>Not titling their latest game as "The New Saints".
Not really, there still are fundamental issues with the writing, even if we were to accept an all new gang they'd have to be better written than these one-note morons and the story would need to be better thought out and developed throughout the game, and even then there's still the problem with the millions of game-breaking bugs.
Um sweetheart one likes waffles and doesn't wear a shirt and there's the Black person but he's smart and the woman but she can drive and they have le heckin student loanerinos!
The biggest missed opportunity is not having the Nuwhali in more scenes and not stab the boss in the back. They should have been the audience insert that memes on the fricking zoomer and been more prevalent in the game. Just have the boss continuously fail upwards with moronic plans while they try to explain the complex dynamics between gangs and the proper way to run a criminal organization while our saints have board game nights and sell shitty t-shirts on the street. Not including missions where you have to find a good location to make a tikotk and have the Nawhali drive you around while continuously berating your life choices is such a miss. I'm talking missions where you go to the farmers market and try to find vegan honey only to find out the farmers relabelled jars of honey that are store bought and you raid their "business." I wanted full zoomer garbage tier bullshit. Imagine not having the first several missions involve riding the bus to get to places to rob what fricking bullshit.
Sounds like it could get annoying if handled improperly. You'd have to have actual likable zoomer characters who are still huge morons trying to start a gang to pay off their debts instead of just getting a second job like normal people. There's plenty of humor you could mine out of that idea, but the Saints Row reboot writer couldn't write their way out of a paper bag.
I also want to add that the Nuwhali stabbing the Boss in the back is moronic and makes no sense. You break him out and he's baffled by the Saints and constantly rejects them reaching out to him to be his friend, then he suddenly flips a switch and gets jealous and wants to steal the Boss' friends so he betrays the Boss even though they were literally seconds away from becoming friends. It lacks so much logic that I find it hard to believe this game had a writer at all.
>hard to believe this game had a writer at all.
It had 2.
https://imdb.com/name/nm2033771/
https://imdb.com/name/nm1547748/
They reused the dipshits responsible for writing Agents of Mayhem.
This Volition originally wanted to go back to their roots and have it be more like the first two games but Deep silver forced the millennial “power fantasy” shit into the game since they thought it would give them more money.
>play 3 and 4 >thought they were okay, >try 2 years later >loved it
probably helps that i was replaying gta iv at the time, so knowing this came out the same year to contrast helped me appreciate more since i always prefered the how outlandish 3d era gta was compared to hd.
This, 3 and 4 are very GTA 3-Trilogy, which was very refreshing considering the massive bore that was GTA IV, I really don't mind the excess nonsense, and I say this as someone who really likes 1 and 2, even Agents of Mayhem isn't terrible for what it is, people just didn't appreciate the good points of these games and were too hung up on 2, at least until we got an example of an actually bad game with the reboot.
3 and especially 4 have their good points, they're just stuck in the shitty position where they follow up a well-beloved game like Saints Row 2. It's a damn good game, probably one of my favorite open world games ever. Making a sequel to it was always gonna be hard.
It's kind of like when IV followed up San Andreas and ditched a lot of mechanics that people loved from that game. IV had a lot of great stuff in it (and a lot less great stuff), but it was stuck in that same position. For some reason V was universally beloved even though it's probably the most boring GTA game I've ever played outside of the heists.
>HATERS GONNA HATE
Seriously though that was the worst thing they could have responded with and the comment it was responding too was very tame which made it look even worse.
Their own moronation and refusal to give people that liked SR1 and 2 what they wanted
They can blame Deep Silver all they want they simply could have not put in LE WACKEY Millennial characters if they had a fricking spine
>antagonize their oldfans >"Haha take that chuds you have nothing to cherish!" >game flops >"wtf chuds why didn't you buy it, this is bigorty!"
Why is this so common nowadays? It's not just regulated to devs, comic and movie writers do the same shit.
I legitimately believe its a game that richgays who owns these franchises ( applies to movies and other media ) play with other companies/richgays to see how shitty they can make something and people still gobble up.
