>New writer in Bethesda (since Skyrim)
>His only real work is Far Harbor (a DLC)
>Todd entrusted him with Starfield's main quest and overviewing their quests in general
Todd trusts him, Do you?
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>New writer in Bethesda (since Skyrim)
>His only real work is Far Harbor (a DLC)
>Todd entrusted him with Starfield's main quest and overviewing their quests in general
Todd trusts him, Do you?
Do you?
Yeah, I am looking forward to Starfield.
Sure, it's not like he could create a worse story or quests than skyrim+dawnguard or base fallout 4
I thought Far Harbor was pretty good considering it had to work within the constraints of Fallout 4's shitty base narrative. That's not to say I'm expecting greatness, though
I fucking hate Fallout 4, but even I'll admit that Far Harbor had some decent writing and quests here and there. The dilemma of what to do with the main robot guy, how you could coordinate with factions outside the DLC (such as the Institute) to take control of the situation, how your choice in doing sidequests altered the outcome of certain endings, all of it was solid enough.
If this guy was behind the only bit of Fallout 4 that didn't make me want to tear my hair out, then I'm willing to see what he can do. He'll inevitably be drowned out by other terrible writers or constraints due to them having to implement shit like the radiant quest system, but I could think of worse people to throw into the mix.
Considering Far Harbor was the only decently written fucking part of the entirety of Fallout 4, I guess. I don't expect great writing, but I pray to Jesus it's not as fucking horrible as Fallout 4's story. That was so bad it was embarassing, fuck Shaun and fuck the entire Institute/Railroad/Brotherhood bullshit plot.
My only question is if moving a Bethesda game's writing from contemptuous of the player and completely retarded to "generally acceptable" even really improves the game or if it's more fun to hate it
Yes look at morrowind for a great example.
mystery meat simulator
Far Harbor was solid, not perfect, but a hell of a lot better than base Fallout 4 in terms of how it handled three factions butting heads.
I don't trust anyone at Bethesda new or old
Not even the Todd?
I trust him to whisper sweet little lies into my ear
Wise man.
>[Todd didn't like that]
What does this face tell you?
90s/early 2000s dev look
He looks like a fucking fat nerd. Just who I want writing my sci-fi video game plot.
this tbh
im glad it's not some femoid or chud with purple glasses and pink hair
I hate that Bethesda introduced fucking Blade Runner replicants into Fallout. Even by the weird science of the Fallout series, hyper-realistic androids are fucking pushing it, and they do nothing meaningful with it at fucking all except YOU KNOW THAT ONE LAME ROBOTIC NPC? HE WAS A ROBOT THE WHOLE TIME!
Honestly, I fucking loved it based on the FO3 presentation. You're right, completely realistic androids are just utterly wrong context technology for FO. But that was fine because the statement made was the institute survived the war intact and have spent the last two hundred years advancing. By all rights if they have this sort of shit who knows what else they could have?
It implied the reason they didnt already own everything was because they didn't want to, they just wanted to remain in their hidden... complex? City? And perfect technology that made the rest of the wasteland primitives hitting each other with rocks. It made them intimidating and frightening that the outside apocalyptic hellscape is just something annoying to them.
Nah, FO4 comes along to say. They're not scary, they're incompetent shitheads. Replicant technology is basicaly all they've got and they're well into 'every problem is a nail when all you have is hammer', and their underground complex is shit too. They're not the shadowy controllers of all, they're fucking morons, and they couldnt capture a farm let alone control the world.
The fact the androids are based on Father's DNA and indistinguishable from humans biologically - and therefore just fucking clones how can you not see this they're fucking clone humans why is this a debate - just adds to the annoyance.
Honestly all of FO4s plot writing was complete dogshit and I hated every faction. But the Institute being so pointlessly stupid evil by far takes the cake. And that fact you just have to go along with their statements on their bots instead of argue any of their retardation shows the writers were the 'tards all along.
>His only real work is Far Harbor (a DLC)
Far Harbor is the best piece of content in Fallout series. It tops everything bethesda, obsidian and black isle made before. I think choice of making him a writer for Starfield is warranted.
