It was okay, it was definitely overrated. I don't really want to ever play the game again, but I enjoyed it. Maybe I'll play it again if the DLC ever becomes real.
The most polished souls game but also the worst. It doubles down on the worst aspects of the series and completely discards the best parts.
It has a lot of good qualities, but personally the open world and sheer amount of copy paste useless side content drags it down. The open world is just not fun to explore. Handcrafted semi-linear worlds with interesting item placements are so, so, so much better it's unreal.
>It doubles down on the worst aspects of the series and completely discards the best parts
Could you elaborate on that? I've been kinda on the fence about getting it or not, but after playing DS3 I'm not sure how much more soul gayming I can take.
Sure, you're in luck because I am autistic as frick and have thought a lot about why I hate Elden Ling.
>worst aspects of the series
Artificial difficulty. Have you played Dark Souls 2? Did you hate all the gank squads? Do you like traps? Elden Ring has all of these and more. Probably the single most annoying thing about ER's bosses is that, despite being the easiest in the series, they have a fricking truckload of "lol gotcha homosexual" moments where an attack that doesn't look like it will be delayed is delayed by 18 centuries to catch you rolling or counterattacking. They ran out of ideas with boss difficulty, so 99% of the "hard" bosses are designed in ways to punish exactly how they know Souls players will approach them. This encourages you to cheese and abuse cuhrazy strong scaling weapons, spells, weapon skills, etc, as opposed to just reacting to bosses and "outplaying" them. Take this aspect of Elden Ring out and it would be a joke how easy it is as a souls game -- and it's already by far the easiest.
Also the quest design fricking sucks and is far worse than the rest of the series. Souls quest design has always sucked, but it is usually quite hard to miss important npcs since the worlds are designed in ways that exploring naturally leads to them. Elden Ring is fricking huge and it's incredibly easy to completely miss quest NPCs and frick progress.
>completely discards the best parts
The entirety of DeS, DaS1, 2, and 3 are all handcrafted. They may be semi-linear, but you're basically intended to play through them in certain ways and orders. There is almost no "wasted" space. See a corridor? It either progresses you further or leads to an optional path that is almost always meaningful.
Elden Ring? Have fun collecting useless berries and flowers off in a direction for 10 hours. There are like 100+ copypasted side dungeons that all look the same and have either pitiful, nonsensical, or no rewards outright with side bosses that take 5 hits to kill.
I never understood why DS2 gets the ganksquad label when 3 exists or why DS2 being filled with gimmicky traps areas was bad. I agree mostly with you otherwise.
I guess because it's hard to outrun mobs in DS2, leading some people to get gangraped just before boss doors. It's not even that bad if you just take your time pulling and clearing rooms carefully.
>There are like 100+ copypasted side dungeons that all look the same and have either pitiful, nonsensical, or no rewards outright with side bosses that take 5 hits to kill.
All dungeons have either spirit ash, either grave flowers to upgrade spirit ashes as a final reward.
Especially useful, considering I chose not to use summons on first playtrough.
>they have a fricking truckload of "lol gotcha homosexual" moments where an attack that doesn't look like it will be delayed is delayed by 18 centuries to catch you rolling or counterattacking
Elden Ring simply made positioning way more important. Many of those "gotcha" attacks won't be performed if you dodge the right way, ie Malenia's triple slash that will roll catch you if you roll backwards, but not if you roll to her side, or Margit not punishing you with his quick dagger slash if you dodge behind him to his right; that usually nets you a couple hits + a free jumping attack if he follows up with his tail swipe that can be dodged by jumping over it.
>There are like 100+ copypasted side dungeons that all look the same and have either pitiful, nonsensical, or no rewards outright with side bosses that take 5 hits to kill.
All dungeons have either spirit ash, either grave flowers to upgrade spirit ashes as a final reward.
Especially useful, considering I chose not to use summons on first playtrough.
The spirt ash rewards are lame as frick, most players will use maybe one or two during their playthrough while the rest take up space in their inventory. I will never not be mad that they patched the Duellist boss in Limgrave to drop a spirit ash instead of the guaranteed Battle Hammer he used to have.
