I'm OP and I think it's literally the ergonomically worst major controller of all time. Something is just wrong about how it makes me hold my wrists, and they hurt from using it. Only controller in my life to cause this.
Also, playstation controllers press the L2/R2 if you set them down slightly angled, this removes all of them from consideration among enthusiasts tbqh
Battery life is ass when new, it’s worse now that mine is almost 8 years old.
But man, all the first party controllers this generation have way too many problems. Joycons still have drift, forcing you to either customize, warranty, or buy a switch pro controller. PS5 controller has drift issues too but there’s been 0 acknowledgment by Sony. Xbox has the elite button problem iirc, and the controllers just feel cheap.
Hall effect uses magnetic sensors to determine the position of objects instead of potentiometers
what this means is that hall effect sticks are much more accurate (can draw pictures with your analog stick if you're good) and they cannot drift like normal sticks.
This is extremely old technology and there's no reason it couldn't have been in analog sticks 20 years ago (it was, in joysticks on PC)
Sounds interesting, do you know any good controllers with this feature? I’m coming from a DS4 and would like something with the same layout, and no gimmicks or unnecessary functions.
I'd also like something which has the same level of compatibility, like how DS4Windows lets you use the controller's gyro in various emulators (not sure how that works for other controllers). Budget isn't really an issue as long as it's good quality.
Hall effect uses magnetic sensors to determine the position of objects instead of potentiometers
what this means is that hall effect sticks are much more accurate (can draw pictures with your analog stick if you're good) and they cannot drift like normal sticks.
This is extremely old technology and there's no reason it couldn't have been in analog sticks 20 years ago (it was, in joysticks on PC)
>there's no reason it couldn't have been in analog sticks 20 years ago
there is one: money-grubbing israelites
er play them with MKB which is wrong**
Controller is used for all fighting, racing, basically all sports, all 3d character action, all platforming really....mkb is effective for a smaller range of games.
keyboard is good for fightan. just get a mechanical keyboard with NKRO and low travel distance switches.
you have 360 degree control of your character on mkb. you simply use your camera (so, your mouse) to aim your movement instead of stick movement. like i said, this can cause problems with a few games where you want to both track a fast-moving foe and move in certain directions at the same time, but this is very game-dependent and relies a lot on the cadence of a fight. but most are fine from what i’ve tested
the non-analog movement is an issue for games that heavily feature platforming, but most action games don’t. off the top of my head, i can recall it being a problem in assassin’s creed and yes, elden ring. but again, this is a minority of these third-person character action games
>you simply use your camera (so, your mouse) to aim your movement instead of stick movement
Dragon Ball Xenoverse 2 sucks ass with it. Imagine using the left mouse button to punch people.
no catch as far as I can tell, they've been improving for a few generations. never used one of their products but they are clearly okay from reviews
>no 8bitdo because of shilling, but shilling literally Good Morning Sir for free
anon...
8bitdo ultimate did not come out in 2023
i am not putting companies that I know viral their shit on my list. You can tell me who virals what when you have been on the internet since 1994 like me. I can determine with 100% accuracy, you probably can't.
There are no good controllers currently, only mid-tier at best.
One of the biggest problems NO ONE mentions is deadzones (shape, inner, and outer (i.e. when the range maxes out)).
for example the shitgitech f310's analog sticks have a very short effective range (on top of other awful flaws like the inaccurate d-pad and stiff shoulder bumper buttons).
>One of the biggest problems NO ONE mentions is deadzones (shape, inner, and outer (i.e. when the range maxes out)).
Several of the controllers I have listed in the OP graphic mention their deadzones or say zero deadzone or demonstrate that deadzone is changeable in the software.
captcha: SOSAD
12 months ago
Anonymous
>the deadzone
there are 2 deadzones per stick though.
Cant you just buy an xbox pro controller then switch to kb+m when playing certain genere of games? those controllers look like mad catz tier cheap despite their prices, but im not really autistic about them so good luck choosing one i guess.
new xbox controllers have a flaw that causes the buttons to double-press. microsoft will not acknowledge or address this because they fear a class action, i think. better to just ignore the problem and hope it goes away, which it will.
