>space-faring ghost nomads exist >the void exists >this foreshadows that we're going to a planet that's entire canon boils down to "has 2 suns" and "was scoured of all life except for the people inside a small handful of warded cities"
12 months ago
Anonymuos
Also don't forget planet got shat on by some trash mob 3-4 people in green equip can beat.
12 months ago
Anonymous
>"was scoured of all life except for the people inside a small handful of warded cities"
and will somehow be full of hundreds of quest mobs and dungeon trash and raid bosses
They started doing roadmaps of future content early into Dragonflight, with smaller content releases every 2-3 months to fill in the gaps around the big patches. They've held to their schedule so far, and the current roadmap goes out to 10.2 releasing at "Winter."
Of the four big elemental dragons, we kill the air one at the end of 10.0's raid, just after she frees her kin. The fire one absorbs Deathwing's corrupting flames from a stockpile deep underground, kills a bunch of friendly moles, and fricks off while we raid Deathwing's underground lab. The earth one is going to do a bunch of time bullshit in the megadungeon in the next patch (but the Adventure Guide description already says he survives the fight there); reasonable theories point to his goal being to resurrect Galakrond, rip Galakrond from the past before he died, or learn the secret of Galakrond's power (cannibalism) and using it himself. Ice b***h has done absolutely nothing yet. So, all three are prime candidates for an end-of-expansion boss.
Why does this game look so shit now, legion and BFA had some amazing looking environments, then it's like they started using some different lighting engine or something, everything looks so cheap from Shadowlands onwards
who fricking cares, Dragonflight is a massive flop and im pretty sure they are going to WoD its 10.3 patch and finish the fricker early. the game needs a reboot to bring in new players and desperately upgrade its engine, not just for coomers but for everything
tell me again why people care about wow lore post wrath of the lich king and why people care about wow gameplay systems in 2023 when its fomo hamster wheel as frick.
>new zones! >new dungeons! >new enemies! >new raids! >new mounts!
they just do the same thing every time over and over, they are incapable of innovation
I haven't played in years, it's just obvious to any outsider looking in that they're just going through the motions, making a barely serviceable product to rake in money from the people that buy every expansion to play for 2 months then quit every 2 years.
What they should have done is around the time of mists of pandaria is make a second dev team and start work on a massive overhaul of the game, I don't mean like cataclysm, I mean like making a game of the scale of the original classic WoW while the first team kept making expansions, then after 5-6 years of development, drop the new thing they've been cooking up that's more than 5 questing zones 8 dungeons and 3 raids. It's too late now though, this game will never have a resurgence and it's because the people making it just don't care, they're OK with just making the same old safe shit over and over again to sell to an ever dwindling playerbase. If they ever make an effort to make it a real MMO and not a game where all the content is in instances like they've done for the past 15 years maybe they'll have my attention.
>What they should have done is around the time of mists of pandaria is make a second dev team and start work on a massive overhaul of the game, I don't mean like cataclysm, I mean like making a game of the scale of the original classic WoW while the first team kept making expansions, then after 5-6 years of development, drop the new thing they've been cooking up that's more than 5 questing zones 8 dungeons and 3 raids.
They tried that and got Overwatch as their end product.
because the actual talent that built the original world of warcraft has long since scattered to the winds and what is left at modern blizzard are fresh college grads that can't tie their own shoes unsupervised
Vanilla wow had less than 8 endgame dungeons and its raids had the depth of a puddle
Why the frick you anyone want just more terrible fetch quests in throwaway content when we could instead have actual endgame?
you are the cancer that killed the game, this game was at its peak when the endgame represented a much smaller percentage of the total play time. See what happened is because the game got massive it drew in a bunch of people who don't even like RPGs, they just want to do group simon says puzzles (modern wow bosses) over and over, and since this is the easiest content to provide blizzard leaned in and just starting focusing totally on that when the average player actually does not like engaging with that type of stuff other than checking it out once or twice. Vanilla isn't about the endgame, it's about playing an actual mmo RPG where you level up, unlock spells, make the character you want, get better gear, make friends doing things you can't do on your own, explore the game world and then at the end of it all you can do some end game if you really want to keep playing. WoW since like, cataclysm has been all about rushing to the max level (the devs also know this which is why going from the starting level of an expansion to the max level of an expansion takes about 10-15 gameplay hours) to get to the boring end game and then stop playing after a few months. If they made the leveling process long, you would have your type of player complaining that it's boring because they're not doing simon says with a boss, blizzard listening to players like you who don't like rpgs yet are playing an mmorpg unironically killed the game and I think it's hilarious. Now the only people playing it are players who are just there for more simon says boss fights and the game has lost any sort of mass-appeal it used to have.