>Elden Ring simply made positioning way more important.
Not him and I don't have any disagreements with the parts you explained at all, but it also did the opposite with other attacks where now that they track your position the player's location and moveset knowledge is a lot more irrelevant.
I just beat elden ring and solod malenia (no help whatsoever pure melee 1v1 with an axe) and you're full of shit. Positioning means Jack shit in elden ring. All moves lock on like all bosses are on a swivel. You do not dodge moves in elden ring, you roll so that you are immune to them in frames.
Easily the worst part of elden ring is the combat. But, other than that, it's a solid game
If you play in a way where positioning doesn't matter, the combat becomes boring because you roll 5 attacks in a row for a small punish. You need to exploit positioning for bigger punishes, more aggressive combat, and easier stance breaks which all add up to make the combat so much more fun.
This is so ignorant and stupid
All routes in Elden Ring are meaningful, and Elden Ring gives you the tools to fights against hordes of enemies whereas Dark Souls 2 asks you to backpedal from them. That's a big difference
Yeah I don't look forward to the next Souls/Elden-like. They're really hitting the limit of what you can do with that battle system and it's going deep into meme boss moveset territory
Elden reddit starring GRRM's scat fetishes could have been amazing but it leaned way too hard into the worst aspects of the Souls franchise. Like Diablo, Souls games went from strategic and methodical to action slop. Roll powerstancing simulators for everyone!
Dark Souls 3's environments were bland as frick, and this is coming from someone who liked the game overall, but yeah the Fashion Souls was 10/10 and blows Elden Bling out of the water, although Dark Souls 3 gets the advantage of having two previous games in the series to draw sets from on top of the gear unique to it.
All Souls trilogy armor is bad and looks like plastic, with faces that look like you are inbred
I don't knoe what you are smoking, taking a mediocre-looking Dark Souls 2 set to claim Dark Souls 3 has good fashion, but none of DS1, DS2 and DS3 has any decent fashion at all
3 months ago
Anonymous
I started naming off armour sets from the series that are all classics, but then I realised my post would be too drawn out so I'm just gonna say you have shit taste. Elden Ring simply doesn't have as many good-looking sets (even the obligatory "generic knight armour" set is the worst-looking in the series if you ask me), and the good sets we do have just aren't as conducive to mixing-and-matching; too many different shades of gold and silver.
3 months ago
Anonymous
>muh mix-and-matching >puts generic hood over complete set because there's nothing else that goes over armor >Needs to turn the mc into beef jerky to not make it look like a plastic doll >knight set is bad because it's actually some realistic looking set mixing plate armor, chainmail and leather instead of edgy animu set
disingenuous shitposter
3 months ago
Anonymous
All the games have good fashion, it's just personal taste which ones you prefer. All the games have ""issues"" with armours sets rarely matching because of different shades and textures too. And obviously 3 games or 1 game that also takes designs from previous games will have more than 1 game.
we had dozens and dozens of threads post release with Ganker Black folk crying you can't mindlessly roll and get away with it. This webm was made unironically by some subhuman who will just keep rolling at the same wrong direction.
We had threads calling Margit and Godrick bullshit, we still have
Elden Ring angered shitters by remiving their rollspamming crutches that DS2 and DS3 gays are used to
3 months ago
Anonymous
Is this man still making bait webms since all the way back at the release threads?
3 months ago
Anonymous
>rote memorization of dodge direction with zero real indication sometimes into it sometimes opposite of swing
Glad I just parried every parryable boss
If this ranking is for how good armors look then it's absolutely correct, but if it's rating the games overall this is the worst souls ranking I've ever seen
It was so overhyped and somehow still managed to exceed expectations.
I think my only complaint is it can feel a bit spread thin at times due to it's ridiculous size.
Yes, it got a lot better after they fixed the connection issues and rebalanced most of the game. It's in a good state right now but it needs more content, multiplayer features missing from previous iterations in particular. Good there's a DLC coming to do exactly that. I can't wait to see the game in its final form.