Controller is used for all fighting, racing, basically all sports, all 3d character action, all platforming really....mkb is effective for a smaller range of games.
i played nioh 1 and 2 without issue on mkb. i played hogwarts legacy with mkb and it was vastly superior due to the ability to have one press hotkeys for all the spells instead of the cumbersome modifier bumper/triggers, and also the fact that you can very easily aim spells. i played monster hunter world and iceborne with BOTH mkb and controller and each control scheme had their ups and downs, mkb mainly the inability to dodge while keeping track of the monster if it got behind you, and controller mainly the vastly inferior capacity to aim very important things such as your wirebug and basically all gunner weapons are dogshit on controller. elden ring had problems partly because fromsoft is notorious for not understanding mkb controls, but i will concede controlling torrent for platforming with mkb was absolute ass because of a lack of analog movement. however, this is a very niche problem that doesn’t meaningfully affect the majority of third-person character games. i’m currently playing totk with a switch procon on pc because i’m too lazy to setup controls on ryujinx for mkb and while it’s ok, i really do not like the jank associated with the autolockon and aiming the bow with gyro. but the game was made for controllers so i will give it a pass, and the bullet time mechanic is specifically tailor-made with controller in mind so it feeld right to play within the limitations of a controller
my conclusion: it’s fine and not wrong to play these games on mkb 99% of the time
just because you can doesn't mean the experience is intended that way. for games like nioh it breaks the intended game design bc you're able to turn too fast, so it's effectively cheating
unless i am mistaken, the post i was replying to claimed that mkb was ‘effective’ for a smaller range of games. so we are discussing effectiveness, not whatever we believe the devs intended
I almost always prefer controller over mouse + keyboard, with the exception being CRPGs and similar games with complex UIs. The problems I have with mouse+kb include: >no 360-degree control of your character >no ability to control speed depending on how far the joystick is pushed >no variable pressure on the trigger buttons >no option to lie back and feel comfy in your chair
Granted, mouse+kb allows for better shooting precision but I never play competitively so that's irrelevant for me.
you have 360 degree control of your character on mkb. you simply use your camera (so, your mouse) to aim your movement instead of stick movement. like i said, this can cause problems with a few games where you want to both track a fast-moving foe and move in certain directions at the same time, but this is very game-dependent and relies a lot on the cadence of a fight. but most are fine from what i’ve tested
the non-analog movement is an issue for games that heavily feature platforming, but most action games don’t. off the top of my head, i can recall it being a problem in assassin’s creed and yes, elden ring. but again, this is a minority of these third-person character action games
i played nioh 1 and 2 without issue on mkb. i played hogwarts legacy with mkb and it was vastly superior due to the ability to have one press hotkeys for all the spells instead of the cumbersome modifier bumper/triggers, and also the fact that you can very easily aim spells. i played monster hunter world and iceborne with BOTH mkb and controller and each control scheme had their ups and downs, mkb mainly the inability to dodge while keeping track of the monster if it got behind you, and controller mainly the vastly inferior capacity to aim very important things such as your wirebug and basically all gunner weapons are dogshit on controller. elden ring had problems partly because fromsoft is notorious for not understanding mkb controls, but i will concede controlling torrent for platforming with mkb was absolute ass because of a lack of analog movement. however, this is a very niche problem that doesn’t meaningfully affect the majority of third-person character games. i’m currently playing totk with a switch procon on pc because i’m too lazy to setup controls on ryujinx for mkb and while it’s ok, i really do not like the jank associated with the autolockon and aiming the bow with gyro. but the game was made for controllers so i will give it a pass, and the bullet time mechanic is specifically tailor-made with controller in mind so it feeld right to play within the limitations of a controller
my conclusion: it’s fine and not wrong to play these games on mkb 99% of the time
i forgot to mention that i played all these games (with the exception of totk) with both controller and mkb before settling on one control scheme, so i am qualified to soeak about this. for nioh 1 and elden ring i did 1 run with each control scheme. nioh 2 i stuck with mkb because i already picked it in nioh 1. for hogwarts legacy, i played the game until the summer chapter on controller, then switched to mkb and never looked back. for monster hunter, i played through the entire games alternating between mkb and controller constantly
if you didn’t play these games with both control schemes, you are not one to talk
depends on the games also not just "third person means controller is better". it's terrible if the game has any sort of aiming or a clunky weapon wheel which you don't have to use on kb. movement can and is usually better due to moving directions with the mouse.