Endgame was ALWAYS the vast majority of your playtime
If you took 9 months to level in vanilla you still spent more time at cap
And for people who actually played the game instead of idling in a 3d chat room you hit cap even faster
Exploration was worthless in vanilla, you couldn't even try to fight off higher level mobs and stepping into a zone with skull mobs was just a death sentence with no payoff
It wasn't an RPG. You have near 0 agency or influence in the world
WoW never had sustained mass appeal. Even at its height it was just a revolving door of new players joining and quitting, the devs were very clear that the majority of accounts never even hit cap. The players were getting bored and quitting during the dogshit leveling phase
12 months ago
Anonymous
average player back then: >wow this game is some fun escapism, I can run around level a character do some leveling dungeons make friends level up trading skills etc >puts however many hours into the game >all right that was fun but time to move on and do other things with my life, might come back and play it later if I feel like it
then and now endgame obsessed players: >wow this game desperately fills a hole in my life >I am going to pour my entire being into this game and play it every hour I'm able to >3 months later >WHAT THE FRICK I DID EVERYTHING THE GAME HAD TO OFFER MAKE MORE ENDGAME BOSSES THIS GAME IS THE ONLY THING I HAVE NOW >blizzard acquiesces >the never ending loop of dungeons raids mythic plus mount cheevos continues
average new player 5 years ago: >This game is kind of a mess, the leveling sucks because you blaze through levels at an insane pace and everyone is already max level so the entire leveling portion of the game is garbage >I can boost to max level? All right, this game is all about the end game right? Might as well do it and start having fun >What do you mean the only thing to do is these same 8 dungeons and a raid? And you're telling me if I want to play the real version that isn't just going afk for 10 minutes I need to commit to a schedule? No thanks >Unsubscribe
New player now:
lmao there aren't any, enjoy your simon says simulator wowbucks, maintenance mode within 2 years.
12 months ago
Anonymous
Thanks for admitting vanilla had no content or staying power
Not sure what the rest of your cope is about, some people actually want to play the game, which is why it gets real content now
12 months ago
Anonymous
I played vanilla through the whole thing. They added fun things like new leveling zones/dungeons making creating alts actually fun, plus they added a new BG and it was actually rewarding to do BGs since you could get an epic mount just from playing them. They don't even bother to add BGs anymore. I didn't even touch a raid in vanilla WoW, and found it very fun.
12 months ago
Anonymous
There was not a single new leveling zone added in vanilla, there wasn't a single post launch zone period.
Nice try just making things up moron
12 months ago
Anonymous
They added many new quests to desolace when they released mara making is actually useful to go to. Also silithus was empty on release and was added at the end which was very good for leveling the last few levels.
12 months ago
Anonymous
dire maul is post-launch
they did it with winterspring too right? well, that's your rotten brain on nu-wow, the guy
There was not a single new leveling zone added in vanilla, there wasn't a single post launch zone period.
Nice try just making things up moron
is totally clueless but speaking as if he has total authority and knows everything. I suppose this is what happens when your pour yourself into a soulless game, you become soulless and brainless as a result
12 months ago
Anonymous
dire maul is post-launch
12 months ago
Anonymous
And is a dungeon, not a zone
[...]
they did it with winterspring too right? well, that's your rotten brain on nu-wow, the guy [...] is totally clueless but speaking as if he has total authority and knows everything. I suppose this is what happens when your pour yourself into a soulless game, you become soulless and brainless as a result
And I do know everything, because so far you morons have named a dungeon and multiple zones that were in at launch
The first time WoW got a patch zone was IoQD in TBC
12 months ago
Anonymous
a dungeon is a type of zone you mongoloid
12 months ago
Anonymous
I did not admit to that, vanilla/bc/wrath had way more staying power than anything that came after it. Objectively. Go look at the graph of player count through time, it grew every month during vanilla as well as BC, flatlined in wrath and has been going down ever since, up until it got so bad they just stopped giving the numbers out of shame. The reason for this is they decided to let the casual, rpg experience languish and die to focus on making more raids! more dungeons! 5 new zones! new mounts! to appeal to people who having nothing going on except WoW, which is why the game is dead. Every expansion after wrath has had this same trend: people give the game a chance on launch of an expansion, it pathetically fails to retain them because it only focuses on raid bosses, mass player drop off after a month or 2, the thing that is obvious is that less and less players come back every time. It's quite funny how wow went from being the biggest game in the west where even if you weren't a gamer you couldn't avoid it, to being something no one ever thinks about, with the average reaction to it being "that game's servers are still up?" "they're still making expansions for that game?"
