Do you agree with him ? can soul-like combat replace arpg combat while keeping the depths of character building, gearing,... from ARPG
Do you agree with him ? can soul-like combat replace arpg combat while keeping the depths of character building, gearing,... from ARPG
didnt open the image, dont know what youre talking about. never heard of this game, not really interested.
New ARPG/soul-like game from Ori dev. EA tomorrow.
Change for the sake of change is reddit.
Being ignorant b***h with zero reading comprehension is also reddit.
Yea i‘m sure rollspamming like a moron is much better. Also
>gtx 3070ti for 1080p60
Enjoy your flop lmfao
Literally how? It's a top-down game that looks worse than Lost Ark which came out 10 years ago.
I have no idea. Ori will of the wisps was very well optimized and even ran at 60fps on switch. I assume they just didn‘t give a shit about performance since it‘s early access but that seems stupid
>5800X3D for 1080/60
lmao what
Playing path of exile with juiced maps, beyond+delirium+breach can being lots of high powered computers to their knees.
But a 3070ti for 1080p60 is outrageous.
PoE will only give you bad performance if you haven't disabled your sound
no I will not tell you why
ARPGs will continue to persistent as long Soulsvanias, DMC/GoW/MonHun clones, and SotN-like trash keep on persisting.
>i want to make a more deliberate game with more interesting combat
based
however the not-based part is that you made a roll spam game with 1-2 enemies on screen
Sometimes people don't want complex moment to moment gameplay. Like who gives a frick about the tactical depth of fricking disgaea. I want to make the numbers go up and not spend half a hour per map deciding where to move my chars. PoE and co. perfectly display that people want more of the character building stuff instead of better moment to moment gameplay. Like that's going to feel fricking shit when you have shit tier equipment and have a high shave a nice day, making the fight take fricking forever. Those 2 design principles are simply at odds with each other.
Play the other shite then?
In PoE's case it's literally build everything around a single skill and pretend it's good because the game has a lot of content
Really like the art style. It's rare to see 3D capture a 2D style that isn't anime
This looks like overdesigned massproduced soulless slop.
>massproduced
I honestly can't think of a single game that looks like this. Do you have any examples?
moron
It looks AI generated and is drowning in a thousand layers of bloom. It's actually hideous. The gameplay looks like shit too so it hasn't nothing going for it.
No Ori-like characters no buy
The problem is that the late game of the diablo clones gets really insane with summons, speed attacks and number of enemies, I don't think the souls like gameplay fits unless you want to also swap flow of the game as well.
Dragon's Dogma and hack'n'slash games like DMC and Darksiders are better alternatives for Diablo.
So what makes this game different from other diablo clones and arpgs?
soul-like combat
Dark Souls is an arpg, Diablo is hack'n'slash
You bait attacks, hit the enemy once or twice, and then back up and repeat. This will never become repetitive.
I mean that’s worked for Souls games.
"Worked" in the sense games were good despite some stupid repetitive segments. Say from the bonfire in Undead Burg to Taurus Demon, because no casual will beat Taurus Demon first try.
Why would we agree? LMB is just the end result button you press to launch an ability, just like firing guns in FPS games. If this dev tried to rely on only 1 spell/ability in diablo games, thus never pressing any other buttons, that's on him. Sure, a better movement system separated from LMB would help, but that doesn't stop you eventually needing to click SOMETHING to launch your abilities/spells. Dude sounds like a moron or lacks the introspective nature to say to themselves, "how does this mechanic work? What is its driving force? How does it interact with its environment?" etc. yet another dev who's full of themselves and unwilling to submit to any humility in learning their craft. What a homosexual.
>LMB is just the end result button you press to launch an ability, just like firing guns in FPS games
the problem here is how purposeful each click feels.
if an FPS had a gun that hit everything around you in a 100m radius with infinite ammo, the only variables in gameplay would be how fast can you click and if you can pump your gun damage up.
instead, shot placement, fixed rates of fire, ammo scarcity, and effective range make guns unique. or at least that's what i think the dev is trying to compare it to
Let him cook
> Diablo this Diablo that
Diablo/Diablo 2 completely mind breaks modern "game designers" who 20+ years later are trying to sell games that are worse, including worse graphics. Just let it go, guys. There are things you don't need to compete with.
ARPGs literally have not improved in 25 years. Ofc he's going to mention the only two ARPGs that are good games.
I agree 100%. I like all the shit about the diablo clones except for the hotbar, screen-wipe combat.
diablo is dogshit yeah
He is right, and many POE players think the same. Maybe not THIS slow, but POE2 looks great atleast for act 1. Slow, deliberate, combat is dangerous.
You get a teleport/movement skill, the ONE skill you are going to spam, then passives/auras
He is completely, 100% right.
ARPGs ALWAYS turn into being a big noisy meat grinder with nothing interesting happening onscreen.
If he is making a game specifically to avoid that, then good.
I don't know why you can't have thoughtful fast-paced combat. 3d beat em ups like dmc have been doing it for years. Hades does it very well. You could strip out all of Hades' rougelite elements and the core combat would still be incredibly satisfying.
No, ARPG and Souls are two different styles. It’s always a red flag when devs blogpost on the steam forums like they are on Ganker.