Why? You may ask? Because at some point when you have such an ungodly amount of money it becomes meaningless and theres nothing left to do but to get into a pissing match of " Who can make the most with doing the least " or alternately " who can destroy their property the most but still make money " Think of it as some weird richgay version of the game Jenga but instead of blocks its franchises
Nah because of how the market and trust funds are reacting.
My belief is that rich people had kids and those worthless shit stains graduated in the EASIESTS careers available which are humanities. You cannot flunk humanities, specially since rich gay colleges introduced a policy in which "All Interpretations are Valid" and so everyone gets an "A".
So what do you do with a bunch of rich prostitutes, betas and frat boys that graduated with a degree in humanities and political science? You put them in charge of their parents companies because that's where they were going to be working at regardless, so they applied what they learned at Uni which was the 21st Century equivalent of "Blaming THE MAN".
If you rationalize like this it makes sense. >I am a dumbass frat boy in charge of my dad's company. >First order, make more profit >Second, spend less >Third, uh pander to my friends and my stacy gf by adding some pet minority >Now I am off to sexually harass female employees.
I came here to post this. They had the GOAT space game in their portfolio and didn't dare to touch the IP, instead chasing Rockstars curtails like a b***h
I spit on their grave
They tried to make the characters too relatable, and also failed at that since most of Saint's Row audience wasn't that anyway.
Think about Tony Montana and his character, is there anything similar to him and the target audience besides the fact that he is also a human being? I wonder how many cyborg police officers RoboCop attracted to their movie. Make sure you tell all your reporter friends that like to film dead bodies about Nightcrawler, they finally made a movie for them.
The homosexuals from Saints Row: The Reboot talk and look like the sort of people the game is trying to appeal to. And those people either don't care about SR, or they don't care about playing a game about themselves+gangster shit.
I unironically loved this game. Felt like GI Joe + Saint’s Row. Could have used more variety for the underground bases you’re constantly going in to, but otherwise I had a great time.
I liked how each character had different abilities and the gameplay was solid enough. It felt like a mix of Crackdown and Saints Row.
Co-op may or may not have saved this game.
I wouldn't replay it in 2023 thought.
Sadie Arabia was going to invest 1 billion into embracer group and pulled out of the deal 24 hours before the deadline. The next day, they had to tell the shareholders about it in a really awkward meeting, and their stock dropped by about 20%. Then right after this they decided to scrap volition due to how much of a flop the new Saints Row was.
It's kind of amazing that Embracer pretty much bet their entire future on some Saudi Oil Prince going "Trust me bro. I will surely give you the money."
They were always a mediocre studio. >Talk shit about gta not being edgy enough >cuck out of every risky scenes >the only edgy shit out of saint row was that purple dildo marketing and it was the most embarrassing thing I've seen a studio put all their eggs in.
Success of Saints Row 3 killed them. It caused them to think they can abandon making their game serious and into being pure humor. Problem is that it is more difficult to make a funny game than a serious one.
>making games nobody bought
wut. you're going to have to be a little more specific. Pretty sure it was only the reboot and maybe agents of mayhem is when their sales started going down. Everything before that was selling gangbusters.
3 was an anomaly that they died trying to recreate the formula for. 4 significantly underperformed 3, aos straight up flopped, and the reboot was volition course correcting back to try and get sr3 fans after the wacky shit they amped up chased them away. people bought 4 because they expected more of 3, but 4 wasn't what they wanted and turned people off. aos and the reboot continued down the path of making games nobody wanted, but this time they didn't have the hype of being the follow up to a massively popular title to boost their sales.
They made the Descent games in the very beginning, which is also why Red Faction had ship combat, which no one ever talks about because almost no one finished the game or let alone left the mines.
Everyone praises Red Faction for the geomod stuff in the mines, but if people actually finished it they would know 85% of the game doesn't use it.
All their talent left years ago. I would bet money that the majority of active staff on their last game were only at the studio within the last five years.
Making 2 flops in a row.