12 months ago
Anonymous
Sub chart isn't proof of staying power you fricking tard
What part of majority quit before even hitting cap isn't clear? The players WERE NOT STAYING
WoW had over 100m accounts by the time MoP came and clearly never came anywhere near those numbers for retention. 80-90% of players never stuck with the game in the early expansions
12 months ago
Anonymous
it's not healthy to cope with your dead game by getting mad anon
12 months ago
Anonymous
classic has no staying power despite growing every month during its lifetime, having a thriving private server community (that blizzard was afraid of and shut down the biggest server at the time) and the playerbase successfully bullying blizzard into finally making classic servers after they adamantly said no for years compared to the new expansions that lose 75% of their players in 2 months and all the players that remain to the end are the same autists year after year.
You will notice no one is asking for cataclysm, mop, warlords etc servers because nobody gives a shit about those games, literal 0 staying power, as you say.
12 months ago
Anonymous
10k Brazilians who can't afford a sub is not a community lmao
There is literally a MoP Pserver up right now you moron, but unsurprisingly that's a bit too hard for 3rd world favela monkeys who worship vanilla
12 months ago
Anonymous
The private server community frequently asks for those servers, they just not very common because it takes a real fricking long time to develop one whereas open source vanilla/wrath servers are in such a good state any idiot can open his own server.
>The entire expansion was the base expansion and 1/2 patches
I will buy Warlords of Dreanor round 3 and clap until my palms bleed at the talking mouth youtubers who promise this will be the best expansion ever for real this time honest no lie totally true
Still better than look DRAGONS you remember DRAGONS?! We might have gone over the story arc for each and one of them but here DRAGONS! on an formerly unknown ISLAND! Uh and also TITANS!
is classic wow still more popular than retail servers? how do the devs live with themselves knowing that people are paying to play their not new content because it sucks.
What the frick are you smoking? Maybe for a spike around new classic releases but otherwise retail is always way more populated.
Well guess what, only people that don't really play mmos think it would be cool to grind the same old boring shit again instead of the new boring shit
I remember seeing multiple images of the servers on Ganker for classic being more populated than retail like years after it came out
>tank and spank dogshit
unironically better than the bloated raid bosses they put out in the last 4 expansions >okay guys so for this fight you're going to stand still up until you have to start spinning in place >after you have spun in place 4 tops, stop or else you wipe the raid >after that the boss is going to be dragged in circles around the room >don't forget that if you get marked with the debuff on phase 2 you have to keep spinning until you spun 6 times instead of 4 or this will wipe the raid >also the offtank needs to pull the adds to the other side of the room, then back to the boss in intermission phase then back to the other side of the room until the boss uses his ability then they have to be on top of the boss for the rest of the fight or it wipes the raid >don't forget to interrupt the adds except if they have the buff, if you do it wipes the raid >don't forget that on phase 2 we need 6 designated janitors that will run around picking up the corpses of the adds to toss in the garbage bin
it's not hard, it's just not something that appeals to anyone other than actual autists, which is why the game is dead because really, this type of "gameplay" is the only thing they focused on for the last 10 years
I wasn't trying to make it complicated, I was making it moronic and tedious simon says shit which is what the game is. YOU think the fights in wow are complicated because you have 85iq, they're not, they're just bloated with a gorillion mechanics because this is like the 200th raid boss and there's only so much you can do with them without just making these bloated atrocities with a million little things you have to do or else you lose, also the fact that anyone in your group fricking up means you have to start over. Nobody actually enjoys playing this shit other than those who just eat up anything blizzard serves them because they sunk incomprehensible amounts of hours into the game and they can't imagine their life without playing it, and frankly, I don't think they even enjoy it, they just have nothing else.
>i-its not hard
Luckily this kind of cope has been completely blown out by classic
The moment a SINGLE MECHANIC is added in T5 or Ulduar classicgays hit a brick wall and their guilds fall apart
Anything but turreting is too hard for a classictard, which isn't surprising because you have to be extremely low IQ to tolerate tank and spank garbage to begin with
12 months ago
Anonymous
now you are coping, I never said classic wasn't easy, it obviously is. The "difficulty" in classic is the time investment. That is true, guess what, retail wow is still easy, and you're still a moron for thinking it isn't. Difficulty was never my point, the problem is the fights in retail aren't hard, they just suck. Having a million mechanics because blizzard just doesn't know how to design a boss does not appeal to anyone but literal autistic losers that would enjoy memorizing a dictionary. There is no execution requirement to anything in wow, it's all just about memorizing whatever move does what and what the devs want you to do about it, it's like taking school tests but for fun. This appeals to very little people, and to those it might appeal, they will just play chess or engage in an intellectual career, hence your dead game
Imagine thinking clearing a 20 without addons isn't trivial
12 months ago
Anonymous
Ofcourse, ofcourse. But why do people throw a fit whenever you do your own route, despite timing it? Personally I don't use WA, but this doesn't meant that you and I aren't a minority. The vast majority plays with their bing bing WAhooo addon. Raids and dungeons are designed with WA in mind. Remove that addon and the amount of CE guilds will be reduced drastically.