I can out write James Patterson does that mean anything, really?
Can't be worse than Emil.
It is impossible to get worse than what we already have in Fo3/Skyrim/Fo4, so yeah sure.
>only real work is Far Harbor
This is actually really fucking good news, Far Harbor is the only part of Fallout 4 that's well written and has any amount of depth to it at all.
I already set my expectation since Skyrim.
If he surprises me with shittier writing, then I will kneel to him.
>Shen
>looks like a Dane
Far Harbor was the only tolerable part of Fallout4 writing so sure.
since he's not a blue haired freak I automatically trust him more to write vidya
>Here's your new Fallout 76 writer, sis
I wonder if any of those replies were aware how correct they actually were.
Oddly enough FO76 base game writing was okay it wasn't until ~~*wastelanders*~~ was there a noticeable shift in tone then triple downed in ~~*fractured steel*~~)
Far Harbor was unironically the only good part of Fallout 4.
as long as there skip dialog and cutscenes button, i can be buddha or whatever
In Todd we trust
Far Harbor is the only thing close to approaching good in fo4 and still sucked
only brainlets play videogames for the writing
>fans complain about bad writing in beth games for years
>beth takes note of fans liking shen's work
>claim he's the main writer for good publicity and increase confidence in burned fans
I bet they're merely saying for PR reasons he's been entrusted with this role and that in reality Pagliarulo is actually still the real main writer. Just check out Pagliarulo's Wikipedia page lol
Emil's still writing starfield but he's been put into writing the factions and guilds which is also his best work in oblivion and skyrim (which isnt saying much).
Emil was revealed as one of the writers. they showed him writing the pirates in one of the trailers which make sense considering his past work on the Dark Brotherhood
No, that's an unrelated side quest
>New writer in Bethesda (since Skyrim)
If this was an early 2011 thread about Skyrim, and the lead writer was someone hired ~12 years prior, we would have called him a veteran Bethesda writer who's been with them through three games and their expansions.
wasnt the far harbor main quest one they just stole from a mod?
>>His only real work is Far Harbor (a DLC)
>>Todd entrusted him with Starfield's main quest and overviewing their quests in general
>Todd trusts him, Do you?
Considering that Far Harbor is the only decently written (it's good but not great) thing bethesda have releaased since Morrowind, He certainly isn't the worst choice.
at least he's not Emil
Did he write Nuka World too? Cause that was stupid.
Nope just far harbour.
I really like Will Shen. He seems like a really nice dood.
t. jackie
>Emil is still the lead writer
>Bethdrones are still in denial about that fact
nah
https://bethesda.net/en/game/starfield/article/ZGEYu2GWlncU28Dons11E/meet-emil-pagliarulo-lead-designer-on-starfield
https://bethesda.net/en/article/2oORQbdXemsEnCV7EcxHV4/meet-will-shen-lead-quest-designer-on-starfield-at-bethesda-game-studios
>Now he’s getting some space as the Lead Designer and Writer on Starfield.
It could be The Lead Designer and (a) Writer but no Lead Writer has stepped forward as far as I know so it seems like he's the one.
Is he really a lead writier if he's not writing the main quest?
Lead meaning he has to lead the rest of the writers in creating a coherent universe that fits with both their goal and everything that the other departments like art direction (which he also leads) and quest design are doing. Books, computer entries, dialogue in the quests, flavor text, etc. Emil has his fingers hooked deep into the game.
To put it another way, everyone points to Micheal Kirkbride when asked who wrote Morrowind, not many people point to Ken Rolston.
Funny because Ken was lead designer on Morrowind and Oblivion
the fact that EVERYONE shat on FO4's writing probably made them put Emil in a corner to do his thing ass they let others take over.
He is Starfield lead designer AND writer.
If anything he got promoted
i stopped caring about far harbor once that institute robot got involved
i still liked the initial set up for far harbor
Yeah Far Harbor was cool
cant be worse than literally everything else bethesda have ever done which was terrible.
so sure.
I expect to be disappointed, but I'll still buy the art-book
That's pretty much the same way I feel about the upcoming Neill Blomkamp game