The last game they made was so dogshit that they weren't even deemed worthy to keep as Gearbox's b***h studio as originally planned and got shut down entirely.
SR2022's sales figures will forever remain a mystery. It definitely did better than Agents of Mayhem which was such a massive dud it caused 30 staff members to get laid off and was one of the worst selling AAA games of the last console generation, that didn't really happen with SR2022. At most I expect the game to only just break even though unless Deep Silver really cheaped out with its development.
It sucks that they all have to compete with Rockstar. Why can't we have an indie or AA equivalent that's aimed at the $30-40 market?
I think that's due to a ton of reasons >Rising demand/expectations from players after how Rockstar consistently ups the bar, especially with RDR2. That game is not only a technical marvel even 6 years post launch, it has a ton of content and features that few studios can ever hope to compete with >Rising development costs in general. Forget even just increasing the manpower to work on games with shiny AAA graphix and maintaining engines, think about how much also goes into outsourcing assets or even parts of the game. >Costs for licensed soundtracks probably going up in general thanks to CoD and GTA >Games will go down in price anyways when they go on sale and publishers will still profit off said purchases regardless. Why bother if it wont attract everyone?
And that's not even thinking about the nightmare of breaking even. The only hope is that ironically, something like Assassin's Creed Mirage sells enough to prove that not every open world game needs to be a $70/80+ hour epic. Maybe that can change something.
>forever remain a mystery. It definitely did better than Agents of Mayhem
It doing better than Agents of Mayhem is not an accomplishment the same way you being able to jump higher than a wheelchair bound man means frick all.
The few dipshits that keep coping that Embracer said it was "meeting sales expectations" or whatever equivalent comment are fricking morons for 1. Trusting what a publisher has to say. 2. if the expectations was frick and all, then by definition it met expectations 3. No fricking company on earth operate hoping to not make a loss.
Whatever return Saints Row made was obviously not worth investing 100 fricking million on it, and despite being allowed another year to keep the lights on and continue work on it, every content additions was made by equal negative bile, which made them look not even worth keeping to be Gearbox's b***h.
Red Faction was always a mediocre franchise. 1st game is mediocre. Nobody remembers the 2nd. Guerrila is mediocre but it can be fun smashing bricks together. Armageddon is mediocre.
>WE'RE LAUNCHING A NEW ENTRY INTO [RECOGNIZABLE AND POPULAR FRANCHISE] >but this time, we're changing every popular core feature just because. Also, we're prioritizing progressive politics. Did you see our brandnew relatable cast? They're forever poor LA majors! They HATE billionaires! >game dies >company dies >gets boughtout
>all the gta competitors are dead >rockstar's only competition is watchdogs
What a truly grim time in gaming. Only Rockstar's drones and online paypigs would be satisfied with this. While Rockstar continue to put out less games and be a shadow of the great company that they once were.
Making video games is not easy, making them when your not rich is eveb worse, dedicating potentially years to even collect investors and trying to make the game alone will not start before everyones convinced you got something that could potentially be a success.
Trying to make a GTA type game would be a massive process thats not likely to even make back the investment.
Making video games is not easy, making them when your not rich is eveb worse, dedicating potentially years to even collect investors and trying to make the game alone will not start before everyones convinced you got something that could potentially be a success.
Trying to make a GTA type game would be a massive process thats not likely to even make back the investment.
i think a small indie team could design a world as small as GTA3 but it's never going to look like a AAA game
I think we're at the point where projects need to start being scaled back and instead of being as wide as an ocean, and as deep as a puddle, go the other way around. Give me a game the size of GTA3 with a highly interactive environment.
All these years later, I still perfectly remember what every room and shop in Shenmue looks like because that game is no bigger than a few streets. I couldn't even tell you what V's apartment in CP2077 looks like.
I think we're at the point where projects need to start being scaled back and instead of being as wide as an ocean, and as deep as a puddle, go the other way around. Give me a game the size of GTA3 with a highly interactive environment.
That's what I've been pining for, for years now.
All these years later, I still perfectly remember what every room and shop in Shenmue looks like because that game is no bigger than a few streets. I couldn't even tell you what V's apartment in CP2077 looks like.
