impressive, i would never expect those kind of physics
DD2 had the potential to rival ER in terms of quality but failed misrably because crapcom is full of moronic homosexuals. I am so sick and tired of moron AAA game devs taking fat steaming piles of shit onto games I love.
Hopefully From never turns to shit.
stop blaming Capcom for Itsuno's shortcomings
NPCs that walk around
NPC interactions
Magic
Transportation
Actually epic moments (ie the world isn't le dead)
Combat
Open world
Towns
Gear progression
Combat. Having more abilities to use in melee than dodge, attack, and your ash of war, in addition to being able to climb monsters and throw people/items on top of that means that the Dragon's Dogma games have more to offer someone who enjoys playing melee combat than a Souls game.
IF Elden Ring simply made several Ash of War-tier abilities like Giant Hunt, Lion's Claw, etc. melee "spells" that a melee character could cycle through and use on demand one after another, instead of locking them to one weapon at a time, I would pick Elden Ring. Unfortunately, FromSoft thinks only casters should have more than one option in combat.
Yeah, it doesn't help that the moves that give melee variety, such as the Ashes of War, require using FP. So all that interesting shit is limited unless you sacrifice valuable healing to let you heal your FP.
It sucks. I almost never used Ashes of War because I'd maybe use them 3 or 4 times, then I'm out of FP. Not to mention that, like you said, it's one Ash of War per weapon, so you're just spamming a single special move. There's very little variety unless you have multiple weapons you switch between.
Every weapon has like a dozen moves, you people are moronic
>expecting crapcom morons to understand game mechanics
crapcom gays are some of the biggest morons in gaming so of course they won't know this.
take this frickwad for example
>LE POORgay DETECTED
>DID YOU JUST DO A HECKIN INSULT TO CRAPCOM?!?!?
like clockwork.
R1, running R1, jumping R1, backstep R1, R2, running R2, jumping R2, and backstep R2, are so vastly different and inferior to the kinds of abilities available to DD2 classes. Not even remotely comparable.
>t. beat ER week 1 pre-nerf and four times again after
technicaly you forget L1 and jumping L1, but your point still stands
You forgot crouch attacks, rolling attacks, parrying and backstabbing, and charging attacks. Also enemies in elden ring actually occasionally attack you, so you actually have to worry about things like spacing, recovery time, and the range and arc of your attacks.
All of which are in a majority of action games including DD. The problem is that FromSoftware limits themselves to the basics whereas something like DD not only has all the usual (light attacks, heavy attacks, delayed attacks, jumping, etc), but give you tons of special moves to do at the cost of stamina.
Look at DD1's basic fighter vocation. It has all the usual sword and board things, and then you get to the special moves.
>Can hit your shield to draw aggro
>Can drive your sword down into the ground on top of a prone enemy, locking them down
>Can swing directly above you to knock flying enemies out of the sky
>Can dash ahead and stab
>Can swing your sword upwards, knocking enemies into the air
>Can do a circular spin around you
>Can hit your shield to draw aggro
>Can use your shield to launch allies into the air
>Can hold up your shield and stab with a sword
>Can slam enemies with the shield over and over
And that's one of the more vanilla vocations. So not only does DD have all the things Elden Ring has in terms of combos and moves, but it adds on way more. All of which cost stamina instead of a mana equivalent, so you can keep using them throughout a fight.
I love Elden Ring, but the combat doesn't compare to a lot of action games. It's a great RPG, but I'd never put it up against games that focus that much on combat depth.
Dragon's Dogma is not a fricking action game. The enemies are appallingly anemic and both barely attack or react to being hit. It's closer to a fricking MMO, which is to say, boring and shitty.
Combat, no fromsoft game can compare.
And still miles better than anything fromsoft has done since ever, they are geniuses when it comes to enemy design but the combat is atrocious.
No, From combat is the best in the ARPG genre by far.
>ARPG
>RPG
Every team ninja game mogs souls combat
I am bored!
so i am using this bait thread to ask people which game to pirate
ER, obviously.
DD2 is an absolute mess, it's terribly optimized and deranged crapcomgays will just tell you "JUST BUY A LE $6000 PC THAT WILL BE OUTDATED IN 2 YEARS BRO". Even if you wanted to pirate it you can't because nobody has bothered to crack it yet.
lmao poorgay detected, stick to PS5 kid
Played it on a 1070. It ain't perfect, but FPS is between 40 to 60 in actual combat, and it being 20 in Vernworth (and only Vernworth) doesn't bother me much since you never actually fight there unless a random monster culling starts near one of the gates.