12 months ago
Anonymous
WAs has nothing to do with routing
People don't like sudden route changes because it fricks up their cooldown management. If I'm sitting on a 3 min CD and the tank keeps doing pussy pulls of course I'm going to be upset
12 months ago
Anonymous
Proving my point.
12 months ago
Anonymous
You're b***hing about addons when they have nothing to do with player routing in m+
There is nothing in m+ you need an addon for.
12 months ago
Anonymous
They absolutely have. Go plan your 100.1% route without addons.
I wasn't trying to make it complicated, I was making it moronic and tedious simon says shit which is what the game is. YOU think the fights in wow are complicated because you have 85iq, they're not, they're just bloated with a gorillion mechanics because this is like the 200th raid boss and there's only so much you can do with them without just making these bloated atrocities with a million little things you have to do or else you lose, also the fact that anyone in your group fricking up means you have to start over. Nobody actually enjoys playing this shit other than those who just eat up anything blizzard serves them because they sunk incomprehensible amounts of hours into the game and they can't imagine their life without playing it, and frankly, I don't think they even enjoy it, they just have nothing else.
What the frick are you smoking? Maybe for a spike around new classic releases but otherwise retail is always way more populated.
Well guess what, only people that don't really play mmos think it would be cool to grind the same old boring shit again instead of the new boring shit
>everyone loves mage tower and wants more >uhhh best we can do is smaller raids and some old dungeons you can run over and over.. y--you guys liked Freehold, right? >oh and a new zone where you farm rares for shit gear, maybe 2 of them per tier if you're lucky!
WoW is dead. M+ is exhausted and they have no new ideas.
yeah mythic plus was the only thing they invented in the last 15 years that had any appeal and they have been coasting on it ever since they came up with it. Any dev that may have had any passion about the game is long gone, it's all made by people who don't care who are just doing a job so blizzard can give you a product to purchase every 2 years. Totally soulless goyslop
I hate M+, but as long as the raids are fun I tolerate it. The Dragonflight raids have been terrible so far. They reduced the number of bosses, which would be alright if the boss quality went up, but the quality is also going down.
token price is too much gold I will not may 400k gold to play the game, paying real life money for a video game sub is out of question
if the game is free I would play wow without any shame, make it happen blizz
Just kill this dead horse already. This is disgusting what became of this dead horse. Its a rotting corpse filled with maggots that hardly even resembles the pozzed versions of the pozzed versions of WoW. This just looks like overall shit. Just shut this game down and move on.
Agreed that they should just stop, but they won't. They get free money every 2 years from putting out shitty expansion they put together in 5 months from the "people" who are going to be playing this game in the retirement home (which given the game's age, isn't that far off)
already? didn't dragonflight release like a few months ago?
either way who cares, modern wow is dead and blizz as a whole is going down the shitter the last few years
Thank frick its fake, the very LAST thing wow needs is an expansion that's on another planet/world. In fact >have it in kalindor/eastern kingdoms again >give leveling that vanilla feel, like every level matters again >rework zones (good this time please) >expansion bad guy is just gallywix trying to make a quick buck but he's teamed up with venture co. and the amani troll remnants for green races kino
there saved wow
dead game
Looks like K'aresh as predicted.
But I honestly don't care anymore.
I...I'm finally free.
I walked into the maze of my own volition 6 months ago after not playing for over 10 years
How can a place look like something you've never seen?
Because it has an ethereal in one of the shots, it's obviously not Azeroth and it's been foreshadowed for 3 expansions.
I hate that I know this.
>it's been foreshadowed for 3 expansions.
Now you're just making shit up lol
Forgot the whole Alleria chapter on Argus at the end of Legion and building up the Void Lords as the big bad behind the Old Gods?
Xal'atath in BfA?
What's that have to do with K'aresh?
So you did forget the whole Alleria chapter on the existence of Void Elves?
>space-faring ghost nomads exist
>the void exists
>this foreshadows that we're going to a planet that's entire canon boils down to "has 2 suns" and "was scoured of all life except for the people inside a small handful of warded cities"
Also don't forget planet got shat on by some trash mob 3-4 people in green equip can beat.