If I had the money to make an open world game like Bully but in a small map so it doesn't bankrupt me, I would 100% fricking do it. Even on a small scale, though, that's gonna be expensive as frick.
>where projects need to start being scaled back
will never happen because the graphics arms race will never end.
It will have to end eventually. Sony's internal documents that got out during that MS lawsuit showed that both Horizon and TLOU2, despite their huge marketing pushes, did not make a profit. Publishers can't keep sinking millions into flops.
I've never seen a developer so up their own ass. When Deep Silver published GOG versions of 3 and 4, these shitters initially refused to make mod support that doesn't involve steam api because "all gog versions are essentially pirated".
I welcome the deaths of any and all studios with this attitude towards drm freedom.
>what killed them?
lying to a dying man
calling the previous games "outdated"
like so much other media in the few years they blatantly made it subversive and got hostile when you called them out
>lying to a dying man
based karmic believer. I hope that's why they shut down. I hope IdolNinja is looking down at those c**ts right now laughing at them
Set themselves on a track to lose their identity with 3, and then lost their passion with 4. By the time of the reboot they had no idea what even was the hook of the series or why they were doing it, yet they were dumping absurd amounts of money into it and Agents of Mayhem
I used to play red faction multiplayer with my friend on PS2 and we'd start exploding walls instead of playing death match while digging/making tunnels and see how far we could go with blowing them up with rocket launchers. We made some pretty deep ones that went through all kinds of structures and underground, but i think i remember when we eventually hit the engine limitations. I'm pretty sure you can mod the limitations out on PC. The destruction tech of gemod 1.0 in Red Faction 1 and geomod 2.0 in Red Faction Guerrilla is still incredible stuff that's kind of lacking in the industry today. I think only Mercenaries had anything slightly comparable.
The latest cope going around is that Deep Silver is behind every bad decision the Saints Row reboot made, but that seems moronic to me. Even if they made Volition put in that stupid plot about friends who have to deal with hashtag relatable problems like student debt, they could've done better than what they put out. They could've still made a fun game with good writing. They just didn't.
Even excusing the writing and presentation, the game still launched in an unfinished state while somehow still missing even more features than the previous titles.
Not titling their latest game as "The New Saints".
Very simple change, but would have had a very large impact on how the public reacted to it.
no,
no,
no,
>Not titling their latest game as "The New Saints".
Not really, there still are fundamental issues with the writing, even if we were to accept an all new gang they'd have to be better written than these one-note morons and the story would need to be better thought out and developed throughout the game, and even then there's still the problem with the millions of game-breaking bugs.
Um sweetheart one likes waffles and doesn't wear a shirt and there's the Black person but he's smart and the woman but she can drive and they have le heckin student loanerinos!
The biggest missed opportunity is not having the Nuwhali in more scenes and not stab the boss in the back. They should have been the audience insert that memes on the fricking zoomer and been more prevalent in the game. Just have the boss continuously fail upwards with moronic plans while they try to explain the complex dynamics between gangs and the proper way to run a criminal organization while our saints have board game nights and sell shitty t-shirts on the street. Not including missions where you have to find a good location to make a tikotk and have the Nawhali drive you around while continuously berating your life choices is such a miss. I'm talking missions where you go to the farmers market and try to find vegan honey only to find out the farmers relabelled jars of honey that are store bought and you raid their "business." I wanted full zoomer garbage tier bullshit. Imagine not having the first several missions involve riding the bus to get to places to rob what fricking bullshit.
Sounds like it could get annoying if handled improperly. You'd have to have actual likable zoomer characters who are still huge morons trying to start a gang to pay off their debts instead of just getting a second job like normal people. There's plenty of humor you could mine out of that idea, but the Saints Row reboot writer couldn't write their way out of a paper bag.
I also want to add that the Nuwhali stabbing the Boss in the back is moronic and makes no sense. You break him out and he's baffled by the Saints and constantly rejects them reaching out to him to be his friend, then he suddenly flips a switch and gets jealous and wants to steal the Boss' friends so he betrays the Boss even though they were literally seconds away from becoming friends. It lacks so much logic that I find it hard to believe this game had a writer at all.