You don't need a $6k PC to play the game, though it would be nicer to have.
DD2 is a live service with denuvo. You can't pirate it and probably will never be able to.
can you even play DD2 without being connected to the internet?
After you connect once, yes. Although it may require periodic reconnection to keep working, idk
you'll only has access to capcom pawns but yes
you can if you pay a schizo troony enough crypto.
DD2 hasn't been cracked yet, and most likely never will, since that troony fricked off somewhere. I think I heard a new team coming up, but I doubt that's true. So that leaves ER.
can pirate it in a year when capcom removes denuvo then laugh at the performance being fixed after they do so
DD2 has better combat, less filler and a better sense of dynamics which matters in an rpg.
I can throw gay Black folk like OP off of cliffs in DD2
>play elden ring
>tedious and boring
>play dragons dogma
>have a blast
Yeah nothing says "not tedious" like a completely dysfunctional save system that frequently makes you pick between being softlocked and losing hours of progress.
How did you get softlocked? It never happened to me in 60 hours of gameplay
Getting autosaved within aggro range of an unwinnable fight
So? Run you dumbo
>But it'll chase me!
You can probably run faster
>realize the caves are boring and copy/pasted
>realize the catacombs are boring and copy/pasted
>realize the enemies are not a threat, dont offer anything of value, and can be safely ignored
>realize the majority of the world is pointless to explore
>realize you hold up on the analog stick or W to get from point A to B, then fast travel everywhere else
>realize all the boring, bland, copy/pasted garbage makes up 80% of the entire game
>realize the endings dont fricking matter and nothing changes up to it aside from a different colour cutscene
Are you talking about elden ring or dragons dogma 2?
Both.
you know that most of these also applie to dd2 right?
climbing monsters so you don't have to hit their ankles to kill them
but dd1 already did that, dd2 sucks
dd2 doesn't have a literal troony in it
But it does have a shitload more Black folk, so they are kinda even
I would argue they are not even, as all the degenerates in elden ring are explicitly evil, while the various shitskins of DD2 are presented as if they were normal.
Not having the ability to be invincible while rolling through everything and not having fast travel makes you feel way more grounded in the world. Planning a long trip from Vermund to Bakbattahl and getting ganked by 2 cyclops and a griffin once I was almost at my destination felt more interesting than anything in ER.
if they were to mix and match stuff we could have ludo kino of the highest degree
maybe add some botw as well
Haha, yeah, and it could be called something like "Deep Dark", Oooo, or maybe "Deep Down"? haha, yeah that would be cool
>Elden's Dogma: Breath of the Dragon
awesomesauce
Unironically sex appeal. pawn ass n breasts is crazy.
DD2 kills any incentive to continue exploring better than ER. It's because there are only 3 unique encounters and pieces of gear not found in shops.
If compared to its predecessors, ER does basically the same but a little more in terms of gameplay. DD2, however, cuts a lot of core stuff, including the things that made it stand out, such as pawns learning how to fight from other more experienced pawns, your actions, and their own. That's why Dragon's Dogma 2 does a much better job not looking at its past and improving or at least learning anything than Elden Ring.
I mean ER is like the 5th souls game it would be dumb if fromsoft didn't learn a thing from all the souls games they have put out over the years.
It's said DD2 didn't learn anything from DDON
I think they're improving on obvious things like adding actual jumping, guard countering, putting more of an emphasis on posture breaking, some sense of sneak attacks (even though nobody really uses it), and level-design in various dungeons. My only gripe is not including things found in previous games like being able to face bosses again.
>DD 2
Combat
/fa/
Character Creator
Pawns
Larger enemies/monsters combat
Gear progression
Music (even tho it is massive downgrade compared to DD 1, but it still wins by default)
Quests
NPCs
>ER
Unique bosses
Difficulty scaling
Open world (visuals/aesthetics and variation)
Legacy dungeons
>Bad shit they have in common
Bloated map size
Copypasted/reskined enemies
Copypasted/reskined caverns with boring loot
shit perfomace on release
If I had to guess it would be combat, but DD2 limits you to 4 skills so it's kind of dogshit compared to DD1. You're also only fighting wolves, goblins, and harpies 99% of the game so it doesn't matter. Elden Ring makes up for it with variety.
