Now that unity is dead, can we go back to 90s-00s where games were made without an engine, maybe the quality of games increases and everything won't look similar to each other due to using the same shaders.
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Now that unity is dead, can we go back to 90s-00s where games were made without an engine, maybe the quality of games increases and everything won't look similar to each other due to using the same shaders.
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Do you know how much time and money it would take to do that with today's standards?
None, do you think indie games need engine? Unity isn't even good engine. AAA studios have their own engine or use unreal.
AAA companies are giving up on their own in-house engines, mostly moving to Unreal.
It takes a lot of work. And engines were often used already in the 2000s.
The funny thing is that there was gay on Ganker that said this around a decade ago. It was after a certain update but to paraphrase his words he basically said that unreal was going to outpace all other engines as time went on.
Man, I didn't get it back then, but this place had the answers to everything if you knew what you were looking for.
Some devs have switched but plenty are still using inhouse
using a general purpose game engine implies literally nothing about how a game has to look or act except the most basic of physics and rendering capabilities. only the most specialized of "games" like SpaceEngine require custom engines in 2023
Just let the ignorant spread misinfo to each other.
As someone who worked with an internal engine(Ubisoft) it was a fricking pain. Shit barely documented, weird-ass bugs and crashes and UI.
anvil, snowdrop or what
Anvil/Scimitar.
Jade engine?
The anons ITT that have 0 programming experience, let alone gamedev experience just don't understand how many layers of shit you have to abstract and solve to get to the actual game development part. If some rando dev gets hired, you don't want him wasting months not only learning about the project and understanding how the code works, but also how the inhouse "better than all other solutions before it" engine works. If you use an existing engine someone else already solved years of work for you, you are more likely tp hire people that know how said engine works and you can making the actual game far faster. Engines are you used for a reason.
Yes. The reason why indie games barely existed before 2010 was because there were no freely accessible pre-made engines, and if they wanted to make a game they had to make an engine from scratch, which hugely requires programming talent for a single person to do that, and programming talent doesn't always equate to talent for making a good game.
Even if there was a rare talented person who could both program and design games, things they could do would be severely limited due to lack of manpower that's not covered by the pre-made engines. So those people often end up making a prototype, hand in the prototype at a big game company, and asks them for a funding + manpower in turn of getting hired and giving all the IP.
All games need an engine you dumb frick. Whether they license one or build it themselves.
Maybe learn how software is built before you post here. "Engine" is made up term, and is loose concept of various made-up systems forming a combined system. Most non game software call this a "core". When people say engineless, they mean the engine was designed for the game, you were not writing a engine for the sake of it. The fact people use generic engine nowadays is one of the reason games perform like shit because the devs itself lack basic understanding of rendering and simple trigonometry, in addition to shitty unoptimized shaders.
a team of 3 or 4 guys did the entire 8 and 16 bit library in assembly so yeah it's quite possible
From my point of view standards have never been lower
Do you?
Do you know that I do and I still don't give a shit?
2 years and a staff of 7, can be done simultaneously with pre production.
The same as amount as it took 20 years ago? The reason modern devs need unity is because they are monkeys with no understanding of programming, and not because it's impossible to make games in the modern era without someone else's game engine.
Are you moronic?
Game engines in the 90s were way simpler.
So no argument? You were just le pretending to be le moronic?
Remember always those remake threads or cyberpunk, where people post webms how the new engines can't do jack shit. Missing bullet splashes on water, no breakable doors, etc...
just wanted to chime in and say it's crazy how people still say "le". nobody's said it unironically for over 10 years and yet here we are
this is not related to engines at all
>just wanted to chime in and say it's crazy how people still say "le"
No different than all the fake RP people do as some made up strawman liberal
HUH?
>this is not related to engines at all
It literally is, objects and their behavior is part of such "engine". When water is not programmed to handle collision with foreign object such as bullet, it just tells how shitty modern engines are. People in this thread see pretty graphics and think that's somehow complex and can't be done anymore, when what's doing the job mostly is GPU and not the engine.
>when what's doing the job mostly is GPU and not the engine
Anon...
>waah I can't draw geometry or do some basic lighting without someones else engine, boogeyman save me!
It should be trivial to add it into any engine made in the last 10-15 years. If a game doesn't have it, it's a developer oversight
What standards? All AAA games today are in a perpetual unfinished and broken beta state. 20 years ago studios managed to write their own engines and release a polished finished product with like 1/10th the staff.