I didn’t care for it. Got about 80 hours deep and realized I just didn’t give a shit what was next or around the next corner (which is the main draw of this kind of game imo).
Biggest peeve was the whole >I busted my ass for x minutes and all I got was some shit I can’t use
7/10 imo
>I busted my ass for x minutes and all I got was some shit I can’t use
At least the benefit of that is if you do decide to do another playthrough you'll have a rough idea of where to go for your build and what you can pass, but yeah the first playthrough just lasts for fricking ever if you go out of your way to scour the map, and even then you'll probably still miss shit.
I don’t think Elden Ring really benefits from having open world and crafting mechanics, and I thought the horseback riding was kinda half-baked. Aside from my gripes with open world game design, I also just didn’t feel like I was seeing much new with traditionally-designed levels, the “legacy dungeons” either.
Just felt like Dark Souls 4 on a horse imo
it's one of the best videogames ever made and the proof lies in the fact that this shithole was nothing but ELDEN KINO posts 24/7 and both Gankereddit and discord rats are still anally prolapsed to the point they still shitpost and try to raid about it and they will seethe even more once the DLC releases
>was it really a good game?
It was fantastic, easily the best output Fronsoftware had
Elden Ring is an evolution of Demon's Souls design that pretty much course corrected every single mistake the Souls trilogy did.
It brought back physical damage types that actually matter. Finally there's shit actually weak to slash besides naked NPCs, strike gives a considerable advantage against armor throughout the whole game and thrust is very powerful against enemies with scales or beasts. In no other Souls game this is as relevant as in Elden Ring.
It expanded the weapon categories, standardized their moveset and then smartly picked several weapons for special moveset variations in a way that makes sense and gives variety (besides maybe the special R2 to Death Poker, since most players use it for the weapon art with pure Int build), and balanced those weapons around their stats, status effects and skill requirements in a way choices are well defined and provide tradeoffs/advantages.
It massively reduced fall damage to complement verticality in level design, added a proper tool to get over obstacles and traverse enviroments.
It brought back strong elemental counters, more and reworked focus on the use of consumables and combining attack and has several special boss fight-related tools. It also brought back status inducing builds that aren't a complete meme like in the entire Souls trilogy
Yes, it's a good game.
Yes, replaying it is kind of a pain in the ass because of mountaintops and conscecrated snowfield.
It's kinda odd they made everything carry over into NG+ except for great runes, where they would be most useful.
I had fun playing it
Riding to the end of the continent on torrent and finding a monastery guarded by an overpowered gargoyle that's like 50 levels above me, getting teleported to a landscape of gore and flesh because of a booby-trapped chest, seeing a gigantic dragon corpse cradling the capital city, going down the well into the sewers into an underground church into a hidden mass grave into a containment site for an eldritch god and then digging deeper to find the roots of the world tree, etc.
It was an adventure full of crazy awe-inspiring stuff for me >artificial difficulty, too easy, copy-paste, empty world, no towns, etc.
I acknowledge these are valid criticisms but I don't really mind them, the adventure is more important for me
yes. best eldenlike.
It was okay, it was definitely overrated. I don't really want to ever play the game again, but I enjoyed it. Maybe I'll play it again if the DLC ever becomes real.
It was way too easy.
The most polished souls game but also the worst. It doubles down on the worst aspects of the series and completely discards the best parts.
It has a lot of good qualities, but personally the open world and sheer amount of copy paste useless side content drags it down. The open world is just not fun to explore. Handcrafted semi-linear worlds with interesting item placements are so, so, so much better it's unreal.
>It doubles down on the worst aspects of the series and completely discards the best parts
Could you elaborate on that? I've been kinda on the fence about getting it or not, but after playing DS3 I'm not sure how much more soul gayming I can take.
Sure, you're in luck because I am autistic as frick and have thought a lot about why I hate Elden Ling.