>4 skills is where I draw the line
Both Dragin's Dogma games have dogshit combat, having only 6 skills/spells is only one of the many reasons why it sucks
Exploration, combat and bosses.
>Exploration, combat and bosses.
I like throwing people in water and against walls and stuff. Can I throw people in elden ring?
combat barely means anything when you fight the same group of enemies every time
fighting big enemies is good yes but i wish they wouldn't die in like 30s, hell my character and my pawns are not even optimized
this game desperately need mod that could bump enemies stats
>this game desperately need mod that could bump enemies stats
you're in luck, check nexus
Elden Ring is the overall better game but is also another formulaic souls games with no innovation.
Same old backstab animations since 2009.
Same old NPCs who like to laugh sinisterly, randomly disappear then reappear dead with an item floating above them.
Same old same old same old.
In Dragon's Dogma 2, monsters receive battle damage. You can cut off tails, breaks wings, kill one of the heads on a chimera, smash the armor off a cyclops, y'know shit that adds variables and makes a boss fun to fight more than once. In Elden Ring everything is in perfect condition until its healthbar reaches zero. Remember how much everybody loved Sif's fight? One of the only souls bosses that feels pain, apparently.
Also, the combat in Dragon's Dogma 2 is also just way more fun and feels more satisfying. It has more than one backstab animation which already puts it a step ahead of Elden Ring.
Hitting an enemy with a weapon really feels like you're fricking cleaving through some thick meat, enemies can even just straight up get tossed around if enough force is put behind an attack like nice upward swing with a two-handed hammer, or they can be pinned to a wall by an arrow. When you swing a sword through an enemy in Elden Ring it feels like cutting through cotton candy, it just clips through the enemy model and no weight is applied to their body at all, it just throws its arms up in pain and then slumps down 2 seconds later.
There's also just generally way more playstyles in Dragon's Dogma 2, and they're all fun.
>b-b-b-but none of that matters because muh enemy variety and
You said to name things Dragon's Dogma 2 does better than Elden Ring and I did, homosexual.
Bro, you can't say that. The REngine schizo will have a meltie
if only discusses what does not anger a schizo, it is best to sew one's mouth shut. - Sun Tzu.
>When you swing a sword through an enemy in Elden Ring it feels like cutting through cotton candy, it just clips through the enemy model and no weight is applied to their body at all
man I thought I was the only one bothered by that
you see all these morons parrotting the notion that fromsoft games have this great sense of weight and impact to their combat but I've always felt the complete opposite, the feedback feels like shit and you feel like you're stabbing a pot of jam with a butterknife
Elden Ring's cities suck
Maybe one day FS can make a game that isn't set in a dead, dilapidated world but I doubt it.
>But Sekiro
Sekiro counts too, there's no city with neutral NPC to talk or interact with the whole country is run over with monsters and brigands.
Come talk to me when FS makes a Gran Soren or Vernworth
>muh fake socializing
frick off redditor
>A setting is "fake socializing"
>context sensitivity
You mean the Activate/Interact button also being sprint? I've seen a few complaints on that and it's as easy as changing it in the settings to be like DD1
>more dynamic combat
Nah, come on. DD lets you do WAY more stuff than any FROM game ever bothered
no, it literally has contextual attacks like Empale
Also most of the "skills" could and should be basic movesets, and you don't have weapon swaps or more than 4 skills or spells because cycling through them is too mentally demanding, even though each of them has huge cast time anyway
dd2 also has contextual attacks
Well, a lot of stuff that was a skill got loaded into Core Skills like Tusk Toss
>Weapon swaps
Warfarer? Anon come on. Even DD1 had weapon swapping through menus
The skill limitation I think is intentional this time, since it was 6 in 1.
They don't want you to "do everything", your party is meant to cover that. Just as you can't carry everything with you in DD2, you're meant to spread the load. Or the additional stumble/crawl/stagger/dizzied states they added where the only quick out is having a Pawn help you.
DD2 is a lot more party based and it's intentional
Warfarer can only swap 3 weapons.
In Elden Ring you can have 6 slots and 12 spells
Yes and they're all variations on the same weapon moveset and basically the same spells we've had since DS1
Show me again some Elden Ring Bow gameplay? We can compare it with Archer's base moveset
companions
Only about everything? Really the only thing that DD2 falls behind with is some more crazy setting/areas and amount of content. Everything else is miles better.
