Old MH
>you spawn on a map with the goal of finding and killing a monster. once you find the monster you will fight him for a minute or so before it flees to another area in the map. to find it easily you can throw a paintball at it which allows you to see where it goes clearly on the map. or you can ignore this mechanic and rely on other hints the game gives. with flying monster you can look at it's shadow to see the direction it's flying away and intuit which area on the map it went to. ground monsters are easier to track most of the time because they usually just move to one of the neighboring areas. learning each monster has a different nesting spot they go to when they're limping. another way is to use a psychoserum or wave emote at the airship, this will allow you to TEMPORARILY see the location of the monster on the map. . the more knowledge you have the easier tracking becomes.
MHW
>you spawn on a map with the goal of finding and killing a monster. on the ground outside the base you'll find glowing tracks left by monsters. interacting with these tracks a few times will activate a tracking feature called scoutflies. these glowing bugs will guide you on a shortest path to the monster. once you get close enough to the monster it will be marked on your map. for the rest of the quest the monster's location will be visible and the flies will remain tracking it even if you cart.
MHR
>you spawn on a map with the goal of just killing a monster. as soon as you spawn in you'll be given the exact location of the target monster. once you get near enough to the monster the icon will be updated to remove the question marks hiding its icon. there isn't even an attempt to make some simplified hunting minigame like with the track interactions in world. you are given precise locations and trajectories of where it is going to move next from start to finish
Capcom is gutting this series for mass appeal.
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2 sentences or less chud
yeah we already know monster hunter is dead and wilds will rape the rotting corpse
>[company] is gutting [game] for mass appeal
what else is fricking new?
It feels like it happened more abruptly with MH.
it happened when SIE(forma americano) paid them off to sell it as a cinematic experience
also notably world was the game that introduced $500 of microtransaction dlc
It was clear from the very first trailer. Old monster hunter is dead 🙁
the 1 whole open map thing is kinda silly when it's just rooms connected by corridors anyway and the monsters leave just as often, but they do so by nitro boosting away from you at a speed that you can't keep up with instead of walking through exits
so all you've really done is replace loading screens with hold forward for 10 seconds (or if they move across the map you fast travel after them)
I didn't play Rise but MHW was perfect regarding tracking the monsters. Paintballs were moronic. Fighting a monster for a while and the paintball wearing off right as they fly away was a pain in the ass and not fun. Being punished and forced to run around the map looking because it landed in the direction it flew off in then immediately fricked off was not fun.
Frick paintballs.
>MHW was perfect regarding tracking the monsters
there is no tracking. walking over 2 or 3 tracks and pressing a button, then being given a path straight to the monster isn't tracking.
Running around the map aimlessly until you find the monster and remembering to throw a paintball every 5-10 minutes or whatever it was is also not tracking. It's pushing extra buttons and using an inventory space to be able to play the game. It's remembering to push a button so the map tells you exactly where the monster is at all times.
>It's pushing extra buttons and using an inventory space to be able to play the game. It's remembering to push a button so the map tells you exactly where the monster is at all times.
so you want the game to play it for you. got it.
This was already proven by the very existence of the temporal mantle. Every worldtroon that posted during the height of the game's popularity had it equipped i every webm that was posted, and the seething when it was nerfed made the threads unusable for a few days.
Okay so often did that happen to you? How often did it wear off just as the monster was taking off and before you could see what direction it is heading? You are aware you could just look at what way the shadow is going, right?
I played the MH games I had for hundreds of hours each and actually losing track of them happened maybe a handful of times across a thousands of hunts
>You are aware you could just look at what way the shadow is going, right?
Yes. See:
>because it landed in the direction it flew off in then immediately fricked off
I want to kill monsters. Not stop what I'm doing and press the paintball button every 10 minutes. Paintballs are moronic.
>. Not stop what I'm doing and press the paintball button every 10 minutes. Paintballs are moronic.
then don't use them. ive been playing through all of mhgu and i haven't used a paintball once.there are so many alternative ways to find the monsters. it's literally in OP.
>Just pack more items to take up space that serve no use other than remembering to push the button once or emote at a thing the sky (If it's even nearby after the monster leaves the area) or even better, use gems or certain armors whose sole function is to show you where to go to actually be able to play the game instead of gems and armor to make the actual gameplay more fun
Thrilling! It's like I'm really a hunter.