>worst aspects of the series
Artificial difficulty. Have you played Dark Souls 2? Did you hate all the gank squads? Do you like traps? Elden Ring has all of these and more. Probably the single most annoying thing about ER's bosses is that, despite being the easiest in the series, they have a fricking truckload of "lol gotcha homosexual" moments where an attack that doesn't look like it will be delayed is delayed by 18 centuries to catch you rolling or counterattacking. They ran out of ideas with boss difficulty, so 99% of the "hard" bosses are designed in ways to punish exactly how they know Souls players will approach them. This encourages you to cheese and abuse cuhrazy strong scaling weapons, spells, weapon skills, etc, as opposed to just reacting to bosses and "outplaying" them. Take this aspect of Elden Ring out and it would be a joke how easy it is as a souls game -- and it's already by far the easiest.
Also the quest design fricking sucks and is far worse than the rest of the series. Souls quest design has always sucked, but it is usually quite hard to miss important npcs since the worlds are designed in ways that exploring naturally leads to them. Elden Ring is fricking huge and it's incredibly easy to completely miss quest NPCs and frick progress.
>completely discards the best parts
The entirety of DeS, DaS1, 2, and 3 are all handcrafted. They may be semi-linear, but you're basically intended to play through them in certain ways and orders. There is almost no "wasted" space. See a corridor? It either progresses you further or leads to an optional path that is almost always meaningful.
Elden Ring? Have fun collecting useless berries and flowers off in a direction for 10 hours. There are like 100+ copypasted side dungeons that all look the same and have either pitiful, nonsensical, or no rewards outright with side bosses that take 5 hits to kill.
Well, frick. Thanks for typing all of that out, buddy. The eternal search for a game that made upgrading my rig worth it continues.
I never understood why DS2 gets the ganksquad label when 3 exists or why DS2 being filled with gimmicky traps areas was bad. I agree mostly with you otherwise.
I guess because it's hard to outrun mobs in DS2, leading some people to get gangraped just before boss doors. It's not even that bad if you just take your time pulling and clearing rooms carefully.
>There are like 100+ copypasted side dungeons that all look the same and have either pitiful, nonsensical, or no rewards outright with side bosses that take 5 hits to kill.
All dungeons have either spirit ash, either grave flowers to upgrade spirit ashes as a final reward.
Especially useful, considering I chose not to use summons on first playtrough.
>Artificial difficulty
skill issue innit
>they have a fricking truckload of "lol gotcha homosexual" moments where an attack that doesn't look like it will be delayed is delayed by 18 centuries to catch you rolling or counterattacking
Elden Ring simply made positioning way more important. Many of those "gotcha" attacks won't be performed if you dodge the right way, ie Malenia's triple slash that will roll catch you if you roll backwards, but not if you roll to her side, or Margit not punishing you with his quick dagger slash if you dodge behind him to his right; that usually nets you a couple hits + a free jumping attack if he follows up with his tail swipe that can be dodged by jumping over it.
The spirt ash rewards are lame as frick, most players will use maybe one or two during their playthrough while the rest take up space in their inventory. I will never not be mad that they patched the Duellist boss in Limgrave to drop a spirit ash instead of the guaranteed Battle Hammer he used to have.
>Elden Ring simply made positioning way more important.
Not him and I don't have any disagreements with the parts you explained at all, but it also did the opposite with other attacks where now that they track your position the player's location and moveset knowledge is a lot more irrelevant.
I just beat elden ring and solod malenia (no help whatsoever pure melee 1v1 with an axe) and you're full of shit. Positioning means Jack shit in elden ring. All moves lock on like all bosses are on a swivel. You do not dodge moves in elden ring, you roll so that you are immune to them in frames.
Easily the worst part of elden ring is the combat. But, other than that, it's a solid game
If you play in a way where positioning doesn't matter, the combat becomes boring because you roll 5 attacks in a row for a small punish. You need to exploit positioning for bigger punishes, more aggressive combat, and easier stance breaks which all add up to make the combat so much more fun.
get better b8 m8
This is so ignorant and stupid
All routes in Elden Ring are meaningful, and Elden Ring gives you the tools to fights against hordes of enemies whereas Dark Souls 2 asks you to backpedal from them. That's a big difference
Yeah I don't look forward to the next Souls/Elden-like. They're really hitting the limit of what you can do with that battle system and it's going deep into meme boss moveset territory
>The most polished souls game but also the worst.