I also found sekiro to be much more responsive with the parries on mkb.
All well and good that you casuals have an option that lets you not move your weak tired little fingies when playing GTA, but I would like something more functional
just so you guys know hall sensor thumbsticks are expensive per unit, you can't bulk buy them unless you got a company, because its a patent those chinks overcharge bulk purchases. Its why no one has ordered them to repair businesses or Valve adopting them for steam deck.
>find it amusing normalgays are losing their minds over them finally realizing gaming hardware has been used in other sectors for along time >those same moronic normalgays also post on Ganker it seems
it was obvious, but still
frick off moronic normalgays
peopple have always said the vita one was great but ive never used one. never been a fan of PS ones otherwise tho. segmented shit always kills it for me
>dude rainbow leds and logos and transparent plastic
That gamehellosirmam I frick you pusi t4 could be the best controller in the world and I wouldn't buy it
The 360 is a 360 controller so that's alright, but the rest are wireless trash that again look like children's toys
>Why did the shitxbox layout become standard for third party controllers
Its superior and more comfortable. People want to hold and feel controllers that are shaped like the xbox controller.
Playstation controllers suck wiener aren't comfortable to hold, and the only ones who cope otherwise are gyrotards or snoys.
No one said Sony itself isn't marketing to casuals. The only reason they still use the symmetrical layout at this point is brand recognition, and I wouldn't be surprised if they even changed it in the future to appeal more to casuals.
Black person gyro is almost as good as M&KB
but keep using your moronic Black personlicious analogs for aiming that are unusable without autoaim crutch
dumb black fricking Black person
>gyro is almost as good as M&KB
Gyrotard coping again >ut keep using your
why the frick would I do that? I play all my games on PC.
The few I actually use my controller for it literally doesnt matter.
That was ironed out with new batches. That's yesterday's news. I looked into that. They are a a primary manufacturer who can actually do that. I looked into this because I made sure to source one by mailing them directly for a later serial run. Meanwhile you have a Gamesir on that thing and that's your idea of no compromise. Yeah ok, bro. I'm going to chalk this up as a troll.
What's a hall effect?
My old 360 controller is after God knows how many years, finally fricked. The stick doesn't hold still and moves slightly, which is a pain in the ass for some games.
All those "awesome" chinkshit controllers like the hong kong have completely garbage materials so it just becomes unusable. I fell for the 8bitdo marketing and I threw it away the same day I got it. I never though I'd have to worry about "button wobble" and them spacing the face buttons too fricking far apart.
why the frick would you buy one of these shitty overpriced goyslop controllers when the dualsense exists?
why the frick would you buy one of these shitty overpriced goyslop controllers when the DualShock 4 exists?
FTFY
>the DualShock 4 exists
it's mid-tier at best.
absolute shit controller. you're going to wreck yourself with it.
>>the DualShock 4 exists
>it's mid-tier at best.
I'm OP and I think it's literally the ergonomically worst major controller of all time. Something is just wrong about how it makes me hold my wrists, and they hurt from using it. Only controller in my life to cause this.
Also, playstation controllers press the L2/R2 if you set them down slightly angled, this removes all of them from consideration among enthusiasts tbqh
Fricking this, DS4 best controller
>lower thumbsticks
Yeah, no
Battery life is ass when new, it’s worse now that mine is almost 8 years old.
But man, all the first party controllers this generation have way too many problems. Joycons still have drift, forcing you to either customize, warranty, or buy a switch pro controller. PS5 controller has drift issues too but there’s been 0 acknowledgment by Sony. Xbox has the elite button problem iirc, and the controllers just feel cheap.
Sounds like nintendo won seeing as nobody uses joy-con
DS4 drifts like a motherfricker, and it's not fixable without replacing the whole damn stick.
I don't have little homosexual hands, DS4 fricking sucks if you're not an asian twink manlet
>overpriced goyslop
>dualsense
$69.99 for no hall effect anything, no replaceable anything, terrible battery life, poor design
no thanks. we'd buy these controllers because the first party ones, like you recommended, are terrible.
that's why this market segment now exists. they created it with their garbage.
>no hall effect
can you eli5? I dont get the google explanation
Hall effect uses magnetic sensors to determine the position of objects instead of potentiometers
what this means is that hall effect sticks are much more accurate (can draw pictures with your analog stick if you're good) and they cannot drift like normal sticks.