>"was scoured of all life except for the people inside a small handful of warded cities"
and will somehow be full of hundreds of quest mobs and dungeon trash and raid bosses
>another shitty planet with 5 zones and everything else is completely irrelevant
this is why retail sucks and will never recover
congrats, anon. I'm hoping my brothers can break free soon.
I've always liked ethereals, but there's no way I'm ever coming back to WoW at this point.
what took you guys so long? wod was the one that set me free
WoD almost did too. But then in legion I had fun again and then with BfA I thought it was going to be the "good expansion bad expansion" cycle.
it's all so bland, every zone looks like 5 or 6 other zones i've already seen before
It's dead, Jim.
did dragonflight end already? who was the final boss?
It's ending next year. WoW's next expansion is being announced soon though.
They started doing roadmaps of future content early into Dragonflight, with smaller content releases every 2-3 months to fill in the gaps around the big patches. They've held to their schedule so far, and the current roadmap goes out to 10.2 releasing at "Winter."
Of the four big elemental dragons, we kill the air one at the end of 10.0's raid, just after she frees her kin. The fire one absorbs Deathwing's corrupting flames from a stockpile deep underground, kills a bunch of friendly moles, and fricks off while we raid Deathwing's underground lab. The earth one is going to do a bunch of time bullshit in the megadungeon in the next patch (but the Adventure Guide description already says he survives the fight there); reasonable theories point to his goal being to resurrect Galakrond, rip Galakrond from the past before he died, or learn the secret of Galakrond's power (cannibalism) and using it himself. Ice b***h has done absolutely nothing yet. So, all three are prime candidates for an end-of-expansion boss.
>more black green demon shit
Who actually enjoys this aesthetic
What is K’aresh, I don’t remember
Ethereal home world that was partially consumed by the Void.
Oh
Why does this game look so shit now, legion and BFA had some amazing looking environments, then it's like they started using some different lighting engine or something, everything looks so cheap from Shadowlands onwards
who fricking cares, Dragonflight is a massive flop and im pretty sure they are going to WoD its 10.3 patch and finish the fricker early. the game needs a reboot to bring in new players and desperately upgrade its engine, not just for coomers but for everything
dont care
Is there more than just the images, did the leaker say anything about the premise of the expansion?
tell me again why people care about wow lore post wrath of the lich king and why people care about wow gameplay systems in 2023 when its fomo hamster wheel as frick.
>new zones!
>new dungeons!
>new enemies!
>new raids!
>new mounts!
they just do the same thing every time over and over, they are incapable of innovation
You'd b***h if they didn't add those things
I think he's saying just that alone is insufficient, it's the bare minimum to even be considered an expansion.
I haven't played in years, it's just obvious to any outsider looking in that they're just going through the motions, making a barely serviceable product to rake in money from the people that buy every expansion to play for 2 months then quit every 2 years.
What they should have done is around the time of mists of pandaria is make a second dev team and start work on a massive overhaul of the game, I don't mean like cataclysm, I mean like making a game of the scale of the original classic WoW while the first team kept making expansions, then after 5-6 years of development, drop the new thing they've been cooking up that's more than 5 questing zones 8 dungeons and 3 raids. It's too late now though, this game will never have a resurgence and it's because the people making it just don't care, they're OK with just making the same old safe shit over and over again to sell to an ever dwindling playerbase. If they ever make an effort to make it a real MMO and not a game where all the content is in instances like they've done for the past 15 years maybe they'll have my attention.
>What they should have done is around the time of mists of pandaria is make a second dev team and start work on a massive overhaul of the game, I don't mean like cataclysm, I mean like making a game of the scale of the original classic WoW while the first team kept making expansions, then after 5-6 years of development, drop the new thing they've been cooking up that's more than 5 questing zones 8 dungeons and 3 raids.
They tried that and got Overwatch as their end product.
why couldn't we just get another actual mmo? everybody wanted World of Starcraft and they frickin' blew it
because the actual talent that built the original world of warcraft has long since scattered to the winds and what is left at modern blizzard are fresh college grads that can't tie their own shoes unsupervised
Vanilla wow had less than 8 endgame dungeons and its raids had the depth of a puddle
Why the frick you anyone want just more terrible fetch quests in throwaway content when we could instead have actual endgame?