>2/3 of the game being unfinished
>last 1/3 is just a copy paste
>The most polished souls game
T. never played Demon's
Nah reddit ring was shit
>I LOVE ELDEN RING
Elden reddit starring GRRM's scat fetishes could have been amazing but it leaned way too hard into the worst aspects of the Souls franchise. Like Diablo, Souls games went from strategic and methodical to action slop. Roll powerstancing simulators for everyone!
I liked it. The combat was good but i didn't really pay attention to the story/lore
Anything is better than ds3
DS3 is far and away the best soulslike game though.
>Roll Spam 3
>best anything
Prettiest combat and environments. Best set pieces. Coolest armor. DS3 > DS1 > DS2 > Elden Ring > Bloodbourne
3 has dogshit armour and horrible r1 spam combar
>horrible r1 spam combar
fair but that's how I played all of them so it doesn't bother me.
DS2 also has better set pieces (assuming you mean like individual area gimmicks and not visuals).
I mean visuals. I actually agree with you on gimmicks.
I did not enjoy having a bunch of glowing red shit on my armor 90% of the time 🙁
Dark Souls 3's environments were bland as frick, and this is coming from someone who liked the game overall, but yeah the Fashion Souls was 10/10 and blows Elden Bling out of the water, although Dark Souls 3 gets the advantage of having two previous games in the series to draw sets from on top of the gear unique to it.
All Souls trilogy armor is bad and looks like plastic, with faces that look like you are inbred
I don't knoe what you are smoking, taking a mediocre-looking Dark Souls 2 set to claim Dark Souls 3 has good fashion, but none of DS1, DS2 and DS3 has any decent fashion at all
I started naming off armour sets from the series that are all classics, but then I realised my post would be too drawn out so I'm just gonna say you have shit taste. Elden Ring simply doesn't have as many good-looking sets (even the obligatory "generic knight armour" set is the worst-looking in the series if you ask me), and the good sets we do have just aren't as conducive to mixing-and-matching; too many different shades of gold and silver.
>muh mix-and-matching
>puts generic hood over complete set because there's nothing else that goes over armor
>Needs to turn the mc into beef jerky to not make it look like a plastic doll
>knight set is bad because it's actually some realistic looking set mixing plate armor, chainmail and leather instead of edgy animu set
disingenuous shitposter
All the games have good fashion, it's just personal taste which ones you prefer. All the games have ""issues"" with armours sets rarely matching because of different shades and textures too. And obviously 3 games or 1 game that also takes designs from previous games will have more than 1 game.
we had dozens and dozens of threads post release with Ganker Black folk crying you can't mindlessly roll and get away with it. This webm was made unironically by some subhuman who will just keep rolling at the same wrong direction.
We had threads calling Margit and Godrick bullshit, we still have
Elden Ring angered shitters by remiving their rollspamming crutches that DS2 and DS3 gays are used to
Is this man still making bait webms since all the way back at the release threads?
>rote memorization of dodge direction with zero real indication sometimes into it sometimes opposite of swing
Glad I just parried every parryable boss
>>rote memorization
or you could open your eyes
If this ranking is for how good armors look then it's absolutely correct, but if it's rating the games overall this is the worst souls ranking I've ever seen
Soulless nostalgiatrip with no identity of its own
what identity does Elden Ring have?
I rarely feel the need to comment on people's tastes, but I absolutely must let you know that you have fricking terrible taste anon.
morons here will defend it to death so doesn't really matter
I unironically liked AC6 more
while it's better than garbage ds3 it's a chore to replay , bosses are kino though
The best Elden type game.
Yes, but I think it overextends.
It was so overhyped and somehow still managed to exceed expectations.
I think my only complaint is it can feel a bit spread thin at times due to it's ridiculous size.
Yeah it was amazing, made me play the other Souls games too. They were all pretty good but none are as good as ER.