This is extremely old technology and there's no reason it couldn't have been in analog sticks 20 years ago (it was, in joysticks on PC)
Thank you anon, is this notable in simple gameplay? Like if I try a controller for 5 minutes will I "feel" the upgrade?
It's more of a reliability upgrade than a feel upgrade.
eh, with hall effect you can have much smaller dead zones, so that will be noticeable.
no
Sounds interesting, do you know any good controllers with this feature? I’m coming from a DS4 and would like something with the same layout, and no gimmicks or unnecessary functions.
I'd also like something which has the same level of compatibility, like how DS4Windows lets you use the controller's gyro in various emulators (not sure how that works for other controllers). Budget isn't really an issue as long as it's good quality.
why haven't you included 8bitdo?
it's drift-proof.
you're welcome homosexual.
>there's no reason it couldn't have been in analog sticks 20 years ago
there is one: money-grubbing israelites
keyboard is good for fightan. just get a mechanical keyboard with NKRO and low travel distance switches.
>you simply use your camera (so, your mouse) to aim your movement instead of stick movement
Dragon Ball Xenoverse 2 sucks ass with it. Imagine using the left mouse button to punch people.
why would you buy anything with a 5 hour battery life?
What's the catch with that Good Morning Sirs controller? Just shit quality?
no catch as far as I can tell, they've been improving for a few generations. never used one of their products but they are clearly okay from reviews
8bitdo ultimate did not come out in 2023
i am not putting companies that I know viral their shit on my list. You can tell me who virals what when you have been on the internet since 1994 like me. I can determine with 100% accuracy, you probably can't.
he says, while shilling gamesir
why are you only comparing controllers that came out in 2023 anyway?
>why are you only comparing controllers that came out in 2023 anyway?
because that's the point of the thread. other ones have been discussed already
this is a new class of stuff, competing with the triggers and hall effect and stuff. generally these type of products are about a year old max
ayt who else is viraling on the catalog in this very moment
You ARE the shill, dumbass.
>Good Morning Gamesir
logitech f710
Will this work well with Subnautica?
HAHAHAHH I POSTED IT AGAIN!!!!!!!!!! HAHAHAHA!!!!!! OMG
what happened where young people are now less funny than old people? because that has never happened before
is making an actual joke scary? might upset someone?
Its okay dad, you can play Doom 2 until it's battery dies.
>no 8bitdo because of shilling, but shilling literally Good Morning Sir for free
anon...
Would you recommend SN30 Pro or Lite 2 for emulation?
The 8bitdo Pro 2 is the best controller they have, and it's a 7/10 at best. Not amazing, not terrible, serviceable.
What would be a better controller then?
There are no good controllers currently, only mid-tier at best.
One of the biggest problems NO ONE mentions is deadzones (shape, inner, and outer (i.e. when the range maxes out)).
for example the shitgitech f310's analog sticks have a very short effective range (on top of other awful flaws like the inaccurate d-pad and stiff shoulder bumper buttons).
>One of the biggest problems NO ONE mentions is deadzones (shape, inner, and outer (i.e. when the range maxes out)).
Several of the controllers I have listed in the OP graphic mention their deadzones or say zero deadzone or demonstrate that deadzone is changeable in the software.
captcha: SOSAD
>the deadzone
there are 2 deadzones per stick though.
>Hall Effect sticks/triggers
those Flydigis got paddles underneath?
Cant you just buy an xbox pro controller then switch to kb+m when playing certain genere of games? those controllers look like mad catz tier cheap despite their prices, but im not really autistic about them so good luck choosing one i guess.
new xbox controllers have a flaw that causes the buttons to double-press. microsoft will not acknowledge or address this because they fear a class action, i think. better to just ignore the problem and hope it goes away, which it will.
>new xbox controllers have a flaw that causes the buttons to double-press
Seriously? I thought I just got unlucky with mine.
Nope, it's every frickin one of em. Dunno if anyone has taken apart starfield edition yet, could be different, but I doubt it.
>3rd party controllers
Gross. Disgusting. And in some ways, cheating.