>hard to believe this game had a writer at all.
It had 2.
https://imdb.com/name/nm2033771/
https://imdb.com/name/nm1547748/
They reused the dipshits responsible for writing Agents of Mayhem.
I'm surprised a game with this small a writing team still managed to come out so incoherent. Volition keeps on finding new ways to surprise me.
<Heavy's voice> no,
the publisher
HELLLLLL NO
"no,"
me
Arrogance.
they really thought they were cool as the old devs and people were gonna love their wacky game smhmyhead
This Volition originally wanted to go back to their roots and have it be more like the first two games but Deep silver forced the millennial “power fantasy” shit into the game since they thought it would give them more money.
i can't help but feel like this is a lie i know publishers force stupid shit on people all the time but i feel like this is too much
many such cases
They jumped the shark with SR3 and they never recovered from it.
women, and "women"
saints row was never good
Never maxed out did you.
Best flash game ever made
I'd like to assume executive mandates.
>subjectively
Saints Row (2022)
>realistically
Saints Row 3
It was the game that introduced me to the series
>play 3 and 4
>thought they were okay,
>try 2 years later
>loved it
probably helps that i was replaying gta iv at the time, so knowing this came out the same year to contrast helped me appreciate more since i always prefered the how outlandish 3d era gta was compared to hd.
This, 3 and 4 are very GTA 3-Trilogy, which was very refreshing considering the massive bore that was GTA IV, I really don't mind the excess nonsense, and I say this as someone who really likes 1 and 2, even Agents of Mayhem isn't terrible for what it is, people just didn't appreciate the good points of these games and were too hung up on 2, at least until we got an example of an actually bad game with the reboot.
3 and especially 4 have their good points, they're just stuck in the shitty position where they follow up a well-beloved game like Saints Row 2. It's a damn good game, probably one of my favorite open world games ever. Making a sequel to it was always gonna be hard.
It's kind of like when IV followed up San Andreas and ditched a lot of mechanics that people loved from that game. IV had a lot of great stuff in it (and a lot less great stuff), but it was stuck in that same position. For some reason V was universally beloved even though it's probably the most boring GTA game I've ever played outside of the heists.
>HATERS GONNA HATE
Seriously though that was the worst thing they could have responded with and the comment it was responding too was very tame which made it look even worse.
Their own moronation and refusal to give people that liked SR1 and 2 what they wanted
They can blame Deep Silver all they want they simply could have not put in LE WACKEY Millennial characters if they had a fricking spine
Every single answer to "why is [modern western thing] failing" can be adequetely answered by "jews, browns, women"
the bad Saints Row reboot + the devs shitting on the fans of the old games
>antagonize their oldfans
>"Haha take that chuds you have nothing to cherish!"
>game flops
>"wtf chuds why didn't you buy it, this is bigorty!"
Why is this so common nowadays? It's not just regulated to devs, comic and movie writers do the same shit.
Because thwley failed to realise that the "bigots" and "chuds" they were attacking were other lefties who didn't like their work.
I legitimately believe its a game that richgays who owns these franchises ( applies to movies and other media ) play with other companies/richgays to see how shitty they can make something and people still gobble up.
Why? You may ask? Because at some point when you have such an ungodly amount of money it becomes meaningless and theres nothing left to do but to get into a pissing match of " Who can make the most with doing the least " or alternately " who can destroy their property the most but still make money " Think of it as some weird richgay version of the game Jenga but instead of blocks its franchises
Nah because of how the market and trust funds are reacting.
My belief is that rich people had kids and those worthless shit stains graduated in the EASIESTS careers available which are humanities. You cannot flunk humanities, specially since rich gay colleges introduced a policy in which "All Interpretations are Valid" and so everyone gets an "A".