>standards
It'll have some merit if you said that 13 years ago. Nowadays, it's watered down slop.
you're moronic
The whole reason many developers use existing game engines today is because of how costly and time-consuming creating an entirely new engine from scratch for every single game would be.
Many AA and indie 3D games would never get done.
Indie games literallly need to only draw some sprites and shit. You can do this easily with opengl, dx, webgpu, or use some shit like raylib. How fricking moronic people have become? Big studios use unreal because the industry is artist dominated, and artist pipeline is the most important thing for them. Otherwise our games wouldn't be so poorly optimized piece of shit.
you have no idea at all. your "sprite indie game" takes 2 years to make with 2 people working on it full time. thats with unity as an engine
unironically how much time was wasted into dealing with unity stuff
making games is a job mate. time is only wasted if you're a fool who prices your game less than $20 and thus don't get paid at least minimum wage for each hour you put into the game over 2 years
>charges 20 bucks for his pixelshit indie game that he spent all his time making instead of designing
you have 100% only ever worked on a bunch of game jam shit or some kind of derivative platformer or you've never completed a commercial game
you have to charge the amount it takes to recoup costs for the hours you put in. you can't work for free mate. if you want your games for $1 then have fun in the endless sea of pajeetware. it was your mentality that caused the 1980's video game crash before nintendo swooped in and saved the industry with higher prices and quality. Same mentality caused the mobile game market to die completely in a race to the bottom where now every game has to be free so you only get crap on there despite the hardware being great.
if you don't want to pay for your games don't b***h. those games are just outside of your price range. too good for you.
it would make more sense for you to pirate them like we used to back in the day rather than b***h online cause you think games should be free.
as i said, you're delusional, and you're not going to make any money and you don't know how to design a game AND you definitely have not released a pixelshit game at a 20 dollar price point and you never will. 2 years working on pixelshit? a smart person would have bailed after 6-8 months.
what are you trying to say? that games made with pixelart should make devs want to quit? you do know 2d indie games sell more than 3d ones right?
On top of that, indie games priced over $20 usd make around 10 x the amount of money games prices under $20 do. Its about visability. you compete with the sea of trash and thus people will assume your game is trash or you release your game at $20 + and people actually see it and give it a go.
The guys like you who sit at the bottom will never leave a negative review cause they are priced out.
>what are you trying to say? that games made with pixelart should make devs want to quit? you do know 2d indie games sell more than 3d ones right?
i think if you've spent more than 2 years on pixelshit with no end in sight that you're not going to finish it at all. actually programming and making the art for a pixel art game that isn't continuously getting overscoped/ or changing directions should take 2-4 months tops.
>indie games priced over $20 usd make around 10 x the amount of money games prices under $20 do
i saw that twitter post too, that's because there's a ton of asset flips under 20 bucks skewing your moronic statistic.
>Its about visability. you compete with the sea of trash and thus people will assume your game is trash or you release your game at $20 + and people actually see it and give it a go.
if you care about visibility you go for a publisher who can advertise your game off steam. if you care about good word of mouth, you want as many people to play your game as possible so it can take off.
>The guys like you who sit at the bottom will never leave a negative review cause they are priced out.
i regularly buy 15 dollar plus indie games, refund them and then leave a negative review to skew their visibility down. i also do it as soon as the game releases so my negative review skews the score more.
i just know a lot of people like that who have gotten burned out because they did all that dumb shit and because i'm in a good mood i'm willing to prevent a complete stranger from making all these dumb mistakes. i've also seen a lot of success stories from people who didn't do that (vampire survivors, skrnx, brotato, undertale, monolith, loop hero)
>likes vampire survivors
haha troony
so mate, you are literally the person described here
but worse, you go in shadow boxing because you make statements like :
>with no end in sight that you're not going to finish it at all.
which you are obviously projecting cause nobody said anything like that here.
you're also go on to make more delusional statements like:
>a pixel art game that isn't continuously getting overscoped/ or changing directions should take 2-4 months tops.
lol. this is insane. the art is a tiny part of most games. some games are tiny and take a few months, real full length games take years. you seem to have no idea and you seem to connect the art to the gamedev somehow. I bet when you first saw minecraft you scoffed at it because it wasnt COD.
other moronic statements you've made:
> if you care about good word of mouth, you want as many people to play your game as possible so it can take off.
doesnt happen if nobody plays your game cause its priced the same as a fridge magnet.