>Thrilling! It's like I'm really a hunter.
this but unironically.
>I played the MH games I had for hundreds of hours each and actually losing track of them happened maybe a handful of times across a thousands of hunts
Then you didn't clearly didn't make it past anything with wings
MHW >>>>>> the rest of the series
the old MH is jank as frick
World actually has appealing combat
>cuck claw
Nope.
The clutch claw is nowhere near as bad as people make it out to be
No one likes the clutch claw because it's such a centralising gimmick due to tenderising that came with it.
RISE was such a downgrade from World it's insane. I feel like MHW:I was a decent middleground, but i wish the scoutflies were more developed and weren't END ALL direct path to the monster.
i knew monster hunter was dead forever when in world i was killing elder dragons with no effort in less than five minutes all with the same armor set and weapons. not surprising at all that world is le peak MH game to this shitass board
>dat pic
same energy
World just made it accessible to wider audiences
as someone coming off dark souls i played it in tandem to smoking a jay and fricking my girl
it's a live service game without all that mtx bullshit
I knew MH was dead forever when in world I was fighting an elder dragon and couldn't kill it because of the plot.
those "drive away velkhana" quests were such a fricking waste of time.
i can't really compare it well to 4u because world's...story....content...is not fresh in my memory at all but 4u also really loves doing this with gore magala
There's a difference between having repel quests that lead into a hunt and having an unkillable monster anon. To this day all Zorah quests are repel ones.
>World invented repel quests
open world would add nothing to monster hunter but capcom is moronic lately so good luck
Turns out what most people like about MonHun is the fighting the monster part. I know, it's crazy.
its just too bad they made the fights so much easier in world and rise.
As someone who played all of 4U solo (yes that includes all of G-rank before you ask.) It just ain't a great tracking system to begin with. I wish there was more to it since I like the aspect of actually hunting down a monster but this series has always been and always will be a boss rush.
Another "4U fan has the correct take". /thread. Pack it up.
People who can't accept this aren't real MH fans by default. It was always a bossrush. You are here for the bossrush. Frick off.
>inb4 some longsword b***h replies
Shut up, no one likes you.
paint balls were always shit when I emulate the games I turn on auto tracking cheats because frick that shit
it took you 6 years to realize this? MHW is one of the most disgusting cases of casualization I've ever seen
They gutted it with dos, the series had way more survival simulation elements then.
>Seasons matter both for monsters and resources (hibernation, honey becomes dried husk in winters)
>Temperature matters (Desert cold at night, hot during the day so take different drinks)
>Resources are more valuable with harsher inventory management
>Time of day matters both for the types of enemies that can be encountered and also zones for instance swamps have more poisonous areas at night if there's less rain
>Zones have activity that changes them eg earthquakes block off paths in caves, volcanoes have activity
That's just the tip of the iceberg.
* after dos with 2FU
Hot and Cold Drinks are also shit mechanics.
so even world's mechanics are too much for you? LMAO
>too much for you?
They're shitty game mechanics.
Scenario A:
>bring hot/cold drinks, push button every 7-10 minutes, play as usual
Scenario B:
>forget hot/cold drinks, cancel quest, watch loading screens, run to box/vendor, get drinks, restart quest, see Scenario A
damn that was fun
It's called planning and item management, smooth brain. That's why you're punished for not taking conditions into account.
It would unironically be more understandable if you had to run back to some base to get that shit after realizing you forgot them. Forcing you to fight through some shit due to your mistake. Instead you navigate some menus for a few minutes and you're back where you should have been in the first place.
yeah lets remove all status effects too while we're at it. who wants to remember to bring antidotes, energy drinks, cleansers etc? ugh and the whole whetstone thing? who wants to remember to press a button so your weapon stays sharp? yuck! oh and that stupid stamina system! getting your stamina drained over time and having to remember to bring rations? what a shitty mechanic!
>who wants to remember to press a button so your weapon stays sharp
You're moronic, but this part is actually true.