So what do you do with a bunch of rich prostitutes, betas and frat boys that graduated with a degree in humanities and political science? You put them in charge of their parents companies because that's where they were going to be working at regardless, so they applied what they learned at Uni which was the 21st Century equivalent of "Blaming THE MAN".
If you rationalize like this it makes sense.
>I am a dumbass frat boy in charge of my dad's company.
>First order, make more profit
>Second, spend less
>Third, uh pander to my friends and my stacy gf by adding some pet minority
>Now I am off to sexually harass female employees.
Not making Freespace 3
I came here to post this. They had the GOAT space game in their portfolio and didn't dare to touch the IP, instead chasing Rockstars curtails like a b***h
I spit on their grave
>wanting nu-volition to shit on the masterpiece of freespace 2
It exists, it's called Blue Planet
troony company = troony lifespan
by not releasing the SR2 remaster. idolninja died for nothing
wasnt a remaster, but yeah he literally died for nothing. those frickers could not even honor his last fricking wish
~~*Investors*~~ killed them.
They tried to make the characters too relatable, and also failed at that since most of Saint's Row audience wasn't that anyway.
Think about Tony Montana and his character, is there anything similar to him and the target audience besides the fact that he is also a human being? I wonder how many cyborg police officers RoboCop attracted to their movie. Make sure you tell all your reporter friends that like to film dead bodies about Nightcrawler, they finally made a movie for them.
The homosexuals from Saints Row: The Reboot talk and look like the sort of people the game is trying to appeal to. And those people either don't care about SR, or they don't care about playing a game about themselves+gangster shit.
I unironically loved this game. Felt like GI Joe + Saint’s Row. Could have used more variety for the underground bases you’re constantly going in to, but otherwise I had a great time.
I liked how each character had different abilities and the gameplay was solid enough. It felt like a mix of Crackdown and Saints Row.
Co-op may or may not have saved this game.
I wouldn't replay it in 2023 thought.
why didnt they just go back to the sr2 writing.
i think the writers for 2 had all left by the time 4 came out.
Not making Red Faction games until the end of time
Sadie Arabia was going to invest 1 billion into embracer group and pulled out of the deal 24 hours before the deadline. The next day, they had to tell the shareholders about it in a really awkward meeting, and their stock dropped by about 20%. Then right after this they decided to scrap volition due to how much of a flop the new Saints Row was.
Came here to post this. Believe it or not, this is the reason.
It's kind of amazing that Embracer pretty much bet their entire future on some Saudi Oil Prince going "Trust me bro. I will surely give you the money."
>now they are starting to carve up all those shitty IPs that they bought up on discount or giving them an ultimatum to start making cash now
Lel.
Imagine being stupid enough to not put a contingency plan like ABK where if MS fails to merger, MS has to pay them money regardless.
it wasn't 1 billion but 2 billion
and Saudi game studio SAVY GAMES had invested 1 billion already in Embracer
Reminder that the true threat isn't ignorant consumers or greedy executives, but their governments enabling them.
Deep Silver being morons with their IPs + Bleeding talent for years + Embracer Group fumbling the deal with the Saudis
They were always a mediocre studio.
>Talk shit about gta not being edgy enough
>cuck out of every risky scenes
>the only edgy shit out of saint row was that purple dildo marketing and it was the most embarrassing thing I've seen a studio put all their eggs in.
Success of Saints Row 3 killed them. It caused them to think they can abandon making their game serious and into being pure humor. Problem is that it is more difficult to make a funny game than a serious one.
Troons
They joined 41%
they thought that they could away with anything
I wish you morons stopped saying "now that the dust has settled" fricking reddit shit
Never that good to begin with
Not making masterpieces like this again.
I kind of want to play this out of morbid curiosity but when I think about how much cringe I would be subjecting myself to my teeth start to hurt
making games nobody bought
>making games nobody bought
wut. you're going to have to be a little more specific. Pretty sure it was only the reboot and maybe agents of mayhem is when their sales started going down. Everything before that was selling gangbusters.