>i regularly buy 15 dollar plus indie games, refund them and then leave a negative review to skew their visibility down. i also do it as soon as the game releases so my negative review skews the score more.
okay so then its not about these games failing, its about you being jealous like the other guy said and WANTING them to fail. got it.
Games are a business man. not so artsy fartsy thing. Every game you make it a product. Good products take multiple years of development. You will price your product in any business at the amount it takes to recoup costs. And that statistically means pricing it over $20
If you want to be a hippy communist arts student homosexual failure go ahead. Just dont angrily force your shit on others.
>likes vampire survivors haha troony
>the art is a tiny part of most games
>doesnt happen if nobody plays your game cause its priced the same as a fridge magnet.
ngmi
>okay so then its not about these games failing
they absolutely do not fail because of me
>Games are a business man. not so artsy fartsy thing. You will price your product in any business at the amount it takes to recoup costs.
ok gordon gekko, enjoy making 10000 bucks off 500 people, best case scenario.
>If you want to be a hippy communist arts student homosexual failure go ahead.
the fact that you think that videogames aren't a creative endeavour and that 10k bucks is a lot of money proves that you're some kind of slav or other poor person. i now believe you're just shilling this 20 bucks shit because you are insane and not because you're trying to make a videogame.
oh i thought they were talking about shadowcaster, whatever. also 3 games lol.
Shadowcaster's on its own engine. Got nothing to do with Dark engine although it is a stop-gap engine Carmack made inbetween doing the Wolf 3D engine and Doom. You're still talking literal word salad.
if you can't see how someone could confuse shadow engine and dark engine you might have autism
But it's not called the 'shadow' engine. It's generally called the shadowcaster engine. If it were called the shadow engine you might have half a point, but it isn't. And also:
This dildo thought it was Heretic for some fricking reason. Which is a different game that doesn't have 'shadow' in its name. I think you might be dumb mate
>oh you dont like trannies? NGMI
kek dude.
>oh you want to make money from your game? NGMI
lol again, thanks for the entertainment man
>i try to make games fail cause im jealous but they were gonna fail anyway
so why do it? lol
man you're pathetic. also this priceless logic break
>500 people, best case scenario.
kek. you know and have acknowledged games over $20 sell more copies. so your only attempt at an argument in your whole response it logically false.
man i don't go out of my way to bully people like you seem to want to. but you've definitely got issues you need to sort out before speaking about peoples businesses and products
>oh you dont like trannies? NGMI
>oh you want to make money from your game? NGMI
why do you care since you obviously don't make games? lol
>so why do it? lol
because i WANT to believe that 20 dollar pixelshit is good, i just always end up disappointed
>kek. you know and have acknowledged games over $20 sell more copies. so your only attempt at an argument in your whole response it logically false.
if your ambition is to make 10k over 2 years then you are insane
>man i don't go out of my way to bully people like you seem to want to. but you've definitely got issues you need to sort out before speaking about peoples businesses and products
>UHHHHHH IT'S NOT CALLD THADOW ENGINE ITH CALLD THADOWCATHTER!!!
>This dildo thought it was Heretic for some fricking reason. Which is a different game that doesn't have 'shadow' in its name. I think you might be dumb mate
do people randomly start ignoring you irl or does it just happen online
Well you're literally not ignoring me, you just replied to me. So it doesn't happen online either. Again, you're actually quite dumb.
dude what is it you don't understand about these figures? the median sales for an indie game over $20 are around 10 x those under $20
you sell far more copies and make far more money if you price higher
also:
>why do you care since you obviously don't make games? lol
why? cause im disagreeing with your dumbass troony communist philosophies? lol. heres the thing, i do make games, so your comment is actually a compliment to me. its like putting what i do naturally on a pedastal above the reach of a normal person. thanks moron
LITERALLY ON YOUR CHART
>20k games below 20 bucks
>800 games above 20 bucks
are indie devs fricking moronic or something??? do they not understand statistics
>why? cause im disagreeing with your dumbass troony communist philosophies? lol. heres the thing, i do make games, so your comment is actually a compliment to me. its like putting what i do naturally on a pedastal above the reach of a normal person. thanks moron
no you don't gekkocel, you have never made a game, you just sit in the balkans feature creeping the one demo you've worked on for 6 years that you will NEVER EVER finish
>no you don't gekkocel, you have never made a game, you just sit in the balkans feature creeping the one demo you've worked on for 6 years that you will NEVER EVER finish
enraged troony projection from nowhere and based on nothing thats been said kek
>are indie devs fricking moronic or something??? do they not understand statistics
what is the point you're trying to make? less devs release games above $20. thats why visability is better above $20 and why profits are tenfold. its why less copies of cheap games are sold than expensive games. It's why nobody will play your game if its cheap and buried among all the other crap. Thats the whole reason to price your game over $20. its not even about game quality or length its about improved sales due to visibility.