Yes, it got a lot better after they fixed the connection issues and rebalanced most of the game. It's in a good state right now but it needs more content, multiplayer features missing from previous iterations in particular. Good there's a DLC coming to do exactly that. I can't wait to see the game in its final form.
I didn’t care for it. Got about 80 hours deep and realized I just didn’t give a shit what was next or around the next corner (which is the main draw of this kind of game imo).
Biggest peeve was the whole
>I busted my ass for x minutes and all I got was some shit I can’t use
7/10 imo
>I busted my ass for x minutes and all I got was some shit I can’t use
At least the benefit of that is if you do decide to do another playthrough you'll have a rough idea of where to go for your build and what you can pass, but yeah the first playthrough just lasts for fricking ever if you go out of your way to scour the map, and even then you'll probably still miss shit.
I don’t think Elden Ring really benefits from having open world and crafting mechanics, and I thought the horseback riding was kinda half-baked. Aside from my gripes with open world game design, I also just didn’t feel like I was seeing much new with traditionally-designed levels, the “legacy dungeons” either.
Just felt like Dark Souls 4 on a horse imo
no, like every single dark souls
but the magic looked cool
>gives it a lick
Yep game aged fantastically
it's one of the best videogames ever made and the proof lies in the fact that this shithole was nothing but ELDEN KINO posts 24/7 and both Gankereddit and discord rats are still anally prolapsed to the point they still shitpost and try to raid about it and they will seethe even more once the DLC releases
But I'm still edging
First Souls game where you can't just roll and r1, and that's why it filtered millions
What Dark Slop 2 and 3 should have been
>Elden Ring
>you can't just roll and r1
oh yeah now you roll and jump attack instead
wowzerz
Its a masterpiss.
Best game I ever played. At this point it's my favorite work of art im general tbh.
It was great whenever I wasn't riding a horse through a boring open world.
>was it really a good game?
It was fantastic, easily the best output Fronsoftware had
Elden Ring is an evolution of Demon's Souls design that pretty much course corrected every single mistake the Souls trilogy did.
It brought back physical damage types that actually matter. Finally there's shit actually weak to slash besides naked NPCs, strike gives a considerable advantage against armor throughout the whole game and thrust is very powerful against enemies with scales or beasts. In no other Souls game this is as relevant as in Elden Ring.
It expanded the weapon categories, standardized their moveset and then smartly picked several weapons for special moveset variations in a way that makes sense and gives variety (besides maybe the special R2 to Death Poker, since most players use it for the weapon art with pure Int build), and balanced those weapons around their stats, status effects and skill requirements in a way choices are well defined and provide tradeoffs/advantages.
It massively reduced fall damage to complement verticality in level design, added a proper tool to get over obstacles and traverse enviroments.
It brought back strong elemental counters, more and reworked focus on the use of consumables and combining attack and has several special boss fight-related tools. It also brought back status inducing builds that aren't a complete meme like in the entire Souls trilogy
And most importantly it made me explore the same exact ruins 50 times
BB > Sekiro > DS3 > DS1 > DeS > ER > nu-LotF > DS2 > SoP > Steelrising > Code Vein
just the ones I've beaten
Yes, it's a good game.
Yes, replaying it is kind of a pain in the ass because of mountaintops and conscecrated snowfield.
It's kinda odd they made everything carry over into NG+ except for great runes, where they would be most useful.
I had fun playing it
Riding to the end of the continent on torrent and finding a monastery guarded by an overpowered gargoyle that's like 50 levels above me, getting teleported to a landscape of gore and flesh because of a booby-trapped chest, seeing a gigantic dragon corpse cradling the capital city, going down the well into the sewers into an underground church into a hidden mass grave into a containment site for an eldritch god and then digging deeper to find the roots of the world tree, etc.
It was an adventure full of crazy awe-inspiring stuff for me
>artificial difficulty, too easy, copy-paste, empty world, no towns, etc.
I acknowledge these are valid criticisms but I don't really mind them, the adventure is more important for me
it was too hard
The very first playthrough was magical, but after that i don't feel like replaying the game again.