It's honestly embarassing that after 7 games, FromSoft still has us stab at giant enemies' toes while DD2 lets us trip them, grab them, climb them, freeze them, set them on fire and do countless other things.
Seriously, a SINGLE enemy in DD2 has more variety in interactions, behavior, tactics and states than all ER enemies combined.
And that's why there are so few of those enemies because designing them and making them work takes time. Still, play any proper action game and it will become apparent that souls main problem nowadays is just how simplistic player moveset is, ESPECIALLY when you see how the enemy movesets evolved with combo cancels, extensions and delays. Whenever I fight an enemy in ER I just imagine how fun it would be to use their moveset.
The only From game where the player had decent agency with their moveset and was on par with enemies' complexity was Bloodborne. Sekiro doesn't count because that game was just putting each other in block chains and the enemies STILL had more interesting ways of doing it while you just pressed one button and a skill that had a spirit charm cost.
The only excuse I could see is that souls allow for a multitude of class fantasies and that's why they have to be simple in gameplay
After DS3/ER, I genuinely think BB was only as good as it was because of JAPAN Studio's involvement
It's by far FROM's biggest innovation on the Souls formula, the most polished, and the best animated of their output
Just consider how any weapon with an ash of war that has built-in mobility in its offense like the blooy helice or bloodhound's fang is invariably considered fun by the community, or ones that change your R2 into something else. From have a decent opportunity to make something of this combat but refuse to and so the most optimal way of playing is reduced to spam.
Honestly can't wait to see the ER DLC get crushed by all the cheese builds, it's going to be a sight to behold. Or they just clock the bullshit up to eleven to mitigate those and we get more Radahn nerfs
what kills Dragon's Dogma for me is all the context sensitivity
the best part of Souls games is that they have none of that
also faster more dynamic combat and build variety/RPG mechanics that are basically nonexistant in DD
>this is the latest angle the schizos have moved on to
lol
lmao even
Literally two completely different games you flaming homosexual don't try to compete them with eachother
ĺ0p>673581237
>Towns, story
All wrong, but these two are hilarious. You are actually arguining that a meme town where NPCs randomly wander and then disappear or DD2 story are good?
tell me about towns in er
they are actually part of the gameplay, for one, and don't have shitty "stealth" quests
they are both worse than zelda
Towns, sidequests. Simply because ER doesn't have any
Maybe if DD2 had DD1 gameplay it would be better, but it doesn't. The game is slow as frick and lost almost everything the previous game had that made it feel like an action game. Enemy variety sucks and most of the enemies from the original have been nerfed into being slow and stupid.
You're better off playing monster hunter if you want good gameplay. The game also lost all of the good music that original had.
>inb4 muh exploration
All you find is wakestones, goblins, and occasionally some gear that makes the game even easier for you.
>NOOOOOOOOO WHY CAN'T I SPAM BLINK STRIKE/DRAGON MAW/SKULL SPLITTER 10 TIMES IN 2 SECONDS NOOOOOO
The only readon the mediocre DD2 combat isn't total dogshit like the original is that there's actual recovery to skills and parry windows aren't huge. Granted, it still sucks
Combat and physics, but that’s pretty much it
>Name one thing that Dragon Dogma 2 does better than Elden Ring.
They're both pretty good at making Nintodd|ers seethe.
DD2 lets me have a cute catwife that I can adventure with. Several, in fact, if I were so inclined.
Combat leagues above ER. Just wish DD had more enemy variety and a bigger map
Combat fundamentals, world, "class" fantasy, writing and dialogue,
The combat is better in Dragon's Dogma
The open world is better in Dragon's Dogma
You don't give a shit about either of these games you just want to start a flame war. You very likely don't even play video games.
This
https://arch.b4k.co/v/thread/673444709/#q673444709
https://arch.b4k.co/v/thread/673576542/#673576542
Meanwhile, tendies shitting their pants
Elden Ring is literally what Dragon's Dogma 2 tried to be and failed.
There's still no hybrid playstyle/RPG mechanics, the same weapons as the original, the same classes, but for some reason they thought support magic vocations should be split in two
you can high five your bros. that's it I guess.
Well I can’t because DD2 is a shit game.
combat