your impotent troony rage is something else. I'm gonna keep running a business mate and you can treat games like "an art project" lol
>enraged troony projection from nowhere and based on nothing thats been said kek
but you haven't released a game, have you lol
>what is the point you're trying to make? less devs release games above $20. thats why visability is better above $20 and why profits are tenfold.
you know what if this is your understanding of business or even reality then i'm not even going to bother suggesting you compare the revenues of the top 500 games under 20 bucks and top 500 games over 20 bucks. you can be deludional all you want.
>It's why nobody will play your game if its cheap and buried among all the other crap.
if you aren't going to market your game outside of steam at all then you're going to fail regardless UNLESS you go for reach through a cheap price and word of mouth
>I'm gonna keep running a business mate and you can treat games like "an art project" lol
businesses have actually sold something and they understand statistics lol
>compare the revenues of the top 500 games under 20 bucks and top 500 games over 20 bucks.
thats not a sample size you moron lol. thats the actual market size difference. Let me repeat myself: the reason indie games over $20 sell more is because there is less of them. They thus do not compete with 10's of thousands of games but with under 1000 a games each time year. There are other factors too like percieved quality of games under that price due to pajeetware but you have no idea what that means do you?
>but you haven't released a game, have you
I've released 3 games, thanks. And I do quite well compared to those catering to your $1 game market
the rest of your post is just nutty circle running. At this point I don't think there is anyone taking your side on anything so, please off yourself troony. so your parents can feel better now that their pervert son is gone and they can pretend he was a victim of depression or something.
>thats not a sample size you moron lol. thats the actual market size difference
if that's the fricking case then the top 500 indie games under 20 bucks will have the same median revenue as the 20000 indie games under 20 bucks, right!!! oh wait, that's fricking insane!
>I've released 3 games, thanks.
ok post them and how much you've made, i need a laugh
> At this point I don't think there is anyone taking your side on anything
yeah because people are moronic
you seriously dont understand what a median is right? should i use the word average for you? would that make it simpler even though its incorrect? kek moron
>ok post your games for me the troony who supports trannies to go attack
okay troony kek
>yeah because people are moronic
you, you are moronic. i cant hazard to think how old you are and posting on her like some embittered game dev vet with a shattered dream due to not finishing a single game yourself and so projecting it on others. I wouldn't hazard to guess what you are at all but it is sad and pathetic whatever it is.
>you seriously dont understand what a median is right? should i use the word average for you? would that make it simpler even though its incorrect? kek moron
are you getting confused by MEDIAN and TOP being in the same sentence??? lmao, numbers are clearly not your thing. anyone who isn't moronic is going to look at this;
and realise a ton of devs, like you, are fricking imbeciles with no understanding of money or reality
>okay troony kek
yeah you've clearly made nothing, almost had me fooled. even if i was a troon, which i am not, if you actually had more than 6 reviews for your games a troon raid wouldn't matter.
>you, you are moronic. i cant hazard to think how old you are and posting on her like some embittered game dev vet with a shattered dream due to not finishing a single game yourself and so projecting it on others. I wouldn't hazard to guess what you are at all but it is sad and pathetic whatever it is.
i don't have a shattered dream lol, you're the one with the pathetic goal of making 500 bucks from programmer art shovelware sold for 20 bucks with 25 lifetime sales (that you have no evidence for btw). you know how i haven't said that your life is miserable and depressing outside of gamedev? that's because i'm not projecting my depressing slavic life onto someone else like you are, ivan.
okay dude. lol. have a good life 😉
hit too close to home i guess lmao
chiming in to say after all my long years on this site you are one of the biggest gays ive seen
classic projection
Smells like a jealousy post
some people on here are delusional
>Indie games literallly need to only draw some sprites and shit.
you are a worthless moron
>Many AA and indie 3D games would never get done.
so where's the downside?
I hope they do.
you don't have to make a new engine from scratch. just keep reusing the engine you made and update it. once it's too old then build a new one using the old one as a reference.