3 was an anomaly that they died trying to recreate the formula for. 4 significantly underperformed 3, aos straight up flopped, and the reboot was volition course correcting back to try and get sr3 fans after the wacky shit they amped up chased them away. people bought 4 because they expected more of 3, but 4 wasn't what they wanted and turned people off. aos and the reboot continued down the path of making games nobody wanted, but this time they didn't have the hype of being the follow up to a massively popular title to boost their sales.
I completely forgot Volition made Red Faction and Freespace and now I'm just sad this is what they decided to do with their company.
They made the Descent games in the very beginning, which is also why Red Faction had ship combat, which no one ever talks about because almost no one finished the game or let alone left the mines.
Everyone praises Red Faction for the geomod stuff in the mines, but if people actually finished it they would know 85% of the game doesn't use it.
God I can't help but cringe everytime I imagine what a Freespace/Red Faction/Summoner reboot would've been like
Thank God Volition is dead
no arrow
I literally looked like that as I said it
2 bad games in a row
Money loundering.
Jesus christ, I almost threw up.
All their talent left years ago. I would bet money that the majority of active staff on their last game were only at the studio within the last five years.
Making 2 flops in a row.
The last game they made was so dogshit that they weren't even deemed worthy to keep as Gearbox's b***h studio as originally planned and got shut down entirely.
SR2022's sales figures will forever remain a mystery. It definitely did better than Agents of Mayhem which was such a massive dud it caused 30 staff members to get laid off and was one of the worst selling AAA games of the last console generation, that didn't really happen with SR2022. At most I expect the game to only just break even though unless Deep Silver really cheaped out with its development.
I think that's due to a ton of reasons
>Rising demand/expectations from players after how Rockstar consistently ups the bar, especially with RDR2. That game is not only a technical marvel even 6 years post launch, it has a ton of content and features that few studios can ever hope to compete with
>Rising development costs in general. Forget even just increasing the manpower to work on games with shiny AAA graphix and maintaining engines, think about how much also goes into outsourcing assets or even parts of the game.
>Costs for licensed soundtracks probably going up in general thanks to CoD and GTA
>Games will go down in price anyways when they go on sale and publishers will still profit off said purchases regardless. Why bother if it wont attract everyone?
And that's not even thinking about the nightmare of breaking even. The only hope is that ironically, something like Assassin's Creed Mirage sells enough to prove that not every open world game needs to be a $70/80+ hour epic. Maybe that can change something.
>forever remain a mystery. It definitely did better than Agents of Mayhem
It doing better than Agents of Mayhem is not an accomplishment the same way you being able to jump higher than a wheelchair bound man means frick all.
The few dipshits that keep coping that Embracer said it was "meeting sales expectations" or whatever equivalent comment are fricking morons for 1. Trusting what a publisher has to say. 2. if the expectations was frick and all, then by definition it met expectations 3. No fricking company on earth operate hoping to not make a loss.
Whatever return Saints Row made was obviously not worth investing 100 fricking million on it, and despite being allowed another year to keep the lights on and continue work on it, every content additions was made by equal negative bile, which made them look not even worth keeping to be Gearbox's b***h.
pozzed, shitty games
Volition has always been their own worst enemy.
This isn't exclusive to Saints Row,either. They managed to frick up Red Faction TWICE.
So you're saying that they died of their own... volition.
homie red faction gorilla was amazing, literally everything after was shit and they got what they deserved but still
I know it was. So was Red Faction 1.
I'm referring to 2 and Armageddon.
Red Faction was always a mediocre franchise. 1st game is mediocre. Nobody remembers the 2nd. Guerrila is mediocre but it can be fun smashing bricks together. Armageddon is mediocre.
>WE'RE LAUNCHING A NEW ENTRY INTO [RECOGNIZABLE AND POPULAR FRANCHISE]
>but this time, we're changing every popular core feature just because. Also, we're prioritizing progressive politics. Did you see our brandnew relatable cast? They're forever poor LA majors! They HATE billionaires!
>game dies
>company dies
>gets boughtout
Many such cases
By not doing what your customers wanted, while antagonizing them as well.