you are the cancer that killed the game, this game was at its peak when the endgame represented a much smaller percentage of the total play time. See what happened is because the game got massive it drew in a bunch of people who don't even like RPGs, they just want to do group simon says puzzles (modern wow bosses) over and over, and since this is the easiest content to provide blizzard leaned in and just starting focusing totally on that when the average player actually does not like engaging with that type of stuff other than checking it out once or twice. Vanilla isn't about the endgame, it's about playing an actual mmo RPG where you level up, unlock spells, make the character you want, get better gear, make friends doing things you can't do on your own, explore the game world and then at the end of it all you can do some end game if you really want to keep playing. WoW since like, cataclysm has been all about rushing to the max level (the devs also know this which is why going from the starting level of an expansion to the max level of an expansion takes about 10-15 gameplay hours) to get to the boring end game and then stop playing after a few months. If they made the leveling process long, you would have your type of player complaining that it's boring because they're not doing simon says with a boss, blizzard listening to players like you who don't like rpgs yet are playing an mmorpg unironically killed the game and I think it's hilarious. Now the only people playing it are players who are just there for more simon says boss fights and the game has lost any sort of mass-appeal it used to have.
Endgame was ALWAYS the vast majority of your playtime
If you took 9 months to level in vanilla you still spent more time at cap
And for people who actually played the game instead of idling in a 3d chat room you hit cap even faster
Exploration was worthless in vanilla, you couldn't even try to fight off higher level mobs and stepping into a zone with skull mobs was just a death sentence with no payoff
It wasn't an RPG. You have near 0 agency or influence in the world
WoW never had sustained mass appeal. Even at its height it was just a revolving door of new players joining and quitting, the devs were very clear that the majority of accounts never even hit cap. The players were getting bored and quitting during the dogshit leveling phase
average player back then:
>wow this game is some fun escapism, I can run around level a character do some leveling dungeons make friends level up trading skills etc
>puts however many hours into the game
>all right that was fun but time to move on and do other things with my life, might come back and play it later if I feel like it
then and now endgame obsessed players:
>wow this game desperately fills a hole in my life
>I am going to pour my entire being into this game and play it every hour I'm able to
>3 months later
>WHAT THE FRICK I DID EVERYTHING THE GAME HAD TO OFFER MAKE MORE ENDGAME BOSSES THIS GAME IS THE ONLY THING I HAVE NOW
>blizzard acquiesces
>the never ending loop of dungeons raids mythic plus mount cheevos continues
average new player 5 years ago:
>This game is kind of a mess, the leveling sucks because you blaze through levels at an insane pace and everyone is already max level so the entire leveling portion of the game is garbage
>I can boost to max level? All right, this game is all about the end game right? Might as well do it and start having fun
>What do you mean the only thing to do is these same 8 dungeons and a raid? And you're telling me if I want to play the real version that isn't just going afk for 10 minutes I need to commit to a schedule? No thanks
>Unsubscribe
New player now:
lmao there aren't any, enjoy your simon says simulator wowbucks, maintenance mode within 2 years.
Thanks for admitting vanilla had no content or staying power
Not sure what the rest of your cope is about, some people actually want to play the game, which is why it gets real content now
I played vanilla through the whole thing. They added fun things like new leveling zones/dungeons making creating alts actually fun, plus they added a new BG and it was actually rewarding to do BGs since you could get an epic mount just from playing them. They don't even bother to add BGs anymore. I didn't even touch a raid in vanilla WoW, and found it very fun.
There was not a single new leveling zone added in vanilla, there wasn't a single post launch zone period.
Nice try just making things up moron
They added many new quests to desolace when they released mara making is actually useful to go to. Also silithus was empty on release and was added at the end which was very good for leveling the last few levels.
they did it with winterspring too right? well, that's your rotten brain on nu-wow, the guy
is totally clueless but speaking as if he has total authority and knows everything. I suppose this is what happens when your pour yourself into a soulless game, you become soulless and brainless as a result
dire maul is post-launch
And is a dungeon, not a zone
And I do know everything, because so far you morons have named a dungeon and multiple zones that were in at launch
The first time WoW got a patch zone was IoQD in TBC
a dungeon is a type of zone you mongoloid
I did not admit to that, vanilla/bc/wrath had way more staying power than anything that came after it. Objectively. Go look at the graph of player count through time, it grew every month during vanilla as well as BC, flatlined in wrath and has been going down ever since, up until it got so bad they just stopped giving the numbers out of shame. The reason for this is they decided to let the casual, rpg experience languish and die to focus on making more raids! more dungeons! 5 new zones! new mounts! to appeal to people who having nothing going on except WoW, which is why the game is dead. Every expansion after wrath has had this same trend: people give the game a chance on launch of an expansion, it pathetically fails to retain them because it only focuses on raid bosses, mass player drop off after a month or 2, the thing that is obvious is that less and less players come back every time. It's quite funny how wow went from being the biggest game in the west where even if you weren't a gamer you couldn't avoid it, to being something no one ever thinks about, with the average reaction to it being "that game's servers are still up?" "they're still making expansions for that game?"