Nah, the reason is that modern game dev is full of pajeets and women who can't do anything, but corporations want a piece of that gaming industry pie so they use shit engines and have their moronic code monkeys use them.
>Games were made without an engine
The absolute state of Gankeriggers
Ignorant pseuds.
games need an engine morono
here you go, you too can understand that the code that creates pixels on a screen in an engine whether you make it from scratch or use someone elses
>90s-00s where games were made without an engine
Thank you for the dumbest post of 2023, see you in the roundup.
Yes do you think mario used some fricking engine?
Do you even understand what a 'video game engine' is, or what they do?
Fun fact, you can look at the original Super Mario Bros NES source code for yourseld: https://gist.github.com/1wErt3r/4048722
Do you understand? Do you even understand the disassembly you posted. Mario 64 neither did not use any engine, it's loosely glued together utility libraries.
technically a game engine was originally the codebase for a game that had been stripped of assets and marketed to other developers for use as a skeleton framework. game engines like unity were built from the ground up as frameworks, but most still have their roots in an actual game. so technically unity is a game framework whereas unreal is a game engine.
any other definition of "engine", especially to mean the trivially necessary game loop/logic, is meaningless and incorrect. that is just a codebase.
>anon posts source code to a singular game
>claims it's an engine
what
>can we go back to 90s-00s where games were made without an engine
I know everything Ganker says about game dev is guaranteed to be moronic but you homosexuals never cease to astound.
>let's extend our game's development time by 4-7 years creating a new game engine that can do what the one we've been using already does
lets spend 4-7 years extending or refactoring this piece of shit engine because it won't do what we want, or it stutters or can't do the thing effectively.
ConcernedApe made his own engine for Stardew Valley and now Haunted Chocalatier, is he really just an outlier?
Is it that impossible to write your own engine and then release a massively successful game on the back of that engine?
Those are sprite-based SNES-like 2D pixel games. Not anywhere near the level of complexity that of today's 3D games.
he used a framework moron. Which is basically a game engine but for the less moronic
No but to be fair making a 2d engine with existing libraries and frameworks isn't terrible if you can program at a lower level
>ConcernedApe
around here, he's Eric.
>is he really just an outlier
there's the devil daggers dev
>games were made without an engine
I don't think you know what an engine is.
>can we go back to 90s-00s where games were made without an engine
no
This is never going to happen
You do realize this makes less sense than to just give up and use AI sooner, which would just be the same globohomosexual gray goo issues you're seething over but with zero alternative? You're fricking clueless.
Use AI to make a video game? You do realize how difficult that is, right?
*complexity as that of
>where games were made without an engine
That would presume many game developers are computer programmers who want to make a video game instead of being creative writing majors who want to make a video game.
the abyssal state of optimization in the Industry right now proves there's not many guys who know how to code making these games.
Well most sane programmers wouldn't go near the games industry, insane crunch and shit pay.
The few that would be paid enough will actually work at company making the tools and not programming the games.
game industry doesn't pay well enough for people to join it when they could make more money for less hours elsewhere
https://geometrian.com/programming/tutorials/write-games-not-engines/
>without an engine
The base tools a game uses to interface with lower level APIs such as DirectX and Vulkan is considered an engine.
that's graphics API you moron
>lower level APIs SUCH AS DirectX and Vulkan
DirectX and Vulkan *are* the lower-level APIs I was referring to.
Getting from your first line of code from scratch to something like pic related is measured in years even for a big team with hundreds of people. Imagine a smaller team of less than 50 people trying to accomplish the same thing in a reasonable amount of time.
Getting to the pic related needs only a good artist. Almost nothing to do with code. Nanite is a different beast, but do you need nanite?
there seems to be an underclass of gamers, subgamers who don't understand this. they are defined by their beliefs"
> graphics make the game, a game with better graphics is a better game and better coded
>indie games should be free or under $10 usually free if its your first game
>an asset flip is when you use free or store-bought assets anywhere in your game
>indie games should be $1 per an hour of gameplay
absolute morons i swear lol. I love gamers, i am one and i sided with you guys during gamergate. but the subclass of gamers i just described are absolutely not worth making a game in the price range of.