Management chasing after trends and degenerate shit(LGBT) instead of making a good video game. Saints Row 2022 was the final nail in the coffin.
>all the gta competitors are dead
>rockstar's only competition is watchdogs
What a truly grim time in gaming. Only Rockstar's drones and online paypigs would be satisfied with this. While Rockstar continue to put out less games and be a shadow of the great company that they once were.
It sucks even more knowing that Rockstar diluted their entire catalog down to 2 franchises as well.
what do you mean anon, i love having to wait ten years for a new game. im not even mad about bully 2 never happening.
It sucks that they all have to compete with Rockstar. Why can't we have an indie or AA equivalent that's aimed at the $30-40 market?
Making video games is not easy, making them when your not rich is eveb worse, dedicating potentially years to even collect investors and trying to make the game alone will not start before everyones convinced you got something that could potentially be a success.
Trying to make a GTA type game would be a massive process thats not likely to even make back the investment.
i think a small indie team could design a world as small as GTA3 but it's never going to look like a AAA game
>it's never going to look like a AAA game
GOOD
I think we're at the point where projects need to start being scaled back and instead of being as wide as an ocean, and as deep as a puddle, go the other way around. Give me a game the size of GTA3 with a highly interactive environment.
That's what I've been pining for, for years now.
All these years later, I still perfectly remember what every room and shop in Shenmue looks like because that game is no bigger than a few streets. I couldn't even tell you what V's apartment in CP2077 looks like.
>where projects need to start being scaled back
will never happen because the graphics arms race will never end.
If I had the money to make an open world game like Bully but in a small map so it doesn't bankrupt me, I would 100% fricking do it. Even on a small scale, though, that's gonna be expensive as frick.
It will have to end eventually. Sony's internal documents that got out during that MS lawsuit showed that both Horizon and TLOU2, despite their huge marketing pushes, did not make a profit. Publishers can't keep sinking millions into flops.
They made 2 bad games in a row that both flopped. They didn't release a game that sold well for like 10 years. It's not a mystery
I've never seen a developer so up their own ass. When Deep Silver published GOG versions of 3 and 4, these shitters initially refused to make mod support that doesn't involve steam api because "all gog versions are essentially pirated".
I welcome the deaths of any and all studios with this attitude towards drm freedom.
>what killed them?
lying to a dying man
calling the previous games "outdated"
like so much other media in the few years they blatantly made it subversive and got hostile when you called them out
>lying to a dying man
based karmic believer. I hope that's why they shut down. I hope IdolNinja is looking down at those c**ts right now laughing at them
Sitting on an uncomfortable chair.
not making a good game since saints row 3 came out and even thats kind of debatable
Set themselves on a track to lose their identity with 3, and then lost their passion with 4. By the time of the reboot they had no idea what even was the hook of the series or why they were doing it, yet they were dumping absurd amounts of money into it and Agents of Mayhem
I used to play red faction multiplayer with my friend on PS2 and we'd start exploding walls instead of playing death match while digging/making tunnels and see how far we could go with blowing them up with rocket launchers. We made some pretty deep ones that went through all kinds of structures and underground, but i think i remember when we eventually hit the engine limitations. I'm pretty sure you can mod the limitations out on PC. The destruction tech of gemod 1.0 in Red Faction 1 and geomod 2.0 in Red Faction Guerrilla is still incredible stuff that's kind of lacking in the industry today. I think only Mercenaries had anything slightly comparable.
not my problem
The latest cope going around is that Deep Silver is behind every bad decision the Saints Row reboot made, but that seems moronic to me. Even if they made Volition put in that stupid plot about friends who have to deal with hashtag relatable problems like student debt, they could've done better than what they put out. They could've still made a fun game with good writing. They just didn't.
Even excusing the writing and presentation, the game still launched in an unfinished state while somehow still missing even more features than the previous titles.
I can't name a single game they made, so there's that.
>so there's that.
That's because you're gen Z
When Steve Jarros left them for Valve..
someone in the budget accidentally approved a purchase of a waffle iron.
making red faction third person garbage
ESG, DEI, bad management