Those actually affect the way you play. Drinking a potion at the beginning of the quest doesn't.
its supposed to create immersion and emphasize the hostility of the environments you are embarking into. waltzing into an active volcano with no health debuffs in monster hunter rise feels fricking moronic.
Anon, having a single drink doesn't cool you down or warm you up like that.
and drinking a potion doesn't heal you from being thrashed around by a giant animal in real life either. its called internal logic.
>internal logic.
The whole point of MH is that there is no logic.
one of the dumbest things ive heard in a bit
>devs making entire books, art, videos, etc. about the logic behind the world and monsters
>”dur it never had logic”
You never played any of these games have you anon?
>You never played any of these games have you anon?
Are you really trying to apply logic to a series where a group of elite hunters went across the sea to an unknown land without their best gear and are no better than fledgling hunters?
Versimilitude and internal logic has never mattered for MH and if you believe otherwise I have a bridge to sell you.
>if not every minute detail has a logical explanation then there is no internal logic.
anon you have the brain function of a goldfish
Are you going to make an argument or are you just going to whine because you can't?
Anon its literally self evident if you play the fricking games. If there isn’t supposed to be internal logic why would the devs make separate categories of monsters? Why would they make a distinction between subspecies and variant? Why are monsters/variants bound to biomes? The devs even went out of their way with the ecology video and MH Illustration books to cement this. There very obviously is an internal logic with some concessions moron
why don't you immerse these nuts in your mouth
Most of those are shit mechanics that slow down player progression, it's why 2FU was popular and the series went with MH Portable's formula rather than staying with 1 and dos' formula (1, dos were made by different devs, while the portable team took over the series with 2FU) The controls did them no favors either.
None of this shit was fun or properly realized
it was admirably ambitious
Only true gamers can handle old MH games.
Gen 1/2 god help your soul if you lost the monster and you didn’t bring psychoserums.
Anyways what game y’all hunting this weekend? Thinking of going back to MH3U
Once you sniff enough tracks monsters will appear on your map automatically as well
Old method is better. MHW tracking is bothersome and tedious, eventually picking up just one track does exactly what Rise gives you from the start. If you want to grind out pointless meters for "fun" then I suggest playing MMOs instead. That's not even mentioning the RNG of just having a quest start drop you right on the fricking monster in World, I honestly think you are just starting a thread to complain about a series you haven't played. Of all the things to praise World for and complain about Rise being worse in, tracking is really not one of them.
im not praising world at all. I don't like how it's handled in world or rise.
Didn't know about waving at the airship for years
To be fair it always felt like it only worked half of the time, and even then I think it only works once per hunt
Don't care World is fun as frick.
how about you get on with the times and take off the nostalgia glasses for once you old frick? mhw is hands down the best in the series, stop coping, face reality
not with that roster
i like how the disparaging of drinks only ever gets reduced to the first 5 minutes of a hunt and never accounts for the frequent scenario of fighting in the desert or the vast majority of environments in the game and being at low health/stamina when a drink wears off
What the hell difference does it make, those mechanics were just annoying busywork to function as padding and make the game seem deeper than it is, I kind of like that they removed those things.
Sure. 99% of the changes in gen 5 are fine by themselves but it’s a death by thousand paper cuts. Whether you think it’s good or bad design, there absolutely is a difference between the mentality of hunting in games before and after World. And idk maybe its autism but the “pointless busy work” of getting a perfectly prepared and managed inventory pre-hunt was very rewarding
>gutting
They're just making it easy for nintenbabs. We all know we're going back to real kino hunting in Wilds.
Its why I got Generations on the switch. I have zero interest in the newer slop.
Who would want to waste time actually tracking the monster? The only good part is fighting it.
Ain't nobody want to bother with the old way.
They should bring back paintballs. And hot/cold drinks. Also, they should add a piss meter where if you fight too long without pissing you get a debuff. Also add an emotion gauge, which affects your DPS unless you bring emotional support items, or get plenty of cheer emotes from other hunters. Also maybe add in a expert mode where you manually breathe via button pressing combinations the entire time you're hunting and if you mess it up you die.
You forgot to mention you're fighting 4 monsters at once in rise. Where do you live op I want to kick your ass for being a moron.
XX/GU was the last real MH game and for some strange reason people call it the "worst" one.