>can we go back to 90s-00s where games were made without an engine
everything was made on renderware or quake 1/2 you liar
Also: Unreal 1 and 2, Dark Engine, Build engine, Doom engine and so on
>Dark Engine
literally only heretic
>doom engine
literally only hexen
i bet you're the same guy perpetually working on pixelshit and planning on releasing it for 20 bucks (you'll never finish it btw and i bet its ballooned in scope since you started working on it)
>Dark Engine
>literally only heretic
Dark Engine's for Thief 1 and 2 and System Shock 2. Nothing to do with heretic (which was running on Doom engine.) You have literally no idea what you're talking about
>back to 90s-00s where games were made without an engine
lmao fricking come on Ganker
>can we go back to 90s-00s where games were made without an engine
What the frick are you talking about, troony?
>where games were made without an engine
Yes, zoom zoom
no moron.
any game worth while was made by devs who made their own engine.
you can't make a game without building some sort of development, rendering, audio & input environment to process and sort all your assets.
>you aren't a real dev if you don't design your own processor architecture and operating system before you begin coding your game
you literally can't make a game if you don't have some sort of engine you fricking idiot.
what are you going to do? code everything in notepad and type out the points for every vertex of every 3D model 1 by one?
you don't create systems for the game without first creating systems for development.
you write blender exporter that writes your vertex array and index buffers into header file you include, or write your own importer and 3d model format like most sane devs do anyways to reduce load times.
>or write your own importer and 3d model format like most sane devs do
congratulations you're making an engine. that 3D model format you made, the data structures and how it loads and renders is all part of it.
Yes and? https://geometrian.com/programming/tutorials/write-games-not-engines/
Making a custom importer/exporter would be a waste when FBX/GLTF/USD exist
FBX/GLTF/USD are meant as asset exchange format, they suck as final distribution format
dude just write your own game engine lmao
>where games were made without an engine
you are a worthless moron
Excellent bait, OP.
Half of all corporations perform these corporate buybacks to inflate stock price and fake earnings. They do this to simultaneous make number go up and get more investors as well as fool regular people into pumping their stock so they can P&D the masses. These companies are literally strip mining American currency at record speed, and because their financial backers have an incestuous relationship with our govt reps, they get away with it scott free. The american people are so blind and fricking stupid its unfathomable. We really ought to be put out of our misery for allowing these fricking israelites to do shit like this without just fricking going murder hobo in minecraft.
Yes, stock market and cryptocurrency are literally the same thing
not at all. Cryptocurrency doesnt have stock buybacks. If you sell crypro privately it doesnt effect the value. Corporate CEOs can trade stocks with each other privately and make their stock price inflate.
they are both systems that should be demolished
buybacks just replaced higher dividends. if buybacks went away dividends would shoot up
This but uniornically. People need to start learning engines before they start making games. Jonathan Blow was right all along.
Well it made development more accessible to people who weren't more skilled programmers.
>maybe the quality of games increases
There's no guarantees that developing their own game engine will make the game good. Back then when devs were able to pull off something good it was because AAA still had an AA section. It gave them enough funds to be able to do the r&d for their own engine among other things. Indie is still very limited to what you saw in the 90s and early 00s because there isn't as much money involved. Really the actual problem is that AAA gaming just doesn't want that section of the industry back.
Huge maps are only good thing about Unity
If you have ever tried programming the obsolete 2d triangle accelerators that we are forced to use, you would know why nobody programs their own engines anymore. Seriously, gpus are so horrifically terrible at rendering 3d graphics. They require huge amounts of work and horrific contortions to get anything out of them.
Skill issue. There's literally tons of high level wrappers over existing render apis if you can't handle them. I guess you mixed 2d with 3d in your post. But yes, GPUs suck at 2D and vector graphics is hard. That said as long you avoid overdraw your indel pixie shit will be fine even if you need to go bullet hell.
I meant what I said. Gpus are far better at 2d, than 3d. Common gpus have pretty much no concept of what 3d is, all they do is render triangles in the exact order you submit them. The programmer has to do all the work.
Okay I guess you've never done any graphics programmer. GPUs are notoriously bad at 2D, but good at spitting out triangles (especially untextured). There fricking facebook company level of research getting GPUs output vector graphics at decent speed. Even if you don't do vector graphics, you need to keep your overdraw in check, and nowadays it's faster to have holes in your geometry than use transparent textures.
graphics programming*
> but good at spitting out triangles
Being able to render a bunch of triangles quickly does not make a gpu good at 3d. Not unless you consider ps1 tier graphics to be good 3d.
just go be moronic somewhere else
even with needing to tweak and customize them, using an off the shelf engine like unity or unreal is far cheaper, more efficient and often downright better for quality than making your own engine.
people did this in the 90s and early 00's because prefab engines were still limited in many ways, and even that was fading fast with the release of Half Life 2.