Sub chart isn't proof of staying power you fricking tard
What part of majority quit before even hitting cap isn't clear? The players WERE NOT STAYING
WoW had over 100m accounts by the time MoP came and clearly never came anywhere near those numbers for retention. 80-90% of players never stuck with the game in the early expansions
it's not healthy to cope with your dead game by getting mad anon
classic has no staying power despite growing every month during its lifetime, having a thriving private server community (that blizzard was afraid of and shut down the biggest server at the time) and the playerbase successfully bullying blizzard into finally making classic servers after they adamantly said no for years compared to the new expansions that lose 75% of their players in 2 months and all the players that remain to the end are the same autists year after year.
You will notice no one is asking for cataclysm, mop, warlords etc servers because nobody gives a shit about those games, literal 0 staying power, as you say.
10k Brazilians who can't afford a sub is not a community lmao
There is literally a MoP Pserver up right now you moron, but unsurprisingly that's a bit too hard for 3rd world favela monkeys who worship vanilla
The private server community frequently asks for those servers, they just not very common because it takes a real fricking long time to develop one whereas open source vanilla/wrath servers are in such a good state any idiot can open his own server.
BOBBY YACHT
It's really telling of the state of Blizzard employee morale currently that we're getting fricking expansion leaks less than halfway the current one.
>The entire expansion was the base expansion and 1/2 patches
I will buy Warlords of Dreanor round 3 and clap until my palms bleed at the talking mouth youtubers who promise this will be the best expansion ever for real this time honest no lie totally true
I want to get in on the contracted shilling Blizz streamer grift. where do I begin?
Be trans or brown is a good start
Nobody cares
>Dragonflight is dead already
So who's becoming gay?
Still better than look DRAGONS you remember DRAGONS?! We might have gone over the story arc for each and one of them but here DRAGONS! on an formerly unknown ISLAND! Uh and also TITANS!
Is everyone there gay too?
is classic wow still more popular than retail servers? how do the devs live with themselves knowing that people are paying to play their not new content because it sucks.
Classic has never been close to beating retail lmao
>it sucks
You're trying to defend tank and spank dogshit, have a nice day
I remember seeing multiple images of the servers on Ganker for classic being more populated than retail like years after it came out
Imagine being such a dumb frick you think a screenshot of org is proof of player count
Classic has no content so everyone just idles in cities
It spikes past retail whenever a new Classic comes out, but spikes downward just as hard after because none of the content lasts more than a month.
>tank and spank dogshit
unironically better than the bloated raid bosses they put out in the last 4 expansions
>okay guys so for this fight you're going to stand still up until you have to start spinning in place
>after you have spun in place 4 tops, stop or else you wipe the raid
>after that the boss is going to be dragged in circles around the room
>don't forget that if you get marked with the debuff on phase 2 you have to keep spinning until you spun 6 times instead of 4 or this will wipe the raid
>also the offtank needs to pull the adds to the other side of the room, then back to the boss in intermission phase then back to the other side of the room until the boss uses his ability then they have to be on top of the boss for the rest of the fight or it wipes the raid
>don't forget to interrupt the adds except if they have the buff, if you do it wipes the raid
>don't forget that on phase 2 we need 6 designated janitors that will run around picking up the corpses of the adds to toss in the garbage bin
>wahh wahh game too hard
LFR is built for you, although that might still be too much
it's not hard, it's just not something that appeals to anyone other than actual autists, which is why the game is dead because really, this type of "gameplay" is the only thing they focused on for the last 10 years
>i-its not hard
Luckily this kind of cope has been completely blown out by classic
The moment a SINGLE MECHANIC is added in T5 or Ulduar classicgays hit a brick wall and their guilds fall apart
Anything but turreting is too hard for a classictard, which isn't surprising because you have to be extremely low IQ to tolerate tank and spank garbage to begin with
now you are coping, I never said classic wasn't easy, it obviously is. The "difficulty" in classic is the time investment. That is true, guess what, retail wow is still easy, and you're still a moron for thinking it isn't. Difficulty was never my point, the problem is the fights in retail aren't hard, they just suck. Having a million mechanics because blizzard just doesn't know how to design a boss does not appeal to anyone but literal autistic losers that would enjoy memorizing a dictionary. There is no execution requirement to anything in wow, it's all just about memorizing whatever move does what and what the devs want you to do about it, it's like taking school tests but for fun. This appeals to very little people, and to those it might appeal, they will just play chess or engage in an intellectual career, hence your dead game
Now clear mythic without WA. Heck, do M+20 without it.