MKB supremacy.
mouse and keyboard isn't used for certain genres of games
i notice today that a lot of young people don't get this and play third person character-based games with controllers, which is wrong
er play them with MKB which is wrong**
Controller is used for all fighting, racing, basically all sports, all 3d character action, all platforming really....mkb is effective for a smaller range of games.
i played nioh 1 and 2 without issue on mkb. i played hogwarts legacy with mkb and it was vastly superior due to the ability to have one press hotkeys for all the spells instead of the cumbersome modifier bumper/triggers, and also the fact that you can very easily aim spells. i played monster hunter world and iceborne with BOTH mkb and controller and each control scheme had their ups and downs, mkb mainly the inability to dodge while keeping track of the monster if it got behind you, and controller mainly the vastly inferior capacity to aim very important things such as your wirebug and basically all gunner weapons are dogshit on controller. elden ring had problems partly because fromsoft is notorious for not understanding mkb controls, but i will concede controlling torrent for platforming with mkb was absolute ass because of a lack of analog movement. however, this is a very niche problem that doesn’t meaningfully affect the majority of third-person character games. i’m currently playing totk with a switch procon on pc because i’m too lazy to setup controls on ryujinx for mkb and while it’s ok, i really do not like the jank associated with the autolockon and aiming the bow with gyro. but the game was made for controllers so i will give it a pass, and the bullet time mechanic is specifically tailor-made with controller in mind so it feeld right to play within the limitations of a controller
my conclusion: it’s fine and not wrong to play these games on mkb 99% of the time
just because you can doesn't mean the experience is intended that way. for games like nioh it breaks the intended game design bc you're able to turn too fast, so it's effectively cheating
unless i am mistaken, the post i was replying to claimed that mkb was ‘effective’ for a smaller range of games. so we are discussing effectiveness, not whatever we believe the devs intended
I almost always prefer controller over mouse + keyboard, with the exception being CRPGs and similar games with complex UIs. The problems I have with mouse+kb include:
>no 360-degree control of your character
>no ability to control speed depending on how far the joystick is pushed
>no variable pressure on the trigger buttons
>no option to lie back and feel comfy in your chair
Granted, mouse+kb allows for better shooting precision but I never play competitively so that's irrelevant for me.
you have 360 degree control of your character on mkb. you simply use your camera (so, your mouse) to aim your movement instead of stick movement. like i said, this can cause problems with a few games where you want to both track a fast-moving foe and move in certain directions at the same time, but this is very game-dependent and relies a lot on the cadence of a fight. but most are fine from what i’ve tested
the non-analog movement is an issue for games that heavily feature platforming, but most action games don’t. off the top of my head, i can recall it being a problem in assassin’s creed and yes, elden ring. but again, this is a minority of these third-person character action games
i forgot to mention that i played all these games (with the exception of totk) with both controller and mkb before settling on one control scheme, so i am qualified to soeak about this. for nioh 1 and elden ring i did 1 run with each control scheme. nioh 2 i stuck with mkb because i already picked it in nioh 1. for hogwarts legacy, i played the game until the summer chapter on controller, then switched to mkb and never looked back. for monster hunter, i played through the entire games alternating between mkb and controller constantly
if you didn’t play these games with both control schemes, you are not one to talk
depends on the games also not just "third person means controller is better". it's terrible if the game has any sort of aiming or a clunky weapon wheel which you don't have to use on kb. movement can and is usually better due to moving directions with the mouse.
I also found sekiro to be much more responsive with the parries on mkb.
I want 4 back buttons and a wired option from a company that's existed more than a week
flydigi's been around at least....4 years? 🙂
What’s a cheap Hall effect controller?
read the fricking op you dink
But I don’t care if it’s 2023 or not!
most controllers like this are released in 2023. there's the gulikit and 8bitdo ultimate but they're both 70 bucks
lmao the eyes, it just has that timeless quality
sorry I don't have hand AIDS so. if I see one I'll put it on the chart
how about something that isn't asymmetrical
Are you people moronic or something?
All well and good that you casuals have an option that lets you not move your weak tired little fingies when playing GTA, but I would like something more functional
The frick you talking about? I'm a man
Based
Frick the asymmetrical layout, I want to be able to play Demon's Souls on my controllerst
>wired
>gyro
How the frick does this even work
>Good Morning gameSIR
>ching chong wireless good morning bloody basterd b***h LED children's toys
Look at the absolute state of 3rd party controllers
I really wish Hori would bring back the Gem Pad line, I love these things but 2nd hand prices are insane. Would love to see a modern wireless version.