Work smarter not harder morons
Making a rudimentary 2d game engine would take up at least a month of development time, and would cost you more time later since you'd either need to manually do things like input the coordinates of each tile in each level, or spend even more time developing a tool to do so for you. Or I could just pay the small licensing fee and have all this shit already there without any bugs and highly optimized
This would be like making a web forum and saying "oh I need a login in system, time to spend a month researching cryptography so I can understand and implement Sha-2 from scratch"
Every game should be made with Unreal Engine because it'll just make them way better than some shitty proprietary engine.
>s-stutters
>can we go back to 90s-00s where games were made without an engine
This is the dumbest OP I have seen today.
GOOD MORNING SIRS
UNITE ENGENE BAD
EPIC GEME GOOD
EPIC GEME STORE GOOD
UNREEL ENGENE GOOD
TIM-SAMA SUPERPOOWER STEME BAD DESTROYER DO THE NEEDFUL
>all these morons taking the bait and bumping the thread
>merely pretending
everyone knows back in the day devs made games in ms paint
mspaint graphics are making a comeback. ever since undertale
thats some cope
>still getting (You)s
i broke this troon nodev lmao
>just call him what he called you, that'll work
kek
>everything won't look similar to each other due to using the same shaders
Why is everyone talking about "games looking the same" so consistently moronic?
Recently a video complaining about "UE games all look the same" gone big and the moron of course included a game not made on UE as an example.
This also regularly happens in threads about engines here since fricking UE3.
>where games were made without an engine
Many games were done with a third party engines in the 90s and 00s though. Build Engine, Quake, Quake 2, Unreal, Source. Granted more dengines were in use instead of just near everyone using Unity and Unreal nowadays.
This thread is literally pic related and I'm not talking about OP
Engines are good, just not cross series engines.
Someone like Game Freak should absolutely stop and just develop a 2D engine for main series Pokémon but you wouldn't use that fricking engine in Mario because that's moronic.
THIS IS LARIAN'S DIRECTOR OF PUBLISHING
YOU'RE ALL GETTING GASLIT BY AN EQUALLY SCUMMY ENTITY
I can't fricking wait when someone finally pulls the rug on these smug frickers and exposes their shady Chinese dealings
>guy tries to warn you that you're on fire
>WAIT A MINUTE THAT GUY STOLE A COOKIE ONCE >:C
>die burning alive in complete moronation.
That's you. That's you right now.
>go back to 90s-00s where games were made without an engine
Anon, pls.
>where
They were all made with an engine you esl moron. They just had to build it.
>t. moron who does not get the point nor knows how software is made
>no argument whatsoever
They all used engines. Every single one. You just had to make it. This is not up for debate. You're a brown moron. All of you brown people are.
>games were made without an engine
i wish I was a jannie so i could personally IP ban morons like you
Come home white man.
This thread really does enforce my belief that barely fricking anyone that plays games actually knows what an engine is.
>lmao just make a game without an engine bro
God damn fricking hell.
I did that, or at least people tell me what I built isn't an engine
YOU DID NOT MAKE A ENGINE IF YOU
>did not write a ECS system
>did not use data-oriented design
>did not write rendering abstraction for directx, opengl and vulkan
>did not write shader preprocessor and use megashaders
>did not use virtual textures
>did not use screen space shading
>did not write GI
but I did build a game
No you did not, it's impossible to draw graphics or do anything without engine nowadays, it's too complex
what?
NOOO IMPOSSIBLE Black personMAN SAVE MEEEE!!
I'd say only half a percent of people here have ever written a hello world program, let alone know how to even work with an engine like unity or UE. Bunch of fricking morons, acting like this is some death knell of Unity. The companies that actually make money for Unity probably don't give a shit and will continue to use it, rather than try and make mobile games with fricking unreal engine
>can we go back to 90s-00s where games were made without an engine
it's been a while since i've seen bait of this quality
Engine is a game and game is an engine. They are the same thing. If you toss away content of any game, technically you are left with "engine". Tools like map editors are often included under engine umbrella, but they are just tools that make developer's work faster and better.
That's how you get more Cyberpunks 2077.
Does this change also apply to devs who use RPG Maker Unite?