>I love diablo but I just hate the combat!
????????????????????????????????????????????????????????????????????????????????????????????????????
What's confusing you? Diablo is a cool game, but the combat is braindead.
I'll just keep playing Grim Dawn.
>18 years of active development
Feels good man.
https://forums.crateentertainment.com/t/grim-dawn-lore-notes-pdf-and-ebook-epub-new-update-1-1-9-0/50203
>grim yawn
>early access
>multiplayer
>no demo
yeah I'll just stick to Nioh
arpg players are the lowest form of life, they want to mash through content 14 hours at a time with zero neural activity. it's not conducive to standard game design, the games have to be 99.9 percent braindead garbage farming or the arpg demographic will refuse to play.
Ah yes, I sure love wasting both time and mental energy on videogames.
>anon has dimentia
just play mobile games if you dont wanna use your brain, stop shitting the pc market
champions of norrath was a fun arpg with, some would say, soul-like combat.
>soulslike
opinion automatically irrelevant
is he bill maher's son?
His name is mahler. With the first name Thomas I'd bet 100 (you)s he's a german autist determined to make an arpg 'properly.'
He is 100% right
Isometric ARPG got stale after Diablo 3 and that's why PoE2 and NRFTW are talking Souls gameplay elements for the better
We already have what he's describing, it's called Nioh.
It literally has the itemisation and build autism of diablo with skill required. Until you are overgeared that is.
It can, but what for?
There's always a bunch of morons that will cry about muh skill because the only achievement they'll ever have is beating something literally desgined to be beaten, but if you're not THAT mentally deficient, you undestand that number-crunching and dodgy-rolly-stabby are simply two completely different types of appeal.
Even if you like both, why would you want a skill-based number cruncher instead of a better game focused on pure number crunching AND another better game focused on action combat? I could get it if it was still like 00s and you got 1 game for christmas and you wont get anything else for the next 3 months because of that D you got on test. But there is like a dozen indies coming out every day. In a market this saturated vastly prefer a release that knows its specific niche and does exactly that well.
because build autism is more interesting when the gameplay has more texture than just mowing down mobs by clicking on them. I think build autism can and should be brought to a lot more genres.
The last diablo like i played was a fricking Titan Quest, i got so sick of this genre i basically ditched it for almost 2 decades
This one does look pretty fun and i've enjoyed rng loot in nioh and wo long.
In fact this looks more like a top down wo long in the sense every weapon seems to have up to four skills assigned to it.
>NEW GAME
>It's dark souls
goddamn
It looks interesting for isometric souls clone but it will be disaster for ARPG.
>that UI
everytime
Action-RPG traditionally means Zelda style, not Diablo style.
Zelda is action-adventure anon, its not a RPG....
But action-adventure means Metroid style.
Both games have you traverse a map, collect things to unlock new areas to traverse, anon
No, that's an action-adventure platformer, Anon. Like Zelda 2. Add an interconnected map to that and you've got a metroidvania, like Metroid. Action-adventure is 3D Zelda
They're BOTH action adventure games.
Just one is over head, and one is a platformer.
But thats fundamentally wrong.
Optimal play even all the way back in D2 requires a lot of positioning, respecting of mob tags, ability swapping, and at times weapon swapping.
You can 1 button D2, but so can you in PoE and Last Epoch but you're typically gimping yourself.
Except at some point it ALWAYS turns into speed demon screen clearing until you get OHK. Watch any POE league like 3 days in on "top" content creators. Seeing the POE2 gameplay like a month or so ago really piqued my interest in trying POE2 after not caring about 1 at all. Its slower, making a build seems more interesting, but however it still might turn into dogshit like 50 hours into a character.
Apparently the streamers who got to play for awhile say act 1 is like that, but then act 2 speeds up alot and you are blasting through enemies so its a hard thing to balance
Sure, but you're looking at the 0.01% of the player base. They're NOT relevant and will always be the extreme outlier.
It doesn't mater what the game is, people will always get a min/maxed optimized routing and play style. Even in Dark Souls you're going to have players that can clear the game in under 3 hours. Do you balance it solely around them? Come on anon
they become a test of how fast you can run around instead of fighting, gay genre needs a mixup
>32 dollar early access
>no clue how much content is here at release
6-8 hours with replay ability via playing different weapon/stat types like STR or Dex is the minimum I want.
He is pretty much describing the issue with Risk of Rain 2.
>can soul-like combat replace arpg combat while keeping the depths of character building, gearing,... from ARPG
Well... yeah
I like how Path of Exiles 2 seems to be doing it with WASD movement
Daily reminder this dude coped and seethed on Resetera about Hollow Knight for years.
I still dont get why he chose fricking resetera to hang around in of all places. he's clearly not a libtard sufferig from woke brainrot
I'm glad he was forced to stop using it after the "allegations" against the studio
The problem with ARPGs is that they peaked with Diablo 1-2 and then sat there for over 20 years, its like why bother with most ARPGs when people will just inevitably go right back to Diablo and dump 300 extra hours
tbh the best ARPGs out there right now are.... Diablo 2 mods
Project Diablo 2 is fantastic