I'm not paying more than $30 for a shitty 3rd party controller.
>it's the controller moron again
Why pay for a third party controller when you can just get an usb adaptor for a real one?
just so you guys know hall sensor thumbsticks are expensive per unit, you can't bulk buy them unless you got a company, because its a patent those chinks overcharge bulk purchases. Its why no one has ordered them to repair businesses or Valve adopting them for steam deck.
>find it amusing normalgays are losing their minds over them finally realizing gaming hardware has been used in other sectors for along time
>those same moronic normalgays also post on Ganker it seems
it was obvious, but still
frick off moronic normalgays
>Good Morning Gamesir
the frick
GOOD MORNING GAMESIRS PLEASE DO NOT REDEEM OUR CONTROLLER SIRS BLOODY BASTERD BICH
bloody bastard
Why the frick does sony always have the worst gamepads?
peopple have always said the vita one was great but ive never used one. never been a fan of PS ones otherwise tho. segmented shit always kills it for me
>dude rainbow leds and logos and transparent plastic
That gamehellosirmam I frick you pusi t4 could be the best controller in the world and I wouldn't buy it
The 360 is a 360 controller so that's alright, but the rest are wireless trash that again look like children's toys
We need woodgrain astetic to make comeback.
word but who asked you tho lol
come into the thread all like BLUR BLUR LBGLUGHGLUHB lmao homie nobody asked
Good Morning Gamesirs!
How about another column for REPLACEABLE BATTERIES
because none of them have that
Even if they don't, it's worth bringing up because it's a deal breaker for some people.
I did it. Bought the Vader 3 Pro. Will give impressions in a month.
where from? still not in stock on amazon
AliExpress
>dude just never use your dpad lmao
Why did the shitxbox layout become standard for third party controllers
2D platformers and fighting games are for boomers
What?
>Why did the shitxbox layout become standard for third party controllers
Its superior and more comfortable. People want to hold and feel controllers that are shaped like the xbox controller.
Playstation controllers suck wiener aren't comfortable to hold, and the only ones who cope otherwise are gyrotards or snoys.
>it's comfowtabwe
For casuals and people who never play 2D games
You will never be a clawgod
>Clawgod
Or you can use the Apex 2 and never have to claw ever.
>Sony isn't casual
Ok bud. Sony is only alive because of casuals
No one said Sony itself isn't marketing to casuals. The only reason they still use the symmetrical layout at this point is brand recognition, and I wouldn't be surprised if they even changed it in the future to appeal more to casuals.
Black person gyro is almost as good as M&KB
but keep using your moronic Black personlicious analogs for aiming that are unusable without autoaim crutch
dumb black fricking Black person
>gyro is almost as good as M&KB
Gyrotard coping again
>ut keep using your
why the frick would I do that? I play all my games on PC.
The few I actually use my controller for it literally doesnt matter.
Gulikit King Kong Pro 2.
has build quality issues with the face buttons. 8bitdo’s ultimate has other problems too
we are still waiting for the ultimate controler with no compromises. one day it will be made
That was ironed out with new batches. That's yesterday's news. I looked into that. They are a a primary manufacturer who can actually do that. I looked into this because I made sure to source one by mailing them directly for a later serial run. Meanwhile you have a Gamesir on that thing and that's your idea of no compromise. Yeah ok, bro. I'm going to chalk this up as a troll.
Which one should I use for my sub build?
isn't there a rocket jump ninja equivalent for controllers?
Let me guess, you need more?
ALWAYS BUY STOCK CONSOLE CONTROLLERS
THEY'RE ALWAYS DESIGNED AND MADE WAY BETTER THAN ANY OF THIS SHIT
STOP FALLING FOR THE MEMES
Thank you.
What's a hall effect?
My old 360 controller is after God knows how many years, finally fricked. The stick doesn't hold still and moves slightly, which is a pain in the ass for some games.
All those "awesome" chinkshit controllers like the hong kong have completely garbage materials so it just becomes unusable. I fell for the 8bitdo marketing and I threw it away the same day I got it. I never though I'd have to worry about "button wobble" and them spacing the face buttons too fricking far apart.
8 bit do ultimate?
Yes, ignore the OP.