Imagine thinking clearing a 20 without addons isn't trivial
Ofcourse, ofcourse. But why do people throw a fit whenever you do your own route, despite timing it? Personally I don't use WA, but this doesn't meant that you and I aren't a minority. The vast majority plays with their bing bing WAhooo addon. Raids and dungeons are designed with WA in mind. Remove that addon and the amount of CE guilds will be reduced drastically.
WAs has nothing to do with routing
People don't like sudden route changes because it fricks up their cooldown management. If I'm sitting on a 3 min CD and the tank keeps doing pussy pulls of course I'm going to be upset
Proving my point.
You're b***hing about addons when they have nothing to do with player routing in m+
There is nothing in m+ you need an addon for.
They absolutely have. Go plan your 100.1% route without addons.
Sounds like an easy and plain fight, you are so moronic you can't even make up complicated shit lmao.
I wasn't trying to make it complicated, I was making it moronic and tedious simon says shit which is what the game is. YOU think the fights in wow are complicated because you have 85iq, they're not, they're just bloated with a gorillion mechanics because this is like the 200th raid boss and there's only so much you can do with them without just making these bloated atrocities with a million little things you have to do or else you lose, also the fact that anyone in your group fricking up means you have to start over. Nobody actually enjoys playing this shit other than those who just eat up anything blizzard serves them because they sunk incomprehensible amounts of hours into the game and they can't imagine their life without playing it, and frankly, I don't think they even enjoy it, they just have nothing else.
What the frick are you smoking? Maybe for a spike around new classic releases but otherwise retail is always way more populated.
Well guess what, only people that don't really play mmos think it would be cool to grind the same old boring shit again instead of the new boring shit
Inspect the images closely, I'm pretty sure these are AI generated.
>Yooooooooo is that like the avengers?!
thats ai
AI generated frick off delete this frick off moron + very low quality
>Xisters, Xisters!
>what if we released Legion... For the fifth time!?
>imgur
This is an imageboard, homosexual redditor.
proof?
>everyone loves mage tower and wants more
>uhhh best we can do is smaller raids and some old dungeons you can run over and over.. y--you guys liked Freehold, right?
>oh and a new zone where you farm rares for shit gear, maybe 2 of them per tier if you're lucky!
WoW is dead. M+ is exhausted and they have no new ideas.
yeah mythic plus was the only thing they invented in the last 15 years that had any appeal and they have been coasting on it ever since they came up with it. Any dev that may have had any passion about the game is long gone, it's all made by people who don't care who are just doing a job so blizzard can give you a product to purchase every 2 years. Totally soulless goyslop
I hate M+, but as long as the raids are fun I tolerate it. The Dragonflight raids have been terrible so far. They reduced the number of bosses, which would be alright if the boss quality went up, but the quality is also going down.
Obvious AI slop is obvious
>Want playable Nagas
>Realize I would have to play a kusoge
>dimwits can't recognize blatantly AI generated images when they see them
This frightens me.
token price is too much gold I will not may 400k gold to play the game, paying real life money for a video game sub is out of question
if the game is free I would play wow without any shame, make it happen blizz
>10+ scripts to load images
anyone who uses imgur is a subhuman
I had a feeling this looked too good for WoW, but oh well you got me for a minute OP.
fake
AI images.
Just kill this dead horse already. This is disgusting what became of this dead horse. Its a rotting corpse filled with maggots that hardly even resembles the pozzed versions of the pozzed versions of WoW. This just looks like overall shit. Just shut this game down and move on.
Agreed that they should just stop, but they won't. They get free money every 2 years from putting out shitty expansion they put together in 5 months from the "people" who are going to be playing this game in the retirement home (which given the game's age, isn't that far off)
Kek AI generated "leaks" are finally upon us
is it!?
already? didn't dragonflight release like a few months ago?
either way who cares, modern wow is dead and blizz as a whole is going down the shitter the last few years
disney trash
Thank frick its fake, the very LAST thing wow needs is an expansion that's on another planet/world. In fact
>have it in kalindor/eastern kingdoms again
>give leveling that vanilla feel, like every level matters again
>rework zones (good this time please)
>expansion bad guy is just gallywix trying to make a quick buck but he's teamed up with venture co. and the amani troll remnants for green races kino
there saved wow
>like every level matters again
lol this concept is very outside of modern wow anon
>every level matters
What does this buzzword nonsense even mean?
You can power level through all of vanilla, how does it matter?
If I don't get to take a talent that gives me +1% damage from my filler spell when I hit level 37, levels are worthless.
am i not still seeing ads for the current expansion? is it failing that badly already?
You are the uplaoder?
Still here, my friend?
Blatant AI look at the feet on the characters saged